Template:Ability card: Difference between revisions

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Removed redirect to User:Cronos/Sandbox card
Tag: Removed redirect
Saag (talk | contribs)
m Added label for ability link
 
(73 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<includeonly>{{anchor|{{{ability_name|}}}}}<!--
<includeonly>{{anchor|{{{ability_name|}}}}}
 
  <div style="display:flex; flex-direction:column;">
These values can be used in the ability_details section to reference a value in the table.
    <div class="ability_details_main" style="display: flex; flex-wrap: wrap; align-items: flex-start;">
 
      <div class="ability_box" style="flex:0 1 650px; margin-right:15px;">
-->{{#vardefine:{{{ability_name}}} image|{{{ability_image|}}} }}<!--
        <div class="abilityHeader"
-->{{#vardefine:{{{ability_name}}} ammo|{{{ammo|}}} }}<!--
          style="color: #ffefd7; font-weight:bold; font-size:140%; padding: 10px 10px 10px 10px; background: #121212;">
-->{{#vardefine:{{{ability_name}}} ammo_drain|{{{ammo_drain|}}} }}<!--
          <div style="display: flex; align-items: center;"> {{#if:{{{name_link|}}}|[[{{{name_link}}}|{{{name}}}]]|{{{name}}}}}</div>
-->{{#vardefine:{{{ability_name}}} cooldown|{{{cooldown|}}} }}<!--
        </div>
-->{{#vardefine:{{{ability_name}}} damage|{{{damage_falloff_range|}}} }}<!--
        <div class="summaryInfoAndImage" style="display:inline-flex; background: #353535; width:100%">
-->{{#vardefine:{{{ability_name}}} spread|{{{spread|}}} }}<!--
          <div style="display:flex; flex-direction:column;  margin:5px 5px;">
-->{{#vardefine:{{{ability_name}}} heal|{{{heal|}}} }}<!--
            <div class="abilityImage" style="display:inline-block; width:128px; height:128px;">
-->{{#vardefine:{{{ability_name}}} damage_mod|{{{damage_mod|}}} }}<!--
              <div style="position:absolute;">[[File:Passive ability frame.png|128x128px|link=]]</div>
-->{{#vardefine:{{{ability_name}}} mspeed|{{{mspeed|}}} }}<!--
              <div class="ability-icon"
-->{{#vardefine:{{{ability_name}}} pspeed|{{{pspeed|}}} }}<!--
                style="width:100%; height:100%; display:flex; flex-direction:column; justify-content:center;">
-->{{#vardefine:{{{ability_name}}} pradius|{{{pradius|}}} }}<!--
                {{#if:{{{ability icon|}}}|[[File:{{{ability icon}}}|90x90px|middle|center|link=]]|[[File:{{{name}}}.png|link=|90x90px|middle|center]]}}
-->{{#vardefine:{{{ability_name}}} cast_time|{{{cast_time|}}} }}<!--
              </div>
-->{{#vardefine:{{{ability_name}}} duration|{{{duration|}}} }}<!--
            </div>
-->{{#vardefine:{{{ability_name}}} fire_rate|{{{fire_rate|}}} }}<!--
          </div>
-->{{#vardefine:{{{ability_name}}} health|{{{health|}}} }}<!--
          <div style="color: #ffefd7; padding:5px; padding-left: 10px; padding-right: 10px; padding-bottom: 5px;">
-->{{#vardefine:{{{ability_name}}} pellets|{{{pellets|}}} }}<!--
{{{description}}}
-->{{#vardefine:{{{ability_name}}} range|{{{range|}}} }}<!--
            {{#if:{{{radius|}}}|{{Ability card/Data row|name=Radius|value={{{radius}}} }} }}<!--
-->{{#vardefine:{{{ability_name}}} reload_time|{{{reload_time|}}} }}<!--
      -->{{#if:{{{range|}}}|{{Ability card/Data row|name=Range|value={{{range}}} }} }}<!--
-->{{#vardefine:{{{ability_name}}} shot_type|{{{shot_type|}}} }}<!--
      -->{{#if:{{{ability_width|}}}|{{Ability card/Data row|name=Ability width|value={{{ability_width}}} }} }}<!--
-->{{#vardefine:{{{ability_name}}} key_alternative|{{{key_alternative|}}} }}<!--
      -->{{#if:{{{duration|}}}|{{Ability card/Data row|name=Duration|value={{{duration}}} }} }}<!--
-->{{#vardefine:{{{ability_name}}} key|{{{key|
      -->{{#if:{{{cooldown|}}}|{{Ability card/Data row|name=Cooldown|value={{{cooldown}}} }} }}<!--
{{#if:{{#pos:{{lc:{{{ability_type|}}}}}|ultimate}}|ultimate
      -->{{#if:{{{effect1|}}}|{{Template:Ability card/Effect row|{{{effect1}}} }} }}<!--
|{{#if:{{#pos:{{lc:{{{ability_type|}}}}}|weapon}}
      -->{{#if:{{{effect2|}}}|{{Template:Ability card/Effect row|{{{effect2}}} }} }}<!--
|{{#if:{{#pos:{{lc:{{{ability_type|}}}}}|primary}}|primary fire
      -->{{#if:{{{effect3|}}}|{{Template:Ability card/Effect row|{{{effect3}}} }} }}<!--
  |{{#if:{{#pos:{{lc:{{{ability_type|}}}}}|secondary}}|secondary fire|primary fire}}
      -->{{#if:{{{effect4|}}}|{{Template:Ability card/Effect row|{{{effect4}}} }} }}<!--
  }}
      -->{{#if:{{{effect5|}}}|{{Template:Ability card/Effect row|{{{effect5}}} }} }}<!--
}}
      -->{{#if:{{{effect6|}}}|{{Template:Ability card/Effect row|{{{effect6}}} }} }}<!--
}} }}} }}<!-- Infer ultimate key for ultimates and mouse buttons for primary/secondary weapons
      -->{{#if:{{{effect7|}}}|{{Template:Ability card/Effect row|{{{effect7}}} }} }}<!--
 
