Data:Lang zh-hans.json: Difference between revisions

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add zh-hans datas
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DeadBot v0.1.1-5355
 
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{
{
"AOERadius_label": "Impact Radius",
"AOERadius_label": "影响半径",
"AOERadius_postfix": "m",
"AOERadius_postfix": "m",
"AbandonMatchPrompt_Cancel": "Stay in match",
"AbandonMatchPrompt_Cancel": "留在比赛中",
"AbandonMatchPrompt_Confirm": "Abandon with Penalty",
"AbandonMatchPrompt_Confirm": "放弃并受到惩罚",
"AbandonMatchPrompt_Countdown": "Abandon with Penalty ({d:countdown_seconds})",
"AbandonMatchPrompt_Countdown": "放弃并受到惩罚({d:countdown_seconds}",
"AbandonMatchPrompt_Text": "This match is not safe to leave.  You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?",
"AbandonMatchPrompt_Text": "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。\u003Cbr/\u003E你确定要离开吗?",
"AbandonMatchPrompt_Title": "Abandon this match?",
"AbandonMatchPrompt_Title": "放弃这场比赛?",
"AbilityApplyDelay_label": "Application Time",
"AbilityApplyDelay_label": "Application Time",
"AbilityApplyDelay_postfix": "s",
"AbilityApplyDelay_postfix": "s",
"AbilityButtonHint_Activate": "Activate",
"AbilityButtonHint_Activate": "激活",
"AbilityButtonHint_AltCastRestorativeGoo": "Cube Self",
"AbilityButtonHint_AlotCastLifeDrain": "治疗友军",
"AbilityButtonHint_AltCastStickyBomb": "Bomb Self",
"AbilityButtonHint_AltCastRestorativeGoo": "将自己放进立方",
"AbilityButtonHint_AltCastVoidSphere": "Bring Allies",
"AbilityButtonHint_AltCastStickyBomb": "炸自己",
"AbilityButtonHint_AvaRecall": "Recall Ava",
"AbilityButtonHint_AltCastVoidSphere": "带上友军",
"AbilityButtonHint_AvaWarp": "Warp to Ava",
"AbilityButtonHint_AssassinateFoVCycle": "切换倍率",
"AbilityButtonHint_BullLeapCrash": "Crash Down",
"AbilityButtonHint_AvaRecall": "召回艾娃",
"AbilityButtonHint_CancelAbility": "Cancel {s:ability_name}",
"AbilityButtonHint_AvaWarp": "传送至艾娃",
"AbilityButtonHint_CancelIceBeam": "Cancel Arctic Beam",
"AbilityButtonHint_BullLeapCrash": "向下撞击",
"AbilityButtonHint_CancelIceDome": "Remove Shelter",
"AbilityButtonHint_CancelAbility": "取消{s:ability_name}",
"AbilityButtonHint_CancelIcePath": "Cancel Ice Path",
"AbilityButtonHint_CancelIceBeam": "取消极寒光束",
"AbilityButtonHint_CancelWall": "Remove Wall",
"AbilityButtonHint_CancelIceDome": "移除庇护",
"AbilityButtonHint_CastIceDome": "Cast Frozen Shelter",
"AbilityButtonHint_CancelIcePath": "取消冰封路径",
"AbilityButtonHint_CastOnSelf": "Cast on Self",
"AbilityButtonHint_CancelWall": "移墙",
"AbilityButtonHint_CastOnTarget": "Cast on Target",
"AbilityButtonHint_CastIceDome": "施放冰冻庇护",
"AbilityButtonHint_CastRestorativeGoo": "Cube Target",
"AbilityButtonHint_CastLifeDrain": "吸取敌人生命值",
"AbilityButtonHint_CastOnSelf": "对自己施放",
"AbilityButtonHint_CastOnTarget": "对目标施放",
"AbilityButtonHint_CastRestorativeGoo": "将目标放进立方",
"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption",
"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption",
"AbilityButtonHint_CastVoidSphere": "Teleport",
"AbilityButtonHint_CastVoidSphere": "传送",
"AbilityButtonHint_ClimbRope": "Hold to Climb Rope",
"AbilityButtonHint_ClimbRope": "按住即可爬绳而上",
"AbilityButtonHint_Deploy": "Deploy",
"AbilityButtonHint_Deploy": "部署",
"AbilityButtonHint_Deselect": "Deselect",
"AbilityButtonHint_Deselect": "取消选择",
"AbilityButtonHint_Detonate": "Detonate",
"AbilityButtonHint_Detonate": "引爆",
"AbilityButtonHint_DetonateDjinnBomb": "Detonate Djinn Bomb",
"AbilityButtonHint_DetonateDjinnBomb": "引爆镇尼炸弹",
"AbilityButtonHint_DragonsFireAscend": "Ascend",
"AbilityButtonHint_DragonsFireAscend": "Ascend",
"AbilityButtonHint_DragonsFireDive": "Dive",
"AbilityButtonHint_DragonsFireDive": "Dive",
"AbilityButtonHint_DragonsFireSpeedDown": "Slow Down",
"AbilityButtonHint_DragonsFireSpeedDown": "减速",
"AbilityButtonHint_DragonsFireSpeedUp": "Speed Up",
"AbilityButtonHint_DragonsFireSpeedUp": "加速",
"AbilityButtonHint_DropBomb": "Drop Bomb",
"AbilityButtonHint_DropBomb": "投下炸弹",
"AbilityButtonHint_DropIdol": "Drop Urn",
"AbilityButtonHint_DropIdol": "放下灵瓮",
"AbilityButtonHint_DropTarget": "Drop Ally",
"AbilityButtonHint_DropTarget": "投下友军",
"AbilityButtonHint_EruptWall": "Erupt Wall",
"AbilityButtonHint_EruptWall": "爆墙",
"AbilityButtonHint_FlyDown": "Fly Down",
"AbilityButtonHint_FlyDown": "飞降",
"AbilityButtonHint_FlyUp": "Fly Up",
"AbilityButtonHint_FlyUp": "飞升",
"AbilityButtonHint_GrabTarget": "Grab Target",
"AbilityButtonHint_GrabTarget": "抓住目标",
"AbilityButtonHint_GuidedArrowRelease": "Detonate",
"AbilityButtonHint_GuidedArrowRelease": "放箭",
"AbilityButtonHint_GuidedArrowSpeed": "Accelerate",
"AbilityButtonHint_GuidedArrowSpeed": "箭矢加速",
"AbilityButtonHint_HatTrickCancel": "Return",
"AbilityButtonHint_HatTrickCancel": "返回",
"AbilityButtonHint_HatTrickFire": "Shoot",
"AbilityButtonHint_HatTrickFire": "射击",
"AbilityButtonHint_HealSelf": "Heal Self",
"AbilityButtonHint_HealSelf": "治疗自己",
"AbilityButtonHint_HealTarget": "Heal Target",
"AbilityButtonHint_HealTarget": "治疗目标",
"AbilityButtonHint_LightningCrashDive": "Dive Early",
"AbilityButtonHint_IcePathDown": "下降",
"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator",
"AbilityButtonHint_IcePathUp": "飞升",
"AbilityButtonHint_LightningCrashDive": "提前俯冲",
"AbilityButtonHint_MagicBoltRedirect": "重定向闪电",
"AbilityButtonHint_MagicianBigBoltFire": "发射闪电",
"AbilityButtonHint_MeleeRejuvinator": "近战重攻击领取复生石",
"AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle",
"AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle",
"AbilityButtonHint_MoveDown": "Move Down",
"AbilityButtonHint_MoveDown": "下移",
"AbilityButtonHint_MoveUp": "Move Up",
"AbilityButtonHint_MoveUp": "上移",
"AbilityButtonHint_RollingGooAccelerate": "Go Fast",
"AbilityButtonHint_RollingGooAccelerate": "快速移动",
"AbilityButtonHint_RollingGooCancel": "Cancel",
"AbilityButtonHint_RollingGooCancel": "取消",
"AbilityButtonHint_RollingGooJump": "Jump",
"AbilityButtonHint_RollingGooJump": "跳跃",
"AbilityButtonHint_SpeedBoost": "Speed Boost",
"AbilityButtonHint_SpeedBoost": "移动加速",
"AbilityButtonHint_StopLifeDrain": "Stop Life Drain",
"AbilityButtonHint_StopLifeDrain": "停止生命吸取",
"AbilityButtonHint_SwitchToAltCastMode": "Switch to Alternate Cast Mode",
"AbilityButtonHint_SwitchToAltCastMode": "切换至副施放模式",
"AbilityButtonHint_SwitchToNormalCastMode": "Switch to Standard Mode",
"AbilityButtonHint_SwitchToNormalCastMode": "切换至主施放模式",
"AbilityButtonHint_Teleport": "Teleport",
"AbilityButtonHint_Teleport": "传送",
"AbilityButtonHint_Throw": "Throw",
"AbilityButtonHint_Throw": "投掷",
"AbilityButtonHint_ZipLineBoost": "\u003Cspan class=\"AbilityName\"\u003EZipline Speed Boost\u003C/span\u003E \u003Cspan class=\"Countdown\"\u003E{s:ability_cooldown}\u003C/span\u003E",
"AbilityButtonHint_ZipLineBoost": "\u003Cspan class=\"AbilityName\"\u003E滑索速度提升\u003C/span\u003E \u003Cspan class=\"Countdown\"\u003E{s:ability_cooldown}\u003C/span\u003E",
"AbilityCastDelay_label": "Cast Delay",
"AbilityCastDelay_label": "施法延迟",
"AbilityCastDelay_postfix": "s",
"AbilityCastDelay_postfix": "s",
"AbilityCastRangeMinimum_label": "Range Minimum",
"AbilityCastRangeMinimum_label": "Range Minimum",
"AbilityCastRangeMinimum_postfix": "m",
"AbilityCastRangeMinimum_postfix": "m",
"AbilityCastRange_label": "Cast Range",
"AbilityCastRange_label": "施法距离",
"AbilityCastRange_postfix": "m",
"AbilityCastRange_postfix": "m",
"AbilityChannelTimeDisplay_label": "Channel Duration",
"AbilityChannelTimeDisplay_label": "施法持续时间",
"AbilityChannelTimeDisplay_postfix": "s",
"AbilityChannelTimeDisplay_postfix": "s",
"AbilityChannelTime_label": "Channel Duration",
"AbilityChannelTime_label": "施法持续时间",
"AbilityChannelTime_postfix": "s",
"AbilityChannelTime_postfix": "s",
"AbilityCharges_label": "Charges",
"AbilityCharges_label": "充能数",
"AbilityCooldownBetweenCharge_label": "Charge Delay",
"AbilityCooldownBetweenCharge_label": "充能冷却",
"AbilityCooldownBetweenCharge_postfix": "s",
"AbilityCooldownBetweenCharge_postfix": "s",
"AbilityCooldown_label": "Cooldown",
"AbilityCooldownPerHeadshot_label": "每次爆头冷却时间",
"AbilityCooldownPerHeadshot_postfix": "s",
"AbilityCooldown_label": "冷却",
"AbilityCooldown_postfix": "s",
"AbilityCooldown_postfix": "s",
"AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit",
"AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit",
"AbilityDamageReductionPerHit_postfix": "%",
"AbilityDamageReductionPerHit_postfix": "%",
"AbilityDamageReduction_label": "Spirit Damage Reduction",
"AbilityDamageReduction_label": "元灵伤害降幅",
"AbilityDamageReduction_postfix": "%",
"AbilityDamageReduction_postfix": "%",
"AbilityDuration_label": "Duration",
"AbilityDuration_label": "持续时间",
"AbilityDuration_postfix": "s",
"AbilityDuration_postfix": "s",
"AbilityLifestealPercentHero_label": "Spirit Lifesteal",
"AbilityLifestealPercentHero_label": "元灵吸血",
"AbilityLifestealPercentHero_postfix": "%",
"AbilityLifestealPercentHero_postfix": "%",
"AbilityLifestealPercentHero_prefix": "{s:sign}",
"AbilityLifestealPercentHero_prefix": "{s:sign}",
"AbilityLifestealPercentNonHero_label": "Spirit Lifesteal on Non Heroes",
"AbilityLifestealPercentNonHero_label": "对非英雄单位元灵吸血",
"AbilityLifestealPercentNonHero_postfix": "%",
"AbilityLifestealPercentNonHero_postfix": "%",
"AbilityLifestealPercentNonHero_prefix": "{s:sign}",
"AbilityLifestealPercentNonHero_prefix": "{s:sign}",
"AbilityLifestealPercent_label": "Spirit Lifesteal",
"AbilityLifestealPercent_label": "元灵吸血",
"AbilityLifestealPercent_postfix": "%",
"AbilityLifestealPercent_postfix": "%",
"AbilityLifestealPercent_prefix": "{s:sign}",
"AbilityLifestealPercent_prefix": "{s:sign}",
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"AbilityProjectileSpeedPercent_label": "Speed Increase",
"AbilityProjectileSpeedPercent_label": "Speed Increase",
"AbilityProjectileSpeedPercent_postfix": "%",
"AbilityProjectileSpeedPercent_postfix": "%",
"AbilitySpeedPct_label": "Ability Speed",
"AbilitySpeedPct_label": "技能冷却速度",
"AbilitySpeedPct_postfix": "%",
"AbilitySpeedPct_postfix": "%",
"AbilitySpeedPct_prefix": "+",
"AbilitySpeedPct_prefix": "+",
"AbilitySplitShot_label": "Charged Shot Multishot",
"AbilitySplitShot_label": "Charged Shot Multishot",
"AboveHealthThreshold_conditional": "above health threshold",
"AboveHealthThreshold_conditional": "高于生命值阈值",
"AbsorbPercentage_label": "Damage Absorbed",
"AbsorbPercentage_label": "伤害吸收量",
"AbsorbPercentage_postfix": "%",
"AbsorbPercentage_postfix": "%",
"ActivatedFireRate_label": "Fire Rate",
"ActivatedFireRate_label": "射速",
"ActivatedFireRate_postfix": "%",
"ActivatedFireRate_postfix": "%",
"ActivatedFireRate_prefix": "{s:sign}",
"ActivatedFireRate_prefix": "{s:sign}",
"ActiveAbilityDamageReduction_label": "Active Ability Dmg Red",
"ActiveAbilityDamageReduction_label": "Active Ability Dmg Red",
"ActiveAbilityDamageReduction_postfix": "%",
"ActiveAbilityDamageReduction_postfix": "%",
"ActiveBonusFireRate_label": "Fire Rate",
"ActiveBonusFireRate_label": "射速",
"ActiveBonusFireRate_postfix": "%",
"ActiveBonusFireRate_postfix": "%",
"ActiveBonusLifesteal_label": "Bullet Lifesteal",
"ActiveBonusLifesteal_label": "子弹吸血",
"ActiveBonusLifesteal_postfix": "%",
"ActiveBonusLifesteal_postfix": "%",
"ActiveBonusMoveSpeed_label": "Movement Speed",
"ActiveBonusMoveSpeed_label": "移动速度",
"ActiveBonusMoveSpeed_postfix": "m/s",
"ActiveBonusMoveSpeed_postfix": "m/s",
"ActiveBonusMoveSpeed_prefix": "{s:sign}",
"ActiveBonusMoveSpeed_prefix": "{s:sign}",
"ActiveBulletArmorReduction_label": "Bullet Resist Reduction",
"ActiveBulletArmorReduction_label": "子弹抗性降幅",
"ActiveBulletDamageReduction_label": "Bullet Damage",
"ActiveBulletDamageReduction_label": "子弹伤害",
"ActiveBulletDamageReduction_postfix": "%",
"ActiveBulletDamageReduction_postfix": "%",
"ActiveBulletDamageReduction_prefix": "{s:sign}",
"ActiveBulletDamageReduction_prefix": "{s:sign}",
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"ActiveBulletShieldDuration_postfix": "s",
"ActiveBulletShieldDuration_postfix": "s",
"ActiveBulletShieldHealth_label": "Active Shield Health",
"ActiveBulletShieldHealth_label": "Active Shield Health",
"ActiveBulletShieldMaxHealth_label": "Bullet Shield Health",
"ActiveBulletShieldMaxHealth_label": "子弹护盾生命值",
"ActiveBulletShieldMaxHealth_prefix": "{s:sign}",
"ActiveBulletShieldMaxHealth_prefix": "{s:sign}",
"ActiveChainDuration_label": "Tether Duration",
"ActiveChainDuration_label": "Tether Duration",
"ActiveChainDuration_postfix": "s",
"ActiveChainDuration_postfix": "s",
"ActiveFireRate_label": "Fire Rate",
"ActiveFireRate_label": "射速",
"ActiveFireRate_postfix": "%",
"ActiveFireRate_postfix": "%",
"ActiveFlightTime_label": "Flight time",
"ActiveFlightTime_label": "Flight time",
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"ActiveHealAmount_postfix": "HP",
"ActiveHealAmount_postfix": "HP",
"ActiveHealthChange_label": "Health Steal",
"ActiveHealthChange_label": "Health Steal",
"ActiveHealthChange_postfix": "HP",
"ActiveHealthChange_postfix": "生命值",
"ActiveHealthRegenBoost_label": "Health Regen",
"ActiveHealthRegenBoost_label": "生命值恢复",
"ActiveHealthRegenBoost_postfix": "hp/sec",
"ActiveHealthRegenBoost_postfix": "hp/sec",
"ActiveHealthRegenBoost_prefix": "{s:sign}",
"ActiveHealthRegenBoost_prefix": "{s:sign}",
"ActiveHealthRegen_label": "Health Regen",
"ActiveHealthRegen_label": "生命值恢复",
"ActiveHealthRegen_postfix": "hp/sec",
"ActiveHealthRegen_postfix": "生命值/",
"ActiveHealthRegen_prefix": "{s:sign}",
"ActiveHealthRegen_prefix": "{s:sign}",
"ActiveItemUse_conditional": "while active",
"ActiveItemUse_conditional": "使用时",
"ActiveRadius_label": "Active Radius",
"ActiveRadius_label": "激活半径",
"ActiveRadius_postfix": "m",
"ActiveRadius_postfix": "m",
"ActiveReloadPercent_label": "Ammo",
"ActiveReloadPercent_label": "弹药",
"ActiveReloadPercent_postfix": "%",
"ActiveReloadPercent_postfix": "%",
"ActiveReloadPercent_prefix": "+",
"ActiveReloadPercent_prefix": "+",
"ActiveStatusResistancePercent_label": "Debuff Reduction",
"ActiveStatusResistancePercent_label": "减益降幅",
"ActiveStatusResistancePercent_postfix": "%",
"ActiveStatusResistancePercent_postfix": "%",
"ActiveTechPower_label": "Spirit Power",
"ActiveTechPower_label": "元灵力量",
"ActiveTechPower_prefix": "+",
"ActiveTechPower_prefix": "+",
"ActiveWeaponDamageChange_label": "Weapon Damage Steal",
"ActiveWeaponDamageChange_label": "Weapon Damage Steal",
"ActiveWeaponDamageChange_postfix": "%",
"ActiveWeaponDamageChange_postfix": "%",
"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E\u003Cspan class=\"AffectedValPostfix\"\u003E{s:valPostfix}\u003C/span\u003E",
"AfterburnExplodeDamage_label": "Explode Damage",
"AfterburnExplodeDamage_label": "Explode Damage",
"AfterburnExplodeRadius_label": "Spread Radius",
"AfterburnExplodeRadius_label": "Spread Radius",
"AfterburnExplodeRadius_postfix": "m",
"AfterburnExplodeRadius_postfix": "m",
"AirControlPercent_label": "Air Control",
"AirControlPercent_label": "空中控制",
"AirControlPercent_postfix": "%",
"AirControlPercent_postfix": "%",
"AirControlPercent_prefix": "{s:sign}",
"AirControlPercent_prefix": "{s:sign}",
"AirDropBuffDuration_label": "Shield Duration",
"AirDropBuffDuration_label": "护盾持续时间",
"AirDropBuffDuration_postfix": "s",
"AirDropBuffDuration_postfix": "s",
"AirDropBuffDuration_prefix": "",
"AirDropBuffDuration_prefix": "",
"AirDropBulletArmorReduction_label": "Enemy Bullet Resist",
"AirDropBulletArmorReduction_label": "敌人子弹抗性",
"AirDropBulletArmorReduction_postfix": "%",
"AirDropBulletArmorReduction_postfix": "%",
"AirDropBulletResist_label": "Ally Bullet Resist",
"AirDropBulletResist_label": "友军子弹抗性",
"AirDropBulletResist_postfix": "%",
"AirDropBulletResist_postfix": "%",
"AirDropBulletResist_prefix": "+",
"AirDropBulletResist_prefix": "+",
"AirDropBulletShield_label": "Bullet Shield",
"AirDropBulletShield_label": "子弹护盾",
"AirDropBulletShield_postfix": "",
"AirDropBulletShield_postfix": "",
"AirDropDebuff02Duration_label": "Bullet Resist Duration",
"AirDropDebuff02Duration_label": "子弹抗性持续时间",
"AirDropDebuff02Duration_postfix": "s",
"AirDropDebuff02Duration_postfix": "s",
"AirDropDebuffDuration_label": "Slow Duration",
"AirDropDebuffDuration_label": "减速持续时间",
"AirDropDebuffDuration_postfix": "s",
"AirDropDebuffDuration_postfix": "s",
"AirDropExplodeRadius_label": "Explode Radius",
"AirDropExplodeRadius_label": "爆炸半径",
"AirDropExplodeRadius_postfix": "m",
"AirDropExplodeRadius_postfix": "m",
"AirDropSelfCastDelay_label": "Self Cast Time",
"AirDropSelfCastDelay_label": "自我施放时间",
"AirDropSelfCastDelay_postfix": "s",
"AirDropSelfCastDelay_postfix": "s",
"AirDropSilenceDuration_label": "Silence Duration",
"AirDropSilenceDuration_label": "沉默持续时间",
"AirDropSilenceDuration_postfix": "s",
"AirDropSilenceDuration_postfix": "s",
"AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed",
"AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed",
"AirJumpVerticalSpeedPercent_postfix": "%",
"AirJumpVerticalSpeedPercent_postfix": "%",
"AirJumpVerticalSpeedPercent_prefix": "{s:sign}",
"AirJumpVerticalSpeedPercent_prefix": "{s:sign}",
"AirMoveIncreasePercent_label": "Air Jump/Dash Distance",
"AirMoveIncreasePercent_label": "空中跳跃/冲刺距离",
"AirMoveIncreasePercent_postfix": "%",
"AirMoveIncreasePercent_postfix": "%",
"AirMoveIncreasePercent_prefix": "+",
"AirMoveIncreasePercent_prefix": "+",
"AirSpeedBonus_label": "Bonus Air Speed",
"AirSpeedBonus_label": "空中速度加成",
"AirSpeedBonus_postfix": "m/s",
"AirSpeedBonus_postfix": "m/s",
"AirSpeedBonus_prefix": "{s:sign}",
"AirSpeedBonus_prefix": "{s:sign}",
Line 194: Line 204:
"AllyCooldownReduction_label": "Ally Cooldown Reduction",
"AllyCooldownReduction_label": "Ally Cooldown Reduction",
"AllyCooldownReduction_postfix": "s",
"AllyCooldownReduction_postfix": "s",
"AllyDistance_label": "Ally Distance",
"AllyDistance_label": "友军距离",
"AllyDistance_postfix": "m",
"AllyDistance_postfix": "m",
"AmbushBonusFireRate_label": "Ambush Fire Rate",
"AmbushBonusFireRate_label": "伏击射速",
"AmbushBonusFireRate_postfix": "%",
"AmbushBonusFireRate_postfix": "%",
"AmbushBonusFireRate_prefix": "+",
"AmbushBonusFireRate_prefix": "+",
"AmbushBonusTechPower_label": "Ambush Spirit Power",
"AmbushBonusTechPower_label": "伏击元灵力量",
"AmbushBonusTechPower_prefix": "+",
"AmbushBonusTechPower_prefix": "+",
"AmbushDamage_Label": "Ambush Damage",
"AmbushDamage_Label": "Ambush Damage",
"AmbushDuration_label": "Ambush Duration",
"AmbushDuration_label": "伏击持续时间",
"AmbushDuration_postfix": "s",
"AmbushDuration_postfix": "s",
"AmmoPerSoul_label": "Ammo Per Soul",
"AmmoPerSoul_label": "每个魂魄获得的弹药",
"AmmoPerSoul_prefix": "+",
"AmmoPerSoul_prefix": "+",
"AmmoScavengerDuration_label": "Duration",
"AmmoScavengerDuration_label": "持续时间",
"AmmoScavengerDuration_postfix": "s",
"AmmoScavengerDuration_postfix": "s",
"AmpDuration_label": "Amp Duration",
"AmpDuration_label": "增强持续时间",
"AmpDuration_postfix": "s",
"AmpDuration_postfix": "s",
"AmpPercentPerStack_label": "Amp Per Stack",
"AmpPercentPerStack_label": "每层叠加增强",
"AmpPercentPerStack_postfix": "%",
"AmpPercentPerStack_postfix": "%",
"AoESleep_label": "Explode Radius",
"AoESleep_label": "Explode Radius",
"AoESleep_postfix": "m",
"AoESleep_postfix": "m",
"ApproachSpeed_label": "Project Speed",
"ApproachSpeed_label": "Project Speed",
"ArmTime_label": "Arm Time",
"ArmTime_label": "装备时间",
"ArmTime_postfix": "s",
"ArmTime_postfix": "s",
"ArmingDuration_label": "Arming Duration",
"ArmingDuration_label": "装备持续时间",
"ArmingDuration_postfix": "s",
"ArmingDuration_postfix": "s",
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus",
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus",
Line 223: Line 233:
"ArmorLossPerHit_label": "Resist lost per Hit",
"ArmorLossPerHit_label": "Resist lost per Hit",
"ArmorLossPerHit_postfix": "%",
"ArmorLossPerHit_postfix": "%",
"ArmorPower_label": "Base Health",
"ArmorPower_label": "基础生命值",
"ArmorPower_postfix": "%",
"ArmorPower_postfix": "%",
"ArmorPower_prefix": "{s:sign}",
"ArmorPower_prefix": "{s:sign}",
Line 236: Line 246:
"AttackPower_postfix": "",
"AttackPower_postfix": "",
"AttackPower_prefix": "{s:sign}",
"AttackPower_prefix": "{s:sign}",
"AttribFormat_AdditionalNote": "( %s1 )",
"AttribFormat_AdditionalNote": "%s)",
"Attribute_EWeaponAttribute_BeamWeapon": "Beam Weapon",
"Attribute_EWeaponAttribute_BeamWeapon": "光束武器",
"Attribute_EWeaponAttribute_BurstFire": "Burst Fire",
"Attribute_EWeaponAttribute_BurstFire": "连发",
"Attribute_EWeaponAttribute_CloseRange": "Close Range",
"Attribute_EWeaponAttribute_CloseRange": "近程",
"Attribute_EWeaponAttribute_HeavyHitter": "Heavy Hitter",
"Attribute_EWeaponAttribute_HeavyHitter": "高杀伤力",
"Attribute_EWeaponAttribute_LongRange": "Long Range",
"Attribute_EWeaponAttribute_LongRange": "远程",
"Attribute_EWeaponAttribute_MediumRange": "Medium Range",
"Attribute_EWeaponAttribute_MediumRange": "中程",
"Attribute_EWeaponAttribute_Projectile": "Projectile",
"Attribute_EWeaponAttribute_Projectile": "投射物",
"Attribute_EWeaponAttribute_RapidFire": "Rapid Fire",
"Attribute_EWeaponAttribute_RapidFire": "速射",
"Attribute_EWeaponAttribute_Spreadshot": "Spreadshot",
"Attribute_EWeaponAttribute_Spreadshot": "扩散射击",
"AuraDuration_label": "Aura Duration",
"AuraDuration_label": "光环持续时间",
"AuraDuration_postfix": "s",
"AuraDuration_postfix": "s",
"AvaRecallCooldown_label": "Recall Cooldown",
"AvaRecallCooldown_label": "召回冷却时间",
"AvaRecallCooldown_postfix": "s",
"AvaRecallCooldown_postfix": "s",
"AwakenDamage_label": "Awaken Damage",
"AwakenDamage_label": "Awaken Damage",
"BarrelDamageRadius_label": "Explosion Radius",
"BallRadius_label": "球半径",
"BallRadius_postfix": "m",
"BarrelDamageRadius_label": "爆炸半径",
"BarrelDamageRadius_postfix": "m",
"BarrelDamageRadius_postfix": "m",
"BarrelDamage_label": "Explosion Damage",
"BarrelDamage_label": "爆炸伤害",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_postfix": "s",
"BarrelLifetime_postfix": "s",
"BarrierDuration_label": "Shield Duration",
"BarrierDuration_label": "Shield Duration",
"BarrierDuration_postfix": "s",
"BarrierDuration_postfix": "s",
"BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage",
"BaseAttackDamagePercentAtMaxDuration_label": "最大武器伤害",
"BaseAttackDamagePercentAtMaxDuration_postfix": "%",
"BaseAttackDamagePercentAtMaxDuration_postfix": "%",
"BaseAttackDamagePercentBonus_label": "Weapon Damage",
"BaseAttackDamagePercentBonus_label": "武器伤害",
"BaseAttackDamagePercentBonus_postfix": "%",
"BaseAttackDamagePercentBonus_postfix": "%",
"BaseAttackDamagePercentBonus_prefix": "+",
"BaseAttackDamagePercentBonus_prefix": "+",
"BaseAttackDamagePercent_label": "Weapon Damage",
"BaseAttackDamagePercent_label": "武器伤害",
"BaseAttackDamagePercent_postfix": "%",
"BaseAttackDamagePercent_postfix": "%",
"BaseAttackDamagePercent_prefix": "{s:sign}",
"BaseAttackDamagePercent_prefix": "{s:sign}",
"BaseAttackDamage_label": "Base Damage",
"BaseAttackDamage_label": "基础伤害",
"BaseAttackDamage_prefix": "{s:sign}",
"BaseAttackDamage_prefix": "{s:sign}",
"BaseBonusWeaponPower_label": "Courage",
"BaseBonusWeaponPower_label": "Courage",
"BaseBonusWeaponPower_prefix": "+",
"BaseBonusWeaponPower_prefix": "+",
"BaseBulletDamage_label": "Bullet Damage",
"BaseBulletDamage_label": "子弹伤害",
"BaseDamagePct_label": "Bonus Spirit Amp",
"BaseDamagePct_label": "Bonus Spirit Amp",
"BaseDamagePct_postfix": "%",
"BaseDamagePct_postfix": "%",
Line 278: Line 290:
"BasicReflectPercent_label": "Basic Damage Reflect",
"BasicReflectPercent_label": "Basic Damage Reflect",
"BasicReflectPercent_postfix": "%",
"BasicReflectPercent_postfix": "%",
"BeamLength_label": "Beam Length",
"BeamLength_label": "光束长度",
"BeamLength_postfix": "m",
"BeamLength_postfix": "m",
"BeamSplit_label": "Extra Beam Range",
"BeamSplit_label": "额外光束射程",
"BeamSplit_postfix": "m",
"BeamSplit_postfix": "m",
"BeamWidth_label": "Beam Width",
"BeamWidth_label": "光束宽度",
"BeamWidth_postfix": "m",
"BeamWidth_postfix": "m",
"BelowHealthThreshold_conditional": "below health threshold",
"BelowHealthThreshold_conditional": "低于生命值阈值",
"BleedDPSPerStack_label": "Bleed DPS Per Knife",
"BleedDPSPerStack_label": "每把刀流血 DPS",
"BleedDamage_label": "Bleed Damage",
"BleedDamage_label": "流血伤害",
"BleedDuration_label": "Bleed Duration",
"BleedDuration_label": "流血持续时间",
"BleedDuration_postfix": "s",
"BleedDuration_postfix": "s",
"BleedTechResist_label": "Spirit Resist",
"BleedTechResist_label": "元灵抗性",
"BleedTechResist_postfix": "%",
"BleedTechResist_postfix": "%",
"BleedTechResist_prefix": "{s:sign}",
"BleedTechResist_prefix": "{s:sign}",
Line 297: Line 309:
"BloodPoolRadius_label": "Blood Pool Radius",
"BloodPoolRadius_label": "Blood Pool Radius",
"BloodPoolRadius_postfix": "m",
"BloodPoolRadius_postfix": "m",
"BloodSpillDuration_label": "Toxic Mess Duration",
"BloodSpillDuration_label": "有毒范围持续时间",
"BloodSpillDuration_postfix": "s",
"BloodSpillDuration_postfix": "s",
"BlurVisionRange_label": "Blur Vision Range",
"BlurVisionRange_label": "Blur Vision Range",
Line 306: Line 318:
"BombDamagePercent_label": "Target max health as damage",
"BombDamagePercent_label": "Target max health as damage",
"BombDamagePercent_postfix": "%",
"BombDamagePercent_postfix": "%",
"BonusAbilityCharges_label": "Bonus Ability Charges",
"BonusAbilityCharges_label": "额外技能充能数",
"BonusAbilityCharges_prefix": "{s:sign}",
"BonusAbilityCharges_prefix": "{s:sign}",
"BonusAbilityDurationPercent_label": "Ability Duration",
"BonusAbilityDurationPercent_label": "技能持续时间",
"BonusAbilityDurationPercent_postfix": "%",
"BonusAbilityDurationPercent_postfix": "%",
"BonusAbilityDurationPercent_prefix": "{s:sign}",
"BonusAbilityDurationPercent_prefix": "{s:sign}",
Line 317: Line 329:
"BonusAccuracy_postfix": "%",
"BonusAccuracy_postfix": "%",
"BonusAccuracy_prefix": "{s:sign}",
"BonusAccuracy_prefix": "{s:sign}",
"BonusAmmo": "Bonus Ammo!",
"BonusAmmo": "额外弹药!",
"BonusAmmoRegen_label": "Ammo Regen",
"BonusAmmoRegen_label": "Ammo Regen",
"BonusAmmoRegen_postfix": "per second",
"BonusAmmoRegen_postfix": "每秒",
"BonusAmmoRegen_prefix": "{s:sign}",
"BonusAmmoRegen_prefix": "{s:sign}",
"BonusAmmo_label": "Bullets",
"BonusAmmo_label": "Bullets",
"BonusAmmo_postfix": "%",
"BonusAmmo_postfix": "%",
"BonusAmmo_prefix": "{s:sign}",
"BonusAmmo_prefix": "{s:sign}",
"BonusAttackRangePercent_label": "Weapon Fall-off Range",
"BonusAttackRangePercent_label": "武器衰减距离",
"BonusAttackRangePercent_postfix": "%",
"BonusAttackRangePercent_postfix": "%",
"BonusAttackRangePercent_prefix": "{s:sign}",
"BonusAttackRangePercent_prefix": "{s:sign}",
"BonusAttackRange_label": "Weapon Range",
"BonusAttackRange_label": "Weapon Range",
"BonusAttackRange_postfix": "meters",
"BonusAttackRange_postfix": "",
"BonusBaseDamage_label": "Base Bullet and Melee Damage",
"BonusBaseDamage_label": "Base Bullet and Melee Damage",
"BonusBaseDamage_postfix": "%",
"BonusBaseDamage_postfix": "%",
"BonusBaseWeaponDamageTaken_label": "Weapon Damage",
"BonusBaseWeaponDamageTaken_label": "武器伤害",
"BonusBaseWeaponDamageTaken_postfix": "%",
"BonusBaseWeaponDamageTaken_postfix": "%",
"BonusBaseWeaponDamageTaken_prefix": "+",
"BonusBaseWeaponDamageTaken_prefix": "+",
"BonusBaseWeaponDamageWithShield_label": "Weapon Damage While Shielded",
"BonusBaseWeaponDamageWithShield_label": "使用护盾时的武器伤害",
"BonusBaseWeaponDamageWithShield_postfix": "%",
"BonusBaseWeaponDamageWithShield_postfix": "%",
"BonusBaseWeaponDamageWithShield_prefix": "+",
"BonusBaseWeaponDamageWithShield_prefix": "+",
"BonusBaseWeaponDamage_label": "Weapon Damage",
"BonusBaseWeaponDamage_label": "武器伤害",
"BonusBaseWeaponDamage_postfix": "%",
"BonusBaseWeaponDamage_postfix": "%",
"BonusBaseWeaponDamage_prefix": "{s:sign}",
"BonusBaseWeaponDamage_prefix": "{s:sign}",
Line 343: Line 355:
"BonusBulletDamageToEMPTargets_postfix": "%",
"BonusBulletDamageToEMPTargets_postfix": "%",
"BonusBulletDamageToEMPTargets_prefix": "+",
"BonusBulletDamageToEMPTargets_prefix": "+",
"BonusBulletSpeedPercent_label": "Bullet Velocity",
"BonusBulletSpeedPercent_label": "子弹速度",
"BonusBulletSpeedPercent_postfix": "%",
"BonusBulletSpeedPercent_postfix": "%",
"BonusBulletSpeedPercent_prefix": "{s:sign}",
"BonusBulletSpeedPercent_prefix": "{s:sign}",
"BonusChannelTechPower_label": "Spirit Power While Channeling",
"BonusChannelTechPower_label": "Spirit Power While Channeling",
"BonusChannelTechPower_prefix": "+",
"BonusChannelTechPower_prefix": "+",
"BonusChannelTimePercentage_label": "Channel Duration",
"BonusChannelTimePercentage_label": "施法持续时间",
"BonusChannelTimePercentage_postfix": "%",
"BonusChannelTimePercentage_postfix": "%",
"BonusChannelTimePercentage_prefix": "+",
"BonusChannelTimePercentage_prefix": "+",
Line 354: Line 366:
"BonusChargedAbilityDamage_postfix": "%",
"BonusChargedAbilityDamage_postfix": "%",
"BonusChargedAbilityDamage_prefix": "{s:sign}",
"BonusChargedAbilityDamage_prefix": "{s:sign}",
"BonusClipPerKill_label": "Bonus Ammo Per Kill",
"BonusClipPerKill_label": "每次击杀额外弹药",
"BonusClipPerKill_prefix": "{s:sign}",
"BonusClipPerKill_prefix": "{s:sign}",
"BonusClipSizePercent_label": "Ammo",
"BonusClipSizePercent_label": "弹药",
"BonusClipSizePercent_postfix": "%",
"BonusClipSizePercent_postfix": "%",
"BonusClipSizePercent_prefix": "{s:sign}",
"BonusClipSizePercent_prefix": "{s:sign}",
"BonusClipSize_label": "Ammo",
"BonusClipSize_label": "弹药",
"BonusClipSize_prefix": "{s:sign}",
"BonusClipSize_prefix": "{s:sign}",
"BonusCooldownReduction_label": "Cooldown Reduction Per Bullet",
"BonusCooldownReduction_label": "每发子弹冷却时间降低量",
"BonusCritDamagePercent_label": "Bonus Crit Damage",
"BonusCritDamagePercent_label": "Bonus Crit Damage",
"BonusCritDamagePercent_postfix": "%",
"BonusCritDamagePercent_postfix": "%",
"BonusCritDamagePercent_prefix": "{s:sign}",
"BonusCritDamagePercent_prefix": "{s:sign}",
"BonusDPSPercent_label": "Bullet Damage",
"BonusDPSPercent_label": "子弹伤害",
"BonusDPSPercent_postfix": "%",
"BonusDPSPercent_postfix": "%",
"BonusDPSPercent_prefix": "{s:sign}",
"BonusDPSPercent_prefix": "{s:sign}",
Line 374: Line 386:
"BonusDamagePerHero_label": "Bonus Damage Per Hero",
"BonusDamagePerHero_label": "Bonus Damage Per Hero",
"BonusDamagePerHero_postfix": "%",
"BonusDamagePerHero_postfix": "%",
"BonusDamagePercent_label": "Bonus Damage",
"BonusDamagePercent_label": "额外伤害",
"BonusDamagePercent_postfix": "%",
"BonusDamagePercent_postfix": "%",
"BonusDuration_label": "Bonus Duration",
"BonusDuration_label": "Bonus Duration",
"BonusDuration_postfix": "s",
"BonusDuration_postfix": "s",
"BonusEnergyMax_label": "Energy Cells",
"BonusEnergyMax_label": "Energy Cells",
"BonusFireRateNPC_label": "Fire Rate NPC",
"BonusFireRateNPC_label": "NPC 射速",
"BonusFireRateNPC_postfix": "%",
"BonusFireRateNPC_postfix": "%",
"BonusFireRateNPC_prefix": "{s:sign}",
"BonusFireRateNPC_prefix": "{s:sign}",
"BonusFireRatePlayerUnit_label": "Minions Fire Rate",
"BonusFireRatePlayerUnit_label": "小兵射速",
"BonusFireRatePlayerUnit_postfix": "%",
"BonusFireRatePlayerUnit_postfix": "%",
"BonusFireRatePlayerUnit_prefix": "{s:sign}",
"BonusFireRatePlayerUnit_prefix": "{s:sign}",
"BonusFireRate_label": "Fire Rate",
"BonusFireRate_label": "射速",
"BonusFireRate_postfix": "%",
"BonusFireRate_postfix": "%",
"BonusFireRate_prefix": "{s:sign}",
"BonusFireRate_prefix": "{s:sign}",
"BonusGoldOnKill_label": "Bonus Souls Per Assassination",
"BonusGoldOnKill_label": "每暗杀额外魂魄",
"BonusHeadshotDamage_label": "Bonus Headshot Damage",
"BonusHeadshotDamage_label": "额外爆头伤害",
"BonusHeadshotDamage_postfix": "%",
"BonusHeadshotDamage_postfix": "%",
"BonusHealthOnKill_label": "Bonus Max Health Per Kill",
"BonusHealthOnKill_label": "每次击杀的最大生命值加成",
"BonusHealthPercent_label": "Health",
"BonusHealthPercent_label": "生命值",
"BonusHealthPercent_postfix": "%",
"BonusHealthPercent_postfix": "%",
"BonusHealthPercent_prefix": "{s:sign}",
"BonusHealthPercent_prefix": "{s:sign}",
Line 398: Line 410:
"BonusHealthRegenOutOfCombat_postfix": "",
"BonusHealthRegenOutOfCombat_postfix": "",
"BonusHealthRegenOutOfCombat_prefix": "{s:sign}",
"BonusHealthRegenOutOfCombat_prefix": "{s:sign}",
"BonusHealthRegen_label": "Health Regen",
"BonusHealthRegen_label": "生命值恢复",
"BonusHealthRegen_postfix": "",
"BonusHealthRegen_prefix": "{s:sign}",
"BonusHealthRegen_prefix": "{s:sign}",
"BonusHealth_label": "Bonus Health",
"BonusHealth_label": "额外生命值",
"BonusHealth_prefix": "{s:sign}",
"BonusHealth_prefix": "{s:sign}",
"BonusHeavyMeleeDamage_label": "Bonus Heavy Damage",
"BonusHeavyMeleeDamage_label": "额外重攻击伤害",
"BonusHeavyMeleeDamage_postfix": "%",
"BonusHeavyMeleeDamage_postfix": "%",
"BonusHeavyMeleeDamage_prefix": "+",
"BonusHeavyMeleeDamage_prefix": "+",
"BonusMaxHealth_label": "Health",
"BonusMaxHealth_label": "生命值",
"BonusMaxHealth_prefix": "{s:sign}",
"BonusMaxHealth_prefix": "{s:sign}",
"BonusMeleeAttackSpeed_label": "Melee Speed",
"BonusMeleeAttackSpeed_label": "Melee Speed",
"BonusMeleeAttackSpeed_postfix": "%",
"BonusMeleeAttackSpeed_postfix": "%",
"BonusMeleeAttackSpeed_prefix": "{s:sign}",
"BonusMeleeAttackSpeed_prefix": "{s:sign}",
"BonusMeleeDamagePercent_label": "Melee Damage",
"BonusMeleeDamagePercent_label": "近战伤害",
"BonusMeleeDamagePercent_postfix": "%",
"BonusMeleeDamagePercent_postfix": "%",
"BonusMeleeDamagePercent_prefix": "{s:sign}",
"BonusMeleeDamagePercent_prefix": "{s:sign}",
"BonusMeleeDamage_label": "Melee Damage",
"BonusMeleeDamage_label": "近战伤害",
"BonusMeleeDamage_prefix": "{s:sign}",
"BonusMeleeDamage_prefix": "{s:sign}",
"BonusMeleeSpeed_label": "Melee Speed",
"BonusMeleeSpeed_label": "Melee Speed",
"BonusMeleeSpeed_postfix": "%",
"BonusMeleeSpeed_postfix": "%",
"BonusMeleeSpeed_prefix": "+",
"BonusMeleeSpeed_prefix": "+",
"BonusMoveSpeedPercent_label": "Move Speed",
"BonusMoveSpeedPercent_label": "移动速度",
"BonusMoveSpeedPercent_postfix": "%",
"BonusMoveSpeedPercent_postfix": "%",
"BonusMoveSpeedPercent_prefix": "{s:sign}",
"BonusMoveSpeedPercent_prefix": "{s:sign}",
"BonusMoveSpeed_label": "Move Speed",
"BonusMoveSpeed_label": "移动速度",
"BonusMoveSpeed_postfix": "m/s",
"BonusMoveSpeed_postfix": "m/s",
"BonusMoveSpeed_prefix": "{s:sign}",
"BonusMoveSpeed_prefix": "{s:sign}",
"BonusPelletsPerShot_label": "Pellets per shot",
"BonusPelletsPerShot_label": "Pellets per shot",
"BonusPerChain_label": "Damage on Jump",
"BonusPerChain_label": "跳跃时伤害",
"BonusPerHeadshot_label": "Bonus Per Headshot",
"BonusPerHeadshot_label": "Bonus Per Headshot",
"BonusPerHeadshot_postfix": "%",
"BonusPerHeadshot_postfix": "%",
Line 432: Line 443:
"BonusPerMeterPct_label": "Shield Gain Per Meter",
"BonusPerMeterPct_label": "Shield Gain Per Meter",
"BonusPerMeterPct_postfix": "%",
"BonusPerMeterPct_postfix": "%",
"BonusRegenMaxHealthPercent_label": "Max Health Regen",
"BonusRegenMaxHealthPercent_label": "最大生命值恢复",
"BonusRegenMaxHealthPercent_postfix": "%",
"BonusRegenMaxHealthPercent_postfix": "%",
"BonusRegenMaxHealthPercent_prefix": "{s:sign}",
"BonusRegenMaxHealthPercent_prefix": "{s:sign}",
"BonusReloadSpeed_Postfix": "%",
"BonusReloadSpeed_Postfix": "%",
"BonusReloadSpeed_label": "Reload Time",
"BonusReloadSpeed_label": "装填时间",
"BonusReloadTime_label": "Added Reload Time",
"BonusReloadTime_label": "Added Reload Time",
"BonusReloadTime_postfix": "s",
"BonusReloadTime_postfix": "s",
"BonusSpiritDuration_label": "Bonus Spirit Duration",
"BonusSpiritDuration_label": "额外元灵持续时间",
"BonusSpiritDuration_postfix": "s",
"BonusSpiritDuration_postfix": "s",
"BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites",
"BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites",
Line 445: Line 456:
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritWithMagicShield_label": "Spirit Power While Shielded",
"BonusSpiritWithMagicShield_label": "使用护盾时的元灵力量",
"BonusSpiritWithMagicShield_prefix": "+",
"BonusSpiritWithMagicShield_prefix": "+",
"BonusSpirit_conditional": "after proc",
"BonusSpirit_conditional": "触发后",
"BonusSpirit_label": "Spirit Power",
"BonusSpirit_label": "元灵力量",
"BonusSpirit_prefix": "{s:sign}",
"BonusSpirit_prefix": "{s:sign}",
"BonusSprintSpeedPercent_label": "Sprint Speed",
"BonusSprintSpeedPercent_label": "疾跑速度",
"BonusSprintSpeedPercent_postfix": "%",
"BonusSprintSpeedPercent_postfix": "%",
"BonusSprintSpeedPercent_prefix": "{s:sign}",
"BonusSprintSpeedPercent_prefix": "{s:sign}",
"BonusSprintSpeed_label": "Sprint Speed",
"BonusSprintSpeed_label": "疾跑速度",
"BonusSprintSpeed_postfix": "m/s",
"BonusSprintSpeed_postfix": "m/s",
"BonusSprintSpeed_prefix": "{s:sign}",
"BonusSprintSpeed_prefix": "{s:sign}",
Line 459: Line 470:
"BonusSuperSprintSpeedPercent_postfix": "%",
"BonusSuperSprintSpeedPercent_postfix": "%",
"BonusSuperSprintSpeedPercent_prefix": "{s:sign}",
"BonusSuperSprintSpeedPercent_prefix": "{s:sign}",
"BonusSuperSprintSpeed_label": "Sprint Speed",
"BonusSuperSprintSpeed_label": "疾跑速度",
"BonusSuperSprintSpeed_prefix": "{s:sign}",
"BonusSuperSprintSpeed_prefix": "{s:sign}",
"BonusTechDamagePercent_label": "Bonus Spirit Damage",
"BonusTechDamagePercent_label": "额外元灵伤害",
"BonusTechDamagePercent_postfix": "%",
"BonusTechDamagePercent_postfix": "%",
"BonusTechDamage_label": "Bonus Spirit Damage",
"BonusTechDamage_label": "Bonus Spirit Damage",
"BonusTechPowerPerKill_label": "Spirit Power Per Kill",
"BonusTechPowerPerKill_label": "每击杀获得的元灵力量",
"BonusTechPower_label": "Spirit Power while Pathing",
"BonusTechPower_label": "Spirit Power while Pathing",
"BonusWeaponDamage_label": "Bullet Damage",
"BonusWeaponDamage_label": "子弹伤害",
"BonusWeaponDamage_prefix": "+",
"BonusWeaponDamage_prefix": "+",
"BonusZipLineSpeed_label": "Hyperline Speed",
"BonusZipLineSpeed_label": "Hyperline Speed",
"BonusZipLineSpeed_prefix": "{s:sign}",
"BonusZipLineSpeed_prefix": "{s:sign}",
"BonusZoomPercent_label": "Weapon Zoom",
"BonusZoomPercent_label": "武器放大",
"BonusZoomPercent_postfix": "%",
"BonusZoomPercent_postfix": "%",
"BonusZoomPercent_prefix": "{s:sign}",
"BonusZoomPercent_prefix": "{s:sign}",
"BoostDuration_label": "Ally Move Speed Duration",
"BoostDuration_label": "Ally Move Speed Duration",
"BoostDuration_postfix": "s",
"BoostDuration_postfix": "s",
"BotMatchWarning_EarlyGame": "Bots are great to practice fighting against, but struggle with grouping up and pushing objectives.",
"BotMatchWarning_EarlyGame": "机器人非常适合用于练习对战,但在分组集结达成目标方面远未完善。",
"BotMatchWarning_LateGame": "These matches tend to last much longer than a typical game - you'll need to take charge to defeat their Patron!",
"BotMatchWarning_LateGame": "这些比赛通常比普通游戏持续时间更长——你需要掌控比赛才能击败对方的守护神!",
"BotMatchWarning_Title": "Bots - Match Length Warning",
"BotMatchWarning_Title": "人机 - 比赛时长警告",
"BounceCount_label": "Shield Bounces",
"BounceCount_label": "Shield Bounces",
"BouncePadStompCount_label": "Max Head Stomps",
"BouncePadStompCount_label": "Max Head Stomps",
"BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!",
"BrowseItems_Desc": "浏览物品目录,为下一场比赛做好准备!",
"BrowseItems_Title": "Browse Items",
"BrowseItems_Title": "浏览物品",
"BruiseDamageVulnerability_label": "Damage Increase",
"BruiseDamageVulnerability_label": "Damage Increase",
"BruiseDamageVulnerability_postfix": "% per stack",
"BruiseDamageVulnerability_postfix": "% per stack",
Line 487: Line 498:
"BuffDamageMult_label": "Shock Multiplier",
"BuffDamageMult_label": "Shock Multiplier",
"BuffDamageMult_postfix": "x",
"BuffDamageMult_postfix": "x",
"BuffDamage_label": "Full Rage Damage Bonus",
"BuffDamage_label": "满怒气值伤害加成",
"BuffDamage_postfix": "%",
"BuffDamage_postfix": "%",
"BuffDamage_prefix": "+",
"BuffDamage_prefix": "+",
"BuffDuration_label": "Duration",
"BuffDuration_label": "增益持续时间",
"BuffDuration_postfix": "s",
"BuffDuration_postfix": "s",
"BuffMoveSpeedBonus_label": "Movement Speed",
"BuffMoveSpeedBonus_label": "移动速度",
"BuffMoveSpeedBonus_postfix": "m/s",
"BuffMoveSpeedBonus_postfix": "m/s",
"BuffMoveSpeedBonus_prefix": "{s:sign}",
"BuffMoveSpeedBonus_prefix": "{s:sign}",
"BuffMoveSpeed_label": "Move Speed",
"BuffMoveSpeed_label": "移动速度",
"BuffMoveSpeed_postfix": "m/s",
"BuffMoveSpeed_postfix": "m/s",
"BuffMoveSpeed_prefix": "+",
"BuffMoveSpeed_prefix": "+",
"BuildUpBulletPercentPerHit_label": "Buildup per bullet",
"BuildUpBulletPercentPerHit_label": "每颗子弹的累积量",
"BuildUpBulletPercentPerHit_postfix": "%",
"BuildUpBulletPercentPerHit_postfix": "%",
"BuildUpMaxDamageNonHero_label": "Build Up Non-Hero",
"BuildUpPercentPerHit_label": "每次射击的累积量",
"BuildUpMaxDamage_label": "Build Up Damage",
"BuildUpPercentPerHit_label": "Buildup per hit",
"BuildUpPercentPerHit_postfix": "%",
"BuildUpPercentPerHit_postfix": "%",
"BuildUpProcDamage_label": "效果伤害",
"BuildupDamage_label": "Damage on Buildup",
"BuildupDamage_label": "Damage on Buildup",
"BuildupDecayDelay_label": "Buildup Decay Delay",
"BuildupDecayDelay_label": "Buildup Decay Delay",
"BuildupDecayDelay_postfix": "s",
"BuildupDecayDelay_postfix": "s",
"BuildupDuration_label": "Buildup Decay Time",
"BuildupDuration_label": "累积衰变时长",
"BuildupDuration_postfix": "s",
"BuildupDuration_postfix": "s",
"BuildupExpire_label": "Buildup Expire",
"BuildupExpire_label": "Buildup Expire",
Line 513: Line 523:
"BuildupPerProc_label": "Buildup on Shock",
"BuildupPerProc_label": "Buildup on Shock",
"BuildupPerProc_postfix": "%",
"BuildupPerProc_postfix": "%",
"BuildupPerShot_label": "Buildup Per Shot",
"BuildupPerShot_label": "每次射击的累积量",
"BuildupPerShot_postfix": "%",
"BuildupPerShot_postfix": "%",
"BuildupRate_label": "Buildup Per Shot",
"BuildupRate_label": "Buildup Per Shot",
"BuildupRate_postfix": "",
"BuildupRate_postfix": "",
"BulletArmorDamageReduction_label": "Bullet Resist",
"BuildupSpiritDamageThreshold_label": "元灵伤害阈值",
"BulletArmorDamageReduction_label": "子弹抗性",
"BulletArmorDamageReduction_postfix": "%",
"BulletArmorDamageReduction_postfix": "%",
"BulletArmorDamageReduction_prefix": "{s:sign}",
"BulletArmorDamageReduction_prefix": "{s:sign}",
"BulletArmorPenetration_label": "Target Bullet Resist",
"BulletArmorPenetration_label": "Target Bullet Resist",
"BulletArmorPenetration_postfix": "",
"BulletArmorPenetration_postfix": "",
"BulletArmorReductionDuration_label": "Duration",
"BulletArmorReductionDuration_label": "持续时间",
"BulletArmorReductionDuration_postfix": "s",
"BulletArmorReductionDuration_postfix": "s",
"BulletArmorReductionPerStack_label": "Bullet Damage",
"BulletArmorReductionPerStack_label": "子弹伤害",
"BulletArmorReductionPerStack_postfix": "% per stack",
"BulletArmorReductionPerStack_postfix": "% 每叠加一层",
"BulletArmorReductionPerStack_prefix": "+",
"BulletArmorReductionPerStack_prefix": "+",
"BulletArmorReduction_label": "Bullet Resist",
"BulletArmorReduction_label": "子弹抗性",
"BulletArmorReduction_postfix": "%",
"BulletArmorReduction_postfix": "%",
"BulletArmorReduction_prefix": "{s:sign}",
"BulletArmorReduction_prefix": "{s:sign}",
"BulletArmor_label": "Bullet Armor",
"BulletArmor_label": "子弹护甲",
"BulletArmor_prefix": "{s:sign}",
"BulletArmor_prefix": "{s:sign}",
"BulletDamageIncrease_label": "Bullet damage increase",
"BulletDamageIncrease_label": "Bullet damage increase",
"BulletDamageIncrease_postfix": "%",
"BulletDamageIncrease_postfix": "%",
"BulletDamagePercentAsTechDamage_label": "Bonus Spirit Damage",
"BulletDamagePercentAsTechDamage_label": "额外元灵伤害",
"BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage",
"BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage",
"BulletDamagePercent_label": "Bullet Damage",
"BulletDamagePercent_label": "子弹伤害",
"BulletDamagePercent_postfix": "%",
"BulletDamagePercent_postfix": "%",
"BulletDamagePercent_prefix": "{s:sign}",
"BulletDamagePercent_prefix": "{s:sign}",
"BulletDamageReduction_label": "Bullet Armor",
"BulletDamageReduction_label": "子弹护甲",
"BulletDamageReduction_postfix": "%",
"BulletDamageReduction_postfix": "%",
"BulletDamageReflectedPct_label": "Bullet Damage Returned",
"BulletDamageReflectedPct_label": "子弹伤害反射量",
"BulletDamageReflectedPct_postfix": "%",
"BulletDamageReflectedPct_postfix": "%",
"BulletDamageTotal_label": "Bullet Damage",
"BulletDamageTotal_label": "子弹伤害",
"BulletLifestealPercent_label": "Bullet Lifesteal",
"BulletLifestealPercent_label": "子弹吸血",
"BulletLifestealPercent_postfix": "%",
"BulletLifestealPercent_postfix": "%",
"BulletLifestealPercent_prefix": "{s:sign}",
"BulletLifestealPercent_prefix": "{s:sign}",
"BulletPenetrationPercent_label": "Bullet Penetration",
"BulletPenetrationPercent_label": "子弹穿透",
"BulletPenetrationPercent_postfix": "%",
"BulletPenetrationPercent_postfix": "%",
"BulletPercentAsBurn_label": "Bullet Damage as Burning",
"BulletPercentAsBurn_label": "Bullet Damage as Burning",
"BulletPercentAsBurn_postfix": "%",
"BulletPercentAsBurn_postfix": "%",
"BulletResistDuration_label": "Stack Duration",
"BulletResistDuration_label": "叠加持续时间",
"BulletResistDuration_postfix": "s",
"BulletResistDuration_postfix": "s",
"BulletResistOnActive_label": "Bullet Resist",
"BulletResistOnActive_label": "子弹抗性",
"BulletResistOnActive_postfix": "%",
"BulletResistOnActive_postfix": "%",
"BulletResistOnActive_prefix": "{s:sign}",
"BulletResistOnActive_prefix": "{s:sign}",
"BulletResistPerStack_label": "Bullet Resist per Stack",
"BulletResistPerStack_label": "每叠加一次的子弹抗性",
"BulletResistPerStack_postfix": "%",
"BulletResistPerStack_postfix": "%",
"BulletResistReduction_label": "Bullet Resist Reduction",
"BulletResistReduction_label": "子弹抗性降低量",
"BulletResistReduction_postfix": "%",
"BulletResistReduction_postfix": "%",
"BulletResist_label": "Bullet Resist",
"BulletResist_label": "子弹抗性",
"BulletResist_postfix": "%",
"BulletResist_postfix": "%",
"BulletResist_prefix": "{s:sign}",
"BulletResist_prefix": "{s:sign}",
Line 568: Line 579:
"BulletShieldDuration_label": "Bullet Shield Duration",
"BulletShieldDuration_label": "Bullet Shield Duration",
"BulletShieldDuration_postfix": "s",
"BulletShieldDuration_postfix": "s",
"BulletShieldHealth_label": "Bullet Shield Health",
"BulletShieldHealth_label": "子弹护盾生命值",
"BulletShieldMaxHealth_label": "Bullet Shield Health",
"BulletShieldMaxHealth_label": "子弹护盾生命值",
"BulletShieldMaxHealth_prefix": "{s:sign}",
"BulletShieldMaxHealth_prefix": "{s:sign}",
"BulletShieldOnCast_label": "Bullet Shield",
"BulletShieldOnCast_label": "子弹护盾",
"BulletShieldOnHook_label": "Bullet Shield",
"BulletShieldOnHook_label": "子弹护盾",
"BulletShieldOnHook_postfix": "HP",
"BulletShieldOnHook_postfix": "HP",
"BulletShieldOnLand_label": "Bullet Shield on Teleport",
"BulletShieldOnLand_label": "传送时的子弹护盾",
"BulletShieldPerHero_label": "Bullet Shield Per Hero",
"BulletShieldPerHero_label": "Bullet Shield Per Hero",
"BulletSlowDuration_label": "Slow Duration",
"BulletSlowDuration_label": "减速持续时间",
"BulletSlowDuration_postfix": "s",
"BulletSlowDuration_postfix": "s",
"BulletSplitShot_label": "Weapon Multishot",
"BulletSplitShot_label": "武器多重射击",
"BulletVulnerbility_label": "Weapon Damage Amplification",
"BulletVulnerbility_label": "Weapon Damage Amplification",
"BulletVulnerbility_postfix": "%",
"BulletVulnerbility_postfix": "%",
"BulletVulnerbility_prefix": "{s:sign}",
"BulletVulnerbility_prefix": "{s:sign}",
"BurnDPS_label": "Burn DPS",
"BurnDPS_label": "燃烧 DPS",
"BurnDuration_label": "Burn Duration",
"BurnDuration_label": "燃烧持续时间",
"BurnDuration_postfix": "s",
"BurnDuration_postfix": "s",
"BurstDamage_label": "Burst Damage",
"BurstDamage_label": "Burst Damage",
Line 589: Line 600:
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_label": "ammo Burst",
"BurstFireShotsFromClipPercent_label": "ammo Burst",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "调试命令需要英雄目标",
"CITADEL_ABILITY_INVALID_ASLEEP": "You are Asleep",
"CITADEL_ABILITY_INVALID_ASLEEP": "你睡着了",
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target has beetle",
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "目标有甲虫",
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "You are busy",
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "你很忙",
"CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Charge delay",
"CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "充能延迟",
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Not enough charges",
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "充能不足",
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Can't be used off ground",
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "离地时无法使用",
"CITADEL_ABILITY_INVALID_CHAINED": "You are Chained",
"CITADEL_ABILITY_INVALID_CHAINED": "你被禁锢了",
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full",
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "弹匣已满",
"CITADEL_ABILITY_INVALID_DISARMED": "You are Disarmed",
"CITADEL_ABILITY_INVALID_DISARMED": "你已被缴械",
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low",
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "敌人生命值过低",
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Failed Dash-Jump Timing",
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "冲刺跳跃时机错误",
"CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Your health is too high",
"CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "你的生命值过高",
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated",
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "已激活",
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Still in cooldown",
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "仍在冷却中",
"CITADEL_ABILITY_INVALID_MUTED": "Muted disabling abilities and items",
"CITADEL_ABILITY_INVALID_MUTED": "禁言后会禁用技能和物品",
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh",
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "没有可刷新的内容",
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "Must Be Alive",
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "必须活着",
"CITADEL_ABILITY_INVALID_NOT_BLOOD": "Not enough rage",
"CITADEL_ABILITY_INVALID_NOT_BLOOD": "怒气值不足",
"CITADEL_ABILITY_INVALID_NOT_DEAD": "Must Be Dead",
"CITADEL_ABILITY_INVALID_NOT_DEAD": "必须已死",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "Not enough ability resource",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "技能资源不足",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "Not enough energy",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "能量不足",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "Ceiling too low",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "天花板过低",
"CITADEL_ABILITY_INVALID_NOT_LEARNED": "Not yet learned",
"CITADEL_ABILITY_INVALID_NOT_LEARNED": "尚未学习",
"CITADEL_ABILITY_INVALID_NO_ABILITY": "No ability",
"CITADEL_ABILITY_INVALID_NO_ABILITY": "无技能",
"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "No damage to clear",
"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "没有要清除的伤害",
"CITADEL_ABILITY_INVALID_NO_TARGET": "No target",
"CITADEL_ABILITY_INVALID_NO_TARGET": "无目标",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Requires Target Hero",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "需要目标英雄",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Requires Target NPC",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "需要目标 NPC",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "Requires Target Trooper",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "需要目标步兵",
"CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "No valid units in Ability Radius",
"CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "技能半径内无有效单位",
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Can't air dash twice",
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "无法空中冲刺两次",
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Can't air jump twice",
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "无法空中跳跃两次",
"CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "Can't down dash twice",
"CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "无法向下冲刺两次",
"CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Can't wall jump twice",
"CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "无法蹬墙跳两次",
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Can't air dash three times",
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "无法空中冲刺三次",
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Can't air jump three times",
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "无法空中跳跃三次",
"CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Can't down dash three times",
"CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "无法向下冲刺三次",
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina",
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "耐力不足",
"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position",
"CITADEL_ABILITY_INVALID_POSITION": "无效位置",
"CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started",
"CITADEL_ABILITY_INVALID_PREMATCH": "比赛尚未开始",
"CITADEL_ABILITY_INVALID_ROOTED": "You are Immobilized",
"CITADEL_ABILITY_INVALID_ROOTED": "你已被定身",
"CITADEL_ABILITY_INVALID_SILENCED": "Can't use Abilities while Silenced",
"CITADEL_ABILITY_INVALID_SILENCED": "被沉默时无法使用技能",
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Can't use Abilities while Holding Urn",
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "持有灵瓮时无法使用技能",
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement abilities disabled",
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "移动技能已禁用",
"CITADEL_ABILITY_INVALID_STUNNED": "You are Stunned",
"CITADEL_ABILITY_INVALID_STUNNED": "你被眩晕了",
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Target out of range",
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "目标超出范围",
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming",
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "瞄准时无法使用",
"CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "No hyperline targeted",
"CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "未瞄准滑索",
"CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Not Available",
"CITADEL_ABILITY_NO_HEALTH_RESOURCE": "不可用",
"Cancel": "Cancel",
"Cancel": "取消",
"CaptureRadius_label": "Capture Radius",
"CaptureRadius_label": "捕获半径",
"CaptureRadius_postfix": "m",
"CaptureRadius_postfix": "m",
"CardResourceGenPctScale_label": "Card Summon Rate",
"CarbineHeadshotBonus_label": "爆头额外伤害",
"CarbineHeadshotBonus_postfix": "%",
"CarbineHeadshotBonus_prefix": "+",
"CardResourceGenPctScale_label": "卡牌召唤速率",
"CardResourceGenPctScale_postfix": "%",
"CardResourceGenPctScale_postfix": "%",
"CardsDrawn_label": "Cards Drawn",
"CardsDrawn_label": "Cards Drawn",
"CasterBuffDuration_label": "Buff Duration",
"CasterBuffDuration_label": "加成持续时间",
"CasterBuffDuration_postfix": "s",
"CasterBuffDuration_postfix": "s",
"CasterHealthPercent_label": "Turret Health Percent of Caster",
"CasterHealthPercent_label": "Turret Health Percent of Caster",
Line 657: Line 671:
"CatMaxSpeed_postfix": "m/s",
"CatMaxSpeed_postfix": "m/s",
"CenterDamage_label": "Damage at the center",
"CenterDamage_label": "Damage at the center",
"ChainCount_label": "Max Jumps",
"ChainCount_label": "最大跳跃数",
"ChainDamageCoeff_label": "Chain Damage",
"ChainDamageCoeff_label": "Chain Damage",
"ChainDamageCoeff_postfix": "% of gun damage",
"ChainDamageCoeff_postfix": "% of gun damage",
"ChainDuration_label": "Tether Duration",
"ChainDuration_label": "束缚持续时间",
"ChainDuration_postfix": "s",
"ChainDuration_postfix": "s",
"ChainLength_label": "Tether Length",
"ChainLength_label": "束缚距离",
"ChainLength_postfix": "m",
"ChainLength_postfix": "m",
"ChainLightningRadius_label": "Chain Lightning Range",
"ChainLightningRadius_label": "Chain Lightning Range",
"ChainLightningRadius_postfix": "m",
"ChainLightningRadius_postfix": "m",
"ChainRadius_label": "Jump Radius",
"ChainRadius_label": "跳跃半径",
"ChainRadius_postfix": "m",
"ChainRadius_postfix": "m",
"ChannelBulletShield_label": "Bullet Barrier While Channeling",
"ChannelBulletShield_label": "Bullet Barrier While Channeling",
Line 683: Line 697:
"ChargedShotBonus_postfix": "%",
"ChargedShotBonus_postfix": "%",
"ChargedShotBonus_prefix": "+",
"ChargedShotBonus_prefix": "+",
"ChargesRestored_label": "Charges Restored",
"ChargesRestored_label": "充能数恢复",
"ChronoTimeScale_label": "Paradox Time Acceleration",
"ChronoTimeScale_label": "Paradox Time Acceleration",
"ChronoTimeScale_postfix": "%",
"ChronoTimeScale_postfix": "%",
"CitadelCategoryArmor": "Vitality",
"CitadelCategoryArmor": "活力",
"CitadelCategoryBuilds": "Build",
"CitadelCategoryBuilds": "出装",
"CitadelCategoryCustom": "Custom Build",
"CitadelCategoryCustom": "自定义出装",
"CitadelCategoryFlex": "Flex",
"CitadelCategoryFlex": "弹性",
"CitadelCategorySuggested": "Suggested Items",
"CitadelCategorySuggested": "建议物品",
"CitadelCategoryTech": "Spirit",
"CitadelCategoryTech": "元灵",
"CitadelCategoryWeapon": "Weapon",
"CitadelCategoryWeapon": "武器",
"CitadelHeroDetails_Background": "Background",
"CitadelHeroDetails_Background": "背景",
"CitadelHeroDetails_Basic": "Basic",
"CitadelHeroDetails_Basic": "基础",
"CitadelHeroDetails_Builds": "Builds",
"CitadelHeroDetails_Builds": "出装",
"CitadelHeroDetails_Builds_CreateButton": "Create new Build",
"CitadelHeroDetails_Builds_CreateButton": "创建新出装",
"CitadelHeroDetails_Builds_EditButton": "Edit my Builds",
"CitadelHeroDetails_Builds_EditButton": "编辑我的出装",
"CitadelHeroDetails_Builds_SelectButton": "Browse Builds",
"CitadelHeroDetails_Builds_SelectButton": "浏览出装",
"CitadelHeroDetails_Equipment": "Equipment",
"CitadelHeroDetails_Equipment": "装备",
"CitadelHeroDetails_Progression": "Progression",
"CitadelHeroDetails_Progression": "进度",
"CitadelHeroStats_Spirit": "Spirit Stats",
"CitadelHeroStats_Spirit": "元灵属性",
"CitadelHeroStats_SpiritPower_Desc": "Spirit Power increases the effectiveness of your Abilities and Items.",
"CitadelHeroStats_SpiritPower_Desc": "元灵力量会增加技能和物品的效果。",
"CitadelHeroStats_SpiritPower_Impact": "Spirit Power Impact",
"CitadelHeroStats_SpiritPower_Impact": "元灵力量影响",
"CitadelHeroStats_Vitality": "Vitality Stats",
"CitadelHeroStats_Vitality": "活力属性",
"CitadelHeroStats_Weapon": "Weapon Stats",
"CitadelHeroStats_Weapon": "武器属性",
"CitadelHeroStats_Weapon_Falloff": "Falloff Range",
"CitadelHeroStats_Weapon_Falloff": "衰减距离",
"CitadelShopSearch": "Search",
"CitadelShopSearch": "搜索",
"CitadelShop_SearchExampleAlt": "Try searching by \u003Cspan class=\"highlight\"\u003EItem Name\u003C/span\u003E or by stat such as \u003Cspan class=\"highlight_weapon\"\u003EAmmo\u003C/span\u003E, \u003Cspan class=\"highlight_vitality\"\u003ELifesteal\u003C/span\u003E or \u003Cspan class=\"highlight_spirit\"\u003ESpirit Power\u003C/span\u003E.",
"CitadelShop_SearchExampleAlt": "尝试按\u003Cspan class=\"highlight\"\u003E物品名称\u003C/span\u003E或\u003Cspan class=\"highlight_weapon\"\u003E弹药\u003C/span\u003E、\u003Cspan class=\"highlight_vitality\"\u003E吸血\u003C/span\u003E或\u003Cspan class=\"highlight_spirit\"\u003E元灵力量\u003C/span\u003E等属性进行搜索。",
"CitadelShop_SearchExampleLine1": "Search Examples:",
"CitadelShop_SearchExampleLine1": "搜索示例:",
"CitadelShop_SearchExampleLine2": "Name: \u003Cspan class=\"highlight\"\u003EPhantom Strike\u003C/span\u003E",
"CitadelShop_SearchExampleLine2": "名称:\u003Cspan class=\"highlight\"\u003E幻影突袭\u003C/span\u003E",
"CitadelShop_SearchExampleLine3": "Property: \u003Cb\u003EBullet Resist\u003C/b\u003E",
"CitadelShop_SearchExampleLine3": "属性:\u003Cb\u003E子弹抗性\u003C/b\u003E",
"Citadel_AbilityProperty_OnAttach": "On Attach:",
"Citadel_AbilityProperty_OnAttach": "附着时:",
"Citadel_AbilityProperty_OnExplode": "On Explode:",
"Citadel_AbilityProperty_OnExplode": "爆炸时:",
"Citadel_AbilityProperty_OnHit": "On Hit:",
"Citadel_AbilityProperty_OnHit": "命中时:",
"Citadel_Ability_BuildAnnotation": "Recommended Next Ability",
"Citadel_Ability_BuildAnnotation": "推荐的下一个技能",
"Citadel_Ability_IsImbued": "Imbued",
"Citadel_Ability_IsImbued": "已加强",
"Citadel_AcceptFriendInvite_Body": "Please Wait",
"Citadel_AcceptFriendInvite_Body": "请稍等",
"Citadel_AcceptFriendInvite_ErrorBody": "Unable to accept this invite at this time. Please try again later.",
"Citadel_AcceptFriendInvite_ErrorBody": "当前无法接受此邀请。请稍后重试。",
"Citadel_AcceptFriendInvite_ErrorTitle": "Error",
"Citadel_AcceptFriendInvite_ErrorTitle": "错误",
"Citadel_AcceptFriendInvite_Title": "Accepting Invite",
"Citadel_AcceptFriendInvite_Title": "正在接受邀请",
"Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} has accepted your invitation",
"Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} 已接受你的邀请",
"Citadel_AcceptedInvitation_Title": "Accepted Invitation",
"Citadel_AcceptedInvitation_Title": "已接受的邀请",
"Citadel_AcquireTicket_BusyText": "Please Wait",
"Citadel_AcquireTicket_BusyText": "请等待",
"Citadel_AcquireTicket_BusyTitle": "Joining Game",
"Citadel_AcquireTicket_BusyTitle": "正在加入游戏",
"Citadel_AcquireTicket_ErrorTitle": "Error",
"Citadel_AcquireTicket_ErrorTitle": "错误",
"Citadel_AcquireTicket_InternalError": "Unable to talk to the Network right now and obtain access to the server. Please try again.",
"Citadel_AcquireTicket_InternalError": "当前无法与网络通信,也无法访问服务器。请稍后再试。",
"Citadel_AlertPlayer_MatchReadyText": "Your game has started.",
"Citadel_AlertPlayer_MatchReadyText": "游戏已开始。",
"Citadel_AlertPlayer_MatchReadyTitle": "Match Ready",
"Citadel_AlertPlayer_MatchReadyTitle": "比赛就绪",
"Citadel_AlreadyInGame": "Failed to start matchmaking. Already in a game. Please leave your current game to start matchmaking.",
"Citadel_AlreadyInGame": "开始匹配失败。你已在游戏中。请离开当前游戏以开始匹配。",
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians",
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "圣坛卫士",
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker",
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "2 级四足机甲",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condemned By The Patron",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "守护神降罪",
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Mid Boss",
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "中央 Boss",
"Citadel_AttackerClass_CLASS_TROOPER": "Trooper",
"Citadel_AttackerClass_CLASS_TROOPER": "步兵",
"Citadel_AttackerClass_CLASS_TROOPER_BOSS": "T1 Guardian",
"Citadel_AttackerClass_CLASS_TROOPER_BOSS": "1 级卫士",
"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen",
"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "中立生物",
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap",
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "雷击",
"Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!",
"Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!",
"Citadel_Book_ComingSoon_Title": "Coming Soon",
"Citadel_Book_ComingSoon_Title": "Coming Soon",
"Citadel_Book_NextPage": "Next",
"Citadel_Book_NextPage": "下一页",
"Citadel_Book_NotEnoughXP": "This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.",
"Citadel_Book_NotEnoughXP": "This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.",
"Citadel_Book_NotEnoughXPSingle": "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks.",
"Citadel_Book_NotEnoughXPSingle": "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks.",
Line 746: Line 760:
"Citadel_Book_NotReachable": "Earlier chapters must be unlocked before this chapter can be unlocked",
"Citadel_Book_NotReachable": "Earlier chapters must be unlocked before this chapter can be unlocked",
"Citadel_Book_NotReachable_Title": "Can't Unlock Yet",
"Citadel_Book_NotReachable_Title": "Can't Unlock Yet",
"Citadel_Book_Pause": "Pause",
"Citadel_Book_Pause": "暂停",
"Citadel_Book_Play": "Play",
"Citadel_Book_Play": "播放",
"Citadel_Book_PrevPage": "Back",
"Citadel_Book_PrevPage": "上一页",
"Citadel_Book_UnlockItem": "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.",
"Citadel_Book_UnlockItem": "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.",
"Citadel_Book_UnlockItem_Title": "Unlock Item",
"Citadel_Book_UnlockItem_Title": "Unlock Item",
Line 754: Line 768:
"Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.",
"Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.",
"Citadel_Book_UnlockXP_Title": "Unlock Chapter",
"Citadel_Book_UnlockXP_Title": "Unlock Chapter",
"Citadel_BotMatchModal_Desc": "Select your Difficulty:",
"Citadel_BotMatchModal_Desc": "选择你的难度:",
"Citadel_CancelFriendInvite_Body": "Please Wait",
"Citadel_CancelFriendInvite_Body": "请稍等",
"Citadel_CancelFriendInvite_ConfirmBody": "Are you sure that you want to cancel your friend invite for {g:dac_persona:b:account_id}? You will be unable to send them another invite for several days.",
"Citadel_CancelFriendInvite_ConfirmBody": "你确定要取消对 {g:dac_persona:b:account_id} 发出的好友邀请吗?你在接下来的几天中将无法再次对其发送邀请。",
"Citadel_CancelFriendInvite_ConfirmTitle": "Cancel Invite",
"Citadel_CancelFriendInvite_ConfirmTitle": "取消邀请",
"Citadel_CancelFriendInvite_ErrorBody": "Unable to cancel this invite at this time. Please try again later.",
"Citadel_CancelFriendInvite_ErrorBody": "当前无法取消此邀请。请稍后重试。",
"Citadel_CancelFriendInvite_ErrorTitle": "Error",
"Citadel_CancelFriendInvite_ErrorTitle": "错误",
"Citadel_CancelFriendInvite_Title": "Removing Friend",
"Citadel_CancelFriendInvite_Title": "正在移除好友",
"Citadel_ChatMsg_CommsRestricted": "You are currently Communication Restricted, your messages will not be sent.",
"Citadel_ChatMsg_CommsRestricted": "你当前受到交流限制,你的消息无法发送。",
"Citadel_ChatType_AllTeam": "All-team",
"Citadel_ChatType_AllTeam": "所有队伍",
"Citadel_ChatType_Disabled": "Disabled",
"Citadel_ChatType_Disabled": "已禁用",
"Citadel_ChatType_PartyOnly": "Party-only",
"Citadel_ChatType_PartyOnly": "仅本队",
"Citadel_ComponentOwned": "owned",
"Citadel_CommendPlayer_Friendly": "友好有趣",
"Citadel_ComponentRequired": "Components:",
"Citadel_CommendPlayer_PopupDesc": "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。",
"Citadel_ComponentUseIn": "Currently Used in:",
"Citadel_CommendPlayer_PopupTitle": "称赞玩家",
"Citadel_Confirm_Discord": "Are you ready to create your Discord invite? This invite will only be usable for 2 hours and you will not be able to create another invite.",
"Citadel_CommendPlayer_Skilled": "技术高超",
"Citadel_Confirm_Discord_Create": "Create Discord Invite",
"Citadel_CommendPlayer_Teamwork": "团队至上",
"Citadel_Confirm_Discord_Created_Body": "You have already created your Discord invite and are not able to create any more.",
"Citadel_Commend_Toast_Friendly": "{s:commender}({s:commender_hero})刚刚称赞你玩游戏时友好有趣!",
"Citadel_Confirm_Discord_Created_Title": "Unable to Create Discord Invite",
"Citadel_Commend_Toast_Generic": "{s:commender}({s:commender_hero})称赞了你",
"Citadel_Confirm_Discord_InMatch_Body": "Please claim your Discord link later when you are not in a party or in matchmaking",
"Citadel_Commend_Toast_NoHero_Generic": "{s:commender} 称赞了你",
"Citadel_Confirm_Discord_InMatch_Title": "Cannot Claim Now",
"Citadel_Commend_Toast_Skilled": "{s:commender}({s:commender_hero})刚刚称赞你技术高超!",
"Citadel_ConflictingWithPrimaryModifier": "This modifier conflicts with {s:key_name}",
"Citadel_Commend_Toast_Teamwork": "{s:commender}({s:commender_hero})刚刚称赞你是个团队至上的玩家!",
"Citadel_CreateParty_AlreadyInParty": "You are already part of a party and cannot create another one until you leave the current party.",
"Citadel_ComponentOwned": "已拥有",
"Citadel_CreateParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.",
"Citadel_ComponentRequired": "组件:",
"Citadel_CreateParty_ErrorTitle": "Failed To Create Party",
"Citadel_ComponentUseIn": "当前用于:",
"Citadel_CreateParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and create a party. Please try again in a few minutes.",
"Citadel_Confirm_Discord": "准备好创建 Discord 邀请了吗?此邀请仅在 2 小时内有效,且你无法再创建其他的邀请。",
"Citadel_CreateParty_InternalError": "An internal error has occurred while trying to create the party",
"Citadel_Confirm_Discord_Create": "创建 Discord 邀请",
"Citadel_CreateParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.",
"Citadel_Confirm_Discord_Created_Body": "你已经创建了 Discord 邀请,无法再创建任何邀请。",
"Citadel_CreateParty_NoRegionPings": "Unable to communicate with any Steam Datagram Relay.  If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.",
"Citadel_Confirm_Discord_Created_Title": "无法创建 Discord 邀请",
"Citadel_CreateParty_NotFriends": "You must be friends with people that you send party invites to.",
