Module:HeroDataArrays: Difference between revisions

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Line 19: Line 19:
local outData = {}
local outData = {}
for i, heroData in ipairs(inGameHeroData) do -- Iterate over each hero
for i, heroData in ipairs(inGameHeroData) do -- Iterate over each hero
local out = {}
local out = {} -- First creating a table to hold data
for j, key in pairs(args) do
for j, key in pairs(args) do -- Iterate over each key:
if string.find(key, ">") ~= nil then -- If key is actually a path of keys,
if string.find(key, ">") ~= nil then -- If the key is actually a path of keys,
local node = heroData          -- starting with the biggest node heroData,
local node = heroData          -- start with the biggest node heroData, and
for k in string.gmatch(key, "([^>]+)") do -- iterate over each key,
for k in string.gmatch(key, "([^>]+)") do -- iterate over each key, splitting on ">",
_node = node[k] -- progressing down each node in the path,
if node[k] ~= nil then -- trying the key as a string e.g. "1",
if _node == nil then -- trying the numeric index if the string
node = node[k]
_node = node[tonumber(k)] -- index fails.
else -- else using the key as numeric,
end
node = node[tonumber(k)]
node = _node
end -- drilling down the JSON node after node
end
end
out[key] = node
out[key] = node -- until outputting the final node
else
else
out[key] = heroData[key]
out[key] = heroData[key] -- or just grab the data if not a path
end
end
end
end
outData[heroData["Name"]] = out
outData[heroData["Name"]] = out -- Save data in the big table of heroes
end
end
return(outData)
return(outData)
Line 42: Line 42:


p.heroHealthTable = function(frame)
p.heroHealthTable = function(frame)
heroHealthData = heroDataArray({"Name", "MaxHealth", "LevelScaling>Health"})
-- Pull data
heroHealthData = heroDataArray({"Name", "MaxHealth", "LevelScaling>MaxHealth"})


z = "{| class=\"wikitable sortable collapsible\" style=\"text-align: center\"\n"..
-- Input table will be called a, output wikitable will be called z
-- From a to z, haha get it
z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Health Stats \n"..
"|+ Hero Base Health Stats \n"..
"! Hero !! Starting !! Added per PI !! At Max PI \n"
"! Hero !! Starting !! Added per PI !! At Max PI \n"
 
-- Iterate over heroes adding a new row to the wikitable for each
for i,a in pairs(heroHealthData) do
for i,a in pairs(heroHealthData) do
z = z..
z = z..
"|- \n"..
"|- \n"..
"| "..frame:expandTemplate{title="PageRef", args={a["Name"], ['type']="Hero"}}..
"| style=\"text-align:left;\" | "..
" || "..a["MaxHealth"].." || +"..a["LevelScaling>Health"].." || "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
tostring(tonumber(a["MaxHealth"])+tonumber(a["LevelScaling>Health"])*14).." \n"
" || "..a["MaxHealth"].." || +"..a["LevelScaling>MaxHealth"].." || "..
tostring(tonumber(a["MaxHealth"])+tonumber(a["LevelScaling>MaxHealth"])*14).." \n"
end
end
-- Cap it off
z = z.."|}"
z = z.."|}"
Line 61: Line 67:
end
end


p.heroRegenTable = function(frame)
heroRegenData = heroDataArray({"Name", "BaseHealthRegen"})
z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Health Regen \n"..
"! Hero !! HP/s \n"
for i,a in pairs(heroRegenData) do
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..
frame:expandTemplate{title="PageRef", args={a["Name"]}}..
" || "..a["BaseHealthRegen"].." \n"
end
z = z.."|}"
return z
end
p.heroDpsTable = function(frame)
heroDpsData = heroDataArray({"Name","ReloadSingle","ReloadDelay","ReloadTime",
"ClipSize","RoundsPerSecond","BulletDamage","BulletsPerShot"})
 
    mw.logObject(heroDpsData)
end
return p
return p

Latest revision as of 16:22, 25 October 2024

Overview[edit source]

This module consists of one generic function, heroDataArray, and a series of functions that create specific wikitables using the output from heroDataArray.


local p = {}

local allHeroData = mw.loadJsonData("Data:HeroData.json")
local inGameHeroData = {}

-- Just get heroes that are playable
for i, heroData in pairs(allHeroData) do
	if heroData["IsDisabled"] == false and heroData["InDevelopment"] == false then
		table.insert(inGameHeroData, heroData)
	end
end

-- heroDataArray takes as argument a table of any length containing keys or 
-- paths of keys in the HeroData JSON, e.g. {Name, MaxHealth, LevelScaling>Health}.
-- A path of keys should be specified as such, with the ">" character separating
-- subsequent keys.
local heroDataArray = function(args)
	local outData = {}
	
	for i, heroData in ipairs(inGameHeroData) do			-- Iterate over each hero
		local out = {}										-- First creating a table to hold data
		for j, key in pairs(args) do						-- Iterate over each key:
			if string.find(key, ">") ~= nil then			-- If the key is actually a path of keys,
				local node = heroData           			-- start with the biggest node heroData, and
				for k in string.gmatch(key, "([^>]+)") do	-- iterate over each key, splitting on ">",
					if node[k] ~= nil then					-- trying the key as a string e.g. "1",
						node = node[k]						
					else									-- else using the key as numeric,
						node = node[tonumber(k)]
					end										-- drilling down the JSON node after node
				end
				out[key] = node								-- until outputting the final node
			else
				out[key] = heroData[key]					-- or just grab the data if not a path
			end
		end
		outData[heroData["Name"]] = out						-- Save data in the big table of heroes
	end
	return(outData)
end

p.heroHealthTable = function(frame)
	-- Pull data
	heroHealthData = heroDataArray({"Name", "MaxHealth", "LevelScaling>MaxHealth"})

	-- Input table will be called a, output wikitable will be called z
	-- From a to z, haha get it
	z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
		"|+ Hero Base Health Stats \n"..
		"! Hero !! Starting !! Added per PI !! At Max PI \n"

	-- Iterate over heroes adding a new row to the wikitable for each
	for i,a in pairs(heroHealthData) do
		z = z..
			"|- \n"..
			"| style=\"text-align:left;\" | "..
				frame:expandTemplate{title="PageRef", args={a["Name"]}}..
				" || "..a["MaxHealth"].." || +"..a["LevelScaling>MaxHealth"].." || "..
				tostring(tonumber(a["MaxHealth"])+tonumber(a["LevelScaling>MaxHealth"])*14).." \n"
	end
	
	-- Cap it off
	z = z.."|}"
	
	return z
end

p.heroRegenTable = function(frame)
	heroRegenData = heroDataArray({"Name", "BaseHealthRegen"})
	
	z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
		"|+ Hero Base Health Regen \n"..
		"! Hero !! HP/s \n"

	for i,a in pairs(heroRegenData) do
		z = z..
			"|- \n"..
			"| style=\"text-align:left;\" | "..
				frame:expandTemplate{title="PageRef", args={a["Name"]}}..
				" || "..a["BaseHealthRegen"].." \n"
	end
	z = z.."|}"
	return z
end

p.heroDpsTable = function(frame)
	heroDpsData = heroDataArray({"Name","ReloadSingle","ReloadDelay","ReloadTime",
		"ClipSize","RoundsPerSecond","BulletDamage","BulletsPerShot"})
   
    mw.logObject(heroDpsData)
end
	
return p