      -->{{#if:{{{effect8|}}}|{{Template:Ability card/Effect row|{{{effect8}}} }} }}<!--
--><div style="display:flex; flex-direction:column;"><!-- Show video under box
      -->{{#if:{{{effect9|}}}|{{Template:Ability card/Effect row|{{{effect9}}} }} }}<!--
--><div class="ability_details_main" style="display: flex; flex-wrap: wrap; align-items: flex-start;"><!-- Allows notes to be on the side of the infobox if there is space.
      -->{{#if:{{{upgrade1|}}}|{{Template:Ability card/Upgrade row|ap=1|description={{{upgrade1}}} }} }}<!--
  --><div class="ability_box" style="flex:0 1 450px; margin-right:15px; border-radius: 10px 10px 20px 20px;"><!--
      -->{{#if:{{{upgrade2|}}}|{{Template:Ability card/Upgrade row|ap=2|description={{{upgrade2}}} }} }}<!--
      -->{{#if:{{{upgrade3|}}}|{{Template:Ability card/Upgrade row|ap=5|description={{{upgrade3}}} }} }}</div></div></div></div></div>
</includeonly>
<noinclude>
  {{doc}}
    
    
  --><div class="abilityHeader" style="font-weight:bold; font-size:140%; border-radius: 10px 10px 0px 0px; border:1px solid {{Color|wiki1}}; border-bottom: 1px solid white; padding:3px 5px; background:rgba(0,0,0,0.4);"><!--Begin box header
    -->{{{ability_name|No Name}}}<!--
    --><div style="float:right;"><!--
        -->{{#if:{{#var:{{{ability_name}}} key_alternative}}|<div class="abilityIcons" style="display:inline-block; font-size:60%; margin-right:5px; color:#0f0f0f; padding-left:0.59em; padding-right:0.59em; text-align:center; background-color:rgba(255,255,255,1); border-radius: 2px;">{{Tooltip|{{key|{{#var:{{{ability_name}}} key_alternative}}}}|Access Key}}</div>}}<!--Key Alternative, Utilizes the same template of key.
    -->{{#if:{{#var:{{{ability_name}}} key}}|<div class="abilityIcons" style="display:inline-block; margin-left:5px; color:#f06414; padding-left:0.2em; padding-right:0.25em; text-align:center; background-color:rgba(8,27,43,0.3);">{{Tooltip|{{key|{{#var:{{{ability_name}}} key}}}}|Hotkey}}</div>}}<!--Key
    --></div><!--
  --></div><!-- End box header
 
