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| {{Infobox hero | | {{Infobox hero |
| | name = Infernus | | | key = hero_inferno |
| | art = Infernus full.png
| | | card = Infernus card.png |
| | card = Infernus card.png | | | no_bullet_resist=true |
| | summary = Lights up enemies and watches them burn | | | no_spirit_resist=true |
| | description = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames. | | | no_sprint=true |
| | dps = 66 | | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|33}} |
| | bullet_damage = 6.6 | | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.28}} |
| | ammo = 27 | | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} |
| | bullets_per_sec = 10 | | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} |
| | light_melee = 63 | |
| | heavy_melee = 116 | |
| | max_health = 600 | |
| | health_regen = 2 | |
| | bullet_resist = 0 | |
| | spirit_resist = 0 | |
| | move_speed = 6.5 | |
| | sprint_speed = 0
| |
| | stamina = 3 | |
| | increase1_value = 0.36 | |
| | increase1_stat = Base Bullet Damage | |
| | increase2_value = 3.4 | |
| | increase2_stat = Base Melee Damage | |
| | increase3_value = 33 | |
| | increase3_stat = Base Health | |
| | range = 22m → 58m | |
| | weapon_name = Incendiary Remarks | |
| }} | | }} |
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| '''Infernus''' is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation. | | '''Infernus''' is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation. |
| | |
| | As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities. |
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| As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
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| == Abilities == | | == Abilities == |
| <tabber> | | <tabber> |
| |-|(1) Catalyst= | | |-|(1) Catalyst= |
| {{Ability card | | {{Ability card v2 |
| | name = Catalyst | | | hero_name=Infernus |
| | range = 20m
| | | ability_num=1 |
| | cooldown = 25s
| |
| | description = Spew napalm that '''slows enemy movement''' and '''amplifies the damage''' Infernus does to them
| |
| | effect1 = '''Damage Amplification:''' 30% | |
| | effect2 = '''Damage:''' 50 {{ss|0.3}}
| |
| | effect3 = '''Movement Slow:''' 40%
| |
| | effect4 = '''Debuff Duration:''' 8s
| |
| | effect5 = '''Slow Duration:''' 4s
| |
| | upgrade1 = '''+1''' Charge
| |
| | upgrade2 = Infernus gains '''20% Lifesteal''' against victims
| |
| | upgrade3 = '''+10%''' Damage Amplification and '''-40%''' Heal/Regen
| |
| | duration = 6s
| |
| }} | | }} |
| | |
| |-|(2) Flame Dash= | | |-|(2) Flame Dash= |
| {{Ability card | | {{Ability card v2 |
| | name = Flame Dash | | | hero_name=Infernus |
| | description = Move forward at '''high speed''' and leave a flame trail that '''burns enemies'''. Hold '''[Fire]''' to dash faster. | | | ability_num=2 |
| | cooldown = 40s
| |
| | effect1 = '''Max Dash Speed:''' 20m/s
| |
| | effect2 = '''DPS:''' 40 {{ss|0.7}}
| |
| | effect3 = '''Dash Time:''' 3s
| |
| | effect4 = '''Dash Speed:''' 12m/s
| |
| | effect5 = '''Trail Duration:''' 4s
| |
| | effect6 = '''Slow resistance:''' 50%
| |
| | upgrade1 = '''+30%''' Fire Rate Slow for '''7s'''
| |
| | upgrade2 = '''+45''' DPS
| |
| | upgrade3 = '''-19s''' Cooldown
| |
| }} | | }} |
| | |
| |-|(3) Afterburn= | | |-|(3) Afterburn= |
| {{Ability card | | {{Ability card v2 |
| | name = Afterburn | | | hero_name=Infernus |
| | description = Your bullets build up to '''apply a burning effect on enemies'''. Infernus' bullets and abilities will '''refresh''' the duration
| | | ability_num=3 |
| | effect1 = '''DPS:''' '''15''' {{ss|0.5}}
| |
| | effect2 = '''Burn Duration:''' 3s
| |
| | effect3 = '''Buildup per bullet:''' 10%
| |
| | effect4 = '''Headshot Buildup:''' 16%
| |
| | effect5 = '''Buildup Decay Time:''' 15s
| |
| | upgrade1 = Victims deal '''-30%''' Spirit Damage
| |
| | upgrade2 = '''+1s''' Burn Duration
| |
| | upgrade3 = '''+30''' DPS | |
| }} | | }} |
| | |
| | |
| | Afterburn's buildup is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up 5% Afterburn (instead of 10%). |
| | |
| |-|(4) Concussive Combustion= | | |-|(4) Concussive Combustion= |
| {{Ability card | | {{Ability card v2 |
| | name = Concussive Combustion | | | hero_name=Infernus |
| | description = Turns you into a living bomb that explodes after a short delay, '''stunning all enemies''' in its radius | | | ability_num=4 |
| | radius = 12m
| |
| | cooldown = 127s
| |
| | effect1 = '''Stun Duration:''' 1.25s
| |
| | effect2 = '''DPS:''' 160 {{ss|1}}
| |
| | effect3 = '''Explosion Delay:''' 3s
