Module:PageRef: Difference between revisions

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Sur (talk | contribs)
m check if resource name is an english hero name
Sur (talk | contribs)
m initial version that supports already localized hero names
 
Line 1: Line 1:
local p = {}
local p = {}
local lang_module = require("Module:Lang")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local hero_keys = {}
for key, _ in pairs(heroes_data) do
    table.insert(hero_keys, key)
end
local heroes_data = nil --free memory


local function is_hero(resource_name_en)  
local function is_hero(resource_name_localized)  
for hero_key, hero_data in pairs(heroes_data) do
for _, hero_key in ipairs(hero_keys) do
if hero_data["Name"] == resource_name_en then
if lang_module.get_string(hero_key) == resource_name_localized then
return true
return true
end
end
Line 11: Line 18:
end
end


-- Generates appropriate filename from resource_name_en
-- Generates appropriate filename from resource_name_localized
p.get_file_name = function(frame)
p.get_file_name = function(frame)
local resource_name_en = frame.args[1]
local resource_name_localized = frame.args[1]
-- Prefix with File namespace
-- Prefix with File namespace
file_name = "File:" .. resource_name_en
file_name = "File:" .. resource_name_localized
--Determine the filename to use
--Determine the filename to use
Line 22: Line 29:
--Items use <item_name>.ext
--Items use <item_name>.ext
--Abilities use <ability_name>.ext
--Abilities use <ability_name>.ext
if is_hero(resource_name_en) then
if is_hero(resource_name_localized) then
file_name = file_name .. "_MM"
file_name = file_name .. "_MM"
--elseif is_item(resource_name_en) then
--elseif is_item(resource_name_localized) then
--file_name = file_name .. ""
--file_name = file_name .. ""
--elseif is_ability(resource_name_en) then
--elseif is_ability(resource_name_localized) then
--file_name = file_name .. ""
--file_name = file_name .. ""
end
end

Latest revision as of 19:49, 20 October 2024

Documentation for this module may be created at Module:PageRef/doc

local p = {}
local lang_module = require("Module:Lang")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local hero_keys = {}
for key, _ in pairs(heroes_data) do
    table.insert(hero_keys, key)
end
local heroes_data = nil --free memory


local function is_hero(resource_name_localized) 
	for _, hero_key in ipairs(hero_keys) do
		if lang_module.get_string(hero_key) == resource_name_localized then
			return true
		end
	end
	return false
end

-- Generates appropriate filename from resource_name_localized
p.get_file_name = function(frame)
	local resource_name_localized = frame.args[1]
	
	-- Prefix with File namespace
	file_name = "File:" .. resource_name_localized
	
	--Determine the filename to use
	--Heroes use <hero_name>_MM.ext
	--Items use <item_name>.ext
	--Abilities use <ability_name>.ext
	if is_hero(resource_name_localized) then
		file_name = file_name .. "_MM"
	--elseif is_item(resource_name_localized) then
		--file_name = file_name .. ""
	--elseif is_ability(resource_name_localized) then
		--file_name = file_name .. ""
	end
	
	-- Try to grab SVG if possible
	local svg_file_name = file_name .. ".svg"
	if mw.title.new(svg_file_name).exists then
		file_name = svg_file_name
	else
		file_name = file_name .. ".png"
	end
	
	return file_name
end

return p