Data:Changelog 2024-05-03.json: Difference between revisions

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{}
[
{
"Description": "{{PageRef|Other|alt_name=General Change}}s:",
"Tags": [
"Other"
]
},
{
"Description": "==",
"Tags": [
"Other"
]
},
{
"Description": "* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting",
"Tags": [
"Other"
]
},
{
"Description": "* Added a Resources page to the dashboard which contains a browsable item {{PageRef|Shop|alt_name=shop}}",
"Tags": [
"Shop"
]
},
{
"Description": "* Added overhead text display when another hero uses active items",
"Tags": [
"Other"
]
},
{
"Description": "* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right",
"Tags": [
"Other"
]
},
{
"Description": "* Added the {{PageRef|Patron}} to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead",
"Tags": [
"Objective",
"Patron"
]
},
{
"Description": "* Added support for {{PageRef|Flex Slot|alt_name=Flex}} {{PageRef|Item}}s in the Hero {{PageRef|Sandbox}}",
"Tags": [
"Sandbox",
"Item",
"Flex Slot"
]
},
{
"Description": "* Increased the range of the mouse sensitivity slider from 0.5→4.0 to 0.05→8.0",
"Tags": [
"Other"
]
},
{
"Description": "* Increased the default framerate cap from 120 to 400",
"Tags": [
"Other"
]
},
{
"Description": "* Improved UI display when endgame objectives are being attacked",
"Tags": [
"Other"
]
},
{
"Description": "* Added music for when the base is under attack",
"Tags": [
"Other"
]
},
{
"Description": "* Changed the local player icon on the the {{PageRef|Map|alt_name=minimap}} to always be on top of enemy icons",
"Tags": [
"Map"
]
},
{
"Description": "* {{PageRef|Shop}} music will now only play for {{PageRef|Shop|alt_name=shops}} players can access",
"Tags": [
"Shop"
]
},
{
"Description": "* Postgame graphs now default to team stats rather than individual",
"Tags": [
"Other"
]
},
{
"Description": "* Added borders around hero icons on the {{PageRef|Map|alt_name=minimap}} when watching replays/spectating",
"Tags": [
"Map"
]
},
{
"Description": "* Top bar now shows incoming players before they are fully connected",
"Tags": [
"Other"
]
},
{
"Description": "* Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)",
"Tags": [
"Other"
]
},
{
"Description": "* Various VOIP improvements",
"Tags": [
"Other"
]
},
{
"Description": "* Fixed open mic threshold",
"Tags": [
"Other"
]
},
{
"Description": "* Fixed various consistency issues with the presentation of {{PageRef|Souls}} terminology, icons, etc",
"Tags": [
"Souls"
]
},
{
"Description": "* Fixed {{PageRef|Flying Cloak}} teleporting players into geometry or out of the world",
"Tags": [
"Flying Cloak",
"Hero",
"Ability",
"Pocket"
]
},
{
"Description": "* Fixed {{PageRef|Warp Stone}} teleporting you through geometry",
"Tags": [
"Warp Stone",
"Item",
"Weapon Item"
]
},
{
"Description": "* Fixed {{PageRef|Fixation}} decimal point display",
"Tags": [
"Fixation",
"Hero",
"Ability",
"Haze"
]
},
{
"Description": "* Fixed {{PageRef|Parry}} animation not playing",
"Tags": [
"Melee",
"Parry"
]
},
{
"Description": "* Fixed various issues with the spectate UI display",
"Tags": [
"Other"
]
},
{
"Description": "* Removed the slow climbing vertical recoil on {{PageRef|Yamato}}'s alt fire",
"Tags": [
"Yamato",
"Hero"
]
},
{
"Description": "* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities",
"Tags": [
"Other"
]
},
{
"Description": "Gameplay Changes:",
"Tags": [
"Other"
]
},
{
"Description": "==",
"Tags": [
"Other"
]
},
{
"Description": "* {{PageRef|Trooper}}s DPS vs Lane {{PageRef|Guardian}}s reduced from 44 to 36",
"Tags": [
"NPC",
"Creep",
"Trooper",
"Objective",
"Guardian"
]
},
{
"Description": "* {{PageRef|Objective}}s now have 80% damage reduction anti-backdoor defense when there haven't been {{PageRef|Creep|alt_name=creeps}} nearby in a while",
"Tags": [
"Objective",
"NPC",
"Creep"
]
},
{
"Description": "* The uncapturable {{PageRef|Zipline|alt_name=zipline}} nodes near your base now extend out 2 more nodes (this means attackers can't capture {{PageRef|Zipline|alt_name={{PageRef|Zipline|alt_name=zipline}}s}} quite as close to the enemy base)",
"Tags": [
"Zipline"
]
},
{
"Description": "* You are now silenced while carrying the {{PageRef|Soul Urn|alt_name=Urn}}",
