Data:Changelog 2024-05-03.json: Difference between revisions
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Sur created the page Data:Changelog 05-03-2024.json using a non-default content model "JSON" |
m siphon life nickname now has its tags |
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{} | [ | ||
{ | |||
"Description": "\u003Ch4\u003EGeneral Changes\u003C/h4\u003E", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "==", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Added a Resources page to the dashboard which contains a browsable item {{PageRef|Shop|alt_name=shop}}", | |||
"Tags": [ | |||
"Shop" | |||
] | |||
}, | |||
{ | |||
"Description": "* Added overhead text display when another hero uses active items", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Added the {{PageRef|Patron}} to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead", | |||
"Tags": [ | |||
"Objective", | |||
"Patron" | |||
] | |||
}, | |||
{ | |||
"Description": "* Added support for {{PageRef|Flex Slot|alt_name=Flex}} {{PageRef|Item}}s in the Hero {{PageRef|Sandbox}}", | |||
"Tags": [ | |||
"Sandbox", | |||
"Item", | |||
"Flex Slot" | |||
] | |||
}, | |||
{ | |||
"Description": "* Increased the range of the mouse sensitivity slider from 0.5→4.0 to 0.05→8.0", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Increased the default framerate cap from 120 to 400", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Improved UI display when endgame objectives are being attacked", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Added music for when the base is under attack", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Changed the local player icon on the the {{PageRef|Map|alt_name=minimap}} to always be on top of enemy icons", | |||
"Tags": [ | |||
"Map" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Shop}} music will now only play for {{PageRef|Shop|alt_name=shops}} players can access", | |||
"Tags": [ | |||
"Shop" | |||
] | |||
}, | |||
{ | |||
"Description": "* Postgame graphs now default to team stats rather than individual", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Added borders around hero icons on the {{PageRef|Map|alt_name=minimap}} when watching replays/spectating", | |||
"Tags": [ | |||
"Map" | |||
] | |||
}, | |||
{ | |||
"Description": "* Top bar now shows incoming players before they are fully connected", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Added console command to hide the bar at the bottom in replays ('\u003Ccode\u003Ecitadel_hide_replay_hud 1\u003C/code\u003E' to hide it, '\u003Ccode\u003Ecitadel_hide_replay_hud 0\u003C/code\u003E' to bring it back)", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Various VOIP improvements", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Fixed open mic threshold", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Fixed various consistency issues with the presentation of {{PageRef|Souls}} terminology, icons, etc", | |||
"Tags": [ | |||
"Souls" | |||
] | |||
}, | |||
{ | |||
"Description": "* Fixed {{PageRef|Flying Cloak}} teleporting players into geometry or out of the world", | |||
"Tags": [ | |||
"Flying Cloak", | |||
"Hero", | |||
"Ability", | |||
"Pocket" | |||
] | |||
}, | |||
{ | |||
"Description": "* Fixed {{PageRef|Warp Stone}} teleporting you through geometry", | |||
"Tags": [ | |||
"Warp Stone", | |||
"Item", | |||
"Weapon Item" | |||
] | |||
}, | |||
{ | |||
"Description": "* Fixed {{PageRef|Fixation}} decimal point display", | |||
"Tags": [ | |||
"Fixation", | |||
"Hero", | |||
"Ability", | |||
"Haze" | |||
] | |||
}, | |||
{ | |||
"Description": "* Fixed {{PageRef|Parry}} animation not playing", | |||
"Tags": [ | |||
"Melee", | |||
"Parry" | |||
] | |||
}, | |||
{ | |||
"Description": "* Fixed various issues with the spectate UI display", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* Removed the slow climbing vertical recoil on {{PageRef|Yamato}}'s alt fire", | |||
"Tags": [ | |||
"Yamato", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "\u003Ch4\u003EGameplay Changes\u003C/h4\u003E", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "==", | |||
"Tags": [ | |||
"Other" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Trooper}}s DPS vs Lane {{PageRef|Guardian}}s reduced from 44 to 36", | |||
"Tags": [ | |||
"NPC", | |||
"Creep", | |||
"Trooper", | |||
"Objective", | |||
