Talk:Data:HeroData.json: Difference between revisions

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=="Bebop always ruins everything"  -Lash==  
=="Bebop always ruins everything"  -Lash==  
Is there any way to get base attack range for Bebop? Hes laser unlike bullet just ends, regardless of falloff, and his Power Increase increases attack range by 2 meters, not falloff range. Also, attack range Power Increase for Bebop in datasheet is written in inches, while in game it's in meters. Is there any way to automatically convert it in meters? --[[User:Dragon Installman|Dragon Installman]] ([[User talk:Dragon Installman|talk]]) 10:57, 20 October 2024 (UTC)
Is there any way to get base attack range for Bebop? His laser unlike bullet just ends, regardless of falloff, and his Power Increase increases attack range by 2 meters, not falloff range. Also, attack range Power Increase for Bebop in datasheet is written in inches, while in game it's in meters. Is there any way to automatically convert it in meters? --[[User:Dragon Installman|Dragon Installman]] ([[User talk:Dragon Installman|talk]]) 10:57, 20 October 2024 (UTC)

Latest revision as of 11:00, 20 October 2024

"Bebop always ruins everything" -Lash[edit source]

Is there any way to get base attack range for Bebop? His laser unlike bullet just ends, regardless of falloff, and his Power Increase increases attack range by 2 meters, not falloff range. Also, attack range Power Increase for Bebop in datasheet is written in inches, while in game it's in meters. Is there any way to automatically convert it in meters? --Dragon Installman (talk) 10:57, 20 October 2024 (UTC)