"Tags": [
"Souls",
"Soul Urn"
]
},
{
"Description": "* {{PageRef|Soul Urn|alt_name=Urn}} bounty increased from 900 + 160/minute to 900 + 200/minute",
"Tags": [
"Souls",
"Soul Urn"
]
},
{
"Description": "* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 150 to 200",
"Tags": [
"Souls",
"Sinner's Sacrifice"
]
},
{
"Description": "* {{PageRef|Abrams}}: Base Health increased from 550 to 600",
"Tags": [
"Abrams",
"Hero"
]
},
{
"Description": "* {{PageRef|Abrams}}: Siphon DPS increased from 24 to 35",
"Tags": [
"Abrams",
"Hero"
]
},
{
"Description": "* {{PageRef|Bebop}}: Weapon no longer has horizontal/vertical recoil",
"Tags": [
"Bebop",
"Hero"
]
},
{
"Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} DPS increased from 48 to 60",
"Tags": [
"Singularity",
"Hero",
"Ability",
"Dynamo"
]
},
{
"Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%",
"Tags": [
"Singularity",
"Hero",
"Ability",
"Dynamo"
]
},
{
"Description": "* {{PageRef|Grey Talon}}: Charge Shot damage increased from 95 to 105",
"Tags": [
"Grey Talon",
"Hero"
]
},
{
"Description": "* {{PageRef|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70",
"Tags": [
"Grey Talon",
"Hero"
]
},
{
"Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} damage increased from 200 to 300",
"Tags": [
"Grey Talon",
"Hero",
"Guided Owl",
"Ability"
]
},
{
"Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus Fire Rate reduced from +30 to +20",
"Tags": [
"Bullet Dance",
"Hero",
"Ability",
"Haze"
]
},
{
"Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3",
"Tags": [
"Smoke Bomb",
"Hero",
"Ability",
"Haze",
"Smoke",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay",
"Tags": [
"Infernus",
"Hero",
"Catalyst",
"Ability"
]
},
{
"Description": "* {{PageRef|Infernus}}: {{PageRef|Concussive Combustion}} damage increased from 130 to 160",
"Tags": [
"Concussive Combustion",
"Hero",
"Ability",
"Infernus"
]
},
{
"Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 bonus damage increased from +100 to +175",
"Tags": [
"Frost Grenade",
"Hero",
"Ability",
"Kelvin"
]
},
{
"Description": "* {{PageRef|Lady Geist}}: Blood Bomb damage increased from 80 to 100",
"Tags": [
"Lady Geist",
"Hero"
]
},
{
"Description": "* {{PageRef|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70",
"Tags": [
"Lady Geist",
"Hero"
]
},
{
"Description": "* {{PageRef|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor",
"Tags": [
"Lady Geist",
"Hero"
]
},
{
"Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} damage amp per shard increased from 10% to 15%",
"Tags": [
"Lady Geist",
"Hero",
"Malice",
"Ability"
]
},
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 55 to 45",
"Tags": [
"Grapple",
"Hero",
"Ability",
"Lash"
]
},
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} Damage increased from 55 to 65",
"Tags": [
"Lash",
"Hero",
"Flog",
"Ability"
]
},
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt",
"Tags": [
"Lash",
"Hero",
"Flog",
"Ability"
]
},
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt",
"Tags": [
"Lash",
"Hero",
"Flog",
"Ability"
]
},
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Death Slam}} T1 from +3m to +5m",
"Tags": [
"Death Slam",
"Hero",
"Ability",
"Lash"
]
},
{
"Description": "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}}'s targeting cone not finding enemies near the edges",
"Tags": [
"Death Slam",
"Hero",
"Ability",
"Lash"
]
},
{
"Description": "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}} to only target enemies who stay in the targeting cone",
"Tags": [
"Death Slam",
"Hero",
"Ability",
"Lash"
]
},
{
"Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)",
"Tags": [
"Heavy Barrage",
"Hero",
"Ability",
"McGinnis",
"Barrage",
"Pocket"
]
},
{
"Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} camera interaction with {{PageRef|Fleetfoot}} Boots has been fixed",
"Tags": [
"Heavy Barrage",
"Hero",
"Ability",
"McGinnis",
"Fleetfoot",
"Item",
"Weapon Item",
"Barrage",
"Pocket"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} range increased from 25m to 30m",
"Tags": [
"Mo \u0026 Krill",
"Hero",
"Sand Blast",
"Ability"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} width increased from 3m to 5m",
"Tags": [
"Mo \u0026 Krill",
