Module:Lang: Difference between revisions

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Sur (talk | contribs)
m _search_string now returns label instead of error if not found in english data
Sur (talk | contribs)
m bugfix with 'dictionary' fallback option
 
(5 intermediate revisions by the same user not shown)
Line 2: Line 2:
local util_module = require("Module:Utilities")
local util_module = require("Module:Utilities")
local lang_codes_set = mw.loadJsonData("Data:LangCodes.json")
local lang_codes_set = mw.loadJsonData("Data:LangCodes.json")
local dictionary_module = require("Module:Dictionary")


-- Overrides applied to searches by key. Designed to handle edge cases where
-- Overrides applied to searches by key. Designed to handle edge cases where
Line 29: Line 30:


-- Get a localized string by the raw key
-- Get a localized string by the raw key
p.get_string = function(key, lang_code_override, fallback_str, remove_var_index, upper_lower)
p.get_string = function(key, lang_code_override, fallback_str, remove_var_index)
-- If called internally (direct Lua call), args will be passed directly.
-- If called internally (direct Lua call), args will be passed directly.
     -- If called from wikitext, `key` will be the `frame` object, and we get args from `frame.args`.
     -- If called from wikitext, `key` will be the `frame` object, and we get args from `frame.args`.
Line 40: Line 41:
         fallback_str = frame.args["fallback_str"]
         fallback_str = frame.args["fallback_str"]
         remove_var_index = frame.args["remove_var_index"]
         remove_var_index = frame.args["remove_var_index"]
        upper_lower = frame.args["upper_lower"]
     end
     end


Line 59: Line 59:
if (label == nil) then
if (label == nil) then
-- Apply fallback
-- Apply fallback
local fallback_tooltip = mw.getCurrentFrame():expandTemplate{title = "MissingValveTranslationTooltip"}
local fallback
if (fallback_str == 'en') then
if (fallback_str == 'en') then
return p.get_string(key, lang_code_override, nil, remove_var_index, upper_lower)
fallback = p.get_string(key, 'en', key .. fallback_tooltip, remove_var_index, upper_lower)
elseif fallback_str == 'dictionary' then
return dictionary_module.translate(key, lang_code_override)
elseif fallback_str ~= nil then
elseif fallback_str ~= nil then
return fallback_str
fallback = fallback_str
else
return ''
end
end
return ''
return fallback .. fallback_tooltip
end
end
Line 70: Line 76:
if (remove_var_index ~= nil) then  
if (remove_var_index ~= nil) then  
label = util_module.remove_var(label, remove_var_index)
label = util_module.remove_var(label, remove_var_index)
end
-- Apply upper or lowercase
if (upper_lower ~= nil) then
if (mw.ustring.lower(upper_lower) == 'upper') then
label = mw.ustring.upper(label)
elseif mw.ustring.lower(upper_lower) == 'lower' then
label = mw.ustring.lower(label)
end
end
end
Line 117: Line 114:


if (key == nil) then
if (key == nil) then
return label
return string.format("English label '%s' not found", label)
end
end
if (data_lang[key] == nil) then
if (data_lang[key] == nil) then
return string.format("Key '%s' not found in for lang code '%s'", key, lang_code)
return label
end
end



Latest revision as of 19:49, 15 October 2024

Overview[edit source]

overview

Functions[edit source]

get_string[edit source]

Localizes a given string to the current language, i.e. Data:Lang_en.json for english.

Parameters[edit source]

  • key - Key string to localize
  • lang_code_override (OPTIONAL) - Overrides the current language to a specific language code
  • fallback_str (OPTIONAL) - Passing en causes it to return the english localization if it can't be localized to the current language. Passing any other string causes it to return that string if it can't be localized. Both have Template:MissingValveTranslationTooltip appended. Use this very often as some keys are not yet localized in every language by the game. Passing dictionary causes it to return the translation via Data:Dictionary if it can't be localized. If parsing the fallback_str from lua and is computationally expensive (i.e. add_space_before_cap), consider using fallback outside this function so it only computes when needed.
  • remove_var_index (OPTIONAL) - Removes %variables% from the resulting string. -1 also removes the character prefixing %variables%, while 1 removes the postfixed character, and 0 removes only the %variables%.

NOTE: Optional parameters are ideally named when not all parameters are provided, though named parameters can only be passed by invoke, and not internal lua calls.

Examples[edit source]

Invokes from wikitext:

{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}

Falloff Range


{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff|lang_code_override=es}}

Distancia de caída


Examples for fallback_str[edit source]

{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es}}

Escala de críticos adicional


{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=en}}

Escala de críticos adicional


{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=Crit Damage Bonus Scale}}

Escala de críticos adicional


{{#invoke:Lang|get_string|Tech Items|fallback_str=dictionary}}

Key 'Tech Items' is not in Data:Dictionary

Examples for remove_var_index[edit source]

{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild}}

Default %hero_name% Build

TODO: Debug why is =0 still removing that extra space? Doesn't matter yet I suppose, no use cases for 0 yet {{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=0}}

Default Build


{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=-1}}

Default Build


When calling by internal modules, the parameters cannot be named, and therefore have to be in order. Unused parameters before the last used parameter should be nil. Such as, .get_string('hero_atlas', nil, 'en')

search_string[edit source]

Searches for the unlocalized key corresponding to a given english string, then localizes it to the current language. NOTE: Use sparingly, always use get_string instead where plausible, as it has time complexity O(1) compared to search_string's O(10,000).