"Citadel_Confirm_Discord_InMatch_Body": "请于不在队伍中及不在匹配中时领取你的 Discord 链接",
"Citadel_CreateParty_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
"Citadel_Confirm_Discord_InMatch_Title": "现在无法领取",
"Citadel_CreateParty_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
"Citadel_ConflictingWithPrimaryModifier": "此修饰键与 {s:key_name} 冲突",
"Citadel_CreateParty_UnableToGetRegionPings": "You are not currently signed in to Steam or the Deadlock Network is unable to determine your current connectivity to our servers",
"Citadel_CreateParty_AlreadyInParty": "你已加入了一个队伍,必须先离开当前队伍才能创建另一个。",
"Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "Ability Damage",
"Citadel_CreateParty_Disabled": "由于维护,队伍系统暂时禁用。请几分钟后重试。",
"Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "Gun Damage",
"Citadel_CreateParty_ErrorTitle": "创建队伍失败",
"Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "Environmental Damage",
"Citadel_CreateParty_FailedToGetResponse": "当前无法与 Deadlock 网络通信并创建队伍。请几分钟后重试。",
"Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Melee Damage",
"Citadel_CreateParty_InternalError": "尝试创建队伍时发生了内部错误",
"Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Poison Damage",
"Citadel_CreateParty_InvalidVersion": "你的客户端不是最新版本。请更新你的客户端并重试。",
"Citadel_Dashboard_AbandonTooltip": "Abandons you from the match you are currently playing",
"Citadel_CreateParty_NoRegionPings": "无法与任何 Steam 数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。",
"Citadel_Dashboard_BuildVersion": "Build {d:buildNumber} - {s:buildTime}",
"Citadel_CreateParty_NotFriends": "你必须与对方成为好友,才能向其发送组队邀请。",
"Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Clear your ready state so that your party can't play",
"Citadel_CreateParty_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。",
"Citadel_Dashboard_CloseAnnounceTooltip": "Close Announcements",
"Citadel_CreateParty_TooBusy": "Deadlock 网络当前过于繁忙,无法处理此操作。请几分钟后重试。",
"Citadel_Dashboard_EnterMatchmaking": "Enter\"nMatchmaking",
"Citadel_CreateParty_UnableToGetRegionPings": "你当前没有登录 Steam,或 Deadlock 网络无法确认你与游戏服务器的连接",
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP BOT MATCH - Waiting for Players",
"Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "技能伤害",
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "COOP BOT MATCH - Match Forms in {s:coop_time_remaining}",
"Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "武器伤害",
"Citadel_Dashboard_Matchmaking_SearchingForMatch": "Searching for Match",
"Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "环境伤害",
"Citadel_Dashboard_Matchmaking_UsersInQueue": "{s:users_in_queue} players in queue",
"Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "近战伤害",
"Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "{s:users_in_queue} player in queue",
"Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "毒素伤害",
"Citadel_Dashboard_PartyClearModeButtonTooltipText": "Change the mode for your party to play",
"Citadel_Dashboard_AbandonTooltip": "放弃你当前正在进行的比赛",
"Citadel_Dashboard_PartySetModeButtonTooltipText": "Select the mode for your party to play",
"Citadel_Dashboard_BuildVersion": "生成版本 {d:buildNumber} - {s:buildTime}",
"Citadel_Dashboard_PatchNotesTooltip": "View the latest patch notes",
"Citadel_Dashboard_ClearReadyUpButtonTooltipText": "取消你的就绪状态,这样你的队伍就无法开始游戏",
"Citadel_Dashboard_PlayButtonTooltipText": "Start matchmaking with other players",
"Citadel_Dashboard_CloseAnnounceTooltip": "关闭公告",
"Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "Standard Matchmaking currently unsupported for Steam Deck.",
"Citadel_Dashboard_CompilingShaders": "正在预载地图和编译着色器:已完成 {d:prewarm_progress}/{d:prewarm_progress_total}",
"Citadel_Dashboard_ReadyUpButtonTooltipText": "Select your roster and enable your party to play",
"Citadel_Dashboard_CompilingShaders_Desc": "已完成 {d:prewarm_progress}/{d:prewarm_progress_total}",
"Citadel_Dashboard_Recommended": "Recommended",
"Citadel_Dashboard_CompilingShaders_Play_Tooltip": "正在等待地图预载和着色器编译完成",
"Citadel_Dashboard_RejoinTooltip": "Rejoin your game in progress",
"Citadel_Dashboard_CompilingShaders_Title": "正在预载地图和着色器",
"Citadel_Dashboard_Roster_ClearRoster": "Clear Roster",
"Citadel_Dashboard_EnterMatchmaking": "进入\"n匹配",
"Citadel_Dashboard_Roster_HeroTooPopular": "All selected heroes already in queue",
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "人机合作 - 正在等待玩家参加",
"Citadel_Dashboard_Roster_MissingHeroes": "\u003Cspan class=\"rosterErrorText\"\u003EMust select 3 heroes in roster to enter matchmaking\u003C/span\u003E",
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "人机合作 - 比赛将在 {s:coop_time_remaining} 后开始",
"Citadel_Dashboard_SettingsTooltip": "Adjust setting such as display and audio",
"Citadel_Dashboard_Matchmaking_SearchingForMatch": "正在搜索匹配",
"Citadel_Dashboard_ShowAnnounceTooltip": "Show Announcements",
"Citadel_Dashboard_Matchmaking_UsersInQueue": "队列中有 {s:users_in_queue} 名玩家",
"Citadel_Dashboard_Status_ConnectingToServer": "Connecting to Game Server",
"Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "队列中有 {s:users_in_queue} 名玩家",
"Citadel_Dashboard_Status_ConnectingToServer_Detail": "Your match will begin shortly",
"Citadel_Dashboard_PartyClearModeButtonTooltipText": "更改队伍要玩的模式",
"Citadel_Dashboard_Status_GCOffline": "Deadlock Network Offline",
"Citadel_Dashboard_PartySetModeButtonTooltipText": "选择队伍要玩的模式",
"Citadel_Dashboard_Status_GCOffline_Detail": "Some features may be unavailable",
"Citadel_Dashboard_PatchNotesTooltip": "查看最新补丁说明",
"Citadel_Dashboard_Status_OutOfDateClient": "Game Update Available",
"Citadel_Dashboard_PlayButtonTooltipText": "开始与其他玩家匹配",
"Citadel_Dashboard_Status_OutOfDateClient_Detail": "Download the latest update on Steam",
"Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "Steam Deck 当前不支持标准匹配",
"Citadel_Dashboard_ViewLibrary": "View Library",
"Citadel_Dashboard_ReadyUpButtonTooltipText": "选择你的阵容,这样你的队伍就可以开始游戏",
"Citadel_Dead_ReplayDeath": "Replay Death",
"Citadel_Dashboard_Recommended": "推荐",
"Citadel_Dead_ShopReminder": "Shop \u0026 Upgrade",
"Citadel_Dashboard_RejoinTooltip": "重新加入正在进行的游戏",
"Citadel_DisableDevMessage": "Don't show this again",
"Citadel_Dashboard_ReloadPageTooltip": "重新载入当前页面",
"Citadel_DiscordInvite_AlreadyClaimedText": "You have already claimed your Discord invite. We only allow for a single invite per user.",
"Citadel_Dashboard_Roster_ClearRoster": "清空阵容",
"Citadel_DiscordInvite_AlreadyClaimedTitle": "Already Claimed",
"Citadel_Dashboard_Roster_HeroTooPopular": "选择的所有英雄都已在队列中",
"Citadel_DiscordInvite_Close": "Close",
"Citadel_Dashboard_Roster_MissingHeroes": "\u003Cspan class=\"rosterErrorText\"\u003E必须在阵容中选择 3 名英雄才能进入匹配\u003C/span\u003E",
"Citadel_DiscordInvite_ConfirmCloseText": "Are you sure you want to close the Discord Dialog? You will no longer be able to generate a Discord invite link once this dialog is closed.",
"Citadel_Dashboard_SettingsTooltip": "调整显示和音频等设置",
"Citadel_DiscordInvite_ConfirmCloseTitle": "Confirm Close",
"Citadel_Dashboard_ShowAnnounceTooltip": "显示公告",
"Citadel_DiscordInvite_Copied": "Copied",
"Citadel_Dashboard_ShowHeroLabHeroes": "显示实验英雄",
"Citadel_DiscordInvite_CopyLink": "Copy Link to Clipboard",
"Citadel_Dashboard_Status_ConnectingToServer": "正在连接至游戏服务器",
"Citadel_DiscordInvite_Description": "Your invite to join the Deadlock discord is listed below, copy the link into a browser and follow the prompts to join.",
"Citadel_Dashboard_Status_ConnectingToServer_Detail": "比赛马上开始",
"Citadel_DiscordInvite_DisabledText": "Discord invites have been temporarily disabled while we perform maintenance. Please try again in a little while.",
"Citadel_Dashboard_Status_GCOffline": "Deadlock 网络离线",
"Citadel_DiscordInvite_DisabledTitle": "Disabled",
"Citadel_Dashboard_Status_GCOffline_Detail": "一些功能可能不可用",
"Citadel_DiscordInvite_DiscordLink": "Link:",
"Citadel_Dashboard_Status_Mode_Coop": "合作人机对战",
"Citadel_DiscordInvite_DiscordLinkHours": "This link will be valid for {i:num_hours} hours",
"Citadel_Dashboard_Status_Mode_HeroLabs": "英雄实验室比赛",
"Citadel_DiscordInvite_FailedText": "We were unable to generate you a Discord invite at this time. This is likely due to high user volume. Please try again in a little while.",
"Citadel_Dashboard_Status_Mode_Private": "私人比赛",
"Citadel_DiscordInvite_FailedTitle": "Error",
"Citadel_Dashboard_Status_Mode_Ranked": "段位比赛",
"Citadel_DiscordInvite_Loading": "Loading...",
"Citadel_Dashboard_Status_Mode_Unranked": "标准比赛",
"Citadel_DiscordInvite_Title": "Discord Invite",
"Citadel_Dashboard_Status_OutOfDateClient": "游戏更新可用",
"Citadel_DuplicateKeybind": "Duplicate Keybind",
"Citadel_Dashboard_Status_OutOfDateClient_Detail": "在 Steam 上下载最新更新",
"Citadel_DuplicateKeybindDescBoundMultiple": "is bound to multiple commands:",
"Citadel_Dashboard_ViewLibrary": "查看图书馆",
"Citadel_DuplicateKeybindDescKey": "Key",
"Citadel_Dead_ReplayDeath": "死亡回放",
"Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?",
"Citadel_Dead_ShopReminder": "购买与升级",
"Citadel_FlexSlotUnlockedAllTier1": "You've unlocked a flex slot for killing all the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E",
"Citadel_DisableDevMessage": "不再显示",
"Citadel_FlexSlotUnlockedAllTier2": "You've unlocked a flex slot for killing all the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_DiscordInvite_AlreadyClaimedText": "你已经接受了 Discord 邀请。每位用户只可接受一份邀请。",
"Citadel_FlexSlotUnlockedGenerator": "You've unlocked a flex slot for killing the first \u003Cspan class=\"FlexSlotObjectiveName\"\u003EShrine\u003C/span\u003E",
"Citadel_DiscordInvite_AlreadyClaimedTitle": "已领取",
"Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked a flex slot for killing two \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_DiscordInvite_Close": "关闭",
"Citadel_FlexSlot_Title": "Flex Slot Unlocked",
"Citadel_DiscordInvite_ConfirmCloseText": "你确定要关闭 Discord 对话吗?此对话关闭后,你将无法再生成 Discord 邀请链接。",
"Citadel_FriendCode_AddFriendBadCode": "Invalid Code",
"Citadel_DiscordInvite_ConfirmCloseTitle": "确认关闭",
"Citadel_FriendCode_AddFriendButton": "Add Friend",
"Citadel_DiscordInvite_Copied": "已复制",
"Citadel_FriendCode_AddFriendLabel": "Enter Friend Code",
"Citadel_DiscordInvite_CopyLink": "将链接复制到剪贴板",
"Citadel_FriendCode_AddFriendPrompt": "",
"Citadel_DiscordInvite_Description": "如下所示,你已受邀加入 Deadlock 的 Discord 频道,将链接复制到浏览器中并按照提示加入。",
"Citadel_FriendCode_Blocked": "This user has blocked you. This may be a result of having recently sent a friend request.",
"Citadel_DiscordInvite_DisabledText": "维护期间,Discord 邀请暂时禁用。请稍后再试。",
"Citadel_FriendCode_Close": "Close",
"Citadel_DiscordInvite_DisabledTitle": "已禁用",
"Citadel_FriendCode_CodeCopied": "Friend Code Copied",
"Citadel_DiscordInvite_DiscordLink": "链接:",
"Citadel_FriendCode_ErrorTitle": "Error",
"Citadel_DiscordInvite_DiscordLinkHours": "此链接的有效期为 {i:num_hours} 小时",
"Citadel_FriendCode_Expiration": "Expires: {t:s:expireDate} at {t:t:expireDate}",
"Citadel_DiscordInvite_FailedText": "当前无法为你生成 Discord 邀请。这可能是因为用户人数太多。请稍后再试。",
"Citadel_FriendCode_FailedAlreadyFriends": "You are already friends with this user.",
"Citadel_DiscordInvite_FailedTitle": "错误",
"Citadel_FriendCode_FailedDisabled": "This system is temporarily disabled.",
"Citadel_DiscordInvite_Loading": "正在载入…",
"Citadel_FriendCode_FailedInternalError": "Unexpected internal server error. Please try again later.",
"Citadel_DiscordInvite_Title": "Discord 邀请",
"Citadel_FriendCode_FailedKeyExpired": "This code has expired.",
"Citadel_DuplicateKeybind": "复制按键绑定",
"Citadel_FriendCode_FailedKeyInvalid": "This code is invalid.",
"Citadel_DuplicateKeybindDescBoundMultiple": "绑定至多个命令:",
"Citadel_FriendCode_FailedKeyUsedUp": "This code has already been used the maximum number of times.",
"Citadel_DuplicateKeybindDescKey": "按键",
"Citadel_FriendCode_FailedRateLimited": "You've sent too many requests. Please try again later.",
"Citadel_Exit_Game_Confirm": "确定要退出 Deadlock 吗?",
"Citadel_FriendCode_FailedToGetResponse": "Unable to talk to the Deadlock Network right now. Please try again in a few minutes.",
"Citadel_FlexSlotUnlockedAllTier1": "你解锁了一个弹性栏位,因为你杀死了 3 名\u003Cspan class=\"FlexSlotObjectiveName\"\u003E敌方卫士\u003C/span\u003E",
"Citadel_FriendCode_FailedTooBusy": "This system is too busy right now. Please try again later.",
"Citadel_FlexSlotUnlockedAllTier2": "你解锁了一个弹性栏位,因为你杀死了所有\u003Cspan class=\"FlexSlotObjectiveName\"\u003E敌方四足机甲\u003C/span\u003E",
"Citadel_FriendCode_FailedTooManyCodes": "You already have the maximum number of friend codes generated. Please revoke one before generating a new one.",
"Citadel_FlexSlotUnlockedGenerator": "你解锁了一个弹性栏位,因为你摧毁了 2 个\u003Cspan class=\"FlexSlotObjectiveName\"\u003E敌方圣坛\u003C/span\u003E",
"Citadel_FriendCode_FriendPopupTitle": "Invite Friend?",
"Citadel_FlexSlotUnlockedKill2Tier2": "你解锁了一个弹性栏位,因为你杀死了 2 个\u003Cspan class=\"FlexSlotObjectiveName\"\u003E敌方四足机甲\u003C/span\u003E",
"Citadel_FriendCode_GCContact": "Contacting Network",
"Citadel_FlexSlot_Title": "弹性栏位已解锁",
"Citadel_FriendCode_GenerateCodeButton": "My Friend Code",
"Citadel_FriendCode_AddFriendBadCode": "代码无效",
"Citadel_FriendCode_GeneratedCodeLabel": "Copy My Friend Code",
"Citadel_FriendCode_AddFriendButton": "添加好友",
"Citadel_FriendCode_HaveTooManyFriends": "You already have the maximum number of allowed friends.",
"Citadel_FriendCode_AddFriendLabel": "输入好友代码",
"Citadel_FriendCode_Ignored": "You have been ignored by this user.",
"Citadel_FriendCode_Blocked": "此用户屏蔽了你。这可能是因为你最近发送了好友请求。",
"Citadel_FriendCode_InviteSent": "Friend Invite sent.",
"Citadel_FriendCode_Close": "关闭",
"Citadel_FriendCode_PleaseWait": "Please wait",
"Citadel_FriendCode_CodeCopied": "好友代码已复制",
"Citadel_FriendCode_Reconnect": "Reconnect",
"Citadel_FriendCode_ErrorTitle": "错误",
"Citadel_FriendCode_RevokeCodeButton": "Revoke Code",
"Citadel_FriendCode_Expiration": "过期时间:{t:s:expireDate} {t:t:expireDate}",
"Citadel_FriendCode_TargetHasTooManyFriends": "This user already has the maximum number of allowed friends.",
"Citadel_FriendCode_FailedAlreadyFriends": "你已是此用户的好友。",
"Citadel_FriendCode_Title": "Friend Code",
"Citadel_FriendCode_FailedDisabled": "系统暂时禁用。",
"Citadel_FriendCode_UsesLeft": "Uses Left: {i:usesLeft}",
"Citadel_FriendCode_FailedInternalError": "意外的内部服务器错误。请稍后重试。",
"Citadel_FriendCode_WaitingOnCode": "Attempting to connect",
"Citadel_FriendCode_FailedKeyExpired": "此代码已过期。",
"Citadel_FriendsCategory_AlreadyOwned": "Already Joined",
"Citadel_FriendCode_FailedKeyInvalid": "此代码无效。",
"Citadel_FriendsCategory_CanInvite": "Can Invite",
"Citadel_FriendCode_FailedKeyUsedUp": "此代码使用次数已达上限。",
"Citadel_FriendsCategory_InviteSent": "Invite Granted",
"Citadel_FriendCode_FailedRateLimited": "你已发送了太多请求。请稍后重试。",
"Citadel_FriendsCategory_Invited": "Invite Pending",
"Citadel_FriendCode_FailedToGetResponse": "当前无法与 Deadlock 网络通信。请几分钟后重试。",
"Citadel_FriendsCategory_Offline": "Offline",
"Citadel_FriendCode_FailedTooBusy": "系统当前过于繁忙。请稍后重试。",
"Citadel_FriendsCategory_Online": "Online",
"Citadel_FriendCode_FailedTooManyCodes": "你生成的好友代码数量已达到上限。请先撤销一个,然后再生成新的。",
"Citadel_FriendsCategory_Party": "In Party",
"Citadel_FriendCode_FriendPopupTitle": "邀请好友?",
"Citadel_FriendsCategory_PartyInvite": "Invited",
"Citadel_FriendCode_GCContact": "正在联系网络",
"Citadel_FriendsCategory_Pending": "Pending",
"Citadel_FriendCode_GenerateCodeButton": "我的好友代码",
"Citadel_FriendsCategory_PlayingCitadel": "Playing",
"Citadel_FriendCode_GeneratedCodeLabel": "复制我的好友代码",
"Citadel_FriendsCategory_SentInvite": "Sent Invite",
"Citadel_FriendCode_HaveTooManyFriends": "你的好友数量已达到所允许的上限。",
"Citadel_Friends_Add_Friend_Entry_Placeholder": "Enter Friend ID to search for",
"Citadel_FriendCode_Ignored": "你已被此用户忽略。",
"Citadel_Friends_Add_Friend_Tooltip": "Add Friend",
"Citadel_FriendCode_InviteSent": "好友邀请已发送。",
"Citadel_Friends_Add_Friend_Your_ID": "Your Friend ID is:",
"Citadel_FriendCode_PleaseWait": "请稍等",
"Citadel_Friends_Empty": "Your friends list is currently empty",
"Citadel_FriendCode_Reconnect": "重新连接",
"Citadel_Friends_Friend_Code_Button": "Add friend",
"Citadel_FriendCode_RevokeCodeButton": "撤销代码",
"Citadel_Friends_Online": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_online}\u003C/span\u003E Online",
"Citadel_FriendCode_TargetHasTooManyFriends": "此用户的好友数量已达到所允许的上限。",
"Citadel_Friends_Play_With_Friends": "Play with Friends",
"Citadel_FriendCode_Title": "好友代码",
"Citadel_Friends_Playing": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_in_game}\u003C/span\u003E In-Game",
"Citadel_FriendCode_UsesLeft": "剩余次数:{i:usesLeft}",
"Citadel_Friends_WindowTitle": "Friends",
"Citadel_FriendCode_WaitingOnCode": "正在尝试连接",
"Citadel_GC_NoSteam": "Unable to matchmake. No connection to Steam.",
"Citadel_FriendsCategory_AlreadyOwned": "已加入",
"Citadel_GC_noconnection": "Unable to matchmake. No connection to the Deadlock Network.",
"Citadel_FriendsCategory_CanInvite": "可以邀请",
"Citadel_GC_steamupdating": "Unable to matchmake. No connection to Steam.",
"Citadel_FriendsCategory_InviteSent": "邀请已发送",
"Citadel_GC_updating": "Unable to matchmake. The Deadlock Network is updating.",
"Citadel_FriendsCategory_Invited": "邀请待处理",
"Citadel_FriendsCategory_Offline": "离线",
"Citadel_FriendsCategory_Online": "在线",
"Citadel_FriendsCategory_Party": "在队伍中",
"Citadel_FriendsCategory_PartyInvite": "已邀请",
"Citadel_FriendsCategory_Pending": "待处理",
"Citadel_FriendsCategory_PlayingCitadel": "游戏中",
"Citadel_FriendsCategory_SentInvite": "已发送邀请",
"Citadel_Friends_Add_Friend_Entry_Placeholder": "输入好友 ID 以搜索",
"Citadel_Friends_Add_Friend_Tooltip": "添加好友",
"Citadel_Friends_Add_Friend_Your_ID": "你的好友 ID:",
"Citadel_Friends_Empty": "好友列表当前为空",
"Citadel_Friends_Friend_Code_Button": "添加好友",
"Citadel_Friends_Online": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_online}\u003C/span\u003E 人在线",
"Citadel_Friends_Play_With_Friends": "与好友同玩",
"Citadel_Friends_Playing": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_in_game}\u003C/span\u003E 人在游戏中",
"Citadel_Friends_WindowTitle": "好友",
"Citadel_GC_NoSteam": "无法匹配。未连接至 Steam。",
"Citadel_GC_noconnection": "无法匹配。未连接至 Deadlock 网络。",
"Citadel_GC_steamupdating": "无法匹配。未连接至 Steam。",
"Citadel_GC_updating": "无法匹配。Deadlock 网络正在更新。",
"Citadel_GameName": "Deadlock",
"Citadel_GameName": "Deadlock",
"Citadel_GameOver_Defeat": "Defeat",
"Citadel_GameOver_Defeat:g": "战败",
"Citadel_GameOver_Victory": "Victory",
"Citadel_GameOver_Victory:g": "获胜",
"Citadel_GenericError_DurationControlBlocked": "You have exceeded the available amount of time that you are allowed to play online.",
"Citadel_GenericError_DurationControlBlocked": "你已超出允许在线进行游戏的可用时间。",
"Citadel_GenericError_InvalidClientVersion": "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version.",
"Citadel_GenericError_InvalidClientVersion": "由于版本差异,你的客户端无法连接到此服务器。请尝试将你的客户端更新至最新版本。",
"Citadel_GenericError_RegionInfoNotProvided": "In order to play online, you must register your account.",
"Citadel_GenericError_RegionInfoNotProvided": "要在线进行游戏,你必须注册帐户。",
"Citadel_GraphGroup_General": "General",
"Citadel_GraphGroup_General": "总体",
"Citadel_GraphGroup_Player": "Player-Specific",
"Citadel_GraphGroup_Player": "特定玩家",
"Citadel_GraphType_DamageBreakdown": "Damage Breakdown",
"Citadel_GraphType_DamageBreakdown": "伤害详情",
"Citadel_GraphType_DamageDealt": "Damage to Players",
"Citadel_GraphType_DamageDealt": "对玩家造成的伤害",
"Citadel_GraphType_DamageTaken": "Damage from Players",
"Citadel_GraphType_DamageTaken": "来自玩家的伤害",
"Citadel_GraphType_DamageType": "Damage Dealt by Type",
"Citadel_GraphType_DamageType": "伤害类型",
"Citadel_GraphType_Deaths": "Deaths",
"Citadel_GraphType_Deaths": "死亡次数",
"Citadel_GraphType_Healing": "Healing",
"Citadel_GraphType_Healing": "治疗量",
"Citadel_GraphType_HealingType": "Healing by Type",
"Citadel_GraphType_HealingType": "治疗类型",
"Citadel_GraphType_Kills": "Kills",
"Citadel_GraphType_Kills": "击杀次数",
"Citadel_GraphType_LaneStats": "Lane Stats",
"Citadel_GraphType_LaneStats": "分路统计数据",
"Citadel_GraphType_NetWorth": "Souls Collected",
"Citadel_GraphType_NetWorth": "收集的魂魄",
"Citadel_GraphType_NetWorthPerMin": "Souls per Minute",
"Citadel_GraphType_NetWorthPerMin": "每分钟收集的魂魄",
"Citadel_GraphType_SoulsBySource": "Souls by Source",
"Citadel_GraphType_SoulsBySource": "魂魄来源",
"Citadel_Graph_Damage_Boss": "Objectives",
"Citadel_Graph_Damage_Boss": "目标",
"Citadel_Graph_Damage_Creep": "Troopers",
"Citadel_Graph_Damage_Creep": "步兵",
"Citadel_Graph_Damage_Neutral": "Neutral Enemies",
"Citadel_Graph_Damage_Neutral": "中立敌人",
"Citadel_Graph_Damage_Player": "Enemy Players",
"Citadel_Graph_Damage_Player": "敌方玩家",
"Citadel_Graph_Souls_Assists": "Kill Assists",
"Citadel_Graph_Souls_Assists": "助攻",
"Citadel_Graph_Souls_Boss": "Objectives",
"Citadel_Graph_Souls_Boss": "目标",
"Citadel_Graph_Souls_Denies": "Denies",
"Citadel_Graph_Souls_Denies": "反补",
"Citadel_Graph_Souls_Lane": "Troopers",
"Citadel_Graph_Souls_Lane": "步兵",
"Citadel_Graph_Souls_Neutral": "Neutral Enemies",
"Citadel_Graph_Souls_Neutral": "中立敌人",
"Citadel_Graph_Souls_Players": "Enemy Kills",
"Citadel_Graph_Souls_Players": "击杀敌人数",
"Citadel_Graph_Souls_Treasure": "Urn",
"Citadel_Graph_Souls_Treasure": "灵瓮",
"Citadel_Graph_Team1": "Amber",
"Citadel_Graph_Team1": "琥珀",
"Citadel_Graph_Team2": "Sapphire",
"Citadel_Graph_Team2": "蓝宝石",
"Citadel_Graph_WeaponDamage": "Gun Damage",
"Citadel_Graph_WeaponDamage": "武器伤害",
"Citadel_Graph_WeaponDamageCrit": "Gun Damage - Crit",
"Citadel_Graph_WeaponDamageCrit": "武器伤害 - 暴击",
"Citadel_GraphicsDriverOutOfDateWarning_AMD": "For an optimal gameplay experience, please visit AMD support to download the latest driver.",
"Citadel_GraphicsDriverOutOfDateWarning_AMD": "为了获得最佳游戏体验,请访问 AMD 支持,下载最新驱动程序。",
"Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "For an optimal gameplay experience, please visit Nvidia support to download the latest driver.",
"Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "为了获得最佳游戏体验,请访问 Nvidia 支持,下载最新驱动程序。",
"Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date",
"Citadel_GraphicsDriverWarning_Title": "警告:显卡驱动程序版本过时",
"Citadel_HUD_AbilityUnlockAvailable": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to Unlock an Ability",
"Citadel_GraphicsSettingsWarning_Title": "显卡设置建议",
"Citadel_HUD_AbilityUnlock_Button": "Unlock",
"Citadel_HUD_AbilityUnlockAvailable": "按住 \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E 即可解锁技能",
"Citadel_HUD_AbilityUpgradeAvailable": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to Upgrade an Ability",
"Citadel_HUD_AbilityUnlock_Button": "解锁",
"Citadel_HUD_AbilityUpgradeAvailable": "按住 \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E 即可升级技能",
"Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}",
"Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}",
"Citadel_HUD_DamageReport_AllHeroDamageDealt": "Damage Dealt to All Heroes",
"Citadel_HUD_DamageReport_AllHeroDamageDealt": "对全部英雄造成的伤害",
"Citadel_HUD_DamageReport_AllHeroDamageReceived": "Damage Received from All Heroes",
"Citadel_HUD_DamageReport_AllHeroDamageReceived": "来自全部英雄的伤害",
"Citadel_HUD_DamageReport_DamageDealt": "Outgoing Damage",
"Citadel_HUD_DamageReport_DamageDealt": "输出伤害",
"Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%",
"Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%",
"Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%",
"Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%",
"Citadel_HUD_DamageReport_DamageReceived": "Incoming Damage",
"Citadel_HUD_DamageReport_DamageReceived": "受到伤害",
"Citadel_HUD_DamageReport_HeroDamageDealt": "Damage Dealt to Hero",
"Citadel_HUD_DamageReport_HeroDamageDealt": "对英雄造成的伤害",
"Citadel_HUD_DamageReport_HeroDamageReceived": "Damage Received from Hero",
"Citadel_HUD_DamageReport_HeroDamageReceived": "来自英雄的伤害",
"Citadel_HUD_DamageReport_LastRespawn": "Current Life",
"Citadel_HUD_DamageReport_LastRespawn": "当前生命",
"Citadel_HUD_DamageReport_ShowMore": "Show More",
"Citadel_HUD_DamageReport_ShowMore": "显示更多",
"Citadel_HUD_DamageReport_Time180": "3 minutes",
"Citadel_HUD_DamageReport_Time180": "3 分钟",
"Citadel_HUD_DamageReport_Time30": "30s",
"Citadel_HUD_DamageReport_Time30": "30 秒",
"Citadel_HUD_DamageReport_Time300": "5 minutes",
"Citadel_HUD_DamageReport_Time300": "5 分钟",
"Citadel_HUD_DamageReport_Time60": "1 minute",
"Citadel_HUD_DamageReport_Time60": "1 分钟",
"Citadel_HUD_DamageReport_Time600": "10 minutes",
"Citadel_HUD_DamageReport_Time600": "10 分钟",
"Citadel_HUD_DamageReport_Title": "Damage Report",
"Citadel_HUD_DamageReport_Title": "伤害报告",
"Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Top Damage Source#|#Top {i:num_damage_rows} Damage Sources",
"Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "头号伤害来源 #|# {i:num_damage_rows} 个伤害来源",
"Citadel_HUD_DamageReport_Total": "Total Damage:",
"Citadel_HUD_DamageReport_Total": "总伤害:",
"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
"Citadel_HUD_DamageReport_TotalTaken": "Hero Damage Taken:",
"Citadel_HUD_DamageReport_TotalTaken": "受到的英雄伤害:",
"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
"Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} hit)#|#({i:hit_count} hits)",
"Citadel_HUD_DamageRows_Hits:p{hit_count}": "{i:hit_count} 次命中)#|#{i:hit_count} 次命中)",
"Citadel_HUD_DamageSummary_Hint": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to view adjustment details",
"Citadel_HUD_DamageSummary_Hint": "按住 \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E 即可查看调整详情",
"Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E",
"Citadel_HUD_DamageSummary_Title": "\u003Cb\u003E受到\u003C/b\u003E伤害",
"Citadel_HUD_Damage_Invulnerable": "Shielded",
"Citadel_HUD_Damage_Invulnerable": "获得护盾",
"Citadel_HUD_Damage_NoTroopers": "Need Troopers",
"Citadel_HUD_Damage_NoTroopers": "需要步兵",
"Citadel_HUD_Damage_NotInMidPit": "Not in Pit",
"Citadel_HUD_Damage_NotInMidPit": "不在坑中",
"Citadel_HUD_Damage_NotInTier3Pit": "Not in Pit",
"Citadel_HUD_Damage_NotInTier3Pit": "不在坑中",
"Citadel_HUD_Damage_Resistant": "Resistant",
"Citadel_HUD_Damage_Resistant": "抗性",
"Citadel_HUD_Damage_TooFar": "Too Far",
"Citadel_HUD_Damage_TooFar": "太远",
"Citadel_HUD_IdolPickedUp": "Urn Picked Up!",
"Citadel_HUD_Damage_TooLow": "太低",
"Citadel_HUD_IdolReturned": "Soul Urn Returned!",
"Citadel_HUD_IdolPickedUp": "拾取了灵瓮!",
"Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist",
"Citadel_HUD_IdolReturned": "归还了灵瓮!",
"Citadel_HUD_Impact_Kill": "Kill",
"Citadel_HUD_Impact_Assist": "助攻",
"Citadel_HUD_JoinTeamChat_Dialog": "Hold \u003Cspan class=\"keybind\"\u003E[{s:key_voice_record}]\u003C/span\u003E to opt-in to Team Chat",
"Citadel_HUD_Impact_Kill": "击杀",
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage",
"Citadel_HUD_JoinTeamChat_Dialog": "按住 \u003Cspan class=\"keybind\"\u003E[{s:key_voice_record}]\u003C/span\u003E 即可选择加入队伍聊天",
"Citadel_HUD_LevelReward_BulletDamage": "子弹伤害",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_Health": "Health",
"Citadel_HUD_LevelReward_Health": "生命值",
"Citadel_HUD_LevelReward_NextRewardsLabel": "Next Rewards:",
"Citadel_HUD_LevelReward_NextRewardsLabel": "下一个奖励:",
"Citadel_HUD_LevelReward_SpiritDamage": "Spirit Damage",
"Citadel_HUD_LevelReward_SpiritDamage": "元灵伤害",
"Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage",
"Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage",
"Citadel_HUD_LevelUpAbilityPointAnnouncement": "Ability Point",
"Citadel_HUD_LevelUpAbilityPointAnnouncement": "技能点",
"Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "Ability Unlock",
"Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "技能解锁",
"Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached",
"Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached",
"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked",
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "终极技能已解锁",
"Citadel_HUD_NextReward_PowerIncrease": "Power Increase",
"Citadel_HUD_NextReward_PowerIncrease": "力量提升",
"Citadel_HUD_PatronBoon": "A Boon from your Patron...",
"Citadel_HUD_PatronBoon": "来自守护神的恩赐…",
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;获得了\u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself",
"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;杀死了自己",
"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;失去了\u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PowerIncrease": "Power Increase",
"Citadel_HUD_PowerIncrease": "力量提升",
"Citadel_HUD_RejuvCaptured": "Captured Rejuvenator",
"Citadel_HUD_RejuvCaptured": "捕获了复生石",
"Citadel_HUD_RejuvStolen": "Stole Rejuvenator!",
"Citadel_HUD_RejuvStolen": "偷走了复生石!",
"Citadel_HUD_TotalPowerIncreasesLabel": "Total Power Increases",
"Citadel_HUD_TotalPowerIncreasesLabel": "力量提升总量",
"Citadel_HUD_WeaponPowerAnnouncement": "Bullet and Melee Damage",
"Citadel_HUD_WeaponPowerAnnouncement": "子弹和近战伤害",
"Citadel_HeroBuilds_AP_Next_Indicator": "Suggested",
"Citadel_HeroBuilds_AP_Next_Indicator": "建议",
"Citadel_HeroBuilds_AbilityBuildInstructions": "To set the recommended Ability Upgrade order, hit the edit button, then skill each ability in the order you want to show up for users of your build.",
"Citadel_HeroBuilds_AbilityBuildInstructions": "要设置推荐的技能升级顺序,点击编辑按钮,然后按照希望为你出装用户显示的顺序对每项技能进行升级。",
"Citadel_HeroBuilds_AbilityBuildReset": "Edit",
"Citadel_HeroBuilds_AbilityBuildReset": "编辑",
"Citadel_HeroBuilds_AbilityBuildTitle": "Ability Point Order",
"Citadel_HeroBuilds_AbilityBuildTitle": "技能点分配顺序",
"Citadel_HeroBuilds_AddAnnotation": "Add Annotation",
"Citadel_HeroBuilds_AddAnnotation": "添加注释",
"Citadel_HeroBuilds_AddCategory": "Add Category",
"Citadel_HeroBuilds_AddCategory": "添加类别",
"Citadel_HeroBuilds_AddItem": "Add to Build",
"Citadel_HeroBuilds_AddItem": "添加至出装",
"Citadel_HeroBuilds_AllTimeFavorite": "All Time",
"Citadel_HeroBuilds_AllTimeFavorite": "史佳",
"Citadel_HeroBuilds_AlreadyInBuild": "Already in Build",
"Citadel_HeroBuilds_AlreadyInBuild": "已在出装中",
"Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}",
"Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}",
"Citadel_HeroBuilds_BrowseBuildTitle": "Browse Builds",
"Citadel_HeroBuilds_BrowseBuildTitle": "浏览出装",
"Citadel_HeroBuilds_BrowseBuilds": "Browse Builds",
"Citadel_HeroBuilds_BrowseBuilds": "浏览出装",
"Citadel_HeroBuilds_Browse_button": "View or Change Build",
"Citadel_HeroBuilds_Browse_button": "查看或修改出装",
"Citadel_HeroBuilds_BuildCreatorTitle": "Created by",
"Citadel_HeroBuilds_BuildCreatorTitle": "创建者",
"Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}",
"Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}",
"Citadel_HeroBuilds_BuildDescriptionTitle": "Build Description",
"Citadel_HeroBuilds_BuildDescriptionTitle": "出装描述",
"Citadel_HeroBuilds_BuildID": "BuildID: {i:r:selected_hero_build_id}",
"Citadel_HeroBuilds_BuildID": "版本 ID:{i:r:selected_hero_build_id}",
"Citadel_HeroBuilds_BuildID_Copied": "Copied to Clipboard!",
"Citadel_HeroBuilds_BuildID_Copied": "已复制到剪贴板!",
"Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_BuildNameTitle": "Build Name",
"Citadel_HeroBuilds_BuildNameTitle": "出装名称",
"Citadel_HeroBuilds_BuildPublishedLabel": "Build Published",
"Citadel_HeroBuilds_BuildPublishedLabel": "出装已发布",
"Citadel_HeroBuilds_CancelChanges": "Cancel",
"Citadel_HeroBuilds_CancelChanges": "取消",
"Citadel_HeroBuilds_CategoryDescription": "{s:category_description}",
"Citadel_HeroBuilds_CategoryDescription": "{s:category_description}",
"Citadel_HeroBuilds_CategoryDescriptionLabel": "Description",
"Citadel_HeroBuilds_CategoryDescriptionLabel": "描述",
"Citadel_HeroBuilds_CategoryName": "{s:category_name}",
"Citadel_HeroBuilds_CategoryName": "{s:category_name}",
"Citadel_HeroBuilds_CategoryNameLabel": "Name",
"Citadel_HeroBuilds_CategoryNameLabel": "名称",
"Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit",
"Citadel_HeroBuilds_CopyBuildLabel": "复制并编辑",
"Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]",
"Citadel_HeroBuilds_CopyOfName": "[%name%]的副本",
"Citadel_HeroBuilds_CreateBuildLabel": "Create New Build",
"Citadel_HeroBuilds_CreateBuildLabel": "创建新出装",
"Citadel_HeroBuilds_CurrenclyActive": "Currently Active",
"Citadel_HeroBuilds_CurrenclyActive": "当前使用中",
"Citadel_HeroBuilds_DailyFavorite": "Trending",
"Citadel_HeroBuilds_DailyFavorite": "流行",
"Citadel_HeroBuilds_DefaultHeroBuild": "Default %hero_name% Build",
"Citadel_HeroBuilds_DefaultHeroBuild": "%hero_name%默认出装",
"Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve-provided default recommended items for this hero.",
"Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve 为此英雄提供的默认推荐物品",
"Citadel_HeroBuilds_DeleteBuildLabel": "Delete",
"Citadel_HeroBuilds_DeleteBuildLabel": "删除",
"Citadel_HeroBuilds_DeletePopupBody": "Are you sure you want to delete this hero build?",
"Citadel_HeroBuilds_DeletePopupBody": "你确定要删除此英雄出装吗?",
"Citadel_HeroBuilds_DeletePopupTitle": "Delete Hero Build",
"Citadel_HeroBuilds_DeletePopupTitle": "删除英雄出装",
"Citadel_HeroBuilds_DescriptionLabel": "Build Description",
"Citadel_HeroBuilds_DescriptionLabel": "出装描述",
"Citadel_HeroBuilds_EarlyGame": "Early Game",
"Citadel_HeroBuilds_EarlyGame": "游戏前期",
"Citadel_HeroBuilds_EditBuildLabel": "Edit",
"Citadel_HeroBuilds_EditBuildLabel": "编辑",
"Citadel_HeroBuilds_EditInstructions": "While the shop is in Build Editing Mode, clicking on items will add them to the currently selected build category, or if they are already present in that category, remove them.  You can add multiple categories with custom names and descriptions, and resize them as desired.\u003Cbr/\u003E\u003Cbr/\u003EYou can also right click on items to remove them from the build or add comments from the build author.",
"Citadel_HeroBuilds_EditInstructions": "当商店处于出装编辑模式时,点击物品会将其添加到当前选定的出装类别中;如果物品已经存在于该类别中,则会将其移除。你可以添加具有自定义名称和描述的多个类别,并根据需要调整其大小。\u003Cbr/\u003E\u003Cbr/\u003E你也可以右键点击物品将其从出装中移除,或是为其添加出装作者留言。",
"Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_EditingBuildTitle": "Edit Build:",
"Citadel_HeroBuilds_EditingBuildTitle": "编辑出装:",
"Citadel_HeroBuilds_ErrorTitle": "Error",
"Citadel_HeroBuilds_ErrorTitle": "错误",
"Citadel_HeroBuilds_Error_Publishing": "Failed to publish build. This may be due to an internal server error or invalid build data.",
"Citadel_HeroBuilds_Error_Publishing": "发布出装失败。这可能是由于内部服务器错误,或出装数据无效。",
"Citadel_HeroBuilds_ExitBuilds": "Exit Browse",
"Citadel_HeroBuilds_ExitBuilds": "退出浏览",
"Citadel_HeroBuilds_FavoriteBuild": "Selected",
"Citadel_HeroBuilds_FavoriteBuild": "已选择",
"Citadel_HeroBuilds_FavoriteButtonTooltip": "Toggle Favorite Build",
"Citadel_HeroBuilds_FavoriteButtonTooltip": "切换收藏的出装",
"Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}",
"Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}",
"Citadel_HeroBuilds_LastUpdatedTime": "Last Updated: \u003Cspan class='Value'\u003E{t:l:t:m:last_updated_time}\u003C/span\u003E",
"Citadel_HeroBuilds_LastUpdatedTime": "上次更新:\u003Cspan class='Value'\u003E{t:l:t:m:last_updated_time}\u003C/span\u003E",
"Citadel_HeroBuilds_LateGame": "Late Game",
"Citadel_HeroBuilds_LateGame": "游戏后期",
"Citadel_HeroBuilds_Loading_Body": "Please Wait",
"Citadel_HeroBuilds_Loading_Body": "请稍等",
"Citadel_HeroBuilds_Loading_Failed": "Failed getting hero builds",
"Citadel_HeroBuilds_Loading_Failed": "获取英雄出装失败",
"Citadel_HeroBuilds_Loading_Title": "Loading Builds",
"Citadel_HeroBuilds_Loading_Title": "正在载入出装",
"Citadel_HeroBuilds_MidGame": "Mid Game",
"Citadel_HeroBuilds_MidGame": "游戏中期",
"Citadel_HeroBuilds_NameLabel": "Build Name",
"Citadel_HeroBuilds_NameLabel": "出装名称",
"Citadel_HeroBuilds_New": "New",
"Citadel_HeroBuilds_New": "全新",
"Citadel_HeroBuilds_NewCategory": "Category %number%",
"Citadel_HeroBuilds_NewCategory": "类别 %number%",
"Citadel_HeroBuilds_NewHeroBuild": "New %hero_name% Build",
"Citadel_HeroBuilds_NewHeroBuild": "%hero_name%新出装",
"Citadel_HeroBuilds_Old": "Old",
"Citadel_HeroBuilds_Old": "",
"Citadel_HeroBuilds_OldButtonTooltip": "This build has not been updated recently",
"Citadel_HeroBuilds_OldButtonTooltip": "此版本最近未更新",
"Citadel_HeroBuilds_PickABuildOption": "Default Suggested Build",
"Citadel_HeroBuilds_PickABuildOption": "默认建议出装",
"Citadel_HeroBuilds_PublicBuildLabel": "Public Build",
"Citadel_HeroBuilds_PublicBuildLabel": "公开出装",
"Citadel_HeroBuilds_PublishBuildDesc": "This build will be made public to share with other players.",
"Citadel_HeroBuilds_PublishBuildDesc": "此出装将公开与其他玩家分享。",
"Citadel_HeroBuilds_PublishBuildLabel": "Publish",
"Citadel_HeroBuilds_PublishBuildLabel": "发布",
"Citadel_HeroBuilds_PublishBuildTitle": "Publish Hero Build",
"Citadel_HeroBuilds_PublishBuildTitle": "发布英雄出装",
"Citadel_HeroBuilds_PublishDialogVersion": "Version: {i:selected_hero_build_new_publish_version}",
"Citadel_HeroBuilds_PublishDialogVersion": "版本:{i:selected_hero_build_new_publish_version}",
"Citadel_HeroBuilds_RecommendedItems": "Recommended Items",
"Citadel_HeroBuilds_RecommendedItems": "推荐物品",
"Citadel_HeroBuilds_RemoveFromBuild": "Remove",
"Citadel_HeroBuilds_RemoveFromBuild": "移除",
"Citadel_HeroBuilds_RemoveItem": "Remove from Build",
"Citadel_HeroBuilds_RemoveItem": "从出装中移除",
"Citadel_HeroBuilds_SaveBuild": "Save Changes",
"Citadel_HeroBuilds_SaveBuild": "保存修改",
"Citadel_HeroBuilds_Saving_Body": "Please Wait",
"Citadel_HeroBuilds_Saving_Body": "请稍等",
"Citadel_HeroBuilds_Saving_Title": "Saving Build",
"Citadel_HeroBuilds_Saving_Title": "正在保存出装",
"Citadel_HeroBuilds_SelectBuildLabel": "Make Default",
"Citadel_HeroBuilds_SelectBuildLabel": "设为默认",
"Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_SelectedBuild_Title": "My Current Build:",
"Citadel_HeroBuilds_SelectedBuild_Title": "我当前的出装:",
"Citadel_HeroBuilds_ShowAllLanguages": "Show All Languages",
"Citadel_HeroBuilds_ShowAllLanguages": "显示所有语言",
"Citadel_HeroBuilds_TabName": "Builds",
"Citadel_HeroBuilds_TabName": "出装",
"Citadel_HeroBuilds_Tab_Favorites": "Favorites",
"Citadel_HeroBuilds_Tab_Favorites": "收藏",
"Citadel_HeroBuilds_Tab_MyBuilds": "My Builds",
"Citadel_HeroBuilds_Tab_MyBuilds": "我的出装",
"Citadel_HeroBuilds_Tab_PublicBuilds": "Public",
"Citadel_HeroBuilds_Tab_PublicBuilds": "公开",
"Citadel_HeroBuilds_Title": "Hero Builds",
"Citadel_HeroBuilds_Title": "英雄出装",
"Citadel_HeroBuilds_UpdateAnnotation": "Update Annotation",
"Citadel_HeroBuilds_UpdateAnnotation": "更新注释",
"Citadel_HeroBuilds_UpdateAnnotationMessage": "This annotation will show up in the tooltip for items in the shop when your build is active.",
"Citadel_HeroBuilds_UpdateAnnotationMessage": "使用你的出装时,将在商店物品的工具提示中出现该注释。",
"Citadel_HeroBuilds_UpdateAnnotationTitle": "Update Item Annotation",
"Citadel_HeroBuilds_UpdateAnnotationTitle": "更新物品注释",
"Citadel_HeroBuilds_ValidateErrorBody": "Make sure the build has a description and name, as well as at least 1 recommended item.",
"Citadel_HeroBuilds_ValidateErrorBody": "请确保出装有描述和名称,以及至少 1 个推荐物品。",
"Citadel_HeroBuilds_ValidateErrorTitle": "Error Saving Build",
"Citadel_HeroBuilds_ValidateErrorTitle": "保存出装时出错",
"Citadel_HeroBuilds_ValveCreated": "Valve",
"Citadel_HeroBuilds_ValveCreated": "Valve",
"Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}",
"Citadel_HeroBuilds_Version": "版本:{i:r:selected_hero_build_version}",
"Citadel_HeroBuilds_WeeklyFavorite": "Popular",
"Citadel_HeroBuilds_WeeklyFavorite": "热门",
"Citadel_HeroPage_BaseStats": "BASE STATS",
"Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name}的近期修改",
"Citadel_HeroPage_Complexity": "Complexity",
"Citadel_HeroPage_BaseStats": "基础统计数据",
"Citadel_HeroPage_EditBuild": "Create/Edit Build",
"Citadel_HeroPage_Complexity": "复杂程度",
"Citadel_HeroPage_FatesTale": "A FATE'S TALE:",
"Citadel_HeroPage_EditBuild": "创建/编辑出装",
"Citadel_HeroPage_MissingVideos": "Hero currently does not have movies created for abilities",
"Citadel_HeroPage_FatesTale": "命运故事:",
"Citadel_HeroPage_PlayerStats": "Player Stats",
"Citadel_HeroPage_HeroLabs_Button": "查看修改",
"Citadel_HeroPage_Sandbox": "Hero Sandbox",
"Citadel_HeroPage_HeroLabs_Title": "预计此实验英雄会经常发生修改。",
"Citadel_Hero_Stats_Souls": "Souls",
"Citadel_HeroPage_MissingVideos": "英雄当前没有技能视频",
"Citadel_Hero_Stats_Tooltip_HealthMult": "Total Bonus to your Base Health gained from buying items in the Vitality tree",
"Citadel_HeroPage_PlayerStats": "玩家统计数据",
"Citadel_Hero_Stats_Tooltip_Shards": "Your available currency to spend on items",
"Citadel_HeroPage_Sandbox": "英雄沙盒",
"Citadel_Hero_Stats_Tooltip_Spirit": "\u003Cspan class=\"spirit_color\"\u003ESpirit Power\u003C/span\u003E increases the effectiveness of your Abilities. Spirit Power is gained from buying items in the Spirit tree",
"Citadel_Hero_Stats_Souls": "魂魄",
"Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Look for the \u003Cspan class=\"spirit_color\"\u003ESpirit Power\u003C/span\u003E icon on your Abilities to see its effect.",
"Citadel_Hero_Stats_Tooltip_HealthMult": "在活力树中购买物品所获得的基础生命值总加成",
"Citadel_Hero_Stats_Tooltip_WeaponPower": "Total Bonus to your Gun and Melee Damage gained from buying items in the Weapon tree",
"Citadel_Hero_Stats_Tooltip_Shards": "你可用于购买物品的金钱",
"Citadel_Hero_Stats_Unsecured": "Unsecured",
"Citadel_Hero_Stats_Tooltip_Spirit": "\u003Cspan class=\"spirit_color\"\u003E元灵力量\u003C/span\u003E可提升你的技能效果。元灵力量可通过在元灵树中购买物品获得。",
"Citadel_Hud_ApPointsButton": "\u003Cspan class=\"'apPointsNumber\"'\u003E{i:ap_points_required}\u003C/span\u003E",
"Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "查看技能中的\u003Cspan class=\"spirit_color\"\u003E元灵力量\u003C/span\u003E图标即可了解其效果。",
"Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds",
"Citadel_Hero_Stats_Tooltip_WeaponPower": "在武器树中购买物品所获得的武器和近战伤害总加成",
"Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds",
"Citadel_Hero_Stats_Unsecured": "未稳获",
"Citadel_Hud_CaptureZipLine": "HOLD {s:use_key}",
"Citadel_Hud_ApPointsButton": "\u003Cspan class=\"\"'apPointsNumber\"\"'\u003E{i:ap_points_required}\u003C/span\u003E",
"Citadel_Hud_CheaterVoteAlert": "Someone in your game was caught cheating...",
"Citadel_Hud_CantPause": "{i:pause_cooldown} 秒后才能暂停",
"Citadel_Hud_CheaterVoteAlert_Action": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to decide their fate",
"Citadel_Hud_CantUnpause": "{i:pause_cooldown} 秒后才能结束暂停",
"Citadel_Hud_CaptureZipLine": "按住 {s:use_key}",
"Citadel_Hud_CastTimeRemaining": "{s:time_remaining} 秒",
"Citadel_Hud_CheaterVoteAlert": "你的比赛中有人作弊被抓…",
"Citadel_Hud_CheaterVoteAlert_Action": "按住 \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E 即可决定该玩家的命运",
"Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}",
"Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}",
"Citadel_Hud_CheaterVote_Option_Ban": "Ban and\u003Cbr\u003ELeave Match",
"Citadel_Hud_CheaterVote_Option_Ban": "封禁并\u003Cbr\u003E离开比赛",
"Citadel_Hud_CheaterVote_Option_Play": "Frog Now,\u003Cbr\u003EBan Later",
"Citadel_Hud_CheaterVote_Option_Play": "现在变青蛙\u003Cbr\u003E稍后再封禁",
"Citadel_Hud_DPS": "DPS {i:dps}",
"Citadel_Hud_DPS": "DPS {i:dps}",
"Citadel_Hud_DeathCam": "DEATH CAM",
"Citadel_Hud_DeathCam": "死亡视角",
"Citadel_Hud_DebugStats": "MATCH: {s:match_id}\"nCLIENT FPS:{i:client_framerate}  PING: {i:ping}ms\"nSERVER CPU: {i:server_frametime_avg_pct}% (peak: {i:server_frametime_max_pct}%)",
"Citadel_Hud_DebugStats": "比赛:{s:match_id}\"n客户端 FPS:{i:client_framerate}  延迟:{i:ping}ms\"n服务器 CPU:{i:server_frametime_avg_pct}%(峰值:{i:server_frametime_max_pct}%",
"Citadel_Hud_HealthCritical": "Health Critical",
"Citadel_Hud_HealthCritical": "生命危急",
"Citadel_Hud_HealthWarning": "Health Warning",
"Citadel_Hud_HealthWarning": "生命值低",
"Citadel_Hud_KillFeedAllGuardians": "Enemy Guardians",
"Citadel_Hud_KillFeedAllGuardians": "敌方卫士",
"Citadel_Hud_KillFeedAllWalkers": "Enemy Walkers",
"Citadel_Hud_KillFeedAllWalkers": "敌方四足机甲",
"Citadel_Hud_KillFeedBarracksBoss": "Base Guardians",
"Citadel_Hud_KillFeedBarracksBoss": "基地卫士",
"Citadel_Hud_KillFeedEnemyBarracksGuardian": "Enemy Base Guardian",
"Citadel_Hud_KillFeedEnemyBarracksGuardian": "敌方基地卫士",
"Citadel_Hud_KillFeedEnemyGuardian": "Enemy Guardian",
"Citadel_Hud_KillFeedEnemyGuardian": "敌方卫士",
"Citadel_Hud_KillFeedEnemyShield": "Enemy Shrine",
"Citadel_Hud_KillFeedEnemyShield": "敌方圣坛",
"Citadel_Hud_KillFeedEnemyTitan": "Enemy Patron",
"Citadel_Hud_KillFeedEnemyTitan": "敌方守护神",
"Citadel_Hud_KillFeedEnemyWalker": "Enemy Walker",
"Citadel_Hud_KillFeedEnemyWalker": "敌方四足机甲",
"Citadel_Hud_KillFeedFriendlyBarracksGuardian": "Friendly Base Guardian",
"Citadel_Hud_KillFeedFriendlyBarracksGuardian": "友方基地卫士",
"Citadel_Hud_KillFeedFriendlyGuardian": "Friendly Guardian",
"Citadel_Hud_KillFeedFriendlyGuardian": "友方卫士",
"Citadel_Hud_KillFeedFriendlyShield": "Friendly Shrine",
"Citadel_Hud_KillFeedFriendlyShield": "友方圣坛",
"Citadel_Hud_KillFeedFriendlyTitan": "Friendly Patron",
"Citadel_Hud_KillFeedFriendlyTitan": "友方守护神",
"Citadel_Hud_KillFeedFriendlyWalker": "Friendly Walker",
"Citadel_Hud_KillFeedFriendlyWalker": "友方四足机甲",
"Citadel_Hud_KillFeedGuardian": "Guardian",
"Citadel_Hud_KillFeedGuardian": "卫士",
"Citadel_Hud_KillFeedNeutral": "Neutral #{i:unit_num}",
"Citadel_Hud_KillFeedNeutral": "中立生物 #{i:unit_num}",
"Citadel_Hud_KillFeedNone": "\u003CNone\u003E",
"Citadel_Hud_KillFeedNone": "\u003CNone\u003E",
"Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} takes \u003Cspan class=\"yellowGold\"\u003E{i:bounty_amount}\u003C/span\u003E",
"Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} 拿到了 \u003Cspan class=\"yellowGold\"\u003E{i:bounty_amount}\u003C/span\u003E 金钱",
"Citadel_Hud_KillFeedSentry": "Sentry Turret",
"Citadel_Hud_KillFeedSentry": "岗哨炮塔",
"Citadel_Hud_KillFeedShieldName": "Shrine",
"Citadel_Hud_KillFeedShieldName": "圣坛",
"Citadel_Hud_KillFeedSuperNeutral": "Temple Guardian",
"Citadel_Hud_KillFeedSuperNeutral": "圣殿卫士",
"Citadel_Hud_KillFeedTitan": "Patron",
"Citadel_Hud_KillFeedTitan": "守护神",
"Citadel_Hud_KillFeedTrooper": "Trooper #{i:unit_num}",
"Citadel_Hud_KillFeedTrooper": "步兵 #{i:unit_num}",
"Citadel_Hud_KillFeedVehicle": "Vehicle",
"Citadel_Hud_KillFeedVehicle": "载具",
"Citadel_Hud_KillFeedWalker": "Walker",
"Citadel_Hud_KillFeedWalker": "四足机甲",
"Citadel_Hud_KillFeedWorld": "World",
"Citadel_Hud_KillFeedWorld": "世界",
"Citadel_Hud_LeaveMatch": "LEAVE MATCH",
"Citadel_Hud_LeaveMatch": "离开比赛",
"Citadel_Hud_LoadingDeathReplay": "Loading death replay",
"Citadel_Hud_LoadingDeathReplay": "正在载入死亡回放",
"Citadel_Hud_LowAmmo": "LOW AMMO",
"Citadel_Hud_LowAmmo": "弹药量低",
"Citadel_Hud_MicActive": "Microphone Active",
"Citadel_Hud_MicActive": "麦克风激活",
"Citadel_Hud_MovementSpeed": "Movespeed:",
"Citadel_Hud_MovementSpeed": "移动速度:",
"Citadel_Hud_NoPausesLeft": "Can't pause. You've used your only pause this match.",
"Citadel_Hud_NoPausesLeft": "无法暂停。你已使用本场比赛唯一的暂停机会。",
"Citadel_Hud_NoTeamPausesLeft": "Can't pause. Your team has used up all of its pauses this match.",
"Citadel_Hud_NoTeamPausesLeft": "无法暂停。你的队伍已用完本场比赛所有的暂停机会。",
"Citadel_Hud_NotEnoughEnergy": "NOT ENOUGH ENERGY",
"Citadel_Hud_NotEnoughEnergy": "能量不足",
"Citadel_Hud_OpenShop": "Press [ {s:upgrade_key} ] to Shop",
"Citadel_Hud_OpenShop": "按下 [ {s:upgrade_key} ] 选购",
"Citadel_Hud_OutOfAmmo": "OUT OF AMMO",
"Citadel_Hud_OutOfAmmo": "弹药用尽",
"Citadel_Hud_Paused": "Game is paused",
"Citadel_Hud_Paused": "游戏已暂停",
"Citadel_Hud_Pauser": "{s:pauser}暂停了比赛",
"Citadel_Hud_PlayerSpeedUnits": "m/s",
"Citadel_Hud_PlayerSpeedUnits": "m/s",
"Citadel_Hud_PreGame_Countdown": "Game Starting...",
"Citadel_Hud_PreGame_Countdown": "游戏即将开始…",
"Citadel_Hud_RespawnIn": "Respawn in:",
"Citadel_Hud_Quickbuy": "快速购买",
"Citadel_Hud_ReturnToMatch": "RETURN TO GAME",
"Citadel_Hud_Quickbuy_Empty": "用 \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E 添加至快速购买",
"Citadel_Hud_RideZipLine": "HOLD [ {s:in_zipline} ] to Ride",
"Citadel_Hud_Quickbuy_Instructional": "用 \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E 添加至/移出快速购买",
"Citadel_Hud_RideZipLineOnCooldown": "Unavailable after taking damage",
"Citadel_Hud_Quickbuy_Instructional_Ready": "按下 [{s:key_purchase_quickbuy}] 购买",
"Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}",
"Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}",
"Citadel_Hud_Quickbuy_ModName": "{s:mod_name}",
"Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}",
"Citadel_Hud_Quickbuy_Short": "快速\u003Cbr\u003E购买",
"Citadel_Hud_Quickbuy_ToastLabel": "已购买物品",
"Citadel_Hud_Quickbuy_Tooltip": "点击即可购买其中任意物品,或在商店范围内时按下 [{s:key_purchase_quickbuy}] 即可购买下一个快速购买物品。",
"Citadel_Hud_Quickbuy_Tooltip_Autobuy": "在商店范围内且买得起此物品时就会购买此物品。当启用免费购买时(比如在沙盒模式中)将忽略此功能。",
"Citadel_Hud_Quickbuy_Tooltip_Empty": "用 [M2] 将物品添加至或移出快速购买队列;用 [Ctrl] + [M2] 将所有物品移出并重新开始选择。",
"Citadel_Hud_RecentPurchases": "近期购买:",
"Citadel_Hud_RespawnIn": "重生倒计时:",
"Citadel_Hud_ReturnToMatch": "返回至游戏",
"Citadel_Hud_RideZipLine": "按住 [ {s:in_zipline} ] 搭乘",
"Citadel_Hud_RideZipLineOnCooldown": "受到伤害后不可用",
"Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s",
"Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s",
"Citadel_Hud_SoulsGathered": "Souls Gathered",
"Citadel_Hud_SoulsGathered": "收集的魂魄",
"Citadel_Hud_ToNext": "TO NEXT",
"Citadel_Hud_ToNext": "下一恩赐",
"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}",
"Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}",
"Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_Unpausing": "Game is unpausing",
"Citadel_Hud_Unpausing": "游戏即将结束暂停",
"Citadel_Hud_VoiceChatNotAvailable": "Chat currently disabled",
"Citadel_Hud_VoiceChatNotAvailable": "聊天当前已禁用",
"Citadel_IdleMatchmaking_Dialog_Body": "You are currently in matchmaking, but don't seem to be at your computer. Please move your mouse or you'll be removed from matchmaking.",
"Citadel_IdleMatchmaking_Dialog_Body": "你当前正在进行匹配,但似乎不在计算机前。请移动鼠标,否则将会被从匹配中移除。",
"Citadel_IdleMatchmaking_Dialog_Title": "Idle Matchmaking",
"Citadel_IdleMatchmaking_Dialog_Title": "挂机匹配",
"Citadel_IdleMatchmaking_IdleTimerExpired_Body": "You've been idle in the matchmaking queue for too long, please move the mouse to make sure you are still there!",
"Citadel_IdleMatchmaking_IdleTimerExpired_Body": "你在匹配队列中挂机时间过长,请移动鼠标确认你仍在游戏中!",
"Citadel_IdleMatchmaking_IdleTimerExpired_Title": "Idle in matchmaking",
"Citadel_IdleMatchmaking_IdleTimerExpired_Title": "在匹配中挂机",
"Citadel_IdleMatchmaking_Removed_Body": "You were removed from matchmaking for being idle for too long",
"Citadel_IdleMatchmaking_Removed_Body": "你因为挂机时间过长而被从匹配中移除",
"Citadel_IdleMatchmaking_Removed_Title": "Removed from Matchmaking",
"Citadel_IdleMatchmaking_Removed_Title": "已从匹配中移除",
"Citadel_IgnoreFriendInvite_Body": "Please Wait",
"Citadel_IgnoreFriendInvite_Body": "请稍等",
"Citadel_IgnoreFriendInvite_ConfirmBody": "Are you sure that you want to ignore this invite sent by {g:dac_persona:b:account_id}?",
"Citadel_IgnoreFriendInvite_ConfirmBody": "你确定要忽略 {g:dac_persona:b:account_id} 发送给你的这个邀请吗?",
"Citadel_IgnoreFriendInvite_ConfirmTitle": "Ignore Invite",
"Citadel_IgnoreFriendInvite_ConfirmTitle": "忽略邀请",
"Citadel_IgnoreFriendInvite_ErrorBody": "Unable to ignore this invite at this time. Please try again later.",
"Citadel_IgnoreFriendInvite_ErrorBody": "当前无法忽略此邀请。请稍后重试。",
"Citadel_IgnoreFriendInvite_ErrorTitle": "Error",
"Citadel_IgnoreFriendInvite_ErrorTitle": "错误",
"Citadel_IgnoreFriendInvite_Title": "Ignoring Invite",
"Citadel_IgnoreFriendInvite_Title": "正在忽略邀请",
"Citadel_InvalidCast_NoFullClips": "NO FULL CLIPS TO RELOAD",
"Citadel_InvalidCast_NoFullClips": "无完整剪辑可重载",
"Citadel_InviteFrient_FailedToGetFriends_Body": "Unable to talk to the Deadlock Network to see which friends are available to be invited. Please try again later.",
"Citadel_InviteFrient_FailedToGetFriends_Body": "无法与 Deadlock 网络通信以了解可以邀请哪些好友。请稍后再试。",
"Citadel_InviteFrient_FailedToGetFriends_Title": "Error",
"Citadel_InviteFrient_FailedToGetFriends_Title": "错误",
"Citadel_IsComponentOf": "Is Component Of:",
"Citadel_IsComponentOf": "组件所属:",
"Citadel_ItemModifies": "Modifies",
"Citadel_ItemModifies": "调整",
"Citadel_ItemOwnedBy": "Owned by:",
"Citadel_ItemOwnedBy": "拥有者:",
"Citadel_Item_BuildAnnotation": "{s:mod_annotation}",
"Citadel_Item_BuildAnnotation": "{s:mod_annotation}",
"Citadel_Item_Tooltip_CantAfford": "Can't afford mod",
"Citadel_Item_Tooltip_CantAfford": "买不起道具",
"Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase",
"Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase",
"Citadel_JoinForum_AcctDetails": "Your Account Details:",
"Citadel_JoinForum_AcctDetails": "你的帐户详情:",
"Citadel_JoinForum_AlreadyClaimedText": "This account has already been granted forum access.",
"Citadel_JoinForum_AlreadyClaimedText": "已授予此帐户论坛访问权。",
"Citadel_JoinForum_ChangePassword": "A random password has been generated for you to access your account.",
"Citadel_JoinForum_ChangePassword": "已生成一个随机密码,用来访问你的帐户。",
"Citadel_JoinForum_Copied": "Copied!",
"Citadel_JoinForum_Copied": "已复制!",
"Citadel_JoinForum_CopyTooltip": "Copy to clipboard",
"Citadel_JoinForum_CopyTooltip": "复制到剪贴板",
"Citadel_JoinForum_Description": "The forum allows for users to report issues and discuss topics. By providing your email you'll be given a forum account and a password to access the forum.",
"Citadel_JoinForum_Description": "用户可以在论坛中报告问题并展开主题讨论。提供你的电子邮件,即可获得用来访问论坛的帐户和密码。",
"Citadel_JoinForum_DisabledText": "Forum access is temporarily disabled for maintenance. Please try again in a little while.",
"Citadel_JoinForum_DisabledText": "由于维护,论坛访问暂时禁用。请稍后重试。",
"Citadel_JoinForum_Email": "Email:",
"Citadel_JoinForum_Email": "电子邮件:",
"Citadel_JoinForum_EmailPlaceholder": "Email Address",
"Citadel_JoinForum_EmailPlaceholder": "电子邮件地址",
"Citadel_JoinForum_EmailUsedText": "The provided email has already been registered with the forum. Please use a different email.",
"Citadel_JoinForum_EmailUsedText": "提供的电子邮件已在论坛注册。请使用其他电子邮件。",
"Citadel_JoinForum_ErrorTitle": "Unable to Join Forum",
"Citadel_JoinForum_ErrorTitle": "无法加入论坛",
"Citadel_JoinForum_FailedText": "An unexpected error occurred",
"Citadel_JoinForum_FailedText": "发生意外错误",
"Citadel_JoinForum_FieldEmail": "Email",
"Citadel_JoinForum_FieldEmail": "电子邮件",
"Citadel_JoinForum_FieldPassword": "Password:",
"Citadel_JoinForum_FieldPassword": "密码:",
"Citadel_JoinForum_FieldUsername": "User Name:",
"Citadel_JoinForum_FieldUsername": "用户名:",
"Citadel_JoinForum_Loading": "Loading...",
"Citadel_JoinForum_Loading": "正在载入…",
"Citadel_JoinForum_Submit": "Submit",
"Citadel_JoinForum_Submit": "提交",
"Citadel_JoinForum_Title": "Forum Access",
"Citadel_JoinForum_Title": "论坛访问",
"Citadel_JoinForum_ViewInfo": "View Forum Login Info",
"Citadel_JoinForum_ViewInfo": "查看论坛登录信息",
"Citadel_JoinParty_AlreadyInParty": "You are already part of a party and cannot join another one until you leave the current party.",
"Citadel_JoinParty_AlreadyInParty": "你已加入了一个队伍,必须先离开当前队伍才能加入另一个。",
"Citadel_JoinParty_Desc": "If you’ve been sent a party code, please input the code below.",
"Citadel_JoinParty_Desc": "如果你已收到队伍代码,请在下方输入代码。",
"Citadel_JoinParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.",
"Citadel_JoinParty_Disabled": "由于维护,队伍系统暂时禁用。请几分钟后重试。",
"Citadel_JoinParty_ErrorTitle": "Error",
"Citadel_JoinParty_ErrorTitle": "错误",
"Citadel_JoinParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and join a party. Please try again in a few minutes.",
"Citadel_JoinParty_FailedToGetResponse": "当前无法与 Deadlock 网络通信并加入队伍。请几分钟后重试。",
"Citadel_JoinParty_InternalError": "An internal error has occurred while trying to join the party",
"Citadel_JoinParty_InternalError": "尝试加入队伍时发生了内部错误",
"Citadel_JoinParty_InvalidCode": "The code you provided did not match any party. The code may be invalid, or the associated party may have been abandoned.",
"Citadel_JoinParty_InvalidCode": "你提供的代码和任何队伍都不匹配。该代码可能无效,或关联队伍已被放弃。",
"Citadel_JoinParty_InvalidParty": "The party you requested to join can no longer be found. The party may have been abandoned.",
"Citadel_JoinParty_InvalidParty": "你请求加入的队伍已无法找到。该队伍可能已被放弃。",
"Citadel_JoinParty_InvalidPermissions": "You do not have an invite to join the specified party.",
"Citadel_JoinParty_InvalidPermissions": "你没有收到加入指定队伍的邀请。",
"Citadel_JoinParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.",
"Citadel_JoinParty_InvalidVersion": "你的客户端不是最新版本。请更新你的客户端并重试。",
"Citadel_JoinParty_NoRegionPings": "Unable to communicate with any Steam Datagram Relay.  If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.",
"Citadel_JoinParty_NoRegionPings": "无法与任何 Steam 数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。",
"Citadel_JoinParty_PartyInMatchMaking": "This party is currently in the match making queue. Please try again later.",
"Citadel_JoinParty_PartyInMatchMaking": "此队伍当前处于匹配队列中。请稍后重试。",
"Citadel_JoinParty_Prompt": "Party ID",
"Citadel_JoinParty_Prompt": "队伍 ID",
"Citadel_JoinParty_RateLimited": "You have made too many join requests recently. Please wait a few seconds before making more.",
"Citadel_JoinParty_RateLimited": "你最近发送了太多加入请求。请等待几秒,再继续发送。",
"Citadel_JoinParty_Title": "Join Party",
"Citadel_JoinParty_Title": "加入队伍",
"Citadel_JoinParty_TooBusy": "The Deadlock Network is currently too busy to process your request. Please wait a minute and try again.",
"Citadel_JoinParty_TooBusy": "Deadlock 网络当前过于繁忙,无法处理你的请求。请等待一分钟,然后再试。",
"Citadel_Key_Escape": "ESC",
"Citadel_Key_Escape": "ESC",
"Citadel_Key_Space": "Space",
"Citadel_Key_Space": "空格",
"Citadel_LaneColorBlue": "Blue",
"Citadel_LaneColorBlue": "蓝色",
"Citadel_LaneColorGreen": "Green",
"Citadel_LaneColorGreen": "绿路",
"Citadel_LaneColorPurple": "Purple",
"Citadel_LaneColorPurple": "紫色",
"Citadel_LaneColorYellow": "Yellow",
"Citadel_LaneColorUnassigned": "未分配",
"Citadel_LaneStats_Denies": "Denies",
"Citadel_LaneColorYellow": "黄色",
"Citadel_LaneStats_Guardians": "Base Guardians",
"Citadel_LaneStats_Denies": "反补数",
"Citadel_LaneStats_Kills": "Kills",
"Citadel_LaneStats_Guardians": "基地卫士",
"Citadel_LaneStats_LastHits": "Last Hits",
"Citadel_LaneStats_Kills": "击杀次数",
"Citadel_LaneStats_PlayerDamage": "Player Damage",
"Citadel_LaneStats_LastHits": "正补数",
"Citadel_LaneStats_Souls": "Souls",
"Citadel_LaneStats_PlayerDamage": "玩家伤害",
"Citadel_LaneStats_Tier1": "Tier 1",
"Citadel_LaneStats_Souls": "魂魄数",
"Citadel_LaneStats_Tier2": "Tier 2",
"Citadel_LaneStats_Tier1": "1 ",
"Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.",
"Citadel_LaneStats_Tier2": "2 ",
"Citadel_LeaveParty_ErrorTitle": "Error",
"Citadel_LeaveLobby_FailedToGetResponse": "停止匹配失败。请重试。",
"Citadel_LeaveParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and leave your party. Please try again in a few minutes.",
"Citadel_LeaveParty_ErrorTitle": "错误",
"Citadel_LeaveParty_InMatchMaking": "Your party is currently in match making and this must be stopped before you can leave your party.",
"Citadel_LeaveParty_FailedToGetResponse": "当前无法与 Deadlock 网络通信并离开队伍。请几分钟后重试。",
"Citadel_LeaveParty_InternalError": "An internal error has occurred while trying to leave the party",
"Citadel_LeaveParty_InMatchMaking": "你的队伍正在进行匹配,必须先停止匹配才能离开队伍。",
"Citadel_LeaveParty_NotInParty": "Unable to leave the requested party. You are not currently a member.",
"Citadel_LeaveParty_InternalError": "尝试离开队伍时发生了内部错误",
"Citadel_LeaveParty_NotInParty": "无法离开指定队伍。你当前不是该队成员。",
"Citadel_Library_AvailableBooks": "Available Books",
"Citadel_Library_AvailableBooks": "Available Books",
"Citadel_Library_ComingSoon": "Coming Soon",
"Citadel_Library_ComingSoon": "Coming Soon",
Line 1,255: Line 1,311:
"Citadel_Library_Future_Label": "Future State:",
"Citadel_Library_Future_Label": "Future State:",
"Citadel_Library_Progress": "{d:pct_complete}% Complete",
"Citadel_Library_Progress": "{d:pct_complete}% Complete",
"Citadel_Library_Title": "The Library",
"Citadel_Library_Title": "图书馆",
"Citadel_Library_Welcome": "Welcome to the Library",
"Citadel_Library_Welcome": "欢迎来到图书馆",
"Citadel_Main_EarlyDevBuild": "Early Development Build",
"Citadel_LowLatencyVSyncRecommendation_Nvidia": "看起来你启用了 NVIDIA G-Sync,但未启用 V-Sync 和 NVIDIA Reflex。建议一起启用这三个设置以获得最佳的游戏体验。",
"Citadel_Main_PlayMode": "Select Play Mode:",
"Citadel_Main_EarlyDevBuild": "开发初期版本",
"Citadel_Main_ViewProfile": "View Profile",
"Citadel_Main_PlayMode": "选择游戏模式:",
"Citadel_MatchDetails_Assists": "Assists",
"Citadel_Main_ViewProfile": "查看个人资料",
"Citadel_MatchDetails_Deaths": "Deaths",
"Citadel_MatchDetails_Assists": "助攻次数",
"Citadel_MatchDetails_Defeat": "Defeat",
"Citadel_MatchDetails_CommendTooltip": "点击以称赞玩家",
"Citadel_MatchDetails_GraphType": "Graph Type:",
"Citadel_MatchDetails_Deaths": "死亡次数",
"Citadel_MatchDetails_Healing": "Healing",
"Citadel_MatchDetails_Defeat": "战败",
"Citadel_MatchDetails_InternalError": "An unexpected error occurred while getting the match details",
"Citadel_MatchDetails_GraphType": "图表类型:",
"Citadel_MatchDetails_InvalidMatch": "Invalid Match ID",
"Citadel_MatchDetails_Healing": "治疗量",
"Citadel_MatchDetails_InvalidPermission": "You do not have permission to view the details of this match",
"Citadel_MatchDetails_InternalError": "获取比赛详情时发生意外错误",
"Citadel_MatchDetails_Kills": "Kills",
"Citadel_MatchDetails_InvalidMatch": "无效的比赛 ID",
"Citadel_MatchDetails_Loading": "Loading Match Details",
"Citadel_MatchDetails_InvalidPermission": "你没有权限查看这场比赛的详情",
"Citadel_MatchDetails_MatchID": "MATCH {s:match_id}",
"Citadel_MatchDetails_Kills": "击杀次数",
"Citadel_MatchDetails_MatchInFlight": "This match is still being played",
"Citadel_MatchDetails_Loading": "正在载入比赛详情",
"Citadel_MatchDetails_NetWorth": "Total Souls",
"Citadel_MatchDetails_MatchID": "比赛 {s:match_id}",
"Citadel_MatchDetails_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while",
"Citadel_MatchDetails_MatchInFlight": "本场比赛还在进行中",
"Citadel_MatchDetails_ObjDmg": "Obj Dmg",
"Citadel_MatchDetails_NetWorth": "总魂魄数",
"Citadel_MatchDetails_Objectives": "Objectives",
"Citadel_MatchDetails_NoResponse": "无法与 Deadlock 网络通信。请稍后再试。",
"Citadel_MatchDetails_PlayerDmg": "Player Dmg",
"Citadel_MatchDetails_ObjDmg": "目标伤害",
"Citadel_MatchDetails_RateLimited": "Please wait a little while before requesting more match details",
"Citadel_MatchDetails_Objectives": "目标",
"Citadel_MatchDetails_Report": "R",
"Citadel_MatchDetails_PlayerDmg": "玩家伤害",
"Citadel_MatchDetails_ReportTooltip": "Click To Report Player",
"Citadel_MatchDetails_RateLimited": "请稍等片刻,然后再请求更多比赛详情",
"Citadel_MatchDetails_Reported": "Player Reported!",
"Citadel_MatchDetails_Report": "举报",
"Citadel_MatchDetails_ServerError": "Server Error",
"Citadel_MatchDetails_ReportTooltip": "点击举报玩家",
"Citadel_MatchDetails_ShowDataBy": "Showing Data By:",
"Citadel_MatchDetails_Reported": "已举报玩家!",
"Citadel_MatchDetails_ShowDataByPlayer": "Player",
"Citadel_MatchDetails_ServerError": "服务器错误",
"Citadel_MatchDetails_ShowDataByTeam": "Team",
"Citadel_MatchDetails_ShowDataBy": "按以下方式显示数据:",
"Citadel_MatchDetails_Stats": "Player Stats",
"Citadel_MatchDetails_ShowDataByPlayer": "玩家",
"Citadel_MatchDetails_StatsAt": "Stats at {s:sample_time}",
"Citadel_MatchDetails_ShowDataByTeam": "队伍",
"Citadel_MatchDetails_Stats": "玩家统计数据",
"Citadel_MatchDetails_StatsAt": "统计时间:{s:sample_time}",
"Citadel_MatchDetails_Team1Name": "{i:team2_networth}k",
"Citadel_MatchDetails_Team1Name": "{i:team2_networth}k",
"Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth}k",
"Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth}k",
"Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth}k",
"Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth}k",
"Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance",
"Citadel_MatchDetails_Team_Results_Bottom": "\u003Cspan class=\"OutcomeLabel h1 display\"\u003E{s:outcome_label}\u003C/span\u003E",
"Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now",
"Citadel_MatchDetails_Team_Results_Top": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E",
"Citadel_MatchDetails_Victory": "Victory",
"Citadel_MatchDetails_TemporarilyDisabled": "因维护,比赛详情已暂时禁用",
"Citadel_MatchDetails_ViewAs": "View As:",
"Citadel_MatchDetails_TooBusy": "Deadlock 网络太忙,目前无法提供比赛详情",
"Citadel_MatchDetails_Victory": "获胜",
"Citadel_MatchDetails_ViewAs": "查看方式:",
"Citadel_MatchDetails_ViewAsPct": "%",
"Citadel_MatchDetails_ViewAsPct": "%",
"Citadel_MatchDetails_ViewAsValue": "Value",
"Citadel_MatchDetails_ViewAsValue": "数值",
"Citadel_MatchDetails_ViewGraphs": "View Graphs",
"Citadel_MatchDetails_ViewGraphs": "查看图表",
"Citadel_MatchDetails_ViewScoreboard": "View Scoreboard",
"Citadel_MatchDetails_ViewScoreboard": "查看记分板",
"Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} Won",
"Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} 获胜",
"Citadel_MatchHistory_Disbanded": "Disbanded",
"Citadel_MatchHistory_Disbanded": "已解散",
"Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history",
"Citadel_MatchHistory_InternalError": "获取比赛历史记录时发生意外错误",
"Citadel_MatchHistory_InvalidPermission": "You do not have permission to view this user's match history",
"Citadel_MatchHistory_InvalidPermission": "你没有权限查看此玩家的比赛历史记录",
"Citadel_MatchHistory_Loss": "Loss",
"Citadel_MatchHistory_Loss": "败北",
"Citadel_MatchHistory_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while",
"Citadel_MatchHistory_NoResponse": "无法与 Deadlock 网络通信。请稍后再试。",
"Citadel_MatchHistory_RateLimited": "Please wait a little while before requesting more match history",
"Citadel_MatchHistory_RateLimited": "请稍等片刻,然后再请求更多比赛历史记录",
"Citadel_MatchHistory_ServerIssue": "",
"Citadel_MatchHistory_TemporarilyDisabled": "因维护,比赛历史记录已暂时禁用",
"Citadel_MatchHistory_TemporarilyDisabled": "Match history has temporarily been disabled for maintenance",
"Citadel_MatchHistory_TooBusy": "Deadlock 网络太忙,目前无法提供比赛历史记录",
"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now",
"Citadel_MatchHistory_Win": "胜利",
"Citadel_MatchHistory_Win": "Win",
"Citadel_MatchInfo_Mode_CoopBot": "合作",
"Citadel_MatchPage_Next": "Next",
"Citadel_MatchInfo_Mode_HeroLabs": "英雄实验室",
"Citadel_MatchPage_Prev": "Prev",
"Citadel_MatchInfo_Mode_Private": "私密",
"Citadel_MatchSurvey_KindOfFun": "Kind of Fun",
"Citadel_MatchInfo_Mode_Ranked": "段位",
"Citadel_MatchSurvey_NotFun": "Not Fun",
"Citadel_MatchInfo_Mode_Standard": "标准",
"Citadel_MatchSurvey_Skip": "SKIP",
"Citadel_MatchPage_Next": "下一页",
"Citadel_MatchSurvey_Submit": "SUBMIT",
"Citadel_MatchPage_Prev": "上一页",
"Citadel_MatchSurvey_SuperFun": "Super Fun",
"Citadel_MatchSurvey_KindOfFun": "有点好玩",
"Citadel_MatchSurvey_Title": "Match Survey",
"Citadel_MatchSurvey_NotFun": "不好玩",
"Citadel_MatchmakingSchedule": "Update:",
"Citadel_MatchSurvey_Skip": "跳过",
"Citadel_MatchmakingSchedule_Desc": "Matchmaking now open 24/7!",
"Citadel_MatchSurvey_Submit": "提交",
"Citadel_Mod_Tooltip_Active": "Active",
"Citadel_MatchSurvey_SuperFun": "很好玩",
"Citadel_Mod_Tooltip_Innate": "Innate",
"Citadel_MatchSurvey_Title": "比赛调查",
"Citadel_Mod_Tooltip_Passive": "Passive",
"Citadel_MatchmakingSchedule": "更新:",
"Citadel_ModifierKeybindOnly": "Only Modifier Keys can be bound to this keybind.",
"Citadel_MatchmakingSchedule_Desc": "现在匹配全天开放!",
"Citadel_Notification_Paused_Message": "The game has been paused",
"Citadel_MatchmakingStopped_Header": "已从匹配中移除",
"Citadel_Notification_Paused_Title": "Paused",
"Citadel_MatchmakingStopped_Reason_HeroLabsClosed": "英雄实验室匹配现已关闭。",
"Citadel_Notification_Unpaused_Message": "The game is unpausing...",
"Citadel_MatchmakingStopped_Reason_RankedClosed": "段位匹配现已关闭。",
"Citadel_Notification_Unpaused_Title": "Unpaused",
"Citadel_MatchmakingStopped_Reason_Unspecified": "已将你从匹配中移除",
"Citadel_PartyAction_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.",
"Citadel_MatchmakingStopped_Reason_VersionUpdated": "你的客户端版本不再兼容,已将你从匹配中移除。请重启游戏以更新客户端。",
"Citadel_PartyAction_Disabled": "This action is temporarily disabled. Please try again in a few minutes.",
"Citadel_Mod_Tooltip_Active": "主动",
"Citadel_PartyAction_ErrorTitle": "Error",
"Citadel_Mod_Tooltip_Innate": "先天",
"Citadel_PartyAction_FailedToGetResponse": "Unable to talk to the Deadlock Network right now. Please try again in a few minutes.",
"Citadel_Mod_Tooltip_Passive": "被动",
"Citadel_PartyAction_InMatch": "The party is currently in a match, and this change could not be made at this time.",
"Citadel_ModifierKeybindOnly": "此处只能绑定修饰键。",
