Template:Infobox item: Difference between revisions

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Sylphoid (talk | contribs)
redesign more into infobox style, add sounds
Sylphoid (talk | contribs)
slightly reduce size so improved bullet armor and Spellslinger Headshots don't line break
 
(4 intermediate revisions by the same user not shown)
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<includeonly><div class="infobox_template infobox_item" style="float:right; display:inline-block; vertical-align:top;">
<includeonly><div class="infobox_item" style="float:right; display:inline-block; vertical-align:top;">
{| style="text-align:left; border-radius:8px 8px 8px 8px; border-collapse:collapse; width:312px; max-width:100%; height:30px; color: #FFEFD7; padding:12px; font-family:'Retail Demo Regular',serif; {{
{| style="text-align:left; border-collapse:collapse; width:312px; max-width:100%; height:30px; color: #FFEFD7; padding:12px; font-family:'Retail Demo Regular',serif; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
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  | Spirit = background-color: #623585;
  | Spirit = background-color: #623585;
  | background-color: #80550F;}}"
  | background-color: #80550F;}}"
! colspan="4"; style="width:280px; padding:5px 12px; text-align:center; font-size:26px; border-radius:8px 0px 0px 0px; font-family:'Retail Demo Bold',serif; {{
! colspan="4"; style="width:280px; padding:5px 12px; text-align:center; font-size:24px; font-family:'Retail Demo Bold',serif; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #C97A03;
  | Weapon = background-color: #C97A03;
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|-
|-
{{#if:{{{item_stat1|}}}|
{{#if:{{{item_stat1|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{#ifeq:{{{has_passive1|}}}|false|border-radius: 0px 0px 8px 8px;|}}; {{#ifeq:{{{has_active1|}}}|true|border-radius: 0px 0px 0px 0px;|}}; {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius: 0px 0px 0px 0px;|}} {{
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
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|-
|-
{{#if:{{{item_stat2|}}}|
{{#if:{{{item_stat2|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{#ifeq:{{{has_passive1|}}}|false|border-radius: 0px 0px 8px 8px;|}}; {{#ifeq:{{{has_active1|}}}|true|border-radius: 0px 0px 0px 0px;|}}; {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius: 0px 0px 0px 0px;|}} {{
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
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|-
|-
{{#if:{{{item_stat3|}}}|
{{#if:{{{item_stat3|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{#ifeq:{{{has_passive1|}}}|false|border-radius: 0px 0px 8px 8px;|}}; {{#ifeq:{{{has_active1|}}}|true|border-radius: 0px 0px 0px 0px;|}}; {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius: 0px 0px 0px 0px;|}} {{
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
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|-
|-
{{#if:{{{item_stat4|}}}|
{{#if:{{{item_stat4|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{#ifeq:{{{has_passive1|}}}|false|border-radius: 0px 0px 8px 8px;|}}; {{#ifeq:{{{has_active1|}}}|true|border-radius: 0px 0px 0px 0px;|}}; {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius: 0px 0px 0px 0px;|}} {{
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
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|-
|-
{{#if:{{{item_stat5|}}}|
{{#if:{{{item_stat5|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{#ifeq:{{{has_passive1|}}}|false|border-radius: 0px 0px 8px 8px;|}}; {{#ifeq:{{{has_active1|}}}|true|border-radius: 0px 0px 0px 0px;|}}; {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius: 0px 0px 0px 0px;|}} {{
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
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{{!}}-
{{!}}-
{{#if:{{{passive1_description|}}}|
{{#if:{{{passive1_description|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; border-radius:0px 0px 0px 0px; {{#ifeq:{{{has_active1|}}}|false|border-radius:0px 0px 8px 8px;|}} {{#ifeq:{{{has_passive2|}}}|true|border-radius:0px 0px 0px 0px;|}} {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius:0px 0px 0px 0px;|}} {{!}} {{{passive1_description}}}|}}
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{!}} {{{passive1_description}}}|}}
}}
}}
{{#if:{{{passive1_stat1|}}}|
{{#if:{{{passive1_stat1|}}}|
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{{!}}-
{{!}}-
{{#if:{{{passive2_description|}}}|
{{#if:{{{passive2_description|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; border-radius:0px 0px 0px 0px; {{#ifeq:{{{has_active1|}}}|false|border-radius:0px 0px 8px 8px;|}} {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius:0px 0px 0px 0px;|}} {{!}} {{{passive2_description}}}|}}
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{!}} {{{passive2_description}}}|}}
}}
}}
{{#if:{{{passive2_stat1|}}}|
{{#if:{{{passive2_stat1|}}}|
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{{!}}-
{{!}}-
{{#if:{{{active1_description|}}}|
{{#if:{{{active1_description|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; border-radius:0px 0px 0px 0px; {{#ifeq:{{{has_iscomponentof|}}}|false|border-radius: 0px 0px 8px 8px;|}} {{!}} {{{active1_description}}}|}}
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{!}} {{{active1_description}}}|}}
}}
}}
{{#if:{{{active1_stat1|}}}|
{{#if:{{{active1_stat1|}}}|
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|-
|-
{{#if:{{{sound1|}}}|
{{#if:{{{sound1|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
{{!}} colspan=4 style="text-align:center; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #C97A03;
  | Vitality = background-color: #4D7214;
  | Vitality = background-color: #659818;
  | Spirit = background-color: #623585;
  | Spirit = background-color: #8B56B4;
  | background-color: #80550F;}}" {{!}} Sounds
  | background-color: #C97A03;}}" {{!}} Sounds
{{!}} {{{sound1|}}}
{{!}}-
{{!}} colspan="4" {{!}} [[File:{{{sound1|}}}]]
}}
|-
{{#if:{{{sound2|}}}|
{{!}}-
{{!}} colspan="4" {{!}} [[File:{{{sound2|}}}]]
}}
}}
|}<!--end of infobox-->
|}<!--end of infobox-->
</div>{{#ifeq:{{{no_category|}}}|true||[[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
</div>{{#ifeq:{{{no_category|}}}|true||[[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>