"Hero",
"Sand Blast",
"Ability"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} is now permissive with small obstructions in the way",
"Tags": [
"Mo \u0026 Krill",
"Hero",
"Sand Blast",
"Ability"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} no longer loses its state as you change elevations",
"Tags": [
"Mo \u0026 Krill",
"Hero",
"Burrow",
"Ability"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} now knocks enemies up when you come up",
"Tags": [
"Mo \u0026 Krill",
"Hero",
"Burrow",
"Ability"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Combo}} DPS increased from 50 to 60",
"Tags": [
"Mo \u0026 Krill",
"Hero",
"Combo",
"Ability"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: No longer listed as a recommended new player hero",
"Tags": [
"Mo \u0026 Krill",
"Hero"
]
},
{
"Description": "* {{PageRef|Vindicta}}: Base Bullet Damage reduced from 15 to 14",
"Tags": [
"Vindicta",
"Hero"
]
},
{
"Description": "* {{PageRef|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)",
"Tags": [
"Vindicta",
"Hero"
]
},
{
"Description": "* {{PageRef|Vindicta}}: {{PageRef|Stake}} T1 bonus duration reduced from +1.5s to +1.0s",
"Tags": [
"Vindicta",
"Hero",
"Stake",
"Ability"
]
},
{
"Description": "* {{PageRef|Vindicta}}: Is now a recommended hero for new players",
"Tags": [
"Vindicta",
"Hero"
]
},
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} radius increased from 11m to 12m",
"Tags": [
"Crimson Slash",
"Hero",
"Ability",
"Yamato"
]
},
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} fire rate debuff duration increased from 3s to 4s",
"Tags": [
"Crimson Slash",
"Hero",
"Ability",
"Yamato"
]
},
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 changed from \"-5s Cooldown\" to \"10% Max Health heal on hero hit\"",
"Tags": [
"Crimson Slash",
"Hero",
"Ability",
"Yamato"
]
},
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 changed from \"12% Max Health heal on hero hit\" to \"-6s Cooldown\"",
"Tags": [
"Crimson Slash",
"Hero",
"Ability",
"Yamato"
]
},
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} T1 Bullet Resist increased from 40% to 60%",
"Tags": [
"Power Slash",
"Hero",
"Ability",
"Yamato"
]
},
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} cooldown reduced from 35 to 20",
"Tags": [
"Flying Strike",
"Hero",
"Ability",
"Yamato"
]
},
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} T2 changed from \"-15s Cooldown\" to \"+20 Cast Range\"",
"Tags": [
"Flying Strike",
"Hero",
"Ability",
"Yamato"
]
},
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} range no longer scales with Spirit",
"Tags": [
"Flying Strike",
"Hero",
"Ability",
"Yamato"
]
},
{
"Description": "* {{PageRef|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15",
"Tags": [
"Yamato",
"Hero"
]
},
{
"Description": "* {{PageRef|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10",
"Tags": [
"Yamato",
"Hero"
]
},
{
"Description": "* {{PageRef|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s",
"Tags": [
"Yamato",
"Hero"
]
}
]

Latest revision as of 21:26, 21 December 2024

Description"{{PageRef|Other|alt_name=General Change}}s:"
Tags
"Other"
Description"=="
Tags
"Other"
Description"* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting"
Tags
"Other"
Description"* Added a Resources page to the dashboard which contains a browsable item {{PageRef|Shop|alt_name=shop}}"
Tags
"Shop"
Description"* Added overhead text display when another hero uses active items"
Tags
"Other"
Description"* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right"
Tags
"Other"
Description"* Added the {{PageRef|Patron}} to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead"
Tags
"Objective"
"Patron"
Description"* Added support for {{PageRef|Flex Slot|alt_name=Flex}} {{PageRef|Item}}s in the Hero {{PageRef|Sandbox}}"
Tags
"Sandbox"
"Item"
"Flex Slot"
Description"* Increased the range of the mouse sensitivity slider from 0.5→4.0 to 0.05→8.0"
Tags
"Other"
Description"* Increased the default framerate cap from 120 to 400"
Tags
"Other"
Description"* Improved UI display when endgame objectives are being attacked"
Tags
"Other"
Description"* Added music for when the base is under attack"
Tags
"Other"