"Citadel_PartyAction_InMatchMaking": "The party is currently in match making, and this change could not be made at this time.",
"Citadel_Notification_About_To_Respawn_Message": "你即将重生…",
"Citadel_PartyAction_InternalError": "An unexpected internal error occurred. Please try again in a few minutes.",
"Citadel_Notification_About_To_Respawn_Title": "重生时间",
"Citadel_PartyAction_InvalidParty": "The party could not be found. It may have already been abandoned.",
"Citadel_Notification_Paused_Message": "游戏已暂停",
"Citadel_PartyAction_InvalidPermissions": "You do not have permission to make those changes to that party.",
"Citadel_Notification_Paused_Title": "已暂停",
"Citadel_PartyAction_InvalidTarget": "The specified target is no longer a member of the party.",
"Citadel_Notification_Unpaused_Message": "游戏即将结束暂停…",
"Citadel_PartyAction_InvalidValue": "The provided value was not valid for this party.",
"Citadel_Notification_Unpaused_Title": "结束暂停",
"Citadel_PartyAction_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
"Citadel_PartyAction_AlreadyDrafting": "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。",
"Citadel_PartyAction_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
"Citadel_PartyAction_Disabled": "此操作暂时禁用。请几分钟后重试。",
"Citadel_PartyChat_InGameOnly": "In-game only",
"Citadel_PartyAction_ErrorTitle": "错误",
"Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} Players",
"Citadel_PartyAction_FailedToGetResponse": "当前无法与 Deadlock 网络通信。请几分钟后重试。",
"Citadel_PartyChat_Title": "Party Chat",
"Citadel_PartyAction_InMatch": "此队伍正在比赛中,当前无法进行此变更。",
"Citadel_PartyChat_VoiceAndText": "Voice and Text Chat",
"Citadel_PartyAction_InMatchMaking": "此队伍正在进行匹配,当前无法进行此变更。",
"Citadel_PartyFindMatch": "Find Match",
"Citadel_PartyAction_InternalError": "发生了意外的内部错误。请几分钟后重试。",
"Citadel_PartyFindMatch_DevContinue": "DEV - Continue Anyway",
"Citadel_PartyAction_InvalidParty": "无法找到队伍。该队伍可能已被放弃。",
"Citadel_PartyFindMatch_LocalNotReady": "You must first ready up",
"Citadel_PartyAction_InvalidPermissions": "你没有权限为该队伍做出这些更改。",
"Citadel_PartyFindMatch_OpenInvitesBody": "You have pending party invites that haven't been accepted. Do you want to cancel these invites and proceed?",
"Citadel_PartyAction_InvalidTarget": "指定目标不再是队伍成员。",
"Citadel_PartyFindMatch_OpenInvitesTitle": "Pending Invites",
"Citadel_PartyAction_InvalidValue": "提供的值对此队伍无效。",
"Citadel_PartyFindMatch_OtherNotReady": "A party member has not yet readied up",
"Citadel_PartyAction_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。",
"Citadel_PartyFindMatch_SoloPartyBody": "You are the only person in your party. Invite some friends to play together or leave your party to play by yourself.",
"Citadel_PartyAction_TooBusy": "Deadlock 网络当前过于繁忙,无法处理此操作。请几分钟后重试。",
"Citadel_PartyFindMatch_SoloPartyTitle": "Empty Party",
"Citadel_PartyChat_InGameOnly": "仅限游戏中",
"Citadel_PartyFindMatch_SoloParty_Leave": "Leave Party and Play",
"Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} 名玩家",
"Citadel_PartyFindMatch_SoloParty_Wait": "Wait for friends",
"Citadel_PartyChat_Title": "队伍聊天",
"Citadel_PartyInviteFriend_AlreadyInvited": "Invited",
"Citadel_PartyChat_VoiceAndText": "语音和文字聊天",
"Citadel_PartyInviteFriend_AlreadyMember": "Already in party",
"Citadel_PartyFindMatch": "寻找比赛",
"Citadel_PartyInviteFriend_Cancel": "Cancel",
"Citadel_PartyFindMatch_DevContinue": "DEV - 继续继续",
"Citadel_PartyInviteFriend_Close": "Close",
"Citadel_PartyFindMatch_LocalNotReady": "你必须先就绪",
"Citadel_PartyInviteFriend_Invite": "Invite",
"Citadel_PartyFindMatch_OpenInvitesBody": "你有尚未接受的组队邀请。你想要取消这些邀请并继续吗?",
"Citadel_PartyInviteFriend_InvitesFull": "Too many members",
"Citadel_PartyFindMatch_OpenInvitesTitle": "待处理邀请",
"Citadel_PartyInviteFriend_NoFriends": "None of your friends are currently playing Deadlock.",
"Citadel_PartyFindMatch_OtherNotReady": "有队伍成员尚未就绪",
"Citadel_PartyInviteFriend_NotInParty": "Not in party",
"Citadel_PartyFindMatch_SoloPartyBody": "你是队伍里的唯一成员。邀请好友一起玩,或离开队伍独自玩。",
"Citadel_PartyInviteFriend_Title": "Invite Online Friends",
"Citadel_PartyFindMatch_SoloPartyTitle": "队伍无人",
"Citadel_PartyInvite_AlreadyInvited": "This user is already either in the party or has been invited",
"Citadel_PartyFindMatch_SoloParty_Leave": "离开队伍玩游戏",
"Citadel_PartyInvite_Disabled": "Inviting users to parties has been temporarily disabled. Please try again in a few minutes.",
"Citadel_PartyFindMatch_SoloParty_Wait": "等待好友",
"Citadel_PartyInvite_ErrorTitle": "Unable to Send Invite",
"Citadel_PartyInviteFriend_AlreadyInvited": "已邀请",
"Citadel_PartyInvite_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and invite the specified user. Please try again in a few minutes.",
"Citadel_PartyInviteFriend_AlreadyMember": "已在队伍中",
"Citadel_PartyInvite_InternalError": "An internal error has occurred while trying to invite the user to the party",
"Citadel_PartyInviteFriend_Cancel": "取消",
"Citadel_PartyInvite_InvalidParty": "The party that you tried to send the invite to no longer exists.",
"Citadel_PartyInviteFriend_Close": "关闭",
"Citadel_PartyInvite_InvalidPermissions": "You do not have permission to invite this user to this party",
"Citadel_PartyInviteFriend_Invite": "邀请",
"Citadel_PartyInvite_NotFriends": "You must be friends with people that you send party invites to.",
"Citadel_PartyInviteFriend_InvitesFull": "成员过多",
"Citadel_PartyInvite_RateLimited": "You have sent too many invites over the past few seconds. Please wait a little while before sending more invites.",
"Citadel_PartyInviteFriend_NoFriends": "你没有正在玩 Deadlock 的好友。",
"Citadel_PartyInvite_TooBusy": "The Deadlock Network is currently too busy to process this request right now. Please try again in a little while.",
"Citadel_PartyInviteFriend_NotInParty": "不在队伍中",
"Citadel_PartyInvite_TooManyInvites": "There are too many invites already outstanding for this party. Please cancel previous invites before sending more.",
"Citadel_PartyInviteFriend_Title": "邀请在线好友",
"Citadel_PartyInvite_UserDoesntHaveGame": "The player you invited hasn't played Deadlock before. For the closed beta we are only allowing you to send invites to users that have played Deadlock.",
"Citadel_PartyInvite_AlreadyInvited": "此用户已在队伍中或已邀请",
"Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.",
"Citadel_PartyInvite_Disabled": "邀请用户加入队伍的功能暂时禁用。请几分钟后重试。",
"Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now",
"Citadel_PartyInvite_ErrorTitle": "无法发送邀请",
"Citadel_PartySetMode_Disabled": "This action is temporarily disabled. Please try again in a few minutes.",
"Citadel_PartyInvite_FailedToGetResponse": "当前无法与 Deadlock 网络通信并邀请指定用户。请几分钟后重试。",
"Citadel_PartySetMode_ErrorTitle": "Error",
"Citadel_PartyInvite_InternalError": "尝试邀请用户加入队伍时发生了内部错误",
"Citadel_PartySetMode_FailedToGetResponse": "Unable to talk to the Deadlock Network right now. Please try again in a few minutes.",
"Citadel_PartyInvite_InvalidParty": "你尝试邀请的队伍已不存在。",
"Citadel_PartySetMode_FiveStacksNotAllowed": "Parties with five players are not currently allowed within matchmaking at this time. Please try again with either a larger or smaller party.",
"Citadel_PartyInvite_InvalidPermissions": "你没有权限邀请此用户加入队伍",
"Citadel_PartySetMode_InMatch": "The party is currently in a match, and this change could not be made at this time.",
"Citadel_PartyInvite_NotFriends": "你必须与对方成为好友,才能向其发送组队邀请。",
"Citadel_PartySetMode_InMatchMaking": "The party is currently in match making, and this change could not be made at this time.",
"Citadel_PartyInvite_RateLimited": "你在过去的几秒内发送了太多邀请。请稍等,然后再发送更多邀请。",
"Citadel_PartySetMode_InternalError": "An unexpected internal error occurred. Please try again in a few minutes.",
"Citadel_PartyInvite_TooBusy": "Deadlock 网络当前过于繁忙,无法处理此请求。请稍后再试。",
"Citadel_PartySetMode_InvalidParty": "The party could not be found. It may have already been abandoned.",
"Citadel_PartyInvite_TooManyInvites": "此队伍已发送太多待处理的邀请。请取消此前的邀请再继续发送。",
"Citadel_PartySetMode_InvalidPermissions": "You do not have permission to make those changes to that party.",
"Citadel_PartyInvite_UserDoesntHaveGame": "你邀请的玩家尚未玩过 Deadlock。在封测期间,我们仅允许向玩过 Deadlock 的玩家发送邀请。",
"Citadel_PartySetMode_InvalidValue": "The provided value was not valid for this party.",
"Citadel_PartySetMode_AlreadyDrafting": "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。",
"Citadel_PartySetMode_PlayerBanned": "A member of your party {g:citadel_persona:nl:account_id} is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}",
"Citadel_PartySetMode_CannotLeavePrivate": "私人大厅当前不允许更改模式",
"Citadel_PartySetMode_PlayerPermaBanned": "A member of your party {g:citadel_persona:nl:account_id} is permanently banned from playing in this mode",
"Citadel_PartySetMode_Disabled": "此操作暂时禁用。请几分钟后重试。",
"Citadel_PartySetMode_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
"Citadel_PartySetMode_ErrorTitle": "错误",
"Citadel_PartySetMode_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
"Citadel_PartySetMode_FailedToGetResponse": "当前无法与 Deadlock 网络通信。请几分钟后重试。",
"Citadel_PartySetMode_TooManyHighMMR": "Your party contains too many very high MMR players to be able to match make. We are temporarily not allowing this to avoid unbalanced teams among high skill players.",
"Citadel_PartySetMode_FiveStacksNotAllowed": "五人队伍当前不允许进行匹配。请尝试组建人数更多或更少的队伍。",
"Citadel_PartyStartMatch": "Start Match",
"Citadel_PartySetMode_HeroLabsMMNotOpen": "英雄实验室匹配目前不可用。",
"Citadel_Party_AcceptInviteInGameTooltip": "Exit game and accept invite",
"Citadel_PartySetMode_HeroLabsNotUnlocked": "你的队伍中有成员({g:citadel_persona:nl:account_id})尚未获得英雄实验室匹配资格。",
"Citadel_Party_AcceptInviteTooltip": "Accept Invite",
"Citadel_PartySetMode_InMatch": "此队伍正在比赛中,当前无法进行此变更。",
"Citadel_Party_CancelInviteText": "Please wait",
"Citadel_PartySetMode_InMatchMaking": "此队伍正在进行匹配,当前无法进行此变更。",
"Citadel_Party_CancelInviteTitle": "Cancelling Invite",
"Citadel_PartySetMode_InternalError": "发生了意外的内部错误。请几分钟后重试。",
"Citadel_Party_CancelMM": "Cancel",
"Citadel_PartySetMode_InvalidParty": "无法找到队伍。该队伍可能已被放弃。",
"Citadel_Party_Context_ClearReady": "Clear Ready",
"Citadel_PartySetMode_InvalidPermissions": "你没有权限为该队伍做出这些更改。",
"Citadel_Party_Context_Close": "Close Party",
"Citadel_PartySetMode_InvalidValue": "提供的值对此队伍无效。",
"Citadel_Party_Context_CopyCode": "Copy Party Code",
"Citadel_PartySetMode_NoHeroLabsWhileInLowPri": "你的队伍中有成员({g:citadel_persona:nl:account_id})处于低优先级,目前无法加入英雄实验室匹配队列。",
"Citadel_Party_Context_HideCode": "Hide Party Code",
"Citadel_PartySetMode_NoHighRangeFiveStack": "你队伍的 5 名玩家技术水平差异过大。当队伍成员技术水平差异超出比赛通常允许的范围时,我们会将其与其他具有类似技术水平差异的队伍匹配。鉴于你的队伍有 5 名成员,没有其他有效的队伍构成可与你的队伍匹配。调整你的队伍构成或规模以进行匹配。",
"Citadel_Party_Context_Invite": "Invite Friends",
"Citadel_PartySetMode_PlayerBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}",
"Citadel_Party_Context_Open": "Open Party",
"Citadel_PartySetMode_PlayerPermaBanned": "你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式",
"Citadel_Party_Context_ReadyUp": "Ready Up",
"Citadel_PartySetMode_RateLimited": "你在短时间内进行了太多操作。请稍等,然后重试。",
"Citadel_Party_Context_ShowCode": "Show Party Code",
"Citadel_PartySetMode_TooBusy": "Deadlock 网络当前过于繁忙,无法处理此操作。请几分钟后重试。",
"Citadel_Party_Context_SwitchTeam": "Switch Team",
"Citadel_PartySetMode_TooManyHighMMR": "你的队伍中包含太多高 MMR 玩家,无法匹配。我们暂时不允许高水平玩家组成影响比赛平衡的队伍。",
"Citadel_Party_CreateCoopBot": "Create a party that you can invite your friends to in order to matchmake together against bots",
"Citadel_PartyStartMatch": "开始比赛",
"Citadel_Party_CreateEasyBot": "Create a party that you can invite your friends to in order to play together against easy bots",
"Citadel_Party_AcceptInviteInGameTooltip": "退出游戏并接受邀请",
"Citadel_Party_CreateHardBot": "Create a party that you can invite your friends to in order to play together against hard bots",
"Citadel_Party_AcceptInviteTooltip": "接受邀请",
"Citadel_Party_CreatePartyText": "Please wait",
"Citadel_Party_CancelInviteText": "请稍等",
"Citadel_Party_CreatePartyTitle": "Creating Party",
"Citadel_Party_CancelInviteTitle": "正在取消邀请",
"Citadel_Party_CreateParty_Extended": "Create Party Code to share",
"Citadel_Party_CancelMM": "取消",
"Citadel_Party_CreatePrivateLobby": "Create Private Lobby",
"Citadel_Party_Commend": "称赞",
"Citadel_Party_DeclineInviteTooltip": "Decline Invite",
"Citadel_Party_Commended": "已称赞",
"Citadel_Party_DisabledInMMTooltip": "Cannot accept invites while in match making",
"Citadel_Party_Context_ClearReady": "取消就绪",
"Citadel_Party_DisabledInPartyTooltip": "Cannot accept invites while already in a party",
"Citadel_Party_Context_Close": "结束组队",
"Citadel_Party_DraftEndedByText": "{g:citadel_persona:account_id} cancelled the match",
"Citadel_Party_Context_CopyCode": "复制队伍代码",
"Citadel_Party_DraftEndedByTitle": "Match Cancelled",
"Citadel_Party_Context_HideCode": "隐藏队伍代码",
"Citadel_Party_InMatchMaking": "Party is finding a match",
"Citadel_Party_Context_Invite": "邀请好友",
"Citadel_Party_InviteFriend": "",
"Citadel_Party_Context_Open": "开始组队",
"Citadel_Party_InviteFriendToGameButton": "Invite",
"Citadel_Party_Context_ReadyUp": "就绪",
"Citadel_Party_InviteFriendToGameTooltip": "Invite this friend to the game",
"Citadel_Party_Context_ShowCode": "显示队伍代码",
"Citadel_Party_InviteFriendToParty": "Invite to Party",
"Citadel_Party_Context_SwitchTeam": "切换队伍",
"Citadel_Party_InviteFriendTooltip": "Invite Friend to Party",
"Citadel_Party_CreateCoopBot": "创建一支队伍以邀请好友加入,一同通过匹配与机器人对战",
"Citadel_Party_InviteFriends": "Invite Friends",
"Citadel_Party_CreateEasyBot": "创建一支队伍以邀请好友加入,一同与机器人进行简单水平对战",
"Citadel_Party_InviteSent": "Invite Sent",
"Citadel_Party_CreateHardBot": "创建一支队伍以邀请好友加入,一同与机器人进行困难水平对战",
"Citadel_Party_InviteUserText": "Please wait",
"Citadel_Party_CreatePartyText": "请稍等",
"Citadel_Party_InviteUserTitle": "Inviting User",
"Citadel_Party_CreatePartyTitle": "正在创建队伍",
"Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} has invited you to join their party",
"Citadel_Party_CreateParty_Extended": "创建用于分享的队伍代码",
"Citadel_Party_InvitedToPartyTitle": "Party Invite",
"Citadel_Party_CreatePrivateLobby": "创建私人大厅",
"Citadel_Party_Invites": "Party Invites",
"Citadel_Party_DeclineInviteTooltip": "拒绝邀请",
"Citadel_Party_JoinParty": "Join Party",
"Citadel_Party_DisabledInMMTooltip": "正在匹配,无法接受邀请",
"Citadel_Party_JoinPartyText": "Please wait",
"Citadel_Party_DisabledInPartyTooltip": "已经在队伍中,无法接受邀请",
"Citadel_Party_JoinPartyTitle": "Joining Party",
"Citadel_Party_DraftEndedByText": "{g:citadel_persona:account_id} 取消了匹配",
"Citadel_Party_JoinParty_Extended": "Join Party with Code",
"Citadel_Party_DraftEndedByTitle": "匹配已取消",
"Citadel_Party_KickPlayerText": "Please wait",
"Citadel_Party_InMatchMaking": "队伍正在寻找比赛",
"Citadel_Party_KickPlayerTitle": "Kicking Player",
"Citadel_Party_InviteFriendToGameButton": "邀请",
"Citadel_Party_KickedByText": "You were kicked from your party by {g:citadel_persona:kicked_by_account}",
"Citadel_Party_InviteFriendToGameTooltip": "邀请这名好友加入游戏",
"Citadel_Party_KickedByTitle": "Kicked from Party",
"Citadel_Party_InviteFriendToParty": "邀请至队伍",
"Citadel_Party_Leave": "Leave Party",
"Citadel_Party_InviteFriendTooltip": "邀请好友加入队伍",
"Citadel_Party_LeaveParty": "Leave Party",
"Citadel_Party_InviteFriends": "邀请好友",
"Citadel_Party_LeavePartyText": "Please wait",
"Citadel_Party_InviteSent": "邀请已发送",
"Citadel_Party_LeavePartyTitle": "Leaving Party",
"Citadel_Party_InviteUserText": "请稍等",
"Citadel_Party_MMEndedByText": "{g:citadel_persona:account_id} cancelled the match",
"Citadel_Party_InviteUserTitle": "正在邀请用户",
"Citadel_Party_MMEndedByTitle": "Match Cancelled",
"Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} 邀请你加入队伍",
"Citadel_Party_MatchHistory": "View Match History",
"Citadel_Party_InvitedToPartyTitle": "组队邀请",
"Citadel_Party_MatchMaking": "Casual Match",
"Citadel_Party_Invites:p{party_invites}": "\u003Cspan class=\"InviteCount\"\u003E{d:party_invites} \u003C/span\u003E\u003Cspan class=\"InviteHeaderText\"\u003E个队伍邀请\u003C/span\u003E#|#\u003Cspan class=\"InviteCount\"\u003E{d:party_invites} \u003C/span\u003E\u003Cspan class=\"InviteHeaderText\"\u003E个队伍邀请\u003C/span\u003E",
"Citadel_Party_MatchMakingFailedText": "Unable to start the party match. Matchmaker error: {s:matchmaker_error}",
"Citadel_Party_JoinParty": "加入队伍",
"Citadel_Party_MatchMakingFailedTitle": "Unable to Match",
"Citadel_Party_JoinPartyText": "请稍等",
"Citadel_Party_MatchMakingRanked": "Ranked Match",
"Citadel_Party_JoinPartyTitle": "正在加入队伍",
"Citadel_Party_NoParty_Desc": "Invite friends to create a party",
"Citadel_Party_JoinParty_Extended": "通过代码加入队伍",
"Citadel_Party_NoParty_Title": "",
"Citadel_Party_KickPlayerText": "请稍等",
"Citadel_Party_NotConnectedToGC": "Not connected to the Deadlock network",
"Citadel_Party_KickPlayerTitle": "正在踢出玩家",
"Citadel_Party_Or": "Or",
"Citadel_Party_KickedByText": "你被 {g:citadel_persona:kicked_by_account} 踢出了队伍",
"Citadel_Party_OutOfDateClientTooltip": "Game is out of date",
"Citadel_Party_KickedByTitle": "被踢出队伍",
"Citadel_Party_PartyCodeHidden": "(hidden)",
"Citadel_Party_Leave": "离开队伍",
"Citadel_Party_PartyCodeLabel": "Invite Code:",
"Citadel_Party_LeaveParty": "离开队伍",
"Citadel_Party_PartyPlayer": "Player",
"Citadel_Party_LeavePartyText": "请稍等",
"Citadel_Party_PartyReadyText": "Please wait",
"Citadel_Party_LeavePartyTitle": "正在离开队伍",
"Citadel_Party_PartyReadyTitle": "Setting Ready",
"Citadel_Party_MMEndedByText": "{g:citadel_persona:account_id} 取消了匹配",
"Citadel_Party_PartyRoleText": "Please wait",
"Citadel_Party_MMEndedByTitle": "匹配已取消",
"Citadel_Party_PartyRoleTitle": "Changing Role",
"Citadel_Party_MatchHistory": "查看比赛历史记录",
"Citadel_Party_PartySlotText": "Please wait",
"Citadel_Party_MatchMaking": "休闲比赛",
"Citadel_Party_PartySlotTitle": "Changing Slot",
"Citadel_Party_MatchMakingFailedText": "无法启动队伍匹配。队伍匹配器出错:{s:matchmaker_error}",
"Citadel_Party_PartySpectator": "Spectator",
"Citadel_Party_MatchMakingFailedTitle": "无法匹配",
"Citadel_Party_PlayWithFriends": "Play with Friends",
"Citadel_Party_MatchMakingRanked": "段位比赛",
"Citadel_Party_PlayerLabel": "Player",
"Citadel_Party_NoParty_Desc": "邀请好友来组队",
"Citadel_Party_PrivateMatch": "Private Match",
"Citadel_Party_NotConnectedToGC": "未连接至 Deadlock 网络",
"Citadel_Party_ReadyUp": "Ready",
"Citadel_Party_Or": "",
"Citadel_Party_Report": "Report",
"Citadel_Party_OutOfDateClientTooltip": "游戏版本过时",
"Citadel_Party_Reported": "Reported",
"Citadel_Party_PartyCodeHidden": "(隐藏)",
"Citadel_Party_RolePlayer": "Player",
"Citadel_Party_PartyCodeLabel": "邀请代码:",
"Citadel_Party_RoleSpectator": "Spectator",
"Citadel_Party_PartyPlayer": "玩家",
"Citadel_Party_SentInvite": "Invite Sent",
"Citadel_Party_PartyReadyText": "请稍等",
"Citadel_Party_SetBotDifficultyText": "Please wait",
"Citadel_Party_PartyReadyTitle": "设置就绪",
"Citadel_Party_SetBotDifficultyTitle": "Setting Bot Difficulty",
"Citadel_Party_PartyRoleText": "请稍等",
"Citadel_Party_SetMatchModeText": "Please wait while we setup your party",
"Citadel_Party_PartyRoleTitle": "正在变更角色",
"Citadel_Party_SetMatchModeTitle": "Setting Party Mode",
"Citadel_Party_PartySlotText": "请稍等",
"Citadel_Party_SetRegionText": "Please wait",
"Citadel_Party_PartySlotTitle": "正在变更槽位",
"Citadel_Party_SetRegionTitle": "Setting Region",
"Citadel_Party_PartySpectator": "观众",
"Citadel_Party_SetTeamNameText": "Please wait",
"Citadel_Party_PlayWithFriends": "与好友同玩",
"Citadel_Party_SetTeamNameTitle": "Setting Team Name",
"Citadel_Party_PlayerLabel": "玩家",
"Citadel_Party_SetTeamText": "Please wait",
"Citadel_Party_PrivateMatch": "私人比赛",
"Citadel_Party_SetTeamTitle": "Setting Team",
"Citadel_Party_ReadyUp": "就绪",
"Citadel_Party_SpectatorLabel": "Spectator",
"Citadel_Party_Report": "举报",
"Citadel_Party_UnavailableInQueueTooltip": "Unavailable while in Queue",
"Citadel_Party_Reported": "已举报",
"Citadel_PauseMsg_AutoUnpaused": "Game was automatically resumed.",
"Citadel_Party_RolePlayer": "玩家",
"Citadel_PauseMsg_CantPause": "You cannot pause.",
"Citadel_Party_RoleSpectator": "观众",
"Citadel_PauseMsg_CantPauseYet": "You cannot pause for {i:value} seconds.",
"Citadel_Party_SentInvite": "邀请已发送",
"Citadel_PauseMsg_CantUnpauseTeam": "You can not resume the game on this team yet.",
"Citadel_Party_SetBotDifficultyText": "请稍等",
"Citadel_PauseMsg_NoPausesLeft": "You have no remaining pauses left.",
"Citadel_Party_SetBotDifficultyTitle": "正在设置机器人难度",
"Citadel_PauseMsg_PauseCountdown": "{s:player} is pausing in {i:value}...",
"Citadel_Party_SetMatchModeText": "正在设置你的队伍,请稍等",
"Citadel_PauseMsg_Paused": "{s:player} paused the game.",
"Citadel_Party_SetMatchModeTitle": "正在设置队伍模式",
"Citadel_PauseMsg_UnpauseButton": "Press [{s:key_pause}] to unpause",
"Citadel_Party_SetRegionText": "请稍等",
"Citadel_PauseMsg_UnpauseCountdown": "Unpausing in {i:value}...",
"Citadel_Party_SetRegionTitle": "设置区域",
"Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.",
"Citadel_Party_SetTeamNameText": "请稍等",
"Citadel_PauseMsg_YouPaused:p{value}": "You paused the game, you have {i:value} pause remaining.#|#You paused the game, you have {i:value} pauses remaining.",
"Citadel_Party_SetTeamNameTitle": "正在设置队伍名称",
"Citadel_Ping_CanHealMessage": "Can Heal",
"Citadel_Party_SetTeamText": "请稍等",
"Citadel_Ping_Customize_Reminder": "You may change the options in your ping wheel via \u003Cb\u003ESettings.\u003C/b\u003E",
"Citadel_Party_SetTeamTitle": "正在设置队伍",
"Citadel_Ping_HealMessage": "Need Heal",
"Citadel_Party_SpectatorLabel": "观众",
"Citadel_Play_BotsOfflineText": "Bots are temporarily disabled, please check back later.",
"Citadel_Party_UnavailableInQueueTooltip": "在队列中不可用",
"Citadel_Play_BotsOfflineTitle": "Bots Temporarily Offline",
"Citadel_PauseMsg_AutoUnpaused": "游戏已自动继续。",
"Citadel_Play_MatchmakingOfflineText": "Matchmaking is currently closed. Please come back during the scheduled playtesting times",
"Citadel_PauseMsg_CantPause": "你不能暂停。",
"Citadel_Play_MatchmakingOfflineTitle": "Matchmaking Closed",
"Citadel_PauseMsg_CantPauseYet": "你在 {i:value} 秒后才能暂停。",
"Citadel_PlayerCard_FavoriteHero": "Favorite Hero",
"Citadel_PauseMsg_CantUnpauseTeam": "你还不能继续此队伍的游戏。",
"Citadel_PlayerContextMenu_AcceptFriendRequest": "Accept Friend Request",
"Citadel_PauseMsg_NoPausesLeft": "你的暂停次数已用完。",
"Citadel_PlayerContextMenu_AddFriend": "Send Friend Invite",
"Citadel_PauseMsg_PauseCountdown": "{s:player} 将于 {i:value} 秒后暂停…",
"Citadel_PlayerContextMenu_AudioVolume": "Audio Volume",
"Citadel_PauseMsg_Paused": "{s:player} 暂停了游戏。",
"Citadel_PlayerContextMenu_CancelFriendInvite": "Cancel Friend Invite",
"Citadel_PauseMsg_UnpauseButton": "按下 [{s:key_pause}] 取消暂停",
"Citadel_PauseMsg_UnpauseCountdown": "{i:value} 秒后结束暂停…",
"Citadel_PauseMsg_Unpaused": "{s:player} 继续了游戏。",
"Citadel_PauseMsg_YouPaused:p{value}": "你暂停了游戏,还剩下 {i:value} 次可用暂停。#|# 你暂停了游戏,还剩下 {i:value} 次可用暂停。",
"Citadel_Ping_CanHealMessage": "可以治疗",
"Citadel_Ping_Customize_Reminder": "你可以在\u003Cb\u003E设置\u003C/b\u003E中更改信号轮盘的选项。",
"Citadel_Ping_HealMessage": "需要治疗",
"Citadel_Play_BotsOfflineText": "机器人暂时禁用,请稍后再试。",
"Citadel_Play_BotsOfflineTitle": "机器人暂时离线",
"Citadel_Play_MatchmakingOfflineText": "匹配功能当前已关闭。请在安排的游戏测试时间回来使用。",
"Citadel_Play_MatchmakingOfflineTitle": "匹配已关闭",
"Citadel_Play_RankedMatchmakingOfflineText": "段位匹配功能当前已关闭。请在你选择的游戏测试时间回来使用。",
"Citadel_Play_RankedMatchmakingOfflineTitle": "段位匹配已关闭",
"Citadel_Play_RankedNoSchedule": "未选择日程",
"Citadel_Play_RankedNoScheduleDesc": "你必须选择一个已安排的时间才能进行段位比赛。",
"Citadel_PlayerCard_FavoriteHero": "最爱英雄",
"Citadel_PlayerContextMenu_AcceptFriendRequest": "接受好友请求",
"Citadel_PlayerContextMenu_AddFriend": "发送好友邀请",
"Citadel_PlayerContextMenu_AudioVolume": "音量",
"Citadel_PlayerContextMenu_CancelFriendInvite": "取消好友邀请",
"Citadel_PlayerContextMenu_EmptyMenu": "--",
"Citadel_PlayerContextMenu_EmptyMenu": "--",
"Citadel_PlayerContextMenu_IgnoreFriendRequest": "Ignore Friend Request",
"Citadel_PlayerContextMenu_IgnoreFriendRequest": "忽略好友请求",
"Citadel_PlayerContextMenu_InviteToParty": "Invite to Party",
"Citadel_PlayerContextMenu_InviteToParty": "邀请至队伍",
"Citadel_PlayerContextMenu_PartyCancelInvite": "Cancel Party Invite",
"Citadel_PlayerContextMenu_PartyCancelInvite": "取消组队邀请",
"Citadel_PlayerContextMenu_PartyCreateWith": "Create Party",
"Citadel_PlayerContextMenu_PartyCreateWith": "创建队伍",
"Citadel_PlayerContextMenu_PartyKick": "Kick From Party",
"Citadel_PlayerContextMenu_PartyKick": "踢出队伍",
"Citadel_PlayerContextMenu_PartyLeave": "Leave Party",
"Citadel_PlayerContextMenu_PartyLeave": "离开队伍",
"Citadel_PlayerContextMenu_PartySwitchPlayer": "Switch to Player",
"Citadel_PlayerContextMenu_PartySwitchPlayer": "切换为玩家",
"Citadel_PlayerContextMenu_PartySwitchSpectator": "Switch to Spectator",
"Citadel_PlayerContextMenu_PartySwitchSpectator": "切换为观众",
"Citadel_PlayerContextMenu_RemoveFriend": "Remove Friend",
"Citadel_PlayerContextMenu_RemoveFriend": "移除好友",
"Citadel_PlayerContextMenu_SpectateGame": "Spectate Game",
"Citadel_PlayerContextMenu_SpectateGame": "观战",
"Citadel_PlayerContextMenu_ViewProfile": "View Profile",
"Citadel_PlayerContextMenu_ViewProfile": "查看个人资料",
"Citadel_PlayerList_Enemy": "Enemy Team",
"Citadel_PlayerList_Enemy": "敌方队伍",
"Citadel_PlayerList_Teammates": "Teammates",
"Citadel_PlayerList_Teammates": "队友",
"Citadel_Player_Level_AP": "AP",
"Citadel_Player_Level_AP": "技能点",
"Citadel_Player_Level_APShort": "AP",
"Citadel_Player_Level_APShort": "技能点",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
"Citadel_Player_Level_AbilityUnlock": "Ability Unlock",
"Citadel_Player_Level_AbilityUnlock": "技能解锁",
"Citadel_Player_Level_AbilityUnlocks": "\u003Cspan class=\"boldText\"\u003E1 Ability Unlock\u003C/span\u003E gained at levels 1, 2, 4, and 6",
"Citadel_Player_Level_AbilityUnlocks": "\u003Cspan class=\"boldText\"\u003E1 Ability Unlock\u003C/span\u003E gained at levels 1, 2, 4, and 6",
"Citadel_Player_Level_AbilityUnlocksShort": "Ability Unlock",
"Citadel_Player_Level_AbilityUnlocksShort": "技能解锁",
"Citadel_Player_Level_BaseBullet": "Base Bullet Damage",
"Citadel_Player_Level_BaseBullet": "基础子弹伤害",
"Citadel_Player_Level_BaseHealth": "Base Health",
"Citadel_Player_Level_BaseHealth": "基础生命值",
"Citadel_Player_Level_BaseMelee": "Base Melee Damage",
"Citadel_Player_Level_BaseMelee": "基础近战伤害",
"Citadel_Player_Level_BulletResist": "Bullet Resist",
"Citadel_Player_Level_BulletResist": "子弹抗性",
"Citadel_Player_Level_Legend": "Legend:",
"Citadel_Player_Level_Legend": "图例:",
"Citadel_Player_Level_PowerIncrease": "Power Increase",
"Citadel_Player_Level_PowerIncrease": "力量提升",
"Citadel_Player_Level_PowerIncreaseGrants": "Each Power Increase grants:",
"Citadel_Player_Level_PowerIncreaseGrants": "每次力量提升获得:",
"Citadel_Player_Level_PowerIncreases": "Power Increases",
"Citadel_Player_Level_PowerIncreases": "力量提升",
"Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp",
"Citadel_Player_Level_SpiritAmp": "元灵伤害增幅",
"Citadel_Player_Level_TechResist": "元灵抗性",
"Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E",
"Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E",
"Citadel_Player_Level_WeaponRange": "Weapon Range",
"Citadel_Player_Level_WeaponRange": "武器射程",
"Citadel_PlaytestUser_Result_AlreadyHasGame": "This player already has access to Deadlock",
"Citadel_PlaytestUser_Result_AlreadyHasGame": "此玩家已具有 Deadlock 访问权",
"Citadel_PlaytestUser_Result_GenericFailure": "Failed to submit the user, unable to talk to the Deadlock network. Please try again shortly.",
"Citadel_PlaytestUser_Result_GenericFailure": "提交用户失败,无法与 Deadlock 网络通信。请稍后再试。",
"Citadel_PlaytestUser_Result_GenericFailureTitle": "Unable to submit",
"Citadel_PlaytestUser_Result_GenericFailureTitle": "无法提交",
"Citadel_PlaytestUser_Result_InvalidFriend": "You are not friends with the specified user",
"Citadel_PlaytestUser_Result_InvalidFriend": "你不是指定用户的好友",
"Citadel_PlaytestUser_Result_LimitedUser": "This player is a limited Steam user, and therefore is not eligible for playing Deadlock at this time.",
"Citadel_PlaytestUser_Result_LimitedUser": "此玩家为受限 Steam 用户,因此当前不具备玩 Deadlock 的资格。",
"Citadel_PlaytestUser_Result_NotFriendsLongEnough": "You have not been friends with this user long enough to be able to send them an invite.",
"Citadel_PlaytestUser_Result_NotFriendsLongEnough": "你与此用户成为好友的时间太短,无法向其发送邀请。",
"Citadel_PlaytestUser_Result_Success": "Thank you for your suggesting this user!",
"Citadel_PlaytestUser_Result_Success": "感谢你推荐此用户!",
"Citadel_PlaytestUser_Result_SuccessTitle": "Successfully submitted",
"Citadel_PlaytestUser_Result_SuccessTitle": "已提交成功",
"Citadel_PlaytestUser_SubmitProcessing": "Please wait",
"Citadel_PlaytestUser_SubmitProcessing": "请稍等",
"Citadel_PlaytestUser_SubmitProcessingTitle": "Submitting User",
"Citadel_PlaytestUser_SubmitProcessingTitle": "正在提交用户",
"Citadel_PlaytestWarningBody": "Welcome to Deadlock. This game is early in development, with a lot of temporary art and experimental gameplay. All feedback welcome!",
"Citadel_PlaytestWarningBody": "欢迎来到 Deadlock。本游戏仍然处于开发初期,有很多临时艺术作品和实验性游戏玩法。欢迎所有反馈!",
"Citadel_PlaytestWarningTitle": "Early Development Build",
"Citadel_PlaytestWarningTitle": "开发初期版本",
"Citadel_Playtest_CreateAccountsBody": "Create a forum account to provide feedback about the game. Join the Deadlock discord to chat with other players and get latest news.",
"Citadel_Playtest_CreateAccountsBody": "创建论坛帐户以提供有关游戏的反馈。加入 Deadlock Discord 与其他玩家聊天并获取最新消息。",
"Citadel_Playtest_CreateAccountsTitle": "Provide Feedback \u0026 Join the Discussion",
"Citadel_Playtest_CreateAccountsTitle": "提供反馈并参与讨论",
"Citadel_Playtest_DiscordButton": "Join the Discord",
"Citadel_Playtest_DiscordButton": "加入 Discord",
"Citadel_Playtest_DiscordInfo": "Join the Deadlock discord to chat with other players and get latest news.",
"Citadel_Playtest_DiscordInfo": "加入 Deadlock Discord 与其他玩家聊天并获取最新消息。",
"Citadel_Playtest_GoToForum": "Go to Forums",
"Citadel_Playtest_GoToForum": "前往论坛",
"Citadel_Playtest_JoinDiscord": "Join the Discord",
"Citadel_Playtest_JoinDiscord": "加入 Discord",
"Citadel_Playtest_JoinForum": "Join the Feedback Forums",
"Citadel_Playtest_JoinForum": "加入反馈论坛",
"Citadel_Playtest_JoinedDiscord": "Joined Discord",
"Citadel_Playtest_JoinedDiscord": "已加入 Discord",
"Citadel_Playtest_JoinedForum": "Joined Forums",
"Citadel_Playtest_JoinedForum": "已加入论坛",
"Citadel_Playtest_LocalTime": "Local Time",
"Citadel_Playtest_LocalTime": "本地时间",
"Citadel_Playtest_MatchmakingOpen": "Matchmaking open until {t:t:playtest_end}",
"Citadel_Playtest_MatchmakingOpen": "匹配开放至:{t:t:playtest_end}",
"Citadel_Playtest_MatchmakingPaused": "Matchmaking is currently paused: {t:d:unranked_mm_pause_time}",
"Citadel_Playtest_MatchmakingPaused": "匹配当前已暂停:{t:d:unranked_mm_pause_time}",
"Citadel_Playtest_RecommendButton": "Invite your Friends",
"Citadel_Playtest_RecommendButton": "邀请好友",
"Citadel_Playtest_RecommendInfo": "Have friends who you'd like to play with in our playtests?",
"Citadel_Playtest_RecommendInfo": "想与朋友一起参加我们的游戏测试?",
"Citadel_Playtest_Region": "Region: {s:region_name}",
"Citadel_Playtest_Region": "地区:{s:region_name}",
"Citadel_Playtest_Schedule": "Matchmaking Hours:",
"Citadel_Playtest_Schedule": "匹配时间:",
"Citadel_Playtest_Status": "Status:",
"Citadel_Playtest_Status": "状态:",
"Citadel_Playtest_Upcoming": "Playtest begins {t:l:t:m:playtest_start}",
"Citadel_Playtest_Upcoming": "游戏测试开始时间:{t:l:t:m:playtest_start}",
"Citadel_Playtest_Weekdays": "Monday - Thursday:",
"Citadel_Playtest_Weekdays": "周一至周四:",
"Citadel_Playtest_Weekends": "Friday - Sunday:",
"Citadel_Playtest_Weekends": "周五至周日:",
"Citadel_Post_Game_Assits": "Assists",
"Citadel_PostGame_CopyMatchID": "复制比赛 ID",
"Citadel_Post_Game_BossDamage": "Boss Damage",
"Citadel_PostGame_CopyMatchIDSuccess": "成功",
"Citadel_Post_Game_Graphs": "Personal",
"Citadel_Post_Game_Assits": "助攻次数",
"Citadel_Post_Game_Healing": "Healing",
"Citadel_Post_Game_BossDamage": "Boss 伤害",
"Citadel_Post_Game_HeroDamage": "Hero Damage",
"Citadel_Post_Game_Graphs": "个人",
"Citadel_Post_Game_HighestNetworth": "Highest Networth",
"Citadel_Post_Game_Healing": "治疗量",
"Citadel_Post_Game_Kills": "Kills",
"Citadel_Post_Game_HeroDamage": "英雄伤害",
"Citadel_Post_Game_MostAssits": "Most Assists",
"Citadel_Post_Game_HighestNetworth": "最高净值",
"Citadel_Post_Game_MostBossDamage": "Most Boss Damage",
"Citadel_Post_Game_Kills": "击杀次数",
"Citadel_Post_Game_MostHealing": "Most Healing",
"Citadel_Post_Game_MostAssits": "最高助攻数",
"Citadel_Post_Game_MostHeroDamage": "Most Hero Damage",
"Citadel_Post_Game_MostBossDamage": "最高 Boss 伤害",
"Citadel_Post_Game_MostKills": "Most Kills",
"Citadel_Post_Game_MostHealing": "最大治疗量",
"Citadel_Post_Game_Networth": "Networth",
"Citadel_Post_Game_MostHeroDamage": "最高英雄伤害",
"Citadel_Post_Game_Personal": "Personal",
"Citadel_Post_Game_MostKills": "最高击杀次数",
"Citadel_Post_Game_PlayedBy": "Played By",
"Citadel_Post_Game_Networth": "净值",
"Citadel_Post_Game_Retry": "Retry",
"Citadel_Post_Game_Personal": "个人",
"Citadel_Post_Game_Scoreboard": "Scoreboard",
"Citadel_Post_Game_PlayedBy": "玩家:",
"Citadel_PrivateLobby_Bot_Easy": "Bots: Easy",
"Citadel_Post_Game_Retry": "重试",
"Citadel_PrivateLobby_Bot_Hard": "Bots: Hard",
"Citadel_Post_Game_Scoreboard": "计分板",
"Citadel_PrivateLobby_Bot_Medium": "Bots: Medium",
"Citadel_PrivateLobby_Bot_Easy": "机器人:简单",
"Citadel_PrivateLobby_Bot_None": "Empty",
"Citadel_PrivateLobby_Bot_Hard": "机器人:困难",
"Citadel_PrivateLobby_Cheats_Off": "Cheats Disabled",
"Citadel_PrivateLobby_Bot_Medium": "机器人:中等",
"Citadel_PrivateLobby_Cheats_On": "Cheats Enabled",
"Citadel_PrivateLobby_Bot_None": "",
"Citadel_PrivateLobby_Difficulty_Easy": "Easy Bots",
"Citadel_PrivateLobby_Cheats_Off": "作弊功能已禁用",
"Citadel_PrivateLobby_Difficulty_Hard": "Hard Bots",
"Citadel_PrivateLobby_Cheats_On": "作弊功能已启用",
"Citadel_PrivateLobby_Difficulty_Medium": "Medium Bots",
"Citadel_PrivateLobby_Difficulty_Easy": "简单难度机器人",
"Citadel_PrivateLobby_Difficulty_None": "No Bots",
"Citadel_PrivateLobby_Difficulty_Hard": "困难难度机器人",
"Citadel_PrivateLobby_Duplicate_Heroes_Off": "Duplicate Heroes Disabled",
"Citadel_PrivateLobby_Difficulty_Medium": "中等难度机器人",
"Citadel_PrivateLobby_Duplicate_Heroes_On": "Duplicate Heroes Enabled",
"Citadel_PrivateLobby_Difficulty_None": "无机器人",
"Citadel_PrivateLobby_Error_NoPlayers": "There are no players in this match",
"Citadel_PrivateLobby_Duplicate_Heroes_Off": "重复英雄已禁用",
"Citadel_PrivateLobby_Error_NotAllAssigned": "Not all players have yet chosen a team",
"Citadel_PrivateLobby_Duplicate_Heroes_On": "重复英雄已启用",
"Citadel_PrivateLobby_Error_NotAllReady": "Not all players are yet ready",
"Citadel_PrivateLobby_Error_NoPlayers": "此比赛中没有玩家",
"Citadel_PrivateLobby_FindingMatch": "Match is starting soon",
"Citadel_PrivateLobby_Error_NotAllAssigned": "部分玩家尚未选择队伍",
"Citadel_PrivateLobby_Group_Invites": "Invites",
"Citadel_PrivateLobby_Error_NotAllReady": "部分玩家尚未准备就绪",
"Citadel_PrivateLobby_Group_Spectators": "Spectators",
"Citadel_PrivateLobby_Experimental_Heroes_Off": "实验英雄已禁用",
"Citadel_PrivateLobby_Group_Unassigned": "Unassigned",
"Citadel_PrivateLobby_Experimental_Heroes_On": "实验英雄已启用",
"Citadel_PrivateLobby_Invite": "Invite Friends",
"Citadel_PrivateLobby_FindingMatch": "比赛即将开始",
"Citadel_PrivateLobby_Join": "Unassign Self",
"Citadel_PrivateLobby_Group_Invites": "邀请",
"Citadel_PrivateLobby_LeavePrompt_Body": "Are you sure you want to leave this custom match?",
"Citadel_PrivateLobby_Group_Spectators": "观众",
"Citadel_PrivateLobby_LeavePrompt_Exit": "Leave Custom Match",
"Citadel_PrivateLobby_Group_Unassigned": "未分配",
"Citadel_PrivateLobby_LeavePrompt_Title": "Leave Custom Match",
"Citadel_PrivateLobby_Invite": "邀请好友",
"Citadel_PrivateLobby_MatchSettings": "Match Settings",
"Citadel_PrivateLobby_Join": "取消自我分配",
"Citadel_PrivateLobby_PageTitle": "Custom Match",
"Citadel_PrivateLobby_LeavePrompt_Body": "你确定要离开自定义比赛吗?",
"Citadel_PrivateLobby_PubliclyVisible_Off": "Visible Only to Players",
"Citadel_PrivateLobby_LeavePrompt_Exit": "离开自定义比赛",
"Citadel_PrivateLobby_PubliclyVisible_On": "Visible to Everyone",
"Citadel_PrivateLobby_LeavePrompt_Title": "离开自定义比赛",
"Citadel_PrivateLobby_RandomLanes_Off": "Specify Lane Assignments",
"Citadel_PrivateLobby_MatchSettings": "比赛设置",
"Citadel_PrivateLobby_RandomLanes_On": "Default Lane Assignments",
"Citadel_PrivateLobby_PageTitle": "自定义比赛",
"Citadel_PrivateLobby_RandomizeTeams": "Randomize all Players",
"Citadel_PrivateLobby_PubliclyVisible_Off": "仅对玩家可见",
"Citadel_PrivateLobby_Ready": "Ready Up",
"Citadel_PrivateLobby_PubliclyVisible_On": "对所有人可见",
"Citadel_PrivateLobby_Region_Europe": "Europe",
"Citadel_PrivateLobby_RandomLanes_Off": "指定分路分配",
"Citadel_PrivateLobby_Region_Oceania": "Oceania",
"Citadel_PrivateLobby_RandomLanes_On": "默认分路分配",
"Citadel_PrivateLobby_Region_ROW": "North America",
"Citadel_PrivateLobby_RandomizeTeams": "随机分配所有玩家",
"Citadel_PrivateLobby_Region_Russia": "Russia",
"Citadel_PrivateLobby_Ready": "就绪",
"Citadel_PrivateLobby_Region_SAmerica": "South America",
"Citadel_PrivateLobby_Region_Europe": "欧洲",
"Citadel_PrivateLobby_Region_SEAsia": "SE Asia",
"Citadel_PrivateLobby_Region_Oceania": "大洋洲",
"Citadel_PrivateLobby_Region_Unselected": "Select Region",
"Citadel_PrivateLobby_Region_ROW": "北美洲",
"Citadel_PrivateLobby_ShuffleLanesTooltip": "Randomly assign players within teams to different lanes",
"Citadel_PrivateLobby_Region_Russia": "俄罗斯",
"Citadel_PrivateLobby_ShuffleTeams": "Shuffle within Team",
"Citadel_PrivateLobby_Region_SAmerica": "南美洲",
"Citadel_PrivateLobby_ShuffleTeamsTooltip": "Randomly assign players within the lobby across the two different teams",
"Citadel_PrivateLobby_Region_SEAsia": "东南亚",
"Citadel_PrivateLobby_StartMatch": "Start Match",
"Citadel_PrivateLobby_Region_Unselected": "选择地区",
"Citadel_PrivateLobby_StartPrompt_Body": "Are you sure you want to start the match?",
"Citadel_PrivateLobby_ShuffleLanesTooltip": "将队伍中的玩家随机分配到不同分路",
"Citadel_PrivateLobby_StartPrompt_Title": "Start Match",
"Citadel_PrivateLobby_ShuffleTeams": "队伍内随机分配",
"Citadel_PrivateLobby_SwapTeams": "Swap Teams",
"Citadel_PrivateLobby_ShuffleTeamsTooltip": "将大厅内的玩家随机分配到两支不同队伍",
"Citadel_PrivateLobby_SwapTeamsTooltip": "Swap members between the two teams, maintaining the same lanes",
"Citadel_PrivateLobby_StartMatch": "开始比赛",
"Citadel_PrivateLobby_Unready": "Unready",
"Citadel_PrivateLobby_StartPrompt_Body": "你确定要开始比赛吗?",
"Citadel_PrivateLobby_StartPrompt_Title": "开始比赛",
"Citadel_PrivateLobby_SwapTeams": "交换队伍",
"Citadel_PrivateLobby_SwapTeamsTooltip": "两支队伍之间交换成员,保持分路不变",
"Citadel_PrivateLobby_Unready": "未就绪",
"Citadel_PrivateLobby_Versus": "VS",
"Citadel_PrivateLobby_Versus": "VS",
"Citadel_PrivilegedFeatures_CommsRestricted_Active": "Your communications with other players have been restricted until {t:l:t:m:comms_ban_end_time}.",
"Citadel_PrivilegedFeatures_CommsRestricted_Active": "你与其他玩家的交流受到限制,结束时间为 {t:l:t:m:comms_ban_end_time}",
"Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "When communication restrictions are active, only players in your party will be able to see your chat or hear your voice.",
"Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "当交流限制生效时,只有你队伍中的玩家才能看到你的聊天或听到你的语音。",
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comms",
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "交流",
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted",
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "交流受限",
"Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "You have {i:low_priority_games_remaining} game left in Low Priority Matchmaking.#|#You have {i:low_priority_games_remaining} games left in Low Priority Matchmaking.",
"Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "你在低优先度匹配中还剩余 {i:low_priority_games_remaining} 场比赛。#|# 你在低优先度匹配中还剩余 {i:low_priority_games_remaining} 场比赛。",
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who frequently abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking.",
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "经常放弃比赛的玩家将被放入单独的低优先级匹配队列,该队列在激活后,只会将你与其他也处于低优先级匹配队列的玩家进行匹配。",
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking",
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "匹配",
"Citadel_PrivilegedFeatures_LowPriority_Title": "Low Priority Matchmaking",
"Citadel_PrivilegedFeatures_LowPriority_Title": "低优先度匹配",
"Citadel_PrivilegedFeatures_NoneDisabled": "You currently have no features disabled, your Patron thanks you!",
"Citadel_PrivilegedFeatures_NoneDisabled": "你当前没有功能被禁用,你的守护神谢谢你!",
"Citadel_PrivilegedFeatures_PausingDisabled_Active": "The in-game pause feature has been disabled on your account until {t:l:t:m:pausing_ban_end_time}.",
"Citadel_PrivilegedFeatures_PausingDisabled_Active": "你帐户中的游戏内暂停功能已禁用,结束时间为 {t:l:t:m:pausing_ban_end_time}",
"Citadel_PrivilegedFeatures_PausingDisabled_Inactive": "Excessive pausing in-game will result in the pause feature being disabled on your account.",
"Citadel_PrivilegedFeatures_PausingDisabled_Inactive": "游戏内过度暂停将导致你帐户的暂停功能被禁用。",
"Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle": "Pausing",
"Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle": "正在暂停",
"Citadel_PrivilegedFeatures_PausingDisabled_Title": "Pausing Disabled",
"Citadel_PrivilegedFeatures_PausingDisabled_Title": "暂停已禁用",
"Citadel_PrivilegedFeatures_ReportingDisabled_Active": "The in-game player reporting feature has been disabled on your account until {t:l:t:m:report_ban_end_time}.",
"Citadel_PrivilegedFeatures_ReportingDisabled_Active": "你帐户中的游戏内玩家举报功能已禁用,结束时间为 {t:l:t:m:report_ban_end_time}",
"Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Inaccurate player reports will result in the reporting feature being disabled on your account, and if the problem persists, a permanent account ban.",
"Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "不准确或过多的玩家举报将导致你帐户的举报功能被禁用,如果问题持续存在,则永久封禁帐户。",
"Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Reporting",
"Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "正在举报",
"Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Reporting Disabled",
"Citadel_PrivilegedFeatures_ReportingDisabled_Title": "举报已禁用",
"Citadel_PrivilegedFeatures_Title": "Behavior Summary",
"Citadel_PrivilegedFeatures_Title": "行为总结",
"Citadel_ProfileCard_AccountID": "Account ID: {d:account_id}",
"Citadel_ProfileCard_AccountID": "帐户 ID:{d:account_id}",
"Citadel_ProfileCard_PartyInvited": "Invited to Party",
"Citadel_ProfileCard_PartyInvited": "已邀请至队伍",
"Citadel_ProfileCard_PartyMatchmaking": "Party is Matchmaking",
"Citadel_ProfileCard_PartyMatchmaking": "队伍正在匹配",
"Citadel_ProfileCard_PartyNotReady": "Not Ready",
"Citadel_ProfileCard_PartyNotReady": "未就绪",
"Citadel_ProfileCard_PartyReady": "Ready to Play",
"Citadel_ProfileCard_PartyReady": "已就绪",
"Citadel_ProfileCard_PartyRoster": "Roster",
"Citadel_ProfileCard_PartyRoster": "阵容",
"Citadel_ProfileCard_StatTitle_GamesPlayed": "Matches",
"Citadel_ProfileCard_StatTitle_Commends": "称赞",
"Citadel_ProfileCard_StatTitle_Kills": "Kills",
"Citadel_ProfileCard_StatTitle_GamesPlayed": "比赛数",
"Citadel_ProfileCard_StatTitle_Wins": "Wins",
"Citadel_ProfileCard_StatTitle_Kills": "击杀次数",
"Citadel_ProfileCard_StatTitle_Wins": "获胜次数",
"Citadel_ProfileCard_StatValue_Date": "{t:s:stat_value}",
"Citadel_ProfileCard_StatValue_Date": "{t:s:stat_value}",
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
"Citadel_Profile_Loading": "Loading...",
"Citadel_Profile_Loading": "正在载入…",
"Citadel_Profile_Loss": "Loss",
"Citadel_Profile_Loss": "败北",
"Citadel_Profile_Loss_Short": "L",
"Citadel_Profile_Loss_Short": "",
"Citadel_Profile_MatchHistory": "Match History",
"Citadel_Profile_MatchHistory": "比赛历史记录",
"Citadel_Profile_MatchHistory_ViewAll": "View All Match History",
"Citadel_Profile_MatchHistory_ViewAll": "查看所有比赛历史记录",
"Citadel_Profile_MatchHistory_ViewDetails": "View Details",
"Citadel_Profile_MatchHistory_ViewDetails": "查看详情",
"Citadel_Profile_MostPlayed": "Most Played Hero",
"Citadel_Profile_MostPlayed": "玩得最多的英雄",
"Citadel_Profile_Statistics": "Statistics",
"Citadel_Profile_RankHistory": "段位历史记录",
"Citadel_Profile_Stats_All": "All Heroes",
"Citadel_Profile_Statistics": "统计数据",
"Citadel_Profile_Stats_Assists": "Assists",
"Citadel_Profile_Stats_All": "所有英雄",
"Citadel_Profile_Stats_Denies": "Denies",
"Citadel_Profile_Stats_Assists": "助攻次数",
"Citadel_Profile_Stats_GamesPlayed": "Games Played",
"Citadel_Profile_Stats_Commends": "称赞",
"Citadel_Profile_Stats_GamesWon": "Games Won",
"Citadel_Profile_Stats_Denies": "反补数",
"Citadel_Profile_Stats_Healing": "Healing",
"Citadel_Profile_Stats_GamesPlayed": "参赛次数",
"Citadel_Profile_Stats_HeroDamage": "Hero Damage",
"Citadel_Profile_Stats_GamesWon": "获胜次数",
"Citadel_Profile_Stats_Kills": "Kills",
"Citadel_Profile_Stats_Healing": "治疗量",
"Citadel_Profile_Stats_LastHits": "Last Hits",
"Citadel_Profile_Stats_HeroDamage": "英雄伤害",
"Citadel_Profile_Stats_Networth": "Souls Collected",
"Citadel_Profile_Stats_Kills": "击杀次数",
"Citadel_Profile_Stats_ObjDamage": "Objective Damage",
"Citadel_Profile_Stats_LastHits": "正补数",
"Citadel_Profile_Stats_TitleSection": "All Time Stats",
"Citadel_Profile_Stats_Networth": "收集的魂魄",
"Citadel_Profile_Title": "Profile",
"Citadel_Profile_Stats_ObjDamage": "目标伤害",
"Citadel_Profile_Win": "Win",
"Citadel_Profile_Stats_TitleSection": "全期数据",
"Citadel_Profile_Win_Short": "W",
"Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth}k",
"Citadel_RP_Away": "Away",
"Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}",
"Citadel_RP_Busy": "Busy",
"Citadel_Profile_Title": "个人资料",
"Citadel_RP_LookingToPlay": "Looking To Play",
"Citadel_Profile_Win": "获胜",
"Citadel_RP_LookingToTrade": "Looking To Trade",
"Citadel_Profile_Win_Short": "",
"Citadel_RP_NotFriends": "Not friends",
"Citadel_RP_Away": "离开",
"Citadel_RP_Online": "Online",
"Citadel_RP_Busy": "忙碌",
"Citadel_RP_PendingReceived": "Friend Request Pending",
"Citadel_RP_LookingToPlay": "想玩游戏",
"Citadel_RP_PendingSent": "Friend Request Sent",
"Citadel_RP_LookingToTrade": "想交易",
"Citadel_RP_PlayingOtherGame": "Playing Other Game",
"Citadel_RP_NotFriends": "非好友",
"Citadel_RP_Snooze": "Snooze",
"Citadel_RP_Online": "在线",
"Citadel_RankedSchedule_1": "US West",
"Citadel_RP_PendingReceived": "好友请求待处理",
"Citadel_RankedSchedule_10": "EU West",
"Citadel_RP_PendingSent": "好友请求已发送",
"Citadel_RankedSchedule_11": "EU East",
"Citadel_RP_PlayingOtherGame": "正在玩其他游戏",
"Citadel_RankedSchedule_13": "RU Central",
"Citadel_RP_Snooze": "打盹",
"Citadel_RankedSchedule_2": "US East",
"Citadel_RankedGame_Played_desc": "为获得段位资格而进行的比赛",
"Citadel_RankedSchedule_20": "China",
"Citadel_RankedGames_Played": "已玩 {i:ranked_games_required} 场比赛中的 {i:ranked_games_played} 场",
"Citadel_RankedSchedule_21": "Japan/Korea",
"Citadel_RankedGames_PlayedQualified": "你的段位将根据额外比赛计算",
"Citadel_RankedSchedule_22": "East Australia",
"Citadel_RankedGames_Qualified1": "所进行的额外比赛将计入你最终的段位中",
"Citadel_ReadyUp_InMatch": "You cannot ready up while in a match",
"Citadel_RankedGames_Qualified2": "最终段位授予时间:{t:s:end_day}",
"Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster",
"Citadel_ReadyUp_InMatch": "你正在比赛中,无法准备就绪",
"Citadel_ReadyUp_InvalidRoster": "You must have a valid roster before you can ready up",
"Citadel_ReadyUp_InvalidGroupRoster": "你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄",
"Citadel_RecommendFriend_Comments": "Comments:",
"Citadel_ReadyUp_InvalidRoster": "你必须具备有效的阵容,然后才能准备就绪",
"Citadel_RecommendFriend_CommentsPrompt": "Describe who this is briefly",
"Citadel_RecommendFriend_Comments": "留言:",
"Citadel_RecommendFriend_Email": "Email:",
"Citadel_RecommendFriend_CommentsPrompt": "对好友进行简单描述",
"Citadel_RecommendFriend_EmailDesc": "(Best email to reach your friend, but does not need to match the email address of their Steam account)",
"Citadel_RecommendFriend_Email": "电子邮件:",
"Citadel_RecommendFriend_EmailPrompt": "Email Address",
"Citadel_RecommendFriend_EmailDesc": "(联系好友的最佳电子邮件地址,无需与其 Steam 帐户的电子邮件地址匹配)",
"Citadel_RecommendFriend_ErrorMsg": "Must select a friend from list",
"Citadel_RecommendFriend_EmailPrompt": "电子邮件地址",
"Citadel_RecommendFriend_LocWarning": "While we are working on adding other languages, we currently only support English for this playtest. Please consider this for your friend invites.",
"Citadel_RecommendFriend_ErrorMsg": "必须从列表中选择好友",
"Citadel_RecommendFriend_PopupButton": "Submit",
"Citadel_RecommendFriend_LocWarning": "我们正在努力添加其他语言,但此游戏测试当前仅支持英文。邀请好友时请考虑这一情况。",
"Citadel_RecommendFriend_Region": "Select Region:",
"Citadel_RecommendFriend_PopupButton": "提交",
"Citadel_RecommendFriend_Region_EU": "Europe",
"Citadel_RecommendFriend_Region": "选择地区:",
"Citadel_RecommendFriend_Region_NA": "North America",
"Citadel_RecommendFriend_Region_EU": "欧洲",
"Citadel_RecommendFriend_Region_Other": "Other (specify in comments)",
"Citadel_RecommendFriend_Region_NA": "北美洲",
"Citadel_RecommendFriend_Region_SA": "South America",
"Citadel_RecommendFriend_Region_Other": "其他(请在留言中注明)",
"Citadel_RecommendFriend_Region_SEA": "Asia/Pacific",
"Citadel_RecommendFriend_Region_SA": "南美洲",
"Citadel_RecommendFriend_SelectTitle": "Select a Friend from Steam:",
"Citadel_RecommendFriend_Region_SEA": "亚太地区",
"Citadel_RecommendFriend_Timing_desc": "Invites are typically sent out within 1-2 days, but sometimes may take longer.",
"Citadel_RecommendFriend_SelectTitle": "Steam 选择好友:",
"Citadel_RecommendFriend_Title": "Invite your Friends",
"Citadel_RecommendFriend_Timing_desc": "邀请通常在 1-2 天内发出,但有时可能需要更长时间。",
"Citadel_RecommendFriend_desc": "Have friends who you'd like to play with in our playtests?\u003Cbr\u003EClick on their accounts below to invite them via Steam.",
"Citadel_RecommendFriend_Title": "邀请好友",
"Citadel_Reconnect_IncompatibleVersionBody": "Your client is no longer a valid version to connect to this server",
"Citadel_RecommendFriend_desc": "想要与好友一起参加我们的游戏测试?\u003Cbr\u003E在下方点击其帐户,通过 Steam 发送邀请吧!",
"Citadel_Reconnect_IncompatibleVersionTitle": "Incompatible Version",
"Citadel_Reconnect_IncompatibleVersionBody": "你的客户端不再是连接此服务器的有效版本",
"Citadel_Region_Europe": "Europe",
"Citadel_Reconnect_IncompatibleVersionTitle": "不兼容版本",
"Citadel_Region_NA": "NA",
"Citadel_RefreshRateRecommendation": "看起来你的显示器有一个 {d:max_refresh_rate} Hz 模式,但当前以 {d:curr_refresh_rate} Hz 运行。一般建议使用显示器支持的最高刷新率以获得最佳的游戏体验。",
"Citadel_Region_Oceania": "Oceania",
"Citadel_Region_Europe": "欧洲",
"Citadel_Region_SAmerica": "S America",
"Citadel_Region_NA": "北美洲",
"Citadel_Region_SEA": "Asia",
"Citadel_Region_Oceania": "大洋洲",
"Citadel_RemoveFriend_Body": "Please Wait",
"Citadel_Region_SAmerica": "南美洲",
"Citadel_RemoveFriend_ConfirmBody": "Are you sure that you want to remove {g:dac_persona:b:account_id} as a friend?",
"Citadel_Region_SEA": "亚洲",
"Citadel_RemoveFriend_ConfirmTitle": "Remove Friend",
"Citadel_RemoveFriend_Body": "请稍等",
"Citadel_RemoveFriend_ErrorBody": "Unable to remove this friend at this time. Please try again later.",
"Citadel_RemoveFriend_ConfirmBody": "你确定要移除好友 {g:dac_persona:b:account_id} 吗?",
"Citadel_RemoveFriend_ErrorTitle": "Error",
"Citadel_RemoveFriend_ConfirmTitle": "移除好友",
"Citadel_RemoveFriend_Title": "Removing Friend",
"Citadel_RemoveFriend_ErrorBody": "当前无法移除此好友。请稍后重试。",
"Citadel_Replay_DecompressPct": "Decompressing - {d:replay_progress}%",
"Citadel_RemoveFriend_ErrorTitle": "错误",
"Citadel_Replay_Delete": "Delete Replay",
"Citadel_RemoveFriend_Title": "正在移除好友",
"Citadel_Replay_Download": "Download Replay",
"Citadel_Replay_DecompressPct": "正在解压缩 - {d:replay_progress}%",
"Citadel_Replay_Downloading": "Downloading",
"Citadel_Replay_Delete": "删除回放",
"Citadel_Replay_DownloadingPct": "Downloading - {d:replay_progress}%",
"Citadel_Replay_Download": "下载回放",
"Citadel_Replay_Error": "Error {s:replay_error}",
"Citadel_Replay_Downloading": "正在下载",
"Citadel_Replay_ErrorDirect": "Error",
"Citadel_Replay_DownloadingPct": "正在下载 - {d:replay_progress}%",
"Citadel_Replay_Expired": "Replay Expired",
"Citadel_Replay_Error": "错误 {s:replay_error}",
"Citadel_Replay_FindingReplay": "Finding Replay",
"Citadel_Replay_ErrorDirect": "错误",
"Citadel_Replay_NotReadyYet": "Replay Not Yet Ready",
"Citadel_Replay_Expired": "回放已过期",
"Citadel_Replay_RequestingReplay": "Requesting Replay",
"Citadel_Replay_FindingReplay": "正在查找回放",
"Citadel_Replay_Unavailable": "Replay Unavailable",
"Citadel_Replay_NotReadyYet": "回放尚未就绪",
"Citadel_Replay_Watch": "Watch Replay",
"Citadel_Replay_RequestingReplay": "正在请求回放",
"Citadel_ReportPlayer_CommentPlaceholder": "Describe what issue you had with this player",
"Citadel_Replay_Unavailable": "回放不可用",
"Citadel_ReportPlayer_Desc": "Report a player for bad behavior.",
"Citadel_Replay_Watch": "观看回放",
"Citadel_ReportPlayer_Reason_Abandon": "Left Match",
"Citadel_ReportPlayer_CommentPlaceholder": "描述你发现这名玩家有什么问题",
"Citadel_ReportPlayer_Reason_CheatingIssue": "Cheating",
"Citadel_ReportPlayer_Desc": "举报玩家的不当行为。",
"Citadel_ReportPlayer_Reason_Comments": "Comments:",
"Citadel_ReportPlayer_Reason_Abandon": "弃赛",
"Citadel_ReportPlayer_Reason_Griefing": "Griefing",
"Citadel_ReportPlayer_Reason_CheatingIssue": "作弊",
"Citadel_ReportPlayer_Reason_MatchmakingIssue": "Matchmaking Issue",
"Citadel_ReportPlayer_Reason_Comments": "留言:",
"Citadel_ReportPlayer_Reason_Title": "Reason:",
"Citadel_ReportPlayer_Reason_Griefing": "骚扰",
"Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Voice/Text Abuse",
"Citadel_ReportPlayer_Reason_MatchmakingIssue": "匹配问题",
"Citadel_ReportPlayer_Result_AlreadyReported": "You have already reported this player recently.",
"Citadel_ReportPlayer_Reason_Title": "原因:",
"Citadel_ReportPlayer_Result_BannedFromReporting": "You are currently not allowed to report other players.",
"Citadel_ReportPlayer_Reason_VoiceTextAbuse": "滥用语音/文字",
"Citadel_ReportPlayer_Result_GenericFailure": "Failed to submit the player report, unable to talk to the Deadlock network. Please try again shortly.",
"Citadel_ReportPlayer_Result_AlreadyReported": "你最近已经举报了这名玩家。",
"Citadel_ReportPlayer_Result_Success": "Thank you for your report!",
"Citadel_ReportPlayer_Result_BannedFromReporting": "目前不允许你举报其他玩家。",
"Citadel_ReportPlayer_Result_SuccessTitle": "Successfully reported!",
"Citadel_ReportPlayer_Result_GenericFailure": "提交玩家举报失败,无法与 Deadlock 网络通信。请稍后再试。",
"Citadel_ReportPlayer_Result_WindowClosed": "Time limit to report expired. Player must be reported within 1 hour of match ending.",
"Citadel_ReportPlayer_Result_Success": "感谢你的举报!",
"Citadel_ReportPlayer_Title": "Report Player",
"Citadel_ReportPlayer_Result_SuccessTitle": "已举报成功!",
"Citadel_RosterMode_ChangeHero": "Change Hero",
"Citadel_ReportPlayer_Result_WindowClosed": "举报时限已过。必须在比赛结束后的 1 小时内举报玩家。",
"Citadel_RosterMode_ChangeOpponent": "Change Opponent",
"Citadel_ReportPlayer_Title": "举报玩家",
"Citadel_RosterMode_CoopBotMM": "Play Against Bots",
"Citadel_RosterMode_ChangeHero": "更换英雄",
"Citadel_RosterMode_ChangeOpponent": "更换对手",
"Citadel_RosterMode_CoopBotMM": "与机器人对战",
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
"Citadel_RosterMode_EditRoster": "Edit Roster",
"Citadel_RosterMode_EditRoster": "编辑阵容",
"Citadel_RosterMode_HeroTesting": "Hero Testing",
"Citadel_RosterMode_HeroLabsMatchmaking": "玩英雄实验室",
"Citadel_RosterMode_Matchmaking": "Play Deadlock",
"Citadel_RosterMode_HeroTesting": "英雄测试",
"Citadel_RosterMode_Party_CoopBotMM": "Play Against Bots",
"Citadel_RosterMode_Matchmaking": "Deadlock",
"Citadel_RosterMode_Party_Matchmaking": "Play Deadlock",
"Citadel_RosterMode_Party_CoopBotMM": "与机器人对战",
"Citadel_RosterMode_Party_PrivateBotEasy": "Party Private Bot Match - Easy",
"Citadel_RosterMode_Party_HeroLabsMatchmake": "玩英雄实验室",
"Citadel_RosterMode_Party_PrivateBotHard": "Party Private Bot Match - Hard",
"Citadel_RosterMode_Party_Matchmaking": "Deadlock",
"Citadel_RosterMode_Party_PrivateBotMedium": "Party Private Bot Match - Medium",
"Citadel_RosterMode_Party_PrivateBotEasy": "私人组队人机对战 - 简单",
"Citadel_RosterMode_PrivateBotEasy": "Private Bots - Easy",
"Citadel_RosterMode_Party_PrivateBotHard": "私人组队人机对战 - 困难",
"Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard",
"Citadel_RosterMode_Party_PrivateBotMedium": "私人组队人机对战 - 中等",
"Citadel_RosterMode_PrivateBotMedium": "Private Bots - Medium",
"Citadel_RosterMode_Party_RankedMatchmaking": "玩段位比赛",
"Citadel_RosterMode_TutorialGuided": "Tutorial - Guided Training",
"Citadel_RosterMode_PrivateBotEasy": "私人人机对战 - 简单",
"Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox",
"Citadel_RosterMode_PrivateBotHard": "私人人机对战 - 简单",
"Citadel_Roster_AddToRoster": "Add to Roster",
"Citadel_RosterMode_PrivateBotMedium": "私人人机对战 - 中等",
"Citadel_Roster_ClearPriority": "Clear Priority",
"Citadel_RosterMode_RankedMatchmaking": "玩段位比赛",
"Citadel_Roster_HeroCount": "Heroes in roster:",
"Citadel_RosterMode_TutorialGuided": "教程 - 指导训练",
"Citadel_Roster_HeroLocked": "Hero is locked",
"Citadel_RosterMode_TutorialSandbox": "教程 - 沙盒",
"Citadel_Roster_HighPriorityCount": "High Priority heroes:",
"Citadel_Roster_AddToRoster": "加入阵容",
"Citadel_Roster_HighPriorityCount_Singular": "High Priority hero:",
"Citadel_Roster_ClearPriority": "清除优先",
"Citadel_Roster_Instructions_Desc": "Select a minimum of three heroes, you will be automatically assigned one of these heroes when the match starts.\u003Cbr\u003E\u003Cbr\u003EYou may mark heroes as \u003Cspan class='selected'\u003E\u003Cb\u003ESelected\u003C/b\u003E\u003C/span\u003E, \u003Cspan class='priority'\u003E\u003Cb\u003EPriority\u003C/b\u003E\u003C/span\u003E, or \u003Cspan class='high_priority'\u003E\u003Cb\u003EHigh Priority\u003C/b\u003E\u003C/span\u003E to increase your chances of being assigned that hero.",
"Citadel_Roster_HeroCount": "阵容中的英雄:",
"Citadel_Roster_Instructions_Prefer": "\u003Cspan class='keybind'\u003E{s:iv_attack2}\u003C/span\u003E To cycle between \u003Cb\u003EPriority\u003C/b\u003E or \u003Cb\u003EHigh Priority\u003C/b\u003E",
"Citadel_Roster_HeroLocked": "英雄已锁定",
"Citadel_Roster_Instructions_Select": "\u003Cspan class='keybind'\u003E{s:iv_attack}\u003C/span\u003E To mark a Hero as Selected",
"Citadel_Roster_HighPriorityCount": "高优先英雄:",
"Citadel_Roster_Instructions_Title": "Create your Roster",
"Citadel_Roster_HighPriorityCount_Singular": "高优先英雄:",
"Citadel_Roster_MakeHighPriority": "Make High Priority",
"Citadel_Roster_Instructions_Desc": "选择至少三名英雄,比赛开始时你将会自动分配到其中一名。\u003Cbr\u003E\u003Cbr\u003E你可以将英雄标记为\u003Cspan class='selected'\u003E\u003Cb\u003E“已选”\u003C/b\u003E\u003C/span\u003E、\u003Cspan class='priority'\u003E\u003Cb\u003E“优先”\u003C/b\u003E\u003C/span\u003E,或者\u003Cspan class='high_priority'\u003E\u003Cb\u003E“高优先”\u003C/b\u003E\u003C/span\u003E,以提高分配到该英雄的几率。",
"Citadel_Roster_MakePriority": "Make Priority",
"Citadel_Roster_Instructions_Desc_HeroLabs": "加入队列,玩全新的实验英雄或与之对抗。\u003Cbr\u003E\u003Cbr\u003E选择至少 3 名英雄,\u003Cb\u003E其中 2 名必须是标准的非实验英雄。\u003C/b\u003E自上一次玩实验英雄以来过去的时间越长,玩家就越有可能得到其所选阵容中的实验英雄。",
"Citadel_Roster_NoHeroes": "None",
"Citadel_Roster_Instructions_Prefer": "\u003Cspan class='keybind'\u003E{s:iv_attack2}\u003C/span\u003E 以在\u003Cb\u003E“优先”\u003C/b\u003E与\u003Cb\u003E“高优先”\u003C/b\u003E之间切换",
"Citadel_Roster_PreferredCount": "Priority heroes:",
"Citadel_Roster_Instructions_Select": "\u003Cspan class='keybind'\u003E{s:iv_attack}\u003C/span\u003E 以将一名英雄标记为“已选择”",
"Citadel_Roster_PreferredCount_Singular": "Priority hero:",
"Citadel_Roster_Instructions_Title": "创造你的阵容",
"Citadel_Roster_Random": "Random",
"Citadel_Roster_Instructions_Title_HeroLabs": "英雄实验室",
"Citadel_Roster_RemoveFromRoster": "Remove from Roster",
"Citadel_Roster_MakeHighPriority": "设为高优先",
"Citadel_Scoreboard_KDA_Assists": "A",
"Citadel_Roster_MakePriority": "设为优先",
"Citadel_Scoreboard_KDA_Deaths": "D",
"Citadel_Roster_NoHeroes": "",
"Citadel_Scoreboard_KDA_Kills": "K",
"Citadel_Roster_PreferredCount": "优先英雄:",
"Citadel_Scoreboard_TeamAP": "AP",
"Citadel_Roster_PreferredCount_Singular": "优先英雄:",
"Citadel_Scoreboard_TeamKills": "Kills",
"Citadel_Roster_Random": "随机",
"Citadel_ServerRegion_0": "Auto Select Region",
"Citadel_Roster_RemoveFromRoster": "移出阵容",
"Citadel_ServerRegion_1": "US West",
"Citadel_Scoreboard_KDA_Assists": "助攻",
"Citadel_ServerRegion_11": "South Africa",
"Citadel_Scoreboard_KDA_Deaths": "死亡",
"Citadel_ServerRegion_14": "Chile",
"Citadel_Scoreboard_KDA_Kills": "击杀",
"Citadel_ServerRegion_19": "Japan",
"Citadel_Scoreboard_Obj_Damage": "目标伤害:",
"Citadel_ServerRegion_2": "US East",
"Citadel_Scoreboard_TeamAP": "技能点",
"Citadel_ServerRegion_21": "Spain",
"Citadel_Scoreboard_TeamKills": "击杀次数",
"Citadel_ServerRegion_22": "US South West",
"Citadel_ServerRegion_0": "自动选择地区",
"Citadel_ServerRegion_23": "US South East",
"Citadel_ServerRegion_1": "美国西部",
"Citadel_ServerRegion_24": "Hong Kong",
"Citadel_ServerRegion_11": "南非",
"Citadel_ServerRegion_27": "US North Central",
"Citadel_ServerRegion_14": "智利",
"Citadel_ServerRegion_28": "Poland",
"Citadel_ServerRegion_19": "日本",
"Citadel_ServerRegion_3": "France",
"Citadel_ServerRegion_2": "美国东部",
"Citadel_ServerRegion_38": "Argentina",
"Citadel_ServerRegion_21": "西班牙",
"Citadel_ServerRegion_39": "South Korea",
"Citadel_ServerRegion_22": "美国西南部",
"Citadel_ServerRegion_44": "Finland",
"Citadel_ServerRegion_23": "美国东南部",
"Citadel_ServerRegion_45": "England",
"Citadel_ServerRegion_24": "香港",
"Citadel_ServerRegion_5": "Singapore",
"Citadel_ServerRegion_27": "美国中北部",
"Citadel_ServerRegion_7": "Australia",
"Citadel_ServerRegion_28": "波兰",
"Citadel_ServerRegion_8": "Sweden",
"Citadel_ServerRegion_3": "法国",
"Citadel_ServerRegion_9": "Italy",
"Citadel_ServerRegion_38": "阿根廷",
"Citadel_SetSchedule_AlreadySet": "Unable to set schedule because your schedule has already been set.",
"Citadel_ServerRegion_39": "韩国",
"Citadel_SetSchedule_Failed": "Error Setting Schedule",
"Citadel_ServerRegion_44": "芬兰",
"Citadel_SetSchedule_FailedToSetSchedule": "Failed to set your schedule. Please try again later.",
"Citadel_ServerRegion_45": "英格兰",
"Citadel_SetSchedule_LocalTimes": "Schedule displayed in local time",
"Citadel_ServerRegion_5": "新加坡",
"Citadel_SetSchedule_Selected": "Selected",
"Citadel_ServerRegion_7": "澳大利亚",
"Citadel_SetSchedule_SetSuccessfully": "Schedule Set Successfully",
"Citadel_ServerRegion_8": "瑞典",
"Citadel_SetSchedule_Success": "Success",
"Citadel_ServerRegion_9": "意大利",
"Citadel_ShopFilter_Ammo": "Ammo",
"Citadel_SetSchedule_AlreadySet": "无法设置日程,因为你已设置日程。",
"Citadel_ShopFilter_Disruption": "Disruption",
"Citadel_SetSchedule_Failed": "设置日程出错",
"Citadel_ShopFilter_Durabilty": "Durability",
"Citadel_SetSchedule_FailedToSetSchedule": "无法设置日程。请稍后再试。",
"Citadel_ShopFilter_FireRate": "Fire Rate",
"Citadel_SetSchedule_LocalTimes": "所有日程均以当地时间显示",
"Citadel_ShopFilter_Healing": "Healing",
"Citadel_SetSchedule_RegionWithIndex": "{s:region_name} {d:region_index}",
"Citadel_ShopFilter_MagicDamage": "Spirit Damage",
"Citadel_SetSchedule_Selected": "已选择",
"Citadel_ShopFilter_Melee": "Melee",
"Citadel_SetSchedule_SetSuccessfully": "日程设置成功",
"Citadel_ShopFilter_Movement": "Movement",
"Citadel_SetSchedule_Success": "成功",
"Citadel_ShopFilter_WeaponDamage": "Weapon Damage",
"Citadel_ShopFilter_Ammo": "弹药",
"Citadel_ShopStats_Base": "Base",
"Citadel_ShopFilter_Disruption": "干扰",
"Citadel_ShopStats_Boons": "Boons",
"Citadel_ShopFilter_Durabilty": "耐久性",
"Citadel_ShopStats_GoldenStatues": "Golden Statues",
"Citadel_ShopFilter_FireRate": "射速",
"Citadel_ShopStats_Mods": "Mods",
"Citadel_ShopFilter_Healing": "治疗",
"Citadel_ShopStats_ShopBonuses": "Shop Bonuses",
"Citadel_ShopFilter_MagicDamage": "元灵伤害",
"Citadel_ShopStats_SpiritScaling": "Spirit",
"Citadel_ShopFilter_Melee": "近战",
"Citadel_ShopStats_Starting": "Starting",
"Citadel_ShopFilter_Movement": "移动",
"Citadel_ShopStats_Total": "Total",
"Citadel_ShopFilter_WeaponDamage": "武器伤害",
"Citadel_Shop_AbilityisImbued": "Ability is imbued",
"Citadel_ShopStats_Base": "基础",
"Citadel_Shop_ActivePlacementTooltip_Drag": "Drag and drop to reassign current activated abilities",
"Citadel_ShopStats_Boons": "恩赐",
"Citadel_Shop_ActivePlacementTooltip_Title": "Choose an ability slot to complete purchase",
"Citadel_ShopStats_GoldenStatues": "金色雕像",
"Citadel_Shop_BonusAttribute": "Bonus",
"Citadel_ShopStats_Mods": "道具",
"Citadel_Shop_ConditionalAttribute": "Conditional",
"Citadel_ShopStats_ShopBonuses": "商店加成",
"Citadel_Shop_Destroy_Item": "Destroy Item?",
"Citadel_ShopStats_SpiritScaling": "元灵",
"Citadel_Shop_Destroy_Item_Confirm": "Are you sure you want to sell item {s:item_name} for {i:item_sell_amount} souls (half the purchase price)?",
"Citadel_ShopStats_Starting": "起始",
"Citadel_Shop_HoldAlt": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E",
"Citadel_ShopStats_Total": "总计",
"Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue",
"Citadel_Shop_AbilityisImbued": "技能已加强",
"Citadel_Shop_ActivePlacementTooltip_Drag": "拖放以重新分配当前已激活技能",
"Citadel_Shop_ActivePlacementTooltip_Title": "选择技能槽位以完成购买",
"Citadel_Shop_BonusAttribute": "加成",
"Citadel_Shop_ConditionalAttribute": "有条件",
"Citadel_Shop_Destroy_Item": "销毁物品?",
"Citadel_Shop_Destroy_Item_Confirm": "你确定要以 {i:item_sell_amount} 个魂魄的价格(买入价格的一半)卖出物品{s:item_name}吗?",
"Citadel_Shop_HoldAlt": "按住 \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E",
"Citadel_Shop_ImbueTooltip_Title": "选择要加强的技能",
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E",
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E",
"Citadel_Shop_Purchased": "Purchased",
"Citadel_Shop_Purchased": "已购买",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SellMaxItems_Desc": "To complete this purchase, select a mod to \u003Cspan class='highlight'\u003Esell for half price and replace\u003C/span\u003E",
"Citadel_Shop_SellMaxItems_Desc": "要完成此次购买,选择一个道具\u003Cspan class='highlight'\u003E以半价出售并替换为新道具\u003C/span\u003E",
"Citadel_Shop_SellMaxItems_SellButton": "Sell",
"Citadel_Shop_SellMaxItems_SellButton": "出售",
"Citadel_Shop_SellMaxItems_Title": "All slots are full!",
"Citadel_Shop_SellMaxItems_Title": "所有栏位已满!",
"Citadel_Shop_TierBonus": "Tier Bonus",
"Citadel_Shop_TierBonus": "Tier Bonus",
"Citadel_Shop_TierBonus_Armor": "Base Health",
"Citadel_Shop_TierBonus_Armor": "基础生命值",
"Citadel_Shop_TierBonus_Tech": "Spirit Power",
"Citadel_Shop_TierBonus_Tech": "元灵力量",
"Citadel_Shop_TierBonus_Weapon": "Weapon Damage",
"Citadel_Shop_TierBonus_Weapon": "武器伤害",
"Citadel_Shop_Upgrade_Locked_Label": "Lvl \u003Cspan class=\"blueAP\"\u003E{i:unlockLevelRequired}\u003C/span\u003E",
"Citadel_Shop_Upgrade_Locked_Label": "Lvl \u003Cspan class=\"blueAP\"\u003E{i:unlockLevelRequired}\u003C/span\u003E",
"Citadel_SkipTutorial_Body": "Are you sure that you want to skip the tutorial? You should really only do this if you have played before.",
"Citadel_SkipTutorial_Body": "你确定要跳过教程吗?强烈建议你仅在已经玩过此游戏的情况下跳过教程。",
"Citadel_SkipTutorial_Title": "Skip Tutorial",
"Citadel_SkipTutorial_Title": "跳过教程",
"Citadel_Social_Invite": "Invite",
"Citadel_Social_Invite": "邀请",
"Citadel_Social_Party": "Party",
"Citadel_Social_Party": "队伍",
"Citadel_SpectateUser_BusyText": "Please Wait",
"Citadel_SpectateUser_BusyText": "请稍等",
"Citadel_SpectateUser_BusyTitle": "Spectating User",
"Citadel_SpectateUser_BusyTitle": "正在观看比赛",
"Citadel_SpectateUser_Disabled": "Spectating users is temporarily disabled. Please try again later.",
"Citadel_SpectateUser_Disabled": "观看用户的功能暂时禁用。请稍后重试。",
"Citadel_SpectateUser_DisabledForGame": "The game that the player is currently in doesn't allow for people to spectate.",
"Citadel_SpectateUser_DisabledForGame": "此玩家当前所处的游戏不允许他人观看。",
"Citadel_SpectateUser_ErrorTitle": "Unable to Spectate",
"Citadel_SpectateUser_ErrorTitle": "无法观看",
"Citadel_SpectateUser_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and spectate this player. Please try again in a few minutes.",
"Citadel_SpectateUser_FailedToGetResponse": "当前无法与 Deadlock 网络通信并观看此玩家。请几分钟后重试。",
"Citadel_SpectateUser_InParty": "You are in a party, and spectating while in a party is currently not allowed. Please leave your party if you wish to spectate.",
"Citadel_SpectateUser_InParty": "你已组队,而当前不允许已组队的玩家观看。若要观看,请先离开你的队伍。",
"Citadel_SpectateUser_InternalError": "An internal error has occurred while trying to spectate this player",