"Guardian" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Objective}}s now have 80% damage reduction anti-backdoor defense when there haven't been {{PageRef|Creep|alt_name=creeps}} nearby in a while", | |||
"Tags": [ | |||
"Objective", | |||
"NPC", | |||
"Creep" | |||
] | |||
}, | |||
{ | |||
"Description": "* The uncapturable {{PageRef|Zipline|alt_name=zipline}} nodes near your base now extend out 2 more nodes (this means attackers can't capture {{PageRef|Zipline|alt_name=ziplines}} quite as close to the enemy base)", | |||
"Tags": [ | |||
"Zipline" | |||
] | |||
}, | |||
{ | |||
"Description": "* You are now silenced while carrying the {{PageRef|Soul Urn|alt_name=Urn}}", | |||
"Tags": [ | |||
"Souls", | |||
"Soul Urn" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Soul Urn|alt_name=Urn}} bounty increased from 900 + 160/minute to 900 + 200/minute", | |||
"Tags": [ | |||
"Souls", | |||
"Soul Urn" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 150 to 200", | |||
"Tags": [ | |||
"Souls", | |||
"Sinner's Sacrifice" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Abrams}}: Base Health increased from 550 to 600", | |||
"Tags": [ | |||
"Abrams", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Abrams}}: {{PageRef|Siphon Life|alt_name=Siphon}} DPS increased from 24 to 35", | |||
"Tags": [ | |||
"Abrams", | |||
"Hero", | |||
"Siphon Life", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Bebop}}: Weapon no longer has horizontal/vertical recoil", | |||
"Tags": [ | |||
"Bebop", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} DPS increased from 48 to 60", | |||
"Tags": [ | |||
"Singularity", | |||
"Hero", | |||
"Ability", | |||
"Dynamo" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%", | |||
"Tags": [ | |||
"Singularity", | |||
"Hero", | |||
"Ability", | |||
"Dynamo" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Grey Talon}}: Charge Shot damage increased from 95 to 105", | |||
"Tags": [ | |||
"Grey Talon", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70", | |||
"Tags": [ | |||
"Grey Talon", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} damage increased from 200 to 300", | |||
"Tags": [ | |||
"Grey Talon", | |||
"Hero", | |||
"Guided Owl", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus Fire Rate reduced from +30 to +20", | |||
"Tags": [ | |||
"Bullet Dance", | |||
"Hero", | |||
"Ability", | |||
"Haze" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3", | |||
"Tags": [ | |||
"Smoke Bomb", | |||
"Hero", | |||
"Ability", | |||
"Haze", | |||
"Smoke", | |||
"Item", | |||
"Spirit Item" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay", | |||
"Tags": [ | |||
"Infernus", | |||
"Hero", | |||
"Catalyst", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Infernus}}: {{PageRef|Concussive Combustion}} damage increased from 130 to 160", | |||
"Tags": [ | |||
"Concussive Combustion", | |||
"Hero", | |||
"Ability", | |||
"Infernus" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 bonus damage increased from +100 to +175", | |||
"Tags": [ | |||
"Frost Grenade", | |||
"Hero", | |||
"Ability", | |||
"Kelvin" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lady Geist}}: Blood Bomb damage increased from 80 to 100", | |||
"Tags": [ | |||
"Lady Geist", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70", | |||
"Tags": [ | |||
"Lady Geist", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor", | |||
"Tags": [ | |||
"Lady Geist", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} damage amp per shard increased from 10% to 15%", | |||
"Tags": [ | |||
"Lady Geist", | |||
"Hero", | |||
"Malice", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 55 to 45", | |||
"Tags": [ | |||
"Grapple", | |||
"Hero", | |||
"Ability", | |||
"Lash" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} Damage increased from 55 to 65", | |||
"Tags": [ | |||
"Lash", | |||
"Hero", | |||
"Flog", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt", | |||
"Tags": [ | |||
"Lash", | |||
"Hero", | |||
"Flog", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt", | |||
"Tags": [ | |||
"Lash", | |||
"Hero", | |||
"Flog", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lash}}: {{PageRef|Death Slam}} T1 from +3m to +5m", | |||
"Tags": [ | |||
"Death Slam", | |||
"Hero", | |||
"Ability", | |||
"Lash" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}}'s targeting cone not finding enemies near the edges", | |||