  --><div class="summaryInfoAndImage" style="display:inline-flex; background:rgba(0,0,0,0.15); width:100%"><!--Begin summary info and image
    --><div style="display:flex; flex-direction:column;  margin:5px 5px;"><!--
    --><div class="abilityImage" style="display:inline-block; width:128px; height:128px;"><!--
      --><div style="position:absolute;"><!--
        -->[[File:hero-ability-circle.svg|128x128px|link=]]<!--
      --></div><!--
      --><div style="width:100%; height:100%; display:flex; flex-direction:column; justify-content:center;"><!--
        -->[[File:{{#if:{{{ability_image|}}}|{{{ability_image}}}|Placeholder_ability_icon.png}}|link=|100x100px|middle|center]]<!--
      --></div><!--
    --></div><!--
    --><div style="width:128px; text-align:center;"><!--
      -->{{#if:{{{cooldown|}}}|{{#ifeq:{{{ability_type|Ability}}}|Ability|{{Tooltip|{{{cooldown|?}}}|Ability cooldown}}}}}}<!--
    --></div><!--Show ability cooldown
    --></div><!--
    --><div style="display:flex; flex-direction:column; width:100%;"><!--Begin summary info
    --><div style="display:inline-flex"><!--
      -->|<!--
        --><div style="display:flex; justify-content:center; column-gap:4px; padding-top:5px; padding-bottom:5px;"><!-- Begin interactions
        --><div class="abilityImage" style="display:inline-block; width:32px; height:32px;"><!--
          --><div style="position:absolute;"><!--
          -->{{#ifeq: {{lc:{{{ignores_barrier|}}}}}|partial|<!--
            --><div style="position:absolute; left:26px; top:16px; color:#cccccc; font-family:sans-serif;">'''!'''</div><!--
          -->}}<!--
          -->[[File:hero-ability-circle.svg|32x32px|link=|{{#ifeq: {{lc:{{{ignores_barrier|}}}}}|partial|Partially blocked|Blocked}} by barriers.]]<!--
          --></div><!--
          --><div style="width:100%; height:100%; display:flex; flex-direction:column; justify-content:center; {{#switch: {{lc:{{{ignores_barrier|}}}}}|yes|1=opacity:0.3;|#default=}}"><!--
          -->[[File:Ability-winston3.png|link=|25x25px|middle|center|Ignores barriers.]]<!--
          --></div><!--
        --></div><!--
        --><div class="abilityImage" style="display:inline-block; width:32px; height:32px;"><!--
          --><div style="position:absolute;"><!--
          -->{{#ifeq: {{lc:{{{ignores_matrix|}}}}}|partial|<!--
            --><div style="position:absolute; left:26px; top:16px; color:#cccccc; font-family:sans-serif;">'''!'''</div><!--
          -->}}<!--
          -->[[File:hero-ability-circle.svg|32x32px|link=|{{#ifeq: {{lc:{{{ignores_matrix|}}}}}|partial|Partially blocked|Blocked}} by Defense Matrix/Kinetic Grasp.]]<!--
          --></div><!--
          --><div style="width:100%; height:100%; display:flex; flex-direction:column; justify-content:center; {{#switch: {{lc:{{{ignores_matrix|}}}}}|yes|1=opacity:0.3;|#default=}}"><!--
          -->[[File:Ability-dva3.png|link=|25x25px|middle|center|Ignores Defense Matrix/Kinetic Grasp.]]<!--