"Citadel_SpectateUser_InternalError": "尝试观看此玩家时发生了内部错误",
"Citadel_SpectateUser_InvalidRegion": "This match is being played in a different region and currently cannot be spectated.",
"Citadel_SpectateUser_InvalidRegion": "此比赛在另一地区进行,当前无法观看。",
"Citadel_SpectateUser_NotFriends": "The player you requested to spectate is not a friend. You must be friends with the people you wish to spectate.",
"Citadel_SpectateUser_NotFriends": "你请求观看的玩家不是你的好友。你必须与对方成为好友才能观看。",
"Citadel_SpectateUser_NotInGame": "The player you are trying to spectate is no longer in a game.",
"Citadel_SpectateUser_NotInGame": "你尝试观看的玩家已不在游戏中。",
"Citadel_SpectateUser_RateLimited": "You have requested to spectate too many users recently. Please wait a minute and try again.",
"Citadel_SpectateUser_RateLimited": "你最近请求观看的用户人数太多。请等待一分钟,然后重试。",
"Citadel_SpectateUser_ServerFull": "The server currently has the maximum number of spectators allowed. Please try again later.",
"Citadel_SpectateUser_ServerFull": "服务器当前已达到允许的观众人数上限。请稍后再试。",
"Citadel_SpectateUser_TooBusy": "The Deadlock Network right now is too busy to process this request to spectate. Please try again in a few minutes.",
"Citadel_SpectateUser_TooBusy": "Deadlock 网络当前过于繁忙,无法处理此观看请求。请几分钟后重试。",
"Citadel_Spectate_Connecting_Buffering": "Connected to match, please wait while we buffer",
"Citadel_Spectate_Connecting_Buffering": "已连接至比赛,正在缓冲,请稍候。",
"Citadel_Spectate_Connecting_Title": "Connecting To Match",
"Citadel_Spectate_Connecting_Title": "正在连接至比赛",
"Citadel_Spectate_Connecting_Waiting": "Please wait while we connect to the match. This may take up to a minute while the server starts the broadcast.",
"Citadel_Spectate_Connecting_Waiting": "正在连接比赛,请稍候。服务器可能需要最多一分钟的时间来启动比赛播送。",
"Citadel_Spectate_Deaths": "Death",
"Citadel_Spectate_Deaths": "死亡",
"Citadel_Spectate_Kills": "Kill",
"Citadel_Spectate_Kills": "击杀",
"Citadel_Spectate_KillsAndDeaths": "Kill \u0026 Death",
"Citadel_Spectate_KillsAndDeaths": "击杀及死亡",
"Citadel_StartMatchmaking_AlreadyFindingMatch": "Cannot enter matchmaking, you are already trying to find a match.",
"Citadel_StartMatchmaking_AlreadyFindingMatch": "无法进入匹配,你已经在尝试寻找匹配。",
"Citadel_StartMatchmaking_CannotSelectRegion": "Unable to select a region for match making",
"Citadel_StartMatchmaking_CannotSelectRegion": "无法为匹配选择地区",
"Citadel_StartMatchmaking_ErrorTitle": "Error",
"Citadel_StartMatchmaking_ErrorTitle": "错误",
"Citadel_StartMatchmaking_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and enter match making. Please try again in a few minutes.",
"Citadel_StartMatchmaking_FailedToGetResponse": "当前无法与 Deadlock 网络通信并进入匹配。请几分钟后重试。",
"Citadel_StartMatchmaking_HeroRosterTooPopular": "Your hero roster doesn't contain any heroes that aren't already in use",
"Citadel_StartMatchmaking_HeroLabsMMNotOpen": "英雄实验室匹配目前不可用。",
"Citadel_StartMatchmaking_InParty": "You can't enter matchmaking by yourself since you're in a party.",
"Citadel_StartMatchmaking_HeroLabsNotUnlocked": "你尚未解锁英雄实验室匹配。",
"Citadel_StartMatchmaking_InternalError": "An internal error has occurred while trying to enter match making.",
"Citadel_StartMatchmaking_HeroRosterTooPopular": "你英雄阵容中的所有英雄都已有人使用",
"Citadel_StartMatchmaking_InvalidClientVersion": "Cannot enter matchmaking, your client is out of date. Please update and restart the game.",
"Citadel_StartMatchmaking_InParty": "你已在队伍中,无法独自进入匹配。",
"Citadel_StartMatchmaking_InvalidHeroSelection": "You have not selected valid heroes to enter matchmaking.",
"Citadel_StartMatchmaking_InternalError": "尝试进入匹配时发生了内部错误。",
"Citadel_StartMatchmaking_InvalidParty": "This party has been disbanded and can not enter matchmaking",
"Citadel_StartMatchmaking_InvalidClientVersion": "无法进入匹配,你的客户端已过时。请更新并重启游戏。",
"Citadel_StartMatchmaking_InvalidPartyMatchMode": "This game mode cannot be played with a party",
"Citadel_StartMatchmaking_InvalidHeroSelection": "你尚未选择有效的英雄来进入匹配。",
"Citadel_StartMatchmaking_InvalidPartyPermissions": "You do not have permission to start matchmaking for this party",
"Citadel_StartMatchmaking_InvalidParty": "此队伍已解散,无法进入匹配",
"Citadel_StartMatchmaking_InvalidTeam": "A user has an invalid team selected for this game mode",
"Citadel_StartMatchmaking_InvalidPartyMatchMode": "此游戏模式无法组队玩",
"Citadel_StartMatchmaking_MatchmakingDisabled": "Matchmaking is currently disabled for this mode. Please try again in a few minutes.",
"Citadel_StartMatchmaking_InvalidPartyPermissions": "你没有权限为此队伍开始匹配",
"Citadel_StartMatchmaking_MatchmakingTooBusy": "Matchmaking is currently under heavy load. Please try again in a few minutes.",
"Citadel_StartMatchmaking_InvalidTeam": "一名用户为此游戏模式选择了无效的队伍",
"Citadel_StartMatchmaking_ModeBanned": "You have been temporarily banned from playing in this mode until {t:s:time_stamp} at {t:t:time_stamp}",
"Citadel_StartMatchmaking_MatchmakingDisabled": "此模式当前已禁用匹配。请几分钟后重试。",
"Citadel_StartMatchmaking_ModeLocked": "You have not yet unlocked the ability to play in this mode",
"Citadel_StartMatchmaking_MatchmakingTooBusy": "匹配当前过于繁忙。请几分钟后重试。",
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Ranked match making is not allowed while you are communications banned",
"Citadel_StartMatchmaking_ModeBanned": "你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}",
"Citadel_StartMatchmaking_NoRankedWhileInLowPri": "Ranked match making is not allowed while in low priority",
"Citadel_StartMatchmaking_ModeLocked": "你尚未解锁玩此模式的能力",
"Citadel_StartMatchmaking_NoRegionPings": "Unable to communicate with any Steam Datagram Relay.  If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.",
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "处于低优先级时不允许进行英雄实验室匹配。",
"Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked": "Not all players in this party have unlocked ranked matchmaking and therefore this mode cannot be played.",
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "通讯封禁期间不允许进行段位匹配",
"Citadel_StartMatchmaking_PartyMatchMaking": "This party has already started matchmaking",
"Citadel_StartMatchmaking_NoRankedWhileInLowPri": "处于低优先级时不允许进行段位匹配",
"Citadel_StartMatchmaking_PartyMemberInLobby": "Cannot enter matchmaking, you are already in a game. Please leave that game first.",
"Citadel_StartMatchmaking_NoRankedWhileReportBanned": "举报封禁期间不允许进行段位匹配",
"Citadel_StartMatchmaking_PartyMemberInMatch": "You are currently in a match and must first leave the match before you can ready up.",
"Citadel_StartMatchmaking_NoRegionPings": "无法与任何 Steam 数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。",
"Citadel_StartMatchmaking_PartyMemberInvalidClientVersion": "A member of your party has an out of date client version and needs to update before they can matchmake",
"Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked": "队伍中有玩家尚未解锁段位匹配,因此无法进入此模式。",
"Citadel_StartMatchmaking_PartyMemberNotAvailable": "Not all party members could be found online or available for match making",
"Citadel_StartMatchmaking_PartyMatchMaking": "此队伍已经开始了匹配",
"Citadel_StartMatchmaking_PartyMemberNotReady": "A member of your party is not currently ready to matchmake",
"Citadel_StartMatchmaking_PartyMemberInLobby": "无法进入匹配,你已经在游戏中。请先离开这局游戏。",
"Citadel_StartMatchmaking_PermanentBan": "You have been permanently banned from this mode",
"Citadel_StartMatchmaking_PartyMemberInMatch": "你当前在比赛中,必须先离开比赛才能就绪。",
"Citadel_StartMatchmaking_PlayerBannedFromMode": "A player in this party is currently banned from playing in this mode.",
"Citadel_StartMatchmaking_PartyMemberInvalidClientVersion": "你的队伍中有成员的客户端版本已过时,需要先更新才能匹配",
"Citadel_StartMatchmaking_RankedLocked1": "Play {i:games_needed_to_unlock_ranked} more casual multiplayer game to unlock ranked multiplayer.",
"Citadel_StartMatchmaking_PartyMemberNotAvailable": "有队伍成员不在线或无法进行匹配",
"Citadel_StartMatchmaking_RankedLockedPlural": "Play {i:games_needed_to_unlock_ranked} more casual multiplayer games to unlock ranked multiplayer.",
"Citadel_StartMatchmaking_PartyMemberNotReady": "你队伍中有成员尚未准备好匹配",
"Citadel_StartMatchmaking_RankedMMNotOpen": "Ranked match making is not currently enabled for your selected schedule",
"Citadel_StartMatchmaking_PermanentBan": "你被永久禁止玩此模式",
"Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking",
"Citadel_StartMatchmaking_PlayerBannedFromMode": "队伍中有玩家当前在此模式中遭到封禁。",
"Citadel_StartMatchmaking_TooFewPlayers": "There are not enough players in this party to enter match making in this mode",
"Citadel_StartMatchmaking_RankedLocked1": "再玩 {i:games_needed_to_unlock_ranked} 场休闲多人游戏即可解锁段位多人游戏。",
"Citadel_StartMatchmaking_TooManyPlayers": "There are too many players in this party to enter match making in this mode",
"Citadel_StartMatchmaking_RankedLockedPlural": "再玩 {i:games_needed_to_unlock_ranked} 场休闲多人游戏即可解锁段位多人游戏。",
"Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Too many players are on the same team",
"Citadel_StartMatchmaking_RankedMMNotOpen": "您选择的日程目前尚未启用段位匹配",
"Citadel_StartMatchmaking_TooManySpectators": "There are too many spectators in this party to enter match making in this mode",
"Citadel_StartMatchmaking_RankedNotUnlocked": "您尚未解锁段位匹配",
"Citadel_StartMatchmaking_UnableToFillTeam": "Unable to create valid teams based upon the current player teams",
"Citadel_StartMatchmaking_TooFewPlayers": "队伍中玩家不足,无法在此模式中进入匹配",
"Citadel_StatusEffect": "Status Effect",
"Citadel_StartMatchmaking_TooManyPlayers": "队伍中玩家过多,无法在此模式中进入匹配",
"Citadel_StatusEffectBleed": "Bleed",
"Citadel_StartMatchmaking_TooManyPlayersOnTeam": "同队玩家过多",
"Citadel_StartMatchmaking_TooManySpectators": "队伍中观众过多,无法在此模式中进入匹配",
"Citadel_StartMatchmaking_UnableToFillTeam": "无法在当前玩家队伍的基础上创建有效队伍",
"Citadel_StatusEffect": "状态效果",
"Citadel_StatusEffectBleed": "流血",
"Citadel_StatusEffectBuff": "Buff",
"Citadel_StatusEffectBuff": "Buff",
"Citadel_StatusEffectBulletDebuff": "Bullet Debuff",
"Citadel_StatusEffectBulletDebuff": "Bullet Debuff",
"Citadel_StatusEffectBurn": "Burn",
"Citadel_StatusEffectBurn": "燃烧",
"Citadel_StatusEffectDisarmed": "Disarm",
"Citadel_StatusEffectDisarmed": "缴械",
"Citadel_StatusEffectEMP": "Silenced",
"Citadel_StatusEffectEMP": "被沉默",
"Citadel_StatusEffectFreeze": "Freeze",
"Citadel_StatusEffectFreeze": "冻结",
"Citadel_StatusEffectImmobilize": "Immobilize",
"Citadel_StatusEffectImmobilize": "定身",
"Citadel_StatusEffectInfiniteClip": "Infinite Ammo",
"Citadel_StatusEffectInfiniteClip": "Infinite Ammo",
"Citadel_StatusEffectInvisible": "Invisible",
"Citadel_StatusEffectInvisible": "隐身",
"Citadel_StatusEffectSleep": "Sleep",
"Citadel_StatusEffectPetrify": "石化",
"Citadel_StatusEffectSleep": "睡眠",
"Citadel_StatusEffectStacks": "Stacks",
"Citadel_StatusEffectStacks": "Stacks",
"Citadel_StatusEffectStun": "Stun",
"Citadel_StatusEffectStun": "眩晕",
"Citadel_StatusEffectTethered": "Tether",
"Citadel_StatusEffectTethered": "束缚",
"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC",
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "己方%victim_name%已被摧毁",
"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again",
"Citadel_Steamshare_Desc_Death_Player": "你被 %killer_name% 击杀了",
"Citadel_Team1_Name": "The Amber Hand",
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed": "敌方%victim_name%已被摧毁",
"Citadel_Team2_Name": "The Sapphire Flame",
"Citadel_Steamshare_Desc_Kill_Player": "你击杀了 %victim_name%",
"Citadel_TeamMsg_BossKilledMessage": "DESTROYED",
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed": "己方%victim_name%",
"Citadel_TeamMsg_BossKilledTitle": "Your {s:lane_color} Tier {i:boss_tier}",
"Citadel_Steamshare_Title_Death_Player": "死亡",
"Citadel_TeamMsg_EnemyBossKilledTitle": "Enemy {s:lane_color} Tier {i:boss_tier}",
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed": "敌方%victim_name%",
"Citadel_TeamMsg_EnemyTitanKilledTitle": "Enemy Patron",
"Citadel_Steamshare_Title_Kill_Player": "击杀",
"Citadel_TeamMsg_TitanKilledTitle": "Your Patron",
"Citadel_StopMatchMaking_FailedToGetResponse": "匹配已停止。无法从 GC 获得响应。",
"Citadel_Tip_0": "This is a tip.",
"Citadel_StopMatchMaking_GeneralError": "匹配失败。请重试",
"Citadel_Tip_1": "This is another tip.",
"Citadel_Team1_Name": "琥珀之手",
"Citadel_Tip_2": "This is yet another tip.",
"Citadel_Team1_Name_Uppercase:n": "琥珀之手",
"Citadel_Tip_4": "Destroy the core to win.",
"Citadel_Team2_Name": "蓝宝石之焰",
"Citadel_UnableToBindKey": "Unable to Bind Key",
"Citadel_Team2_Name_Uppercase:n": "蓝宝石火焰",
"Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.",
"Citadel_TeamMsg_BossKilledMessage": "已摧毁",
"Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send",
"Citadel_TeamMsg_BossKilledTitle": "己方{s:lane_color} {i:boss_tier} ",
"Citadel_UserFeedback_Result_Success": "Thank you for your feedback. This will be reviewed by the team.",
"Citadel_TeamMsg_EnemyBossKilledTitle": "敌方{s:lane_color} {i:boss_tier} ",
"Citadel_UserFeedback_Result_SuccessTitle": "Successfully submitted",
"Citadel_TeamMsg_EnemyTitanKilledTitle": "敌方守护神",
"Citadel_UserFeedback_Submit": "Submit Feedback",
"Citadel_TeamMsg_TitanKilledTitle": "你的守护神",
"Citadel_UserFeedback_SubmitProcessing": "Please wait",
"Citadel_Tip_0": "这是一个提示。",
"Citadel_UserFeedback_SubmitProcessingTitle": "Sending Feedback",
"Citadel_Tip_1": "这是另一个提示。",
"Citadel_UserFeedback_TextPlaceholder": "Enter Information Here",
"Citadel_Tip_2": "这又是一个提示。",
"Citadel_UserFeedback_Title": "Submit Feedback",
"Citadel_Tip_4": "摧毁核心即可获胜。",
"Citadel_UserFeedback_Tooltip": "Submit Feedback",
"Citadel_UnableToBindKey": "无法绑定按键",
"Citadel_UserFeedback_TypeLabel": "Type",
"Citadel_UserFeedback_Result_GenericFailure": "提交反馈失败,无法与 Deadlock 网络通信。请稍后再试。",
"Citadel_UserFeedback_eType_Bug": "Bug",
"Citadel_UserFeedback_Result_GenericFailureTitle": "无法发送",
"Citadel_UserFeedback_eType_CriticalBug": "Critical Bug",
"Citadel_UserFeedback_Result_Success": "感谢你的反馈。Deadlock 团队将会进行查看。",
"Citadel_UserFeedback_eType_General": "General Feedback",
"Citadel_UserFeedback_Result_SuccessTitle": "已提交成功",
"Citadel_UserFeedback_eType_Other": "Other",
"Citadel_UserFeedback_Submit": "提交反馈",
"Citadel_UserFeedback_eType_Suggestion": "Suggestion",
"Citadel_UserFeedback_SubmitProcessing": "请稍等",
"Citadel_ViewMatchID_Desc": "Enter a match ID to view the match details",
"Citadel_UserFeedback_SubmitProcessingTitle": "正在发送反馈",
"Citadel_ViewMatchID_InFlight_Body": "This match is still being played. Would you like to spectate this match?",
"Citadel_UserFeedback_TextPlaceholder": "在此输入信息",
"Citadel_ViewMatchID_InFlight_Title": "Match is still active",
"Citadel_UserFeedback_Title": "提交反馈",
"Citadel_ViewMatchID_Loading_Body": "Please Wait",
"Citadel_UserFeedback_Tooltip": "提交反馈",
"Citadel_ViewMatchID_Loading_Error": "Unable To View Match",
"Citadel_UserFeedback_TypeLabel": "类型",
"Citadel_ViewMatchID_Loading_Title": "Loading Match",
"Citadel_UserFeedback_eType_Bug": "错误",
"Citadel_ViewMatchID_Prompt": "Match ID",
"Citadel_UserFeedback_eType_CriticalBug": "严重错误",
"Citadel_ViewMatchID_Title": "View Match ID",
"Citadel_UserFeedback_eType_General": "一般反馈",
"Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}": "{d:ActiveMatchCount} Active Match#|#{d:ActiveMatchCount} Active Matches",
"Citadel_UserFeedback_eType_Other": "其它",
"Citadel_WatchPage_FilterByHeroDefault": "Filter By Hero",
"Citadel_UserFeedback_eType_Suggestion": "建议",
"Citadel_WatchPage_NextPage": "Next",
"Citadel_VariableRefreshRateRecommendation_Nvidia": "看起来你的显示器支持 NVIDIA G-Sync,但当前并未启用。建议启用 G-Sync 以获得最佳游戏体验。可在游戏外用 NVIDIA 控制面板启用。可能需要重启游戏才能使更改生效。",
"Citadel_WatchPage_PrevPage": "Previous",
"Citadel_ViewMatchID_Desc": "输入比赛 ID 以查看比赛详情",
"Citadel_WatchPage_SearchMatchID": "Search By Match ID",
"Citadel_ViewMatchID_InFlight_Body": "这场比赛仍在进行中。你想观看这场比赛吗?",
"Citadel_Watch_Featured": "Featured Matches",
"Citadel_ViewMatchID_InFlight_Title": "比赛仍在进行中",
"Citadel_Watch_FriendsCheckbox": "Friends Only",
"Citadel_ViewMatchID_Loading_Body": "请等待",
"Citadel_Watch_Loading": "Loading...",
"Citadel_ViewMatchID_Loading_Error": "无法观看比赛",
"Citadel_Watch_Page_FriendInMatch": "Steam Friend in Match",
"Citadel_ViewMatchID_Loading_Title": "正在载入比赛",
"Citadel_Watch_Page_LiveNow": "Live Now",
"Citadel_ViewMatchID_Prompt": "比赛 ID",
"Citadel_Watch_Page_Loading": "Match Loading...",
"Citadel_ViewMatchID_Title": "查看比赛 ID",
"Citadel_Watch_Page_MatchID": "ID: {s:match_id}",
"Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}": "{d:ActiveMatchCount} 场进行中的比赛 #|# {d:ActiveMatchCount} 场进行中的比赛",
"Citadel_WatchPage_FilterByHeroDefault": "按英雄筛选",
"Citadel_WatchPage_NextPage": "下一页",
"Citadel_WatchPage_PrevPage": "上一页",
"Citadel_WatchPage_SearchMatchID": "按比赛 ID 搜索",
"Citadel_Watch_Featured": "精选比赛",
"Citadel_Watch_FriendsCheckbox": "仅限好友",
"Citadel_Watch_Loading": "正在载入…",
"Citadel_Watch_Page_FriendInMatch": "比赛中的 Steam 好友",
"Citadel_Watch_Page_LiveNow": "正在直播",
"Citadel_Watch_Page_Loading": "正在载入比赛…",
"Citadel_Watch_Page_MatchID": "ID:{s:match_id}",
"Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0}k",
"Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0}k",
"Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}k",
"Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}k",
"Citadel_Watch_Page_SpectateFull": "Spectating full",
"Citadel_Watch_Page_SpectateFull": "观众人数已满",
"Citadel_Watch_Page_Spectators:p{spectators}": "{d:spectators} Spectator#|#{d:spectators} Spectators",
"Citadel_Watch_Page_Spectators:p{spectators}": "{d:spectators} 名观众 #|# {d:spectators} 名观众",
"Citadel_Watch_Page_ViewAllMatches": "View all Matches",
"Citadel_Watch_Page_ViewAllMatches": "查看所有比赛",
"Citadel_Watch_Page_ViewFeaturedMatches": "View Featured Matches",
"Citadel_Watch_Page_ViewFeaturedMatches": "查看精选比赛",
"Citadel_Watch_Title": "Watch Matches",
"Citadel_Watch_Title": "观看比赛",
"Citadel_ZiplineBoostDesc": "Zipline Boost",
"Citadel_ZiplineBoostDesc": "滑索加速",
"Citadel_ZiplineBoost_Active": "Active",
"Citadel_ZiplineBoost_Active": "激活",
"Citadel_ZiplineBoost_Cooldown": "On Cooldown",
"Citadel_ZiplineBoost_Cooldown": "正在冷却中",
"Citadel_ability_hook_on_hook": "To Bebop:",
"Citadel_ability_hook_on_hook": "To Bebop:",
"Citadel_library_Modal_CTA": "How does this work?",
"Citadel_library_Modal_CTA": "怎么操作?",
"Citadel_ranked_closed": "Closed",
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}",
"Citadel_ranked_comingsoon": "The first Ranked games will begin Tuesday, October 15th at 8pm GMT",
"Citadel_ranked_closed": "段位赛已关闭",
"Citadel_ranked_open": "Open Now",
"Citadel_ranked_comingsoon": "首次段位比赛将于 10 月 15 日周二晚上 8 时(GMT)开始",
"Citadel_ranked_scheduleModal_desc": "Select the ranked windows that best suit your preferred playtimes.\u003Cbr\u003E\u003Cbr\u003EYou will always play on the closest available server, regardless of selected time window.",
"Citadel_ranked_explainer_button": "什么是段位比赛?",
"Citadel_ranked_scheduleModal_title": "Ranked Schedules",
"Citadel_ranked_explainer_desc": "段位赛是一种挑战模式,提供更具竞争性的 Deadlock 体验。你将在此模式中与技术水平相近的玩家进行匹配,以确定你在全球玩家中的技术段位。\u003Cbr\u003E\u003Cbr\u003E每周,玩家可以选择在自己所在地区的开放时间段内参加段位赛,一展各自的技术水平。",
"Citadel_ranked_scheduleModal_warning": "Note: After selecting a schedule for this ranked session, you will not be able to change it until the following session.",
"Citadel_ranked_explainer_note": "徽章设计将于 10 月 22 日周二(PT)首次授予段位时揭晓。",
"Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.",
"Citadel_ranked_explainer_title": "段位匹配",
"Citadel_ranks_rank0": "Uninitiated",
"Citadel_ranked_howitworks_desc": "所有玩家都从临时段位“无名者”开始,每周必须完成 7 场段位赛才能参与当周的段位排名。在该周结束时,你将获得正式的段位,且段位会以徽章的形式显示在你的个人资料上。\u003Cbr\u003E\u003Cbr\u003E如果在一周结束时你并未完成 7 场段位赛,则你的可见段位会回退至“无名者”并将隐藏,直到之后的某周成功获得资格为止。虽然在这之前段位徽章不会显示,但你段位背后的技能参数仍会保留,并用于未来的段位赛。\u003Cbr\u003E\u003Cbr\u003E游戏中共有 11 种不同的段位,每个段位内,你还会被分配一个从 I 到 \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E 的子段位,以进一步区分你在该段位中的具体水平。",
"Citael_PrivateLobbyModal_CreateNewButton": "Create new Custom Match",
"Citadel_ranked_howitworks_title": "运作机制是什么?",
"Citael_PrivateLobbyModal_JoinCode": "Join existing via Code",
"Citadel_ranked_match_history": "比赛历史记录:",
"Citadel_ranked_numGamesPlayed": "已进行 {s:games_played} 场比赛",
"Citadel_ranked_open": "现已开放",
"Citadel_ranked_rankedmedals": "段位:",
"Citadel_ranked_result_adjustment": "段位调整",
"Citadel_ranked_result_rankup": "段位提升!",
"Citadel_ranked_result_title": "段位报告",
"Citadel_ranked_scheduleModal_desc": "选择最适合你首选游戏时间的段位窗口。\u003Cbr\u003E\u003Cbr\u003E无论你选择了什么时间窗口,都始终会在最近的可用服务器上进行游戏。",
"Citadel_ranked_scheduleModal_title": "段位日程",
"Citadel_ranked_scheduleModal_warning": "注意:选择日程后,你需要等待 7 天才能更改为其他日程。",
"Citadel_ranked_schedule_explainer": "段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。",
"Citadel_ranked_subranks_explainer": "子段位:I、II、III、IV、V、\u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E",
"Citadel_ranks_rank0": "无名者",
"Citadel_ranks_rank1": "启灵者",
"Citadel_ranks_rank10": "凌世帝君",
"Citadel_ranks_rank11": "不朽至尊",
"Citadel_ranks_rank2": "逐真者",
"Citadel_ranks_rank3": "炼金术士",
"Citadel_ranks_rank4": "奥术宗师",
"Citadel_ranks_rank5": "法祭圣徒",
"Citadel_ranks_rank6": "神域密使",
"Citadel_ranks_rank7": "苍穹统御",
"Citadel_ranks_rank8": "天命先知",
"Citadel_ranks_rank9": "幽虚圣主",
"Citadel_subranks_1": "I",
"Citadel_subranks_2": "II",
"Citadel_subranks_3": "III",
"Citadel_subranks_4": "IV",
"Citadel_subranks_5": "V",
"Citadel_subranks_6": "VI",
"Citael_PrivateLobbyModal_CreateNewButton": "创建新的自定义比赛",
"Citael_PrivateLobbyModal_JoinCode": "通过代码加入现有大厅",
"ClarityBonusSpirit_label": "Next Ability Bonus Spirit Power",
"ClarityBonusSpirit_label": "Next Ability Bonus Spirit Power",
"ClarityBonusSpirit_prefix": "{s:sign}",
"ClarityBonusSpirit_prefix": "{s:sign}",
Line 2,032: Line 2,174:
"CleavePercentage_prefix": "{s:sign}",
"CleavePercentage_prefix": "{s:sign}",
"CleaveRadius_label": "Splash Radius",
"CleaveRadius_label": "Splash Radius",
"ClipSizeOverride_label": "Ammo",
"ClipSizeOverride_label": "弹药",
"Cloaked": "Cloaked",
"Cloaked": "Cloaked",
"CloneDamagePercentage_label": "克隆体伤害",
"CloneDamagePercentage_postfix": "%",
"CloneDamageTakenIncreasePercent_label": "Clone Damage Taken",
"CloneDamageTakenIncreasePercent_label": "Clone Damage Taken",
"CloneDamageTakenIncreasePercent_postfix": "%",
"CloneDamageTakenIncreasePercent_postfix": "%",
"CloneDamageTakenIncreasePercent_prefix": "{s:sign}",
"CloneDamageTakenIncreasePercent_prefix": "{s:sign}",
"Close": "Close",
"CloneHealthPercentage_label": "克隆体生命值",
"CloseRangeBonusDamagePercent_label": "Weapon Damage",
"CloneHealthPercentage_postfix": "%",
"CloneLifetime_label": "克隆体持续时间",
"CloneLifetime_postfix": "s",
"Close": "关闭",
"CloseRangeBonusDamagePercent_label": "武器伤害",
"CloseRangeBonusDamagePercent_postfix": "%",
"CloseRangeBonusDamagePercent_postfix": "%",
"CloseRangeBonusDamagePercent_prefix": "+",
"CloseRangeBonusDamagePercent_prefix": "+",
"CloseRangeBonusDamageRange_label": "Close Range",
"CloseRangeBonusDamageRange_label": "近程",
"CloseRangeBonusDamageRange_postfix": "m",
"CloseRangeBonusDamageRange_postfix": "m",
"CloseRangeBonusWeaponPower_conditional": "within Range",
"CloseRangeBonusWeaponPower_conditional": "射程内",
"CloseRangeBonusWeaponPower_label": "Weapon Damage",
"CloseRangeBonusWeaponPower_label": "武器伤害",
"CloseRangeBonusWeaponPower_postfix": "%",
"CloseRangeBonusWeaponPower_postfix": "%",
"CloseRangeBonusWeaponPower_prefix": "{s:sign}",
"CloseRangeBonusWeaponPower_prefix": "{s:sign}",
Line 2,051: Line 2,199:
"CombatRegenPercent_label": "Health Regen in Combat",
"CombatRegenPercent_label": "Health Regen in Combat",
"CombatRegenPercent_postfix": "%",
"CombatRegenPercent_postfix": "%",
"ComboBulletResist_label": "Combo Bullet Resist",
"ComboBulletResist_label": "连招子弹抗性",
"ComboBulletResist_postfix": "%",
"ComboBulletResist_postfix": "%",
"ConeAngle_label": "Cone Angle",
"ConeAngle_label": "锥形角度",
"ConeAngle_postfix": "deg",
"ConeAngle_postfix": "",
"ConeRadius_label": "Lightning Distance",
"ConeRadius_label": "Lightning Distance",
"ConeRadius_postfix": "m",
"ConeRadius_postfix": "m",
"ConfirmRoster_BadRoster": "You need at least 3 heroes in your Roster to join a match.",
"ConfirmRoster_BadRoster": "你的阵容中需要至少 3 名英雄才能加入比赛。",
"ConsumeHealPercentage_label": "消耗治疗百分比",
"ConsumeHealPercentage_postfix": "%",
"ConvertedHealth_label": "Trooper Health",
"ConvertedHealth_label": "Trooper Health",
"CooldownBetweenChargeReduction_label": "Faster Time Between Charges",
"CooldownBetweenChargeReduction_label": "充能间隔缩短",
"CooldownBetweenChargeReduction_postfix": "%",
"CooldownBetweenChargeReduction_postfix": "%",
"CooldownBetweenChargeReduction_prefix": "+",
"CooldownBetweenChargeReduction_prefix": "+",
"CooldownOnMiss_Label": "Cooldown on miss",
"CooldownOnMiss_Label": "Cooldown on miss",
"CooldownOnMiss_postfix": "s",
"CooldownOnMiss_postfix": "s",
"CooldownReductionFlat_label": "Cooldown Reduction",
"CooldownReductionFlat_label": "冷却时间降幅",
"CooldownReductionFlat_postfix": "s",
"CooldownReductionFlat_postfix": "s",
"CooldownReductionOnCatch_label": "Cooldown on Catch",
"CooldownReductionOnCatch_label": "Cooldown on Catch",
"CooldownReductionOnCatch_postfix": "s",
"CooldownReductionOnCatch_postfix": "s",
"CooldownReductionOnChargedAbilities_label": "Cooldown Reduction For Charged Abilities",
"CooldownReductionOnChargedAbilities_label": "充能技能的冷却时间缩减",
"CooldownReductionOnChargedAbilities_postfix": "%",
"CooldownReductionOnChargedAbilities_postfix": "%",
"CooldownReductionOnChargedAbilities_prefix": "+",
"CooldownReductionOnChargedAbilities_prefix": "+",
"CooldownReductionOnHit_label": "Cooldown Reduced on Hit",
"CooldownReductionOnHit_label": "击中时减少的冷却时间",
"CooldownReductionOnHit_postfix": "s",
"CooldownReductionOnHit_postfix": "s",
"CooldownReductionOnProc_label": "Cooldown On Apply",
"CooldownReductionOnProc_label": "Cooldown On Apply",
"CooldownReductionOnProc_postfix": "s",
"CooldownReductionOnProc_postfix": "s",
"CooldownReductionWithShield_label": "Cooldown Reduction While Shielded",
"CooldownReductionWithShield_label": "使用护盾时的冷却时间减少",
"CooldownReductionWithShield_postfix": "%",
"CooldownReductionWithShield_postfix": "%",
"CooldownReductionWithShield_prefix": "+",
"CooldownReductionWithShield_prefix": "+",
"CooldownReduction_label": "Cooldown Reduction",
"CooldownReduction_label": "冷却时间降幅",
"CooldownReduction_postfix": "%",
"CooldownReduction_postfix": "%",
"CooldownReduction_prefix": "{s:sign}",
"CooldownReduction_prefix": "{s:sign}",
"CrashImpactRadius_label": "Crash Damage Radius",
"CrashImpactRadius_label": "Crash Damage Radius",
"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list",
"CreateBuilds_Desc": "选择商店中的物品,并将物品添加到建议出装列表中",
"CreateBuilds_Title": "Create a Build for {s:hero_name}",
"CreateBuilds_Title": "{s:hero_name}打造出装",
"CritBuildup_label": "Headshot Buildup",
"CritBuildup_label": "爆头累积量",
"CritBuildup_postfix": "%",
"CritBuildup_postfix": "%",
"CritChance_label": "Critical Chance",
"CritChance_label": "暴击概率",
"CritChance_postfix": "%",
"CritChance_postfix": "%",
"CritCoatingDamagePercent_label": "Crit Coating Crit Bonus",
"CritCoatingDamagePercent_label": "Crit Coating Crit Bonus",
"CritCoatingDamagePercent_postfix": "%",
"CritCoatingDamagePercent_postfix": "%",
"CritCoatingDamagePercent_prefix": "{s:sign}",
"CritCoatingDamagePercent_prefix": "{s:sign}",
"CritDamagePercent_label": "Bonus Damage",
"CritDamagePercent_label": "额外武器伤害",
"CritDamagePercent_postfix": "%",
"CritDamagePercent_postfix": "%",
"CritDamagePercent_prefix": "+",
"CritStackInterval_label": "Crit Charge Delay",
"CritStackInterval_label": "Crit Charge Delay",
"CritStackInterval_postfix": "s",
"CritStackInterval_postfix": "s",
"CubeHealth_label": "Cube Health",
"CubeHealth_label": "立方生命值",
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_postfix": "%",
"CycleTimePercent_postfix": "%",
"DOTDuration_Label": "Duration",
"DOTDuration_Label": "持续时间",
"DOTDuration_postfix": "s",
"DOTDuration_postfix": "s",
"DPSDmgPercent_label": "DPS as Damage",
"DPSDmgPercent_label": "DPS as Damage",
Line 2,105: Line 2,256:
"DPSDuration_postfix": "s",
"DPSDuration_postfix": "s",
"DPSIncrease_label": "Damage Increase Rate",
"DPSIncrease_label": "Damage Increase Rate",
"DPSMax_label": "Max DPS",
"DPSMax_label": "最高 DPS",
"DPSMin_label": "Min DPS",
"DPSMin_label": "最低 DPS",
"DPSPerHeat_Label": "Heat Power DPS",
"DPSPerHeat_Label": "Heat Power DPS",
"DPS_Self_label": "Self Damage",
"DPS_Self_label": "自我伤害",
"DPS_Self_postfix": "/sec",
"DPS_Self_postfix": "/",
"DPS_label": "DPS",
"DPS_label": "DPS",
"DPS_postfix": "",
"DPS_prefix": "",
"DamageAbsorb_Label": "Damage Absorbed",
"DamageAbsorb_Label": "Damage Absorbed",
"DamageAmplificationPerStack_label": "Bonus Damage per Stack",
"DamageAmpPercentage_label": "伤害增强",
"DamageAmpPercentage_postfix": "%",
"DamageAmplificationPerStack_label": "每层额外伤害",
"DamageAmplificationPerStack_postfix": "%",
"DamageAmplificationPerStack_postfix": "%",
"DamageAmplificationPerStack_prefix": "{s:sign}",
"DamageAmplificationPerStack_prefix": "{s:sign}",
"DamageAmplification_label": "Damage Amplification",
"DamageAmplification_label": "伤害增强",
"DamageAmplification_postfix": "%",
"DamageAmplification_postfix": "%",
"DamageBonusFixedPerStack_label": "Weapon Damage",
"DamageBonusFixedPerStack_label": "武器伤害",
"DamageBonusFixedPerStack_postfix": "per stack",
"DamageBonusFixedPerStack_postfix": "每叠加一次",
"DamageBonusFixedPerStack_prefix": "+",
"DamageBonusFixedPerStack_prefix": "+",
"DamageBoostElsewhere_label": "Damage From Elsewhere",
"DamageBoostElsewhere_label": "Damage From Elsewhere",
Line 2,126: Line 2,277:
"DamageBoostFromBehind_label": "Damage From Behind",
"DamageBoostFromBehind_label": "Damage From Behind",
"DamageBoostFromBehind_postfix": "%",
"DamageBoostFromBehind_postfix": "%",
"DamageBoosted_label": "Damage",
"DamageBoosted_label": "伤害",
"DamageDuration_label": "Duration",
"DamageDuration_label": "持续时间",
"DamageDuration_postfix": "s",
"DamageDuration_postfix": "s",
"DamageHealMultNonHero_label": "Damage to Heal",
"DamageHealMultNonHero_label": "伤害转换生命",
"DamageHealMultNonHero_postfix": "x",
"DamageHealMultNonHero_postfix": "x",
"DamageHealMult_label": "Hero Damage to Heal",
"DamageHealMult_label": "英雄伤害转换生命",
"DamageHealMult_postfix": "x",
"DamageHealMult_postfix": "x",
"DamageHealPerTarget_label": "Damage/Heal Per Target",
"DamageHealPerTarget_label": "每个目标伤害/治疗量",
"DamageIncreasePercent_label": "Damage Taken",
"DamageIncreasePercent_label": "承受的伤害",
"DamageIncreasePercent_postfix": "%",
"DamageIncreasePercent_postfix": "%",
"DamageIncreasePercent_prefix": "{s:sign}",
"DamageIncreasePercent_prefix": "{s:sign}",
"DamageIncrease_label": "Damage Taken",
"DamageIncrease_label": "承受的伤害",
"DamageIncrease_prefix": "{s:sign}",
"DamageIncrease_prefix": "{s:sign}",
"DamageInterval_label": "Damage Interval",
"DamageInterval_label": "Damage Interval",
Line 2,145: Line 2,296:
"DamageMinDisplay_label": "Min Damage",
"DamageMinDisplay_label": "Min Damage",
"DamageMin_label": "Minimum Damage",
"DamageMin_label": "Minimum Damage",
"DamageNPC_label": "Damage to non-Players",
"DamageNPC_label": "对非玩家角色造成的伤害",
"DamageOnApply_label": "Damage On Apply",
"DamageOnApply_label": "Damage On Apply",
"DamageOnBuildup_label": "Damage on build up",
"DamageOnBuildup_label": "Damage on build up",
"DamageOnHit_label": "Damage on Hit",
"DamageOnHit_label": "Damage on Hit",
"DamagePctDeferredMaxRage_label": "Incoming Damage Deferred",
"DamagePctDeferredMaxRage_label": "推迟的即将到来的伤害",
"DamagePctDeferredMaxRage_postfix": "%",
"DamagePctDeferredMaxRage_postfix": "%",
"DamagePctDeferredMaxRage_prefix": "+",
"DamagePctDeferredMaxRage_prefix": "+",
"DamagePctDeferred_label": "Incoming Damage Deferred",
"DamagePctDeferred_label": "推迟的即将到来的伤害",
"DamagePctDeferred_postfix": "%",
"DamagePctDeferred_postfix": "%",
"DamagePctPerWallHit_label": "Max Health Damage",
"DamagePctPerWallHit_label": "最大生命值伤害",
"DamagePctPerWallHit_postfix": "%",
"DamagePctPerWallHit_postfix": "%",
"DamagePerBounce_label": "Damage per bounce",
"DamagePerBounce_label": "Damage per bounce",
"DamagePerBullet_label": "Damage Per Bullet",
"DamagePerBullet_label": "Damage Per Bullet",
"DamagePerChain_label": "Shock Damage",
"DamagePerChain_label": "电击伤害",
"DamagePerDagger_label": "Damage per card",
"DamagePerDagger_label": "Damage per card",
"DamagePerHit_label": "Damage Per Hit",
"DamagePerHit_label": "Damage Per Hit",
"DamagePerMeter_label": "Damage per meter",
"DamagePerMeter_label": "Damage per meter",
"DamagePerProjectile_label": "Damage Per Projectile",
"DamagePerProjectile_label": "每个投射物造成的伤害",
"DamagePerRocket_label": "Damage Per Rocket",
"DamagePerRocket_label": "每颗火箭弹造成的伤害",
"DamagePerSecondFlown_label": "Damage per second flown",
"DamagePerSecondFlown_label": "每飞行一秒所造成的伤害",
"DamagePerSecond_label": "Damage Per Second",
"DamagePerSecond_label": "每秒伤害",
"DamagePercentHealth_label": "Damage Health Percent",
"DamagePerShot_label": "每道闪电增加的伤害",
"DamagePercentHealth_label": "伤害生命值百分比",
"DamagePercentHealth_postfix": "%",
"DamagePercentHealth_postfix": "%",
"DamagePercent_label": "Bullet Damage Done",
"DamagePercent_label": "Bullet Damage Done",
"DamagePercent_postfix": "%",
"DamagePercent_postfix": "%",
"DamagePlayer_label": "Damage to Players",
"DamagePlayer_label": "对玩家角色造成的伤害",
"DamagePulseAmount_label": "Pulse Damage",
"DamagePulseAmount_label": "脉冲伤害",
"DamagePulseInterval_label": "Pulse Interval",
"DamagePulseInterval_label": "脉冲间隔",
"DamagePulseInterval_postfix": "s",
"DamagePulseInterval_postfix": "s",
"DamagePulseRadius_label": "Pulse Radius",
"DamagePulseRadius_label": "脉冲半径",
"DamagePulseRadius_postfix": "m",
"DamagePulseRadius_postfix": "m",
"DamageRadius_label": "Damage Radius",
"DamageRadius_label": "伤害半径",
"DamageRadius_postfix": "m",
"DamageRadius_postfix": "m",
"DamageReduction_label": "Damage Reduction",
"DamageReduction_label": "伤害降幅",
"DamageReduction_postfix": "%",
"DamageReduction_postfix": "%",
"DamageReflectedFrequencyPct_label": "Proc Chance",
"DamageReflectedFrequencyPct_label": "触发几率",
"DamageReflectedFrequencyPct_postfix": "%",
"DamageReflectedFrequencyPct_postfix": "%",
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
"DamageTakenPercentIncreasePerStack_postfix": "%",
"DamageTakenPercentIncreasePerStack_postfix": "%",
"DamageThreshold_label": "Damage Threshold",
"DamageThreshold_label": "伤害阈值",
"DamageToStack_label": "Damage taken to Stack",
"DamageToStack_label": "受到伤害转化成层数",
"Damage_label": "Damage",
"Damage_label": "伤害",
"DanceMoveSpeed_label": "Dance Movespeed",
"DanceMoveSpeed_label": "弹舞移动速度",
"DanceMoveSpeed_postfix": "m/s",
"DanceMoveSpeed_postfix": "m/s",
"DashDistance_label": "Dash Distance",
"DashDistance_label": "冲刺距离",
"DashDistance_postfix": "m",
"DashDistance_postfix": "m",
"DashJump_conditional": "after successful dash-jump",
"DashJump_conditional": "成功冲刺跳之后",
"DashRange_label": "Dash Range",
"DashRange_label": "冲刺距离",
"DashRange_postfix": "m",
"DashRange_postfix": "m",
"DashSlowPct_label": "Dash Slow",
"DashSlowPct_label": "冲刺减速",
"DashSpeed_label": "Dash Speed",
"DashSpeed_label": "冲刺速度",
"DashSpeed_postfix": "m/s",
"DashSpeed_postfix": "m/s",
"DashTime_label": "Dash Time",
"DashTime_label": "冲刺时间",
"DashTime_postfix": "s",
"DashTime_postfix": "s",
"DeathDelay_label": "Delay Death Duration",
"DeathDelay_label": "Delay Death Duration",
Line 2,207: Line 2,359:
"DebuffDelay_label": "Debuff Delay",
"DebuffDelay_label": "Debuff Delay",
"DebuffDelay_postfix": "s",
"DebuffDelay_postfix": "s",
"DebuffDurationReductionPercentage_label": "Debuff Duration Reduction",
"DebuffDurationReductionPercentage_label": "减益持续时间降幅",
"DebuffDurationReductionPercentage_postfix": "%",
"DebuffDurationReductionPercentage_postfix": "%",
"DebuffDuration_label": "Debuff Duration",
"DebuffDuration_label": "减益持续时间",
"DebuffDuration_postfix": "s",
"DebuffDuration_postfix": "s",
"DebuffMoveSlowPct_label": "Enemy Slow",
"DebuffMoveSlowPct_label": "Enemy Slow",
"DebuffMoveSlowPct_postfix": "%",
"DebuffMoveSlowPct_postfix": "%",
"DecoyLifetime_label": "Decoy Lifetime",
"DecoyLifetime_postfix": "s",
"DecoyLifetime_postfix": "s",
"DecoyLifetime_prefix": "",
"DecoyLifetime_prefix": "",
Line 2,219: Line 2,370:
"DefensePower_postfix": "",
"DefensePower_postfix": "",
"DefensePower_prefix": "{s:sign}",
"DefensePower_prefix": "{s:sign}",
"DeferClearPct_label": "Deferred Damage Cleared",
"DeferClearPct_label": "已清除的推迟伤害",
"DeferClearPct_postfix": "%",
"DeferClearPct_postfix": "%",
"DeferredDamageDuration_label": "Deferred Damage Duration",
"DeferredDamageDuration_label": "推迟伤害持续时间",
"DeferredDamageDuration_postfix": "s",
"DeferredDamageDuration_postfix": "s",
"DegenResistance_label": "Healing Reduction Resist",
"DegenResistance_label": "治疗减少抗性",
"DegenResistance_postfix": "%",
"DegenResistance_postfix": "%",
"DegenResistance_prefix": "{s:sign}",
"DegenResistance_prefix": "{s:sign}",
"DelayBetweenShots_Label": "Delay Between Shots",
"DelayBetweenShots_Label": "Delay Between Shots",
"DelayDuration_Label": "Delay Duration",
"DelayDuration_Label": "延迟持续时间",
"DelayDuration_Postfix": "s",
"DelayDuration_Postfix": "s",
"DeployHealthRegen_label": "Deployable Health",
"DeployHealthRegen_label": "Deployable Health",
"DescendSpeed_label": "",
"DescendSpeed_label": "",
"Detained": "Detained",
"Detained": "Detained",
"DetectionRadius_label": "Detection Radius",
"DetectionRadius_label": "探测半径",
"DevMenu_ChangeHero": "CHANGE HERO",
"DevMenu_ChangeHero": "更换英雄",
"DevMenu_ChangeTeam": "CHANGE TEAM",
"DevMenu_ChangeTeam": "更换队伍",
"DevMenu_SelfKill": "Suicide",
"DevMenu_SelfKill": "自杀",
"DevMenu_Substitute": "Substitute",
"DevMenu_Substitute": "替代",
"DevMenu_Title": "Dev Commands",
"DevMenu_Title": "开发者命令",
"DevMenu_UnstickHero": "Unstick Hero",
"DevMenu_UnstickHero": "取消固定英雄",
"DisarmDuration_label": "Disarm Duration",
"DisarmDuration_label": "缴械持续时间",
"DisarmDuration_postfix": "s",
"DisarmDuration_postfix": "s",
"DischargeRadius_label": "Discharge Radius",
"DischargeRadius_label": "Discharge Radius",
Line 2,250: Line 2,401:
"DodgeAnimSpeedScale_label": "Dodge Speed Multiplier",
"DodgeAnimSpeedScale_label": "Dodge Speed Multiplier",
"DodgeAnimSpeedScale_postfix": "x",
"DodgeAnimSpeedScale_postfix": "x",
"DontShowAgain": "Don't show again",
"DontShowAgain": "不再显示",
"DotHealthPercent_label": "Bleed Damage",
"DotHealthPercent_label": "流血伤害",
"DotHealthPercent_postfix": "%/sec",
"DotHealthPercent_postfix": "%/s",
"DragonsFireBurnDuration_label": "Burn Duration",
"DragonsFireBurnDuration_label": "Burn Duration",
"DragonsFireBurnDuration_postfix": "s",
"DragonsFireBurnDuration_postfix": "s",
Line 2,259: Line 2,410:
"DrainTimeNeeded_label": "Drain Time for Proc",
"DrainTimeNeeded_label": "Drain Time for Proc",
"DrainTimeNeeded_postfix": "s",
"DrainTimeNeeded_postfix": "s",
"DroneBonusMoveSpeed_label": "Move Speed",
"DroneBonusMoveSpeed_label": "移动速度",
"DroneBonusMoveSpeed_postfix": "",
"DroneBonusMoveSpeed_postfix": "",
"DroneBonusMoveSpeed_prefix": "{s:sign}",
"DroneBonusMoveSpeed_prefix": "{s:sign}",
"DroneBonusReloadTime_label": "Reload Time",
"DroneBonusReloadTime_label": "装填时间",
"DroneBonusReloadTime_postfix": "%",
"DroneBonusReloadTime_postfix": "%",
"DroneBonusWindupTime_label": "Windup Time",
"DroneBonusWindupTime_label": "Windup Time",
Line 2,271: Line 2,422:
"DroneDPS_label": "Drone Damage",
"DroneDPS_label": "Drone Damage",
"DroneDPS_postfix": "dps",
"DroneDPS_postfix": "dps",
"DroneHealthRegen_label": "Health Regen",
"DroneHealthRegen_label": "生命恢复",
"DroneHealthRegen_postfix": "/s",
"DroneHealthRegen_postfix": "/s",
"DroneHealth_label": "Drone Health",
"DroneHealth_label": "Drone Health",
Line 2,281: Line 2,432:
"EMPBuildupPercentPerShot_label": "Silence Charge Per Shot",
"EMPBuildupPercentPerShot_label": "Silence Charge Per Shot",
"EMPBuildupPercentPerShot_postfix": "%",
"EMPBuildupPercentPerShot_postfix": "%",
"EMPDuration_label": "Debuff Duration",
"EMPDuration_label": "减益持续时间",
"EMPDuration_postfix": "s",
"EMPDuration_postfix": "s",
"EMultiplyBase_postfix": "%",
"EMultiplyBase_postfix": "%",
"EShopFilterClipSize": "Ammo",
"EShopFilterClipSize": "弹药",
"EShopFilterDisruption": "Disruption",
"EShopFilterDisruption": "干扰",
"EShopFilterDurability": "Durability",
"EShopFilterDurability": "耐久性",
"EShopFilterFireRate": "Fire Rate",
"EShopFilterFireRate": "射速",
"EShopFilterHealing": "Healing",
"EShopFilterHealing": "治疗",
"EShopFilterMagicDamage": "Spirit Damage",
"EShopFilterMagicDamage": "元灵伤害",
"EShopFilterMelee": "Melee",
"EShopFilterMelee": "近战",
"EShopFilterMovement": "Movement",
"EShopFilterMovement": "移动",
"EShopFilterNone": "None",
"EShopFilterNone": "",
"EShopFilterWeaponDamage": "Weapon Damage",
"EShopFilterWeaponDamage": "武器伤害",
"EchoShardBonusSpirit_label": "Spirit Power for Echo Ability",
"EchoShardBonusSpirit_label": "Spirit Power for Echo Ability",
"EchoShardBonusSpirit_prefix": "{s:sign}",
"EchoShardBonusSpirit_prefix": "{s:sign}",
"Econ_Store_PurchaseType_Standard": "%s1",
"Econ_Store_PurchaseType_Standard": "%s1",
"EffectDuration_label": "Debuff Duration",
"EffectDuration_label": "减益持续时间",
"EffectDuration_postfix": "s",
"EffectDuration_postfix": "s",
"EndDuration_label": "Final Duration",
"EndDuration_label": "Final Duration",
"EndDuration_postfix": "s",
"EndDuration_postfix": "s",
"EndRadius_label": "End Radius",
"EndRadius_label": "终端半径",
"EndRadius_postfix": "m",
"EndRadius_postfix": "m",
"EnemyAboveHealthThreshold_conditional": "Enemy above health threshold",
"EnemyAboveHealthThreshold_conditional": "Enemy above health threshold",
"EnemyBulletDamageReduction_label": "Enemy Weapon Damage",
"EnemyBulletDamageReduction_label": "Enemy Weapon Damage",
"EnemyBulletDamageReduction_postfix": "%",
"EnemyBulletDamageReduction_postfix": "%",
"EnemyHealthPercent_label": "Enemy health threshold",
"EnemyHealthPercent_label": "敌人生命阈值",
"EnemyHealthPercent_postfix": "%",
"EnemyHealthPercent_postfix": "%",
"EnemyLaunchHeight_label": "Enemy Launch Height",
"EnemyLaunchHeight_label": "Enemy Launch Height",
Line 2,312: Line 2,463:
"EnemyLifeThreshold_label": "Threshold",
"EnemyLifeThreshold_label": "Threshold",
"EnemyLifeThreshold_postfix": "%",
"EnemyLifeThreshold_postfix": "%",
"EnemyLiftDuration_label": "Lift Up Time",
"EnemyLiftDuration_label": "升空时间",
"EnemyLiftDuration_postfix": "s",
"EnemyLiftDuration_postfix": "s",
"EnemyMinHealthPct_label": "Enemy Min Health",
"EnemyMinHealthPct_label": "敌人最低生命值",
"EnemyMinHealthPct_postfix": "%",
"EnemyMinHealthPct_postfix": "%",
"EnemyMoveSlowDuration_label": "Enemy Slow Duration",
"EnemyMoveSlowDuration_label": "敌人减速持续时间",
"EnemyMoveSlowDuration_postfix": "s",
"EnemyMoveSlowDuration_postfix": "s",
"EnemyMoveSlow_label": "Enemy Slow per hit",
"EnemyMoveSlow_label": "每次击中敌人减速量",
"EnemyMoveSlow_postfix": "%",
"EnemyMoveSlow_postfix": "%",
"EnemySlowDuration_label": "Enemy Slow Duration",
"EnemySlowDuration_label": "敌人减速持续时间",
"EnemySlowDuration_postfix": "s",
"EnemySlowDuration_postfix": "s",
"EnemySlowPct_label": "Enemy Move Slow",
"EnemySlowPct_label": "敌人移动减速",
"EnemySlowPct_postfix": "%",
"EnemySlowPct_postfix": "%",
"EscalatingExposureProcCooldown_label": "Max Frequency Per Target",
"EscalatingExposureProcCooldown_label": "每个目标的最高频率",
"EscalatingExposureProcCooldown_postfix": "s",
"EscalatingExposureProcCooldown_postfix": "s",
"EscalatingExposureTechArmorDamageReduction_label": "Spirit Resist On Spirit Damage",
"EscalatingExposureTechArmorDamageReduction_label": "受到元灵伤害时的元灵抗性减少量",
"EscalatingExposureTechArmorDamageReduction_postfix": "%",
"EscalatingExposureTechArmorDamageReduction_postfix": "%",
"EscapeDuration_label": "Escape Duration",
"EscapeDuration_label": "躲避持续时间",
"EscapeDuration_postfix": "s",
"EscapeDuration_postfix": "s",
"EscapeRange_label": "Escape Range",
"EscapeRange_label": "逃脱范围",
"EscapeRange_postfix": "m",
"EscapeRange_postfix": "m",
"EscapeTime_label": "Escape Time",
"EscapeTime_label": "逃脱时间",
"EscapeTime_postfix": "s",
"EscapeTime_postfix": "s",
"EvasionChance_Label": "Bullet Evasion Chance",
"EvasionChance_Label": "Bullet Evasion Chance",
"EvasionPercentGlider_label": "Evasion Chance Gliding",
"EvasionPercentGlider_label": "Evasion Chance Gliding",
"EvasionPercentGlider_postfix": "%",
"EvasionPercentGlider_postfix": "%",
"EvasionPercent_label": "Bullet Evasion",
"EvasionPercent_label": "子弹闪避",
"EvasionPercent_postfix": "%",
"EvasionPercent_postfix": "%",
"ExpandTime_label": "Expand time",
"ExpandTime_label": "Expand time",
"ExpandTime_postfix": "s",
"ExpandTime_postfix": "s",
"ExplodeDamage_label": "Explode Damage",
"ExplodeDamage_label": "爆炸伤害",
"ExplodeDebuffDuration_label": "Fire Rate Slow Duration",
"ExplodeDebuffDuration_label": "射速减缓持续时间",
"ExplodeDebuffDuration_postfix": "s",
"ExplodeDebuffDuration_postfix": "s",
"ExplodeDelay_label": "Explosion Delay",
"ExplodeDelay_label": "爆炸延迟",
"ExplodeDelay_postfix": "s",
"ExplodeDelay_postfix": "s",
"ExplodeRadius_label": "Explosion Radius",
"ExplodeRadius_label": "Explosion Radius",
Line 2,350: Line 2,501:
"ExplosionCoatingRadius_label": "Explosion Coating Radius",
"ExplosionCoatingRadius_label": "Explosion Coating Radius",
"ExplosionCoatingRadius_postfix": "m",
"ExplosionCoatingRadius_postfix": "m",
"ExplosionDamage_label": "Explosion Damage",
"ExplosionDamage_label": "爆炸伤害",
"ExplosionDamage_postfix": "",
"ExplosionMaxPercent_label": "Max Explosion Damage:",
"ExplosionMaxPercent_label": "Max Explosion Damage:",
"ExplosionMaxPercent_postfix": "%",
"ExplosionMaxPercent_postfix": "%",
"ExplosionMinPercent_label": "Min Explosion Damage:",
"ExplosionMinPercent_label": "Min Explosion Damage:",
"ExplosionMinPercent_postfix": "%",
"ExplosionMinPercent_postfix": "%",
"ExplosionRadius_label": "Explosion Radius",
"ExplosionRadius_label": "爆炸半径",
"ExplosionRadius_postfix": "m",
"ExplosionRadius_postfix": "m",
"ExplosiveDamage_label": "Explosive Damage",
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
"ExplosiveShotRadiusPercent_postfix": "%",
"ExplosiveShotRadiusPercent_postfix": "%",
"ExplosiveSplashDamage_label": "Explode Damage",
"ExplosiveSplashDamage_label": "Explode Damage",
"ExternalBonusHealthRegen_label": "Health Regen",
"ExternalBonusHealthRegen_label": "生命值恢复",
"ExternalBonusHealthRegen_postfix": "/sec",
"ExternalBonusHealthRegen_postfix": "/",
"ExternalBonusHealthRegen_prefix": "{s:sign}",
"ExternalBonusHealthRegen_prefix": "{s:sign}",
"ExtraBladeDamage_label": "Extra Damage per Charge",
"ExtraBladeDamage_label": "Extra Damage per Charge",
"ExtraDamagePerBounce_label": "Extra Damage per bounce",
"ExtraDamagePerBounce_label": "Extra Damage per bounce",
"ExtraInfo": "Extra Info",
"ExtraInfo": "额外信息",
"ExtraLargeClip_label": "Clip Bonus",
"ExtraLargeClip_label": "Clip Bonus",
"ExtraLargeClip_postfix": "%",
"ExtraLargeClip_postfix": "%",
"ExtraTargetConeAngle_label": "Targetting Cone Angle",
"ExtraTargetConeAngle_label": "锥形瞄准区域角度",
"FadingSlowPercent_label": "逐渐衰退的移动减速",
"FadingSlowPercent_postfix": "%",
"FaradayCageDuration_label": "Cage Duration",
"FaradayCageDuration_label": "Cage Duration",
"FaradayCageHealth_label": "Cage Health",
"FaradayCageHealth_label": "Cage Health",
Line 2,378: Line 2,529:
"FervorDebuffResistance_label": "Enrage Debuff Resistance",
"FervorDebuffResistance_label": "Enrage Debuff Resistance",
"FervorDebuffResistance_postfix": "%",
"FervorDebuffResistance_postfix": "%",
"FervorFireRate_label": "Fire Rate",
"FervorFireRate_label": "射速",
"FervorFireRate_postfix": "%",
"FervorFireRate_postfix": "%",
"FervorMovespeed_label": "Movement Speed",
"FervorMovespeed_label": "移动速度",
"FervorMovespeed_postfix": "m/s",
"FervorMovespeed_postfix": "m/s",
"FervorTechResist_label": "Spirit Resist",
"FervorTechResist_label": "元灵抗性",
"FervorTechResist_postfix": "%",
"FervorTechResist_postfix": "%",
"FinalBlow_label": "Final Blow Damage",
"FinalBlow_label": "Final Blow Damage",
Line 2,389: Line 2,540:
"FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus",
"FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus",
"FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses",
"FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses",
"FireRateBonus_label": "Fire Rate Bonus",
"FireRateBonus_label": "射速加成",
"FireRateBonus_postfix": "%",
"FireRateBonus_postfix": "%",
"FireRateBuffDuration_label": "Bonus Duration",
"FireRateBuffDuration_label": "加成持续时间",
"FireRateBuffDuration_postfix": "s",
"FireRateBuffDuration_postfix": "s",
"FireRatePerCharge_label": "Fire Rate per Charge",
"FireRatePerCharge_label": "Fire Rate per Charge",
Line 2,403: Line 2,554:
"FireRateScale_postfix": "%",
"FireRateScale_postfix": "%",
"FireRateScale_prefix": "{s:sign}",
"FireRateScale_prefix": "{s:sign}",
"FireRateSlow_label": "Fire Rate Slow",
"FireRateSlow_label": "射速减缓",
"FireRateSlow_postfix": "%",
"FireRateSlow_postfix": "%",
"FireRateSlow_prefix": "",
"FireRateWhenShielded_label": "使用护盾时的射速",
"FireRateWhenShielded_label": "Fire Rate While Shielded",
"FireRateWhenShielded_postfix": "%",
"FireRateWhenShielded_postfix": "%",
"FireRateWhenShielded_prefix": "+",
"FireRateWhenShielded_prefix": "+",
"FireRate_postfix": "%",
"FireRate_postfix": "%",
"FlameAuraDPS_label": "DPS",
"FlameAuraDPS_label": "DPS",
"FlameAuraDuration_label": "Debuff Duration",
"FlameAuraDuration_label": "减益持续时间",
"FlameAuraDuration_postfix": "s",
"FlameAuraDuration_postfix": "s",
"FlameAuraMovementSlow_label": "Enemy Movement Slow",
"FlameAuraMovementSlow_label": "敌人移动减速",
"FlameAuraMovementSlow_postfix": "%",
"FlameAuraMovementSlow_postfix": "%",
"FlameAuraRadius_label": "Trail Width",
"FlameAuraRadius_label": "轨迹宽度",
"FlameAuraRadius_postfix": "m",
"FlameAuraRadius_postfix": "m",
"FlameAuraSlowFireRate_label": "Enemy Fire Rate",
"FlameAuraSlowFireRate_label": "Enemy Fire Rate",
"FlameAuraSlowFireRate_postfix": "%",
"FlameAuraSlowFireRate_postfix": "%",
"FlameDashDebuffDuration_label": "Debuff Duration",
"FlameDashDebuffDuration_label": "减益持续时间",
"FlameDashDebuffDuration_postfix": "s",
"FlameDashDebuffDuration_postfix": "s",
"FlameDashDebuff_label": "Bonus Spirit Damage",
"FlameDashDebuff_label": "额外元灵伤害",
"FlameDashDebuff_postfix": "%",
"FlameDashDebuff_postfix": "%",
"FlyingBulletResist_label": "Bullet Resist",
"FlaskDebuffDuration_label": "武器减益效果持续时间",
"FlaskDebuffDuration_postfix": "s",
"FlyingBulletResist_label": "子弹抗性",
"FlyingBulletResist_postfix": "%",
"FlyingBulletResist_postfix": "%",
"Force_label": "Blast Force",
"Force_label": "Blast Force",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_postfix": "s",
"FreezeBuildUpTime_postfix": "s",
"FreezeDuration_label": "Freeze Duration",
"FreezeDuration_label": "冻结持续时间",
"FreezeDuration_postfix": "s",
"FreezeDuration_postfix": "s",
"FriendlyTargetCooldown": "Ally Target Cooldown",
"FriendlyTargetCooldown": "Ally Target Cooldown",
Line 2,434: Line 2,586:
"FriendlyTargetCooldown_postfix": "s",
"FriendlyTargetCooldown_postfix": "s",
"FriendlyTimeBoost_label": "Time acceleration",
"FriendlyTimeBoost_label": "Time acceleration",
"FullChargeDamage_label": "Full Charge Damage",
"FullChargeDamage_label": "完全充能伤害",
"FullDistance_label": "Max Range:",
"FullDistance_label": "Max Range:",
"FullDistance_postfix": "m",
"FullDistance_postfix": "m",
"FuseDuration_label": "Fuse Duration",
"FuseDuration_label": "Fuse Duration",
"FuseDuration_postfix": "",
"FuseDuration_postfix": "",
"FuseTime_label": "Fuse Time",
"FuseTime_label": "引信时间",
"FuseTime_postfix": "s",
"FuseTime_postfix": "s",
"Fuse_label": "Fuse length",
"Fuse_label": "Fuse length",
"Fuse_postfix": "s",
"Fuse_postfix": "s",
"GalvanicBuffDuration_label": "Duration",
"GalvanicBuffDuration_label": "持续时间",
"GalvanicBuffDuration_postfix": "s",
"GalvanicBuffDuration_postfix": "s",
"GalvanicProcDuration_label": "Slow Duration",
"GalvanicProcDuration_label": "减速持续时间",
"GalvanicProcDuration_postfix": "s",
"GalvanicProcDuration_postfix": "s",
"GameUI_ClientBadServerAddress": "Bad server address.\"n",
"GameUI_ClientBadServerAddress": "服务器地址错误。\"n",
"GameUI_ClientConnectionTimedOut": "Connection to server timed out.\"n",
"GameUI_ClientConnectionTimedOut": "服务器连接超时。\"n",
"GameUI_ClientConsistencyFail": "Connection aborted due to server enforcing model consistency.\"n",
"GameUI_ClientConsistencyFail": "连接中断,模型文件与服务器不一致。\"n",
"GameUI_ClientDifferentMap": "Your map differs from the server, update your game.\"n",
"GameUI_ClientDifferentMap": "你的地图与服务器的不符,请更新游戏。\"n",
"GameUI_ClientMissingModel": "Connection cannot continue due to missing model.\"n",
"GameUI_ClientMissingModel": "无法继续进行连接,模型文件丢失。\"n",
"GameUI_ClientNoMap": "Unable to load map specified by server.\"n",
"GameUI_ClientNoMap": "无法加载服务器指定的地图。\"n",
"GameUI_ClientRetryLimit": "Unable to establish connection to the server.\"n",
"GameUI_ClientRetryLimit": "无法与服务器建立连接。\"n",
"GameUI_ClientServerShutdown": "Server shutting down.\"n",
"GameUI_ClientServerShutdown": "服务器正在关闭。\"n",
"GameUI_ClientStringTableError": "Your string table data is different from the server, update your game.\"n",
"GameUI_ClientStringTableError": "你的字符串表数据与服务器的不符,请更新游戏。\"n",
"GameUI_ClientUnableToCRCDLL": "Unable to calculate client side dll checksum.\"n",
"GameUI_ClientUnableToCRCDLL": "无法计算客户端部分的 DLL 文件校验和。\"n",
"GameUI_ClientUnableToCRCMap": "Unable to calculate map checksum.\"n",
"GameUI_ClientUnableToCRCMap": "无法计算地图校验。\"n",
"GameUI_Disconnect_BadClientDeltaTick": "Client delta ticks out of order",
"GameUI_Disconnect_BadClientDeltaTick": "客户端变量记数失序",
"GameUI_Disconnect_BadRelayPassword": "Bad relay password",
"GameUI_Disconnect_BadRelayPassword": "中继密码错误",
"GameUI_Disconnect_BadSpectatorPassword": "Bad spectator password",
"GameUI_Disconnect_BadSpectatorPassword": "观众密码错误",
"GameUI_Disconnect_BanAdded": "Added to banned list",
"GameUI_Disconnect_BanAdded": "被加入封禁名单",
"GameUI_Disconnect_ConnectionClosing": "Connection closing",
"GameUI_Disconnect_ConnectionClosing": "正在关闭连接",
"GameUI_Disconnect_ConnectionLost": "Connection lost",
"GameUI_Disconnect_ConnectionLost": "已丢失连接",
"GameUI_Disconnect_ConnectionOverflow": "Overflow error",
"GameUI_Disconnect_ConnectionOverflow": "溢出错误",
"GameUI_Disconnect_ConnectionTimedout": "Unable to establish a connection with the gameserver.",
"GameUI_Disconnect_ConnectionTimedout": "无法与游戏服务器建立连接。",
"GameUI_Disconnect_DeltaEntMessage": "Error writing delta entities message",
"GameUI_Disconnect_DeltaEntMessage": "写入变量实体信息时出错",
"GameUI_Disconnect_DifferentClassTables": "Server uses different class tables",
"GameUI_Disconnect_DifferentClassTables": "服务器端使用不同的类表",
"GameUI_Disconnect_DisconnectByServer": "Disconnect by server",
"GameUI_Disconnect_DisconnectByServer": "服务器断开连接",
"GameUI_Disconnect_DisconnectByUser": "Disconnect by user",
"GameUI_Disconnect_DisconnectByUser": "用户断开连接",
"GameUI_Disconnect_Disconnected": "Disconnected",
"GameUI_Disconnect_Disconnected": "已断开连接",
"GameUI_Disconnect_HLTVDirect": "SourceTV can not connect to game directly",
"GameUI_Disconnect_HLTVDirect": "SourceTV 无法直接连接至游戏",
"GameUI_Disconnect_HLTVRestricted": "SourceTV server is restricted to local spectators (class C)",
"GameUI_Disconnect_HLTVRestricted": "SourceTV 服务器已被限制为本地观众可用(C 类)",
"GameUI_Disconnect_HLTVStop": "SourceTV stop",
"GameUI_Disconnect_HLTVStop": "SourceTV 停止",
"GameUI_Disconnect_HLTVUnavailable": "No SourceTV relay available",
"GameUI_Disconnect_HLTVUnavailable": "没有可用的 SourceTV 中继",
"GameUI_Disconnect_InternalError": "Disconnected due to an internal error.  The console might have more details.",
"GameUI_Disconnect_InternalError": "由于内部错误,已断开连接。控制台可能会有更多详情。",
"GameUI_Disconnect_KickBanAdded": "Kicked and banned",
"GameUI_Disconnect_KickBanAdded": "被踢出并被封禁",
"GameUI_Disconnect_Kicked": "Kicked by server admin",
"GameUI_Disconnect_Kicked": "被服务器管理员踢出",
"GameUI_Disconnect_LeavingSplit": "Leaving splitscreen",
"GameUI_Disconnect_LeavingSplit": "离开分屏",
"GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay": "Gameserver has lost connectivity with the primary relay the client was using.",
"GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay": "游戏服务器已与客户端使用的主中继服务器失去连接。",
"GameUI_Disconnect_LocalProblem_ManyRelays": "Lost connection, even after trying several relays in different geographic locations.  The most likely cause is a problem with your Internet connection.",
"GameUI_Disconnect_LocalProblem_ManyRelays": "已失去连接,此前已尝试与不同地区的多个中继服务器连接。最有可能的原因是你的网络连接出现问题。",
"GameUI_Disconnect_LocalProblem_NetworkConfig": "Check your Internet connection.  Unable to download the network configuration from CDN.",
"GameUI_Disconnect_LocalProblem_NetworkConfig": "请检查网络连接。无法从 CDN 下载网络配置文件。",
"GameUI_Disconnect_LocalProblem_Other": "Disconnected.  It looks like there may be problem with your Internet connection.",
"GameUI_Disconnect_LocalProblem_Other": "已断开连接。可能是本地的网络连接出现问题。",
"GameUI_Disconnect_NoMoreSplits": "No more split screen slots",
"GameUI_Disconnect_NoMoreSplits": "没有更多的分屏位置",
"GameUI_Disconnect_NoSpectators": "Match does not allow spectators",
"GameUI_Disconnect_NoSpectators": "该比赛不允许观战",
"GameUI_Disconnect_PureServer_ClientExtra": "Pure server: client has loaded extra file(s)",
"GameUI_Disconnect_PureServer_ClientExtra": "纯服务器:客户端加载了额外文件",
"GameUI_Disconnect_PureServer_Mismatch": "Pure server: client file does not match server",
"GameUI_Disconnect_PureServer_Mismatch": "纯服务器:客户端文件与服务器不匹配",
"GameUI_Disconnect_RejectedByGame": "Connection rejected by game",
"GameUI_Disconnect_RejectedByGame": "连接被游戏拒绝",
"GameUI_Disconnect_ReliableChannelOverflow": "Overflowed reliable channel",
"GameUI_Disconnect_ReliableChannelOverflow": "可用通道溢出",
"GameUI_Disconnect_ReliableOverflow": "Error reliable buffer overflow",
"GameUI_Disconnect_ReliableOverflow": "可用缓冲溢出错误",
"GameUI_Disconnect_RemoteProblem_BadCert": "Remote host's cert isn't sufficient for authentication.",
"GameUI_Disconnect_RemoteProblem_BadCert": "远程主机的证书不能满足验证。",
"GameUI_Disconnect_RemoteProblem_BadCrypt": "Remote host presented a bad cert, crypto key, or signature.",
"GameUI_Disconnect_RemoteProblem_BadCrypt": "远程主机的证书、密钥或签名存在问题。",
"GameUI_Disconnect_RemoteProblem_Other": "Problem communicating with the remote host.",
"GameUI_Disconnect_RemoteProblem_Other": "与远程主机的通讯遇到问题。",
"GameUI_Disconnect_RemoteProblem_Timeout": "We stopped receiving communications from the remote host.",
"GameUI_Disconnect_RemoteProblem_Timeout": "我们已停止从远程主机接收通讯。",
"GameUI_Disconnect_RemoteProblem_TimeoutConnecting": "After several attempts to connect, the server did not respond.",
"GameUI_Disconnect_RemoteProblem_TimeoutConnecting": "已数次尝试连接,但服务器没有响应。",
"GameUI_Disconnect_ReplayIncompatible": "Replay is not compatible.",
"GameUI_Disconnect_ReplayIncompatible": "回放不兼容。",
"GameUI_Disconnect_Server": "Disconnected from Server",
"GameUI_Disconnect_Server": "服务器断开连接",
"GameUI_Disconnect_ServerIncompatible": "Server version is not compatible.",
"GameUI_Disconnect_ServerIncompatible": "服务器版本不兼容。",
"GameUI_Disconnect_ServerInfoOverflow": "Info data overflow",
"GameUI_Disconnect_ServerInfoOverflow": "信息数据溢出",
"GameUI_Disconnect_ServerShutdown": "Disconnected from gameserver.  The gameserver is shutting down.",
"GameUI_Disconnect_ServerShutdown": "从游戏服务器断开连接。游戏服务器正在关机。",
"GameUI_Disconnect_SnapshotError": "Error sending snapshot",
"GameUI_Disconnect_SnapshotError": "发送快照错误",
"GameUI_Disconnect_SnapshotOverflow": "Error reliable snapshot overflow",
"GameUI_Disconnect_SnapshotOverflow": "可用快照溢出错误",
"GameUI_Disconnect_SoundsMessage": "Error writing game sounds message",
"GameUI_Disconnect_SoundsMessage": "写入游戏音效信息时出错",
"GameUI_Disconnect_SteamDeny_BadAntiCheat": "Disconnected from gameserver.  Steam anti-cheat incompatibility.",
"GameUI_Disconnect_SteamDeny_BadAntiCheat": "从游戏服务器断开连接。Steam 反作弊不兼容。",
"GameUI_Disconnect_SteamDeny_Misc": "Disconnected from gameserver.  Miscellanous Steam incompatibility.",
"GameUI_Disconnect_SteamDeny_Misc": "从游戏服务器断开连接。Steam 杂项不兼容。",
"GameUI_Disconnect_SteamDropped": "Steam authorization failed.  You must be connected to Steam to make the initial connection to the game server.",
"GameUI_Disconnect_SteamDropped": "Steam 验证失败。必须连接至 Steam 才能建立与游戏服务器的初始连接。",
"GameUI_Disconnect_SteamIDBanned": "STEAM UserID is banned",
"GameUI_Disconnect_SteamIDBanned": "STEAM 用户 ID 被封禁",
"GameUI_Disconnect_SteamIDInUse": "STEAM UserID is already in use on this server",
"GameUI_Disconnect_SteamIDInUse": "STEAM 用户 ID 在这个服务器中已被使用",
"GameUI_Disconnect_SteamInUse": "This Steam account is being used in another location",
"GameUI_Disconnect_SteamInUse": "Steam 帐户正在另一个位置使用",
"GameUI_Disconnect_SteamLogon": "No Steam logon",
"GameUI_Disconnect_SteamLogon": "Steam 未登录",
"GameUI_Disconnect_SteamOwnership": "This Steam account does not own this game.\"nPlease login to the correct Steam account",
"GameUI_Disconnect_SteamOwnership": "Steam 帐户没有这个游戏。\"n请登录正确的 Steam 帐户",
"GameUI_Disconnect_SteamTicket": "Invalid STEAM UserID Ticket",
"GameUI_Disconnect_SteamTicket": "无效的 STEAM 用户 ID 标签",
"GameUI_Disconnect_SteamTimeOut": "Valve Anti-Cheat challenge timed out.  Please ensure that you are not using any programs that may interfere with VAC, and confirm that Steam is correctly installed.",
"GameUI_Disconnect_SteamTimeOut": "Valve反作弊系统(VAC)连接超时。请确保没有使用与VAC冲突的软件,而且正确安装了客户端。",
"GameUI_Disconnect_SteamVAC": "VAC banned from secure server",
"GameUI_Disconnect_SteamVAC": "VAC 从安全服务器中封禁",
"GameUI_Disconnect_StringTableMessage": "Error writing string table update message",
"GameUI_Disconnect_StringTableMessage": "写入字符串表更新信息时出错",
"GameUI_Disconnect_TempEntMessage": "Error writing temp entities message",
"GameUI_Disconnect_TempEntMessage": "写入临时实体信息时出错",
"GameUI_Disconnect_TickMessage": "Error writing tick message",
"GameUI_Disconnect_TickMessage": "写入记数信息时出错",
"GameUI_Disconnect_TimedOut": "Communication with the remote host has been disrupted",
"GameUI_Disconnect_TimedOut": "与远程主机的通讯受到干扰",
"GameUI_Disconnect_Unusual": "Disconnected.  Something unusual happened.  The console might have more details.",
"GameUI_Disconnect_Unusual": "已断开连接。出现特殊情况。控制台可能会有更多详情。",
"GameUI_Disconnect_User": "Disconnected by user",
"GameUI_Disconnect_User": "用户断开连接",
"GameUI_Disconnect_UserCmd": "Error in parsing user commands",
"GameUI_Disconnect_UserCmd": "解析用户指令错误",
"GameUI_Disconnected": "Disconnected from Server",
"GameUI_Disconnected": "服务器断开连接",
"GameUI_ServerAuthDisabled": "Authentication disabled.\"n",
"GameUI_ServerAuthDisabled": "验证已禁用。\"n",
"GameUI_ServerCDKeyAuthInvalid": "CD Key authentication invalid for internet servers.\"n",
"GameUI_ServerCDKeyAuthInvalid": "序列号验证对于互联网服务器无效。\"n",
"GameUI_ServerCDKeyInUse": "CD Key already in use.\"n",
"GameUI_ServerCDKeyInUse": "序列号已被使用。\"n",
"GameUI_ServerChallengeIncorrect": "Server did not respond with the correct challenge.\"nIt may be out of date.\"n",
"GameUI_ServerChallengeIncorrect": "服务器未对正确的挑战作出响应。\"n版本可能已过时。\"n",
"GameUI_ServerConnectOutOfDate": "Server has not updated to the most recent version.\"n",
"GameUI_ServerConnectOutOfDate": "服务器尚未更新到最新版本。\"n",
"GameUI_ServerInsecure": "You are in insecure mode.  You must restart before you can connect to secure servers.\"n",
"GameUI_ServerInsecure": "你正处于非安全模式中。必须重新启动游戏才能连接至安全服务器。\"n",
"GameUI_ServerInvalidCDKey": "Invalid CD Key.\"n",
"GameUI_ServerInvalidCDKey": "无效的序列号。\"n",
"GameUI_ServerNoLobby": "The server was unable to locate the game session.\"n",
"GameUI_ServerNoLobby": "服务器无法定位游戏会话。\"n",
"GameUI_ServerRejectBadChallenge": "Bad challenge.\"n",
"GameUI_ServerRejectBadChallenge": "错误的挑战。\"n",
"GameUI_ServerRejectBadPassword": "Bad password.\"n",
"GameUI_ServerRejectBadPassword": "密码错误。\"n",
"GameUI_ServerRejectBadSteamKey": "Invalid Steam key length\"n",
"GameUI_ServerRejectBadSteamKey": "无效的 Steam 序列号长度\"n",
"GameUI_ServerRejectBanned": "You have been banned from this server.\"n",
"GameUI_ServerRejectBanned": "你已被此服务器封禁。\"n",
"GameUI_ServerRejectFailedChannel": "Failed to create net channel.\"n",
"GameUI_ServerRejectFailedChannel": "创建网络频道失败。\"n",
"GameUI_ServerRejectGS": "GSCreateLocalUser failed\"n",
"GameUI_ServerRejectGS": "GSCreateLocalUser 失败\"n",
"GameUI_ServerRejectInvalidCertLen": "Invalid authentication certificate length.\"n",
"GameUI_ServerRejectInvalidCertLen": "无效的验证证书长度。\"n",
"GameUI_ServerRejectInvalidConnection": "Invalid connection.\"n",
"GameUI_ServerRejectInvalidConnection": "无效的连接。\"n",
"GameUI_ServerRejectInvalidSteamCertLen": "STEAM certificate length error!\"n",
"GameUI_ServerRejectInvalidSteamCertLen": "STEAM 证书长度错误!\"n",
"GameUI_ServerRejectLANRestrict": "Local servers are restricted to local clients (class C).\"n",
"GameUI_ServerRejectLANRestrict": "本地服务器仅限于本地客户端(C 类)。\"n",
"GameUI_ServerRejectNewProtocol": "This server is using a newer protocol than your client.\"n",
"GameUI_ServerRejectNewProtocol": "此服务器使用的连接协议比你客户端使用的更新。\"n",
"GameUI_ServerRejectOldProtocol": "This server is using an older protocol than your client.\"n",
"GameUI_ServerRejectOldProtocol": "此服务器使用的连接协议比你客户端使用的更旧。\"n",
"GameUI_ServerRejectOldVersion": "The server you are trying to connect to is running\"nan older version of the game.\"n",
"GameUI_ServerRejectOldVersion": "你正在试图连接的服务器\"n运行着较旧版本的游戏。\"n",
"GameUI_ServerRejectServerFull": "Server is full.\"n",
"GameUI_ServerRejectServerFull": "服务器已满。\"n",
"GameUI_ServerRejectSteam": "STEAM validation rejected\"n",
"GameUI_ServerRejectSteam": "STEAM 验证被拒\"n",
"GameUI_ServerRequireSteams": "The server requires that you be running Steam.\"n",
"GameUI_ServerRequireSteams": "服务器要求你运行 Steam。\"n",
"GooDuration_label": "Puddle Duration",
"GooDuration_label": "黏液污渍持续时间",
"GooDuration_postfix": "s",
"GooDuration_postfix": "s",
"GooSlowPercent_label": "Puddle Slow Percent",
"GooSlowPercent_label": "Puddle Slow Percent",
Line 2,554: Line 2,706:
"GrabRange_label": "Grab Range",
"GrabRange_label": "Grab Range",
"GrabRange_postfix": "m",
"GrabRange_postfix": "m",
"GrenadeDamage_label": "Explosion Damage",
"GrenadeDamage_label": "爆炸伤害",
"GrenadeExplosionRadius_label": "Explosion Radius",
"GrenadeExplosionRadius_label": "Explosion Radius",
"GrenadeExplosionRadius_postfix": "m",
"GrenadeExplosionRadius_postfix": "m",
"GrenadesInVolley_label": "Grenade Count",
"GrenadesInVolley_label": "手雷数量",
"GrenadesPerSecond_label": "Rockets per second",
"GrenadesPerSecond_label": "每秒火箭弹数",
"GrenadesPerVolley_label": "Bombs Per Volley",
"GrenadesPerVolley_label": "Bombs Per Volley",
"Grenades_label": "Extra Bombs",
"Grenades_label": "Extra Bombs",
"Grenades_postfix": "",
"GroundDashReductionPercent_label": "冲刺距离",
"Grenades_prefix": "",
"GroundDashReductionPercent_postfix": "%",
"GroundFlameDuration_label": "Trail Duration",
"GroundFlameDuration_label": "轨迹持续时间",
"GroundFlameDuration_postfix": "s",
"GroundFlameDuration_postfix": "s",
"GuidedBotMatch_Concluded": "You've learned the basics! Jump into a match or test heroes out in Sandbox Mode.",
"GuidedBotMatch_Concluded": "你已经了解了基本要点!加入比赛,或在沙盒模式中测试英雄吧!",
"GuidedBotMatch_Finish": "Finish",
"GuidedBotMatch_Finish": "完成",
"GuidedBotMatch_KeepPlaying": "Keep Playing",
"GuidedBotMatch_KeepPlaying": "继续训练",
"GuidedBotMatch_Start": "Begin",
"GuidedBotMatch_Start": "开始",
"HalfHeight_postfix": "m",
"HazeDaggerRadius_label": "Hit Radius",
"HazeDaggerRadius_label": "Hit Radius",
"HazeDaggerRadius_postfix": "m",
"HazeDaggerRadius_postfix": "m",
"HeadShotBonusDamage_label": "Head Shot Bonus Damage",
"HeadShotBonusDamage_label": "爆头额外伤害",
"HeadShotBonusDamage_prefix": "{s:sign}",
"HeadShotBonusDamage_prefix": "{s:sign}",
"HeadShotCooldown_label": "Cooldown",
"HeadShotCooldown_label": "冷却时间",
"HeadShotCooldown_postfix": "s",
"HeadShotCooldown_postfix": "s",
"HeadShotDebuffDuration_label": "Duration",
"HeadShotDebuffDuration_label": "持续时间",
"HeadShotDebuffDuration_postfix": "s",
"HeadShotDebuffDuration_postfix": "s",
"HeadStompBonusDamage_label": "Head Stomp Damage Bonus",
"HeadStompBonusDamage_label": "Head Stomp Damage Bonus",
Line 2,581: Line 2,734:
"HeadStompBonusRadius_label": "Head Stomp Radius Bonus",
"HeadStompBonusRadius_label": "Head Stomp Radius Bonus",
"HeadStompBonusRadius_postfix": "",
"HeadStompBonusRadius_postfix": "",
"HeadshotBonus_label": "Headshot Damage",