Latest revision as of 04:21, 23 November 2024

Template documentation [view] [edit] [history] [purge]

Usage[edit source]

This template creates an infobox for items. It automatically categorizes the pages it is transcluded onto in Category:Items.

Examples[edit source]

Code Output
{{Infobox item
|item_imagefilepath=Heroic Aura
|item_name=Heroic Aura
|item_type=Weapon
|item_tier=3
|has_components=true
|component1_name=Basic Magazine
|has_passive1=true
|has_active1=true
|has_iscomponentof=true
|iscomponentof1_name=Headhunter
|item_stat1=+20% [[Bullet Lifesteal]]
|item_stat2=+150 Bonus [[Health]]
|item_stat3=+1m/s [[Move Speed]]
|souls=3,000
|passive1_description=Provides [[Fire Rate]] to nearby player [[minion]]s.
|passive1_cooldown=
|passive1_stat1=+40% Minions Fire Rate
(Conditional)
|passive1_stat2=20m Radius
|active1_description=Provides bonus Movement Speed and Fire Rate to you and nearby allies.
|active1_cooldown=30s
|active1_stat1=+3m/s Movement Speed
(Conditional)
|active1_stat2=+25% Fire Rate
(Conditional)
|active1_stat3=30m Active Radius
|active1_stat4=6s Duration
}}
Heroic Aura
Cost Souls3,000
Tier 3
Shop Bonus +14% Weapon Damage
COMPONENTS:
Basic Magazine
+20% Bullet Lifesteal
+150 Bonus Health
+1m/s Move Speed
Passive
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate

(Conditional)

20m Radius


Active 30s
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed

(Conditional)

+25% Fire Rate

(Conditional)

