Module:PageRef: Difference between revisions

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m Actually check if the SVG exists
Sur (talk | contribs)
m initial version that supports already localized hero names
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
local p = {}
local p = {}
local lang_module = require("Module:Lang")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local hero_keys = {}
for key, _ in pairs(heroes_data) do
    table.insert(hero_keys, key)
end
local heroes_data = nil --free memory


-- Generates appropriate filename from name and type
 
p.getFilename = function(frame)
local function is_hero(resource_name_localized)
local name = frame.args[1]
for _, hero_key in ipairs(hero_keys) do
local type = frame.args[2]
if lang_module.get_string(hero_key) == resource_name_localized then
return true
end
end
return false
end
 
-- Generates appropriate filename from resource_name_localized
p.get_file_name = function(frame)
local resource_name_localized = frame.args[1]
-- Prefix with File namespace
-- Prefix with File namespace
name = "File:" .. name
file_name = "File:" .. resource_name_localized
-- Do some name fiddling where appropriate (can be expanded if new file naming conventions arise)
--Determine the filename to use
if (string.lower(type)=="hero") then name = name .. " MM" end -- Hero files are suffixed with MM (minimap)
--Heroes use <hero_name>_MM.ext
--Items use <item_name>.ext
--Abilities use <ability_name>.ext
if is_hero(resource_name_localized) then
file_name = file_name .. "_MM"
--elseif is_item(resource_name_localized) then
--file_name = file_name .. ""
--elseif is_ability(resource_name_localized) then
--file_name = file_name .. ""
end
-- Try to grab SVG if possible
-- Try to grab SVG if possible
if mw.title.new(name..".svg").exists then
local svg_file_name = file_name .. ".svg"
name = name .. ".svg"
if mw.title.new(svg_file_name).exists then
file_name = svg_file_name
else
else
name = name .. ".png"
file_name = file_name .. ".png"
end
end
return name
return file_name
end
end


return p
return p

Latest revision as of 19:49, 20 October 2024

Documentation for this module may be created at Module:PageRef/doc

local p = {}
local lang_module = require("Module:Lang")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local hero_keys = {}
for key, _ in pairs(heroes_data) do
    table.insert(hero_keys, key)
end
local heroes_data = nil --free memory


local function is_hero(resource_name_localized) 
	for _, hero_key in ipairs(hero_keys) do
		if lang_module.get_string(hero_key) == resource_name_localized then
			return true
		end
	end
	return false
end

-- Generates appropriate filename from resource_name_localized
p.get_file_name = function(frame)
	local resource_name_localized = frame.args[1]
	
	-- Prefix with File namespace
	file_name = "File:" .. resource_name_localized
	
	--Determine the filename to use
	--Heroes use <hero_name>_MM.ext
	--Items use <item_name>.ext
	--Abilities use <ability_name>.ext
	if is_hero(resource_name_localized) then
		file_name = file_name .. "_MM"
	--elseif is_item(resource_name_localized) then
		--file_name = file_name .. ""
	--elseif is_ability(resource_name_localized) then
		--file_name = file_name .. ""
	end
	
	-- Try to grab SVG if possible
	local svg_file_name = file_name .. ".svg"
	if mw.title.new(svg_file_name).exists then
		file_name = svg_file_name
	else
		file_name = file_name .. ".png"
	end
	
	return file_name
end

return p