"HeadshotBonus_label": "爆头伤害",
"HeadshotBonus_postfix": "%",
"HeadshotBonus_postfix": "%",
"HeadshotBonus_prefix": "+",
"HeadshotBonus_prefix": "+",
"HealAmount_label": "Heal Amount",
"HealAmount_label": "治疗量",
"HealAmpCastPercent_label": "Healing Given Boost",
"HealAmpCastPercent_label": "Healing Given Boost",
"HealAmpCastPercent_postfix": "%",
"HealAmpCastPercent_postfix": "%",
"HealAmpCastPercent_prefix": "{s:sign}",
"HealAmpCastPercent_prefix": "{s:sign}",
"HealAmpReceivePenaltyPercent_label": "Healing Reduction",
"HealAmpReceivePenaltyPercent_label": "治疗降幅",
"HealAmpReceivePenaltyPercent_postfix": "%",
"HealAmpReceivePenaltyPercent_postfix": "%",
"HealAmpReceivePercent_label": "Healing Received Boost",
"HealAmpReceivePercent_label": "Healing Received Boost",
Line 2,596: Line 2,749:
"HealAmpRegenMultiplierOutOfCombat_postfix": "x",
"HealAmpRegenMultiplierOutOfCombat_postfix": "x",
"HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}",
"HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}",
"HealAmpRegenPenaltyPercent_label": "治疗降幅",
"HealAmpRegenPenaltyPercent_postfix": "%",
"HealAmpRegenPercent_label": "Health Regen Boost",
"HealAmpRegenPercent_label": "Health Regen Boost",
"HealAmpRegenPercent_postfix": "%",
"HealAmpRegenPercent_postfix": "%",
"HealAmpRegenPercent_prefix": "{s:sign}",
"HealAmpRegenPercent_prefix": "{s:sign}",
"HealFixedHealth_label": "Heal on hero hit",
"HealFixedHealth_label": "击中英雄时获得的治疗",
"HealFriendRadius_label": "Friendly Heal Radius",
"HealFriendRadius_label": "友军治疗半径",
"HealFriendRadius_postfix": "m",
"HealFriendRadius_postfix": "m",
"HealFromHero_label": "Healing From Heroes",
"HealFromHero_label": "来自英雄的治疗",
"HealFromNPC_label": "Healing From NPCs",
"HealFromNPC_label": "来自 NPC / 光球的治疗",
"HealInterval_label": "Heal Interval",
"HealInterval_label": "治疗间隔",
"HealInterval_postfix": "s",
"HealInterval_postfix": "s",
"HealMaxHealthPercent_label": "Max Health Restored",
"HealMaxHealthPercent_label": "恢复的最大生命值",
"HealMaxHealthPercent_postfix": "%/s",
"HealMaxHealthPercent_postfix": "%/s",
"HealMaxHealth_label": "Heal on hero hit",
"HealMaxHealth_label": "击中英雄时获得的治疗",
"HealMaxHealth_postfix": "% of Max Health",
"HealMaxHealth_postfix": "% 最大生命值",
"HealOnKill_label": "Heal On Hero Kill",
"HealOnKill_label": "击杀英雄时获得的治疗",
"HealOnlevelHealAmount_label": "Heal Amount",
"HealOnlevelHealAmount_label": "治疗量",
"HealPctVsHeroes_label": "Heal vs heroes",
"HealPctVsHeroes_label": "来自英雄的治疗",
"HealPctVsHeroes_postfix": "%",
"HealPctVsHeroes_postfix": "%",
"HealPctVsNonHeroes_label": "Heal vs non-heroes",
"HealPctVsNonHeroes_label": "来自非英雄的治疗",
"HealPctVsNonHeroes_postfix": "%",
"HealPctVsNonHeroes_postfix": "%",
"HealPerStack_label": "Heal Per Stack",
"HealPerStack_label": "每层叠加治疗量",
"HealPercentAmount_label": "Heal Amount",
"HealPercentAmount_label": "治疗量",
"HealPercentAmount_postfix": "%",
"HealPercentAmount_postfix": "%",
"HealPercentPerHeadshot_label": "Heal Per Headshot",
"HealPercentPerHeadshot_label": "每次爆头治疗量",
"HealPercentPerHeadshot_postfix": "%",
"HealPercentPerHeadshot_postfix": "%",
"HealRadius_label": "Heal Radius",
"HealRadius_label": "治疗半径",
"HealRadius_postfix": "m",
"HealRadius_postfix": "m",
"HealRate_label": "Heal Rate",
"HealRate_label": "Heal Rate",
"HealRate_postfix": "/sec",
"HealRate_postfix": "/",
"HealingFactor_label": "Heal vs Heroes",
"HealingFactor_label": "来自英雄的治疗",
"HealingFactor_postfix": "%",
"HealingFactor_postfix": "%",
"HealingPerSecond_label": "Health Restored",
"HealingPerSecond_label": "恢复的生命值",
"HealingPerSecond_postfix": "/s",
"HealingPerSecond_postfix": "/s",
"HealingPercent_label": "Heal Percent",
"HealingPercent_label": "治疗百分比",
"HealingPercent_postfix": "%",
"HealingPercent_postfix": "%",
"HealthAttribute_Desc": "%s1 to any health and health regen bonuses",
"HealthAttribute_Desc": "%s1 to any health and health regen bonuses",
Line 2,635: Line 2,790:
"HealthCost_label": "Health Cost",
"HealthCost_label": "Health Cost",
"HealthDrainedPerSecond_label": "Health Drain",
"HealthDrainedPerSecond_label": "Health Drain",
"HealthDrainedPerSecond_postfix": "per second",
"HealthDrainedPerSecond_postfix": "每秒",
"HealthPercent_label": "Health Percent",
"HealthPercent_label": "生命值百分比",
"HealthPercent_postfix": "%",
"HealthPercent_postfix": "%",
"HealthRegenPerTrooper_label": "Health Regen",
"HealthRegenPerTrooper_label": "生命值恢复",
"HealthRegenPerTrooper_postfix": "per nearby trooper",
"HealthRegenPerTrooper_postfix": "每附近的步兵",
"HealthRegenPerTrooper_prefix": "+",
"HealthRegenPerTrooper_prefix": "+",
"HealthRegen_label": "Health Regen",
"HealthRegen_label": "生命值恢复",
"HealthRegen_postfix": "",
"HealthRegen_prefix": "{s:sign}",
"HealthRegen_prefix": "{s:sign}",
"HealthStealPctHero_label": "Hero Lifesteal",
"HealthStealPctHero_label": "英雄吸血",
"HealthStealPctHero_postfix": "%",
"HealthStealPctHero_postfix": "%",
"HealthStealPct_label": "Non-Hero Lifesteal",
"HealthStealPct_label": "非英雄吸血",
"HealthStealPct_postfix": "%",
"HealthStealPct_postfix": "%",
"HealthSteal_label": "Max HP Steal Per Bullet",
"HealthSteal_label": "每发子弹偷取的最大生命值",
"HealthSwapBuffDuration_label": "Buff Duration",
"HealthSwapBuffDuration_label": "加成持续时间",
"HealthSwapBuffDuration_postfix": "s",
"HealthSwapBuffDuration_postfix": "s",
"HealthToDamage_label": "Health To Damage",
"HealthToDamage_label": "生命值转伤害",
"HealthToDamage_postfix": "",
"Health_label": "生命值",
"Health_label": "Health",
"Health_postfix": "",
"Health_prefix": "",
"HeatDPS_label": "Heat Powered DPS",
"HeatDPS_label": "Heat Powered DPS",
"HeatDamage_label": "Heat Powered Damage",
"HeatDamage_label": "Heat Powered Damage",
"HeroProcChance_label": "Hero Proc Chance",
"HeroProcChance_label": "英雄触发几率",
"HeroProcChance_postfix": "%",
"HeroProcChance_postfix": "%",
"HeroTestActionText": "Select a hero to test",
"HeroTestActionText": "选择英雄进行测试",
"HeroTestPageTitle": "Hero Sandbox",
"HeroTestPageTitle": "英雄沙盒",
"HeroTesting_AllPerks": "All Perks",
"HeroTesting_AllPerks": "所有技能满级",
"HeroTesting_ChangeHero": "Change Hero",
"HeroTesting_ChangeHero": "更换英雄",
"HeroTesting_ChangeTeam": "Change Team",
"HeroTesting_ChangeTeam": "更换队伍",
"HeroTesting_ClearFollow": "Clear Follow",
"HeroTesting_ClearFollow": "取消关连",
"HeroTesting_FastStamina": "Fast Stamina",
"HeroTesting_FastStamina": "耐力速回",
"HeroTesting_FullHealth": "Full Health",
"HeroTesting_FullHealth": "完整生命值",
"HeroTesting_GameRules": "Game Rules",
"HeroTesting_GameRules": "游戏规则",
"HeroTesting_HalfHealth": "Half Health",
"HeroTesting_HalfHealth": "一半生命值",
"HeroTesting_HeroControl": "Hero Control",
"HeroTesting_HeroControl": "英雄控制",
"HeroTesting_HeroToSpawn": "Hero to spawn:",
"HeroTesting_HeroToSpawn": "要重生的英雄:",
"HeroTesting_HeroTools": "Hero Tools",
"HeroTesting_HeroTools": "英雄工具",
"HeroTesting_HoldAlt": "Hold {s:show_scoreboard}",
"HeroTesting_HoldAlt": "按住 {s:show_scoreboard}",
"HeroTesting_KillHero": "Kill Hero",
"HeroTesting_KillHero": "击杀英雄",
"HeroTesting_LaneChallenge": "Lane Challenge",
"HeroTesting_LaneChallenge": "分路挑战",
"HeroTesting_LastHits": "Last Hits: {i:lastHits}",
"HeroTesting_LastHits": "正补数:{i:lastHits}",
"HeroTesting_LevelUp": "Level Up",
"HeroTesting_LevelUp": "升级",
"HeroTesting_MakeMimic": "Make Mimic",
"HeroTesting_MakeMimic": "模仿玩家",
"HeroTesting_MakePuppet": "Make Puppet",
"HeroTesting_MakePuppet": "作为傀儡",
"HeroTesting_MaxLevel": "Max Level",
"HeroTesting_MaxLevel": "最高等级",
"HeroTesting_NoCooldown": "No Cooldown",
"HeroTesting_NoCooldown": "无冷却时间",
"HeroTesting_NoDeath": "No Death",
"HeroTesting_NoDeath": "不会死",
"HeroTesting_OrbsDenied": "Orbs Denied: {i:orbsDenied}",
"HeroTesting_OrbsDenied": "反补的光球:{i:orbsDenied}",
"HeroTesting_OrbsSecured": "Orbs Secured: {i:orbsSecured}",
"HeroTesting_OrbsSecured": "稳获的光球:{i:orbsSecured}",
"HeroTesting_RemoveBots": "Remove Bots",
"HeroTesting_RemoveBots": "移除机器人",
"HeroTesting_ResetHero": "Reset Hero",
"HeroTesting_ResetHero": "重置英雄",
"HeroTesting_SpawnCamp": "Spawn Camp",
"HeroTesting_SpawnCamp": "重生中立生物",
"HeroTesting_SpawnEnemy": "+As Enemy",
"HeroTesting_SpawnEnemy": "+ 作为敌方",
"HeroTesting_SpawnFriendly": "+As Friendly",
"HeroTesting_SpawnFriendly": "+ 作为友方",
"HeroTesting_SpeedDown": "Speed-",
"HeroTesting_SpeedDown": "速度-",
"HeroTesting_SpeedNormal": "Speed=",
"HeroTesting_SpeedNormal": "速度=",
"HeroTesting_SpeedUp": "Speed+",
"HeroTesting_SpeedUp": "速度+",
"HeroTesting_TakeControl": "Take Control",
"HeroTesting_TakeControl": "获取控制",
"HeroTesting_TestTools": "Testing Tools",
"HeroTesting_TestTools": "测试工具",
"HeroTesting_UnlimitedAmmo": "No Reload",
"HeroTesting_UnlimitedAmmo": "无需装填弹药",
"HeroTesting_UnlockFlex": "Flex Slots",
"HeroTesting_UnlockFlex": "灵活槽位",
"HeroTraining_Continue_Button": "Keep Playing",
"HeroTraining_Continue_Button": "继续训练",
"HeroTraining_Intro_Desc": "Here you'll be able to test out your hero's movement and abilities. Mastering these concepts is key to completing the ritual.",
"HeroTraining_Intro_Desc": "在这里,你可以测试英雄的动作和技能。掌握这些概念是完成训练的关键。",
"HeroTraining_Intro_Title": "Welcome to \u003Cb\u003EHero Training\u003C/b\u003E",
"HeroTraining_Intro_Title": "欢迎来到\u003Cb\u003E英雄训练\u003C/b\u003E",
"HeroTraining_Outro_Button": "Finish",
"HeroTraining_Outro_Button": "完成",
"HeroTraining_Outro_Desc": "You've grasped the fundementals; now prepare yourself for lane training.",
"HeroTraining_Outro_Desc": "你已经掌握了基础要点,现在为分路训练做好准备吧。",
"HeroTraining_Outro_Title": "\u003Cb\u003EHero Training\u003C/b\u003E Complete",
"HeroTraining_Outro_Title": "\u003Cb\u003E英雄训练\u003C/b\u003E已完成",
"HeroesPageActionText": "Select a hero to view details",
"HeroesPageActionText": "选择英雄以查看详情",
"HeroesPageTitle": "Heroes",
"HeroesPageTitle": "英雄",
"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies",
"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies",
"HighGroundBonusWeaponPower_postfix": "%",
"HighGroundBonusWeaponPower_postfix": "%",
Line 2,711: Line 2,862:
"HitCap_postfix": "hits",
"HitCap_postfix": "hits",
"HitsToRelease_Label": "Hits to Release",
"HitsToRelease_Label": "Hits to Release",
"HobbledMovementSlow_Label": "Movement Slow",
"HobbledMovementSlow_Label": "移动减速",
"HobbledMovementSlow_postfix": "%",
"HobbledMovementSlow_postfix": "%",
"HoldInPlaceDuration_label": "Lift Duration",
"HoldInPlaceDuration_label": "离地持续时间",
"HoldInPlaceDuration_postfix": "s",
"HoldInPlaceDuration_postfix": "s",
"HotDPS_label": "Hot DPS",
"HotDPS_label": "Hot DPS",
"IceBeamBuildupProcDuration_label": "Slow Linger Duration",
"IceBeamBuildupProcDuration_label": "减缓持续时间",
"IceBeamBuildupProcDuration_postfix": "s",
"IceBeamBuildupProcDuration_postfix": "s",
"IcePathAuraDuration_label": "Ice Trail Duration",
"IcePathAuraDuration_label": "冰封路径持续时间",
"IcePathAuraDuration_postfix": "s",
"IcePathAuraDuration_postfix": "s",
"IcePathShardRadius_label": "Path Width",
"IcePathShardRadius_label": "Path Width",
"IcePathShardRadius_postfix": "m",
"IcePathShardRadius_postfix": "m",
"ImbuedBonusDuration_label": "Imbued Ability Duration",
"Ignore": "忽略",
"ImbuedBonusDuration_label": "已加强技能持续时间",
"ImbuedBonusDuration_postfix": "%",
"ImbuedBonusDuration_postfix": "%",
"ImbuedBonusDuration_prefix": "{s:sign}",
"ImbuedBonusDuration_prefix": "{s:sign}",
"ImbuedCooldownReduction_label": "Imbued Ability Cooldown Reduction",
"ImbuedCooldownReduction_label": "已加强技能冷却时间降幅",
"ImbuedCooldownReduction_postfix": "%",
"ImbuedCooldownReduction_postfix": "%",
"ImbuedCooldownReduction_prefix": "{s:sign}",
"ImbuedCooldownReduction_prefix": "{s:sign}",
"ImbuedTechPower_label": "Imbued Ability Spirit Power",
"ImbuedTechPower_label": "已加强技能元灵力量",
"ImbuedTechPower_prefix": "{s:sign}",
"ImbuedTechPower_prefix": "{s:sign}",
"ImbuedTechRadiusMultiplier_label": "Imbued Radius",
"ImbuedTechRadiusMultiplier_label": "Imbued Radius",
"ImbuedTechRadiusMultiplier_postfix": "%",
"ImbuedTechRadiusMultiplier_postfix": "%",
"ImbuedTechRadiusMultiplier_prefix": "{s:sign}",
"ImbuedTechRadiusMultiplier_prefix": "{s:sign}",
"ImbuedTechRangeMultiplier_label": "Imbued Ability Range",
"ImbuedTechRangeMultiplier_label": "已加强技能有效范围",
"ImbuedTechRangeMultiplier_postfix": "%",
"ImbuedTechRangeMultiplier_postfix": "%",
"ImbuedTechRangeMultiplier_prefix": "{s:sign}",
"ImbuedTechRangeMultiplier_prefix": "{s:sign}",
"ImmobilizeDuration_label": "Immobilize Duration",
"ImmobilizeDuration_label": "定身持续时间",
"ImmobilizeDuration_postfix": "s",
"ImmobilizeDuration_postfix": "s",
"ImmunityDuration_label": "Immunity Duration",
"ImmunityDuration_label": "Immunity Duration",
"ImmunityDuration_postfix": "s",
"ImmunityDuration_postfix": "s",
"ImpactDamage_label": "Damage",
"ImpactDamage_label": "伤害",
"ImpactDuration_label": "Slow Duration",
"ImpactDuration_label": "减速持续时间",
"ImpactDuration_postfix": "s",
"ImpactDuration_postfix": "s",
"ImpactMoveSlow_label": "Impact Move Slow",
"ImpactMoveSlow_label": "冲击移动减速",
"ImpactMoveSlow_postfix": "%",
"ImpactMoveSlow_postfix": "%",
"ImpactRadius_label": "Impact Radius",
"ImpactRadius_label": "影响半径",
"ImpactRadius_postfix": "m",
"ImpactRadius_postfix": "m",
"ImpactSlowDuration_label": "Impact Slow Duration",
"ImpactSlowDuration_label": "冲击减速持续时间",
"ImpactSlowDuration_postfix": "s",
"ImpactSlowDuration_postfix": "s",
"ImpaleDamage_label": "Impale Damage",
"ImpaleDamage_label": "Impale Damage",
Line 2,753: Line 2,905:
"ImpaleDuration_label": "Impale Duration",
"ImpaleDuration_label": "Impale Duration",
"ImpaleDuration_postfix": "s",
"ImpaleDuration_postfix": "s",
"InactiveRadius_label": "Inactive Radius",
"InactiveRadius_label": "失效半径",
"InactiveRadius_postfix": "m",
"InactiveRadius_postfix": "m",
"InfectDuration_label": "Infect Duration",
"InfectDuration_label": "Infect Duration",
Line 2,760: Line 2,912:
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_prefix": "",
"InfectionBonusDPS_prefix": "",
"InitialDamage_label": "Initial Damage",
"InitialDamage_label": "初始伤害",
"InitialFireRateDecrease_label": "Initial Fire Rate",
"InitialFireRateDecrease_label": "Initial Fire Rate",
"InitialFireRateDecrease_postfix": "%",
"InitialFireRateDecrease_postfix": "%",
"InitialFireRateDecrease_prefix": "-",
"InitialFireRateDecrease_prefix": "-",
"InitialRadius_label": "Initial Radius",
"InitialRadius_label": "初始半径",
"InitialRadius_postfix": "m",
"InitialRadius_postfix": "m",
"InteruptCooldown_label": "Interrupt Cooldown",
"InteruptCooldown_label": "Interrupt Cooldown",
"InteruptCooldown_postfix": "",
"InteruptCooldown_postfix": "",
"InvisDuration_label": "Invisibility Duration",
"InvisDuration_label": "隐身持续时间",
"InvisDuration_postfix": "s",
"InvisDuration_postfix": "s",
"InvisFadeToDuration_label": "Fade Time",
"InvisFadeToDuration_label": "淡出时间",
"InvisFadeToDuration_postfix": "s",
"InvisFadeToDuration_postfix": "s",
"InvisMoveSpeedMod_label": "Invis Sprint Speed",
"InvisMoveSpeedMod_label": "隐身疾跑速度",
"InvisMoveSpeedMod_postfix": "m/s",
"InvisMoveSpeedMod_postfix": "m/s",
"InvisMoveSpeedMod_prefix": "{s:sign}",
"InvisMoveSpeedMod_prefix": "{s:sign}",
Line 2,778: Line 2,930:
"InvisRegen_Label": "Invis Max Health Regen",
"InvisRegen_Label": "Invis Max Health Regen",
"InvisRegen_postfix": "%",
"InvisRegen_postfix": "%",
"ItemHistory_ActionWithTime": "%s1 on %s2",
"ItemHistory_ActionWithTime": "%s2%s1",
"ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket",
"ItemHistory_Action_AddItemToSocket_Remove": "从镶孔移除",
"ItemHistory_Action_AddSocketToItem_Remove": "Removed by socket",
"ItemHistory_Action_AddSocketToItem_Remove": "因镶嵌被移除",
"ItemHistory_Action_AddSocket_Remove": "Socket added",
"ItemHistory_Action_AddSocket_Remove": "加入镶孔",
"ItemHistory_Action_AdditionalDrop": "Found",
"ItemHistory_Action_AdditionalDrop": "已找到",
"ItemHistory_Action_AssassinMinigameDrop": "Earned by participating in the Nemesis Assassins event",
"ItemHistory_Action_AssassinMinigameDrop": "参与绝杀刺客活动获得",
"ItemHistory_Action_AutoGrantItem": "Earned",
"ItemHistory_Action_AutoGrantItem": "正常获取",
"ItemHistory_Action_AutographRemove": "Used to autograph item",
"ItemHistory_Action_AutographRemove": "已用于签名物品",
"ItemHistory_Action_AwardAchievement": "Earned from unlocking an achievement",
"ItemHistory_Action_AwardAchievement": "解锁成就时获得",
"ItemHistory_Action_AwardGift_Giver": "Gift sent",
"ItemHistory_Action_AwardGift_Giver": "已作为礼物发送",
"ItemHistory_Action_AwardGift_Receiver": "Received a gift",
"ItemHistory_Action_AwardGift_Receiver": "收到的礼物",
"ItemHistory_Action_AwardStorePromotionItem": "Purchased from the store",
"ItemHistory_Action_AwardStorePromotionItem": "从商城购买",
"ItemHistory_Action_AwardThirdPartyPromo": "Earned a promotional item",
"ItemHistory_Action_AwardThirdPartyPromo": "获得的促销物品",
"ItemHistory_Action_AwardTime": "Found",
"ItemHistory_Action_AwardTime": "被找到",
"ItemHistory_Action_AwardXP": "Rewarded for leveling up",
"ItemHistory_Action_AwardXP": "因升级而奖励",
"ItemHistory_Action_Banned": "Banned",
"ItemHistory_Action_Banned": "被封禁",
"ItemHistory_Action_CDKeyGrant": "Received by entering product code",
"ItemHistory_Action_CDKeyGrant": "通过输入产品代码而获得",
"ItemHistory_Action_CDKeyRevoke": "CD key revoked",
"ItemHistory_Action_CDKeyRevoke": "游戏序列号被撤销",
"ItemHistory_Action_CafeOrSchoolItem_Remove": "Cafe or school removal",
"ItemHistory_Action_CafeOrSchoolItem_Remove": "移除网吧或学校物品",
"ItemHistory_Action_CitadelDevItemRevoked": "Item Revoked",
"ItemHistory_Action_CitadelDevItemRevoked": "物品已撤销",
"ItemHistory_Action_CollectItem_CollectedItem": "Added to a collection",
"ItemHistory_Action_CollectItem_CollectedItem": "添加至合集",
"ItemHistory_Action_CollectItem_RemoveCollection": "Removed old collection item",
"ItemHistory_Action_CollectItem_RemoveCollection": "移除了旧合集物品",
"ItemHistory_Action_ConsumeItem_Complete_ToolRemove": "Used to complete recipe",
"ItemHistory_Action_ConsumeItem_Complete_ToolRemove": "已用于完成图纸",
"ItemHistory_Action_ConsumeItem_Consume_InputRemove": "Used as input to recipe",
"ItemHistory_Action_ConsumeItem_Consume_InputRemove": "已用于图纸配件",
"ItemHistory_Action_ConsumeItem_Consume_ToolRemove": "Used as input to recipe",
"ItemHistory_Action_ConsumeItem_Consume_ToolRemove": "已用于图纸配件",
"ItemHistory_Action_CraftDestroy": "Used in crafting",
"ItemHistory_Action_CraftDestroy": "已在重铸时使用",
"ItemHistory_Action_CreatedByManualItemRecreateOperation": "Created by Steam Support",
"ItemHistory_Action_CreatedByManualItemRecreateOperation": "Steam 客服创建",
"ItemHistory_Action_CrossGameAchievement": "Earned from unlocking an achievement in a different game",
"ItemHistory_Action_CrossGameAchievement": "因在另一个游戏中解锁成就而获得",
"ItemHistory_Action_CustomizeItemTexture_Remove": "Texture customized",
"ItemHistory_Action_CustomizeItemTexture_Remove": "自定义了贴图",
"ItemHistory_Action_Delete": "You deleted this",
"ItemHistory_Action_Delete": "被本人删除",
"ItemHistory_Action_DiretideReward": "Received a reward during the Diretide event",
"ItemHistory_Action_DiretideReward": "夜魇暗潮活动期间获得的奖励",
"ItemHistory_Action_Drop": "Found",
"ItemHistory_Action_Drop": "已找到",
"ItemHistory_Action_EarnedItem": "Earned",
"ItemHistory_Action_EarnedItem": "正常获得",
"ItemHistory_Action_EconSetUnowned": "Traded",
"ItemHistory_Action_EconSetUnowned": "被交易",
"ItemHistory_Action_EventPointLevel": "Received a compendium reward",
"ItemHistory_Action_EventPointLevel": "获得互动指南奖励",
"ItemHistory_Action_EventPointPurchase": "Purchased with points",
"ItemHistory_Action_EventPointPurchase": "使用积分购买",
"ItemHistory_Action_EventWon": "Won in an event",
"ItemHistory_Action_EventWon": "在活动中赢得",
"ItemHistory_Action_Expired": "Expired",
"ItemHistory_Action_Expired": "已过期",
"ItemHistory_Action_ExtractGem_Remove": "Gem extracted",
"ItemHistory_Action_ExtractGem_Remove": "提取出宝石",
"ItemHistory_Action_FantasyTicketConsume": "Used",
"ItemHistory_Action_FantasyTicketConsume": "已使用",
"ItemHistory_Action_FantasyTicketRefund": "Refunded",
"ItemHistory_Action_FantasyTicketRefund": "已退款",
"ItemHistory_Action_GSCreate": "Granted by the game server you were playing on",
"ItemHistory_Action_GSCreate": "由玩过的游戏服务器授予",
"ItemHistory_Action_GauntletAbandoned": "Gauntlet Abandoned",
"ItemHistory_Action_GauntletAbandoned": "退出试炼场",
"ItemHistory_Action_GauntletEntryFee": "Gauntlet Entry Fee",
"ItemHistory_Action_GauntletEntryFee": "试炼场入场费",
"ItemHistory_Action_GauntletReward": "Gauntlet Reward",
"ItemHistory_Action_GauntletReward": "试炼场奖励",
"ItemHistory_Action_GenericAdd": "Added",
"ItemHistory_Action_GenericAdd": "获得",
"ItemHistory_Action_GenericRemove": "Removed or modified",
"ItemHistory_Action_GenericRemove": "已移除或修改",
"ItemHistory_Action_GiftDelivery_Add": "Received a gift",
"ItemHistory_Action_GiftDelivery_Add": "获得一份礼物",
"ItemHistory_Action_GiftDelivery_Add_WithPartner": "Received a gift from %partner%",
"ItemHistory_Action_GiftDelivery_Add_WithPartner": "%partner% 处获得一份礼物",
"ItemHistory_Action_GiftDelivery_Remove": "Gift sent",
"ItemHistory_Action_GiftDelivery_Remove": "已作为礼物发送",
"ItemHistory_Action_GiftDelivery_Remove_WithPartner": "Gift sent to %partner%",
"ItemHistory_Action_GiftDelivery_Remove_WithPartner": "礼物已发送至 %partner%",
"ItemHistory_Action_GiftUnwrap_Remove": "Unwrapped",
"ItemHistory_Action_GiftUnwrap_Remove": "已打开",
"ItemHistory_Action_GiftWrap_Remove": "Gift wrapped",
"ItemHistory_Action_GiftWrap_Remove": "包装成了礼物",
"ItemHistory_Action_InitialAccountGrant": "Initial Account Grant",
"ItemHistory_Action_InitialAccountGrant": "创建帐户时授予",
"ItemHistory_Action_ItemConsume": "Consumed",
"ItemHistory_Action_ItemConsume": "被消耗",
"ItemHistory_Action_ItemGiftMessageRefurbish_Remove": "Removed gift dedication",
"ItemHistory_Action_ItemGiftMessageRefurbish_Remove": "移除了礼物赠言",
"ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove": "Removed gifter information",
"ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove": "移除了赠送者信息",
"ItemHistory_Action_ItemRedemption_Remove": "Redeemed",
"ItemHistory_Action_ItemRedemption_Remove": "已兑换",
"ItemHistory_Action_ItemTraded_Remove": "Traded",
"ItemHistory_Action_ItemTraded_Remove": "被交易",
"ItemHistory_Action_LimitExceeded": "Destroyed by backpack limit",
"ItemHistory_Action_LimitExceeded": "因背包限制而销毁",
"ItemHistory_Action_LimitedDraft": "Drafted Card",
"ItemHistory_Action_LimitedDraft": "卡牌被抽取",
"ItemHistory_Action_ManualCreate": "Created by Steam Support",
"ItemHistory_Action_ManualCreate": "Steam 客服创建",
"ItemHistory_Action_ManualItemConvertOperation_OldItem": "Converted",
"ItemHistory_Action_ManualItemConvertOperation_OldItem": "被转化",
"ItemHistory_Action_MarketBuyback_Remove": "Removed by Market Buyback",
"ItemHistory_Action_MarketBuyback_Remove": "因市场买活而移除",
"ItemHistory_Action_Market_Add": "Received from the Steam Community Market",
"ItemHistory_Action_Market_Add": "接收自 Steam 社区市场",
"ItemHistory_Action_Market_Remove": "Listed on the Steam Community Market",
"ItemHistory_Action_Market_Remove": "曾在 Steam 社区市场上架",
"ItemHistory_Action_NameChanged_Remove": "Name changed",
"ItemHistory_Action_NameChanged_Remove": "更改了名称",
"ItemHistory_Action_NewYearsOffering": "Recycled",
"ItemHistory_Action_NewYearsOffering": "已用于轮回",
"ItemHistory_Action_PackOpenedNewItem": "Opened From Pack",
"ItemHistory_Action_PackOpenedNewItem": "从打开的卡包中获取",
"ItemHistory_Action_PackOpenedRemoved": "Pack Was Opened",
"ItemHistory_Action_PackOpenedRemoved": "卡包已打开",
"ItemHistory_Action_PackageItem": "Earned a promotional item",
"ItemHistory_Action_PackageItem": "获得一个促销物品",
"ItemHistory_Action_PackageItem_Revoked": "Revoked",
"ItemHistory_Action_PackageItem_Revoked": "被撤销",
"ItemHistory_Action_PaintItem_Remove": "Item painted",
"ItemHistory_Action_PaintItem_Remove": "被用于上色",
"ItemHistory_Action_PennantUpgradeApply_Remove": "Used to apply pennant upgrade",
"ItemHistory_Action_PennantUpgradeApply_Remove": "已用于升级锦旗",
"ItemHistory_Action_PerfectWorldPromo": "Earned a promotional item",
"ItemHistory_Action_PerfectWorldPromo": "获得促销物品",
"ItemHistory_Action_PhantomManualItemCreation": "Phantom Item Creation",
"ItemHistory_Action_PhantomManualItemCreation": "幻影物品创建",
"ItemHistory_Action_PlayerCardDust": "Consolidated into a single item",
"ItemHistory_Action_PlayerCardDust": "已融合为一件物品",
"ItemHistory_Action_PlayerCardPackFromDust": "Exchanged dust for a card pack",
"ItemHistory_Action_PlayerCardPackFromDust": "碎卡已换回卡包",
"ItemHistory_Action_Purchase": "Purchased from the store",
"ItemHistory_Action_Purchase": "从商城购买",
"ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove": "Purchase finalized",
"ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove": "购买已完成",
"ItemHistory_Action_Purgatory_Finalize_Remove": "Purchase finalized",
"ItemHistory_Action_Purgatory_Finalize_Remove": "购买已完成",
"ItemHistory_Action_Purgatory_Refund": "Refunded",
"ItemHistory_Action_Purgatory_Refund": "已退款",
"ItemHistory_Action_QuantityChanged": "Used",
"ItemHistory_Action_QuantityChanged": "已使用",
"ItemHistory_Action_RecycleDestroyed": "Destroyed by Recycling",
"ItemHistory_Action_RecycleDestroyed": "因轮回而销毁",
"ItemHistory_Action_RemoveItemCraftIndex_Remove": "Removed by craft index removal",
"ItemHistory_Action_RemoveItemCraftIndex_Remove": "因移除制作编号而被移除",
"ItemHistory_Action_RemoveItemKillStreak_Remove": "Removed by Killstreak removal",
"ItemHistory_Action_RemoveItemKillStreak_Remove": "因移除连杀属性而被移除",
"ItemHistory_Action_RemoveItemMakersMark_Remove": "Removed crafter's name",
"ItemHistory_Action_RemoveItemMakersMark_Remove": "移除了重铸者的名称",
"ItemHistory_Action_RemoveItemName_Remove": "Custom name removed",
"ItemHistory_Action_RemoveItemName_Remove": "移除了自定义名称",
"ItemHistory_Action_RemoveItemPaint_Remove": "Paint removed",
"ItemHistory_Action_RemoveItemPaint_Remove": "移除了上色",
"ItemHistory_Action_RemoveSocketItem_Remove": "Removed socket item",
"ItemHistory_Action_RemoveSocketItem_Remove": "因镶嵌物品而被移除",
"ItemHistory_Action_SeasonalItemGrant": "Subscription/Seasonal Item Grant",
"ItemHistory_Action_SeasonalItemGrant": "订阅/活动物品授予",
"ItemHistory_Action_SteamWorkshopContributor": "Earned by being a Steam Workshop contributor",
"ItemHistory_Action_SteamWorkshopContributor": "因成为 Steam 创意工坊作者而获得",
"ItemHistory_Action_StrangePartApply_Remove": "Removed when applying strange modifier",
"ItemHistory_Action_StrangePartApply_Remove": "在应用奇异效果时被移除",
"ItemHistory_Action_SupportDelete": "Deleted by Steam Support",
"ItemHistory_Action_SupportDelete": "Steam 客服删除",
"ItemHistory_Action_SupportDeletedByUndo": "Deleted by Steam Support",
"ItemHistory_Action_SupportDeletedByUndo": "Steam 客服删除",
"ItemHistory_Action_SupportDescribe_Remove": "Custom description added by Steam Support",
"ItemHistory_Action_SupportDescribe_Remove": "Steam 客服添加自定义描述",
"ItemHistory_Action_SupportRename_Remove": "Renamed by Steam Support",
"ItemHistory_Action_SupportRename_Remove": "Steam 客服重命名",
"ItemHistory_Action_SupportStrangify_Remove": "Steam Support Strangified item",
"ItemHistory_Action_SupportStrangify_Remove": "Steam 客服转化为奇异物品",
"ItemHistory_Action_TournamentDrop": "Received a prize while spectating a tournament",
"ItemHistory_Action_TournamentDrop": "观看锦标赛时获得的奖励",
"ItemHistory_Action_TourneyAbandoned": "Tournament Abandoned",
"ItemHistory_Action_TourneyAbandoned": "退出锦标赛",
"ItemHistory_Action_TourneyEntryFeePaid": "Tournament Entry Fee",
"ItemHistory_Action_TourneyEntryFeePaid": "锦标赛报名费",
"ItemHistory_Action_TourneyEntryFeeRefunded_NewItem": "Tournament Entry Fee Refunded",
"ItemHistory_Action_TourneyEntryFeeRefunded_NewItem": "锦标赛报名费已退还",
"ItemHistory_Action_TourneyEntryFeeRefunded_OldItem": "Tournament Entry Fee Refunded",
"ItemHistory_Action_TourneyEntryFeeRefunded_OldItem": "锦标赛报名费已退还",
"ItemHistory_Action_TradeRollback_Remove": "Trade was rolled back",
"ItemHistory_Action_TradeRollback_Remove": "交易被撤销",
"ItemHistory_Action_Traded": "Traded",
"ItemHistory_Action_Traded": "被交易",
"ItemHistory_Action_TutorialDrop": "Rewarded for completing the tutorial",
"ItemHistory_Action_TutorialDrop": "因完成教程而奖励",
"ItemHistory_Action_UnlockCrate_Remove": "Used to open a treasure",
"ItemHistory_Action_UnlockCrate_Remove": "被用于解封珍藏",
"ItemHistory_Action_UnlockStyle_Remove": "Unlocked a style",
"ItemHistory_Action_UnlockStyle_Remove": "解锁了款式",
"ItemHistory_Action_UnpackItemBundle": "Unpacked",
"ItemHistory_Action_UnpackItemBundle": "已打开",
"ItemHistory_Action_UnpackItems": "Unpacked from a bundle",
"ItemHistory_Action_UnpackItems": "从打开的捆包中获取",
"ItemHistory_Action_Unpurchase": "Refunded",
"ItemHistory_Action_Unpurchase": "已退款",
"ItemHistory_Action_UpgradeThirdPartyPromo": "Third-party promo upgrade",
"ItemHistory_Action_UpgradeThirdPartyPromo": "第三方促销升级",
"ItemHistory_Action_UseItem": "Used",
"ItemHistory_Action_UseItem": "被使用",
"ItemHistory_Action_UseItem_Rollback_NewItem": "Failed to use an item. The item was restored.",
"ItemHistory_Action_UseItem_Rollback_NewItem": "使用物品失败。该物品已被恢复。",
"ItemHistory_Action_VACBanned_Remove": "Deleted due to VAC ban",
"ItemHistory_Action_VACBanned_Remove": "VAC 封禁而被移除",
"ItemHistory_Action_VictoryPredictionReward": "Received a reward for making a correct prediction in your compendium",
"ItemHistory_Action_VictoryPredictionReward": "互动指南内成功预测所获奖励",
"ItemHistory_Action_WeddingRing_Remove": "Used in wedding ring process",
"ItemHistory_Action_WeddingRing_Remove": "在游戏中使用",
"ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned": "Earned",
"ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned": "正常获得",
"ItemHistory_Action_WeekendTourneyTicket_Consume": "Used",
"ItemHistory_Action_WeekendTourneyTicket_Consume": "已使用",
"ItemHistory_Action_WeekendTourneyTicket_Refund": "Refunded",
"ItemHistory_Action_WeekendTourneyTicket_Refund": "已退款",
"ItemHistory_ItemIsInInventory": "In your inventory",
"ItemHistory_ItemIsInInventory": "在库存中",
"ItemHistory_ItemIsSubscription": "Subscription Item",
"ItemHistory_ItemIsSubscription": "订阅物品",
"ItemHistory_Transaction_ApplyEssence": "Infused an egg with essence",
"ItemHistory_Transaction_ApplyEssence": "向蛋内注入了精华",
"ItemHistory_Transaction_Autographed": "Attached autograph",
"ItemHistory_Transaction_Autographed": "已附加签名",
"ItemHistory_Transaction_ConsumeItem_Complete": "Recipe completed",
"ItemHistory_Transaction_ConsumeItem_Complete": "图纸已完成",
"ItemHistory_Transaction_Craft": "Crafted",
"ItemHistory_Transaction_Craft": "被重铸",
"ItemHistory_Transaction_Delete": "You deleted",
"ItemHistory_Transaction_Delete": "被本人删除",
"ItemHistory_Transaction_OpenPlayerCardPack": "Opened a player card pack",
"ItemHistory_Transaction_OpenPlayerCardPack": "已打开选手卡包",
"ItemHistory_Transaction_PennantUpgrade": "Upgraded a pennant's level",
"ItemHistory_Transaction_PennantUpgrade": "升级锦旗等级",
"ItemHistory_Transaction_PlayerCardRecycle": "Recycled into dust",
"ItemHistory_Transaction_PlayerCardRecycle": "已轮回为碎卡",
"ItemHistory_Transaction_PurchaseFinalized": "Purchase finalized",
"ItemHistory_Transaction_PurchaseFinalized": "购买已完成",
"ItemHistory_Transaction_Recycled": "Recycled",
"ItemHistory_Transaction_Recycled": "已用于轮回",
"ItemHistory_Transaction_RemoveItemCraftIndex": "Removed craft index",
"ItemHistory_Transaction_RemoveItemCraftIndex": "制作编号已移除",
"ItemHistory_Transaction_StrangePart": "Applied a strange modifier",
"ItemHistory_Transaction_StrangePart": "应用了一个奇异特效",
"ItemHistory_Transaction_SupportUndo": "Steam Support undid one or more of your prior actions",
"ItemHistory_Transaction_SupportUndo": "Steam 客服撤销了你之前的一个或多个操作",
"ItemHistory_Transaction_UnlockCrate": "Opened a treasure",
"ItemHistory_Transaction_UnlockCrate": "已解封珍藏",
"ItemInitialCharges_label": "Charges",
"ItemInitialCharges_label": "充能数",
"ItemNameCraftNumberFormat": "#%s1",
"ItemNameCraftNumberFormat": "#%s1",
"ItemNameUniqueFormat": "%s1%s2%s3\t\t\t// will turn into The Battalion's Backup #1; foreign languages that have gender/declension can change this to be Shotgun #1 or whatever",
"ItemNameUniqueFormat": "%s1%s2%s3\t\t\t// will turn into The Battalion's Backup #1; foreign languages that have gender/declension can change this to be Shotgun #1 or whatever",
"ItemNameWithQualityFormat": "%s1 %s2%s3\t\t// will turn into Strange Shotgun #1; foreign languages that have gender for adjectives can change this to be Shotgun #1 (Strange) or whatever",
"ItemNameWithQualityFormat": "%s1 %s2%s3\t\t// will turn into Strange Shotgun #1; foreign languages that have gender for adjectives can change this to be Shotgun #1 (Strange) or whatever",
"ItemTypeDesc": "Level %s1 %s2\t\t\t// s1 is the level number, s2 is the item type. Example: Level 4 Medigun",
"ItemTypeDesc": "%s1 %s2\t\t\t// s1 is the level number, s2 is the item type. Example: Level 4 Medigun",
"ItemTypeDescKillEater": "%s1 %s2\t\t\t\t// s1 is the rarity, s2 is the item type",
"ItemTypeDescKillEater": "%s1%s2\t\t\t\t// s1 is the rarity, s2 is the item type",
"ItemTypeDescKillEaterAlt": "%s2: %s1\t\t\t\t// Kills: 123",
"ItemTypeDescKillEaterAlt": "%s2:%s1\t\t\t\t// Kills: 123",
"ItemTypeDescNoLevel": "Level %s1\t\t\t\t// s1 is the level number. Example: Level 12",
"ItemTypeDescNoLevel": "%s1 \t\t\t\t// s1 is the level number. Example: Level 12",
"Item_Rejuvenator": "Rejuvenator",
"Item_Rejuvenator": "复生石",
"JumpVelocity_label": "Jump Velocity",
"JarDamage_label": "罐子伤害",
"JumpVelocity_label": "跳跃速度",
"JumpVelocity_postfix": "m/s",
"JumpVelocity_postfix": "m/s",
"KnockDownRadius_label": "Knockdown Radius",
"KnockDownRadius_label": "Knockdown Radius",
"KnockDownRadius_postfix": "m",
"KnockDownRadius_postfix": "m",
"LandingDamage_label": "Area Damage",
"LandingDamage_label": "区域伤害",
"LaneTraining_Intro_Button": "Begin",
"LaneTraining_Intro_Button": "开始",
"LaneTraining_Intro_Desc": "The goal of the early game is to gain power so you can take objectives.\u003Cbr\u003E\u003Cbr\u003EWhen you \u003Cspan class=\"introHighlight\"\u003Ecomplete the goals listed on the right\u003C/span\u003E, we'll give you \u003Cspan class=\"introHighlight\"\u003Epower unimaginable\u003C/span\u003E so you can take down the Guardian.",
"LaneTraining_Intro_Desc": "游戏初期的目标是获取力量,实现目标。\u003Cbr\u003E\u003Cbr\u003E你\u003Cspan class=\"introHighlight\"\u003E完成右侧列出的目标后\u003C/span\u003E,我们会给予你\u003Cspan class=\"introHighlight\"\u003E难以想象的力量\u003C/span\u003E,你就可以拿下卫士了。",
"LaneTraining_Intro_Targets": "Training Goals:",
"LaneTraining_Intro_Targets": "训练目标:",
"LaneTraining_Intro_Title": "Welcome to \u003Cb\u003ELane Training\u003C/b\u003E",
"LaneTraining_Intro_Title": "欢迎来到\u003Cb\u003E分路训练\u003C/b\u003E",
"LaneTraining_Outro_Title": "\u003Cb\u003ELane Training\u003C/b\u003E finished",
"LaneTraining_Outro_Title": "\u003Cb\u003E分路训练\u003C/b\u003E已完成",
"LashDamage_label": "Grapple Damage",
"LashDamage_label": "鞭长可及伤害",
"LashLaunchHeight_label": "Lash Launch Height",
"LashLaunchHeight_label": "Lash Launch Height",
"LashLaunchHeight_postfix": "m",
"LashLaunchHeight_postfix": "m",
"LashUltimateChargeTime_label": "Charge Time",
"LashUltimateChargeTime_label": "充能时间",
"LashUltimateChargeTime_postfix": "s",
"LashUltimateChargeTime_postfix": "s",
"LaunchDamage_label": "Knockback Damage",
"LaunchDamage_label": "Knockback Damage",
"LaunchDamage_postfix": "",
"LaunchDamage_postfix": "",
"LaunchWindowCooldown_label": "Cooldown",
"LaunchWindowCooldown_label": "冷却时间",
"LaunchWindowCooldown_postfix": "s",
"LaunchWindowCooldown_postfix": "s",
"LaunchWindowDuration_label": "Launch Window",
"LaunchWindowDuration_label": "发射窗口",
"LaunchWindowDuration_postfix": "s",
"LaunchWindowDuration_postfix": "s",
"LeaveMatchPrompt_Cancel": "Stay in match",
"LeaveMatchPrompt_Cancel": "留在比赛中",
"LeaveMatchPrompt_Confirm": "Leave match",
"LeaveMatchPrompt_Confirm": "离开比赛",
"LeaveMatchPrompt_Text": "You will not be able to rejoin once you leave.",
"LeaveMatchPrompt_Text": "离开后将无法重新加入。",
"LeaveMatchPrompt_Title": "Leave this match?",
"LeaveMatchPrompt_Title": "是否离开这场比赛?",
"LevelUpBaseMeleeDamage": "Melee Damage",
"LevelUpBaseMeleeDamage": "近战伤害",
"LevelUpBaseWeaponDamage": "Bullet Damage",
"LevelUpBaseWeaponDamage": "Bullet Damage",
"LifeDrainHealthMult_label": "Damage to Heal",
"LifeDrainHealthMult_label": "伤害转换生命",
"LifeDrainHealthMult_postfix": "%",
"LifeDrainHealthMult_postfix": "%",
"LifeDrainPerSecond_label": "Damage Per Second",
"LifeDrainPerSecond_label": "每秒伤害",
"LifeDrainPerSecond_postfix": "",
"LifeStealPercent_label": "吸血",
"LifeStealPercent_label": "Lifesteal",
"LifeStealPercent_postfix": "%",
"LifeStealPercent_postfix": "%",
"LifeStealPercent_prefix": "{s:sign}",
"LifeStealPercent_prefix": "{s:sign}",
"LifeThreshold_label": "Life Threshold",
"LifeThreshold_label": "Life Threshold",
"LifeThreshold_postfix": "%",
"LifeThreshold_postfix": "%",
"LifestealPercentHero_label": "Lifesteal",
"LifestealPercentHero_label": "吸血",
"LifestealPercentHero_postfix": "%",
"LifestealPercentHero_postfix": "%",
"LifestealPercentHero_prefix": "{s:sign}",
"LifestealPercentHero_prefix": "{s:sign}",
"LifestealPercentNonHero_label": "Lifesteal on Non Heroes",
"LifestealPercentNonHero_label": "对非英雄单位吸血",
"LifestealPercentNonHero_postfix": "%",
"LifestealPercentNonHero_postfix": "%",
"LifestealPercentNonHero_prefix": "{s:sign}",
"LifestealPercentNonHero_prefix": "{s:sign}",
"LifestealPercentOnHit_label": "Lifesteal",
"LifestealPercentOnHit_label": "吸血",
"LifestealPercentOnHit_postfix": "%",
"LifestealPercentOnHit_postfix": "%",
"Lifetime_label": "Lifetime",
"Lifetime_label": "部署时长",
"Lifetime_postfix": "s",
"Lifetime_postfix": "s",
"LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration",
"LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration",
"LingerDuration_label": "Linger Duration",
"LingerDuration_label": "Linger Duration",
"LingerDuration_postfix": "s",
"LingerDuration_postfix": "s",
"LocalBulletArmorReduction_label": "Bullet Resist",
"LocalBulletArmorReduction_label": "子弹抗性",
"LocalBulletArmorReduction_postfix": "%",
"LocalBulletArmorReduction_postfix": "%",
"LocalBulletArmorReduction_prefix": "{s:sign}",
"LocalBulletArmorReduction_prefix": "{s:sign}",
Line 2,979: Line 3,131:
"LocalTechArmorReduction_prefix": "{s:sign}",
"LocalTechArmorReduction_prefix": "{s:sign}",
"LockOnTime_label": "Lock On Time",
"LockOnTime_label": "Lock On Time",
"LockOnTime_postfix": "seconds",
"LockOnTime_postfix": "",
"LockedRadius_label": "Chain Length",
"LockedRadius_label": "Chain Length",
"LockedRadius_postfix": "m",
"LockedRadius_postfix": "m",
"LongRangeBonusWeaponPowerMinRange_label": "Min. Distance",
"LongRangeBonusWeaponPowerMinRange_label": "最小距离",
"LongRangeBonusWeaponPowerMinRange_postfix": "m",
"LongRangeBonusWeaponPowerMinRange_postfix": "m",
"LongRangeBonusWeaponPower_conditional": "beyond Range",
"LongRangeBonusWeaponPower_conditional": "射程外",
"LongRangeBonusWeaponPower_label": "Weapon Damage",
"LongRangeBonusWeaponPower_label": "武器伤害",
"LongRangeBonusWeaponPower_postfix": "%",
"LongRangeBonusWeaponPower_postfix": "%",
"LongRangeBonusWeaponPower_prefix": "{s:sign}",
"LongRangeBonusWeaponPower_prefix": "{s:sign}",
"LowHealthEnemyDamageBonus_label": "Bonus Damage",
"LowHealthEnemyDamageBonus_label": "最大伤害加成",
"LowHealthEnemyThresholdPct_label": "Low Health Threshold",
"LowHealthEnemyThresholdPct_label": "低生命值阈值",
"LowHealthEnemyThresholdPct_postfix": "%",
"LowHealthEnemyThresholdPct_postfix": "%",
"LowHealthTechResist_label": "Spirit Resist",
"LowHealthTechResist_label": "元灵抗性",
"LowHealthTechResist_prefix": "{s:sign}",
"LowHealthTechResist_prefix": "{s:sign}",
"LowHealthThreshold_label": "Health Threshold",
"LowHealthThreshold_label": "Health Threshold",
Line 2,999: Line 3,151:
"LowHealthWeaponPowerPercent_prefix": "{s:sign}",
"LowHealthWeaponPowerPercent_prefix": "{s:sign}",
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled",
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled",
"MODIFIER_STATE_BLINDED": "Blinded",
"MODIFIER_STATE_BLINDED": "被致盲",
"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable",
"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable",
"MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof",
"MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof",
"MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield",
"MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield",
"MODIFIER_STATE_BURNING": "Burning",
"MODIFIER_STATE_BURNING": "Burning",
"MODIFIER_STATE_CHAINED": "Chained",
"MODIFIER_STATE_CHAINED": "被禁锢",
"MODIFIER_STATE_DISARMED": "Disarmed",
"MODIFIER_STATE_DISARMED": "被缴械",
"MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time",
"MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time",
"MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached",
"MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached",
"MODIFIER_STATE_INVULNERABLE": "Invulnerable",
"MODIFIER_STATE_INVULNERABLE": "无敌",
"MODIFIER_STATE_IS_ASLEEP": "Asleep",
"MODIFIER_STATE_IS_ASLEEP": "Asleep",
"MODIFIER_STATE_ROOTED": "Immobilized",
"MODIFIER_STATE_ROOTED": "被定身",
"MODIFIER_STATE_SILENCED": "Silenced",
"MODIFIER_STATE_SILENCED": "被沉默",
"MODIFIER_STATE_SLOWED": "Slowed",
"MODIFIER_STATE_SLOWED": "Slowed",
"MODIFIER_STATE_STUNNED": "Stunned",
"MODIFIER_STATE_STUNNED": "被眩晕",
"MODIFIER_STATE_TECH_INVULNERABLE": "Spirit Invulnerable",
"MODIFIER_STATE_TECH_INVULNERABLE": "元灵无敌",
"MODIFIER_STATE_TOXIC_BULLETS": "Toxic",
"MODIFIER_STATE_TOXIC_BULLETS": "剧毒",
"MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed",
"MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed",
"MagicAmp_label": "Spirit Amp",
"MageTime_label": "无法成为目标的持续时间",
"MageTime_postfix": "s",
"MagicAmp_label": "元灵强化",
"MagicAmp_postfix": "%",
"MagicAmp_postfix": "%",
"MagicBurstDamage_label": "Bonus Damage",
"MagicBurstDamage_label": "额外伤害",
"MagicCarpetMoveSpeed_label": "Bonus Fly Speed",
"MagicCarpetMoveSpeed_label": "飞行速度加成",
"MagicCarpetMoveSpeed_postfix": "m/s",
"MagicCarpetMoveSpeed_postfix": "m/s",
"MagicCarpetMoveSpeed_prefix": "+",
"MagicCarpetMoveSpeed_prefix": "+",
"MagicCarpetShieldDuration_label": "Shield Duration",
"MagicCarpetShieldDuration_label": "护盾持续时间",
"MagicCarpetShieldDuration_postfix": "s",
"MagicCarpetShieldDuration_postfix": "s",
"MagicDamagePerBullet_label": "Spirit Damage Per Bullet",
"MagicDamagePerBullet_label": "每发子弹造成的元灵伤害",
"MagicIncreasePerStack_label": "Spirit Amp per Stack",
"MagicIncreasePerStack_label": "每层元灵增幅",
"MagicIncreasePerStack_postfix": "%",
"MagicIncreasePerStack_postfix": "%",
"MagicIncreasePerStack_prefix": "{s:sign}",
"MagicIncreasePerStack_prefix": "{s:sign}",
"MagicResistReduction_label": "Spirit Resist Reduction",
"MagicResistReduction_label": "元灵抗性降低量",
"MagicResistReduction_postfix": "%",
"MagicResistReduction_postfix": "%",
"MagicShockDamage_label": "Max Health Bonus Damage",
"MagicShockDamage_label": "最大生命值额外伤害",
"MagicShockDamage_postfix": "%",
"MagicShockDamage_postfix": "%",
"MaxArmorStacks_label": "Max Bullet Resist",
"MaxArmorStacks_label": "最大子弹抗性",
"MaxArmorStacks_postfix": "%",
"MaxArmorStacks_postfix": "%",
"MaxBonusBulletDamage_label": "Max Damage Amp",
"MaxBonusBulletDamage_label": "最大伤害增强",
"MaxBonusBulletDamage_postfix": "%",
"MaxBonusBulletDamage_postfix": "%",
"MaxBonusBulletDamage_prefix": "+",
"MaxBonusBulletDamage_prefix": "+",
"MaxBounces_label": "Bounces",
"MaxBounces_label": "弹跳次数",
"MaxBulletResist_label": "Max Bullet Resist",
"MaxBulletResist_label": "最大子弹抗性",
"MaxBulletResist_postfix": "%",
"MaxBulletResist_postfix": "%",
"MaxChargeDuration_label": "Full Charge Time",
"MaxChargeDuration_label": "完整充能时间",
"MaxChargeDuration_postfix": "s",
"MaxChargeDuration_postfix": "s",
"MaxCharges_label": "Max Charges",
"MaxCharges_label": "Max Charges",
"MaxClipBonus_label": "Max Clip Bonus",
"MaxClipBonus_label": "Max Clip Bonus",
"MaxDPS_label": "Max DPS",
"MaxDPS_label": "最高 DPS",
"MaxDaggers_label": "Card Count",
"MaxDaggers_label": "Card Count",
"MaxDistance_label": "Max Range",
"MaxDistance_label": "最大范围",
"MaxDistance_postfix": "m",
"MaxDistance_postfix": "m",
"MaxExplosionRadius_label": "Max Explosion Radius",
"MaxExplosionRadius_label": "最大爆炸半径",
"MaxExplosionRadius_postfix": "m",
"MaxExplosionRadius_postfix": "m",
"MaxFireRateIncrease_label": "Max Fire Rate",
"MaxFireRateIncrease_label": "Max Fire Rate",
"MaxFireRateIncrease_postfix": "%",
"MaxFireRateIncrease_postfix": "%",
"MaxFireRateIncrease_prefix": "+",
"MaxFireRateIncrease_prefix": "+",
"MaxFireRateSlowPercent_label": "Max Fire Rate Slow",
"MaxFireRateSlowPercent_label": "最大射速减缓",
"MaxFireRateSlowPercent_postfix": "%",
"MaxFireRateSlowPercent_postfix": "%",
"MaxHealthLossPercent_label": "Max Health",
"MaxHealthLossPercent_label": "最大生命值",
"MaxHealthLossPercent_postfix": "%",
"MaxHealthLossPercent_postfix": "%",
"MaxHealthPercentAsDPS_label": "Max Health per second",
"MaxHealthPercentAsDPS_label": "Max Health per second",
Line 3,062: Line 3,216:
"MaxHealthPercentAsHealPerSecond_label": "Max Health per second",
"MaxHealthPercentAsHealPerSecond_label": "Max Health per second",
"MaxHealthPercentAsHealPerSecond_postfix": "%",
"MaxHealthPercentAsHealPerSecond_postfix": "%",
"MaxHealthRegenPct_label": "Max Health Regen",
"MaxHealthRegenPct_label": "最大生命值恢复",
"MaxHealthRegenPct_postfix": "%",
"MaxHealthRegenPct_postfix": "%",
"MaxHealthRegen_label": "Max Health Heal",
"MaxHealthRegen_label": "最大生命值治疗",
"MaxHealthRegen_postfix": "%",
"MaxHealthRegen_postfix": "%",
"MaxHealth_label": "Max Health",
"MaxHealth_label": "最大生命值",
"MaxHealth_prefix": "{s:sign}",
"MaxHealth_prefix": "{s:sign}",
"MaxLifetime_label": "Lifetime",
"MaxLifetime_label": "部署时长",
"MaxLifetime_postfix": "s",
"MaxLifetime_postfix": "s",
"MaxMines_label": "Max Mines",
"MaxMines_label": "Max Mines",
"MaxProjectiles_label": "Projectile Count",
"MaxProjectiles_label": "投射物数量",
"MaxRadius_label": "Max Radius",
"MaxRadius_label": "最大半径",
"MaxRadius_postfix": "m",
"MaxRadius_postfix": "m",
"MaxRange_label": "Max Tether Range",
"MaxRange_label": "最大羁绊范围",
"MaxRange_postfix": "m",
"MaxRange_postfix": "m",
"MaxShots_label": "Max Shots",
"MaxShots_label": "Max Shots",
"MaxSlowDuration_label": "Max Stop Duration",
"MaxSlowDuration_label": "最大停止持续时间",
"MaxSlowDuration_postfix": "s",
"MaxSlowDuration_postfix": "s",
"MaxSlowPercent_label": "Max Slow",
"MaxSlowPercent_label": "最大减速",
"MaxSlowPercent_postfix": "%",
"MaxSlowPercent_postfix": "%",
"MaxSlowTime_label": "Max Slow Build Time",
"MaxSlowTime_label": "最大减速累积时间",
"MaxSlowTime_postfix": "s",
"MaxSlowTime_postfix": "s",
"MaxStacks_label": "Max Stacks",
"MaxStacks_label": "最大叠加次数",
"MaxStunDuration_label": "Max Stun Duration",
"MaxStunDuration_label": "最大眩晕持续时间",
"MaxStunDuration_postfix": "s",
"MaxStunDuration_postfix": "s",
"MaxStunDuration_prefix": "",
"MaxUnitsMindControl_label": "Max Units",
"MaxUnitsMindControl_label": "Max Units",
"MediumChargeDamagePct_label": "Medium Charge Dmg",
"MediumChargeDamagePct_label": "Medium Charge Dmg",
Line 3,093: Line 3,246:
"MeleeAttackLength_postfix": "m",
"MeleeAttackLength_postfix": "m",
"MeleeBurnDPS_Label": "Melee Heat Power DPS",
"MeleeBurnDPS_Label": "Melee Heat Power DPS",
"MeleeDamageBonusPct_label": "Bonus Damage",
"MeleeDamageBonusPct_label": "额外伤害",
"MeleeDamageBonusPct_suffix": "%",
"MeleeDamageBonusPct_suffix": "%",
"MeleeDamagePercent_label": "Melee Damage Bonus",
"MeleeDamagePercent_label": "Melee Damage Bonus",
Line 3,101: Line 3,254:
"MeleeDamageReductionPercent_prefix": "{s:sign}",
"MeleeDamageReductionPercent_prefix": "{s:sign}",
"MeleeDamageReduction_label": "Melee Armor",
"MeleeDamageReduction_label": "Melee Armor",
"MeleeDamage_label": "Melee Damage",
"MeleeDamage_label": "近战伤害",
"MeleeDistanceBonusPct_label": "Bonus Distance",
"MeleeDistanceBonusPct_label": "Bonus Distance",
"MeleeDistanceBonusPct_suffix": "%",
"MeleeDistanceBonusPct_suffix": "%",
"MeleeDistanceScale_label": "Heavy Melee Distance",
"MeleeDistanceScale_label": "近战重攻击距离",
"MeleeDistanceScale_postfix": "%",
"MeleeDistanceScale_postfix": "%",
"MeleeEMP_label": "Enemies Silenced",
"MeleeEMP_label": "Enemies Silenced",
"MeleeLifestealPercent_label": "Melee Lifesteal",
"MeleeLifestealPercent_label": "近战吸血",
"MeleeLifestealPercent_postfix": "%",
"MeleeLifestealPercent_postfix": "%",
"MeleeLifestealPercent_prefix": "{s:sign}",
"MeleeLifestealPercent_prefix": "{s:sign}",
"MeleeResistPercent_label": "近战抗性",
"MeleeResistPercent_postfix": "%",
"MeleeResistPercent_prefix": "{s:sign}",
"MeteorDamageRadius_label": "Meteor Damage Radius",
"MeteorDamageRadius_label": "Meteor Damage Radius",
"MeteorDamage_label": "Meteor Damage",
"MeteorDamage_label": "Meteor Damage",
"MinAirTimeForStomp_label": "Min Air Time for Stomp",
"MinAirTimeForStomp_label": "Min Air Time for Stomp",
"MinAirTimeForStomp_postfix": "s",
"MinAirTimeForStomp_postfix": "s",
"MinBonusBulletDamage_label": "Min Damage Amp",
"MinBonusBulletDamage_label": "最小伤害增强",
"MinBonusBulletDamage_postfix": "%",
"MinBonusBulletDamage_postfix": "%",
"MinBonusBulletDamage_prefix": "+",
"MinBonusBulletDamage_prefix": "+",
"MinDistance_label": "Min Range",
"MinChargeDamagePercent_label": "无充能伤害",
"MinChargeDamagePercent_postfix": "%",
"MinDistance_label": "最小范围",
"MinDistance_postfix": "m",
"MinDistance_postfix": "m",
"MinDuration_label": "Min Duration",
"MinDuration_label": "Min Duration",
Line 3,123: Line 3,281:
"MinExplosionDamage_label": "Min Explosion Damage:",
"MinExplosionDamage_label": "Min Explosion Damage:",
"MinExplosionDamage_postfix": "",
"MinExplosionDamage_postfix": "",
"MinExplosionRadius_label": "Min Explosion Radius",
"MinExplosionRadius_label": "最小爆炸半径",
"MinExplosionRadius_postfix": "m",
"MinExplosionRadius_postfix": "m",
"MinHealthTakenPct_label": "Min Health Received",
"MinHealthTakenPct_label": "最低获得生命值",
"MinHealthTakenPct_postfix": "%",
"MinHealthTakenPct_postfix": "%",
"MinRange_label": "Minimum Range",
"MinRange_label": "最小范围",
"MinRange_postfix": "m",
"MinRange_postfix": "m",
"MinSlowDuration_label": "Min Stop Duration",
"MinSlowDuration_label": "最小停止持续时间",
"MinSlowDuration_postfix": "s",
"MinSlowDuration_postfix": "s",
"MinStunDuration_label": "Min Stun Duration",
"MinStunDuration_label": "最小眩晕持续时间",
"MinStunDuration_postfix": "s",
"MinStunDuration_postfix": "s",
"MinStunDuration_prefix": "",
"MindControlHealthBonus_label": "Extra Health given to units",
"MindControlHealthBonus_label": "Extra Health given to units",
"MinimumDamage_Label": "Minimum Damage",
"MinimumDamage_Label": "Minimum Damage",
"MinimumSleepTime_label": "Min Sleep Time",
"MinimumSleepTime_label": "最低沉睡时间",
"MinimumSleepTime_postfix": "s",
"MinimumSleepTime_postfix": "s",
"MirageDjinnsMarkMaxStacks_label": "Max Multiplier",
"MirageDjinnsMarkMaxStacks_label": "最大系数",
"MirageDjinnsMarkMaxStacks_postfix": "x",
"MirageDjinnsMarkMaxStacks_postfix": "x",
"MirageFireScarabsHealthSteal_label": "Max Health Steal",
"MirageFireScarabsHealthSteal_label": "窃取最大生命值",
"MirageTeleportMoveSpeed_conditional": "After Teleport",
"MirageTeleportMoveSpeed_conditional": "传送后",
"MirvExplodeTime_label": "Mini-Bomb Fuse",
"MirvExplodeTime_label": "Mini-Bomb Fuse",
"MirvExplodeTime_postfix": "s",
"MirvExplodeTime_postfix": "s",
Line 3,153: Line 3,310:
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_postfix": "x",
"MobileResupplyRegenMultiplier_postfix": "x",
"ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys all enemy Guardians",
"ModIconTooltip_UnlockAllTier1": "在你的队伍摧毁 3 名敌方卫士后解锁",
"ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys all enemy Walkers",
"ModIconTooltip_UnlockAllTier2": "在你的队伍摧毁所有敌方四足机甲后解锁",
"ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys an enemy Shrine",
"ModIconTooltip_UnlockGenerators": "在你的队伍摧毁 2 个敌方圣坛后解锁",
"ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians",
"ModIconTooltip_UnlockGuardians": "在你的队伍摧毁一组敌方基地卫士后解锁",
"ModIconTooltip_UnlockTier2": "Unlocked after your team destroys two enemy Walkers",
"ModIconTooltip_UnlockTier2": "在你的队伍摧毁两个敌方四足机甲后解锁",
"ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form",
"ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form",
"MoveSpeedBonusPct_label": "Move speed bonus",
"MoveSpeedBonusPct_label": "移动速度加成",
"MoveSpeedBonusPct_postfix": "%",
"MoveSpeedBonusPct_postfix": "%",
"MoveSpeedBonusPercentStart_label": "Speed Bonus",
"MoveSpeedBonusPercentStart_label": "Speed Bonus",
"MoveSpeedBonusPercentStart_postfix": "%",
"MoveSpeedBonusPercentStart_postfix": "%",
"MoveSpeedBonusPercentStart_prefix": "+",
"MoveSpeedBonusPercentStart_prefix": "+",
"MoveSpeedBonus_label": "Move Speed",
"MoveSpeedBonus_label": "移动速度",
"MoveSpeedBonus_postfix": "m/s",
"MoveSpeedBonus_postfix": "m/s",
"MoveSpeedBonus_prefix": "{s:sign}",
"MoveSpeedBonus_prefix": "{s:sign}",
"MoveSpeedDuration_label": "Move Speed",
"MoveSpeedDuration_label": "移动速度",
"MoveSpeedDuration_postfix": "s",
"MoveSpeedDuration_postfix": "s",
"MoveSpeedDuration_prefix": "+",
"MoveSpeedDuration_prefix": "+",
Line 3,173: Line 3,330:
"MoveSpeedFriendlyBuff_postfix": "m/s",
"MoveSpeedFriendlyBuff_postfix": "m/s",
"MoveSpeedFriendlyBuff_prefix": "",
"MoveSpeedFriendlyBuff_prefix": "",
"MoveSpeedLimit_label": "Move Speed",
"MoveSpeedLimit_label": "移动速度",
"MoveSpeedLimit_postfix": "m/s",
"MoveSpeedLimit_postfix": "m/s",
"MoveSpeedMax_label": "Move Speed",
"MoveSpeedMax_label": "移动速度",
"MoveSpeedMax_postfix": "m/s",
"MoveSpeedMax_postfix": "m/s",
"MoveSpeedPenaltyPerStack_label": "Move Slow",
"MoveSpeedPenaltyPerStack_label": "移动减速",
"MoveSpeedPenaltyPerStack_postfix": "%",
"MoveSpeedPenaltyPerStack_postfix": "%",
"MoveSpeedSlowPct_label": "Move Speed Slow",
"MoveSpeedSlowPct_label": "移动减速",
"MoveSpeedSlowPct_postfix": "%",
"MoveSpeedSlowPct_postfix": "%",
"MoveSpeedSlowPercent_label": "Movement slow",
"MoveSpeedSlowPercent_label": "移动减速",
"MoveSpeedSlowPercent_postfix": "%",
"MoveSpeedSlowPercent_postfix": "%",
"MoveWhileShootingSpeedPenaltyReductionPercent_label": "Movement speed penalty while shooting reduction",
"MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction",
"MovementDamagePercent_label": "Damage",
"MovementDamagePercent_label": "伤害",
"MovementDamagePercent_postfix": "% Damage every 256 units moved",
"MovementSlowDuration_label": "减速持续时间",
"MovementSlowDuration_label": "Slow Duration",
"MovementSlowDuration_postfix": "s",
"MovementSlowDuration_postfix": "s",
"MovementSlowPct_label": "Movement Slow",
"MovementSlowPct_label": "移动减速",
"MovementSlowPct_postfix": "%",
"MovementSlowPct_postfix": "%",
"MovementSlow_label": "Movement Slow",
"MovementSlow_label": "移动减速",
"MovementSlow_postfix": "%",
"MovementSlow_postfix": "%",
"MovementSpeedBonusDuration_label": "Move Speed Duration",
"MovementSpeedBonusDuration_label": "加速持续时间",
"MovementSpeedBonusDuration_postfix": "s",
"MovementSpeedBonusDuration_postfix": "s",
"MovementSpeedSlow_label": "Movement Slow",
"MovementSpeedSlow_label": "移动减速",
"MovementSpeedSlow_postfix": "%",
"MovementSpeedSlow_postfix": "%",
"MyRosterAddHeroes": "Add Heroes",
"MyRosterAddHeroes": "添加英雄",
"MyRosterAssignedOpenTesting": "Open Testing",
"MyRosterAssignedOpenTesting": "开放测试",
"MyRosterAssignedTesting": "Assigned Testing",
"MyRosterAssignedTesting": "分配测试",
"MyRosterCancelForEveryone": "Cancel for all in party",
"MyRosterCancelForEveryone": "为队伍中的所有人取消",
"MyRosterChangeHero": "Change Hero",
"MyRosterChangeHero": "更换英雄",
"MyRosterConfirm": "Confirm",
"MyRosterConfirm": "确认",
"MyRosterConfirmAndReadyUp": "Confirm \u0026 Ready Up",
"MyRosterConfirmAndReadyUp": "确认并就绪",
"MyRosterCreateParty": "Create Party!",
"MyRosterCreateParty": "创建队伍!",
"MyRosterExit": "Exit Roster",
"MyRosterExit": "退出阵容",
"MyRosterExitRosterConfirm": "Are you sure you want to exit the roster? This will exit the roster for your entire party.",
"MyRosterExitRosterConfirm": "确定要退出阵容吗?这将为整个队伍退出阵容。",
"MyRosterGreatForNewPlayers": "Great for New Players",
"MyRosterGreatForNewPlayers": "非常适合新玩家",
"MyRosterLetsGo": "Enter Queue",
"MyRosterHeroLabsHero": "英雄实验室",
"MyRosterNoHeroDesc": "You will be assigned one of these heroes to play when you enter the match.",
"MyRosterLetsGo": "进入队列",
"MyRosterNumHeroesInRoster": "{i:num_heroes_in_roster} HEROES IN ROSTER",
"MyRosterNoHeroDesc": "你进入比赛时,将为你分配这其中的一名英雄。",
"MyRosterNumHeroesInRosterSingular": "{i:num_heroes_in_roster} HERO IN ROSTER",
"MyRosterNumHeroesInRoster": "阵容中有 {i:num_heroes_in_roster} 名英雄",
"MyRosterPartyHighSkillRange": "Your party contains a wide skill range of players. This will result in a MORE DIFFICULT match for your party.",
"MyRosterNumHeroesInRosterSingular": "阵容中有 {i:num_heroes_in_roster} 名英雄",
"MyRosterPartyMemberRoster": "Hero Already in Rosters:",
"MyRosterPartyHighSkillRangeNew": "你队伍成员的技术水平差异过大。\u003Cbr\u003E\u003Cbr\u003E因此技术水平较低的玩家在比赛中会面临比平常更多的挑战。",
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready",
"MyRosterPartyHighSkillRangeTitle": "技术水平差异大的队伍",
"MyRosterReadyUp": "Ready Up!",
"MyRosterPartyMemberRoster": "英雄已在阵容中:",
"MyRosterRosterDesc": "In order to enter Matchmaking, you’ll need to add at least 3 Heroes to your Roster.",
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} 就绪",
"MyRosterRosterEmpty": "ROSTER EMPTY",
"MyRosterReadyUp": "就绪!",
"MyRosterSaveAndBack": "Save and Back",
"MyRosterRosterDesc": "要进行匹配,你需要在阵容中添加至少 3 名英雄。",
"MyRosterSaveAndClose": "Save and Close",
"MyRosterRosterDesc_HeroLabs": "你的阵容至少需要 3 名英雄,其中 2 名必须是标准的非测试英雄。",
"MyRosterTitle": "MY ROSTER",
"MyRosterRosterEmpty": "阵容为空",
"MyRosterWaitForParty": "Waiting on party members...",
"MyRosterSaveAndBack": "保存并返回",
"MyRosterSaveAndClose": "保存并关闭",
"MyRosterTitle": "我的阵容",
"MyRosterWaitForParty": "正在等待队伍成员…",
"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.",
"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.",
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.",
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.",
"NPCProcChance_label": "Trooper Proc Chance",
"NPCProcChance_label": "步兵触发几率",
"NPCProcChance_postfix": "%",
"NPCProcChance_postfix": "%",
"NPE_Bots_Modal_Button": "Got it!",
"NPE_Bots_Modal_Button": "知道了!",
"NPE_Bots_Modal_Desc": "\u003Cspan class=\"introText\"\u003EYour first bot match!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EBot matches are great for gaining familiarity with a hero; but don't accurately recreate the flow and teamwork of a PvP match.\u003Cbr\u003E\u003Cbr\u003EOnce you feel comfortable, feel free to leave the bot match and hop into matchmaking.",
"NPE_Bots_Modal_Desc": "\u003Cspan class=\"introText\"\u003E这是你的第一场人机比赛!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E人机比赛非常适合用来熟悉英雄,但不能准确地重现 PvP 比赛的过程和团队合作。\u003Cbr\u003E\u003Cbr\u003E你随时可以在觉得合适的时候离开人机比赛,加入真人匹配。",
"NPE_Heroes_Modal_Button": "Got it!",
"NPE_Heroes_Modal_Button": "知道了!",
"NPE_Heroes_Modal_Desc": "\u003Cspan class=\"introText\"\u003ELooks like this is your first time playing!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EWe've highlighted a few Heroes that are great for New Players. We recommend trying out one of these if you're uncertain about where to start.",
"NPE_Heroes_Modal_Desc": "\u003Cspan class=\"introText\"\u003E看来这是你第一次玩这个游戏!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003E我们着重显示了非常适合新玩家的几名英雄。如果你不知道该从哪里开始,建议先试试其中一个。",
"NPE_Heroes_Modal_Title": "Recommended Heroes",
"NPE_Heroes_Modal_Title": "推荐的英雄",
"NanoShadowBulletArmorReductionDuration_label": "Bullet Resist Duration",
"NanoShadowBulletArmorReductionDuration_label": "子弹抗性持续时间",
"NanoShadowBulletArmorReductionDuration_postfix": "s",
"NanoShadowBulletArmorReductionDuration_postfix": "s",
"NanoShadowBulletArmorReductionHeavy_label": "Bullet Resist (Heavy)",
"NanoShadowBulletArmorReductionHeavy_label": "子弹抗性(重)",
"NanoShadowBulletArmorReductionHeavy_prefix": "-",
"NanoShadowBulletArmorReductionHeavy_prefix": "-",
"NanoShadowBulletArmorReductionLight_label": "Bullet Resist (Light)",
"NanoShadowBulletArmorReductionLight_label": "子弹抗性(轻)",
"NanoShadowBulletArmorReductionLight_prefix": "-",
"NanoShadowBulletArmorReductionLight_prefix": "-",
"NanoShadowMeleeAttackSpeedBonus_label": "Melee Attack Speed",
"NanoShadowMeleeAttackSpeedBonus_label": "近战攻击速度",
"NanoShadowMeleeAttackSpeedBonus_postfix": "%",
"NanoShadowMeleeAttackSpeedBonus_postfix": "%",
"NanoShadowMeleeAttackSpeedBonus_prefix": "+",
"NanoShadowMeleeAttackSpeedBonus_prefix": "+",
"NanoTechPerShot_label": "Spirit Damage",
"NanoTechPerShot_label": "元灵伤害",
"NewPlayer_Finish": "End Tutorial",
"NewPlayer_Finish": "End Tutorial",
"NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E",
"NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E",
Line 3,249: Line 3,408:
"NewPlayer_NewPlayerFlow": "Learn to Play",
"NewPlayer_NewPlayerFlow": "Learn to Play",
"NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within \u003Cspan class=\"introText\"\u003ELearn\u003C/span\u003E.",
"NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within \u003Cspan class=\"introText\"\u003ELearn\u003C/span\u003E.",
"NewPlayer_Skip": "Skip Tutorial",
"NewPlayer_Skip": "跳过教程",
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
"NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value",
"NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroHealingFactor_label": "Heal vs Non-Heroes",
"NonHeroHealingFactor_label": "来自非英雄的治疗",
"NonHeroHealingFactor_postfix": "%",
"NonHeroHealingFactor_postfix": "%",
"NonImbuedBonusDuration_label": "Non-Imbued Ability Duration",
"NonImbuedBonusDuration_label": "非加强技能持续时间",
"NonImbuedBonusDuration_postfix": "%",
"NonImbuedBonusDuration_postfix": "%",
"NonImbuedBonusDuration_prefix": "{s:sign}",
"NonImbuedBonusDuration_prefix": "{s:sign}",
"NonImbuedCooldownReduction_label": "Non-Imbued Ability Cooldown Reduction",
"NonImbuedCooldownReduction_label": "非加强技能冷却时间降幅",
"NonImbuedCooldownReduction_postfix": "%",
"NonImbuedCooldownReduction_postfix": "%",
"NonImbuedCooldownReduction_prefix": "{s:sign}",
"NonImbuedCooldownReduction_prefix": "{s:sign}",
Line 3,264: Line 3,423:
"NonImbuedTechRadiusMultiplier_postfix": "%",
"NonImbuedTechRadiusMultiplier_postfix": "%",
"NonImbuedTechRadiusMultiplier_prefix": "{s:sign}",
"NonImbuedTechRadiusMultiplier_prefix": "{s:sign}",
"NonImbuedTechRangeMultiplier_label": "Non-Imbued Ability Range",
"NonImbuedTechRangeMultiplier_label": "非加强技能有效范围",
"NonImbuedTechRangeMultiplier_postfix": "%",
"NonImbuedTechRangeMultiplier_postfix": "%",
"NonImbuedTechRangeMultiplier_prefix": "{s:sign}",
"NonImbuedTechRangeMultiplier_prefix": "{s:sign}",
"NonPlayerBonusWeaponPower_conditional": "against NPCs",
"NonPlayerBonusWeaponPower_conditional": "对 NPC",
"NonPlayerBonusWeaponPower_label": "Weapon Damage vs. NPCs",
"NonPlayerBonusWeaponPower_label": "对 NPC 的武器伤害",
"NonPlayerBonusWeaponPower_postfix": "%",
"NonPlayerBonusWeaponPower_postfix": "%",
"NonPlayerBonusWeaponPower_prefix": "+",
"NonPlayerBonusWeaponPower_prefix": "+",
"NonPlayerBulletResist_conditional": "against NPCs",
"NonPlayerBulletResist_conditional": "对 NPC",
"NonPlayerBulletResist_label": "Bullet Resist vs. NPCs",
"NonPlayerBulletResist_label": "对 NPC 的子弹抗性",
"NonPlayerBulletResist_postfix": "%",
"NonPlayerBulletResist_postfix": "%",
"NonPlayerBulletResist_prefix": "+",
"NonPlayerBulletResist_prefix": "+",
"NormalDPS_label": "Normal DPS",
"NormalDPS_label": "Normal DPS",
"NumBloodShards_label": "Blood Shards",
"NotSeenByEnemiesRegen_label": "最大生命值恢复",
"OK": "OK",
"NotSeenByEnemiesRegen_postfix": "%",
"OS_Default_Device": "Default Device",
"NumBloodShards_label": "血晶",
"Objective_Enemy_BarrackBoss": "Enemy Base Boss",
"OK": "好的",
"Objective_Enemy_Final": "Enemy Patron (weakened)",
"OS_Default_Device": "默认设备",
"Objective_Enemy_ShieldGenerator": "Enemy Shrine",
"Objective_Enemy_BarrackBoss": "敌方基地 Boss",
"Objective_Enemy_T1": "Enemy Guardian",
"Objective_Enemy_Final": "敌方守护神(已削弱)",
"Objective_Enemy_T2": "Enemy Walker",
"Objective_Enemy_ShieldGenerator": "敌方圣坛",
"Objective_Enemy_T3": "Enemy Patron",
"Objective_Enemy_T1": "敌方卫士",
"Objective_Friendly_BarrackBoss": "Friendly Base Boss",
"Objective_Enemy_T2": "敌方四足机甲",
"Objective_Friendly_Final": "Friendly Patron (weakened)",
"Objective_Enemy_T3": "敌方守护神",
"Objective_Friendly_ShieldGenerator": "Friendly Shrine",
"Objective_Friendly_BarrackBoss": "友方基地 Boss",
"Objective_Friendly_T1": "Friendly Guardian",
"Objective_Friendly_Final": "友方守护神(已削弱)",
"Objective_Friendly_T2": "Friendly Walker",
"Objective_Friendly_ShieldGenerator": "友方圣坛",
"Objective_Friendly_T3": "Friendly Patron",
"Objective_Friendly_T1": "友方卫士",
"Objective_Message_MidBoss_OutOfRange": "Out of Range",
"Objective_Friendly_T2": "友方四足机甲",
"Objective_Message_Patron_Transforming": "The Patron is Transforming...",
"Objective_Friendly_T3": "友方守护神",
"Objective_MidBoss": "Mid-Boss",
"Objective_Message_MidBoss_OutOfRange": "超出射程",
"Objective_Team1_BarrackBoss": "Amber Base Boss",
"Objective_Message_Patron_Transforming": "守护神正在变形…",
"Objective_Team1_Final": "Amber Patron (weakened)",
"Objective_MidBoss": "中央 Boss",
"Objective_Team1_ShieldGenerator": "Amber Shrine",
"Objective_Team1_BarrackBoss": "琥珀基地 Boss",
"Objective_Team1_T1": "Amber Guardian",
"Objective_Team1_Final": "琥珀守护神(已削弱)",
"Objective_Team1_T2": "Amber Walker",
"Objective_Team1_ShieldGenerator": "琥珀圣坛",
"Objective_Team1_T3": "Amber Patron",
"Objective_Team1_T1": "琥珀卫士",
"Objective_Team2_BarrackBoss": "Sapphire Base Boss",
"Objective_Team1_T2": "琥珀四足机甲",
"Objective_Team2_Final": "Sapphire Patron (weakened)",
"Objective_Team1_T3": "琥珀守护神",
"Objective_Team2_ShieldGenerator": "Sapphire Shrine",
"Objective_Team2_BarrackBoss": "蓝宝石基地 Boss",
"Objective_Team2_T1": "Sapphire Guardian",
"Objective_Team2_Final": "蓝宝石守护神(已削弱)",
"Objective_Team2_T2": "Sapphire Walker",
"Objective_Team2_ShieldGenerator": "蓝宝石圣坛",
"Objective_Team2_T3": "Sapphire Patron",
"Objective_Team2_T1": "蓝宝石卫士",
"OnLandDamageRadius_label": "Landing Radius",
"Objective_Team2_T2": "蓝宝石四足机甲",
"Objective_Team2_T3": "蓝宝石守护神",
"OnLandDamageRadius_label": "落地半径",
"OnLandDamageRadius_postfix": "m",
"OnLandDamageRadius_postfix": "m",
"OpenHeroSheet": "Open Shop",
"OpenHeroSheet": "打开商店",
"OuterDamage_label": "Damage at the edge",
"OuterDamage_label": "Damage at the edge",
"OutgoingDamagePenaltyPercent_label": "Damage Penalty",
"OutgoingDamagePenaltyPercent_label": "伤害惩罚",
"OutgoingDamagePenaltyPercent_postfix": "%",
"OutgoingDamagePenaltyPercent_postfix": "%",
"OutgoingDamageReduction_label": "Attack Damage",
"OutgoingDamageReduction_label": "Attack Damage",
"OutgoingDamageReduction_postfix": "%",
"OutgoingDamageReduction_postfix": "%",
"OutgoingDamageReduction_prefix": "-",
"OutgoingDamageReduction_prefix": "-",
"OutgoingDamage_label": "初始伤害",
"OutgoingProjectileLifetime_label": "返回延迟",
"OutgoingProjectileLifetime_postfix": "s",
"OverchargePct_label": "Overcharge",
"OverchargePct_label": "Overcharge",
"OverchargePct_postfix": "%",
"OverchargePct_postfix": "%",
Line 3,321: Line 3,485:
"OverflowBonusDamage_label": "Bonus Spirit Damage",
"OverflowBonusDamage_label": "Bonus Spirit Damage",
"OverflowBonusDamage_postfix": "%",
"OverflowBonusDamage_postfix": "%",
"OverflowTechPower_label": "Spirit Power",
"OverflowTechPower_label": "元灵力量",
"PassiveFireRate_label": "Fire Rate",
"PartyWarningPostGame": "技术水平差异大的队伍比赛",
"PassiveFireRate_label": "射速",
"PassiveFireRate_postfix": "%",
"PassiveFireRate_postfix": "%",
"PassiveShieldCooldown_label": "Cooldown",
"PassiveShieldCooldown_label": "冷却时间",
"PassiveShieldCooldown_postfix": "s",
"PassiveShieldCooldown_postfix": "s",
"PathLength_label": "Beam Length",
"PathLength_label": "光束长度",
"PathLength_postfix": "m",
"PathLength_postfix": "m",
"PeakFireRateBonus_label": "Peak Fire Rate Bonus",
"PeakFireRateBonus_label": "Peak Fire Rate Bonus",
"PeakFireRateBonus_postfix": "%",
"PeakFireRateBonus_postfix": "%",
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
"PhantomStrikeDebuffDuration_label": "Disarm \u0026 Slow Duration",
"PetrifyDamageBreakThreshold_label": "石化伤害阻挡",
"PetrifyDuration_label": "石化持续时间",
"PetrifyDuration_postfix": "s",
"PhantomStrikeDebuffDuration_label": "缴械及减速持续时间",
"PhantomStrikeDebuffDuration_postfix": "s",
"PhantomStrikeDebuffDuration_postfix": "s",
"Ping_Low_Health": "low",
"Ping_Low_Health": "",
"Player_DisconnectReason_Idle": "Disconnected from gameserver.  You were AFK for too long.",