          --></div><!--
        --></div><!--
        --><div class="abilityImage" style="display:inline-block; width:32px; height:32px;"><!--
          --><div style="position:absolute;"><!--
          -->{{#ifeq: {{lc:{{{ignores_deflect|}}}}}|partial|<!--
            --><div style="position:absolute; left:26px; top:16px; color:#cccccc; font-family:sans-serif;">'''!'''</div><!--
          -->}}<!--
          -->[[File:hero-ability-circle.svg|32x32px|link=|{{#ifeq: {{lc:{{{ignores_deflect|}}}}}|partial|Partially blocked|Blocked}} by Deflect/Javelin Spin.]]<!--
          --></div><!--
          --><div style="width:100%; height:100%; display:flex; flex-direction:column; justify-content:center; {{#switch: {{lc:{{{ignores_deflect|}}}}}|yes|1=opacity:0.3;|#default=}}"><!--
          -->[[File:Ability-genji2.png|link=|25x25px|middle|center|Ignores Deflect/Javelin Spin.]]<!--
          --></div><!--
        --></div><!--
        --><div class="abilityImage" style="display:inline-block; width:32px; height:32px;"><!--
          --><div style="position:absolute;"><!--
          -->{{#ifeq: {{lc:{{{ignores_boost|}}}}}|partial|<!--
            --><div style="position:absolute; left:26px; top:16px; color:#cccccc; font-family:sans-serif;">'''!'''</div><!--
          -->}}<!--
          -->[[File:hero-ability-circle.svg|32x32px|link=|{{#ifeq: {{lc:{{{ignores_boost|}}}}}|partial|Partially affected|Affected}} by damage boosts.]]<!--
          --></div><!--
          --><div style="width:100%; height:100%; display:flex; flex-direction:column; justify-content:center; {{#switch: {{lc:{{{ignores_boost|}}}}}|yes|1=opacity:0.3;|#default=}}"><!--
          -->[[File:Ability-ana4.png|link=|25x25px|middle|center|Ignores damage boosts.]]<!--
          --></div><!--
        --></div><!--
        --><div class="abilityImage" style="display:inline-block; width:32px; height:32px;"><!--
          --><div style="position:absolute;"><!--
          -->{{#ifeq: {{lc:{{{ignores_window|}}}}}|partial|<!--
            --><div style="position:absolute; left:26px; top:16px; color:#cccccc; font-family:sans-serif;">'''!'''</div><!--
          -->}}<!--
          -->[[File:hero-ability-circle.svg|32x32px|link=|{{#ifeq: {{lc:{{{ignores_window|}}}}}|partial|Partially affected|Affected}} by Amplification Matrix.]]<!--
          --></div><!--
          --><div style="width:100%; height:100%; display:flex; flex-direction:column; justify-content:center; {{#switch: {{lc:{{{ignores_window|}}}}}|yes|1=opacity:0.3;|#default=}}"><!--
          -->[[File:Baptiste-ability4.png|link=|25x25px|middle|center|Ignores Amplification Matrix.]]<!--
          --></div><!--
        --></div><!--
        --></div><!-- End interactions
      -->}}<!--
      --></div><!--
    --></div><!--
    --><div style="padding-right: 5px; vertical-align:top; font-size:85%;"><!--
      -->'' {{{official_description|}}} ''<!--
    --></div><!--
    --></div><!--End summary info
  --></div><!--End summary info and icon
 
