Template:Ability card v2/Card: Difference between revisions

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Saag (talk | contribs)
m Migrated to Abilities/card module
Snes (talk | contribs)
Match in game card - added subtly gap between ability charge and cooldown boxes, and increased cast cooldown text size.
 
(One intermediate revision by one other user not shown)
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<includeonly>{{anchor|{{{name}}}}}<div style="font-size: 1rem; line-height: 1.4; font-family: 'PT Serif', 'Palatino', 'Georgia', serif; color: #FFEFD7; display:flex; flex-direction:column; background: rgb(52,52,52); background: linear-gradient(90deg, rgba(52,52,52,1) 0%, rgba(66,66,66,1) 14%, rgba(77,77,77,1) 100%); align-items: center; width: 100%; max-width: 500px; border-radius: 4px;">
<includeonly>{{anchor|{{{name}}}}}<div style="font-size: 1rem; line-height: 1.4; font-family: 'Retail Demo Regular', 'PT Serif', serif; color: #FFEFD7; display:flex; flex-direction:column; background: rgb(52,52,52); background: linear-gradient(90deg, rgba(52,52,52,1) 0%, rgba(66,66,66,1) 14%, rgba(77,77,77,1) 100%); align-items: center; width: 100%; max-width: 500px; border-radius: 4px;">


   <!-- HEADER -->
   <!-- HEADER -->
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       <div style="display:flex; flex-direction:column;">
       <div style="display:flex; flex-direction:column;">
         <div style="font-size: 1.6rem;">
         <div style="font-size: 1.6rem;">
<span style="filter: brightness(0) saturate(100%) invert(98%) sepia(19%) saturate(1458%) hue-rotate(301deg) brightness(102%) contrast(109%); padding: 0 5px 0 7px">[[File:{{{icon}}}|45px|link=]]</span>{{#if:{{{name_link|}}}|[[{{{name_link}}}|{{{name}}}]]|{{{name}}}}}
<span style="filter: brightness(0) saturate(100%) invert(98%) sepia(19%) saturate(1458%) hue-rotate(301deg) brightness(102%) contrast(109%); padding: 0 5px 0 7px">[[File:{{{icon}}}|45px|link=]]</span><span style="font-family:Retail Demo bold;">{{#if:{{{name_link|}}}|[[{{{name_link}}}|{{{name}}}]]|{{{name}}}}}</span>
     </div>
     </div>
         <div style="display:flex; flex-direction:row; margin-left: 10px;">
         <div style="display:flex; flex-direction:row; margin-left: 10px;">
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         <div style="display:flex; flex-direction:row; justify-content: flex-end; margin-bottom: 5px; margin-right: 20px;">
         <div style="display:flex; flex-direction:row; justify-content: flex-end; margin-bottom: 5px; margin-right: 20px;">
           {{Ability_card_v2/HeaderAttr|{{{num_of_charges|}}}|icon=[[File:AttributeIconMaxChargesIncrease.png|20px|link=]]|style=margin-right: 0;}}
           {{Ability_card_v2/HeaderAttr|{{{num_of_charges|}}}|icon=[[File:AttributeIconMaxChargesIncrease.png|20px|link=]]|style=margin-right: 0;}}
           {{Ability_card_v2/HeaderAttr|{{{charge_cooldown|}}}|uom=s|icon=[[File:AttributeIconTechCooldownBetweenChargeUses.png|15px|link=Cooldowns]]|style=font-size: 12px; background-color: #242424; margin-right: 0;}}
           {{Ability_card_v2/HeaderAttr|{{{charge_cooldown|}}}|uom=s|icon=[[File:AttributeIconTechCooldownBetweenChargeUses.png|16px|link=Cooldowns]]|style=margin-left: 1px; margin-right: 0}}
         </div>
         </div>
           {{Ability_card_v2/HeaderAttr|{{{cooldown|}}}|uom=s|icon=[[File:AttributeIconTechCooldown.png|20px|link=Cooldowns]]}}
           {{Ability_card_v2/HeaderAttr|{{{cooldown|}}}|uom=s|icon=[[File:AttributeIconTechCooldown.png|20px|link=Cooldowns]]}}

Latest revision as of 17:22, 31 October 2024

Eg. {{#invoke:Abilities/card|get_ability_card|<hero_name>|<ability_number>|<link_on_name>|<notes>}}

Infernal Resilience




Regenerate a portion of incoming damage over time.

14%

Damage regenerated


20s

Regeneration Time


1  Health Regen

Ability Point 1
+1.5 Health Regen


Ability Point 2
+150 Health


Ability Point 5
+7% Damage regenerated