"Player_DisconnectReason_Idle": "与服务器断开连接。你的挂机时间太长。",
"PoisonDamage_label": "Poison Damage",
"PoisonDamage_label": "Poison Damage",
"PoisonDuration_label": "Duration",
"PoisonDuration_label": "持续时间",
"PoisonDuration_postfix": "s",
"PoisonDuration_postfix": "s",
"PostBounceDamage_label": "Post-Bounce Damage",
"PostBounceDamage_label": "Post-Bounce Damage",
"PostCastDelay_postfix": "s",
"PostCastDelay_postfix": "s",
"PostCubeBuffDuration_label": "Buff Duration",
"PostCubeBuffDuration_label": "增益持续时间",
"PostCubeBuffDuration_postfix": "s",
"PostCubeBuffDuration_postfix": "s",
"PounceDebuffRadius_label": "Slow Radius",
"PounceDebuffRadius_label": "减速半径",
"PounceDebuffRadius_postfix": "m",
"PounceDebuffRadius_postfix": "m",
"PounceFriendlyRechargeTime_label": "Ally Recharge Time",
"PounceFriendlyRechargeTime_label": "友军充能时间",
"PounceFriendlyRechargeTime_postfix": "s",
"PounceFriendlyRechargeTime_postfix": "s",
"PounceFriendlyTargetCD_label": "Ally Cooldown",
"PounceFriendlyTargetCD_label": "友军冷却时间",
"PounceFriendlyTargetCD_postfix": "s",
"PounceFriendlyTargetCD_postfix": "s",
"PowerJumpChannelTime_label": "In Power Jump Channel",
"PowerJumpChannelTime_label": "In Power Jump Channel",
Line 3,353: Line 3,521:
"PrepareTime_label": "Prepare Time",
"PrepareTime_label": "Prepare Time",
"PrepareTime_postfix": "s",
"PrepareTime_postfix": "s",
"ProcBonusMagicDamageEscalation_label": "Escalating Spirit Damage",
"ProcBonusMagicDamageEscalation_label": "不断提高的元灵伤害",
"ProcBonusMagicDamageEscalation_prefix": "{s:sign}",
"ProcBonusMagicDamageEscalation_prefix": "{s:sign}",
"ProcBonusMagicDamage_label": "Spirit Damage",
"ProcBonusMagicDamage_label": "元灵伤害",
"ProcBonusMagicDamage_prefix": "{s:sign}",
"ProcBonusMagicDamage_prefix": "{s:sign}",
"ProcBuildupPercent_label": "Proc Buildup",
"ProcBuildupPercent_label": "Proc Buildup",
"ProcBuildupPercent_postfix": "%",
"ProcBuildupPercent_postfix": "%",
"ProcChance_label": "Proc Chance",
"ProcChance_label": "触发几率",
"ProcChance_postfix": "%",
"ProcChance_postfix": "%",
"ProcCooldown_label": "Max Frequency",
"ProcCooldown_label": "最大频率",
"ProcCooldown_postfix": "s",
"ProcCooldown_postfix": "s",
"ProcDamageBase_label": "Base Damage",
"ProcDamageBase_label": "基础伤害",
"ProcDamage_label": "Spirit Damage",
"ProcDamage_label": "元灵伤害",
"ProcDamage_postfix": "",
"ProcHealth_label": "生命值阈值",
"ProcHealth_label": "Health Threshold",
"ProcHealth_postfix": "%",
"ProcHealth_postfix": "%",
"ProjectileAmount_label": "Projectile Amount",
"ProjectileAmount_label": "投射物数量",
"ProjectileInterval_label": "Projectile Interval",
"ProjectileInterval_label": "投射物间隔",
"ProjectileRedirectCount_label": "最大重定向次数",
"Projectiles_label": "Projectiles",
"Projectiles_label": "Projectiles",
"PuddleDuration_label": "Puddle Duration",
"PuddleDuration_label": "黏液污渍持续时间",
"PuddleDuration_postfix": "s",
"PuddleDuration_postfix": "s",
"PuddleRadius_label": "Puddle Radius",
"PuddleRadius_label": "黏液污渍半径",
"PuddleRadius_postfix": "m",
"PuddleRadius_postfix": "m",
"PulseDPS_label": "DPS",
"PulseDPS_label": "DPS",
"PulseDamage_label": "Pulse Damage",
"PulseDamage_label": "脉冲伤害",
"PulseDebuffDuration_label": "Enemy Slow duration",
"PulseDebuffDuration_label": "Enemy Slow duration",
"PulseDebuffDuration_postfix": "s",
"PulseDebuffDuration_postfix": "s",
"PulseGrenadeDamageAmplificationPerStack_label": "Damage Amp per stack",
"PulseGrenadeDamageAmplificationPerStack_label": "每层叠加的伤害增幅",
"PulseGrenadeDamageAmplificationPerStack_postfix": "%",
"PulseGrenadeDamageAmplificationPerStack_postfix": "%",
"PulseGrenadeDebuffDuration_label": "Amp Duration",
"PulseGrenadeDebuffDuration_label": "增幅持续时间",
"PulseGrenadeDebuffDuration_postfix": "s",
"PulseGrenadeDebuffDuration_postfix": "s",
"PulseInterval_label": "Pulse Interval",
"PulseInterval_label": "脉冲间隔",
"PulseInterval_postfix": "s",
"PulseInterval_postfix": "s",
"PulseRadius_label": "Pulse Radius",
"PulseRadius_label": "脉冲半径",
"PulseRadius_postfix": "m",
"PulseRadius_postfix": "m",
"Pulses_label": "Pulses",
"Pulses_label": "脉冲数",
"PushToTalk": "Push to talk",
"PushToTalk": "按下说话",
"Quicksilver_conditional": "after using ability",
"Quicksilver_conditional": "使用技能之后",
"Radius_label": "Radius",
"Radius_label": "半径",
"Radius_postfix": "m",
"Radius_postfix": "m",
"RampDuration_label": "Ramp Duration",
"RampDuration_label": "Ramp Duration",
"RampDuration_postfix": "s",
"RampDuration_postfix": "s",
"Range_label": "Range",
"Range_label": "范围",
"Range_postfix": "m",
"Range_postfix": "m",
"RarityTypeDesc": "%s1 %s2\t\t\t\t// s1 is the rarity, s2 is the item type",
"RarityTypeDesc": "%s1%s2\t\t\t\t// s1 is the rarity, s2 is the item type",
"Rarity_Common": "Common",
"Rarity_Common": "普通",
"Rarity_Rare": "Rare",
"Rarity_Rare": "稀有",
"Rarity_Uncommon": "Uncommon",
"Rarity_Uncommon": "罕见",
"RecoveryDuration_label": "Recovery Time",
"RecoveryDuration_label": "Recovery Time",
"RecoveryDuration_postfix": "s",
"RecoveryDuration_postfix": "s",
Line 3,405: Line 3,573:
"ReflectDamage_label": "Bullet Reflect Damage",
"ReflectDamage_label": "Bullet Reflect Damage",
"ReflectDamage_postfix": "%",
"ReflectDamage_postfix": "%",
"RegenDuration_label": "Regen Duration",
"RegenDuration_label": "恢复持续时间",
"RegenDuration_postfix": "s",
"RegenDuration_postfix": "s",
"RegenIncomingDamageDuration_label": "Regeneration Time",
"RegenIncomingDamageDuration_label": "恢复时间",
"RegenIncomingDamageDuration_postfix": "s",
"RegenIncomingDamageDuration_postfix": "s",
"RegenIncomingDamagePercent_label": "Damage regenerated",
"RegenIncomingDamagePercent_label": "恢复的伤害",
"RegenIncomingDamagePercent_postfix": "%",
"RegenIncomingDamagePercent_postfix": "%",
"RegenWhileInvisible_label": "Health Regen while Invisible",
"RegenWhileInvisible_label": "隐身时生命恢复",
"RegenWhileInvisible_postfix": "",
"RegenWhileInvisible_prefix": "+",
"RegenWhileInvisible_prefix": "+",
"RegenerationDuration_label": "Regeneration Duration",
"RegenerationDuration_label": "恢复持续时间",
"RegenerationDuration_postfix": "s",
"RegenerationDuration_postfix": "s",
"RegenerationRate_label": "Restore Time",
"RegenerationRate_label": "Restore Time",
"RegenerationRate_postfix": "s",
"RegenerationRate_postfix": "s",
"Regeneration_label": "Regeneration",
"Regeneration_label": "恢复",
"Regeneration_postfix": "HP/s",
"Regeneration_postfix": "HP/s",
"ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet",
"ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet",
"ReloadSpeedDecrease_label": "Reload Time",
"ReloadSpeedDecrease_label": "装填时间",
"ReloadSpeedDecrease_postfix": "%",
"ReloadSpeedDecrease_postfix": "%",
"ReloadSpeedDecrease_prefix": "",
"ReloadSpeedMultipler_label": "装填时间",
"ReloadSpeedMultipler_label": "Reload Time",
"ReloadSpeedMultipler_postfix": "%",
"ReloadSpeedMultipler_postfix": "%",
"ReloadSpeedMultipler_prefix": "{s:sign}",
"ReloadSpeedMultipler_prefix": "{s:sign}",
"Reloaded": "Reloaded!",
"Reloaded": "已装弹!",
"ReportCard_AbilitiesUpgraded": "Ability Upgraded",
"ReportCard_AbilitiesUpgraded": "升级技能",
"ReportCard_AbilitiesUpgraded_Desc": "Upgrade an Ability by holding [{s:show_scoreboard}]",
"ReportCard_AbilitiesUpgraded_Desc": "按住 [{s:show_scoreboard}] 即可升级技能",
"ReportCard_AbilitiesUpgraded_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:abilitiesUpgraded}\u003C/span\u003E / {i:abilitiesUpgradedNextGoal}",
"ReportCard_AbilitiesUpgraded_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:abilitiesUpgraded}\u003C/span\u003E / {i:abilitiesUpgradedNextGoal}",
"ReportCard_DamageTaken": "Damage Taken",
"ReportCard_DamageTaken": "Damage Taken",
Line 3,437: Line 3,603:
"ReportCard_GuardianDamage_Desc": "Damage you’ve dealt to enemy objectives",
"ReportCard_GuardianDamage_Desc": "Damage you’ve dealt to enemy objectives",
"ReportCard_GuardianDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:guardianDamage}\u003C/span\u003E / {i:guardianDamageNextGoal}",
"ReportCard_GuardianDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:guardianDamage}\u003C/span\u003E / {i:guardianDamageNextGoal}",
"ReportCard_KillGuardian": "Take Down the Enemy Guardian",
"ReportCard_KillGuardian": "拿下敌方卫士",
"ReportCard_KillGuardian_Desc": "Take down anyone who stands in your way to victory!",
"ReportCard_KillGuardian_Desc": "打倒拦路者,胜利属于我!",
"ReportCard_LastHits": "Killing Blows",
"ReportCard_LastHits": "致命一击",
"ReportCard_LastHits_Desc": "Achieve the last hit on \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EEnemy Heroes\u003C/span\u003E.",
"ReportCard_LastHits_Desc": "Achieve the last hit on \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EEnemy Heroes\u003C/span\u003E.",
"ReportCard_LastHits_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:lastHits}\u003C/span\u003E / {i:lastHitsNextGoal}",
"ReportCard_LastHits_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:lastHits}\u003C/span\u003E / {i:lastHitsNextGoal}",
"ReportCard_LastHits_Tutorial": "Get \u003Cspan class=\"yourscore\"\u003E25\u003C/span\u003E Killing Blows",
"ReportCard_LastHits_Tutorial": "Get \u003Cspan class=\"yourscore\"\u003E25\u003C/span\u003E Killing Blows",
"ReportCard_ModsPurchased": "Item Purchased",
"ReportCard_ModsPurchased": "购买物品",
"ReportCard_ModsPurchased_Desc": "Buy an item at the Shop",
"ReportCard_ModsPurchased_Desc": "在商店购买一件物品",
"ReportCard_ModsPurchased_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:modsPurchased}\u003C/span\u003E / {i:modsPurchasedNextGoal}",
"ReportCard_ModsPurchased_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:modsPurchased}\u003C/span\u003E / {i:modsPurchasedNextGoal}",
"ReportCard_NetWorth": "Souls Earned",
"ReportCard_NetWorth": "Souls Earned",
"ReportCard_NetWorth_Desc": "Souls gained by killing troopers and shooting orbs",
"ReportCard_NetWorth_Desc": "Souls gained by killing troopers and shooting orbs",
"ReportCard_NetWorth_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:netWorth}\u003C/span\u003E / {i:netWorthNextGoal} Souls",
"ReportCard_NetWorth_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:netWorth}\u003C/span\u003E / {i:netWorthNextGoal} 个魂魄",
"ReportCard_OrbsDenied": "Orange Souls Shot",
"ReportCard_OrbsDenied": "射中橙色魂魄",
"ReportCard_OrbsDeniedDesc": "Steal an Orange orb from an enemy's kill by shooting it",
"ReportCard_OrbsDeniedDesc": "通过射中被击杀敌人的橙色光球将其窃取",
"ReportCard_OrbsDenied_Desc": "Souls you've denied",
"ReportCard_OrbsDenied_Desc": "Souls you've denied",
"ReportCard_OrbsDenied_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsDenied}\u003C/span\u003E / {i:orbsDeniedNextGoal}",
"ReportCard_OrbsDenied_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsDenied}\u003C/span\u003E / {i:orbsDeniedNextGoal}",
"ReportCard_OrbsSecured": "Green Souls Shot",
"ReportCard_OrbsSecured": "射中绿色魂魄",
"ReportCard_OrbsSecuredDesc": "Secure a Green orb by shooting it in the air",
"ReportCard_OrbsSecuredDesc": "通过射中空中的绿色光球将其稳获",
"ReportCard_OrbsSecured_Desc": "Shoot \u003Cspan class=\"yellowhighlight\"\u003EBlue Souls\u003C/span\u003E from felled enemies and \u003Cspan class=\"redhighlight\"\u003EOrange Souls\u003C/span\u003E stolen from your opponents.",
"ReportCard_OrbsSecured_Desc": "Shoot \u003Cspan class=\"yellowhighlight\"\u003EBlue Souls\u003C/span\u003E from felled enemies and \u003Cspan class=\"redhighlight\"\u003EOrange Souls\u003C/span\u003E stolen from your opponents.",
"ReportCard_OrbsSecured_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsSecured}\u003C/span\u003E / {i:orbsSecuredNextGoal}",
"ReportCard_OrbsSecured_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsSecured}\u003C/span\u003E / {i:orbsSecuredNextGoal}",
Line 3,461: Line 3,627:
"ReportCard_PlayerDamage_Desc": "Damage you’ve dealt to enemy heroes",
"ReportCard_PlayerDamage_Desc": "Damage you’ve dealt to enemy heroes",
"ReportCard_PlayerDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:playerDamage}\u003C/span\u003E / {i:playerDamageNextGoal}",
"ReportCard_PlayerDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:playerDamage}\u003C/span\u003E / {i:playerDamageNextGoal}",
"ReportCard_PowerUp": "Power Up your Hero",
"ReportCard_PowerUp": "提升英雄的力量",
"ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points",
"ReportCard_PowerUp_Desc": "搭乘转运滑索返回基地,花费你所有的魂魄和技能点数",
"ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers",
"ReportCard_SoulsCollected_Desc": "通过击杀敌方步兵收集 1000 个魂魄",
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration",
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration",
"RespawnBonusHealthDuration_postfix": "s",
"RespawnBonusHealthDuration_postfix": "s",
Line 3,469: Line 3,635:
"RespawnDelay_label": "Respawn Delay",
"RespawnDelay_label": "Respawn Delay",
"RespawnDelay_postfix": "s",
"RespawnDelay_postfix": "s",
"RespawnHealthPercent_label": "Rebirth Health",
"RespawnHealthPercent_label": "重生生命值",
"RespawnHealthPercent_postfix": "%",
"RespawnHealthPercent_postfix": "%",
"RestoreDelay_label": "Restore Delay",
"RestoreDelay_label": "Restore Delay",
"RestoreDelay_postfix": "s",
"RestoreDelay_postfix": "s",
"ReturnFireBulletResist_label": "Bullet Resist",
"ReturnDamage_label": "返回伤害",
"ReturnFireBulletResist_label": "子弹抗性",
"ReturnFireBulletResist_postfix": "%",
"ReturnFireBulletResist_postfix": "%",
"ReturnFireBulletResist_prefix": "+",
"ReturnFireBulletResist_prefix": "+",
"RevealDuration_label": "Reveal Duration",
"RevealDuration_label": "暴露持续时间",
"RevealDuration_postfix": "s",
"RevealDuration_postfix": "s",
"RichochetChance_label": "Proc Chance",
"RichochetChance_label": "触发几率",
"RichochetChance_postfix": "%",
"RichochetChance_postfix": "%",
"RicochetDamagePercent_label": "Ricochet Damage",
"RicochetDamagePercent_label": "反弹伤害",
"RicochetDamagePercent_postfix": "%",
"RicochetDamagePercent_postfix": "%",
"RicochetRadius_label": "Ricochet Range",
"RicochetRadius_label": "反弹范围",
"RicochetRadius_postfix": "m",
"RicochetRadius_postfix": "m",
"RicochetTargetsTooltipOnly_label": "Ricochet Targets",
"RicochetTargetsTooltipOnly_label": "反弹目标数",
"RocketDamage_label": "Rocket Damage",
"RocketDamage_label": "Rocket Damage",
"RocketsPerSecond_label": "Rockets per second",
"RocketsPerSecond_label": "每秒火箭弹数",
"RollingTime_label": "Rolling Time",
"RollingTime_label": "滚动时间",
"RollingTime_postfix": "s",
"RollingTime_postfix": "s",
"RunSpeed_postfix": "m/s",
"RunSpeed_postfix": "m/s",
"SafeToAbandon_Text": "This match is now safe to abandon without penalty.",
"SafeToAbandon_Text": "现在可以安全放弃这场比赛,不会受到惩罚。",
"SalvageBonus_FireRate_label": "Fire Rate per bonus",
"SalvageBonus_FireRate_label": "每获得一次加成的射速",
"SalvageBonus_Health_label": "Healing",
"SalvageBonus_Health_label": "治疗",
"SalvageDuration_label": "Max Duration",
"SalvageDuration_label": "最大持续时间",
"SalvageDuration_postfix": "s",
"SalvageDuration_postfix": "s",
"SandPhantomProcCooldown_label": "Cooldown Between Multiplier",
"SandPhantomProcCooldown_label": "系数间冷却时间",
"SandPhantomProcCooldown_postfix": "s",
"SandPhantomProcCooldown_postfix": "s",
"Sandbox_Tutorial_Abilities": "Test your Abilities",
"Sandbox_Tutorial_Abilities": "测试你的技能",
"Sandbox_Tutorial_Abilities_desc": "Try using your Abilities by pressing [\u003Cspan class='keybind'\u003E{s:in_ability1}\u003C/span\u003E], [\u003Cspan class='keybind'\u003E{s:in_ability2}\u003C/span\u003E], [\u003Cspan class='keybind'\u003E{s:in_ability3}\u003C/span\u003E] or [\u003Cspan class='keybind'\u003E{s:in_ability4}\u003C/span\u003E].",
"Sandbox_Tutorial_Abilities_desc": "按下 [\u003Cspan class='keybind'\u003E{s:in_ability1}\u003C/span\u003E][\u003Cspan class='keybind'\u003E{s:in_ability2}\u003C/span\u003E][\u003Cspan class='keybind'\u003E{s:in_ability3}\u003C/span\u003E] [\u003Cspan class='keybind'\u003E{s:in_ability4}\u003C/span\u003E] 来试着使用你的技能。",
"Sandbox_Tutorial_Completed": "Sandbox Completed",
"Sandbox_Tutorial_Completed": "Sandbox Completed",
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
Line 3,504: Line 3,671:
"Sandbox_Tutorial_Controls_Dash": "\u003Cspan class='keybind'\u003E{s:key_innate_1}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Dash": "\u003Cspan class='keybind'\u003E{s:key_innate_1}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Jump": "\u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Jump": "\u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Mantle": "\u003Cspan class='keybind'\u003EHold {s:in_mantle}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Mantle": "\u003Cspan class='keybind'\u003E按住 {s:in_mantle}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class='footnote'\u003E(Climb up a Ledge)\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Mantle_desc": "攀爬\u003Cbr\u003E\u003Cspan class='footnote'\u003E(爬上墙壁)\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Move": "\u003Cspan class='keybind'\u003E{s:key_forward}, {s:key_left}, {s:key_backwards}, {s:key_right}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Move": "\u003Cspan class='keybind'\u003E{s:key_forward}, {s:key_left}, {s:key_backwards}, {s:key_right}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Reload": "\u003Cspan class='keybind'\u003E{s:key_reload}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Reload": "\u003Cspan class='keybind'\u003E{s:key_reload}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Zoom": "\u003Cspan class='keybind'\u003E{s:iv_attack2}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Zoom": "\u003Cspan class='keybind'\u003E{s:iv_attack2}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_task_Attack": "Shoot",
"Sandbox_Tutorial_Controls_task_Attack": "射击",
"Sandbox_Tutorial_Controls_task_Dash": "Dash",
"Sandbox_Tutorial_Controls_task_Dash": "冲刺",
"Sandbox_Tutorial_Controls_task_Jump": "Jump",
"Sandbox_Tutorial_Controls_task_Jump": "跳跃",
"Sandbox_Tutorial_Controls_task_Move": "Move",
"Sandbox_Tutorial_Controls_task_Move": "移动",
"Sandbox_Tutorial_Controls_task_Reload": "Reload",
"Sandbox_Tutorial_Controls_task_Reload": "装填弹药",
"Sandbox_Tutorial_Controls_task_Zoom": "Zoom",
"Sandbox_Tutorial_Controls_task_Zoom": "缩放",
"Sandbox_Tutorial_Mods": "Purchase Items for your Hero",
"Sandbox_Tutorial_Mods": "为你的英雄购买物品",
"Sandbox_Tutorial_Mods_desc": "Go to the Shop to browse items. Try purchasing a few.",
"Sandbox_Tutorial_Mods_desc": "前往商店浏览物品。尝试购买一些。",
"Sandbox_Tutorial_Movement": "Test out Controls",
"Sandbox_Tutorial_Movement": "测试控制",
"Sandbox_Tutorial_Movement_desc": "Use this area to test out your controls.",
"Sandbox_Tutorial_Movement_desc": "使用此区域来测试你的控制",
"Sandbox_Tutorial_Step_1": "Step 1 of 6",
"Sandbox_Tutorial_Step_1": "1 步(共 6 步)",
"Sandbox_Tutorial_Step_2": "Step 2 of 6",
"Sandbox_Tutorial_Step_2": "2 步(共 6 步)",
"Sandbox_Tutorial_Step_3": "Step 3 of 6",
"Sandbox_Tutorial_Step_3": "3 步(共 6 步)",
"Sandbox_Tutorial_Step_4": "Step 4 of 6",
"Sandbox_Tutorial_Step_4": "4 步(共 6 步)",
"Sandbox_Tutorial_Step_5": "Step 5 of 6",
"Sandbox_Tutorial_Step_5": "5 步(共 6 步)",
"Sandbox_Tutorial_Step_6": "Step 6 of 6",
"Sandbox_Tutorial_Step_6": "6 步(共 6 步)",
"Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities",
"Sandbox_Tutorial_Unlock_Abilities": "解锁你的技能",
"Sandbox_Tutorial_Unlock_Abilities_desc": "Hold [\u003Cspan class='keybind'\u003E{s:show_scoreboard}\u003C/span\u003E] to unlock new abilities.",
"Sandbox_Tutorial_Unlock_Abilities_desc": "按住 [\u003Cspan class='keybind'\u003E{s:show_scoreboard}\u003C/span\u003E] 即可解锁新技能。",
"Sandbox_Tutorial_Upgrades": "Upgrade your Abilities",
"Sandbox_Tutorial_Upgrades": "升级你的技能",
"Sandbox_Tutorial_Upgrades_desc": "Hold [\u003Cspan class='keybind'\u003E{s:show_scoreboard}\u003C/span\u003E] to spend Ability Points to upgrade your Abilities.",
"Sandbox_Tutorial_Upgrades_desc": "按住 [\u003Cspan class='keybind'\u003E{s:show_scoreboard}\u003C/span\u003E] 即可消耗技能点数来升级你的技能",
"Sandbox_Tutorial_Zipline": "Ride the Transit Line",
"Sandbox_Tutorial_Zipline": "搭乘转运滑索",
"Sandbox_Tutorial_Zipline_desc": "Hold \u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E to get on the Transit Line. You can jump off by pressing \u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E.",
"Sandbox_Tutorial_Zipline_desc": "按住 \u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E 即可上滑索。\u003Cbr\u003E\u003Cbr\u003E按住 \u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E 可跳下滑索。",
"SaviorBulletShieldHealth_label": "Bullet Shield",
"SaviorBulletShieldHealth_label": "子弹护盾",
"SaviorMagicShieldHealth_label": "Spirit Shield",
"SaviorMagicShieldHealth_label": "元灵护盾",
"Scoreboard": "Scoreboard",
"Scoreboard": "计分板",
"ScrapDamage_label": "Damage",
"ScrapDamage_label": "伤害",
"SearchRadius_label": "Search Radius",
"SearchRadius_label": "Search Radius",
"SearchRadius_postfix": "m",
"SearchRadius_postfix": "m",
"SecondHit_label": "Double Strike a random hero in range.",
"SecondHit_label": "Double Strike a random hero in range.",
"SelectHeroFromRoster": "Select a hero from your roster to play",
"SelectHeroFromRoster": "从你的阵容中选择要玩的英雄",
"SelfDamage_label": "Self Damage",
"SelfDamage_label": "自我伤害",
"SelfModifier_label": "Self Modifier",
"SelfModifier_label": "Self Modifier",
"SelfModifier_postfix": "%",
"SelfModifier_postfix": "%",
Line 3,546: Line 3,713:
"SelfMovementBonus_prefix": "+",
"SelfMovementBonus_prefix": "+",
"SenseRange_label": "Sense Range",
"SenseRange_label": "Sense Range",
"ShadowDuration_label": "Explosion Delay",
"ShadowDuration_label": "爆炸延迟",
"ShadowDuration_postfix": "s",
"ShadowDuration_postfix": "s",
"ShadowFormDurationOnKill_label": "击杀奖励时间",
"ShadowFormDurationOnKill_postfix": "s",
"ShadowFormDurationOnKill_prefix": "+",
"ShareDamagePercent_label": "Increased Damage Share",
"ShareDamagePercent_label": "Increased Damage Share",
"ShareDamagePercent_postfix": "%",
"ShareDamagePercent_postfix": "%",
"ShareWithFriendsRadius_label": "Friendly Heal Radius",
"ShareWithFriendsRadius_label": "友军治疗半径",
"ShareWithFriendsRadius_postfix": "m",
"ShareWithFriendsRadius_postfix": "m",
"ShieldBlockPercent_label": "Damage Deflected",
"ShieldBlockPercent_label": "Damage Deflected",
"ShieldBlockPercent_postfix": "%",
"ShieldBlockPercent_postfix": "%",
"ShieldDuration_label": "Shield Duration",
"ShieldDuration_label": "护盾持续时间",
"ShieldDuration_postfix": "s",
"ShieldDuration_postfix": "s",
"ShieldHealth_label": "Shield Health",
"ShieldHealth_label": "护盾生命值",
"ShieldPercentage_label": "Shield Max Health %",
"ShieldPercentage_label": "Shield Max Health %",
"ShieldPercentage_postfix": "% Max Health",
"ShieldPercentage_postfix": "% 最大生命值",
"ShieldedSentry_EffectsPerStack": "Per stack:",
"ShieldTechArmor_label": "护盾元灵抗性",
"ShiftingVeilDuration_label": "Duration",
"ShieldTechArmor_postfix": "%",
"ShieldedSentry_EffectsPerStack": "每叠加一层",
"ShiftingVeilDuration_label": "持续时间",
"ShiftingVeilDuration_postfix": "s",
"ShiftingVeilDuration_postfix": "s",
"ShockBuildupDuration_label": "Shock Buildup Lifetime",
"ShockBuildupDuration_label": "Shock Buildup Lifetime",
"ShockBuildupDuration_postfix": "s",
"ShockBuildupDuration_postfix": "s",
"ShockDelay_label": "Delay Before Stun",
"ShockDelay_label": "眩晕前延迟",
"ShockDelay_postfix": "s",
"ShockDelay_postfix": "s",
"ShockRadius_label": "Radius",
"ShockRadius_label": "半径",
"ShockRadius_postfix": "m",
"ShockRadius_postfix": "m",
"ShootDurationForMax_label": "Time for Max Damage",
"ShootDurationForMax_label": "最大伤害时间",
"ShootDurationForMax_postfix": "s",
"ShootDurationForMax_postfix": "s",
"ShootInterval_label": "Card Interval",
"ShootInterval_label": "Card Interval",
Line 3,579: Line 3,751:
"ShotsFired_postfix": "",
"ShotsFired_postfix": "",
"ShotsToProc_label": "Shots Needed",
"ShotsToProc_label": "Shots Needed",
"ShreddersTechAmp_label": "Spirit Amp",
"ShreddersTechAmp_label": "元灵增强",
"ShreddersTechAmp_postfix": "%",
"ShreddersTechAmp_postfix": "%",
"SilenceDuration_label": "Silence Duration",
"SilenceDuration_label": "沉默持续时间",
"SilenceDuration_postfix": "seconds",
"SilenceDuration_postfix": "",
"SilenceOnHeavyDuration_label": "Silence Duration",
"SilenceOnHeavyDuration_label": "沉默持续时间",
"SilenceOnHeavyDuration_postfix": "s",
"SilenceOnHeavyDuration_postfix": "s",
"SilencerSlowPercent_label": "Bullet Slow Proc",
"SilencerSlowPercent_label": "子弹减速特效",
"SilencerSlowPercent_postfix": "%",
"SilencerSlowPercent_postfix": "%",
"SilencerSlowPercent_prefix": "+",
"SilencerSlowPercent_prefix": "+",
Line 3,592: Line 3,764:
"SlamDownRadius_label": "Slam Radius",
"SlamDownRadius_label": "Slam Radius",
"SlamDownRadius_postfix": "m",
"SlamDownRadius_postfix": "m",
"SlashLength_label": "Slash Length",
"SlashLength_label": "攻击范围",
"SlashLength_postfix": "m",
"SlashLength_postfix": "m",
"SlashWideRadius_label": "Power Stance Slash Radius",
"SlashWideRadius_label": "Power Stance Slash Radius",
"SlashWideRadius_postfix": "m",
"SlashWideRadius_postfix": "m",
"SleepDuration_label": "Sleep Duration",
"SleepDuration_label": "沉睡持续时间",
"SleepDuration_postfix": "s",
"SleepDuration_postfix": "s",
"SleepWakeUpDelay_label": "Wake Up Time",
"SleepWakeUpDelay_label": "苏醒时间",
"SleepWakeUpDelay_postfix": "s",
"SleepWakeUpDelay_postfix": "s",
"SlideScale_label": "Slide Distance",
"SlideScale_label": "滑行距离",
"SlideScale_postfix": "%",
"SlideScale_postfix": "%",
"SlideScale_prefix": "+",
"SlideScale_prefix": "+",
"SlowAuraPercent_label": "Enemy Movement Slow",
"SlowAuraPercent_label": "敌人移动减速",
"SlowAuraPercent_postfix": "%",
"SlowAuraPercent_postfix": "%",
"SlowAuraRadius_label": "Slow Radius",
"SlowAuraRadius_label": "减速半径",
"SlowAuraRadius_postfix": "m",
"SlowAuraRadius_postfix": "m",
"SlowCoatingDuration_label": "Slowing Coating Slow Duration",
"SlowCoatingDuration_label": "Slowing Coating Slow Duration",
Line 3,613: Line 3,785:
"SlowCoatingProcChance_label": "Slowing Coating Chance",
"SlowCoatingProcChance_label": "Slowing Coating Chance",
"SlowCoatingProcChance_postfix": "%",
"SlowCoatingProcChance_postfix": "%",
"SlowDurationPerStack_label": "Slow Duration per Stack",
"SlowDurationPerStack_label": "每层减速持续时长",
"SlowDurationPerStack_postfix": "s",
"SlowDurationPerStack_postfix": "s",
"SlowDuration_label": "Slow Duration",
"SlowDuration_label": "减速持续时间",
"SlowDuration_postfix": "s",
"SlowDuration_postfix": "s",
"SlowFireRatePercent_label": "Fire Rate Scale",
"SlowFireRatePercent_label": "Fire Rate Scale",
"SlowFireRatePercent_postfix": "%",
"SlowFireRatePercent_postfix": "%",
"SlowFireRatePercent_prefix": "{s:sign}",
"SlowFireRatePercent_prefix": "{s:sign}",
"SlowPercent_label": "Movement Slow",
"SlowPercent_label": "移动减速",
"SlowPercent_postfix": "%",
"SlowPercent_postfix": "%",
"SlowProcChance_label": "Chance to slow on hit",
"SlowProcChance_label": "Chance to slow on hit",
"SlowProcChance_postfix": "%",
"SlowProcChance_postfix": "%",
"SlowRadius_label": "Slow Radius",
"SlowRadius_label": "减速半径",
"SlowRadius_postfix": "m",
"SlowRadius_postfix": "m",
"SlowResistancePercent_label": "Movement Slow Resist",
"SlowResistancePercent_label": "移动减速抗性",
"SlowResistancePercent_postfix": "%",
"SlowResistancePercent_postfix": "%",
"SlowResistancePercent_prefix": "{s:sign}",
"SlowResistancePercent_prefix": "{s:sign}",
Line 3,635: Line 3,807:
"SmokeRadius_label": "Smoke Radius",
"SmokeRadius_label": "Smoke Radius",
"SmokeRadius_postfix": "m",
"SmokeRadius_postfix": "m",
"SoloBotMatchActionText": "Select a hero to play as in the bot match",
"SoloBotMatchActionText": "选择在人机对战中使用的英雄",
"SoloBotMatchPageTitle": "Bot Match - Select Hero",
"SoloBotMatchPageTitle": "人机对战 - 选择英雄",
"SoulProjectileRadius_label": "Projectile Radius",
"SoulProjectileRadius_label": "Projectile Radius",
"SpawnTimePenalty_label": "Increased Respawn Time",
"SpawnTimePenalty_label": "重生时间增加",
"SpawnTimePenalty_postfix": "s",
"SpawnTimePenalty_postfix": "s",
"SpawnTimePenalty_prefix": "+",
"SpawnTimePenalty_prefix": "+",
"SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage",
"SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage",
"SpeedBonus_label": "Movement Speed Bonus",
"SpeedBonus_label": "Move Speed Bonus",
"SpeedBonus_postfix": "m/s",
"SpeedBonus_postfix": "m/s",
"SpeedBoostDuration_label": "Speed Duration",
"SpeedBoostDuration_label": "加速持续时间",
"SpeedBoostDuration_postfix": "s",
"SpeedBoostDuration_postfix": "s",
"SpeedBoostPercent_label": "Speed",
"SpeedBoostPercent_label": "Speed",
"SpeedBoostPercent_postfix": "%",
"SpeedBoostPercent_postfix": "%",
"SpeedBoostPercent_prefix": "{s:sign}",
"SpeedBoostPercent_prefix": "{s:sign}",
"SpeedBurstSpeed_label": "Max Dash Speed",
"SpeedBurstSpeed_label": "最大冲刺速度",
"SpeedBurstSpeed_postfix": "m/s",
"SpeedBurstSpeed_postfix": "m/s",
"SpeedChange_label": "Bonus Speed",
"SpeedChange_label": "额外速度",
"SpeedChange_postfix": "%",
"SpeedChange_postfix": "%",
"SpeedMax_label": "Move Speed",
"SpeedMax_label": "移动速度",
"SpeedMax_postfix": "m/s",
"SpeedMax_postfix": "m/s",
"SpellAmplificationPercent_label": "Spirit Power",
"SpellAmplificationPercent_label": "元灵力量",
"SpellAmplificationPercent_postfix": "",
"SpellAmplificationPercent_prefix": "{s:sign}",
"SpellAmplificationPercent_prefix": "{s:sign}",
"SpellLifestealNonHero_label": "Spell Lifesteal (Non-Hero)",
"SpellLifestealNonHero_label": "元灵吸血(非英雄)",
"SpellLifestealNonHero_postfix": "%",
"SpellLifestealNonHero_postfix": "%",
"SpellLifesteal_label": "Spell Lifesteal",
"SpellLifesteal_label": "元灵吸血",
"SpellLifesteal_postfix": "%",
"SpellLifesteal_postfix": "%",
"SpellShieldFlavorText_label": "Label!",
"SpellShieldFlavorText_label": "标签!",
"SphereRadius_label": "Sphere Radius",
"SphereRadius_label": "Sphere Radius",
"SphereRadius_postfix": "m",
"SphereRadius_postfix": "m",
"SpinDuration_label": "Spin Duration",
"SpiderCount_label": "释放的蜘蛛数量",
"SpiderDamage_label": "蜘蛛伤害",
"SpiderLifetime_label": "蜘蛛部署时长",
"SpiderLifetime_postfix": "s",
"SpiderSearchRadius_label": "蜘蛛追逐距离",
"SpiderSearchRadius_postfix": "m",
"SpinDuration_label": "旋转持续时间",
"SpinDuration_postfix": "s",
"SpinDuration_postfix": "s",
"SpinUpTime_label": "Spin-Up Time",
"SpinUpTime_label": "Spin-Up Time",
"SpinUpTime_postfix": "s",
"SpinUpTime_postfix": "s",
"SpiritCount_label": "Energy Spirits",
"SpiritCount_label": "Energy Spirits",
"SpiritDamageReflectedPct_label": "Spirit Damage Returned",
"SpiritDamageReflectedPct_label": "元灵伤害反射量",
"SpiritDamageReflectedPct_postfix": "%",
"SpiritDamageReflectedPct_postfix": "%",
"SpiritDamage_label": "Spirit Damage",
"SpiritDamage_label": "元灵伤害",
"SpiritPowerPerSoul_label": "Spirit Power Per Soul",
"SpiritPowerPerSoul_label": "每个魂魄获得的元灵力量",
"SpiritPowerPerSoul_prefix": "+",
"SpiritPowerPerSoul_prefix": "+",
"SpiritPower_label": "Spirit Power",
"SpiritPower_label": "元灵力量",
"SpiritPower_prefix": "+",
"SpiritPower_prefix": "+",
"SpiritReducedPerStack_label": "元灵降幅",
"SpiritResReducedPerStack_label": "元灵抗性降幅",
"SpiritResReducedPerStack_postfix": "%",
"SpiritShotDamage_label": "Damage when shot",
"SpiritShotDamage_label": "Damage when shot",
"SpiritShotSlowDuration_label": "Slow Duration",
"SpiritShotSlowDuration_label": "减速持续时间",
"SpiritShotSlowPct_label": "Slow Percentage",
"SpiritShotSlowPct_label": "Slow Percentage",
"SpiritSpinDamage_label": "Damage when spinning",
"SpiritSpinDamage_label": "Damage when spinning",
"SpiritStealDuration_label": "Spirit Power Steal Duration",
"SpiritStealDuration_label": "元灵减益效果持续时间",
"SpiritStealDuration_postfix": "s",
"SpiritStealDuration_postfix": "s",
"SpiritSteal_label": "Spirit Power Steal",
"SpiritSteal_label": "Spirit Power Steal",
"SpiritStolePerHit_label": "Spirit Power Stolen per Hit",
"SpiritStolePerHit_label": "Spirit Power Stolen per Hit",
"SpiritStrike_conditional": "after successful melee",
"SpiritStrike_conditional": "成功近战攻击后",
"SpottedRadius_label": "Spot Radius",
"SpottedRadius_label": "有效半径",
"SpottedRadius_postfix": "m",
"SpottedRadius_postfix": "m",
"SpreadDuration_label": "Spread Duration:",
"SpreadDuration_label": "Spread Duration:",
"SpreadDuration_postfix": "s",
"SpreadDuration_postfix": "s",
"SprintSpeedBonus_label": "Sprint Speed",
"SprintSpeedBonus_label": "疾跑速度",
"SprintSpeedBonus_postfix": "m/s",
"SprintSpeedBonus_postfix": "m/s",
"SprintSpeedBonus_prefix": "+",
"SprintSpeedBonus_prefix": "+",
"SprintSpeed_label": "Sprint Speed",
"SprintSpeed_label": "疾跑速度",
"SprintSpeed_postfix": "m/s",
"SprintSpeed_postfix": "m/s",
"StackDamage_label": "Stack Damage",
"StackDamage_label": "Stack Damage",
"StackDuration_label": "Stack Duration",
"StackDuration_label": "叠加持续时间",
"StackDuration_postfix": "s",
"StackDuration_postfix": "s",
"StackLossFrequency_label": "Resist Loss Frequency",
"StackLossFrequency_label": "Resist Loss Frequency",
Line 3,702: Line 3,882:
"StackProcDamage_label": "Burst Damage",
"StackProcDamage_label": "Burst Damage",
"StacksPerShot_label": "Stacks Per Shot",
"StacksPerShot_label": "Stacks Per Shot",
"StacksRequiredForSlow_label": "Multiplier Required for Slow",
"StacksRequiredForSlow_label": "减速所需系数",
"StageDuration_label": "Duration",
"StageDuration_label": "持续时间",
"StageDuration_postfix": "s",
"StageDuration_postfix": "s",
"StalkDuration_label": "Stalk Time",
"StalkDuration_label": "Stalk Time",
"StalkDuration_postfix": "seconds",
"StalkDuration_postfix": "",
"StaminaCooldownReduction_label": "Stamina Recovery",
"StaminaCooldownReduction_label": "耐力恢复",
"StaminaCooldownReduction_postfix": "%",
"StaminaCooldownReduction_postfix": "%",
"StaminaCooldownReduction_prefix": "+",
"StaminaCooldownReduction_prefix": "+",
"StaminaDamage_Label": "Stamina Damage",
"StaminaDamage_Label": "Stamina Damage",
"StaminaReduction_label": "Stamina Reduction",
"StaminaReduction_label": "耐力降低",
"StaminaRegenPenalty_postfix": "%",
"StaminaRegenPenalty_postfix": "%",
"StaminaRegenPercent_label": "Stamina Regen",
"StaminaRegenPercent_label": "耐力恢复",
"StaminaRegenPercent_postfix": "%",
"StaminaRegenPercent_postfix": "%",
"StaminaToRemove_label": "Stamina Drain",
"StaminaToRemove_label": "Stamina Drain",
"Stamina_label": "Stamina",
"Stamina_label": "耐力",
"Stamina_prefix": "+",
"Stamina_prefix": "+",
"StanceWeaponRangeScale_label": "Weapon Range",
"StanceWeaponRangeScale_label": "Weapon Range",
"StanceWeaponRangeScale_postfix": "%",
"StanceWeaponRangeScale_postfix": "%",
"StasisRadius_label": "Radius",
"StasisRadius_label": "半径",
"StasisRadius_postfix": "m",
"StasisRadius_postfix": "m",
"StatDesc_AbilityPower": "Ability Power",
"StatDesc_AbilityPower": "Ability Power",
"StatDesc_AirJumps": "Air Jumps",
"StatDesc_AirJumps": "Air Jumps",
"StatDesc_AmmoDesc": "\u003Cb\u003E弹药\u003C/b\u003E - 你的枪械需要重新装填之前子弹的数量",
"StatDesc_AmmoRegen": "Ammo Regen",
"StatDesc_AmmoRegen": "Ammo Regen",
"StatDesc_ArmorAttribute": "Armor",
"StatDesc_ArmorAttribute": "护甲",
"StatDesc_AttackPower": "Attack Power",
"StatDesc_AttackPower": "Attack Power",
"StatDesc_BaseHealthRegen": "Health Regen",
"StatDesc_BaseHealthRegen": "生命值恢复",
"StatDesc_BaseWeaponDamage": "Weapon Damage",
"StatDesc_BaseWeaponDamage": "武器伤害",
"StatDesc_BaseWeaponDamage_postfix": "%",
"StatDesc_BaseWeaponDamage_postfix": "%",
"StatDesc_BonusClips": "Clips",
"StatDesc_BonusClips": "Clips",
"StatDesc_BulletArmor": "Armor",
"StatDesc_BulletArmor": "护甲",
"StatDesc_BulletArmorDamageReduction": "Bullet Resist",
"StatDesc_BulletArmorDamageReduction": "子弹抗性",
"StatDesc_BulletArmorDamageReduction_postfix": "%",
"StatDesc_BulletArmorDamageReduction_postfix": "百分比",
"StatDesc_BulletDamage": "Bullet Damage",
"StatDesc_BulletDamage": "子弹伤害",
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level",
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level",
"StatDesc_BulletLifesteal": "Bullet Lifesteal",
"StatDesc_BulletEvationDesc": "\u003Cb\u003E子弹闪避\u003C/b\u003E - 躲避来袭子弹的几率(以百分比计算)",
"StatDesc_BulletLifesteal": "子弹吸血",
"StatDesc_BulletLifesteal_postfix": "%",
"StatDesc_BulletLifesteal_postfix": "%",
"StatDesc_BulletLifesteal_prefix": "{s:sign}",
"StatDesc_BulletLifesteal_prefix": "{s:sign}",
"StatDesc_BulletShieldHealth": "Bullet Shield",
"StatDesc_BulletShieldHealth": "子弹护盾",
"StatDesc_BulletSpeed": "Bullet Velocity",
"StatDesc_BulletSpeed": "子弹速度",
"StatDesc_BulletSpeedIncrease": "Bullet Velocity Increase",
"StatDesc_BulletSpeedIncrease": "子弹速度增加",
"StatDesc_BulletSpeedIncrease_postfix": "%",
"StatDesc_BulletSpeedIncrease_postfix": "%",
"StatDesc_BulletSpeed_postfix": "m/s",
"StatDesc_BulletSpeed_postfix": "m/s",
"StatDesc_ClipSizeBonus": "Ammo",
"StatDesc_ClipSizeBonus": "弹药",
"StatDesc_ClipSizeIncrease": "Clip Size Increase",
"StatDesc_ClipSizeIncrease": "弹匣大小增加",
"StatDesc_ClipSizeIncrease_postfix": "%",
"StatDesc_ClipSizeIncrease_postfix": "%",
"StatDesc_CritDamageBonusScale": "Crit Bonus Scale",
"StatDesc_CritDamageBonusScale": "暴击伤害比例",
"StatDesc_CritDamageBonusScale_postfix": "%",
"StatDesc_CritDamageBonusScale_postfix": "%",
"StatDesc_CritDamageReceivedScale": "Crit Reduction",
"StatDesc_CritDamageReceivedScale": "暴击降幅",
"StatDesc_CritDamageReceivedScale_postfix": "%",
"StatDesc_CritDamageReceivedScale_postfix": "百分比",
"StatDesc_DPS": "DPS",
"StatDesc_DPS": "DPS",
"StatDesc_DebuffResist": "Debuff Resist",
"StatDesc_DebuffResist": "减益抗性",
"StatDesc_DebuffResist_postfix": "%",
"StatDesc_DebuffResist_postfix": "%",
"StatDesc_DefensePower": "Defense Power",
"StatDesc_DefensePower": "Defense Power",
Line 3,758: Line 3,940:
"StatDesc_EnergyRegenTime": "Energy Regen Time",
"StatDesc_EnergyRegenTime": "Energy Regen Time",
"StatDesc_ExternalHealthRegen": "External Health Regen",
"StatDesc_ExternalHealthRegen": "External Health Regen",
"StatDesc_FireRate": "Fire Rate",
"StatDesc_FireRate": "射速",
"StatDesc_FireRateAttribute": "Fire Rate",
"StatDesc_FireRateAttribute": "射速",
"StatDesc_FireRate_postfix": "%",
"StatDesc_FireRateDesc": "\u003Cb\u003E射速\u003C/b\u003E - 对你的枪械射击速度进行的百分比修改",
"StatDesc_HealingOutput": "Heal Amp",
"StatDesc_FireRate_postfix": "百分比",
"StatDesc_HealingBoostDesc": "\u003Cb\u003E治疗效果\u003C/b\u003E - 对你的治疗效果进行的百分比修改",
"StatDesc_HealingOutput": "治疗增幅",
"StatDesc_HealingOutput_postfix": "%",
"StatDesc_HealingOutput_postfix": "%",
"StatDesc_HealthAttribute": "Health",
"StatDesc_HealthAttribute": "生命值",
"StatDesc_HealthPerLevel": "Health Per Level",
"StatDesc_HealthPerLevel": "Health Per Level",
"StatDesc_HealthRegen": "Health Regen",
"StatDesc_HealthRegen": "生命值恢复",
"StatDesc_HealthRegenPerLevel": "Health Regen Per Level",
"StatDesc_HealthRegenPerLevel": "Health Regen Per Level",
"StatDesc_HeavyMeleeDamage": "Heavy Melee",
"StatDesc_HeavyMeleeDamage": "近战重攻击",
"StatDesc_IncomingAbilityDamageReduction": "Ability Armor",
"StatDesc_IncomingAbilityDamageReduction": "Ability Armor",
"StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale",
"StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale",
"StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor",
"StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor",
"StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale",
"StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale",
"StatDesc_IncomingDamageReduction": "Armor",
"StatDesc_IncomingDamageReduction": "护甲",
"StatDesc_IncomingDamageScale": "Incoming Damage Scale",
"StatDesc_IncomingDamageScale": "Incoming Damage Scale",
"StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor",
"StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor",
"StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale",
"StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale",
"StatDesc_LightMeleeDamage": "Light Melee",
"StatDesc_LightMeleeDamage": "近战轻攻击",
"StatDesc_ManaPerLevel": "Energy Per Level",
"StatDesc_ManaPerLevel": "Energy Per Level",
"StatDesc_ManaRegenPerLevel": "Energy Regen Per Level",
"StatDesc_ManaRegenPerLevel": "Energy Regen Per Level",
"StatDesc_MaxChargesIncrease": "Max Charges Increase",
"StatDesc_MaxChargesIncrease": "最大充能数提升",
"StatDesc_MaxHealth": "Max Health",
"StatDesc_MaxHealth": "最大生命值",
"StatDesc_MeleeDamage": "Melee Damage",
"StatDesc_MeleeDamage": "近战伤害",
"StatDesc_MeleeResist": "近战抗性",
"StatDesc_MeleeResist_postfix": "%",
"StatDesc_MoveSpeedDesc": "\u003Cb\u003E移动速度\u003C/b\u003E - 你当前的移动速度",
"StatDesc_ProcModifier": "Proc Modifier",
"StatDesc_ProcModifier": "Proc Modifier",
"StatDesc_RechargeRate": "Recharge Rate",
"StatDesc_RechargeRate": "Recharge Rate",
"StatDesc_ReloadSpeed": "Reload Reduction",
"StatDesc_ReloadSpeed": "装填时间减少",
"StatDesc_ReloadSpeed_postfix": "%",
"StatDesc_ReloadSpeed_postfix": "%",
"StatDesc_ReloadSpeed_prefix": "{s:sign}",
"StatDesc_ReloadSpeed_prefix": "{s:sign}",
"StatDesc_ReloadTime": "Reload Time",
"StatDesc_ReloadTime": "装填时间",
"StatDesc_ReloadTime_postfix": "s",
"StatDesc_ReloadTime_postfix": "s",
"StatDesc_RoundsPerSecond": "Bullets per sec",
"StatDesc_RoundsPerSecond": "射速",
"StatDesc_RunAcceleration": "Move Acceleration",
"StatDesc_RunAcceleration": "Move Acceleration",
"StatDesc_RunSpeed": "Move Speed",
"StatDesc_RunSpeed": "移动速度",
"StatDesc_RunSpeed_postfix": "m/s",
"StatDesc_RunSpeed_postfix": "m/s",
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003E元灵吸血\u003C/b\u003E - 通过造成元灵伤害所恢复的生命值",
"StatDesc_SpiritPowerDesc": "\u003Cb\u003E元灵力量\u003C/b\u003E - 会增加技能和物品的效果",
"StatDesc_SpiritResistDesc": "\u003Cb\u003E元灵护甲\u003C/b\u003E - 对所受到的元灵伤害的抗性",
"StatDesc_SprintAcceleration": "Sprint Acceleration",
"StatDesc_SprintAcceleration": "Sprint Acceleration",
"StatDesc_SprintSpeed": "Sprint Speed",
"StatDesc_SprintSpeed": "疾跑速度",
"StatDesc_SprintSpeed_postfix": "m/s",
"StatDesc_SprintSpeed_postfix": "m/s",
"StatDesc_Stamina": "Stamina",
"StatDesc_Stamina": "耐力",
"StatDesc_StaminaCooldown": "Stamina Cooldown",
"StatDesc_StaminaCooldown": "耐力冷却",
"StatDesc_StaminaCooldown_postfix": "s",
"StatDesc_StaminaCooldown_postfix": "s",
"StatDesc_StaminaRegenIncrease": "Stamina Recovery",
"StatDesc_StaminaRegenIncrease": "耐力恢复",
"StatDesc_StaminaRegenIncrease_postfix": "%",
"StatDesc_StaminaRegenIncrease_postfix": "%",
"StatDesc_StaminaRegenIncrease_prefix": "+",
"StatDesc_StaminaRegenIncrease_prefix": "+",
"StatDesc_StaminaRegenPerSecond": "Stamina Recovery",
"StatDesc_StaminaRegenPerSecond": "耐力恢复",
"StatDesc_StaminaRegenPerSecond_postfix": "%",
"StatDesc_StaminaRegenPerSecond_postfix": "%",
"StatDesc_SuperSprintSpeed": "Super Sprint Speed",
"StatDesc_SuperSprintSpeed": "Super Sprint Speed",
"StatDesc_TechArmor": "Spirit Armor",
"StatDesc_TechArmor": "元灵护甲",
"StatDesc_TechArmorDamageReduction": "Spirit Resist",
"StatDesc_TechArmorDamageReduction": "元灵抗性",
"StatDesc_TechArmorDamageReduction_postfix": "%",
"StatDesc_TechArmorDamageReduction_postfix": "百分比",
"StatDesc_TechCooldown": "Ability Cooldown",
"StatDesc_TechCooldown": "技能冷却",
"StatDesc_TechCooldownBetweenCharges": "Charge Cooldown",
"StatDesc_TechCooldownBetweenCharges": "充能冷却",
"StatDesc_TechCooldownBetweenCharges_postfix": "%",
"StatDesc_TechCooldownBetweenCharges_postfix": "%",
"StatDesc_TechCooldown_postfix": "%",
"StatDesc_TechCooldown_postfix": "%",
"StatDesc_TechDamageAttribute": "Spirit Damage",
"StatDesc_TechDamageAttribute": "元灵伤害",
"StatDesc_TechDamageScale": "Spirit Damage",
"StatDesc_TechDamageScale": "元灵伤害",
"StatDesc_TechDuration": "Ability Duration",
"StatDesc_TechDuration": "技能持续时间",
"StatDesc_TechDuration_postfix": "%",
"StatDesc_TechDuration_postfix": "百分比",
"StatDesc_TechLifesteal": "Spirit Lifesteal",
"StatDesc_TechLifesteal": "元灵吸血",
"StatDesc_TechLifestealNonHero": "Spirit Lifesteal on Non Heroes",
"StatDesc_TechLifestealNonHero": "对非英雄单位元灵吸血",
"StatDesc_TechLifestealNonHero_prefix": "{s:sign}",
"StatDesc_TechLifestealNonHero_prefix": "{s:sign}",
"StatDesc_TechLifesteal_postfix": "%",
"StatDesc_TechLifesteal_postfix": "%",
"StatDesc_TechLifesteal_prefix": "{s:sign}",
"StatDesc_TechLifesteal_prefix": "{s:sign}",
"StatDesc_TechPower": "Spirit Power",
"StatDesc_TechPower": "元灵力量",
"StatDesc_TechPowerAmp": "Spirit",
"StatDesc_TechPowerAmp": "Spirit",
"StatDesc_TechRange": "Ability Range",
"StatDesc_TechRange": "技能射程",
"StatDesc_TechRange_postfix": "%",
"StatDesc_TechRange_postfix": "%",
"StatDesc_TechShieldHealth": "Spirit Shield",
"StatDesc_TechShieldHealth": "元灵护盾",
"StatDesc_Technology": "Technology",
"StatDesc_Technology": "Technology",
"StatDesc_Toughness": "Toughness",
"StatDesc_Toughness": "Toughness",
"StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level",
"StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level",
"StatDesc_WeaponPower": "Weapon Damage",
"StatDesc_WeaponDamageDesc": "\u003Cb\u003E武器伤害\u003C/b\u003E - 对你的枪械和近战攻击所造成伤害进行的百分比修改",
"StatDesc_WeaponLifestealDesc": "\u003Cb\u003E武器吸血\u003C/b\u003E - 通过造成武器伤害所恢复的生命值",
"StatDesc_WeaponPower": "武器伤害",
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp",
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp",
"StatDesc_WeaponPowerAttribute": "Weapon Damage",
"StatDesc_WeaponPowerAttribute": "武器伤害",
"StatDesc_WeaponRange": "Range",
"StatDesc_WeaponRange": "Range",
"StatDesc_WeaponRangeFalloffMax_postfix": "m",
"StatDesc_WeaponRangeFalloffMax_postfix": "m",
"StatDesc_WeaponRangeFalloffMin_postfix": "m",
"StatDesc_WeaponRangeFalloffMin_postfix": "m",
"StatDesc_WeaponRecoilReduction": "Recoil Reduction",
"StatDesc_WeaponRecoilReduction": "Recoil Reduction",
"StatDesc_WeaponResistDesc": "\u003Cb\u003E子弹护甲\u003C/b\u003E - 对所受到的子弹伤害的抗性",
"StatDesc_Weaponry": "Weaponry",
"StatDesc_Weaponry": "Weaponry",
"StatDesc_ZipLineSpeed": "Hyperline Speed",
"StatDesc_ZipLineSpeed": "Hyperline Speed",
Line 3,842: Line 4,035:
"StationaryWeaponPower_label": "Courage While Not Moving",
"StationaryWeaponPower_label": "Courage While Not Moving",
"StationaryWeaponPower_prefix": "+",
"StationaryWeaponPower_prefix": "+",
"StatueActivateRange_label": "Active Range",
"StatueActivateRange_label": "敌人暴露",
"StatueActivateRange_postfix": "m",
"StatueActivateRange_postfix": "m",
"StatueHealth_label": "Ava (Normalized)",
"StatueAttackRadius_label": "攻击范围",
"StatueHealth_postfix": "HP",
"StatueAttackRadius_postfix": "m",
"StatueHeldRegen_label": "Ava Recalled Regen",
"StatueHealth_label": "(正常化)",
"StatueLifestealNonHero_label": "Lifesteal Non-Hero",
"StatueHealth_postfix": "生命值",
"StatueHeldRegen_label": "召回艾娃恢复",
"StatueLifestealNonHero_label": "对非英雄单位吸血",
"StatueLifestealNonHero_postfix": "%",
"StatueLifestealNonHero_postfix": "%",
"StatueLifesteal_label": "Lifesteal",
"StatueLifesteal_label": "吸血",
"StatueLifesteal_postfix": "%",
"StatueLifesteal_postfix": "%",
"StatueLifetime_label": "Auto Recall Time",
"StatueLifetime_label": "自动召回时间",
"StatueLifetime_postfix": "s",
"StatueLifetime_postfix": "s",
"StatueVictimDamageReduction_label": "Damage Reduction",
"StatueVictimDamageReduction_label": "伤害降幅",
"StatueVictimDamageReduction_postfix": "%",
"StatueVictimDamageReduction_postfix": "%",
"StatusResistanceDuration_label": "Duration",
"StatusResistanceDuration_label": "持续时间",
"StatusResistanceDuration_postfix": "s",
"StatusResistanceDuration_postfix": "s",
"StatusResistancePercent_label": "Debuff Resist",
"StatusResistancePercent_label": "减益抗性",
"StatusResistancePercent_postfix": "%",
"StatusResistancePercent_postfix": "%",
"StealDuration_label": "Steal Duration",
"StealDuration_label": "偷取持续时间",
"StealDuration_postfix": "s",
"StealDuration_postfix": "s",
"StealTechPower_label": "Steal Spirit Power",
"StealTechPower_label": "Steal Spirit Power",
"StealthDuration_label": "Stealth Duration",
"StealthDuration_label": "潜行持续时间",
"StealthDuration_postfix": "s",
"StealthDuration_postfix": "s",
"Steam_Citadel_InGame": "In {%param1%} for %param0% min",
"Steam_Citadel_InGame": "{%param1%}%param0% 分钟)",
"Steam_Citadel_InGame_Hero": "In {%param1%} as {%param2%} for %param0% min",
"Steam_Citadel_InGame_Hero": "{%param1%} {%param2%}%param0% 分钟)",
"Steam_Citadel_InGame_Sandbox": "Testing {%param2%} in Sandbox Mode",
"Steam_Citadel_InGame_Sandbox": "在沙盒模式中测试{%param2%}",
"Steam_Citadel_RP_FindingMatch": "Finding Match",
"Steam_Citadel_RP_FindingMatch": "寻找比赛中",
"Steam_Citadel_RP_InParty": "Main Menu - Party",
"Steam_Citadel_RP_InParty": "主菜单 - 队伍",
"Steam_Citadel_RP_MM_CoopBot": "Co-Op Bot Match",
"Steam_Citadel_RP_MM_CoopBot": "机器人:",
"Steam_Citadel_RP_MM_PrivateLobby": "Private Match",
"Steam_Citadel_RP_MM_HeroLabs": "英雄实验室:",
"Steam_Citadel_RP_MM_Ranked": "Match",
"Steam_Citadel_RP_MM_PrivateLobby": "大厅:",
"Steam_Citadel_RP_MM_Sandbox": "Sandbox",
"Steam_Citadel_RP_MM_Ranked": "段位:",
"Steam_Citadel_RP_MM_Tutorial": "Tutorial",
"Steam_Citadel_RP_MM_Sandbox": "沙盒:",
"Steam_Citadel_RP_MM_Unranked": "Match",
"Steam_Citadel_RP_MM_Tutorial": "教程:",
"Steam_Citadel_RP_MainMenu": "Main Menu",
"Steam_Citadel_RP_MM_Unranked": "Deadlock:",
"Steam_Citadel_RP_Online": "Online",
"Steam_Citadel_RP_MainMenu": "主菜单",
"Steam_Citadel_Spectating": "Spectating a {%param1%} for %param0% min",
"Steam_Citadel_RP_Online": "在线",
"Steam_RP_hero_akimbo": "Akimbo",
"Steam_Citadel_Spectating": "观看比赛",
"Steam_RP_hero_akimbo": "阿金驳",
"Steam_RP_hero_apocalypse": "Apocalypse",
"Steam_RP_hero_apocalypse": "Apocalypse",
"Steam_RP_hero_architect": "Architect",
"Steam_RP_hero_architect": "Architect",
"Steam_RP_hero_assassin": "Assassin",
"Steam_RP_hero_assassin": "Assassin",
"Steam_RP_hero_astro": "Holliday",
"Steam_RP_hero_astro": "哈雷黛",
"Steam_RP_hero_atlas": "Abrams",
"Steam_RP_hero_atlas": "亚伯拉姆斯",
"Steam_RP_hero_ballista": "Ballista",
"Steam_RP_hero_ballista": "Ballista",
"Steam_RP_hero_bebop": "Bebop",
"Steam_RP_hero_bebop": "比波普",
"Steam_RP_hero_bomber": "Bomber",
"Steam_RP_hero_bomber": "Bomber",
"Steam_RP_hero_cadence": "Cadence",
"Steam_RP_hero_cadence": "Cadence",
"Steam_RP_hero_chrono": "Paradox",
"Steam_RP_hero_chrono": "悖论",
"Steam_RP_hero_clawdril": "Clawdril",
"Steam_RP_hero_clawdril": "Clawdril",
"Steam_RP_hero_coldmetal": "Cold Metal",
"Steam_RP_hero_coldmetal": "Cold Metal",
Line 3,894: Line 4,090:
"Steam_RP_hero_demoman": "Demolitions Expert",
"Steam_RP_hero_demoman": "Demolitions Expert",
"Steam_RP_hero_duo": "Duo",
"Steam_RP_hero_duo": "Duo",
"Steam_RP_hero_dynamo": "Dynamo",
"Steam_RP_hero_dynamo": "奇能教授",
"Steam_RP_hero_forge": "McGinnis",
"Steam_RP_hero_forge": "麦金尼斯",
"Steam_RP_hero_gadgeteer": "Gadgeteer",
"Steam_RP_hero_gadgeteer": "Gadgeteer",
"Steam_RP_hero_gadgetman": "Gadget Man",
"Steam_RP_hero_gadgetman": "Gadget Man",
"Steam_RP_hero_genericperson": "Generic Person",
"Steam_RP_hero_genericperson": "无名氏",
"Steam_RP_hero_ghost": "Lady Geist",
"Steam_RP_hero_ghost": "盖斯特夫人",
"Steam_RP_hero_gigawatt": "Seven",
"Steam_RP_hero_gigawatt": "老七",
"Steam_RP_hero_glider": "Glider",
"Steam_RP_hero_glider": "Glider",
"Steam_RP_hero_gunner": "Gunner",
"Steam_RP_hero_gunner": "Gunner",
"Steam_RP_hero_gunslinger": "Gunslinger",
"Steam_RP_hero_gunslinger": "Gunslinger",
"Steam_RP_hero_haze": "Haze",
"Steam_RP_hero_haze": "暗影",
"Steam_RP_hero_hijack": "Hijack",
"Steam_RP_hero_hijack": "Hijack",
"Steam_RP_hero_hornet": "Vindicta",
"Steam_RP_hero_hornet": "复仇女巫",
"Steam_RP_hero_inferno": "Infernus",
"Steam_RP_hero_inferno": "炽焱",
"Steam_RP_hero_kali": "Kali",
"Steam_RP_hero_kali": "Kali",
"Steam_RP_hero_kelvin": "Kelvin",
"Steam_RP_hero_kelvin": "凯尔文",
"Steam_RP_hero_krill": "Mo \u0026 Krill",
"Steam_RP_hero_krill": "隧底双煞",
"Steam_RP_hero_lash": "Lash",
"Steam_RP_hero_lash": "神鞭",
"Steam_RP_hero_mechaguy": "Mecha Guy",
"Steam_RP_hero_mechaguy": "Mecha Guy",
"Steam_RP_hero_mirage": "Mirage",
"Steam_RP_hero_mirage": "蜃景",
"Steam_RP_hero_nano": "Calico",
"Steam_RP_hero_nano": "卡厉可",
"Steam_RP_hero_orion": "Grey Talon",
"Steam_RP_hero_orion": "灰爪",
"Steam_RP_hero_phalanx": "Phalanx",
"Steam_RP_hero_phalanx": "Phalanx",
"Steam_RP_hero_phoenix": "Phoenix",
"Steam_RP_hero_phoenix": "Phoenix",
Line 3,921: Line 4,117:
"Steam_RP_hero_rutger": "Rutger",
"Steam_RP_hero_rutger": "Rutger",
"Steam_RP_hero_sapper": "Sapper",
"Steam_RP_hero_sapper": "Sapper",
"Steam_RP_hero_shiv": "Shiv",
"Steam_RP_hero_shiv": "西弗",
"Steam_RP_hero_skymonk": "Sky Monk",
"Steam_RP_hero_skymonk": "Sky Monk",
"Steam_RP_hero_slingshot": "Slingshot",
"Steam_RP_hero_slingshot": "Slingshot",
"Steam_RP_hero_slork": "Fathom",
"Steam_RP_hero_slork": "海魇",
"Steam_RP_hero_spade": "Spade",
"Steam_RP_hero_spade": "Spade",
"Steam_RP_hero_synth": "Pocket",
"Steam_RP_hero_synth": "提箱客",
"Steam_RP_hero_targetdummy": "TargetDummy",
"Steam_RP_hero_targetdummy": "假人靶子",
"Steam_RP_hero_tempest": "Tempest",
"Steam_RP_hero_tempest": "Tempest",
"Steam_RP_hero_tengu": "Ivy",
"Steam_RP_hero_tengu": "青藤",
"Steam_RP_hero_test": "Test Hero",
"Steam_RP_hero_test": "测试英雄",
"Steam_RP_hero_thumper": "Thumper",
"Steam_RP_hero_thumper": "Thumper",
"Steam_RP_hero_tokamak": "Tokamak",
"Steam_RP_hero_tokamak": "Tokamak",
"Steam_RP_hero_vampire": "Vampire",
"Steam_RP_hero_vampire": "Vampire",
"Steam_RP_hero_viscous": "Viscous",
"Steam_RP_hero_viscous": "魔液",
"Steam_RP_hero_warden": "Warden",
"Steam_RP_hero_warden": "守望者",
"Steam_RP_hero_wraith": "Wraith",
"Steam_RP_hero_wraith": "灵魅",
"Steam_RP_hero_wrecker": "Wrecker",
"Steam_RP_hero_wrecker": "破坏王",
"Steam_RP_hero_yakuza": "The Boss",
"Steam_RP_hero_yakuza": "Boss",
"Steam_RP_hero_yamato": "Yamato",
"Steam_RP_hero_yamato": "大和",
"Steam_RP_hero_zealot": "Zealot",
"Steam_RP_hero_zealot": "Zealot",
"StickyClusterCount_label": "Splits into",
"StickyClusterCount_label": "Splits into",
"StickyClusterCount_postfix": "Sticky Grenades",
"StickyClusterCount_postfix": "Sticky Grenades",
"StompDamagePerMeterPrimary_label": "Damage Per Meter",
"StompDamagePerMeterPrimary_label": "每米伤害",
"StompDamage_label": "Stomp Damage",
"StompDamage_label": "踩踏伤害",
"StompRadius_label": "Stomp Radius",
"StompRadius_label": "Stomp Radius",
"StompRadius_postfix": "m",
"StompRadius_postfix": "m",
"StompRange_label": "Stomp Range",
"StompRange_label": "脉冲射程",
"StompRange_postfix": "m",
"StompRange_postfix": "m",
"StompStunDuration_label": "Duration",
"StompStunDuration_label": "持续时间",
"StompStunDuration_postfix": "s",
"StompStunDuration_postfix": "s",
"StompWidth_label": "Ability Width",
"StompWidth_label": "技能宽度",
"StompWidth_postfix": "m",
"StompWidth_postfix": "m",
"StoredSpiritDamage_label": "Stored Spirit Damage",
"StoredSpiritDamage_label": "储存的元灵伤害",
"StunDelay_label": "Stun Delay",
"StunDelay_label": "眩晕延迟",
"StunDelay_postfix": "s",
"StunDelay_postfix": "s",
"StunDuration_label": "Stun Duration",
"StunDuration_label": "眩晕持续时间",
"StunDuration_postfix": "s",
"StunDuration_postfix": "s",
"StunOnLand_label": "Stun Duration",
"StunOnLand_label": "眩晕持续时间",
"StunOnLand_postfix": "s",
"StunOnLand_postfix": "s",
"StunTargetOnExplode_label": "Duration",
"StunTargetOnExplode_label": "持续时间",
"StunTargetOnExplode_postfix": "s",
"StunTargetOnExplode_postfix": "s",
"SummonCasterHealthPct_label": "to Gangster Health",
"SummonCasterHealthPct_label": "to Gangster Health",
Line 3,967: Line 4,163:
"SummonCount_label": "Gangsters Summoned",
"SummonCount_label": "Gangsters Summoned",
"SummonDPS_label": "Gangster DPS",
"SummonDPS_label": "Gangster DPS",
"SummonDuration_label": "Summon Duration",
"SummonDuration_label": "召唤持续时间",
"SummonDuration_postfix": "s",
"SummonDuration_postfix": "s",
"SummonHealth_label": "Gangster Health",
"SummonHealth_label": "Gangster Health",
Line 3,974: Line 4,170:
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
"SurgeDelay_label": "Delay",
"SurgeDelay_label": "延迟",
"SurgeDelay_postfix": "s",
"SurgeDelay_postfix": "s",
"SurgeOfPower_conditional": "after using ability",
"SurgeOfPower_conditional": "使用技能之后",
"SwapTotalDamage_label": "Swap Damage",
"SwapTotalDamage_label": "交换伤害",
"SwapTotalHeal_label": "Heal Over Swap Time",
"SwapTotalHeal_label": "Heal Over Swap Time",
"SwordSlow_label": "Movement Penalty",
"SwordSlow_label": "Movement Penalty",
Line 3,984: Line 4,180:
"TackleRadius_label": "Tackle Radius",
"TackleRadius_label": "Tackle Radius",
"TackleRadius_postfix": "m",
"TackleRadius_postfix": "m",
"Tag_Category_Accessory": "Accessory",
"Tag_Category_Accessory": "配件",
"Tag_Category_CardColor": "Card Color",
"Tag_Category_CardColor": "卡牌颜色",
"Tag_Category_CardSet": "Card Set",
"Tag_Category_CardSet": "卡牌组",
"Tag_Category_CardType": "Card Type",
"Tag_Category_CardType": "卡牌类型",
"Tag_Category_GoldCost": "Gold Cost",
"Tag_Category_GoldCost": "金钱消耗",
"Tag_Category_ItemType": "Item Type",
"Tag_Category_ItemType": "物品类型",
"Tag_Category_ManaCost": "Mana Cost",
"Tag_Category_ManaCost": "魔力消耗",
"Tag_Category_Rarity": "Rarity",
"Tag_Category_Rarity": "稀有度",
"TargetGameplayTimeScale_label": "Time Scale",
"TargetGameplayTimeScale_label": "Time Scale",
"TargetGameplayTimeScale_postfix": "%",
"TargetGameplayTimeScale_postfix": "%",
Line 3,998: Line 4,194:
"TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty",
"TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty",
"TargetReloadSpeedPenalty_postfix": "%",
"TargetReloadSpeedPenalty_postfix": "%",
"TargetingConeAngle_label": "Attack Angle",
"TargetingConeAngle_label": "攻击角度",
"TargetingConeAngle_postfix": "º",
"TargetingConeAngle_postfix": "º",
"TargetsPerTick_label": "Targets Hit Per Shot",
"TargetsPerTick_label": "每次射击命中目标数",
"TargetsPerTick_postfix": "",
"TechAmpLinger_label": "Spirit Amp Duration",
"TechAmpLinger_label": "Spirit Amp Duration",
"TechAmpLinger_postfix": "s",
"TechAmpLinger_postfix": "s",
"TechAmpPerBullet_label": "Spirit Amp Per Shot",
"TechAmpPerBullet_label": "Spirit Amp Per Shot",
"TechAmpPerBullet_postfix": "%",
"TechAmpPerBullet_postfix": "%",
"TechArmorDamageReduction_Label": "Spirit Resist",
"TechArmorDamageReduction_Label": "元灵抗性",
"TechArmorDamageReduction_postfix": "%",
"TechArmorDamageReduction_postfix": "%",
"TechArmorDamageReduction_prefix": "{s:sign}",
"TechArmorDamageReduction_prefix": "{s:sign}",
"TechArmor_label": "Spirit Armor",
"TechArmor_label": "元灵护甲",
"TechArmor_prefix": "{s:sign}",
"TechArmor_prefix": "{s:sign}",
"TechCleaveDamagePercent_label": "Cleave Damage",
"TechCleaveDamagePercent_label": "分裂伤害",
"TechCleaveDamagePercent_postfix": "%",
"TechCleaveDamagePercent_postfix": "%",
"TechCleaveRadius_label": "Cleave Radius",
"TechCleaveRadius_label": "分裂半径",
"TechCleaveRadius_postfix": "m",
"TechCleaveRadius_postfix": "m",
"TechCleaveTargetCap_label": "Additional Targets",
"TechCleaveTargetCap_label": "额外目标",
"TechCleaveTargetCap_postfix": "",
"TechCleaveTargetCap_postfix": "",
"TechCooldown_postfix": "%",
"TechCooldown_postfix": "%",
"TechDamageAttribute_Desc": "%s1 to any spirit damage bonus",
"TechDamageAttribute_Desc": "%s1 to any spirit damage bonus",
"TechDamageAttribute_Desc_0": "no additional spirit damage bonuses",
"TechDamageAttribute_Desc_0": "no additional spirit damage bonuses",
"TechDamageBonusPercent_label": "Spirit Damage",
"TechDamageBonusPercent_label": "元灵伤害",
"TechDamageBonusPercent_postfix": "%",
"TechDamageBonusPercent_postfix": "%",
"TechDamageBonusPercent_prefix": "{s:sign}",
"TechDamageBonusPercent_prefix": "{s:sign}",
"TechDamagePercent_Label": "Damage",
"TechDamagePercent_Label": "伤害",
"TechDamagePercent_Postfix": "%",
"TechDamagePercent_Postfix": "%",
"TechDamageScale_label": "Spirit Damage",
"TechDamageScale_label": "元灵伤害",
"TechDamageScale_postfix": "%",
"TechDamageScale_postfix": "%",
"TechDamageScale_prefix": "{s:sign}",
"TechDamageScale_prefix": "{s:sign}",
"TechDuration_postfix": "%",
"TechDuration_postfix": "%",
"TechLifestealPercent_label": "Spirit Lifesteal",
"TechLifestealPercent_label": "元灵吸血",
"TechLifestealPercent_postfix": "%",
"TechLifestealPercent_postfix": "%",
"TechLifestealPercent_prefix": "{s:sign}",
"TechLifestealPercent_prefix": "{s:sign}",
Line 4,037: Line 4,232:
"TechPowerAmp_prefix": "{s:sign}",
"TechPowerAmp_prefix": "{s:sign}",
"TechPowerPerCharge_label": "Spirit per Charge",
"TechPowerPerCharge_label": "Spirit per Charge",
"TechPower_label": "Spirit Power",
"TechPower_label": "元灵力量",
"TechPower_postfix": "",
"TechPower_prefix": "{s:sign}",
"TechPower_prefix": "{s:sign}",
"TechRadiusMultiplier_label": "Radius",
"TechRadiusMultiplier_label": "半径",
"TechRadiusMultiplier_postfix": "%",
"TechRadiusMultiplier_postfix": "%",
"TechRadiusMultiplier_prefix": "{s:sign}",
"TechRadiusMultiplier_prefix": "{s:sign}",
"TechRangeAdditive_label": "Ability Range",
"TechRangeAdditive_label": "技能有效范围",
"TechRangeAdditive_postfix": "m",
"TechRangeAdditive_postfix": "m",
"TechRangeAdditive_prefix": "{s:sign}",
"TechRangeAdditive_prefix": "{s:sign}",
"TechRangeMultiplier_label": "Ability Range",
"TechRangeMultiplier_label": "技能有效范围",
"TechRangeMultiplier_postfix": "%",
"TechRangeMultiplier_postfix": "%",
"TechRangeMultiplier_prefix": "{s:sign}",
"TechRangeMultiplier_prefix": "{s:sign}",
"TechRange_postfix": "%",
"TechRange_postfix": "%",
"TechReduction_label": "Spirit Reduction",
"TechReduction_label": "Spirit Reduction",
"TechResistDuration_label": "Duration",
"TechResistDuration_label": "持续时间",
"TechResistDuration_postfix": "s",
"TechResistDuration_postfix": "s",
"TechResistPerStack_label": "Spirit Amp per Stack",
"TechResistPerStack_label": "每层元灵增幅",
"TechResistPerStack_postfix": "%",
"TechResistPerStack_postfix": "%",
"TechResistPerStack_prefix": "{s:sign}",
"TechResistPerStack_prefix": "{s:sign}",
Line 4,059: Line 4,253:
"TechResistReduction_postfix": "%",
"TechResistReduction_postfix": "%",
"TechResistReduction_prefix": "",
"TechResistReduction_prefix": "",
"TechResist_label": "Spirit Resist",
"TechResist_label": "元灵抗性",
"TechResist_postfix": "%",
"TechResist_postfix": "%",
"TechResist_prefix": "{s:sign}",
"TechResist_prefix": "{s:sign}",
Line 4,065: Line 4,259:
"TechShieldDamagePercent_postfix": "%",
"TechShieldDamagePercent_postfix": "%",
"TechShieldDamagePercent_prefix": "{s:sign}",
"TechShieldDamagePercent_prefix": "{s:sign}",
"TechShieldDuration_label": "Shield Duration",
"TechShieldDuration_label": "护盾持续时间",
"TechShieldDuration_postfix": "s",
"TechShieldDuration_postfix": "s",
"TechShieldHealth_label": "Spirit Shield Health",
"TechShieldHealth_label": "元灵护盾生命值",
"TechShieldMaxHealth_label": "Spirit Shield Health",
"TechShieldMaxHealth_label": "元灵护盾生命值",
"TechShieldMaxHealth_prefix": "{s:sign}",
"TechShieldMaxHealth_prefix": "{s:sign}",
"TechShieldOnCast_label": "Spirit Shield",
"TechShieldOnCast_label": "元灵护盾",
"TechShieldPerSecond_label": "Spirit Shield Added",
"TechShieldPerSecond_label": "Spirit Shield Added",
"TechShieldPerSecond_postfix": "/s",
"TechShieldPerSecond_postfix": "/s",
"TechShieldPoints_label": "Spirit Shield Health",
"TechShieldPoints_label": "元灵护盾生命值",
"TeleportTime_label": "Teleport Delay",
"TeleportTime_label": "Teleport Delay",
"TeleportTime_postfix": "s",
"TeleportTime_postfix": "s",
"TeleporterBonus": "Bonus Movespeed!",
"TeleporterBonus": "额外移动速度!",
"TempBulletShieldHealth_label": "Temp Bullet Shield Health",
"TempBulletShieldHealth_label": "Temp Bullet Shield Health",
"TempMaxHealth_label": "Overheal Health",
"TempMaxHealth_label": "Overheal Health",
"TempTechShieldHealth_label": "Temp Spirit Shield Health",
"TempTechShieldHealth_label": "Temp Spirit Shield Health",
"TemporaryBonusClipSizePercent_label": "Temporary Ammo",
"TemporaryBonusClipSizePercent_label": "临时弹药",
"TemporaryBonusClipSizePercent_postfix": "%",
"TemporaryBonusClipSizePercent_postfix": "%",
"TemporaryBonusClipSizePercent_prefix": "{s:sign}",
"TemporaryBonusClipSizePercent_prefix": "{s:sign}",
"TemporaryBonusClipSize_label": "Temporary Ammo",
"TemporaryBonusClipSize_label": "临时弹药",
"TemporaryBonusClipSize_prefix": "{s:sign}",
"TemporaryBonusClipSize_prefix": "{s:sign}",
"TeslaCoilHealth_label": "Tesla Coil Health",
"TeslaCoilHealth_label": "Tesla Coil Health",
Line 4,097: Line 4,291:
"TetherRange_label": "Tether Max Range",
"TetherRange_label": "Tether Max Range",
"TetherRange_postfix": "m",
"TetherRange_postfix": "m",
"TetherSharedHealPct_label": "Replicated Healing",
"TetherSharedHealPct_label": "治疗复制",
"TetherSharedHealPct_postfix": "%",
"TetherSharedHealPct_postfix": "%",
"TetheredBonusFireRate_label": "Bonus Fire Rate",
"TetheredBonusFireRate_label": "Bonus Fire Rate",
Line 4,105: Line 4,299:
"TetheredBonusMoveSpeedPct_prefix": "+",
"TetheredBonusMoveSpeedPct_prefix": "+",
"ThrowDamage_label": "Throw Damage",
"ThrowDamage_label": "Throw Damage",
"ThrowDistance_label": "Max Throw Distance",
"ThrowDistance_label": "最大投掷距离",
"ThrowDistance_postfix": "m",
"ThrowDistance_postfix": "m",
"ThrowRange_label": "Throw Range",
"ThrowRange_label": "Throw Range",
Line 4,126: Line 4,320:
"TimeSaveSpeedPenalty_label": "Time Penalty",
"TimeSaveSpeedPenalty_label": "Time Penalty",
"TimeSaveSpeedPenalty_postfix": "%",
"TimeSaveSpeedPenalty_postfix": "%",
"TimeScaleDuration_label": "Time Stop Duration",
"TimeScaleDuration_label": "时间停止持续时间",
"TimeScaleDuration_postfix": "s",
"TimeScaleDuration_postfix": "s",
"TimeSlowPercent_label": "Time Slow",
"TimeSlowPercent_label": "时间变慢",
"TimeSlowPercent_postfix": "%",
"TimeSlowPercent_postfix": "%",
"TimeToFullCharge_label": "完整充能时间",
"TimeToFullCharge_postfix": "s",
"TimeToMaxStacks_label": "Time To Max Stacks",
"TimeToMaxStacks_label": "Time To Max Stacks",
"TimeToMaxStacks_postfix": "s",
"TimeToMaxStacks_postfix": "s",
"TimeWallHeight_label": "Wall Height",
"TimeWallHeight_label": "墙体高度",
"TimeWallHeight_postfix": "m",
"TimeWallHeight_postfix": "m",
"TimeWallWidth_label": "Wall Width",
"TimeWallWidth_label": "墙体宽度",
"TimeWallWidth_postfix": "m",
"TimeWallWidth_postfix": "m",
"TornadoDuration_label": "Tornado Lifetime",
"TornadoDuration_label": "Tornado Lifetime",
Line 4,142: Line 4,338:
"TorrentRadius_Label": "Torrent Radius",
"TorrentRadius_Label": "Torrent Radius",
"TorrentRadius_postfix": "m",
"TorrentRadius_postfix": "m",
"TotalDamage_label": "Total Damage",
"TotalBolts_label": "魔法闪电",
"TotalHealthRegen_label": "Total HP Regen",
"TotalDamage_label": "总伤害",
"TotalTetherTargets_label": "Tether Count",
"TotalHealthRegen_label": "总生命值恢复",
"TotalTetherTargets_label": "连结数",
"TrickShotTargetCount_label": "Targets Per Shot",
"TrickShotTargetCount_label": "Targets Per Shot",
"TriggerDelay_label": "Explosion Delay",
"TriggerDelay_label": "爆炸延迟",
"TriggerDelay_postfix": "s",
"TriggerDelay_postfix": "s",
"TrooperLifetime_label": "Trooper lifetime",
"TrooperLifetime_label": "Trooper lifetime",
"TrooperLifetime_postfix": "s",
"TrooperLifetime_postfix": "s",
"TroopersToSummon_label": "Troopers created",
"TroopersToSummon_label": "Troopers created",
"TurretAttackRange_label": "Attack Range",
"TurretAttackRange_label": "攻击范围",
"TurretAttackRange_postfix": "m",
"TurretAttackRange_postfix": "m",
"TurretDPS_label": "Turret DPS",
"TurretDPS_label": "炮塔 DPS",
"TurretDeployTime_label": "Deploy Time",
"TurretDeployTime_label": "Deploy Time",
"TurretDeployTime_postfix": "s",
"TurretDeployTime_postfix": "s",
"TurretFireRate_label": "Turret Fire Rate",
"TurretFireRate_label": "炮塔射速",
"TurretFireRate_postfix": "%",
"TurretFireRate_postfix": "%",
"TurretFireRate_prefix": "+",
"TurretFireRate_prefix": "+",
"TurretHealthScaling_label": "Turret Health",
"TurretHealthScaling_label": "炮塔生命值",
"TurretHealthScaling_postfix": "%",
"TurretHealthScaling_postfix": "%",
"TurretLifetime_label": "Lifetime",
"TurretLifetime_label": "部署时长",
"TurretLifetime_postfix": "s",
"TurretLifetime_postfix": "s",
"TurretMoveSlowPercent_label": "Turret Movement Slow",
"TurretMoveSlowPercent_label": "Turret Movement Slow",
Line 4,172: Line 4,369:
"UppercutBuffOnHit_label": "Boost Duration",
"UppercutBuffOnHit_label": "Boost Duration",
"UppercutBuffOnHit_postfix": "s",
"UppercutBuffOnHit_postfix": "s",
"UppercutDamage_label": "Uppercut Damage",
"UppercutDamage_label": "上勾拳伤害",
"VacuumRadius_label": "Singularity Radius",
"VacuumRadius_label": "奇点半径",
"VacuumRadius_postfix": "m",
"VacuumRadius_postfix": "m",
"VeilCross_conditional": "Cross a Cosmic Veil",
"VeilCross_conditional": "穿越宇宙玄幕",
"VeilWalker_MoveSpeed_label": "Invis Move Speed",
"VeilWalker_MoveSpeed_label": "隐身移动速度",
"VeilWalker_MoveSpeed_postfix": "m/s",
"VeilWalker_MoveSpeed_postfix": "m/s",
"VexBarrierBulletMaxHealth_label": "Bullet Shield Health",
"VenomDuration_label": "毒液累积持续时间",