  --><div style="padding:5px; padding-left: 10px; padding-right: 10px; padding-bottom: 5px;"><!-- START main content
    -->{{#if:{{{damage|}}}|{{Ability details/Data row|name={{lang|en={{tt|Damage|Single value: No damage falloff based on distance. Two values: Damage at close range and damage at maximum damage falloff.}}|zh-hans={{tt|伤害|一个数据:伤害不会因距离不同而改变。两个数据:伤害随距离变远而减弱}}}}|value={{{damage}}} }} }}<!--
    -->{{#if:{{{headshot|}}}|{{Ability details/Data row|name={{lang|en=Headshot|zh-hans=爆头}}|value={{{headshot}}} }} }}<!--
    -->{{#if:{{{heal|}}}|{{Ability details/Data row|name={{lang|en=Healing|zh-hans=治疗量}}|value={{{heal}}} }} }}<!--
    -->{{#if:{{{fire_rate|}}}|{{Ability details/Data row|name={{lang|en=Rate of fire|zh-hans=射速}}|value={{{fire_rate}}} }} }}<!--
    -->{{#if:{{{pellets|}}}|{{Ability details/Data row|name={{lang|en=Bullets per shot|zh-hans=子弹数量}}|value={{{pellets}}} }} }}<!--
    -->{{#if:{{{ammo_drain|}}}|{{Ability details/Data row|name={{lang|en=Ammo per shot|zh-hans=弹药用法}}|value={{{ammo_drain}}} }} }}<!--
    -->{{#if:{{{ammo|}}}|{{Ability details/Data row|name={{lang|en=Ammo|zh-hans=弹药}}|value={{{ammo}}} }} }}<!--
    -->{{#if:{{{reload_time|}}}|{{Ability details/Data row|name={{lang|en=Reload time|zh-hans=重装所需时间}}|value={{#replace:{{#replace:{{{reload_time}}}| seconds |{{lang|en=seconds|zh-hans=秒}}}}| second |{{lang|en=second|zh-hans=秒}}}} }} }}<!--
    -->{{#if:{{{health|}}}|{{Ability details/Data row|name={{lang|en=Health|zh-hans=生命值}}|value={{{health}}} }} }}<!--
    -->{{#if:{{{damage_mod|}}}|{{Ability details/Data row|name={{lang|en=Dmg. modification|zh-hans=Dmg. modification}}|value={{{damage_mod}}} }} }}<!--
    -->{{#if:{{{healing_mod|}}}|{{Ability details/Data row|name={{lang|en=Healing modification|zh-hans=Healing modification}}|value={{{healing_mod}}} }} }}<!--
    -->{{#if:{{{cast_time|}}}|{{Ability details/Data row|name={{lang|en={{tt|Cast time|Time before ability starts to take effect after activation and recovery time after ability finishes casting.}}}}|value={{{cast_time}}} }} }}<!--
    -->{{#if:{{{duration|}}}|{{Ability details/Data row|name={{lang|en=Duration|zh-hans=持续时间}}|value={{#replace:{{#replace:{{{duration}}}| seconds |{{lang|en=seconds|zh-hans=秒}}}}| second |{{lang|en=second|zh-hans=秒}} }} }} }}<!--
    -->{{#if:{{{range|}}}|{{Ability details/Data row|name={{lang|en=Max. range|zh-hans=最大距离}}|value={{{range}}} }} }}<!--
    -->{{#if:{{{radius|}}}|{{Ability details/Data row|name={{lang|en=Area of effect}}|value={{{radius}}} }} }}<!--
    -->{{#if:{{{spread|}}}|{{Ability details/Data row|name={{lang|en={{tt|Spread angle|Inaccuracy of the weapon, or angle of area-of-effect abilities (if applicable).}}}}|value={{{spread}}} }} }}<!--
    -->{{#if:{{{mspeed|}}}|{{Ability details/Data row|name={{lang|en=Move. speed|zh-hans=Movement speed}}|value={{{mspeed}}} }} }}<!--
    -->{{#if:{{{pspeed|}}}|{{Ability details/Data row|name={{lang|en=Projectile speed|zh-hans=Projectile speed}}|value={{{pspeed}}} }} }}<!--
    -->{{#if:{{{pradius|}}}|{{Ability details/Data row|name={{lang|en=Projectile radius|zh-hans=Projectile radius}}|value={{{pradius}}} }} }}<!--
    -->{{#ifeq: {{lc: {{{ability_type}}} }} |ability||{{#if:{{{cooldown|}}}|{{Ability details/Data row|name={{lang|en=Cooldown|zh-hans=冷却时间}}|value={{#replace:{{#replace:{{{cooldown}}}| seconds |{{lang|en=seconds|zh-hans=秒}}}}| second |{{lang|en=second|zh-hans=秒}} }} }} }} }}<!-- ifeq statement to show cooldown only for non-abilities, as abilities already list cooldown under icon
    -->{{#if:{{{old_description|}}}|<!--
    --><div style="vertical-align:bottom; font-size:85%; border-top: 1px solid white; margin-top:5px;"><!--
      -->'' {{{old_description|}}} ''<!--
    --></div><!--
    -->}}<!--
    -->{{#if:{{{ability_video_file|}}}|<!--
--><div class="collapsible-section" style="display:block; max-width:450px;"><!--
--><div class="mw-collapsible mw-collapsed" style="overflow:auto; font-weight: bold;"><!--
    --><div>''{{lang|en=Example Video:|zh-hans=饰品}}''</div><!--
    --><div class="mw-collapsible-content"><!--
    -->[[File:{{{ability_video_file}}}|link=|450px]]<!--
    --></div><!--
--></div><!--
--></div><!--
    -->}}<!--
  --></div><!--END main content
  --></div><!--
    