"Tags": [ | |||
"Death Slam", | |||
"Hero", | |||
"Ability", | |||
"Lash" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}} to only target enemies who stay in the targeting cone", | |||
"Tags": [ | |||
"Death Slam", | |||
"Hero", | |||
"Ability", | |||
"Lash" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)", | |||
"Tags": [ | |||
"Heavy Barrage", | |||
"Hero", | |||
"Ability", | |||
"McGinnis" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} camera interaction with {{PageRef|Fleetfoot}} Boots has been fixed", | |||
"Tags": [ | |||
"Heavy Barrage", | |||
"Hero", | |||
"Ability", | |||
"McGinnis", | |||
"Fleetfoot", | |||
"Item", | |||
"Weapon Item" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} range increased from 25m to 30m", | |||
"Tags": [ | |||
"Mo \u0026 Krill", | |||
"Hero", | |||
"Sand Blast", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} width increased from 3m to 5m", | |||
"Tags": [ | |||
"Mo \u0026 Krill", | |||
"Hero", | |||
"Sand Blast", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} is now permissive with small obstructions in the way", | |||
"Tags": [ | |||
"Mo \u0026 Krill", | |||
"Hero", | |||
"Sand Blast", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} no longer loses its state as you change elevations", | |||
"Tags": [ | |||
"Mo \u0026 Krill", | |||
"Hero", | |||
"Burrow", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} now knocks enemies up when you come up", | |||
"Tags": [ | |||
"Mo \u0026 Krill", | |||
"Hero", | |||
"Burrow", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Combo}} DPS increased from 50 to 60", | |||
"Tags": [ | |||
"Mo \u0026 Krill", | |||
"Hero", | |||
"Combo", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Mo \u0026 Krill}}: No longer listed as a recommended new player hero", | |||
"Tags": [ | |||
"Mo \u0026 Krill", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Vindicta}}: Base Bullet Damage reduced from 15 to 14", | |||
"Tags": [ | |||
"Vindicta", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)", | |||
"Tags": [ | |||
"Vindicta", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Vindicta}}: {{PageRef|Stake}} T1 bonus duration reduced from +1.5s to +1.0s", | |||
"Tags": [ | |||
"Vindicta", | |||
"Hero", | |||
"Stake", | |||
"Ability" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Vindicta}}: Is now a recommended hero for new players", | |||
"Tags": [ | |||
"Vindicta", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} radius increased from 11m to 12m", | |||
"Tags": [ | |||
"Crimson Slash", | |||
"Hero", | |||
"Ability", | |||
"Yamato" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} fire rate debuff duration increased from 3s to 4s", | |||
"Tags": [ | |||
"Crimson Slash", | |||
"Hero", | |||
"Ability", | |||
"Yamato" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 changed from \"-5s Cooldown\" to \"10% Max Health heal on hero hit\"", | |||
"Tags": [ | |||
"Crimson Slash", | |||
"Hero", | |||
"Ability", | |||
"Yamato" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 changed from \"12% Max Health heal on hero hit\" to \"-6s Cooldown\"", | |||
"Tags": [ | |||
"Crimson Slash", | |||
"Hero", | |||
"Ability", | |||
"Yamato" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} T1 Bullet Resist increased from 40% to 60%", | |||
"Tags": [ | |||
"Power Slash", | |||
"Hero", | |||
"Ability", | |||
"Yamato" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} cooldown reduced from 35 to 20", | |||
"Tags": [ | |||
"Flying Strike", | |||
"Hero", | |||
"Ability", | |||
"Yamato" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} T2 changed from \"-15s Cooldown\" to \"+20 Cast Range\"", | |||
"Tags": [ | |||
"Flying Strike", | |||
"Hero", | |||
"Ability", | |||
"Yamato" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} range no longer scales with Spirit", | |||
"Tags": [ | |||
"Flying Strike", | |||
"Hero", | |||
"Ability", | |||
"Yamato" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15", | |||
"Tags": [ | |||
"Yamato", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10", | |||
"Tags": [ | |||
"Yamato", | |||
"Hero" | |||
] | |||
}, | |||
{ | |||
"Description": "* {{PageRef|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s", | |||
"Tags": [ | |||
"Yamato", | |||
"Hero" | |||
] | |||
} | |||
] |
Latest revision as of 22:18, 22 December 2024
|