"VexBarrierShieldDuration_label": "Duration",
"VenomDuration_postfix": "s",
"VenomMaxDamageHealthPercentage_label": "生命值转最大伤害",
"VenomMaxDamageHealthPercentage_postfix": "%",
"VenomMaxDamage_label": "最大毒液伤害",
"VenomMinDamage_label": "最小毒液伤害",
"VenomMissingHealthDamagePercentage_label": "生命值丢失伤害",
"VenomMissingHealthDamagePercentage_postfix": "%",
"VexBarrierBulletMaxHealth_label": "子弹护盾生命值",
"VexBarrierShieldDuration_label": "持续时间",
"VexBarrierShieldDuration_postfix": "s",
"VexBarrierShieldDuration_postfix": "s",
"VexBarrierTechMaxHealth_label": "Spirit Shield Health",
"VexBarrierTechMaxHealth_label": "元灵护盾生命值",
"VictimStackDuration_label": "Multiplier Duration",
"VictimStackDuration_label": "系数持续时间",
"VictimStackDuration_postfix": "s",
"VictimStackDuration_postfix": "s",
"VisionDuration_label": "Vision Duration",
"VisionDuration_label": "Vision Duration",
"VisionDuration_postfix": "s",
"VisionDuration_postfix": "s",
"VoidTime_label": "Void Time",
"VoidTime_label": "虚空时间",
"VoidTime_postfix": "s",
"VoidTime_postfix": "s",
"VoltageDrainDuration_label": "Draining Time",
"VoltageDrainDuration_label": "Draining Time",
"VoltageDrainDuration_postfix": "s",
"VoltageDrainDuration_postfix": "s",
"VulnerabilityPerStack_label": "Damage Amplification",
"VulnerabilityPerStack_label": "伤害增强",
"VulnerabilityPerStack_postfix": "%",
"VulnerabilityPerStack_postfix": "%",
"VulnerabilityPerStack_prefix": "+",
"VulnerabilityPerStack_prefix": "+",
"WallImpactRange_label": "Impact Range",
"WallImpactRange_label": "影响范围",
"WallImpactRange_postfix": "m",
"WallImpactRange_postfix": "m",
"WallStunDuration_label": "Duration",
"WallStunDuration_label": "持续时间",
"WallStunDuration_postfix": "s",
"WallStunDuration_postfix": "s",
"WarpStoneRange_label": "Teleport Range",
"WallToWallDistance_label": "最大丝网距离",
"WallToWallDistance_postfix": "m",
"WarpStoneRange_label": "传送范围",
"WarpStoneRange_postfix": "m",
"WarpStoneRange_postfix": "m",
"WaveLifetime_label": "Projectile Lifetime",
"WaveLifetime_label": "投射物总持续时间",
"WaveLifetime_postfix": "s",
"WaveLifetime_postfix": "s",
"WaveStunDuration_label": "Disarm/EMP Duration",
"WaveStunDuration_label": "Disarm/EMP Duration",
"WaveStunDuration_postfix": "s",
"WaveStunDuration_postfix": "s",
"WeaponDamageBonusDuration_label": "Bonus Duration",
"WeaponDamageBonusDuration_label": "加成持续时间",
"WeaponDamageBonusDuration_postfix": "s",
"WeaponDamageBonusDuration_postfix": "s",
"WeaponDamageBonus_label": "Weapon Damage",
"WeaponDamageBonusPerSec_label": "每秒获得的武器伤害",
"WeaponDamageBonusPerSec_postfix": "%",
"WeaponDamageBonus_label": "武器伤害",
"WeaponDamageBonus_prefix": "{s:sign}",
"WeaponDamageBonus_prefix": "{s:sign}",
"WeaponDamageDebuff_label": "Weapon Damage Debuff",
"WeaponDamageDebuff_label": "Weapon Damage Debuff",
"WeaponDamageDebuff_postfix": "%",
"WeaponDamageDebuff_postfix": "%",
"WeaponDamagePerHeat_Label": "Courage per Heat Power",
"WeaponDamagePerHeat_Label": "Courage per Heat Power",
"WeaponFireRateBonus_label": "Fire Rate",
"WeaponFireRateBonus_label": "射速",
"WeaponFireRateBonus_postfix": "%",
"WeaponFireRateBonus_postfix": "%",
"WeaponFireRateBonus_prefix": "+",
"WeaponFireRateBonus_prefix": "+",
Line 4,219: Line 4,428:
"WeaponPowerBonusDuration_label": "Bonus Courage Duration",
"WeaponPowerBonusDuration_label": "Bonus Courage Duration",
"WeaponPowerBonus_label": "Bonus Courage",
"WeaponPowerBonus_label": "Bonus Courage",
"WeaponPowerDebuff_label": "Weapon Damage",
"WeaponPowerDebuff_label": "武器伤害",
"WeaponPowerDebuff_postfix": "%",
"WeaponPowerDebuff_postfix": "%",
"WeaponPowerDrained_label": "Courage Drained",
"WeaponPowerDrained_label": "Courage Drained",
Line 4,228: Line 4,437:
"WeaponPowerPerEnemy_label": "Courage per Enemy",
"WeaponPowerPerEnemy_label": "Courage per Enemy",
"WeaponPowerPerEnemy_prefix": "+",
"WeaponPowerPerEnemy_prefix": "+",
"WeaponPowerPerKill_label": "Weapon Damage per Kill",
"WeaponPowerPerKill_label": "每击杀一次获得的武器伤害",
"WeaponPowerPerKill_postfix": "%",
"WeaponPowerPerKill_postfix": "%",
"WeaponPowerPerKill_prefix": "+",
"WeaponPowerPerKill_prefix": "+",
"WeaponPowerPerStack_label": "Weapon Damage per Stack",
"WeaponPowerPerStack_label": "每叠加一层的武器伤害",
"WeaponPowerPerStack_postfix": "%",
"WeaponPowerPerStack_postfix": "%",
"WeaponPowerPerStack_prefix": "{s:sign}",
"WeaponPowerPerStack_prefix": "{s:sign}",
Line 4,238: Line 4,447:
"WeaponPowerWhileActivated_label": "Courage",
"WeaponPowerWhileActivated_label": "Courage",
"WeaponPowerWhileActivated_prefix": "{s:sign}",
"WeaponPowerWhileActivated_prefix": "{s:sign}",
"WeaponPower_label": "Weapon Damage",
"WeaponPower_label": "武器伤害",
"WeaponPower_postfix": "%",
"WeaponPower_postfix": "%",
"WeaponPower_prefix": "{s:sign}",
"WeaponPower_prefix": "{s:sign}",
"WeaponRange_label": "Weapon Range",
"WeaponRange_label": "武器射程",
"WeaponRange_postfix": "m",
"WeaponRange_postfix": "m",
"WeaponRecoilReduction_label": "Recoil Reduction",
"WeaponRecoilReduction_label": "Recoil Reduction",
"WeaponRecoilReduction_postfix": "%",
"WeaponRecoilReduction_postfix": "%",
"WhirlwindDuration_label": "Bullet Evasion Duration",
"WebDuration_label": "丝网持续时间",
"WebDuration_postfix": "s",
"WhirlwindDuration_label": "子弹闪避持续时间",
"WhirlwindDuration_postfix": "s",
"WhirlwindDuration_postfix": "s",
"WhirlwindEvasionChance_label": "Bullet Evasion Chance",
"WhirlwindEvasionChance_label": "子弹闪避几率",
"WhirlwindEvasionChance_postfix": "%",
"WhirlwindEvasionChance_postfix": "%",
"WindUpTime_label": "Windup Time",
"WindUpTime_label": "Windup Time",
"WindUpTime_postfix": "s",
"WindUpTime_postfix": "s",
"WitheringWhipDisarmDuration_label": "Duration",
"WitheringWhipDisarmDuration_label": "持续时间",
"WitheringWhipDisarmDuration_postfix": "s",
"WitheringWhipDisarmDuration_postfix": "s",
"WreckingBallDamage_label": "Damage",
"WreckingBallDamage_label": "伤害",
"WreckingBallPickupTime_label": "Create Time",
"WreckingBallPickupTime_label": "制造时间",
"WreckingBallPickupTime_postfix": "s",
"WreckingBallPickupTime_postfix": "s",
"ZipLineArrowLifetime_label": "Arrow Flight Time",
"ZipLineArrowLifetime_label": "Arrow Flight Time",
"ZipLineArrowLifetime_postfix": "",
"ZipLineArrowLifetime_postfix": "",
"ZipLineSpeedPercent_label": "Zipline Speed",
"ZipLineSpeedPercent_label": "滑索速度",
"ZipLineSpeedPercent_postfix": "%",
"ZipLineSpeedPercent_postfix": "%",
"ZipLineSpeedPercent_prefix": "{s:sign}",
"ZipLineSpeedPercent_prefix": "{s:sign}",
Line 4,265: Line 4,476:
"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus",
"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus",
"ZiplineJumpBonusMoveSpeed_postfix": "m/s",
"ZiplineJumpBonusMoveSpeed_postfix": "m/s",
"_back_": "{s:param_1} get back!",
"_back_": "{s:param_1},撤回!",
"_missing_": "{s:param_1} is missing",
"_missing_": "{s:param_1}消失",
"ability_abort_cast": "Abort",
"ability_abort_cast": "中止",
"ability_afterburn": "Afterburn",
"ability_afterburn": "残焰",
"ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Burning from Afterburn",
"ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "来自残焰的炙烤",
"ability_afterburn_desc": "Your bullets build up to \u003Cspan style=\"font-weight: bold;\"\u003Eapply a burning effect on enemies\u003C/span\u003E. Infernus's bullets and abilities will \u003Cspan style=\"font-weight: bold;\"\u003Erefresh\u003C/span\u003E the duration.",
"ability_afterburn_desc": "你的子弹会逐渐积累,\u003Cspan style=\"font-weight: bold;\"\u003E对敌人施加燃烧效果\u003C/span\u003E。炽焱的子弹和技能会\u003Cspan style=\"font-weight: bold;\"\u003E刷新\u003C/span\u003E燃烧效果的持续时间。",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_quip": "射击敌人,让他们燃烧起来",
"ability_afterburn_t1_desc": "Victims deal \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Spirit Damage.",
"ability_afterburn_t1_desc": "受害者造成的元灵伤害 \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E ",
"ability_ammo_pouch": "Bandolier",
"ability_ammo_pouch": "Bandolier",
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
Line 4,284: Line 4,495:
"ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn. [{s:iv_attack}] shoots forward and [{s:iv_attack2}] shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. \u003Cbr\u003E\u003Cbr\u003ELassoed units do not take damage when shooting backwards.",
"ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn. [{s:iv_attack}] shoots forward and [{s:iv_attack2}] shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. \u003Cbr\u003E\u003Cbr\u003ELassoed units do not take damage when shooting backwards.",
"ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power",
"ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power",
"ability_blood_bomb": "Essence Bomb",
"ability_blood_bomb": "精华炸弹",
"ability_blood_bomb_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E牺牲部分生命\u003C/span\u003E以发射一枚在短暂布置时间后\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E的炸弹。\u003Cbr\u003E自伤类型为元灵,可以减免。",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_quip": "牺牲部分生命以发射具有杀伤力的炸弹",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan style=\"font-weight: bold;\"\u003E26%\u003C/span\u003E of the original \u003Cspan style=\"font-weight: bold;\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E.",
"ability_blood_bomb_t3_desc": "炸弹会在地面留下有毒范围,造成原伤害量 \u003Cspan style=\"font-weight: bold;\"\u003E26%\u003C/span\u003E \u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E,持续 \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E。",
"ability_blood_shards": "Malice",
"ability_blood_shards": "恶念",
"ability_blood_shards/modifier_blood_shard_debuff": "Malice",
"ability_blood_shards/modifier_blood_shard_debuff": "恶念",
"ability_blood_shards_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan style=\"font-weight: bold;\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
"ability_blood_shards_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E牺牲自己的部分生命\u003C/span\u003E 发射会施加一层恶念的血晶。每层恶念会将目标\u003Cspan style=\"font-weight: bold;\"\u003E减速\u003C/span\u003E \u003Cspan style=\"font-weight: bold;\"\u003E增加你对其造成的伤害\u003C/span\u003E。减速效果随时间衰退。",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_quip": "对敌人叠加伤害增强",
"ability_blood_shards_t2_desc": "+40 Health To Damage",
"ability_blood_shards_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E 生命值转伤害量并 \u003Cspan style=\"font-weight: bold;\"\u003E+7%\u003C/span\u003E 伤害增强",
"ability_blood_shards_t3_desc": "+6 Blood Shards",
"ability_blood_shards_t3_desc": "+6 血晶数量",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "弹跳垫",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "移动速度",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Esends you and other heroes flying\u003C/span\u003E. You will stomp down on landing, \u003Cspan style=\"font-weight: bold;\"\u003Edealing damage\u003C/span\u003E to any nearby enemies.",
"ability_bounce_pad_desc": "放置一个弹跳垫,它会\u003Cspan style=\"font-weight: bold;\"\u003E将你和其他英雄弹飞\u003C/span\u003E。你在落地时会重重踩下去,对附近的所有敌人\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E一个弹跳垫只允许一次踩地重击。\u003C/span\u003E",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_quip": "让自己和其他人高飞",
"ability_bounce_pad_t1_desc": "You and allies gain a +4m/s movement speed bonus for 4s on landing",
"ability_bounce_pad_t1_desc": "你和友军在着陆时获得 +4m/s 的移动速度加成,持续 4s。",
"ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E Stomp Damage with improved scaling",
"ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E 踩踏伤害,并提升增长率",
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1.25s Stun\u003C/span\u003E on Stomp",
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E踩踏时 +1.25s 眩晕\u003C/span\u003E",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry": "子弹之舞",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E.",
"ability_bullet_flurry_desc": "进入爆发状态,以\u003Cspan style=\"font-weight: bold;\"\u003E完美精准度\u003C/span\u003E向附近敌人\u003Cspan style=\"font-weight: bold;\"\u003E射击\u003C/span\u003E。",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_quip": "向四周爆发一阵弹雨",
"ability_bullet_flurry_t3_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Bullet Evasion and \u003Cspan style=\"font-weight: bold;\"\u003E+UNKNOWN[DanceMoveSpeed]m/s\u003C/span\u003E Dance Movespeed",
"ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E 子弹闪避及 \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E 弹舞移动速度",
"ability_burrow": "Burrow",
"ability_burrow": "钻地",
"ability_burrow_cancel_channel": "Unburrow",
"ability_burrow_cancel_channel": "现身",
"ability_burrow_desc": "Burrow underground, \u003Cspan style=\"font-weight: bold;\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and slows\u003C/span\u003E. Cooldown starts when Burrow ends.",
"ability_burrow_desc": "钻入地下,\u003Cspan style=\"font-weight: bold;\"\u003E移动速度提高\u003C/span\u003E,并获得\u003Cspan style=\"font-weight: bold;\"\u003E元灵和子弹护甲\u003C/span\u003E。来自敌方英雄的伤害会降低速度加成。跳出地面时,将敌人击向半空,并以旋转攻击\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害并减速\u003C/span\u003E。钻地结束后开始冷却。",
"ability_burrow_quip": "Travel underground, emerging with spin damage",
"ability_burrow_quip": "钻入地下行动,现身时造成旋转伤害",
"ability_burrow_t1_desc": "Burrow time \u003Cspan style=\"font-weight: bold;\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t1_desc": "钻地时间 \u003Cspan style=\"font-weight: bold;\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+140\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+140\u003C/span\u003E 旋转 DPS,+2 半径",
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0s\u003C/span\u003E 冷却,\u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E 移动速度",
"ability_cancel_channel": "End Channel",
"ability_cancel_channel": "结束施法",
"ability_capture_zip_line": "Capture Hyperline",
"ability_capture_zip_line": "Capture Hyperline",
"ability_carpetbomb_drone": "Street Cleaner",
"ability_carpetbomb_drone": "Street Cleaner",
Line 4,320: Line 4,531:
"ability_carpetbomb_drone_t2_desc": "Ability Cooldown \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E and Drone Health \u003Cspan class=\"highlight\"\u003E+{s:DroneHealth}\u003C/span\u003E",
"ability_carpetbomb_drone_t2_desc": "Ability Cooldown \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E and Drone Health \u003Cspan class=\"highlight\"\u003E+{s:DroneHealth}\u003C/span\u003E",
"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
"ability_charged_shot": "Charged Shot",
"ability_charged_shot": "蓄力射击",
"ability_charged_shot_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold 1 or {{Mouse|1}} to hold the shot.",
"ability_charged_shot_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E蓄力射出一支高伤害箭矢\u003C/span\u003E ,可穿透敌人。按住 1 {{Mouse|1}} 键以蓄力。",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_quip": "蓄力射出远击一箭",
"ability_charged_shot_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+UNKNOWN[Damage] Damage\u003C/span\u003E",
"ability_charged_shot_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+65 伤害\u003C/span\u003E",
"ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E改善伤害增长率\u003C/span\u003E及\u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E 充能延迟",
"ability_crackshot": "致命神枪",
"ability_crackshot_desc": "爆头会造成额外的\u003Cspan style=\"font-weight: bold;\"\u003E武器伤害\u003C/span\u003E,并施加\u003Cspan style=\"font-weight: bold;\"\u003E逐渐衰退的减速\u003C/span\u003E效果。此效果只能在冷却结束时触发。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E致命神枪无视远程伤害衰减。\u003C/span\u003E",
"ability_crackshot_quip": "造成额外伤害,并在爆头时施加移动减速效果",
"ability_death_tax": "Death Tax",
"ability_death_tax": "Death Tax",
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
"ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies",
"ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies",
"ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies.  Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.",
"ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies.  Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel": "火药桶",
"ability_explosive_barrel_desc": "Place a barrel that explodes when \u003Cspan style=\"font-weight: bold;\"\u003Eshot\u003C/span\u003E, or on landing after launched via \u003Cspan style=\"font-weight: bold;\"\u003Emelee attack\u003C/span\u003E or \u003Cspan style=\"font-weight: bold;\"\u003Ebounce pad\u003C/span\u003E. Has a minimum arm time before it can explode.",
"ability_explosive_barrel_desc": "放置一个火药桶,当被\u003Cspan style=\"font-weight: bold;\"\u003E射击\u003C/span\u003E时爆炸,或者通过\u003Cspan style=\"font-weight: bold;\"\u003E近战攻击\u003C/span\u003E或\u003Cspan style=\"font-weight: bold;\"\u003E弹跳垫\u003C/span\u003E发射后落地时爆炸。爆炸前有最短启动时间。",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_quip": "投掷一个被击中即会爆炸的火药桶",
"ability_explosive_barrel_t3_desc": "-9.5 Cooldown\u003Cbr\u003ENo arm time",
"ability_explosive_barrel_t3_desc": "-9.5 冷却时间\u003Cbr\u003E无布置时间",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E",
"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E",
"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E",
"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E",
"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb": "震荡燃烧",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb_desc": "Turns you into a living bomb that explodes after a short delay, \u003Cspan style=\"font-weight: bold;\"\u003Estunning all enemies\u003C/span\u003E in its radius.",
"ability_fire_bomb_desc": "让你变成一个活生生的炸弹,在短暂的延迟后爆炸,\u003Cspan style=\"font-weight: bold;\"\u003E眩晕范围内的所有敌人\u003C/span\u003E。",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "短暂延迟后眩晕附近的敌人",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+4m\u003C/span\u003E Radius",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E 眩晕持续时间 \u003Cspan style=\"font-weight: bold;\"\u003E+4m\u003C/span\u003E 半径",
"ability_fire_bomb_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+115 Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E100% lifesteal from enemy heroes hit\u003C/span\u003E",
"ability_fire_bomb_t3_desc": "+115 伤害\u003C/span\u003E 并对击中的英雄施加 \u003Cspan style=\"font-weight: bold;\"\u003E100% 吸血\u003C/span\u003E",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "烈焰冲刺",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_desc": "Move forward at \u003Cspan style=\"font-weight: bold;\"\u003Ehigh speed\u003C/span\u003E and leave a flame trail that \u003Cspan style=\"font-weight: bold;\"\u003Eburns enemies\u003C/span\u003E. Infernus gains 50% slow resistance for the duration.  \u003Cbr\u003EHold {{Mouse|1}} to dash faster.",
"ability_flame_dash_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E高速\u003C/span\u003E向前移动,留下的火焰轨迹会\u003Cspan style=\"font-weight: bold;\"\u003E燃烧敌人\u003C/span\u003E。持续期间,炽焱获得 50% 减速抗性。\u003Cbr\u003E按住 {{Mouse|1}} 以更快地冲刺。",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_quip": "浑身燃烧并向前冲刺,留下一条火焰轨迹",
"ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% Fire Rate Slow\u003C/span\u003E for 6s",
"ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% 射速减缓\u003C/span\u003E,持续 6s",
"ability_flying_nimbus": "Flying Nimbus",
"ability_flying_nimbus": "Flying Nimbus",
"ability_golden_idol": "Drop Soul Urn",
"ability_golden_idol": "Drop Soul Urn",
"ability_gravity_lasso": "Spirit Lasso",
"ability_gravity_lasso": "元灵套索",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "元灵套索",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "元灵套索",
"ability_gravity_lasso_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EGrab an enemy\u003C/span\u003E with your lasso and drag them along behind you. The \u003Cspan style=\"font-weight: bold;\"\u003Eenemy is stunned\u003C/span\u003E and Astro is slowed slightly during the lasso.\u003Cbr\u003E\u003Cbr\u003E Lasso duration is paused for 2s during the first usage of a bounce pad.",
"ability_gravity_lasso_desc": "用套索\u003Cspan style=\"font-weight: bold;\"\u003E抓住一个敌人\u003C/span\u003E并将其拖到身后。\u003Cspan style=\"font-weight: bold;\"\u003E敌人被眩晕\u003C/span\u003E,而哈雷黛在使用套索过程中会轻微减速。\u003Cbr\u003E\u003Cbr\u003E第一次使用弹跳垫时,套索持续时间暂停 2s。",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_gravity_lasso_quip": "抓住一个敌人并将其拖到身后",
"ability_gravity_lasso_t3_desc": "Can lasso another enemy inside targetting area",
"ability_gravity_lasso_t3_desc": "可以额外套住目标区域内的另一个敌人",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow": "遥控夜枭",
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold {{Mouse|1}} to accelerate the owl.\u003Cbr\u003EPress Space to release control. Gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
"ability_guided_arrow_desc": "1.5s 施法后,\u003Cspan style=\"font-weight: bold;\"\u003E射出一只由你控制的猫头鹰\u003C/span\u003E,会在触碰敌人的时候爆炸,对敌人\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害并将其眩晕\u003C/span\u003E。按住 {{Mouse|1}} 使猫头鹰加速飞行。\u003Cbr\u003E按下 Space 以取消控制。遥控夜枭每杀死一名敌人,你都能获得\u003Cspan style=\"font-weight: bold;\"\u003E永久元灵力量\u003C/span\u003E。",
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
"ability_guided_arrow_quip": "操纵猫头鹰,从远处对敌人造成伤害",
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E",
"ability_guided_arrow_t3_desc": "命中后,击杀生命值低于 \u003Cspan style=\"font-weight: bold;\"\u003E22%\u003C/span\u003E 的敌人",
"ability_hat_trick": "Hat Trick",
"ability_hat_trick": "帽子戏法",
"ability_hat_trick_desc": "Throws out her \u003Cspan style=\"font-weight: bold;\"\u003Ehat\u003C/span\u003E to strike enemies, \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Erevealing\u003C/span\u003E them through walls.",
"ability_hat_trick_desc": "抛出她的\u003Cspan class=\"highlight\"\u003E帽子\u003C/span\u003E攻击敌人,让敌人\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E暴露\u003C/span\u003E其在墙壁后的位置。",
"ability_hat_trick_quip": "Throws her hat strike and reveal enemies",
"ability_hat_trick_quip": "抛出她的帽子,攻击敌人并暴露其位置",
"ability_head_stomp": "Head Stomp",
"ability_head_stomp": "Head Stomp",
"ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed.  Head Stomping an enemy will stun them.",
"ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed.  Head Stomping an enemy will stun them.",
"ability_heal_drone": "Medic Drone",
"ability_heal_drone": "Medic Drone",
"ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.",
"ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.",
"ability_health_swap": "Soul Exchange",
"ability_health_swap": "灵魂互换",
"ability_health_swap/modifier_health_swap_debuff": "Health Swap",
"ability_health_swap/modifier_health_swap_debuff": "Health Swap",
"ability_health_swap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"ability_health_swap_desc": "与一名敌方英雄\u003Cspan style=\"font-weight: bold;\"\u003E互换生命值\u003C/span\u003E。交换生命后,敌方英雄有最低生命百分比限度;而基于目标当前生命值,你所获得的生命值也有最低限度。",
"ability_health_swap_quip": "Swap your current health with an enemy hero's",
"ability_health_swap_quip": "与一名敌方英雄互换当前生命",
"ability_health_swap_t3_desc": "On cast, \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate and \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Spirit Resist for 8s.",
"ability_health_swap_t3_desc": "施放后,\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E 射速及 \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E 元灵抗性,持续 8s。",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
Line 4,381: Line 4,595:
"ability_hijack_richochet_projectile_desc": "Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall.",
"ability_hijack_richochet_projectile_desc": "Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall.",
"ability_hijack_richochet_projectile_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:PreBounceDamage}\u003C/span\u003E Pre-Bounce Damage. \u003Cspan class=\"highlight\"\u003E+{s:PostBounceDamage}\u003C/span\u003E Post-Bounce Damage.",
"ability_hijack_richochet_projectile_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:PreBounceDamage}\u003C/span\u003E Pre-Bounce Damage. \u003Cspan class=\"highlight\"\u003E+{s:PostBounceDamage}\u003C/span\u003E Post-Bounce Damage.",
"ability_ice_dome": "Frozen Shelter",
"ability_ice_dome": "冰冻庇护",
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter",
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "冰冻庇护",
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter",
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "冰冻庇护",
"ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan style=\"font-weight: bold;\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan style=\"font-weight: bold;\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan style=\"font-weight: bold;\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.",
"ability_ice_dome_desc": "凯尔文冻结周围的空气,在自己周围形成一个\u003Cspan style=\"font-weight: bold;\"\u003E无法穿透的罩子\u003C/span\u003E。罩子中的友军可以快速\u003Cspan style=\"font-weight: bold;\"\u003E恢复生命值\u003C/span\u003E,而罩子中的敌人则会\u003Cspan style=\"font-weight: bold;\"\u003E减速\u003C/span\u003E。\u003Cbr\u003E冰冻庇护下的目标变得无敌并被冻结。",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_quip": "形成一个无法穿透的治疗罩",
"ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate Slow",
"ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E 射速减缓",
"ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+70\u003C/span\u003E Health Regen and now scales with Spirit Power",
"ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+70\u003C/span\u003E 生命恢复,现在此值会随元灵力量变化而变化。",
"ability_ice_grenade": "Frost Grenade",
"ability_ice_grenade": "冰霜手雷",
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow",
"ability_ice_grenade/kelvin_ice_grenade_slow": "冰霜手雷减速",
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E enemies.",
"ability_ice_grenade_desc": "扔出一枚手雷,在冰晶云雾中爆炸,对敌人造成\u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E并\u003Cspan style=\"font-weight: bold;\"\u003E减速\u003C/span\u003E。",
"ability_ice_grenade_quip": "Damage and slow enemies",
"ability_ice_grenade_quip": "对敌人造成伤害并减速",
"ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan style=\"font-weight: bold;\"\u003Eheals 145 HP\u003C/span\u003E to friendly targets. Scales with Spirit.",
"ability_ice_grenade_t2_desc": "冰霜手雷现在会对友方目标\u003Cspan style=\"font-weight: bold;\"\u003E治疗 125 生命值\u003C/span\u003E。随元灵力量变化而变化。",
"ability_icebeam": "Arctic Beam",
"ability_icebeam": "极寒光束",
"ability_icebeam/modifier_buildup": "Freezing",
"ability_icebeam/modifier_buildup": "冻结",
"ability_icebeam/modifier_slow": "Arctic Beam Slow",
"ability_icebeam/modifier_slow": "极寒光束减速效果",
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging targets\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebuilding up movement and fire rate slow\u003C/span\u003E against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.",
"ability_icebeam_desc": "向你前方射出冰冷的冻结能量,\u003Cspan style=\"font-weight: bold;\"\u003E对目标造成伤害\u003C/span\u003E。此外,对敌人施加光束的时间越长,\u003Cspan style=\"font-weight: bold;\"\u003E对其造成的移动减速和射速减缓效果就越强\u003C/span\u003E。你在使用极寒光束期间,移动速度会降低。光束还可以收取魂魄。",
"ability_icebeam_quip": "Apply an escalating slow",
"ability_icebeam_quip": "施加不断提高的减速效果",
"ability_icebeam_t3_desc": "Fires \u003Cspan style=\"font-weight: bold;\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit",
"ability_icebeam_t3_desc": "向上次命中目标 13m 内的敌人额外射出 \u003Cspan style=\"font-weight: bold;\"\u003E2 道极寒光束\u003C/span\u003E。",
"ability_icepath": "Ice Path",
"ability_icepath": "冰封路径",
"ability_icepath/modifier_icepath": "Ice Path",
"ability_icepath/modifier_icepath": "冰封路径",
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path",
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "冰封路径",
"ability_icepath_desc": "Kelvin creates a \u003Cspan style=\"font-weight: bold;\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress Shift / Ctrl to travel up or down while in Ice Path.",
"ability_icepath_desc": "凯尔文将构筑一条冰封的\u003Cspan style=\"font-weight: bold;\"\u003E漂浮小道\u003C/span\u003E,给自己和友军提供移动加成。在技能持续期间,凯文获得 60% 减速抗性。敌人也可以在漂浮小道上行走。\u003Cbr\u003E在冰封路径上时,按下 Shift / Ctrl 可上下移动。",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_quip": "在漂浮的冰封路径上快速移动",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created.  Max of 55 Spirit Power",
"ability_icepath_t3_desc": "使用期间,每创建一米冰封路径可获得 +1 元灵力量。最多 55 元灵力量。",
"ability_immobilize_trap": "Immobilizing Trap",
"ability_immobilize_trap": "定身陷阱",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
"ability_immobilize_trap/trap_debuff": "元灵护甲降低",
"ability_immobilize_trap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, \u003Cspan style=\"font-weight: bold;\"\u003Eimmobilizing\u003C/span\u003E and then \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E them.",
"ability_immobilize_trap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E扔出一个自行布置的陷阱\u003C/span\u003E 。布置完成后,敌人进入陷阱后会将其触发,被\u003Cspan style=\"font-weight: bold;\"\u003E定身\u003C/span\u003E并\u003Cspan style=\"font-weight: bold;\"\u003E减速\u003C/span\u003E。",
"ability_immobilize_trap_quip": "Place a trap that immobilizes enemies",
"ability_immobilize_trap_quip": "放置一个能使敌人定身的陷阱",
"ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Immobilizing Trap for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E",
"ability_immobilize_trap_t3_desc": "灰爪对落入定身陷阱的敌人造成 \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E 更多子弹伤害,持续 \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E。",
"ability_incendiary_projectile": "Catalyst",
"ability_incendiary_projectile": "催化剂",
"ability_incendiary_projectile_desc": "Spew napalm that \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemy movement\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eamplifies the damage\u003C/span\u003E Infernus does to them.",
"ability_incendiary_projectile_desc": "喷射凝固汽油弹,\u003Cspan style=\"font-weight: bold;\"\u003E减缓敌人的移动\u003C/span\u003E并且\u003Cspan style=\"font-weight: bold;\"\u003E增强炽焱对敌人造成的伤害\u003C/span\u003E。",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_quip": "喷射凝固汽油弹,增强你的伤害输出",
"ability_incendiary_projectile_t2_desc": "Infernus gains \u003Cspan style=\"font-weight: bold;\"\u003E15% Lifesteal\u003C/span\u003E against victims",
"ability_incendiary_projectile_t2_desc": "炽焱对受害者进行\u003Cspan style=\"font-weight: bold;\"\u003E 15% 的吸血\u003C/span\u003E。",
"ability_incendiary_projectile_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Damage Amplification and \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E Heal/Regen",
"ability_incendiary_projectile_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E 伤害增强和 \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E 治疗/恢复",
"ability_intimidate": "Scorn",
"ability_intimidate": "蔑视",
"ability_intimidate_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.",
"ability_intimidate_desc": "对附近的敌人造成\u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E并基于造成的伤害\u003Cspan style=\"font-weight: bold;\"\u003E治疗自己\u003C/span\u003E。对敌方英雄使用时治疗效果更强。",
"ability_intimidate_quip": "Damage enemies nearby, healing from each hit",
"ability_intimidate_quip": "对附近的敌人造成伤害,每次击中敌人都可以治疗自己",
"ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan style=\"font-weight: bold;\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.",
"ability_intimidate_t3_desc": "对敌人施加一个减益效果,让隧底双煞对其的伤害 \u003Cspan style=\"font-weight: bold;\"\u003E+15%。可叠加,持续 16s。",
"ability_kali_dust_storm": "Dust Storm",
"ability_kali_dust_storm": "Dust Storm",
"ability_kali_dust_storm_desc": "Send out a tornado that \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E it touches, as well as applying a lingering \u003Cspan class=\"highlight\"\u003Emovement and fire rate slow\u003C/span\u003E.",
"ability_kali_dust_storm_desc": "Send out a tornado that \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E it touches, as well as applying a lingering \u003Cspan class=\"highlight\"\u003Emovement and fire rate slow\u003C/span\u003E.",
Line 4,430: Line 4,644:
"ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E",
"ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E",
"ability_kali_trappers_bolo_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies that are immobilized",
"ability_kali_trappers_bolo_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies that are immobilized",
"ability_lash_flog": "Flog",
"ability_lash_flog": "鞭笞",
"ability_lash_flog/modifier_lash_flog_debuff": "Flog",
"ability_lash_flog/modifier_lash_flog_debuff": "鞭笞",
"ability_lash_flog_desc": "Strike enemies with your whip, \u003Cspan style=\"font-weight: bold;\"\u003Estealing life\u003C/span\u003E from them.",
"ability_lash_flog_desc": "用你的鞭子击打敌人,从敌人身上\u003Cspan style=\"font-weight: bold;\"\u003E吸血\u003C/span\u003E。",
"ability_lash_flog_quip": "Lifesteal from targets ahead of you",
"ability_lash_flog_quip": "从你前方的目标身上吸血",
"ability_lash_flog_t1_desc": "Apply \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Movement Slow for 3s",
"ability_lash_flog_t1_desc": "施加 \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E 移动减速,持续 3s",
"ability_lash_flog_t3_desc": "+105 Damage and applies 35% Fire Rate Slow",
"ability_lash_flog_t3_desc": "+105 伤害并施加 35% 射速减缓",
"ability_life_drain": "Life Drain",
"ability_life_drain": "生命吸取",
"ability_life_drain/modifier_life_drain": "Life Drain",
"ability_life_drain/modifier_life_drain": "生命吸取",
"ability_life_drain/modifier_life_drain_caster": "Life Drain",
"ability_life_drain/modifier_life_drain_caster": "生命吸取",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast] to give health to friendly Heroes\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003EPress 2\u003C/span\u003E to cancel.",
"ability_life_drain_desc": "创造一个\u003Cspan style=\"font-weight: bold;\"\u003E持续吸取敌人生命\u003C/span\u003E并\u003Cspan style=\"font-weight: bold;\"\u003E治疗自己\u003C/span\u003E的羁绊。只有在视线范围内且在技能最大射程内的目标其生命才会被吸取。吸取生命期间可以开枪及使用其他技能,但你的移动速度将会减半。\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[副施放]可给予友方英雄生命值\u003C/span\u003E。\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E按 2 键\u003C/span\u003E取消。",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_quip": "持续偷取敌人的生命值",
"ability_life_drain_t3_desc": "Enemy is \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E while being Life Drained (requires line of sight)",
"ability_life_drain_t3_desc": "敌人被吸取生命时也会被\u003Cspan style=\"font-weight: bold;\"\u003E沉默\u003C/span\u003E(需要在视线内)",
"ability_melee_archer": "Melee",
"ability_magician_animalcurse": "诡兔邪咒",
"ability_melee_astro": "Melee",
"ability_magician_animalcurse/animalhex_curse_modifier": "被诅咒!",
"ability_melee_digger": "Melee",
"ability_magician_animalcurse_desc": "诅咒一个目标,将其变形为一只\u003Cspan style=\"font-weight: bold;\"\u003E兔子\u003C/span\u003E。兔子体型较小,移动速度更快,但会受到伤害加成,且无法执行大多数动作。\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[施放]\u003C/span\u003E诅咒目标英雄。\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[副施放]\u003C/span\u003E诅咒自己。\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E诅咒不会打断技能。\u003C/span\u003E",
"ability_melee_ghost": "Melee",
"ability_magician_animalcurse_quip": "将敌人变为兔子",
"ability_melee_haze": "Melee",
"ability_magician_animalcurse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E诅咒\u003C/span\u003E目标附近的敌人,有效时间为\u003Cspan style=\"font-weight: bold;\"\u003E标准时长的一半\u003C/span\u003E。",
"ability_melee_heavy": "Melee",
"ability_magician_bigbolt": "终极大秀!",
"ability_melee_inferno": "Melee",
"ability_magician_bigbolt_desc": "准备三道奇妙的魔法闪电。每道闪电都会施加\u003Cspan style=\"font-weight: bold;\"\u003E逐渐衰退的移动减速效果\u003C/span\u003E并造成\u003Cspan style=\"font-weight: bold;\"\u003E元灵伤害\u003C/span\u003E,且\u003Cspan style=\"font-weight: bold;\"\u003E每发出一道闪电\u003C/span\u003E,伤害都会增加。",
"ability_melee_kelvin": "Melee",
"ability_magician_bigbolt_t3_desc": "每道闪电 \u003Cspan style=\"font-weight: bold;\"\u003E+50\u003C/span\u003E 伤害。每次击杀,重获 \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E 道闪电。",
"ability_melee_lash": "Melee",
"ability_magician_cloneturret": "鬼影随从",
"ability_melee_nano": "Melee",
"ability_magician_cloneturret_desc": "召唤一个\u003Cspan style=\"font-weight: bold;\"\u003E随从\u003C/span\u003E到目标位置。每当你使用武器射击时,\u003Cspan style=\"font-weight: bold;\"\u003E随从\u003C/span\u003E也会发出攻击,造成 \u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E当派出\u003Cspan style=\"font-weight: bold;\"\u003E随从\u003C/span\u003E时,你可以按下 \u003Cspan style=\"font-weight: bold;\"\u003E2 \u003C/span\u003E与\u003Cspan style=\"font-weight: bold;\"\u003E随从\u003C/span\u003E互换位置。这一效果只能应用一次。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E派出鬼影随从也会重新装填自己的武器。\u003C/span\u003E",
"ability_melee_viscous": "Melee",
"ability_magician_cloneturret_quip": "召唤你忠实的随从",
"ability_melee_wrecker": "Melee",
"ability_magician_cloneturret_t3_desc": "随从还会模仿乱心雷矢",
"ability_melee_yamato": "Melee",
"ability_magician_magicbolt": "乱心雷矢",
"ability_melee_zealot": "Melee",
"ability_magician_magicbolt_desc": "发射一道魔法闪电,造成\u003Cspan style=\"font-weight: bold;\"\u003E元灵伤害\u003C/span\u003E并施加\u003Cspan style=\"font-weight: bold;\"\u003E射速减缓\u003C/span\u003E效果。\u003Cbr\u003E\u003Cbr\u003E按下 \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E 来将魔法闪电\u003Cspan style=\"font-weight: bold;\"\u003E重定向\u003C/span\u003E至你的准星。",
"ability_magician_magicbolt_quip": "发射出一道锁定目标的魔法闪电。",
"ability_magician_magicbolt_t3_desc": "闪电速度提高并 +130 伤害",
"ability_magician_shadowclone": "人造巨灵",
"ability_magician_shadowclone_desc": "创建另一个\u003Cspan class=\"highlight\"\u003E自己\u003C/span\u003E,但生命值和伤害更低。当克隆体死亡或失效时,它会爆炸,造成元灵伤害。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E克隆体无法使用终极技能。\u003C/span\u003E",
"ability_magician_shadowclone_t3_desc": "克隆体可以施放\u003Cspan class=\"highlight\"\u003E终极技能\u003C/span\u003E。",
"ability_magician_stage": "生死舞台",
"ability_magician_stage_desc": "以一名敌人为目标。你和目标敌人被困在舞台上,无法离开。所有其他角色都会被推到有效半径之外。",
"ability_melee_archer": "近战",
"ability_melee_astro": "近战",
"ability_melee_digger": "近战",
"ability_melee_ghost": "近战",
"ability_melee_haze": "近战",
"ability_melee_heavy": "近战",
"ability_melee_inferno": "近战",
"ability_melee_kelvin": "近战",
"ability_melee_lash": "近战",
"ability_melee_nano": "近战",
"ability_melee_viscous": "近战",
"ability_melee_wrecker": "近战",
"ability_melee_yamato": "近战",
"ability_melee_zealot": "近战",
"ability_mirv_grenade_buff": "Mad Bomber",
"ability_mirv_grenade_buff": "Mad Bomber",
"ability_mirv_grenade_buff_desc": "Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs.",
"ability_mirv_grenade_buff_desc": "Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs.",
Line 4,465: Line 4,700:
"ability_mirv_grenade_buff_t3": "Carpet Bombing",
"ability_mirv_grenade_buff_t3": "Carpet Bombing",
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
"ability_nano_pounce": "Pounce",
"ability_nano_pounce": "迅猛突袭",
"ability_nano_pounce_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslow\u003C/span\u003E on nearby enemies.  \u003Cbr\u003EYou may use \u003Cspan style=\"font-weight: bold;\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"ability_nano_pounce_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E跳向\u003C/span\u003E目标,造成\u003Cspan style=\"font-weight: bold;\"\u003E近战轻攻击伤害\u003C/span\u003E并对附近的敌人施加\u003Cspan style=\"font-weight: bold;\"\u003E减速\u003C/span\u003E效果。\u003Cbr\u003E如果在 \u003Cspan style=\"font-weight: bold;\"\u003E3s \u003C/span\u003E内使用,你还可以\u003Cspan style=\"font-weight: bold;\"\u003E扑向第二个目标\u003C/span\u003E。",
"ability_nano_pounce_quip": "Leap at your enemies",
"ability_nano_pounce_quip": "跳向你的敌人",
"ability_nano_pounce_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1s\u003C/span\u003E Slow Duration",
"ability_nano_pounce_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1s\u003C/span\u003E 减速持续时间",
"ability_nano_pounce_t2_desc": "Reloads up to \u003Cspan style=\"font-weight: bold;\"\u003E20%\u003C/span\u003E of your ammo and applies \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Fire Rate Slow.",
"ability_nano_pounce_t2_desc": "装填最多 \u003Cspan style=\"font-weight: bold;\"\u003E20%\u003C/span\u003E 的弹药,并施加 \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E 射速减缓。",
"ability_nano_pounce_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60\u003C/span\u003E Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Ability Charge.",
"ability_nano_pounce_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60\u003C/span\u003E 伤害及 \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E 技能充能数。",
"ability_nano_proximity_ritual": "Ava",
"ability_nano_proximity_ritual": "猫又守卫",
"ability_nano_proximity_ritual_desc": "Deploy \u003Cspan style=\"font-weight: bold;\"\u003EAva\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Efocus\u003C/span\u003E on a nearby enemy.  Targetted enemies have reduced healing and \u003Cspan style=\"font-weight: bold;\"\u003Eheal Ava and Calico\u003C/span\u003E when damaged.  \u003Cspan style=\"font-weight: bold;\"\u003EAva is only active when Calico is nearby\u003C/span\u003E. \u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E[3]\u003C/span\u003E to recall Ava \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast]\u003C/span\u003E to recall and warp to Ava \u003Cbr\u003EThe further away from Ava the longer the recall/warp will take. Ava regains health while recalled.",
"ability_nano_proximity_ritual_desc": "部署一个\u003Cspan style=\"font-weight: bold;\"\u003E雕像\u003C/span\u003E来追踪区域内的敌人。该守卫还会攻击最近被卡厉可伤害的敌人。目标敌人将减少治疗,并在受到伤害时\u003Cspan style=\"font-weight: bold;\"\u003E为卡厉可治疗\u003C/span\u003E。",
"ability_nano_proximity_ritual_quip": "Deploy your companion to attack enemies",
"ability_nano_proximity_ritual_quip": "部署会勘察一个区域的雕像",
"ability_nano_proximity_ritual_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+UNKNOWN[StatueLifesteal]%\u003C/span\u003E Lifesteal",
"ability_nano_proximity_ritual_t1_desc": "雕像在不攻击时获得\u003Cspan style=\"font-weight: bold;\"\u003E隐身\u003C/span\u003E ",
"ability_nano_proximity_ritual_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E DPS and victims deal \u003Cspan style=\"font-weight: bold;\"\u003EUNKNOWN[StatueVictimDamageReduction]%\u003C/span\u003E less damage to Calico.",
"ability_nano_proximity_ritual_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30s\u003C/span\u003E 持续时间及 \u003Cspan style=\"font-weight: bold;\"\u003E+20m\u003C/span\u003E DPS",
"ability_nano_proximity_ritual_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35%\u003C/span\u003E Damage Amplification and -30% Heal Reduction on victims.",
"ability_nano_proximity_ritual_t3_desc": "伤害减少 \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E 且目标治疗减少 -30%",
"ability_nano_proximity_ritual_trigger": "Recall Ava",
"ability_nano_proximity_ritual_trigger": "召回艾娃",
"ability_nano_shadow_step": "Shadow Step",
"ability_nano_shadow_step": "幽冥女王",
"ability_nano_shadow_step_desc": "Bathe yourself in shadow, to strengthen your attacks and make your dashes \u003Cspan style=\"font-weight: bold;\"\u003EInvisible\u003C/span\u003E.  Hitting enemies with \u003Cspan style=\"font-weight: bold;\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
"ability_nano_shadow_step_desc": "标记敌人并将自己笼罩在阴影中,增强你的攻击并使你进入\u003Cspan style=\"font-weight: bold;\"\u003E隐身\u003C/span\u003E状态。攻击仅会暂时暴露你。使用\u003Cspan style=\"font-weight: bold;\"\u003E近战伤害\u003C/span\u003E击中敌人时会降低他们的子弹抗性(可叠加)。",
"ability_nano_shadow_step_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Slow Resist while Active",
"ability_nano_shadow_step_quip": "进入阴影中,获得对敌人的优势",
"ability_nano_shadow_step_t3_desc": "Heavy Melee attacks cause \u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E for 3s",
"ability_nano_shadow_step_t2_desc": "激活时 \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E 减速抗性",
"ability_nano_shadow_step_t3_desc": "近战重攻击会造成\u003Cspan style=\"font-weight: bold;\"\u003E沉默\u003C/span\u003E,持续 3s。",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_perched_predator": "Sekhmet's Spirit",
"ability_perched_predator": "塞赫麦特之灵",
"ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way.  Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress 1 to manually create the explosion.",
"ability_perched_predator_desc": "派出一只前进的灵猫,它会抓住自己路上的目标。抓到英雄后,会在不久后引发爆炸。\u003Cbr\u003E按 1 手动引发爆炸。",
"ability_power_jump": "Rain of Arrows",
"ability_perched_predator_quip": "派出一只灵猫,抓住敌人",
"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed",
"ability_power_jump": "箭雨",
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets",
"ability_power_jump/modifier_air_raid/modifier_slow_base": "被减速",
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003EAlt-Cast for reduced jump height.  \u003Cbr\u003EPress Space to cancel the glide.",
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "减速弹",
"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
"ability_power_jump_desc": "跃至高空,可以缓速滑翔。在空中时,获得\u003Cspan style=\"font-weight: bold;\"\u003E武器伤害\u003C/span\u003E以及\u003Cspan style=\"font-weight: bold;\"\u003E多重射击\u003C/span\u003E。\u003Cbr\u003E自动施放会减少跳跃高度。\u003Cbr\u003E按下 Space 以取消滑翔。",
"ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s",
"ability_power_jump_quip": "跃至高空并射出多重箭矢",
"ability_power_jump_t3_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Bullet Lifesteal and \u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Spirit Lifesteal",
"ability_power_jump_t2_desc": "在空中时,\u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E 武器伤害且武器伤害施加 \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E 移动减速,持续 1.5s。",
"ability_power_surge": "Power Surge",
"ability_power_jump_t3_desc": "在空中时,\u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E 子弹吸血并 \u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E 元灵吸血。",
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan style=\"font-weight: bold;\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan style=\"font-weight: bold;\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
"ability_power_surge": "澎湃电力",
"ability_power_surge_quip": "Create electric arcs with your shots",
"ability_power_surge_desc": "为你的武器加上电击效果,使\u003Cspan style=\"font-weight: bold;\"\u003E你的子弹对目标造成电击伤害\u003C/span\u003E。此电击伤害会\u003Cspan style=\"font-weight: bold;\"\u003E弹射到目标附近的敌人身上\u003C/span\u003E。每次爆发性射击时发生一次。",
"ability_power_surge_t1_desc": "Shock Damage applies -15% Spirit Resist for 8s",
"ability_power_surge_quip": "你的射击会创造出电弧",
"ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps",
"ability_power_surge_t1_desc": "电击伤害施加 -15% 元灵抗性,持续 8s",
"ability_power_surge_t3_desc": "+12 电击伤害,随元灵力量增强的幅度加大,并 +3 最大跳跃次数",
"ability_propulsion_gel": "Propulsion Gel",
"ability_propulsion_gel": "Propulsion Gel",
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased movement speed\u003C/span\u003E for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
"ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by \u003Cspan class=\"highlight\"\u003E{s:ShootingSpeedPenaltyReduction}%\u003C/span\u003E to friendly units",
"ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by \u003Cspan class=\"highlight\"\u003E{s:ShootingSpeedPenaltyReduction}%\u003C/span\u003E to friendly units",
"ability_propulsion_gel_t2_desc": "Gel travel distance \u003Cspan class=\"highlight\"\u003E+{s:AbilityCastRange}m\u003C/span\u003E",
"ability_propulsion_gel_t2_desc": "Gel travel distance \u003Cspan class=\"highlight\"\u003E+{s:AbilityCastRange}m\u003C/span\u003E",
Line 4,508: Line 4,745:
"ability_rocket_drone_t2_desc": "The Drone applies health regen to Heavy and a nearby target for \u003Cspan class=\"highlight\"\u003E{s:DroneHealthRegen} health per second \u003C/span\u003E.",
"ability_rocket_drone_t2_desc": "The Drone applies health regen to Heavy and a nearby target for \u003Cspan class=\"highlight\"\u003E{s:DroneHealthRegen} health per second \u003C/span\u003E.",
"ability_rocket_drone_t3_desc": "Maximum rockets per second \u003Cspan class=\"highlight\"\u003E+{s:RocketsPerSecond}\u003C/span\u003E",
"ability_rocket_drone_t3_desc": "Maximum rockets per second \u003Cspan class=\"highlight\"\u003E+{s:RocketsPerSecond}\u003C/span\u003E",
"ability_scrap_blast": "Bio Blast",
"ability_scrap_blast": "生物爆破",
"ability_scrap_blast/modifier_scrap_blast_debuff": "Slowed",
"ability_scrap_blast/modifier_scrap_blast_debuff": "被减速",
"ability_scrap_blast_desc": "Shoots out a blast of consumed remains, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E enemies. Multiple hits increase the slow.",
"ability_scrap_blast_desc": "发射出一股灰飞烟灭后的残骸,对敌人造成\u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E并使其\u003Cspan style=\"font-weight: bold;\"\u003E减速\u003C/span\u003E。多次命中会增加减速效果。",
"ability_scrap_blast_quip": "Shoot a blast of bio mass",
"ability_scrap_blast_quip": "发射一股生物质爆炸波",
"ability_self_purge": "Uproar",
"ability_self_purge": "Uproar",
"ability_self_purge_desc": "\u003Cspan class=\"highlight\"\u003EDrags enemies\u003C/span\u003E towards heavy and causes an explosion.",
"ability_self_purge_desc": "\u003Cspan class=\"highlight\"\u003EDrags enemies\u003C/span\u003E towards heavy and causes an explosion.",
"ability_self_purge_t1_desc": "Permanent Ammo \u003Cspan class=\"highlight\"\u003E+{s:ClipBonusOnHit}\u003C/span\u003E for every enemy Hero hit by the explosion",
"ability_self_purge_t1_desc": "Permanent Ammo \u003Cspan class=\"highlight\"\u003E+{s:ClipBonusOnHit}\u003C/span\u003E for every enemy Hero hit by the explosion",
"ability_shielded_sentry_rocket": "Sentry Rocket",
"ability_shielded_sentry_rocket": "Sentry Rocket",
"ability_sleep_dagger": "Sleep Dagger",
"ability_sleep_dagger": "沉睡匕首",
"ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Sleeping",
"ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "沉睡中",
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_desc": "投掷一把匕首,让目标受到\u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E并\u003Cspan style=\"font-weight: bold;\"\u003E沉睡\u003C/span\u003E。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_quip": "让一名敌人入睡",
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E",
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E移除 1 耐力\u003C/span\u003E",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12% Bullet Resist\u003C/span\u003E for 6s on wake-up.",
"ability_sleep_dagger_t3_desc": "苏醒后施加 \u003Cspan style=\"font-weight: bold;\"\u003E-12%\u003C/span\u003E 子弹抗性和 \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E 射速减缓,持续 6s。",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
Line 4,534: Line 4,771:
"ability_smelt": "Smelt",
"ability_smelt": "Smelt",
"ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.",
"ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.",
"ability_smoke_bomb": "Smoke Bomb",
"ability_smoke_bomb": "烟雾弹",
"ability_smoke_bomb/modifier_buff": "Stabilizer",
"ability_smoke_bomb/modifier_buff": "Stabilizer",
"ability_smoke_bomb_desc": "Fade out of sight, becoming \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Esprint speed\u003C/span\u003E. Attacking removes invisibility. Close enemies can see through your invisibility.",
"ability_smoke_bomb_desc": "淡出视线,变为\u003Cspan style=\"font-weight: bold;\"\u003E隐身\u003C/span\u003E并获得\u003Cspan style=\"font-weight: bold;\"\u003E疾跑速度\u003C/span\u003E。攻击会移除隐身效果。近距离的敌人可看穿你的隐身。",
"ability_smoke_bomb_quip": "Fade out of sight",
"ability_smoke_bomb_quip": "淡出视线",
"ability_smoke_bomb_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-14.0s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-14.0s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+6m/s\u003C/span\u003E Invis Sprint Speed",
"ability_smoke_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+6m/s\u003C/span\u003E 隐身疾跑速度",
"ability_smoke_bomb_t3_desc": "After invis, gain \u003Cspan style=\"font-weight: bold;\"\u003E+30% Bullet Lifesteal\u003C/span\u003E for 8s",
"ability_smoke_bomb_t3_desc": "隐身结束后,获得 \u003Cspan style=\"font-weight: bold;\"\u003E+30% 子弹吸血\u003C/span\u003E,持续 8s",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.",
"ability_stacking_damage": "Fixation",
"ability_stacking_damage": "锁定",
"ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixated",
"ability_stacking_damage/modifier_passive_haze_stacking_damage": "被锁定",
"ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Slowed",
"ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "被减速",
"ability_stacking_damage_desc": "Shooting a target \u003Cspan style=\"font-weight: bold;\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.",
"ability_stacking_damage_desc": "射击目标\u003Cspan style=\"font-weight: bold;\"\u003E会让你对该目标的子弹伤害持续增加\u003C/span\u003E。每次击中获得一次\u003Cspan style=\"font-weight: bold;\"\u003E叠加\u003C/span\u003E,若为爆头则获得两次。",
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target",
"ability_stacking_damage_quip": "对目标造成的子弹伤害持续增加",
"ability_stacking_damage_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E60\u003C/span\u003E Spirit damage and \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan style=\"font-weight: bold;\"\u003E20\u003C/span\u003E stacks",
"ability_stacking_damage_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E20\u003C/span\u003E 层叠加对目标造成 \u003Cspan style=\"font-weight: bold;\"\u003E60\u003C/span\u003E 元灵伤害及 \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E 减速,持续 2s",
"ability_stacking_damage_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan style=\"font-weight: bold;\"\u003E+5s\u003C/span\u003E Duration",
"ability_stacking_damage_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E 最大叠加次数,\u003Cspan style=\"font-weight: bold;\"\u003E+5s\u003C/span\u003E 持续时间",
"ability_target_practice": "Target Practice",
"ability_target_practice": "Target Practice",
"ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target.  Shoot them \u003Cspan class=\"highlight\"\u003E{s:ShotsToProc} times\u003C/span\u003E to deal a burst of spirit damage.  Every Headshot will increase the burst",
"ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target.  Shoot them \u003Cspan class=\"highlight\"\u003E{s:ShotsToProc} times\u003C/span\u003E to deal a burst of spirit damage.  Every Headshot will increase the burst",
Line 4,557: Line 4,794:
"ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell",
"ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell",
"ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.",
"ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.",
"ability_teammate_armor_buff_t1_desc": "Add movement speed bonus effect \u003Cspan class=\"highlight\"\u003E+{s:SpeedBonus}m/s\u003C/span\u003E",
"ability_teammate_armor_buff_t1_desc": "Add move speed bonus effect \u003Cspan class=\"highlight\"\u003E+{s:SpeedBonus}m/s\u003C/span\u003E",
"ability_teammate_armor_buff_t2_desc": "Adds health regen effect \u003Cspan class=\"highlight\"\u003E+{s:HealthRegenBonus}\u003C/span\u003E",
"ability_teammate_armor_buff_t2_desc": "Adds health regen effect \u003Cspan class=\"highlight\"\u003E+{s:HealthRegenBonus}\u003C/span\u003E",
"ability_teammate_armor_buff_t3_desc": "Bullet Shield \u003Cspan class=\"highlight\"\u003E+{s:BulletShieldHealth}\u003C/span\u003E and Spirit Shield \u003Cspan class=\"highlight\"\u003E+{s:TechShieldHealth}\u003C/span\u003E",
"ability_teammate_armor_buff_t3_desc": "Bullet Shield \u003Cspan class=\"highlight\"\u003E+{s:BulletShieldHealth}\u003C/span\u003E and Spirit Shield \u003Cspan class=\"highlight\"\u003E+{s:TechShieldHealth}\u003C/span\u003E",
Line 4,572: Line 4,809:
"ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed",
"ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed",
"ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.",
"ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.",
"ability_throw_sand": "Sand Blast",
"ability_throw_sand": "沙暴",
"ability_throw_sand_desc": "Spray sand that \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E.",
"ability_throw_sand_desc": "喷出沙子,\u003Cspan style=\"font-weight: bold;\"\u003E缴械\u003C/span\u003E前方敌人并造成\u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E。",
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_quip": "缴械前方的敌人",
"ability_throw_sand_t3_desc": "Slow targets by \u003Cspan style=\"font-weight: bold;\"\u003E-50%\u003C/span\u003E",
"ability_throw_sand_t3_desc": "让目标减速 \u003Cspan style=\"font-weight: bold;\"\u003E50%\u003C/span\u003E",
"ability_trapper_fear": "诡异丝线",
"ability_trapper_fear/trapper_fear_modifier": "惊恐万状",
"ability_trapper_fear_desc": "施加元灵伤害会累积\u003Cspan class=\"highlight\"\u003E移动减速效果\u003C/span\u003E。到达上限后,累积的效果将让目标\u003Cspan class=\"highlight\"\u003E定身\u003C/span\u003E,并施加一阵强力\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E此技能对每个目标分别计算冷却时间。",
"ability_trapper_poisonjar_desc": "投掷一个会留下一滩毒药的罐子,造成\u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E和\u003Cspan style=\"font-weight: bold;\"\u003E移动减速效果\u003C/span\u003E。毒药滩会逐渐扩张,越来越大。",
"ability_trapper_spiderjar": "恐怖之罐",
"ability_trapper_spiderjar_desc": "投掷一个在撞击时会引爆的罐子,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。罐子会释放出蜘蛛,追逐附近的敌人,造成额外的\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E \u003Cspan class=\"diminish\"\u003E蜘蛛可以被敌人射击并摧毁。\u003C/span\u003E",
"ability_trapper_spiderjar_t3_desc": "蜘蛛\u003Cspan class=\"highlight\"\u003E偷取 +{s:SpiritResStolenPerStack}% 元灵抗性\u003C/span\u003E,持续 {s:SpiritStealDuration}s",
"ability_trapper_spidershield_desc": "为目标友军施加一个屏障,给予其\u003Cspan style=\"font-weight: bold;\"\u003E元灵护盾\u003C/span\u003E。只要护盾存在,就能定期施加\u003Cspan style=\"font-weight: bold;\"\u003E元灵伤害\u003C/span\u003E和\u003Cspan style=\"font-weight: bold;\"\u003E移动减速效果\u003C/span\u003E。",
"ability_trapper_spiderwave/trapper_stealspirit_buff": "蜘蛛大军",
"ability_trapper_spiderwave/trapper_stealspirit_debuff": "蜘蛛大军",
"ability_trapper_spiderwave_desc": "施放一波幽灵蜘蛛,蜘蛛会\u003Cspan style=\"font-weight: bold;\"\u003E追逐敌人\u003C/span\u003E并爆炸,造成\u003Cspan style=\"font-weight: bold;\"\u003E元灵伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E被击中的敌人\u003Cspan style=\"font-weight: bold;\"\u003E会中毒\u003C/span\u003E,并暂时失去\u003Cspan style=\"font-weight: bold;\"\u003E元灵力量\u003C/span\u003E和\u003Cspan style=\"font-weight: bold;\"\u003E元灵抗性\u003C/span\u003E。此效果可多次叠加。",
"ability_trapper_spiderwave_t2_desc": "额外 \u003Cspan style=\"font-weight: bold;\"\u003E-3 元灵\u003C/span\u003E并 \u003Cspan style=\"font-weight: bold;\"\u003E-3% 元灵抗性\u003C/span\u003E",
"ability_trapper_spiderwave_t3_desc": "召唤 \u003Cspan style=\"font-weight: bold;\"\u003E+5 只蜘蛛\u003C/span\u003E",
"ability_trapper_webwall": "盘丝设困",
"ability_trapper_webwall/modifier_webwall_debuff": "撞上丝网",
"ability_trapper_webwall_desc": "在两个表面之间创造一串丝网。触碰到丝网的敌人将会受到\u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E,并会\u003Cspan style=\"font-weight: bold;\"\u003E减速\u003C/span\u003E。",
"ability_trapper_webwall_t3_desc": "丝网还能令敌人\u003Cspan style=\"font-weight: bold;\"\u003E缴械\u003C/span\u003E,持续\u003Cspan style=\"font-weight: bold;\"\u003E4\u003C/span\u003Es",
"ability_uber_drone": "Uber Charge",
"ability_uber_drone": "Uber Charge",
"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E",
"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E",
Line 4,581: Line 4,835:
"ability_uber_drone_t2_desc": "Uber Duration \u003Cspan class=\"highlight\"\u003E+{s:UberDuration}s\u003C/span\u003E",
"ability_uber_drone_t2_desc": "Uber Duration \u003Cspan class=\"highlight\"\u003E+{s:UberDuration}s\u003C/span\u003E",
"ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E",
"ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E",
"ability_ult_combo": "Combo",
"ability_ult_combo": "连招",
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan style=\"font-weight: bold;\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during Combo, you permanently gain max health.",
"ability_ult_combo_desc": "将目标按在原地,在施法期间\u003Cspan style=\"font-weight: bold;\"\u003E使其眩晕并造成伤害\u003C/span\u003E。如果目标在连招过程中死亡,你将永久性获得最大生命值。",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_quip": "按住敌方英雄猛揍",
"ability_ult_combo_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+UNKNOWN[ComboBulletResist]%\u003C/span\u003E Bullet Resist during Combo",
"ability_ult_combo_t1_desc": "连招过程中 \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E 子弹抗性",
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan style=\"font-weight: bold;\"\u003E+0.75s\u003C/span\u003E",
"ability_ult_combo_t2_desc": "连招持续时间 \u003Cspan style=\"font-weight: bold;\"\u003E+0.75s\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Damage Per Second and \u003Cspan style=\"font-weight: bold;\"\u003E100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E 每秒伤害和 \u003Cspan style=\"font-weight: bold;\"\u003E100% 吸血\u003C/span\u003E",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
"ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).",
"ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).",
"ability_warden_crowd_control": "Alchemical Flask",
"ability_viper_debuffdagger": "突刺匕首",
"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages, slows,\u003C/span\u003E and reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Estamina\u003C/span\u003E of enemies it hits.",
"ability_viper_debuffdagger_desc": "掷出一把匕首,造成\u003Cspan style=\"font-weight: bold;\"\u003E元灵伤害\u003C/span\u003E并施加\u003Cspan style=\"font-weight: bold;\"\u003E逐渐衰退的移动减速效果\u003C/span\u003E。",
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1ss\u003C/span\u003E 减速持续时间并减少 \u003Cspan style=\"font-weight: bold;\"\u003E1 耐力\u003C/span\u003E",
"ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5s\u003C/span\u003E Cooldown and applies \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Fire Rate Slow",
"ability_viper_hookdagger": "连攻飞刃",
"ability_warden_high_alert": "Willpower",
"ability_viper_hookdagger_desc": "投掷一把利刃,造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。利刃随后返回,再次造成\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E,并施加\u003Cspan class=\"highlight\"\u003E减速效果\u003C/span\u003E。",
"ability_warden_high_alert_desc": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003Espirit shield\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus movement speed\u003C/span\u003E.",
"ability_viper_hookdagger_quip": "掷出一把会飞回来的利刃",
"ability_warden_high_alert_quip": "Gain a spirit shield and movement speed",
"ability_viper_hookdagger_t3_desc": "额外投掷\u003Cspan class=\"highlight\"\u003E两把利刃\u003C/span\u003E",
"ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+200\u003C/span\u003E Spirit Shield Health and now scales with Spirit Power",
"ability_viper_snakedash": "蛇影疾行",
"ability_warden_lock_down": "Binding Word",
"ability_viper_snakedash_desc": "你的滑行距离增加,可以滑上斜坡,且在滑行时可以更快地转向。\u003C/span\u003E",
"ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan style=\"font-weight: bold;\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eimmobilized\u003C/span\u003E.",
"ability_viper_snakedash_quip": "增加滑行时的灵活度",
"ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape",
"ability_viper_snakedash_t3_desc": "在滑行时 \u003Cspan style=\"font-weight: bold;\"\u003E+30% 元灵抗性及子弹抗性\u003C/span\u003E",
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan style=\"font-weight: bold;\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E",
"ability_viper_ult": "石化",
"ability_warden_riot_protocol": "Last Stand",
"ability_viper_ult/viper_ult_petrify": "已石化",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan style=\"font-weight: bold;\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet resist\u003C/span\u003E.",
"ability_viper_ult_desc": "在地面创建一个被诅咒的区域。经过延迟后,圆柱形区域内的所有单位将被\u003Cspan\u003E\u003C/span\u003E\u003Cspan style=\"font-weight: bold;\"\u003E石化\u003C/span\u003E。敌人同时受到\u003Cspan style=\"font-weight: bold;\"\u003E元灵伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E石化单位将阻挡所有伤害,但无法采取行动。\u003Cbr\u003E石化单位在阻挡足够的伤害后会解除石化状态。\u003C/span\u003E",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_viper_ult_quip": "不论敌友,统统石化",
"ability_wrecker_salvage": "Consume",
"ability_viper_venom": "致命毒液",
"ability_wrecker_salvage_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EStuns\u003C/span\u003E an enemy trooper or NPC, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E them while held. A successful kill provides a \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E bonus, and restores a \u003Cspan style=\"font-weight: bold;\"\u003EBio Blast\u003C/span\u003E charge.  This bonus stacks independently",
"ability_viper_venom_desc": "向目标注入致命毒液。经过一段时间后毒液触发,造成\u003Cspan style=\"font-weight: bold;\"\u003E元灵伤害\u003C/span\u003E。目标失去的生命值会变成伤害增加。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E重新施加毒液会刷新持续时间。\u003Cbr\u003E毒液在触发前会消除石化效果。\u003C/span\u003E",
"ability_wrecker_salvage_quip": "Consume an enemy trooper or neutral",
"ability_viper_venom_quip": "给敌人注射致命毒液",
"ability_wrecker_salvage_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E150 health\u003C/span\u003E restored per kill.",
"ability_viper_venom_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E8% 生命值丢失伤害\u003C/span\u003E",
"ability_wrecker_teleport": "Astral Walk",
"ability_warden_crowd_control": "炼金瓶",
"ability_wrecker_teleport_desc": "Launch a \u003Cspan style=\"font-weight: bold;\"\u003Eflying shadow copy of yourself that you control\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Eteleporting\u003C/span\u003E your original body to wherever it lands. The teleport explosion \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemies and deals damage\u003C/span\u003E based on how long you were flying.",
"ability_warden_crowd_control_desc": "投掷一个瓶子,击中敌人后会对敌人\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害并施加移动减速效果\u003C/span\u003E,还会减少其\u003Cspan style=\"font-weight: bold;\"\u003E武器伤害\u003C/span\u003E。",
"ability_wrecker_teleport_quip": "Launch a flying illusion of yourself, teleporting your real body where the illusion lands",
"ability_warden_crowd_control_quip": "对附近的敌人造成伤害和负面效果",
"ability_wrecker_ultimate": "Magnetic Flux",
"ability_warden_crowd_control_t1_desc": "击中的敌人会失去 \u003Cspan style=\"font-weight: bold;\"\u003E1 耐力\u003C/span\u003E",
"ability_wrecker_ultimate_desc": "\u003Cspan class=\"highlight\"\u003EGrabs\u003C/span\u003E any enemy looked at by Wrecker, putting them in \u003Cspan class=\"highlight\"\u003Estasis\u003C/span\u003E and holding them overhead. \u003Cspan class=\"highlight\"\u003EStuns\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E all captured enemies when finished. Any grabbed NPCs are \u003Cspan class=\"highlight\"\u003Esalvaged\u003C/span\u003E.",
"ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5s\u003C/span\u003E 冷却时间,并施加武器减益效果,令射速降低 \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E",
"ability_wrecker_ultimate_t3_desc": "Wrecker is \u003Cspan class=\"highlight\"\u003EInvulnerable\u003C/span\u003E during use",
"ability_warden_high_alert": "意志力",
"ability_wrecking_ball": "Wrecking Ball",
"ability_warden_high_alert_desc": "获得一个\u003Cspan style=\"font-weight: bold;\"\u003E元灵护盾\u003C/span\u003E以及\u003Cspan style=\"font-weight: bold;\"\u003E移动速度加成\u003C/span\u003E。",
"ability_wrecking_ball_desc": "Create a large ball of scrap that can be thrown, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E anything it hits. The ball takes time to create and you move slower while carrying it.",
"ability_warden_high_alert_quip": "获得元灵护盾和移动速度",
"ability_wrecking_ball_quip": "Throw a ball of scrap that stuns enemies",
"ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+200\u003C/span\u003E 元灵护盾生命值,现在此值会随元灵力量变化而变化",
"active_bullet_shield": "Bullet Shield",
"ability_warden_lock_down": "束缚之言",
"ability_warden_lock_down_desc": "诅咒一名敌方英雄。如果对方未在\u003Cspan style=\"font-weight: bold;\"\u003E逃脱时间\u003C/span\u003E内从初始位置离开,则会受到\u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E并遭到\u003Cspan style=\"font-weight: bold;\"\u003E定身\u003C/span\u003E。",
"ability_warden_lock_down_quip": "诅咒目标,若其未逃脱,则会被定身",
"ability_warden_lock_down_t3_desc": "守望者在 \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E 内对定身英雄造成的子弹伤害 \u003Cspan style=\"font-weight: bold;\"\u003E+20% \u003C/span\u003E",
"ability_warden_riot_protocol": "屹立不倒",
"ability_warden_riot_protocol_desc": "充能 2s 后,\u003Cspan style=\"font-weight: bold;\"\u003E发出脉冲,对敌人造成伤害,并基于造成的伤害值治疗自己\u003C/span\u003E。\u003Cbr\u003E施放“屹立不倒”期间,你的\u003Cspan style=\"font-weight: bold;\"\u003E子弹抗性和元灵抗性\u003C/span\u003E会极大提高。",