    
  --><div style="flex:1 1 450px; word-wrap:break-word; margin-top:7px"><!--
  [[Category:Infobox templates]]
    -->{{#tag: tabber|<!-- details tabber start
<templatedata>
    -->{{#if: {{{ability_details|}}}|{{!}}-{{!}} {{lang|en=Details|zh-hans=详情}}=<!-- closed nowiki tag on next line to prevent line break from being parsed, so the list displays properly
{
      --><div style="margin: 0.5em 0;"><nowiki/>
"params": {
 
"ability_name": {},
<div class="mobileonly">'''Ability details:'''</div>     
"name": {
{{{ability_details}}}<!-- also it is necessary to have an extra line break before the parameters or the second tab ignores the margins for some weird reason
"description": "Name of the ability (must match exactly)",
      --></div><!--
"example": "Siphon Life",
    -->}}<!--
"type": "string"
    -->{{#if: {{{coop_details|}}}|{{!}}-{{!}} Co-op=<!--
},
      --><div style="margin: 0.5em 0;"><nowiki/>
"ability icon": {
 
"description": "Optional: If the ability uses another icon enter it here. Most likely for unreleased characters",
<div class="mobileonly">'''Co-op details:'''</div>
"example": "Siphon Life.png",
{{{coop_details}}}<!--
"type": "wiki-file-name"
      --></div><!--
},
    -->}}<!--
"description": {},
    -->}}<!-- details tabber end
"radius": {},
  --></div><!--
"range": {},
--></div><!--
"ability_width": {},
-->{{#if:{{{ability_video|}}}|<!--
"duration": {},
  --><div class="collapsible-section" style="display:block; max-width:450px;"><!--
"cooldown": {},
  --><div class="mw-collapsible mw-collapsed" style="overflow:auto;"><!--
"effect1": {},
    --><div>''{{lang|en=Example Video|zh-hans=饰品}}''</div><!--
"effect2": {},
    --><div class="mw-collapsible-content"><!--
"effect3": {},
    -->{{#ev:youtube|{{{ability_video}}} }}<!--
"effect4": {},
    --></div><!--
"effect5": {},
  --></div><!--
"effect6": {},
  --></div><!--
"effect7": {},
-->}}<!--
"effect8": {},
--></div><!--
"effect9": {},
--><br><!-- store to cargo if in main namespace in en wiki, unless structure is defined wrapper or hidden. Set to 'forceCargo' to enable storing cargo on other namespaces and languages
"upgrade1": {},
-->{{#switch: {{{structure|}}}
"upgrade2": {},
|#default=
"upgrade3": {}
{{if lang
}
|non-en=[[Category:Infobox uses on non-English pages]]
}
|en={{#ifeq: {{NAMESPACE}}|{{ns:0}}|
</templatedata></noinclude>
{{#cargo_store:_table=Abilities
| ability_name={{{ability_name|}}}
| ability_image={{{ability_image|}}}
| official_description={{{official_description|}}}
| ability_type={{{ability_type|}}}
| health={{{health|}}}
| shot_type={{{shot_type|}}}
| damage={{{damage|}}}
| damage_falloff_range={{{damage_falloff_range|}}}
| spread={{{spread|}}}
| pspeed={{{pspeed|}}}
| pradius={{{pradius|}}}
| heal={{{heal|}}}
| damage_mod={{{damage_mod|}}}
| healing_mod={{{healing_mod|}}}
| mspeed={{{mspeed|}}}
| range_distance={{{range|}}}
| radius={{{radius|}}}
| pellets={{{pellets|}}}
| fire_rate={{{fire_rate|}}}
| ammo={{{ammo|}}}
| ammo_drain={{{ammo_drain|}}}
| reload_time={{{reload_time|}}}
| cast_time={{{cast_time|}}}
| cooldown={{{cooldown|}}}
| duration={{{duration|}}}
| headshot={{{headshot|}}} <!-- ✓/✕ -->
| ability_video={{{ability_video|}}}
| ability_video_file={{{ability_video_file|}}}
| ability_details={{{ability_details|}}}
| ult_req={{{ult_req|}}}
| ignores_barrier={{{ignores_barrier|}}}
| ignores_matrix={{{ignores_matrix|}}}
| ignores_deflect={{{ignores_deflect|}}}
| ignores_boost={{{ignores_boost|}}}
| ignores_window={{{ignores_window|}}}
| ability_key={{{key|}}}
}}
}}
}}
|wrapper=
|hidden=
|forceCargo=
{{if lang
|non-en=[[Category:Infobox uses on non-English pages]]
}}
{{#cargo_store:_table=Abilities
| ability_name={{{ability_name|}}}
| ability_image={{{ability_image|}}}
| official_description={{{official_description|}}}
| ability_type={{{ability_type|}}}
| health={{{health|}}}
| shot_type={{{shot_type|}}}
| damage={{{damage|}}}
| damage_falloff_range={{{damage_falloff_range|}}}
| spread={{{spread|}}}
| pspeed={{{pspeed|}}}
| pradius={{{pradius|}}}
| heal={{{heal|}}}
| damage_mod={{{damage_mod|}}}
| healing_mod={{{healing_mod|}}}
| mspeed={{{mspeed|}}}
| range_distance={{{range|}}}
| radius={{{radius|}}}
| pellets={{{pellets|}}}
| fire_rate={{{fire_rate|}}}
| ammo={{{ammo|}}}
| ammo_drain={{{ammo_drain|}}}
| reload_time={{{reload_time|}}}
| cast_time={{{cast_time|}}}
| cooldown={{{cooldown|}}}
| duration={{{duration|}}}
| headshot={{{headshot|}}} <!-- ✓/✕ -->
| ability_video={{{ability_video|}}}  
| ability_video_file={{{ability_video_file|}}}  
| ability_details={{{ability_details|}}}
| ult_req={{{ult_req|}}}
| ignores_barrier={{{ignores_barrier|}}}
| ignores_matrix={{{ignores_matrix|}}}
| ignores_deflect={{{ignores_deflect|}}}
| ignores_boost={{{ignores_boost|}}}
| ignores_window={{{ignores_window|}}}
| ability_key={{{key|}}}
}}
 
