Module:ItemData: Difference between revisions
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added function to get component name |
reverted is_active to use false instead of nil Tag: Manual revert |
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(5 intermediate revisions by the same user not shown) | |||
Line 78: | Line 78: | ||
local components = item['Components'] | local components = item['Components'] | ||
if( | --return empty string if no component found | ||
if(components == nil) then return nil end | |||
local component_key = components[1] | |||
local component = data[component_key] | |||
if (component == nil) then return nil end | |||
return component['Name'] | return component['Name'] | ||
end | end | ||
return p | return p |
Revision as of 23:09, 9 September 2024
Loads data from Data:ItemData.json
Usage
{{#invoke:ItemData|FUNCTION_NAME|PARAMETER1|PARAMETER2}}
Functions
get_cost|ITEM_NAME
- Returns the total cost including components.
get_type|ITEM_NAME
- The ItemData.json has different names for each category: Weapon = Weapon, Vitality = Armor, Spirit = Tech. This function will return Weapon, Vitality, or Spirit
is_active|ITEM_NAME
- returns true/false
get_prop|ITEM_NAME|PROPERTY
- check the json file for item properties
Example
To get the total cost of Boundless Spirit you'd type:
{{#invoke:ItemData|get_cost|Boundless Spirit}}
and it would return:
9800
local p = {};
local data = mw.loadJsonData("Data:ItemData.json")
-- returns the table of a specific item
function get_json_item(name)
for i,v in pairs(data) do
if (v["Name"] == name) then
return v
end
end
return nil
end
--{{#invoke:ItemData|get_cost|ITEM_NAME}}--
p.get_cost = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
local cost = 0
local cur_item = item
repeat
cost = cost + cur_item["Cost"]
if(cur_item["Components"] == nil) then
break
end
cur_item = data[cur_item["Components"][1]]
until cur_item == nil
return cost
end
--{{#invoke:ItemData|get_type|ITEM_NAME}}--
p.get_type = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
if (item["Slot"] == "Weapon") then
return "Weapon"
elseif (item["Slot"] == "Armor") then
return "Vitality"
elseif (item["Slot"] == "Tech") then
return "Spirit"
else
return nil
end
end
--{{#invoke:ItemData|is_active|ITEM_NAME}}--
p.is_active = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
if (item["Activation"] == "Passive") then
return false
else
return true
end
end
--{{#invoke:ItemData|get_prop|ITEM_NAME|PROPERTY}}--
--check Data:ItemData.json for properties
p.get_prop = function(frame)
local item_name = frame.args[1]
local property = frame.args[2]
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
return item[property]
end
p.get_component_name = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
local components = item['Components']
--return empty string if no component found
if(components == nil) then return nil end
local component_key = components[1]
local component = data[component_key]
if (component == nil) then return nil end
return component['Name']
end
return p