| |
| | upgrade1 = '''-38s''' Cooldown
| |
| | upgrade2 = '''+0.5s''' Stun Duration and '''+4m''' Radius
| |
| | upgrade3 = '''+115 Damage''' and '''100%''' lifesteal from enemy heroes hit
| |
| }} | | }} |
| </tabber> | | </tabber> |
| | |
| | == Weapon == |
| | {{WeaponCard|key=hero_inferno}} |
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| == Background == | | == Background == |
| {{Quotation|| | | {{Quotation|'''A FATE'S TALE'''| |
| '''A FATE'S TALE:''' | |
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| Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.}} | | Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another planet and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed. |
| | }} |
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| == Update history == | | == Update history == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
| | {{Main|Infernus/Update history|l1=Update history}} |
| |-style="text-align: center; background-color:#f0dbbb;"
| | {{Update history}} |
| |'''Patch'''
| |
| |'''Changes'''
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| |-
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| |[[Update:September 12, 2024|Update: September 12, 2024]]
| |
| | - Base health Reduced: 625 → <u>600</u>.
| |
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Slow resistance Increased: 30% → <u>50%</u>.
| |
| |-
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| |[[09-01-2024 Update|Update: September 1, 2024]]
| |
| | - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Now has <u>30% Slow resistance</u>.
| |
| |-
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| |[[Update: August 29, 2024]]
| |
| | - Reduced {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Vertical reach.
| |
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Speed is now affected by slows.
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| | |
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Trail width now Increases with ability range.
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| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T1 Duration Reduced: 7s → <u>6s</u>.
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| - {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' Damage amp Reduced: 30% → <u>25%</u>.
| |
| | |
| - {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' T3 Damage amp Increased: +10% → <u>+15%</u>.
| |
| | |
| - {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' T2 Lifesteal Reduced: +20% → <u>+15%</u>.
| |
| |-
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| |Update: August 15, 2024
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| | - Updated Infernus tracer, muzzle, and impact FX revisions for better performance.
| |
| |-
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| |Update: August 01, 2024
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| | - Fixed various bugs with Infernus that caused significant lag.
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| - Fixed Infernus being unable to slide out of {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash'''.
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| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T1 and T2 Swapped.
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| | |
| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Base DPS Reduced: 18 → <u>15</u>.
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| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T3 DPS Reduced: 33 → <u>30</u>.
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| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Spirit scaling Increased: {{Ss|0.4}} → <u>{{Ss|0.5}}</u>.
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| |-
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| |Update: July 18, 2024
| |
| | - Fixed a bug where Infernus could get stuck in his {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Pose.
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| - Fixed a speed exploit with Infernus {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash'''.
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| |-
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| |Update: July 04, 2024
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| | - Added a sound for when Infernus's {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Procs.
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| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Linger duration Increased: 0.4s → <u>1s</u>.