Parameters[edit source]

  • string - English string to search for

Examples[edit source]

From wikitext:

{{#invoke:Lang|search_string|Abrams}}

Abrams


local p = {}
local util_module = require("Module:Utilities")
local lang_codes_set = mw.loadJsonData("Data:LangCodes.json")
local dictionary_module = require("Module:Dictionary")

-- Overrides applied to searches by key. Designed to handle edge cases where
-- the expected key does not have a localization entry
local KEY_OVERRIDES = {
    MoveSlowPercent_label = 'MovementSlow_label',
    BonusHealthRegen_label = 'HealthRegen_label',
    BarbedWireRadius_label = 'Radius_label',
    BarbedWireDamagePerMeter_label = 'DamagePerMeter_label',
    BuildUpDuration_label = 'BuildupDuration_label',
    TechArmorDamageReduction_label = 'TechArmorDamageReduction_Label',
    DamageAbsorb_label = 'DamageAbsorb_Label',
    InvisRegen_label = 'InvisRegen_Label',
    EvasionChance_label = 'EvasionChance_Label',
    DelayBetweenShots_label = 'DelayBetweenShots_Label',
}

function get_lang_file(lang_code)
	local file_name = string.format("Data:Lang_%s.json", lang_code)
    local success, data = pcall(mw.loadJsonData, file_name)
    if success then
        return data
    else
        return nil
    end
end

-- Get a localized string by the raw key
p.get_string = function(key, lang_code_override, fallback_str, remove_var_index)
	-- If called internally (direct Lua call), args will be passed directly.
    -- If called from wikitext, `key` will be the `frame` object, and we get args from `frame.args`.

    -- Handle the case where it's called via #invoke (i.e., from wikitext)
    if type(key) == "table" and key.args then
        local frame = key
        key = frame.args[1]
        lang_code_override = frame.args["lang_code_override"]
        fallback_str = frame.args["fallback_str"]
        remove_var_index = frame.args["remove_var_index"]
    end

	-- Determine lang_code if not overridden
	local lang_code = lang_code_override
	if (lang_code == '' or lang_code == nil) then
    	lang_code = get_lang_code()
	end

	-- Retrieve lang data
	local data = get_lang_file(lang_code)
	if (data == nil) then
		return string.format("Lang code '%s' does not have a json file", lang_code)	
	end
	
	-- Localize
	local label = data[KEY_OVERRIDES[key] or key]
	if (label == nil) then
		-- Apply fallback
		local fallback_tooltip = mw.getCurrentFrame():expandTemplate{title = "MissingValveTranslationTooltip"}
		local fallback
		if (fallback_str == 'en') then
			fallback = p.get_string(key, 'en', key .. fallback_tooltip, remove_var_index, upper_lower)
		elseif fallback_str == 'dictionary' then
			return dictionary_module.translate(key, lang_code_override)
		elseif fallback_str ~= nil then
			fallback = fallback_str
		else
			return ''
		end
		return fallback .. fallback_tooltip
	end
	
	-- Apply remove_var
	if (remove_var_index ~= nil) then 
		label = util_module.remove_var(label, remove_var_index)
	end
	
	return label
end

-- Search for a localized string using its English label
p.search_string = function(frame)
	local label = frame.args[1]
	local lang_code_override = frame.args[2]

	return p._search_string(label, lang_code_override)
end

-- search_string, but for internal use by other modules
p._search_string = function(label, lang_code_override)
	lang_code = lang_code_override
	if (lang_code == '' or lang_code == nil) then
		lang_code = get_lang_code()
	end

	-- Load the language files
	local data_en = get_lang_file('en')  -- English data
	local data_lang = get_lang_file(lang_code)  -- Target language data

	if (data_lang == nil) then
		return string.format("Lang code '%s' does not have a json file", lang_code)	
	end
	
	-- Search for the key in the English data
	local key = nil
	for k, v in pairs(data_en) do
		if v == label then
			key = k  -- Find the key corresponding to the label
			break
		end
	end

	if (key == nil) then
		return string.format("English label '%s' not found", label)
	end
	
	if (data_lang[key] == nil) then
		return label
	end

	return data_lang[key]
end

function get_lang_code()
    local title = mw.title.getCurrentTitle()
    local lang_code = title.fullText:match(".*/(.*)$")
    
	if lang_code == nil or lang_codes_set[lang_code] == nil then
		return 'en'	
	end
		
    return lang_code
end

return p