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'''Heroes''' are the playable characters of ''[[Deadlock]]''. There are currently 21 heroes available with more to be released as the game develops.
'''Heroes''' are the playable characters of ''[[Deadlock]]''. There are currently '''21 heroes''' available with more to be released as the game develops.


==Overview==
==Overview==
Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have a zoom in functionality, while others have alt-fires.  
Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn|Size=20|Infernus}} [[Infernus#Abilities|Afterburn]]. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by [[Spirit Power]].
Most heroes have four activated abilities which are bound to 1, 2, 3, and 4 by default while some exceptions remain, such as Infernus' third ability being a passive applying a permanent bonus effect when leveled. Abilities are capable of dealing damage, healing, or providing utility to yourself or your team such as CC. (Crowd Control/stuns)


Heroes have set base stats that they can improve through [[Level|leveling up]] or purchasing [[items]]. They also have additional [[Level#Power Increases|Power Increases]], gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and [[Flex|Flex Slots.]]




'''21 Heroes''' are available in the current alpha build, with additional characters confirmed for future releases.


== Currently Available Heroes ==


Heroes have health, usually referred to as "HP" or "hit points," which represent the amount of damage a hero must take before being killed.
The amount of hit points each hero has is based on level, upgrades,  and each hero's set amount of scaling.


<div style="display:inline-block;">
{{HeroRosterCard|Abrams|Ability1=Siphon Life|Ability2=Shoulder Charge|Ability3=Infernal Resilience|Ability4=Seismic Impact}}
{{HeroRosterCard|Bebop|Ability1=Exploding Uppercut|Ability2=Sticky Bomb|Ability3=Hook|Ability4=Hyper Beam}}
{{HeroRosterCard|Dynamo|Ability1=Kinetic Pulse|Ability2=Quantum Entanglement|Ability3=Rejuvenating Aurora|Ability4=Singularity}}
{{HeroRosterCard|Grey Talon|Ability1=Charged Shot|Ability2=Rain of Arrows|Ability3=Immobilizing Trap|Ability4=Guided Owl}}
{{HeroRosterCard|Haze|Ability1=Sleep Dagger|Ability2=Smoke Bomb|Ability3=Fixation|Ability4=Bullet Dance}}
{{HeroRosterCard|Infernus|Ability1=Catalyst|Ability2=Flame Dash|Ability3=Afterburn|Ability4=Concussive Combustion}}
{{HeroRosterCard|Ivy|Ability1=Kudzu Bomb|Ability2=Watcher's Covenant|Ability3=Stone Form|Ability4=Air Drop}}
{{HeroRosterCard|Kelvin|Ability1=Frost Grenade|Ability2=Ice Path|Ability3=Arctic Beam|Ability4=Frozen Shelter}}
{{HeroRosterCard|Lady Geist|Ability1=Essence Bomb|Ability2=Life Drain|Ability3=Malice|Ability4=Soul Exchange}}
{{HeroRosterCard|Lash|Ability1=Ground Strike|Ability2=Grapple|Ability3=Flog|Ability4=Death Slam}}
{{HeroRosterCard|McGinnis|Ability1=Mini Turret|Ability2=Medicinal Specter|Ability3=Spectral Wall|Ability4=Heavy Barrage}}
{{HeroRosterCard|Mo & Krill|Ability1=Scorn|Ability2=Burrow|Ability3=Sand Blast|Ability4=Combo}}
{{HeroRosterCard|Paradox|Ability1=Pulse Grenade|Ability2=Time Wall|Ability3=Kinetic Carbine|Ability4=Paradoxical Swap}}
{{HeroRosterCard|Pocket|Ability1=Barrage|Ability2=Flying Cloak|Ability3=Enchanter's Satchel|Ability4=Affliction}}
{{HeroRosterCard|Seven|Ability1=Lightning Ball|Ability2=Static Charge|Ability3=Power Surge|Ability4=Storm Cloud}}
{{HeroRosterCard|Shiv|Ability1=Serrated Knives|Ability2=Slice and Dice|Ability3=Bloodletting|Ability4=Killing Blow}}
{{HeroRosterCard|Vindicta|Ability1=Stake|Ability2=Flight|Ability3=Crow Familiar|Ability4=Assassinate}}
{{HeroRosterCard|Viscous|Ability1=Splatter|Ability2=The Cube|Ability3=Puddle Punch|Ability4=Goo Ball}}
{{HeroRosterCard|Warden|Ability1=Alchemical Flask|Ability2=Willpower|Ability3=Binding Word|Ability4=Last Stand}}
{{HeroRosterCard|Wraith|Ability1=Card Trick|Ability2=Project Mind|Ability3=Full Auto|Ability4=Telekinesis}}
{{HeroRosterCard|Yamato|Ability1=Power Slash|Ability2=Flying Strike|Ability3=Crimson Slash|Ability4=Shadow Transformation}}
</div>


 
{{Heroes}}
21 characters are available in the current alpha build and confirmed additions to the roster include [[Calico]], [[Holliday]], [[Mirage]] and [[Wrecker]] in future updates.
 