Description"* Changed the local player icon on the the {{PageRef|Map|alt_name=minimap}} to always be on top of enemy icons"
Tags
"Map"
Description"* {{PageRef|Shop}} music will now only play for {{PageRef|Shop|alt_name=shops}} players can access"
Tags
"Shop"
Description"* Postgame graphs now default to team stats rather than individual"
Tags
"Other"
Description"* Added borders around hero icons on the {{PageRef|Map|alt_name=minimap}} when watching replays/spectating"
Tags
"Map"
Description"* Top bar now shows incoming players before they are fully connected"
Tags
"Other"
Description"* Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)"
Tags
"Other"
Description"* Various VOIP improvements"
Tags
"Other"
Description"* Fixed open mic threshold"
Tags
"Other"
Description"* Fixed various consistency issues with the presentation of {{PageRef|Souls}} terminology, icons, etc"
Tags
"Souls"
Description"* Fixed {{PageRef|Flying Cloak}} teleporting players into geometry or out of the world"
Tags
"Flying Cloak"
"Hero"
"Ability"
"Pocket"
Description"* Fixed {{PageRef|Warp Stone}} teleporting you through geometry"
Tags
"Warp Stone"
"Item"
"Weapon Item"
Description"* Fixed {{PageRef|Fixation}} decimal point display"
Tags
"Fixation"
"Hero"
"Ability"
"Haze"
Description"* Fixed {{PageRef|Parry}} animation not playing"
Tags
"Melee"
"Parry"
Description"* Fixed various issues with the spectate UI display"
Tags
"Other"
Description"* Removed the slow climbing vertical recoil on {{PageRef|Yamato}}'s alt fire"
Tags
"Yamato"
"Hero"
Description"* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities"
Tags
"Other"
Description"Gameplay Changes:"
Tags
"Other"
Description"=="
Tags
"Other"
Description"* {{PageRef|Trooper}}s DPS vs Lane {{PageRef|Guardian}}s reduced from 44 to 36"
Tags
"NPC"
"Creep"
"Trooper"
"Objective"
"Guardian"
Description"* {{PageRef|Objective}}s now have 80% damage reduction anti-backdoor defense when there haven't been {{PageRef|Creep|alt_name=creeps}} nearby in a while"
Tags
"Objective"
"NPC"
"Creep"
Description"* The uncapturable {{PageRef|Zipline|alt_name=zipline}} nodes near your base now extend out 2 more nodes (this means attackers can't capture {{PageRef|Zipline|alt_name={{PageRef|Zipline|alt_name=zipline}}s}} quite as close to the enemy base)"
Tags
"Zipline"
Description"* You are now silenced while carrying the {{PageRef|Soul Urn|alt_name=Urn}}"
Tags
"Souls"
"Soul Urn"
Description"* {{PageRef|Soul Urn|alt_name=Urn}} bounty increased from 900 + 160/minute to 900 + 200/minute"
Tags
"Souls"
"Soul Urn"
Description"* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 150 to 200"
Tags
"Souls"
"Sinner's Sacrifice"
Description"* {{PageRef|Abrams}}: Base Health increased from 550 to 600"
Tags
"Abrams"
"Hero"
Description"* {{PageRef|Abrams}}: Siphon DPS increased from 24 to 35"
Tags
"Abrams"
"Hero"
Description"* {{PageRef|Bebop}}: Weapon no longer has horizontal/vertical recoil"
Tags
"Bebop"
"Hero"
Description"* {{PageRef|Dynamo}}: {{PageRef|Singularity}} DPS increased from 48 to 60"
Tags
"Singularity"
"Hero"
"Ability"
"Dynamo"
Description"* {{PageRef|Dynamo}}: {{PageRef|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%"
Tags
"Singularity"
"Hero"
"Ability"
"Dynamo"
Description"* {{PageRef|Grey Talon}}: Charge Shot damage increased from 95 to 105"
Tags
"Grey Talon"
"Hero"
Description"* {{PageRef|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70"
Tags
"Grey Talon"
"Hero"
Description"* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} damage increased from 200 to 300"
Tags
"Grey Talon"
"Hero"
"Guided Owl"
"Ability"
Description"* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus Fire Rate reduced from +30 to +20"
Tags
"Bullet Dance"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3"
Tags
"Smoke Bomb"
"Hero"
"Ability"
"Haze"
"Smoke"
"Item"
"Spirit Item"
Description"* {{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay"
Tags
"Infernus"
"Hero"
"Catalyst"
"Ability"
Description"* {{PageRef|Infernus}}: {{PageRef|Concussive Combustion}} damage increased from 130 to 160"
Tags
"Concussive Combustion"
"Hero"
"Ability"
"Infernus"
Description"* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 bonus damage increased from +100 to +175"
Tags