30m Active Radius
6s Duration
IS COMPONENT OF:
Headhunter
{{Infobox item
|item_imagefilepath=Heroic Aura
|item_name=Soul Shredder Bullets
|item_type=Spirit
|item_tier=3
|souls = 2,555
|has_components=true
|component1_name=Basic Magazine
|item_description=Increases the range and effect radius of your abilities and items.
| item_stat1 = +15% [[Ability Range]]
| item_stat2 = +7% [[Bullet Resist]]
|has_passive1=true
|has_active1=true
|has_iscomponentof=true
|iscomponentof1_name=Refresher
}}
Soul Shredder Bullets
Cost Souls2,555
Tier 3
Shop Bonus +12 Spirit Power
COMPONENTS:
Basic Magazine
Increases the range and effect radius of your abilities and items.
+15% Ability Range
+7% Bullet Resist
Passive
Active
IS COMPONENT OF:
Refresher
{{Infobox item
|item_imagefilepath=Restorative Locket
|item_name=Restorative Locket
|item_type=Vitality
|item_tier=2
|has_components=false
|has_passive1=true
|has_passive2=false|has_active1=true
|has_iscomponentof=false
|item_stat1=+10% [[Spirit Resist]]
|item_stat2=+5 [[Spirit Power]]
|item_stat3=+1m/s [[Sprint Speed]]
|souls=1,250
|passive1_description=When an enemy uses an ability within 50m range from you, store one Restoration Stack.
|passive1_cooldown=
|active1_description=Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast.
|active1_cooldown=30s
|active1_stat1=+35 Heal per Stack
|active1_stat2=15 Max Stacks
}}
Restorative Locket
Cost Souls1,250
Tier 2
Shop Bonus +14% Base Health
+10% Spirit Resist
+5 Spirit Power
+1m/s Sprint Speed
Passive
When an enemy uses an ability within 50m range from you, store one Restoration Stack.
Active 30s
Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast.
+35 Heal per Stack
15 Max Stacks


Template parameters[Edit template data]

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
item_iconitem_icon

no description

Unknownoptional
item_nameitem_name

no description

Page namerequired
item_typeitem_type

no description

Suggested values
Weapon Vitality Spirit
Stringrequired
item_tieritem_tier

no description

Suggested values
1 2 3 4
Default
1
Auto value
1
Numbersuggested
soulssouls

no description

Default
3,000
Numberrequired
has_componentshas_components

no description

Suggested values
true false
Default
false
Auto value
false
Booleanoptional
component1_namecomponent1_name

no description

Default
Basic Magazine
Stringoptional
has_passive1has_passive1

no description

Suggested values
true false
Default
false
Auto value
false
Stringrequired
has_passive2has_passive2

no description

Suggested values
true false
Default
false
Auto value
false
Stringrequired
has_active1has_active1

no description

Suggested values
true false
Default
false
Auto value
false
Stringrequired
has_iscomponentofhas_iscomponentof

no description

Suggested values
true false
Default
false
Auto value
false
Stringrequired
item_descriptionitem_description

no description

Stringoptional
item_stat1item_stat1

no description

Stringsuggested
item_stat2item_stat2

no description

Stringoptional
item_stat3item_stat3

no description

Stringoptional
item_stat4item_stat4

no description

Stringoptional
item_stat5item_stat5

no description

Stringoptional
passive1_descriptionpassive1_description

no description

Stringoptional
passive1_cooldownpassive1_cooldown

no description

Numberoptional
passive1_stat1passive1_stat1

no description

Stringoptional
passive1_stat2passive1_stat2

no description

Stringoptional
passive1_stat3passive1_stat3

no description

Stringoptional
passive1_stat4passive1_stat4

no description

Stringoptional
passive1_stat5passive1_stat5

no description

Stringoptional
passive2_descriptionpassive2_description

no description

Stringoptional
passive2_cooldownpassive2_cooldown

no description

Numberoptional
passive2_stat1passive2_stat1

no description

Stringoptional
passive2_stat2passive2_stat2

no description

Stringoptional
passive2_stat3passive2_stat3

no description

Stringoptional
passive2_stat4passive2_stat4

no description

Stringoptional
passive2_stat5passive2_stat5

no description

Stringoptional
active1_descriptionactive1_description

no description

Stringoptional
active1_cooldownactive1_cooldown

no description

Numberoptional
active1_stat1active1_stat1

no description

Stringoptional
active1_stat2active1_stat2

no description

Stringoptional
active1_stat3active1_stat3

no description

Stringoptional
active1_stat4active1_stat4

no description

Stringoptional
active1_stat5active1_stat5

no description

Stringoptional
iscomponentof1_nameiscomponentof1_name

no description

Page nameoptional
no_categoryno_category

Sets whether this should categorize [[:Category:Items]] onto the transcluded page.

Booleanoptional