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| |-
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| |Update: June 27, 2024
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| | - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Base DPS Reduced: 20 → <u>18</u>. | |
| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T3 DPS Reduced: 35 → <u>33</u>.
| |
| |-
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| |Update: June 20, 2024
| |
| | - Fixed {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Duration not being effected by duration extender.
| |
| |-
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| |Update: June 06, 2024
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| | - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Now shows portraits of enemies that are burning for the full duration.
| |
| | |
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Cooldown Increased: 30s → <u>38s</u>.
| |
| |-
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| |Update: May 30, 2024
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| | - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T3 Reduced: 40 → <u>35</u>.
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| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T1 Duration Reduced: 8s → <u>7s</u>.
| |
| | |
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T1 Fire rate slow Increased: 30% → <u>35%</u>.
| |
| | |
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T2 DPS Increased: 40 → <u>45</u>.
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| | |
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T3 Cooldown reduction Increased: -15s → <u>-20s</u>.
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| |-
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| |Update: May 16, 2024
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| | - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T2 Now reduces enemy spirit damage by <u>30%</u>.
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| |-
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| |Update: May 10, 2024
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| | - Fixed {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Refreshing from item damage.
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| |-
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| |Update: May 03, 2024
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| | - {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' No longer self slows while casting.
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| - {{AbilityIcon|Ability=Concussive Combustion|Size=20}} '''Concussive Combustion''' Damage Increased: 130 → <u>160</u>.
| |
| |}
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| == Trivia == | | == Trivia == |
| * During Deadlock's Pre-Alpha (Neon Prime), Infernus was named ''Inferno''. | | * Infernus during ''Deadlock'' Pre-Alpha (''Neon Prime'') was named '''Inferno'''. |
| [[File:Screenshot 2024-08-26 145125.png|none|thumb|Infernus's appearance in the "Lady Geist" Novel. Working as a bartender under his co-worker/boss Hank.]] | | * Infernus is voiced by [[wikipedia:Phil_Morris_(actor)|Phil Morris]]. |
| | * When starting a match, the Patron may tell Infernus that "Hank" is counting on him. |
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| {{Heroes}} | | {{Hero Navbox}} |
| [[Category:Heroes]] | | [[Category:Heroes]] |
“
Lights up enemies and watches them burn
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infernus is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
Catalyst
20m
Spew napalm that slows enemy movement and amplifies the damage Infernus does to them.
20%
Damage Amplification
x0.328
50
Damage
35%
Movement Slow
8s
Debuff Duration
4s
Slow Duration
1
+1 Charges
2
Infernus gains 12% Lifesteal against victims
5
+20% Damage Amplification and -33% Heal/Regen
Flame Dash
40s
Move forward at
high speed and leave a flame trail that
burns enemies. Infernus gains 50% slow resistance for the duration.
Hold
to dash faster.
20m/s
Max Dash Speed
x0.655
40
DPS
12m/s
Dash Speed
3s
Dash Time
4s
Trail Duration
4.5m
Trail Width
1
+30% Fire Rate Slow for 6s
2
+45 DPS
5
-19s Cooldown
Afterburn
Your bullets build up to apply a burning effect on enemies. Infernus's bullets and abilities will refresh the duration.
x0.5
15
DPS
3s
Burn Duration
9%
Buildup per bullet
14%
Headshot Buildup
17
Buildup Decay Time
1
Victims deal -25% Spirit Damage.
2
+1s Burn Duration
5
+30 DPS
Afterburn's buildup is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up 5% Afterburn (instead of 10%).
Concussive Combustion
13m
127s
Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.
1.25s
Stun Duration
x1.05
160
Damage
3s
Explosion Delay
1
-38s Cooldown
2
+0.5s Stun Duration and +3m Radius
5
+115 Damage and 85% lifesteal from enemy heroes hit
Weapon Stats
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66 DPS
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Incendiary Remarks
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“
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another planet and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
— A FATE'S TALE
- Main article: Update history
- Infernus during Deadlock Pre-Alpha (Neon Prime) was named Inferno.
- Infernus is voiced by Phil Morris.
- When starting a match, the Patron may tell Infernus that "Hank" is counting on him.
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Hero Labs
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