"Frost Grenade"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|Lady Geist}}: Blood Bomb damage increased from 80 to 100"
Tags
"Lady Geist"
"Hero"
Description"* {{PageRef|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70"
Tags
"Lady Geist"
"Hero"
Description"* {{PageRef|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor"
Tags
"Lady Geist"
"Hero"
Description"* {{PageRef|Lady Geist}}: {{PageRef|Malice}} damage amp per shard increased from 10% to 15%"
Tags
"Lady Geist"
"Hero"
"Malice"
"Ability"
Description"* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 55 to 45"
Tags
"Grapple"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: {{PageRef|Flog}} Damage increased from 55 to 65"
Tags
"Lash"
"Hero"
"Flog"
"Ability"
Description"* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt"
Tags
"Lash"
"Hero"
"Flog"
"Ability"
Description"* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt"
Tags
"Lash"
"Hero"
"Flog"
"Ability"
Description"* {{PageRef|Lash}}: {{PageRef|Death Slam}} T1 from +3m to +5m"
Tags
"Death Slam"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}}'s targeting cone not finding enemies near the edges"
Tags
"Death Slam"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}} to only target enemies who stay in the targeting cone"
Tags
"Death Slam"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)"
Tags
"Heavy Barrage"
"Hero"
"Ability"
"McGinnis"
"Barrage"
"Pocket"
Description"* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} camera interaction with {{PageRef|Fleetfoot}} Boots has been fixed"
Tags
"Heavy Barrage"
"Hero"
"Ability"
"McGinnis"
"Fleetfoot"
"Item"
"Weapon Item"
"Barrage"
"Pocket"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} range increased from 25m to 30m"
Tags
"Mo & Krill"
"Hero"
"Sand Blast"
"Ability"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} width increased from 3m to 5m"
Tags
"Mo & Krill"
"Hero"
"Sand Blast"
"Ability"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} is now permissive with small obstructions in the way"
Tags
"Mo & Krill"
"Hero"
"Sand Blast"
"Ability"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Burrow}} no longer loses its state as you change elevations"
Tags
"Mo & Krill"
"Hero"
"Burrow"
"Ability"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Burrow}} now knocks enemies up when you come up"
Tags
"Mo & Krill"
"Hero"
"Burrow"
"Ability"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} DPS increased from 50 to 60"
Tags
"Mo & Krill"
"Hero"
"Combo"
"Ability"
Description"* {{PageRef|Mo & Krill}}: No longer listed as a recommended new player hero"
Tags
"Mo & Krill"
"Hero"
Description"* {{PageRef|Vindicta}}: Base Bullet Damage reduced from 15 to 14"
Tags
"Vindicta"
"Hero"
Description"* {{PageRef|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)"
Tags
"Vindicta"
"Hero"
Description"* {{PageRef|Vindicta}}: {{PageRef|Stake}} T1 bonus duration reduced from +1.5s to +1.0s"
Tags
"Vindicta"
"Hero"
"Stake"
"Ability"
Description"* {{PageRef|Vindicta}}: Is now a recommended hero for new players"
Tags
"Vindicta"
"Hero"
Description"* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} radius increased from 11m to 12m"
Tags
"Crimson Slash"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} fire rate debuff duration increased from 3s to 4s"
Tags
"Crimson Slash"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit""
Tags
"Crimson Slash"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown""
Tags
"Crimson Slash"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Power Slash}} T1 Bullet Resist increased from 40% to 60%"
Tags
"Power Slash"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} cooldown reduced from 35 to 20"
Tags
"Flying Strike"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} T2 changed from "-15s Cooldown" to "+20 Cast Range""
Tags
"Flying Strike"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} range no longer scales with Spirit"
Tags
"Flying Strike"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15"
Tags
"Yamato"
"Hero"
Description"* {{PageRef|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10"
Tags
"Yamato"
"Hero"
Description"* {{PageRef|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s"
Tags
"Yamato"
"Hero"