== Hero Roster ==
{| class="wikitable sortable listtable collapsible" style="text-align: center; font-size: 1.15rem;"
|-
! colspan="2" style="width: 10%; font-size: 1rem;" | Hero
! colspan="2" style="width: 70%; font-size: 1rem;" | Description
 
|-
 
|[[File:Abrams_card.png|136x136px|link=Abrams]]
|'''[[Abrams]]'''
|'''{{Summary_hero|Abrams}}'''
{{Description_hero|Abrams}}
|-
|[[File:Bebop card.png|alt=Bebop|136x136px]]
|'''[[Bebop]]'''
|'''{{Summary_hero|Bebop}}'''
{{Description_hero|Bebop}}
|-
|[[File:Dynamo card.png|alt=Dynamo|135x135px]]
|'''[[Dynamo]]'''
|'''{{Summary_hero|Dynamo}}'''
{{Description_hero|Dynamo}}
|-
|[[File:Grey Talon card.png|alt=Grey Talon|135x135px]]
|'''[[Grey Talon|Grey]]'''
'''[[Grey Talon|Talon]]'''
|'''{{Summary_hero|Grey Talon}}'''
{{Description_hero|Grey Talon}}
|-
|[[File:Haze card.png|alt=Haze|135x135px]]
|'''[[Haze]]'''
|'''{{Summary_hero|Haze}}'''
{{Description_hero|Haze}}
|-
|[[File:Infernus card.png|alt=Infernus|135x135px]]
|'''[[Infernus]]'''
|'''{{Summary_hero|Infernus}}'''
{{Description_hero|Infernus}}
|-
|[[File:Ivy card.png|alt=Ivy|135x135px]]
|'''[[Ivy]]'''
|'''{{Summary_hero|Ivy}}'''
{{Description_hero|Ivy}}
|-
|[[File:Kelvin card.png|alt=Kelvin|135x135px]]
|'''[[Kelvin]]'''
|'''{{Summary_hero|Kelvin}}'''
{{Description_hero|Kelvin}}
|-
|[[File:Lady Geist card.png|alt=Lady Geist|135x135px]]
|'''[[Lady Geist|Lady]]'''
'''[[Lady Geist|Geist]]'''
|'''{{Summary_hero|Lady Geist}}'''
{{Description_hero|Lady Geist}}
|-
|[[File:Lash card.png|alt=Lash|135x135px]]
|'''[[Lash]]'''
|'''{{Summary_hero|Lash}}'''
{{Description_hero|Lash}}
|-
|[[File:McGinnis card.png|alt=McGinnis|135x135px]]
|'''[[McGinnis]]'''
|'''{{Summary_hero|McGinnis}}'''
{{Description_hero|McGinnis}}
|-
|[[File:Mo & Krill card.png|alt=Mo & Krill|135x135px]]
|'''[[Mo & Krill]]'''
|'''{{Summary_hero|Mo & Krill}}'''
{{Description_hero|Mo & Krill}}
|-
|[[File:Paradox card.png|alt=Paradox|135x135px]]
|'''[[Paradox]]'''
|'''{{Summary_hero|Paradox}}'''
{{Description_hero|Paradox}}
|-
|[[File:Pocket card.png|alt=Pocket|135x135px]]
|'''[[Pocket]]'''
|'''{{Summary_hero|Pocket}}'''
{{Description_hero|Pocket}}
|-
|[[File:Seven card.png|alt=Seven|136x136px]]
|'''[[Seven]]'''
|'''{{Summary_hero|Seven}}'''
{{Description_hero|Seven}}
|-
|[[File:Shiv card.png|alt=Shiv|135x135px]]
|'''[[Shiv]]'''
|'''{{Summary_hero|Shiv}}'''
{{Description_hero|Shiv}}
|-
|[[File:Vindicta card.png|alt=Vindicta|135x135px]]
|'''[[Vindicta]]'''
|'''{{Summary_hero|Vindicta}}'''
{{Description_hero|Vindicta}}
|-
|[[File:Viscous card.png|alt=Viscous|135x135px]]
|'''[[Viscous]]'''
|'''{{Summary_hero|Viscous}}'''
{{Description_hero|Viscous}}
|-
|[[File:Warden card.png|alt=Warden|135x135px]]
|'''[[Warden]]'''
|'''{{Summary_hero|Warden}}'''
{{Description_hero|Warden}}
|-
|[[File:Wraith card.png|alt=Wraith|135x135px]]
|'''[[Wraith]]'''
|'''{{Summary_hero|Wraith}}'''
{{Description_hero|Wraith}}
|-
|[[File:Yamato card.png|alt=Yamato|135x135px]]
|'''[[Yamato]]'''
|'''{{Summary_hero|Yamato}}'''
{{Description_hero|Yamato}}
|}

Revision as of 23:04, 19 September 2024

Heroes are the playable characters of Deadlock. There are currently 21 heroes available with more to be released as the game develops.

Overview

Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as Infernus' Afterburn Afterburn. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by Spirit Power.

Heroes have set base stats that they can improve through leveling up or purchasing items. They also have additional Power Increases, gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and Flex Slots.


21 Heroes are available in the current alpha build, with additional characters confirmed for future releases.

Currently Available Heroes

Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Calico

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Sinclair

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Fathom

Hero Labs

Raven

Hero Labs

Trapper

Hero Labs

Wrecker