}}</includeonly><noinclude><!--
 
cargo setup
 
-->{{#cargo_declare:_table=Abilities
| ability_name=String
| ability_image=String
| official_description=Text
| ability_type=String
| health=String
| shot_type=Text
| damage=String
| damage_falloff_range=String
| spread=String
| pspeed=String
| pradius=String
| heal=String
| damage_mod=String
| healing_mod=String
| mspeed=String
| range_distance=String
| radius=String
| pellets=String
| fire_rate=String
| ammo=String
| ammo_drain=String
| reload_time=String
| cast_time=String
| cooldown=String
| duration=String
| headshot=String <!-- ✓/✕ -->
| ult_req=String
| ability_video=String
| ability_video_file=String
| ability_details=Text
| ignores_barrier=String
| ignores_matrix=String
| ignores_deflect=String
| ignores_boost=String
| ignores_window=String
| ability_key=String
}}
 
{{doc}}
 
[[Category:Infobox templates]]
</noinclude>

Latest revision as of 15:46, 14 September 2024


 Template:Doc

No description.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
ability_nameability_name

no description

Unknownoptional
namename

Name of the ability (must match exactly)

Example
Siphon Life
Stringoptional
ability iconability icon

Optional: If the ability uses another icon enter it here. Most likely for unreleased characters

Example
Siphon Life.png
Fileoptional
descriptiondescription

no description

Unknownoptional
radiusradius

no description

Unknownoptional
rangerange

no description

Unknownoptional
ability_widthability_width

no description

Unknownoptional
durationduration

no description

Unknownoptional
cooldowncooldown

no description

Unknownoptional
effect1effect1

no description

Unknownoptional
effect2effect2

no description

Unknownoptional
effect3effect3

no description

Unknownoptional
effect4effect4

no description

Unknownoptional
effect5effect5

no description

Unknownoptional
effect6effect6

no description

Unknownoptional
effect7effect7

no description

Unknownoptional
effect8effect8

no description

Unknownoptional
effect9effect9

no description

Unknownoptional
upgrade1upgrade1

no description

Unknownoptional
upgrade2upgrade2

no description

Unknownoptional
upgrade3upgrade3

no description

Unknownoptional