"ability_warden_riot_protocol_quip": "发出脉冲,从敌人身上吸血",
"ability_wrecker_salvage": "灰飞烟灭",
"ability_wrecker_salvage/modifier_wrecker_salvage": "被束缚",
"ability_wrecker_salvage_desc": "抓住一名敌人不放,在此期间对其\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E。成功击杀会提供\u003Cspan style=\"font-weight: bold;\"\u003E射速\u003C/span\u003E加成,并恢复一次\u003Cspan style=\"font-weight: bold;\"\u003E生物爆破\u003C/span\u003E充能。此加成可独立叠加。",
"ability_wrecker_salvage_quip": "让一名敌方步兵或中立单位灰飞烟灭",
"ability_wrecker_salvage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2\u003C/span\u003E 额外目标",
"ability_wrecker_teleport": "星体漫步",
"ability_wrecker_teleport_desc": "发射一个\u003Cspan style=\"font-weight: bold;\"\u003E由你控制的飞影复制体\u003C/span\u003E,将你的本体\u003Cspan style=\"font-weight: bold;\"\u003E传送\u003C/span\u003E到它落地的地方。传送结束后的爆炸会\u003Cspan style=\"font-weight: bold;\"\u003E减缓敌人速度并造成伤害\u003C/span\u003E,具体多少取决于你飞行的时间长短。",
"ability_wrecker_teleport_quip": "发射自己飞行的幻象,将你的真身传送到幻象着陆的地方。",
"ability_wrecker_ultimate": "磁力流",
"ability_wrecker_ultimate_desc": "\u003Cspan class=\"highlight\"\u003E抓住\u003C/span\u003E破坏王注视的任何敌人,将他们置于\u003Cspan class=\"highlight\"\u003E静止状态\u003C/span\u003E并举在头顶。完成后,所有被捕获的敌人将被\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E受到伤害\u003C/span\u003E。任何被抓住的 NPC 都会被\u003Cspan class=\"highlight\"\u003E修复\u003C/span\u003E。",
"ability_wrecker_ultimate_t3_desc": "使用期间,破坏王\u003Cspan class=\"highlight\"\u003E无敌\u003C/span\u003E。",
"ability_wrecking_ball": "破坏球",
"ability_wrecking_ball_desc": "制造一个可以投掷出去的巨大废料球,\u003Cspan style=\"font-weight: bold;\"\u003E伤害并眩晕\u003C/span\u003E第一个击中的目标。制造废料球需要时间,并且在携带它时你的移动速度会变慢。",
"ability_wrecking_ball_quip": "投掷一团废料,眩晕敌人",
"active_bullet_shield": "子弹护盾",
"afterburn_spirit_stolen_buff": "Spirit Taken",
"afterburn_spirit_stolen_buff": "Spirit Taken",
"afterburn_spirit_stolen_debuff": "Spirit Stolen",
"afterburn_spirit_stolen_debuff": "Spirit Stolen",
"akimbo_bulletshield": "Bullet Shield",
"akimbo_bulletshield": "子弹护盾",
"akimbo_bulletshield/modifier_duration": "{s:hero_name}'s Bullet Shield",
"akimbo_bulletshield/modifier_duration": "{s:hero_name}'s Bullet Shield",
"akimbo_bulletshield_desc": "Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires.  \u003Cbr\u003EPrevents",
"akimbo_bulletshield_desc": "Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires.  \u003Cbr\u003EPrevents",
Line 4,634: Line 4,909:
"akimbo_stealammo/modifier_reload_speed": "Slow Reload",
"akimbo_stealammo/modifier_reload_speed": "Slow Reload",
"akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains \u003Cspan class=\"highlight\"\u003E{s:StealTechPower}% Spirit Power\u003C/span\u003E per target.",
"akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains \u003Cspan class=\"highlight\"\u003E{s:StealTechPower}% Spirit Power\u003C/span\u003E per target.",
"ammo_permanent_pickup_label": "+4% Ammo",
"ammo_permanent_pickup_label": "+4% 弹药",
"ammo_permanent_pickup_label_lv2": "+6% Ammo",
"ammo_permanent_pickup_label_lv2": "+6% 弹药",
"ammo_permanent_pickup_label_lv3": "+8% Ammo",
"ammo_permanent_pickup_label_lv3": "+8% 弹药",
"apocalypse_armageddon": "Armageddon",
"apocalypse_armageddon": "Armageddon",
"apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.",
"apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.",
Line 4,646: Line 4,921:
"apocalypse_gigantic_sword": "Gigantic Sword",
"apocalypse_gigantic_sword": "Gigantic Sword",
"apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.",
"apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.",
"assassin_modifier": "+Weapon Damage",
"assassin_modifier": "+武器伤害",
"berserker_stack": "Berserker",
"berserker_stack": "狂战士",
"breakable_pickup_missing_loc": "PICKUP MISSING LOC NAME",
"breakable_pickup_missing_loc": "拾取物不存在",
"cadence_ability_anthem": "Anthem",
"cadence_ability_anthem": "Anthem",
"cadence_ability_anthem_desc": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.",
"cadence_ability_anthem_desc": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.",
Line 4,664: Line 4,939:
"cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
"cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
"cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.",
"cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.",
"casting_powerup_pickup": "Casting",
"casting_powerup_pickup": "技能施放",
"cd_permanent_pickup_label": "+0.75% Cooldown Reduction",
"cd_permanent_pickup_label": "+0.75% 冷却时间减少",
"cd_permanent_pickup_label_lv2": "+1% Cooldown Reduction",
"cd_permanent_pickup_label_lv2": "+1% 冷却时间减少",
"cd_permanent_pickup_label_lv3": "+1.5% Cooldown Reduction",
"cd_permanent_pickup_label_lv3": "+1.5% 冷却时间减少",
"chat_wheel_options": "WHEEL OPTIONS",
"chat_wheel_options": "轮盘选项",
"chrono_time_trap_debuff": "Time Bomb",
"chrono_time_trap_debuff": "Time Bomb",
"citadel_ClearHeroHotkeyBindings": "Reset to Default",
"citadel_ClearHeroHotkeyBindings": "重置为默认",
"citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Enable/Disable Hero Specific Keybinds",
"citadel_Hotkeys_Tooltip_PerUnitHotkeys": "启用/禁用英雄特定的按键绑定",
"citadel_ability_action": "",
"citadel_ability_ballista_ammo_pack": "Belt Feed",
"citadel_ability_ballista_ammo_pack": "Belt Feed",
"citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.\u003Cbr\u003E\u003Cbr\u003EThis can be cancelled by toggling off. Remaining shells will be lost.",
"citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.\u003Cbr\u003E\u003Cbr\u003EThis can be cancelled by toggling off. Remaining shells will be lost.",
Line 4,682: Line 4,956:
"citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target": "Take cover!",
"citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target": "Take cover!",
"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant": "Planting bomb...",
"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant": "Planting bomb...",
"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow": "Slowed",
"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow": "减速",
"citadel_ability_ballista_fusion_bomb_desc": "Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}.",
"citadel_ability_ballista_fusion_bomb_desc": "Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}.",
"citadel_ability_ballista_mine_field": "Mine Field",
"citadel_ability_ballista_mine_field": "Mine Field",
Line 4,691: Line 4,965:
"citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting \u003Cspan class=\"highlight\"\u003E{s:TargetsToAddCharge}+\u003C/span\u003E targets refunds charge",
"citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting \u003Cspan class=\"highlight\"\u003E{s:TargetsToAddCharge}+\u003C/span\u003E targets refunds charge",
"citadel_ability_basicdamagereflect": "Reflect Basic Damage",
"citadel_ability_basicdamagereflect": "Reflect Basic Damage",
"citadel_ability_bebop_laser_beam": "Hyper Beam",
"citadel_ability_bebop_laser_beam": "超级光束",
"citadel_ability_bebop_laser_beam_desc": "Charge up your laser to unleash a powerful torrent of energy that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemies' movement and dashes\u003C/span\u003E. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.",
"citadel_ability_bebop_laser_beam_desc": "给激光充能,释放强大的能量洪流, \u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E并\u003Cspan style=\"font-weight: bold;\"\u003E减缓敌人的移动速度和冲刺\u003C/span\u003E。在此期间,你的移动速度和转身速率会降低。如果在空中激活,你会在释放光束时悬停于空中。",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_quip": "施放破坏力巨大的光束",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E100%\u003C/span\u003E of its damage on Heroes. 33% on non-hero",
"citadel_ability_bebop_laser_beam_t3_desc": "超级光束以对英雄造成伤害的 \u003Cspan style=\"font-weight: bold;\"\u003E100%\u003C/span\u003E 及对非英雄造成伤害的 33% 来治疗比波普。",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge": "冲锋陷阵",
"citadel_ability_bull_charge_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge forward\u003C/span\u003E, colliding with enemies and dragging them along.  Hitting a \u003Cspan style=\"font-weight: bold;\"\u003Ewall\u003C/span\u003E will \u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies caught by Abrams. Speed increased after colliding with enemy Heroes.",
"citadel_ability_bull_charge_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E向前冲锋\u003C/span\u003E,撞击敌人并拖拽他们。撞到\u003Cspan style=\"font-weight: bold;\"\u003E墙壁\u003C/span\u003E会使被亚伯拉姆斯拖拽的敌人\u003Cspan style=\"font-weight: bold;\"\u003E眩晕\u003C/span\u003E。撞击敌方英雄后速度会增加。",
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
"citadel_ability_bull_charge_quip": "冲入战斗,拖拽敌人",
"citadel_ability_bull_charge_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5.5\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E after colliding with an enemy",
"citadel_ability_bull_charge_t3_desc": "在与敌人碰撞后 \u003Cspan style=\"font-weight: bold;\"\u003E+5.5\u003C/span\u003E 武器伤害,持续 \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "移花接命",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "移花接命",
"citadel_ability_bull_heal_desc": "Drain health from enemies in front of you while they are in the radius.",
"citadel_ability_bull_heal_desc": "当敌人处于你前方范围之内时,吸取他们的生命值。",
"citadel_ability_bull_heal_quip": "Drain health from enemies in front of you",
"citadel_ability_bull_heal_quip": "吸取你面前敌人的生命值",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap": "撼天动地",
"citadel_ability_bull_leap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ELeap high into the air\u003C/span\u003E and choose a ground location to crash into.  When you hit the ground, \u003Cspan style=\"font-weight: bold;\"\u003Eall enemies in the radius are damaged and stunned\u003C/span\u003E.\u003Cbr\u003EPress {{Mouse|1}} to crash down early.",
"citadel_ability_bull_leap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E跳跃至高空\u003C/span\u003E,并选择一个地面位置进行撞击。当你撞击地面时,\u003Cspan style=\"font-weight: bold;\"\u003E半径内的所有敌人将受到伤害并被眩晕\u003C/span\u003E。\u003Cbr\u003E按 {{Mouse|1}} 以提前坠落。",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_quip": "从上方猛击敌人,使其眩晕",
"citadel_ability_bull_leap_t2_desc": "Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.",
"citadel_ability_bull_leap_t2_desc": "每击中一个英雄,就获得 100 最大生命值和 15% 的射速加成,持续 25s。",
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan style=\"font-weight: bold;\"\u003EImmune\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. Expires 3s after landing.",
"citadel_ability_bull_leap_t3_desc": "施放时,变得对\u003Cspan style=\"font-weight: bold;\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E \u003Cspan style=\"font-weight: bold;\"\u003E免疫\u003C/span\u003E。在着陆后 3s 后失效。",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_card_toss": "Card Trick",
"citadel_ability_card_toss": "卡牌戏法",
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair.",
"citadel_ability_card_toss_desc": "造成武器伤害以召唤卡牌。技能激活后会投掷一张卡牌,该卡牌会飞向准星下的敌人或目标点。",
"citadel_ability_card_toss_quip": "Throw homing cards",
"citadel_ability_card_toss_quip": "投掷魔法卡牌",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning_t1": "Chain Radius",
"citadel_ability_chain_lightning_t1": "Chain Radius",
Line 4,725: Line 4,999:
"citadel_ability_charged_tackle_t2_desc": "Gain a \u003Cspan class=\"highlight\"\u003E{s:TechShield}HP Spirit Shield\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechShieldDuration}s\u003C/span\u003E when Charged Tackle ends.",
"citadel_ability_charged_tackle_t2_desc": "Gain a \u003Cspan class=\"highlight\"\u003E{s:TechShield}HP Spirit Shield\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechShieldDuration}s\u003C/span\u003E when Charged Tackle ends.",
"citadel_ability_charged_tackle_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemove Prepare Time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"citadel_ability_charged_tackle_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemove Prepare Time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"citadel_ability_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine": "动力卡宾枪",
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "动力卡宾枪",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_charged": "充能完毕!",
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased movement speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan style=\"font-weight: bold;\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing {{Mouse|2}} while an empowered shot is available.",
"citadel_ability_chrono_kinetic_carbine_desc": "开始为你的武器充能,充能完成后获得\u003Cspan style=\"font-weight: bold;\"\u003E移动速度加成\u003C/span\u003E。你的下一次射击将释放能量,造成\u003Cspan style=\"font-weight: bold;\"\u003E元灵伤害\u003C/span\u003E并对命中的敌人施加\u003Cspan style=\"font-weight: bold;\"\u003E时间停止\u003C/span\u003E效果。造成的伤害是你当前武器伤害的增强数值。\u003Cbr\u003E\u003Cbr\u003E在强力射击可用期间,你可以通过按下 {{Mouse|2}} 来减缓自己的时间。",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_expiring": "即将失效",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_quip": "为你的武器充能,造成高伤害和时间停止",
"citadel_ability_chrono_kinetic_carbine_t1_desc": "+\u003Cspan class=\"highlight\"\u003E{s:MinSlowDuration}s/{s:MaxSlowDuration}s\u003C/span\u003E Min/Max Stop Duration",
"citadel_ability_chrono_kinetic_carbine_t1_desc": "+\u003Cspan class=\"highlight\"\u003E{s:MinSlowDuration}s/{s:MaxSlowDuration}s\u003C/span\u003E Min/Max Stop Duration",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2s\u003C/span\u003E Speed Duration, \u003Cspan style=\"font-weight: bold;\"\u003E2s\u003C/span\u003E Charge Time",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2s\u003C/span\u003E Speed Duration, \u003Cspan style=\"font-weight: bold;\"\u003E2s\u003C/span\u003E Charge Time",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Max Damage Amp",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E 最大伤害增强",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade": "脉冲手雷",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan style=\"font-weight: bold;\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Paradox against the victim.",
"citadel_ability_chrono_pulse_grenade_desc": "投掷一枚手雷,落地后开始产生脉冲。每次脉冲会让悖论对受害者造成\u003Cspan style=\"font-weight: bold;\"\u003E伤害、移动减速,并叠加伤害增幅\u003C/span\u003E。",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_quip": "投掷一枚手雷,能够产生脉冲、造成伤害和减速",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45\u003C/span\u003E Pulse Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+1m\u003C/span\u003E Radius per pulse.",
"citadel_ability_chrono_pulse_grenade_t3_desc": "每次发出脉冲 \u003Cspan style=\"font-weight: bold;\"\u003E+45\u003C/span\u003E 脉冲伤害及 \u003Cspan style=\"font-weight: bold;\"\u003E+0.75m\u003C/span\u003E 半径。",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
"citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex",
"citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex",
"citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will \u003Cspan class=\"highlight\"\u003Epull all enemies in to its center.\u003C/span\u003E",
"citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will \u003Cspan class=\"highlight\"\u003Epull all enemies in to its center.\u003C/span\u003E",
"citadel_ability_chrono_swap": "Paradoxical Swap",
"citadel_ability_chrono_swap": "悖论置换",
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan style=\"font-weight: bold;\"\u003Eswaps your position with the target enemy hero.\u003C/span\u003E While the effect occurs, you gain \u003Cspan style=\"font-weight: bold;\"\u003Espirit lifesteal\u003C/span\u003E and the enemy \u003Cspan style=\"font-weight: bold;\"\u003Etakes damage over time\u003C/span\u003E.",
"citadel_ability_chrono_swap_desc": "发射一个投射物,\u003Cspan style=\"font-weight: bold;\"\u003E将你与目标敌方英雄的位置互换\u003C/span\u003E。效果持续期间,你会获得\u003Cspan style=\"font-weight: bold;\"\u003E元灵吸血\u003C/span\u003E,敌人会\u003Cspan style=\"font-weight: bold;\"\u003E持续受到伤害\u003C/span\u003E。",
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero",
"citadel_ability_chrono_swap_quip": "与敌方英雄交换位置",
"citadel_ability_chrono_time_wall": "Time Wall",
"citadel_ability_chrono_time_wall": "时间之墙",
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan style=\"font-weight: bold;\"\u003Estops time\u003C/span\u003E for all \u003Cspan style=\"font-weight: bold;\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it.  Enemies that touch the wall will take \u003Cspan style=\"font-weight: bold;\"\u003Edamage as a percentage of their max health\u003C/span\u003E and be briefly slowed.",
"citadel_ability_chrono_time_wall_desc": "创建一面可以扭曲时间的墙,使所有接触到的\u003Cspan style=\"font-weight: bold;\"\u003E敌人投射物和子弹\u003C/span\u003E的\u003Cspan style=\"font-weight: bold;\"\u003E时间停止\u003C/span\u003E。触碰墙壁的敌人将会短暂\u003Cspan style=\"font-weight: bold;\"\u003E减速\u003C/span\u003E。",
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_quip": "创建一面能够极大减慢投射物速度的墙",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2m Width, +1m Height\u003C/span\u003E",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2m\u003C/span\u003E 宽度,\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+1m\u003C/span\u003E 高度",
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E for 3.0s",
"citadel_ability_chrono_time_wall_t2_desc": "时间之墙会造成相当于 \u003Cspan style=\"font-weight: bold;\"\u003E10%\u003C/span\u003E 最大生命值的伤害",
"citadel_ability_chrono_time_wall_t3_desc": "碰到时间之墙的敌人将被\u003Cspan style=\"font-weight: bold;\"\u003E沉默\u003C/span\u003E,持续时间 2.5s",
"citadel_ability_converge": "Converge",
"citadel_ability_converge": "Converge",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
"citadel_ability_dash": "Dash",
"citadel_ability_dash": "冲刺",
"citadel_ability_defensive_fortress": "Defensive Fortress",
"citadel_ability_defensive_fortress": "Defensive Fortress",
"citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.",
"citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.",
"citadel_ability_drone_boss_laser_beam": "Boss Laser",
"citadel_ability_drone_boss_laser_beam": "Boss 激光",
"citadel_ability_drone_detecting_enemies": "Drone Infrared Camera",
"citadel_ability_drone_detecting_enemies": "Drone Infrared Camera",
"citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.",
"citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.",
Line 4,790: Line 5,065:
"citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode",
"citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode",
"citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode",
"citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode",
"citadel_ability_fissure_wall": "Spectral Wall",
"citadel_ability_fissure_wall": "幻影屏障",
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "墙体伤害减益",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan style=\"font-weight: bold;\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press {{Mouse|1}} or 3 to erupt the wall early.",
"citadel_ability_fissure_wall_desc": "创建一面\u003Cspan style=\"font-weight: bold;\"\u003E将地形分隔\u003C/span\u003E为两半的墙。墙体生成时会对附近的敌人造成\u003Cspan style=\"font-weight: bold;\"\u003E伤害\u003C/span\u003E并\u003Cspan style=\"font-weight: bold;\"\u003E施加减速效果\u003C/span\u003E。\u003Cbr\u003E施放后,按 {{Mouse|1}} 3 可以提前拆除墙体。",
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
"citadel_ability_fissure_wall_quip": "召唤出一堵墙来阻挡你的敌人",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan style=\"font-weight: bold;\"\u003E25%\u003C/span\u003E on hit enemies for 7s",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E移除 1 耐力\u003C/span\u003E,对于被屏障击中的敌人,麦金尼斯的伤害增加\u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E,持续 7s。",
"citadel_ability_fissure_wall_t3_desc": "Adds a \u003Cspan style=\"font-weight: bold;\"\u003E1s Stun\u003C/span\u003E to enemies hit by Spectral Wall",
"citadel_ability_fissure_wall_t3_desc": "对被幻影屏障击中的敌人施加 \u003Cspan style=\"font-weight: bold;\"\u003E1s 眩晕\u003C/span\u003E",
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
"citadel_ability_flying_strike": "Flying Strike",
"citadel_ability_flying_strike": "飞跃进击",
"citadel_ability_flying_strike/slow": "Flying Strike Slow",
"citadel_ability_flying_strike/slow": "飞跃进击减速效果",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan style=\"font-weight: bold;\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_desc": "掷出抓钩,\u003Cspan style=\"font-weight: bold;\"\u003E将自已拉向敌人\u003C/span\u003E,落地时\u003C0\u003E给目标造成伤害并令其减速\u003C/0\u003E。",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_quip": "飞向瞄准的敌人",
"citadel_ability_flying_strike_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E after striking the target",
"citadel_ability_flying_strike_t3_desc": "在击中目标后,\u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E 武器伤害,持续 \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E。",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.",
"citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.",
"citadel_ability_healing_slash": "Crimson Slash",
"citadel_ability_healing_slash": "飞血狂刃",
"citadel_ability_healing_slash/debuff": "Crimson Slash",
"citadel_ability_healing_slash/debuff": "飞血狂刃",
"citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E.",
"citadel_ability_healing_slash_desc": "砍杀面前的敌人,\u003Cspan style=\"font-weight: bold;\"\u003E对其造成伤害并降低其射速\u003C/span\u003E。击中敌方英雄可获得\u003Cspan style=\"font-weight: bold;\"\u003E治疗\u003C/span\u003E。",
"citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit",
"citadel_ability_healing_slash_quip": "伤害附近的敌人,击中敌人可以治疗自己",
"citadel_ability_hijack_mind_control": "Hack Enemy Units",
"citadel_ability_hijack_mind_control": "Hack Enemy Units",
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
Line 4,816: Line 5,091:
"citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer",
"citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer",
"citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).",
"citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).",
"citadel_ability_hook": "Hook",
"citadel_ability_hook": "钩子",
"citadel_ability_hook_desc": "Launch out a hook that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs and reels in\u003C/span\u003E the first hero it hits and deals damage to enemies. Target will be placed where you are facing.",
"citadel_ability_hook_desc": "发射一个钩子,\u003Cspan style=\"font-weight: bold;\"\u003E抓住并卷回\u003C/span\u003E击中的第一个英雄,并对敌人造成伤害。目标将被放置在你面对的地方。",
"citadel_ability_hook_quip": "Pull in a target to you",
"citadel_ability_hook_quip": "把目标拉到你身边",
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more bullet damage\u003C/span\u003E against hooked enemies for 10s",
"citadel_ability_hook_t1_desc": "比波普对钩住的敌人造成 \u003Cspan style=\"font-weight: bold;\"\u003E30% 额外子弹伤害\u003C/span\u003E,持续 10s",
"citadel_ability_hornet_chain": "Stake",
"citadel_ability_hornet_chain": "钉桩",
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "束缚于地面",
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan style=\"font-weight: bold;\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"citadel_ability_hornet_chain_desc": "投出一根木桩\u003Cspan style=\"font-weight: bold;\"\u003E将敌人束缚在\u003C/span\u003E木桩落地地点。敌人的移动将限制在束缚距离之内。",
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
"citadel_ability_hornet_chain_quip": "将你的敌人束缚于地面",
"citadel_ability_hornet_chain_t3_desc": "Tethered enemies are also \u003Cspan style=\"font-weight: bold;\"\u003Edisarmed\u003C%s3\u003E",
"citadel_ability_hornet_chain_t3_desc": "被束缚的敌人同时也被\u003Cspan style=\"font-weight: bold;\"\u003E缴械\u003C/span\u003E",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
Line 4,831: Line 5,106:
"citadel_ability_hornet_explosive_headshots": "Explosive Headshots",
"citadel_ability_hornet_explosive_headshots": "Explosive Headshots",
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
"citadel_ability_hornet_leap": "Flight",
"citadel_ability_hornet_leap": "飞行",
"citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan style=\"font-weight: bold;\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan style=\"font-weight: bold;\"\u003Ebonus spirit damage\u003C/span\u003E.",
"citadel_ability_hornet_leap_desc": "腾空\u003Cspan style=\"font-weight: bold;\"\u003E飞行\u003C/span\u003E。飞行中你的武器会造成\u003Cspan style=\"font-weight: bold;\"\u003E额外元灵伤害\u003C/span\u003E。",
"citadel_ability_hornet_leap_quip": "Take flight and empower your weapon",
"citadel_ability_hornet_leap_quip": "腾空飞行并强化你的武器",
"citadel_ability_hornet_leap_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E base Ammo while flying",
"citadel_ability_hornet_leap_t1_desc": "飞行时 \u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E 基础弹药",
"citadel_ability_hornet_mark": "Vindicta's Mark",
"citadel_ability_hornet_mark": "Vindicta's Mark",
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
Line 4,840: Line 5,115:
"citadel_ability_hornet_nest": "Vindicta Nest",
"citadel_ability_hornet_nest": "Vindicta Nest",
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_snipe": "Assassinate",
"citadel_ability_hornet_snipe": "暗杀",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan style=\"font-weight: bold;\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan style=\"font-weight: bold;\"\u003Egrants you bonus souls\u003C/span\u003E.",
"citadel_ability_hornet_snipe_desc": "使用带瞄准镜的步枪发射一发强力远程射击。在开镜后 1.0s 蓄力完成前开枪不会造成满值伤害。对\u003Cspan style=\"font-weight: bold;\"\u003E剩余生命值不到 50% \u003C/span\u003E的目标造成\u003Cspan style=\"font-weight: bold;\"\u003E额外伤害\u003C/span\u003E。使用“暗杀”对目标造成致命一击时将\u003Cspan style=\"font-weight: bold;\"\u003E获得额外魂魄\u003C/span\u003E。",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_quip": "狙击受伤目标,造成大量伤害",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
"citadel_ability_hornet_sting": "Crow Familiar",
"citadel_ability_hornet_sting": "渡鸦使魔",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "渡鸦使魔",
"citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan style=\"font-weight: bold;\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan style=\"font-weight: bold;\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan style=\"font-weight: bold;\"\u003Etarget's current health\u003C/span\u003E.",
"citadel_ability_hornet_sting_desc": "你的渡鸦使魔造成\u003Cspan style=\"font-weight: bold;\"\u003E冲击伤害\u003C/span\u003E,降低目标子弹抗性,并基于\u003Cspan style=\"font-weight: bold;\"\u003E目标当前生命值\u003C/span\u003E对其造成\u003Cspan style=\"font-weight: bold;\"\u003E流血\u003C/span\u003E伤害。",
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_quip": "使目标持续流血",
"citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan style=\"font-weight: bold;\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m",
"citadel_ability_hornet_sting_t1_desc": "渡鸦在 15m 内的其他敌方目标间\u003Cspan style=\"font-weight: bold;\"\u003E反弹最多 2 \u003C/span\u003E",
"citadel_ability_hornet_sting_t3_desc": "+3% Bleed and suppresses healing by -40%",
"citadel_ability_hornet_sting_t3_desc": "+3% 流血伤害并抑制 -40% 的治疗",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash": "暗影变身术",
"citadel_ability_infinity_slash/timer": "Shadow Form",
"citadel_ability_infinity_slash/timer": "暗魂形态",
"citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
"citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan style=\"font-weight: bold;\"\u003Einvincible\u003C/span\u003E transformation, your \u003Cspan style=\"font-weight: bold;\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E, and you gain \u003Cspan style=\"font-weight: bold;\"\u003Eimmunity to negative status effects\u003C/span\u003E. You are unable to die in this mode.",
"citadel_ability_infinity_slash_desc": "与大和的暗魂融为一体。在经过一开始的\u003Cspan style=\"font-weight: bold;\"\u003E无敌\u003C/span\u003E蜕变后,你的\u003Cspan style=\"font-weight: bold;\"\u003E技能得到刷新,速度提升 60%\u003C/span\u003E,\u003Cspan style=\"font-weight: bold;\"\u003E对负面状态效果免疫\u003C/span\u003E,并获得\u003Cspan style=\"font-weight: bold;\"\u003E伤害抗性\u003C/span\u003E和\u003Cspan style=\"font-weight: bold;\"\u003E治疗\u003C/span\u003E。\u003Cbr\u003E如果大和击杀英雄,持续时间将延长。",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_quip": "变得无敌且更为强大",
"citadel_ability_interrupted": "Interrupted by",
"citadel_ability_interrupted": "打断者:",
"citadel_ability_jump": "Jump",
"citadel_ability_jump": "跳跃",
"citadel_ability_kali_disruptive_charge": "Pack Hunter",
"citadel_ability_kali_disruptive_charge": "Pack Hunter",
"citadel_ability_kali_disruptive_charge_desc": "Provides a \u003Cspan class=\"highlight\"\u003Elarge speed bonus\u003C/span\u003E to you and nearby allies. The speed bonus decays over time.",
"citadel_ability_kali_disruptive_charge_desc": "Provides a \u003Cspan class=\"highlight\"\u003Elarge speed bonus\u003C/span\u003E to you and nearby allies. The speed bonus decays over time.",
Line 4,867: Line 5,142:
"citadel_ability_kali_spinning_blade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Occilioblade gains \u003Cspan class=\"highlight\"\u003E+100% more damage\u003C/span\u003E from spirit",
"citadel_ability_kali_spinning_blade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Occilioblade gains \u003Cspan class=\"highlight\"\u003E+100% more damage\u003C/span\u003E from spirit",
"citadel_ability_kali_spinning_blade_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnHit}s Cooldown\u003C/span\u003E for each enemy hit by Occilioblade",
"citadel_ability_kali_spinning_blade_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnHit}s Cooldown\u003C/span\u003E for each enemy hit by Occilioblade",
"citadel_ability_lash": "Grapple",
"citadel_ability_lash": "鞭长可及",
"citadel_ability_lash_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EPull yourself through the air\u003C/span\u003E toward a target. Using Grapple also resets your limit of \u003Cspan style=\"font-weight: bold;\"\u003Eair jumps and dashes\u003C/span\u003E.",
"citadel_ability_lash_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E通过在空中飞跃\u003C/span\u003E将自己拉向目标。使用鞭长可及还会重置你的\u003Cspan style=\"font-weight: bold;\"\u003E空中跳跃及冲刺\u003C/span\u003E上限。",
"citadel_ability_lash_down_strike": "Ground Strike",
"citadel_ability_lash_down_strike": "震撼大地",
"citadel_ability_lash_down_strike_desc": "Stomp the ground beneath you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging enemies\u003C/span\u003E in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.",
"citadel_ability_lash_down_strike_desc": "猛踏脚下地面,对面前敌人\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E。如果是在空中时进行地面攻击,则会快速俯冲向地面。在 25m 后伤害增速放缓。",
"citadel_ability_lash_down_strike_quip": "Slam down to the ground, damaging enemies",
"citadel_ability_lash_down_strike_quip": "猛击地面,对敌人造成伤害",
"citadel_ability_lash_down_strike_t2_desc": "Struck enemies are \u003Cspan style=\"font-weight: bold;\"\u003Epopped into the air\u003C/span\u003E and slowed by \u003Cspan style=\"font-weight: bold;\"\u003E50%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"citadel_ability_lash_down_strike_t2_desc": "被击中的敌人\u003Cspan style=\"font-weight: bold;\"\u003E被弹到空中\u003C/span\u003E并减速 \u003Cspan style=\"font-weight: bold;\"\u003E50%\u003C/span\u003E,持续 \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"citadel_ability_lash_down_strike_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EDamage Per Meter\u003C/span\u003E +110% and improved scaling",
"citadel_ability_lash_down_strike_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E每米伤害\u003C/span\u003E +110% ,并提升增长率",
"citadel_ability_lash_high_explosive": "High Explosive",
"citadel_ability_lash_high_explosive": "High Explosive",
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_quip": "用鞭子将自己拉向敌人",
"citadel_ability_lash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20m\u003C/span\u003E 射程并获得 \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E 武器伤害,持续 10s",
"citadel_ability_lash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Fire Rate to Weapon Bonus Buff",
"citadel_ability_lash_t3_desc": "武器加成增益 \u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E 射速",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_ultimate": "Death Slam",
"citadel_ability_lash_ultimate": "死亡猛击",
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam",
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "死亡猛击",
"citadel_ability_lash_ultimate_debuff": "Movement Slow",
"citadel_ability_lash_ultimate_debuff": "移动减速",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress {{Mouse|1}} to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_desc": "专注于敌人,将鞭子捆到他们身上。施法后,被捆住的敌人会被\u003Cspan style=\"font-weight: bold;\"\u003E举起并眩晕\u003C/span\u003E,然后摔到地上。被摔的敌人和摔落区内的所有敌人都会\u003Cspan style=\"font-weight: bold;\"\u003E受到伤害并减速\u003C/span\u003E。\u003Cbr\u003E按下 {{Mouse|1}} 将捆住的敌人提早扔出去。不在视线范围内的敌人或在捆绑期间超出范围的敌人不会被抓住。",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_quip": "举起敌人并将其猛砸到地上",
"citadel_ability_lightning_ball": "Lightning Ball",
"citadel_ability_lightning_ball": "球状闪电",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "球状闪电减速",
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan style=\"font-weight: bold;\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.",
"citadel_ability_lightning_ball_desc": "发射沿直线移动的球状闪电。\u003Cspan style=\"font-weight: bold;\"\u003E对其半径内的所有目标造成伤害\u003C/span\u003E。在伤害敌人时会减速,并在撞击到环境时停止。",
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_quip": "发射一个具有伤害性的球状闪电",
"citadel_ability_lightning_ball_t3_desc": "+70 DPS and +2m radius",
"citadel_ability_lightning_ball_t3_desc": "+70 DPS +1m 半径",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
"citadel_ability_magewalk": "乱影迷踪",
"citadel_ability_magewalkk_desc": "在你出现在目的地之前暂时\u003Cspan class=\"highlight\"\u003E无法成为目标\u003C/span\u003E。你的前 \u003Cspan class=\"highlight\"\u003E{s:EmpoweredAttackCount} 次攻击\u003C/span\u003E会造成额外\u003Cspan class=\"highlight_spirit\"\u003E元灵伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[施放]\u003C/span\u003E在目标位置出现。\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[副施放]\u003C/span\u003E在原地出现。\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E敌人无法知晓你执行的是哪种施放。\u003C/span\u003E",
"citadel_ability_mechaguy_defense_field": "Reactive Armor",
"citadel_ability_mechaguy_defense_field": "Reactive Armor",
"citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken",
"citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken",
Line 4,908: Line 5,185:
"citadel_ability_mechaguy_retaliate_t2_desc": "+{s:DamageMultiplier}x damage multiplier",
"citadel_ability_mechaguy_retaliate_t2_desc": "+{s:DamageMultiplier}x damage multiplier",
"citadel_ability_mechaguy_retaliate_t3_desc": "Heals for {s:HealPercent}% damage taken",
"citadel_ability_mechaguy_retaliate_t3_desc": "Heals for {s:HealPercent}% damage taken",
"citadel_ability_melee_apocalypse": "Melee",
"citadel_ability_melee_apocalypse": "近战",
"citadel_ability_melee_ballista": "Melee",
"citadel_ability_melee_ballista": "近战",
"citadel_ability_melee_bebop": "Melee",
"citadel_ability_melee_bebop": "近战",
"citadel_ability_melee_bull": "Melee",
"citadel_ability_melee_bull": "近战",
"citadel_ability_melee_chrono": "Melee",
"citadel_ability_melee_chrono": "近战",
"citadel_ability_melee_clawdril": "Melee",
"citadel_ability_melee_clawdril": "近战",
"citadel_ability_melee_coldmetal": "Melee",
"citadel_ability_melee_coldmetal": "近战",
"citadel_ability_melee_demoman": "Melee",
"citadel_ability_melee_demoman": "近战",
"citadel_ability_melee_engineer": "Melee",
"citadel_ability_melee_engineer": "近战",
"citadel_ability_melee_genericperson": "Melee",
"citadel_ability_melee_genericperson": "近战",
"citadel_ability_melee_gigawatt": "Melee",
"citadel_ability_melee_gigawatt": "近战",
"citadel_ability_melee_hornet": "Melee",
"citadel_ability_melee_hornet": "近战",
"citadel_ability_melee_kali": "Melee",
"citadel_ability_melee_kali": "近战",
"citadel_ability_melee_parry": "Parry",
"citadel_ability_melee_parry": "格挡",
"citadel_ability_melee_parry/parry_cooldown_display": "Parry Cooldown",
"citadel_ability_melee_parry/parry_cooldown_display": "格挡冷却",
"citadel_ability_melee_phalanx": "Melee",
"citadel_ability_melee_phalanx": "近战",
"citadel_ability_melee_revenant": "Melee",
"citadel_ability_melee_revenant": "近战",
"citadel_ability_melee_shiv": "Melee",
"citadel_ability_melee_shiv": "近战",
"citadel_ability_melee_spade": "Melee",
"citadel_ability_melee_spade": "近战",
"citadel_ability_melee_sumo": "Melee",
"citadel_ability_melee_sumo": "近战",
"citadel_ability_melee_tengu": "Melee",
"citadel_ability_melee_tengu": "近战",
"citadel_ability_melee_tokamak": "Melee",
"citadel_ability_melee_tokamak": "近战",
"citadel_ability_melee_warden": "Melee",
"citadel_ability_melee_warden": "近战",
"citadel_ability_melee_wraith": "Melee",
"citadel_ability_melee_wraith": "近战",
"citadel_ability_mobile_resupply": "Medicinal Specter",
"citadel_ability_mobile_resupply": "灵丹妙药",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "正在施药",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that \u003Cspan style=\"font-weight: bold;\"\u003Eheals nearby units\u003C/span\u003E.",
"citadel_ability_mobile_resupply_desc": "部署一个治疗之灵, \u003Cspan style=\"font-weight: bold;\"\u003E治疗附近的单位\u003C/span\u003E。",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "部署一个治疗之灵",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t1_desc": "被灵丹妙药治疗的单位 \u003Cspan style=\"font-weight: bold;\"\u003E+35% 射速\u003C/span\u003E",
"citadel_ability_mobile_resupply_t3_desc": "+5% Max Health regen per second",
"citadel_ability_mobile_resupply_t3_desc": "+5% 每秒最大生命值恢复",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
Line 4,943: Line 5,220:
"citadel_ability_mortarsentry_t2_desc": "Ability charges \u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}s\u003C/span\u003E and search radius \u003Cspan class=\"highlight\"\u003E+{s:SearchRadius}m\u003C/span\u003E",
"citadel_ability_mortarsentry_t2_desc": "Ability charges \u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}s\u003C/span\u003E and search radius \u003Cspan class=\"highlight\"\u003E+{s:SearchRadius}m\u003C/span\u003E",
"citadel_ability_mortarsentry_t3_desc": "Bombs per volley \u003Cspan class=\"highlight\"\u003E+{s:GrenadesPerVolley}\u003C/span\u003E",
"citadel_ability_mortarsentry_t3_desc": "Bombs per volley \u003Cspan class=\"highlight\"\u003E+{s:GrenadesPerVolley}\u003C/span\u003E",
"citadel_ability_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman": "回春光环",
"citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman/modifier_nikuman": "回春光环",
"citadel_ability_nikuman_desc": "While channelling, \u003Cspan style=\"font-weight: bold;\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby. Dashing does not break channel.",
"citadel_ability_nikuman_desc": "施法时,你和附近的所有友军都将\u003Cspan style=\"font-weight: bold;\"\u003E不断恢复生命值\u003C/span\u003E。冲刺不会打断施法。",
"citadel_ability_nikuman_quip": "Heal yourself and those around you",
"citadel_ability_nikuman_quip": "治疗自己和周围的友军",
"citadel_ability_nikuman_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled.  Gain instantly with 5AP Upgrade.",
"citadel_ability_nikuman_t1_desc": "若光环完成施法,则获得 \u003Cspan style=\"font-weight: bold;\"\u003E+4m/s 移动速度加成\u003C/span\u003E,持续 8s。 5 技能点升级后可立即获得加成。",
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionaly heals \u003Cspan style=\"font-weight: bold;\"\u003E+3.8% of Max Health\u003C/span\u003E per second",
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E全速移动并可使用技能\u003C/span\u003E,每秒额外治疗 \u003Cspan style=\"font-weight: bold;\"\u003E+3.8% 最大生命值\u003C/span\u003E",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy": "顽胄韧甲",
"citadel_ability_passive_beefy_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERegenerate\u003C/span\u003E a portion of incoming damage over time.",
"citadel_ability_passive_beefy_desc": "随着时间的推移,\u003Cspan style=\"font-weight: bold;\"\u003E恢复\u003C/span\u003E部分受到的伤害。",
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
"citadel_ability_passive_beefy_quip": "恢复部分受到的伤害",
"citadel_ability_personal_shield": "",
"citadel_ability_pestilence_contaminate": "Contaminate",
"citadel_ability_pestilence_contaminate": "Contaminate",
"citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.",
"citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.",
Line 4,972: Line 5,248:
"citadel_ability_phalanx_sword_strike": "Ground Strike",
"citadel_ability_phalanx_sword_strike": "Ground Strike",
"citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.",
"citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.",
"citadel_ability_player_ping": "Ping",
"citadel_ability_player_ping": "信号",
"citadel_ability_power_slash": "Power Slash",
"citadel_ability_power_slash": "剑客无情",
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan style=\"font-weight: bold;\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress 1 or {{Mouse|1}} to trigger the strike early, dealing partial damage.",
"citadel_ability_power_slash_desc": "1.4 秒时间里蓄积杀伤力,之后使出\u003Cspan style=\"font-weight: bold;\"\u003E杀伤力满值的剑术攻击\u003C/span\u003E。\u003Cbr\u003E按 1 {{Mouse|1}} 可提前释放攻击,但造成的伤害会减少。",
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
"citadel_ability_power_slash_quip": "为攻击充能,充满后对敌人造成巨大伤害",
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling",
"citadel_ability_power_slash_t1_desc": "在施法时获得 \u003Cspan style=\"font-weight: bold;\"\u003E+60 子弹抗性\u003C/span\u003E",
"citadel_ability_power_slash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-2s\u003C/span\u003E Ability Cooldown and apply \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"citadel_ability_power_slash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-2s\u003C/span\u003E 技能冷却时间并施加 \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E 移动减速,持续 \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"citadel_ability_projectmind": "Project Mind",
"citadel_ability_projectmind": "心灵投射",
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Bullet Shield",
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "子弹护盾",
"citadel_ability_projectmind_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ETeleport\u003C/span\u003E to the targeted location.",
"citadel_ability_projectmind_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E传送\u003C/span\u003E至目标位置。",
"citadel_ability_projectmind_quip": "Teleport to the targeted location",
"citadel_ability_projectmind_quip": "传送至目标位置",
"citadel_ability_projectmind_t2_desc": "Provides a \u003Cspan style=\"font-weight: bold;\"\u003E300 bullet shield\u003C/span\u003E for 8s on teleport. Shield amount scales with Spirit Power.",
"citadel_ability_projectmind_t2_desc": "传送时提供 \u003Cspan style=\"font-weight: bold;\"\u003E300 的子弹护盾\u003C/span\u003E,持续 8s。护盾值会随元灵力量变化而变化。",
"citadel_ability_psychic_daggers": "Royal Flush",
"citadel_ability_psychic_daggers": "Royal Flush",
"citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.",
"citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.",
"citadel_ability_psychic_daggers_quip": "Damage random targets around you",
"citadel_ability_psychic_daggers_quip": "Damage random targets around you",
"citadel_ability_psychic_daggers_t3_desc": "Each card \u003Cspan class=\"highlight\"\u003Ebounces once\u003C/span\u003E onto another enemy in range",
"citadel_ability_psychic_daggers_t3_desc": "Each card \u003Cspan class=\"highlight\"\u003Ebounces once\u003C/span\u003E onto another enemy in range",
"citadel_ability_psychic_lift": "Telekinesis",
"citadel_ability_psychic_lift": "念力",
"citadel_ability_psychic_lift/lift": "Telekinesis",
"citadel_ability_psychic_lift/lift": "隔空取物",
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air, \u003Cspan style=\"font-weight: bold;\"\u003Estunning\u003C/span\u003E them for a short time. When the lift ends, the target receives Telekinesis damage.",
"citadel_ability_psychic_lift_desc": "将敌人抬升至空中,\u003Cspan style=\"font-weight: bold;\"\u003E打断\u003C/span\u003E敌人并在短时间内令其\u003Cspan style=\"font-weight: bold;\"\u003E眩晕\u003C/span\u003E。当升空结束时,目标会受到念力伤害。",
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them",
"citadel_ability_psychic_lift_quip": "将敌人抬升至空中,打断敌人并使其沉默",
"citadel_ability_psychic_lift_t3_desc": "Telekinesis will target enemies in an area around Wraith",
"citadel_ability_psychic_lift_t3_desc": "念力会以灵魅周围区域内的敌人为目标",
"citadel_ability_psychic_pulse": "Psychic Pulse",
"citadel_ability_psychic_pulse": "Psychic Pulse",
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
"citadel_ability_psychic_pulse_quip": "Reveal enemies through walls",
"citadel_ability_psychic_pulse_quip": "Reveal enemies through walls",
"citadel_ability_quick_melee": "Melee",
"citadel_ability_quick_melee": "近战",
"citadel_ability_reflect_shield": "Reflect Shield",
"citadel_ability_reflect_shield": "Reflect Shield",
"citadel_ability_reflect_shield_desc": "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.",
"citadel_ability_reflect_shield_desc": "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.",
Line 5,007: Line 5,283:
"citadel_ability_revenant_siphon_energy": "Siphon Energy",
"citadel_ability_revenant_siphon_energy": "Siphon Energy",
"citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.",
"citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.",
"citadel_ability_rocket_barrage": "Heavy Barrage",
"citadel_ability_rocket_barrage": "重炮轰击",
"citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Heavy Barrage Slow",
"citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "重炮轰击减速",
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location.",
"citadel_ability_rocket_barrage_desc": "发射一连串的火箭弹,可对准目标地点攻击。",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_quip": "用火箭弹轰炸一个区域",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E35% movement slow\u003C/span\u003E",
"citadel_ability_rocket_barrage_t1_desc": "施加 \u003Cspan style=\"font-weight: bold;\"\u003E30% 移动减速\u003C/span\u003E效果",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30 Damage per Rocket \u003C/span\u003E",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E每颗火箭弹造成的伤害 +30\u003C/span\u003E",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_t1_desc": "Move speed \u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedMod} m/s\u003C/span\u003E while decoy is active",
"citadel_ability_running_decoy_t1_desc": "Move speed \u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedMod} m/s\u003C/span\u003E while decoy is active",
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum": "奇点",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands that \u003Cspan style=\"font-weight: bold;\"\u003Epulls in nearby enemies and damages them\u003C/span\u003E. Once it's finished, enemies get knocked into the air.",
"citadel_ability_self_vacuum_desc": "在手中制造一个奇点,\u003Cspan style=\"font-weight: bold;\"\u003E拉近附近的敌人并使其受到伤害\u003C/span\u003E。结束后,敌人将被击飞至半空。",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_self_vacuum_quip": "拉近敌方队伍并使其眩晕",
"citadel_ability_self_vacuum_t3_desc": "Singularity takes \u003Cspan style=\"font-weight: bold;\"\u003E3.8%\u003C/span\u003E of the enemies' max health each second.",
"citadel_ability_self_vacuum_t3_desc": "奇点每秒夺取敌人最大生命值的 \u003Cspan style=\"font-weight: bold;\"\u003E4%\u003C/span\u003E。",
"citadel_ability_shield_toss": "Shield Toss",
"citadel_ability_shield_toss": "Shield Toss",
"citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.",
"citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.",
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry": "迷你炮塔",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry_desc": "Deploy a Mini Turret that \u003Cspan style=\"font-weight: bold;\"\u003Eautomatically shoots enemies\u003C/span\u003E. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain 20% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_desc": "部署一个会\u003Cspan style=\"font-weight: bold;\"\u003E自动射击敌人\u003C/span\u003E的小型炮塔。炮塔在有限的时间后会失效。\u003Cbr\u003E炮塔获得麦金尼斯 15% 的最大生命值,并具有 70% 的元灵抗性。炮塔对步兵和目标物造成的伤害较低。",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_quip": "部署一台自动炮塔",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "炮塔会施加 \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E 移动减速",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E 攻击范围,\u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E 炮塔射速",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger": "尖锋利齿",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and bleeds\u003C/span\u003E an enemy.  Each additional hit adds a \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
"citadel_ability_shiv_dagger_desc": "掷出一把锯齿刀,令敌人\u003Cspan style=\"font-weight: bold;\"\u003E受到伤害并流血\u003C/span\u003E。每多攻击一次会\u003Cspan style=\"font-weight: bold;\"\u003E叠加\u003C/span\u003E一层效果,并刷新流血持续时间,使每层流血量增加。",
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_max_rage_desc": "终极解锁: \u003Cspan style=\"font-weight: bold;\"\u003E怒气值满时\u003C/span\u003E刀会弹到另一个敌人身上,并对流血的敌人施加减速效果。",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_quip": "对敌人施加叠加流血效果",
"citadel_ability_shiv_dagger_t3_desc": "+40 Damage and +5 Bleed DPS",
"citadel_ability_shiv_dagger_t3_desc": "+40 伤害并 +5 流血 DPS",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash": "一网打尽",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan style=\"font-weight: bold;\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"citadel_ability_shiv_dash_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E向前冲刺,对沿途的敌人造成伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E终极解锁:\u003Cspan style=\"font-weight: bold;\"\u003E怒气值满时\u003C/span\u003E,西弗的回声会在短暂延迟后沿着冲刺路径传播,再次对敌人造成伤害。",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_quip": "向前冲刺,对沿途所有敌人造成伤害",
"citadel_ability_shiv_dash_t3_desc": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.",
"citadel_ability_shiv_dash_t3_desc": "每击中一名敌方英雄,冷却时间就会减少 2s(非英雄则为 1s)。每次冲刺最多减少 6s。",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_dash_t3_tooltip": "命中时",
"citadel_ability_shiv_defer_damage": "Bloodletting",
"citadel_ability_shiv_defer_damage": "细血长流",
"citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time.  Activate to \u003Cspan style=\"font-weight: bold;\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.",
"citadel_ability_shiv_defer_damage_desc": "对于即将到来的伤害,只有一部分会立即生效,剩余伤害会随时间慢慢施加。激活后可\u003Cspan style=\"font-weight: bold;\"\u003E清除一部分推迟的伤害\u003C/span\u003E。",
"citadel_ability_shiv_defer_damage_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.",
"citadel_ability_shiv_defer_damage_max_rage_desc": "终极解锁:\u003Cspan style=\"font-weight: bold;\"\u003E怒气值满时\u003C/span\u003E,推迟的伤害量会增加。",
"citadel_ability_shiv_defer_damage_on_cast": "On Activate",
"citadel_ability_shiv_defer_damage_on_cast": "激活时",
"citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken",
"citadel_ability_shiv_defer_damage_quip": "部分受到的伤害推迟生效",
"citadel_ability_shiv_killing_blow": "Killing Blow",
"citadel_ability_shiv_killing_blow": "乘胜追击",
"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
"citadel_ability_shiv_killing_blow/active_buff": "怒气冲天",
"citadel_ability_shiv_killing_blow_active_desc": "Activate to leap towards an enemy hero and \u003Cspan style=\"font-weight: bold;\"\u003Einstantly kill\u003C/span\u003E them if their health is \u003Cspan style=\"font-weight: bold;\"\u003Ebelow the kill threshold\u003C/span\u003E, otherwise deal 200 damage to them.",
"citadel_ability_shiv_killing_blow_active_desc": "激活后,跳向敌方英雄,如果对方生命值\u003Cspan style=\"font-weight: bold;\"\u003E低于击杀阈值\u003C/span\u003E,则\u003Cspan style=\"font-weight: bold;\"\u003E立即将其击杀\u003C/span\u003E,否则对其造成 200 伤害。",
"citadel_ability_shiv_killing_blow_passive_desc": "Passive: Damaging enemies fills you with rage.  While at full rage, Shiv gains increased damage and \u003Cspan style=\"font-weight: bold;\"\u003Especial properties\u003C/span\u003E on his other abilities.",
"citadel_ability_shiv_killing_blow_passive_desc": "被动:对敌人造成伤害会累积怒气值。怒气值满时,西弗获得伤害增加,其他技能也会获得\u003Cspan style=\"font-weight: bold;\"\u003E特殊效果\u003C/span\u003E。",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_quip": "来到一个低生命值英雄前,立即将其击杀",
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.",
"citadel_ability_shiv_killing_blow_t1_desc": "怒气值满时获得移动速度 \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E。",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+8%\u003C/span\u003E Enemy Health Threshold and \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E Full Rage Bonus Damage",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ 敌人生命值阈值的 8%\u003C/span\u003E \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E 满怒气值额外伤害。",
"citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan style=\"font-weight: bold;\"\u003Eresets its cooldown.\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_t3_desc": "使用“乘胜追击”消灭一个敌人会\u003Cspan style=\"font-weight: bold;\"\u003E重置冷却时间\u003C/span\u003E。",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_ui_meter": "怒气值",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
"citadel_ability_shiv_killing_blow_while_full_rage": "怒气值满时",
"citadel_ability_shoryuken": "Shoryuken",
"citadel_ability_shoryuken": "Shoryuken",
"citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.",
"citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.",
Line 5,060: Line 5,336:
"citadel_ability_spade_draw": "Draw",
"citadel_ability_spade_draw": "Draw",
"citadel_ability_spade_draw/modifier_citadel_spade_card": "Cards",
"citadel_ability_spade_draw/modifier_citadel_spade_card": "Cards",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed": "Disarmed",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed": "被缴械",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root": "Immobilized",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root": "被定身",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown": "Reduced Cooldown",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown": "Reduced Cooldown",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "Regeneration",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "恢复",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "Bleeding",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "正在流血",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "Metal Skin",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "铜墙铁壁",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed": "Increased Move Speed",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed": "Increased Move Speed",
Line 5,097: Line 5,373:
"citadel_ability_spade_sleeve_toss_desc": "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.",
"citadel_ability_spade_sleeve_toss_desc": "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.",
"citadel_ability_spade_sleight_of_hand": "Sleight of Hand",
"citadel_ability_spade_sleight_of_hand": "Sleight of Hand",
"citadel_ability_spade_sleight_of_hand/modifier_slow_base": "Slowed",
"citadel_ability_spade_sleight_of_hand/modifier_slow_base": "被减速",
"citadel_ability_spade_sleight_of_hand_desc": "Stab a nearby enemy. If done from \u003Cspan class=\"highlight\"\u003Ebehind\u003C/span\u003E, heavily slows the target.",
"citadel_ability_spade_sleight_of_hand_desc": "Stab a nearby enemy. If done from \u003Cspan class=\"highlight\"\u003Ebehind\u003C/span\u003E, heavily slows the target.",
"citadel_ability_spade_translocate": "Smoke and Mirrors",
"citadel_ability_spade_translocate": "Smoke and Mirrors",
Line 5,107: Line 5,383:
"citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E.",
"citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E.",
"citadel_ability_spade_vanishing_act_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E bonus damage",
"citadel_ability_spade_vanishing_act_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E bonus damage",
"citadel_ability_sprint": "",
"citadel_ability_sprint_roll": "疾跑",
"citadel_ability_sprint_roll": "Sprint",
"citadel_ability_static_charge": "静电负荷",
"citadel_ability_static_charge": "Static Charge",
"citadel_ability_static_charge/modifier_citadel_staticcharge": "静电负荷",
"citadel_ability_static_charge/modifier_citadel_staticcharge": "Static Charge",
"citadel_ability_static_charge_desc": "对目标敌方英雄施加电荷。短暂时间后,静电荷会\u003Cspan style=\"font-weight: bold;\"\u003E眩晕并伤害\u003C/span\u003E半径内的敌人。\u003Cbr\u003E可通过副施放进行自我施放。",
"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan style=\"font-weight: bold;\"\u003Estuns and damages\u003C/span\u003E enemies within the radius. \u003Cbr\u003EAlt-Cast to cast on yourself.",
"citadel_ability_static_charge_quip": "对敌方英雄施加延迟区域眩晕",
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_sticky_bomb": "粘性炸弹",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb_desc": "将粘性炸弹附着到附近目标身上,在短暂的引爆时间后造成\u003Cspan style=\"font-weight: bold;\"\u003E爆炸伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E每有一个敌方英雄受到伤害,都会获得 \u003Cspan style=\"font-weight: bold;\"\u003E+1.5% 炸弹伤害加成\u003C/span\u003E。每有一个敌方英雄在受到炸弹伤害 12.0s 内死亡,都会获得 \u003Cspan style=\"font-weight: bold;\"\u003E+4% 炸弹伤害加成\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E按住 {{Mouse|3}} 可将粘性炸弹施放到自己身上。",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that deals \u003Cspan style=\"font-weight: bold;\"\u003Eexplosive damage\u003C/span\u003E after a short fuse time. \u003Cbr\u003EGain a bomb stack that gives \u003Cspan style=\"font-weight: bold;\"\u003E+4% bomb damage\u003C/span\u003E for every enemy hero hit (Max 15 Stacks).  Lose 2 Stacks on death.  \u003Cbr\u003EHold {{Mouse|3}} to cast a Sticky Bomb on yourself.",
"citadel_ability_sticky_bomb_quip": "在目标身上放置炸弹",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_t3_desc": "被炸弹附着时,目标造成的伤害减少 \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E,持续 \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E",
"citadel_ability_sticky_bomb_t3_desc": "On Attach, \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E the target for \u003Cspan style=\"font-weight: bold;\"\u003E3.5s\u003C/span\u003E",
"citadel_ability_stomp": "动能脉冲",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp_desc": "发出一道能量脉冲,将敌人击至半空。",
"citadel_ability_stomp_desc": "Release an energy pulse that knocks enemies up into the air.",
"citadel_ability_stomp_quip": "在地面上发出一道脉冲,将敌人击至半空",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_t1_desc": "被击中的敌人\u003Cspan style=\"font-weight: bold;\"\u003E射速和移动速度减缓\u003C/span\u003E \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E,持续 \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E。",
"citadel_ability_stomp_t1_desc": "Hit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Efire rate and movement slowed\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E.",
"citadel_ability_stomp_t2_desc": "奇能教授对击中的敌人增加 \u003Cspan style=\"font-weight: bold;\"\u003E30% 武器伤害\u003C/span\u003E,持续 \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E",
"citadel_ability_stomp_t2_desc": "Dynamo deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more Bullet Damage\u003C/span\u003E to hit enemies for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E",
"citadel_ability_storm_cloud": "雷霆风暴",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud_desc": "在你周围形成一个不断扩展的雷霆风暴,对其半径内的\u003Cspan style=\"font-weight: bold;\"\u003E所有敌人造成伤害\u003C/span\u003E。敌人在视线范围外时不会受到伤害。在施法过程中你的\u003Cspan style=\"font-weight: bold;\"\u003E子弹抗性\u003C/span\u003E会提高。",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_quip": "电击大片区域内的所有敌人",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_t1_desc": "在施放雷霆风暴时,获得 \u003Cspan style=\"font-weight: bold;\"\u003E+35% 子弹抗性\u003C/span\u003E",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7s\u003C/span\u003E 施法时间和 \u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E 半径",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t3_desc": "+75 DPS",
"citadel_ability_storm_cloud_t3_desc": "+75 DPS",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
Line 5,137: Line 5,412:
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether": "守望者的盟友",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them.  \u003Cspan style=\"font-weight: bold;\"\u003EHealing is replicated\u003C/span\u003E among all those connected. Connection requires line of sight. Press 2 to Lock on to a target",
"citadel_ability_tangotether_desc": "获得加成并自动与附近的一名友军连结并分享加成。连结的所有英雄获得\u003Cspan style=\"font-weight: bold;\"\u003E治疗复制效果\u003C/span\u003E。需要在视线内才能连结。按 2 锁定目标",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_lock": "锁定目标",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_quip": "强化自己和附近的一名友军",
"citadel_ability_tangotether_t2_desc": "+2.0m/s movement bonus",
"citadel_ability_tangotether_t2_desc": "+2.0m/s 移动加成",
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "传送动作",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "空投",
"citadel_ability_tengu_airlift_desc": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that causes \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E. Ivy and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003E{{Mouse|1}} to accelerate flying speed. \u003Cbr\u003E{{Mouse|2}} to drop ally/bomb.",
"citadel_ability_tengu_airlift_desc": "带着一名友军或一枚炸弹一起飞翔。让友军或炸弹掉落会造成\u003Cspan style=\"font-weight: bold;\"\u003E猛烈的爆炸\u003C/span\u003E,导致\u003Cspan style=\"font-weight: bold;\"\u003E移动减速\u003C/span\u003E。青藤和友军在飞行结束后获得子弹护盾。\u003Cbr\u003E在空中时,友军获得子弹抗性,但无法攻击,并造成 -50% 伤害。瞄准友军时,空投的施法速度更快。\u003Cbr\u003E{{Mouse|1}}加速飞行。\u003Cbr\u003E{{Mouse|2}}让友军/炸弹掉落。",
"citadel_ability_tengu_airlift_quip": "Death from Above!  Fly and drop a bomb (or ally) on enemies",
"citadel_ability_tengu_airlift_quip": "死亡从天而降!飞行并向敌人投放炸弹(或友军)",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E12s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t1_desc": "被击中的敌人的子弹抗性 \u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E,持续 \u003Cspan style=\"font-weight: bold;\"\u003E12s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+300\u003C/span\u003E Bullet Shield and \u003Cspan style=\"font-weight: bold;\"\u003E+5m\u003C/span\u003E Explode Radius",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+300\u003C/span\u003E 子弹护盾,\u003Cspan style=\"font-weight: bold;\"\u003E+5m\u003C/span\u003E 爆炸半径",
"citadel_ability_tengu_airlift_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E+4.5s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t3_desc": "对被击中的敌人施加\u003Cspan style=\"font-weight: bold;\"\u003E沉默\u003C/span\u003E效果,持续 \u003Cspan style=\"font-weight: bold;\"\u003E+4.5s\u003C/span\u003E",
"citadel_ability_tengu_dragonsfire": "Wildfire",
"citadel_ability_tengu_dragonsfire": "Wildfire",
"citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies.  Gain Bullet Resist while flying.",
"citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies.  Gain Bullet Resist while flying.",
Line 5,155: Line 5,430:
"citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.",
"citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.",
"citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times",
"citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times",
"citadel_ability_tengu_lightningcrash": "Falling Grace",
"citadel_ability_tengu_lightningcrash": "坠落恩典",
"citadel_ability_tengu_lightningcrash_desc": "Jump into the air and start flying for a short time. When you hit the ground you \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E based on how long you flew, as well as gaining a \u003Cspan class=\"highlight\"\u003Eregeneration boost\u003C/span\u003E. You can end your flight and dive early by pressing \u003Cspan class='keybind'\u003E[{s:iv_attack}]\u003C/span\u003E.",
"citadel_ability_tengu_lightningcrash_desc": "跳上空中并开始飞翔一小段时间。落地时将根据飞行时间\u003Cspan class=\"highlight\"\u003E造成伤害\u003C/span\u003E,并获得\u003Cspan class=\"highlight\"\u003E恢复加速\u003C/span\u003E。可按 \u003Cspan class='keybind'\u003E[{s:iv_attack}]\u003C/span\u003E 提前结束飞行并俯冲。",
"citadel_ability_tengu_lightningcrash_quip": "Fly above the battlefield",
"citadel_ability_tengu_lightningcrash_quip": "飞至战场上空",
"citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, and \u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E Regeneration",
"citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E 伤害,\u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E 恢复Regeneration",
"citadel_ability_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form": "石像形态",
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "石像形态",
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan style=\"font-weight: bold;\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan style=\"font-weight: bold;\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.",
"citadel_ability_tengu_stone_form_desc": "将自己变为\u003Cspan style=\"font-weight: bold;\"\u003E坚石\u003C/span\u003E砸向地面,对附近的敌人造成\u003Cspan style=\"font-weight: bold;\"\u003E眩晕及伤害\u003C/span\u003E。为自己带来相当于最大生命值一定比例的治疗。可在一定程度上控制落地位置。",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_quip": "变身坚石,对附近的敌人造成眩晕",
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80 Damage\u003C/span\u003E and stuns for \u003Cspan style=\"font-weight: bold;\"\u003E0.5s\u003C/span\u003E.",
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80 伤害\u003C/span\u003E以及 \u003Cspan style=\"font-weight: bold;\"\u003E0.5s\u003C/span\u003E 眩晕。",
"citadel_ability_tengu_urn": "Kudzu Bomb",
"citadel_ability_tengu_urn": "葛根炸弹",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_desc": "召唤一片窒息藤蔓,对作用半径内的敌人\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E并使其\u003Cspan style=\"font-weight: bold;\"\u003E减速\u003C/span\u003E。",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_quip": "对作用区域中的敌人造成伤害并减速",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50 DPS\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50 DPS\u003C/span\u003E \u003Cspan style=\"font-weight: bold;\"\u003E+2m 半径\u003C/span\u003E",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_laser_beam": "激光",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
"citadel_ability_tier2boss_rocket_barrage": "火箭弹幕",
"citadel_ability_tier2boss_stomp": "Stomp",
"citadel_ability_tier2boss_stomp": "践踏",
"citadel_ability_tier3boss_laser_beam": "Patron Laser",
"citadel_ability_tier3boss_laser_beam": "守护神激光",
"citadel_ability_time_bank": "Time Bank",
"citadel_ability_time_bank": "Time Bank",
"citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of \u003Cspan class=\"highlight\"\u003Eaccelerated time\u003C/span\u003E where they \u003Cspan class=\"highlight\"\u003Emove, shoot and reload\u003C/span\u003E faster.  When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.",
"citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of \u003Cspan class=\"highlight\"\u003Eaccelerated time\u003C/span\u003E where they \u003Cspan class=\"highlight\"\u003Emove, shoot and reload\u003C/span\u003E faster.  When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.",
Line 5,181: Line 5,456:
"citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their \u003Cspan class=\"highlight\"\u003Ebullet resist reduced by {s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E",
"citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their \u003Cspan class=\"highlight\"\u003Ebullet resist reduced by {s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E",
"citadel_ability_time_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Time Bomb gains \u003Cspan class=\"highlight\"\u003E+50% more damage\u003C/span\u003E from Spirit Power",
"citadel_ability_time_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Time Bomb gains \u003Cspan class=\"highlight\"\u003E+50% more damage\u003C/span\u003E from Spirit Power",
"citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+[Ability Key] will upgrade your ability. These are additional binds.",
"citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+[技能键] 将升级你的技能。这是额外绑定。",
"citadel_ability_uppercut": "Exploding Uppercut",
"citadel_ability_uppercut": "爆炸勾拳",
"citadel_ability_uppercut_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E damage to nearby units and send them \u003Cspan style=\"font-weight: bold;\"\u003Eflying back\u003C/span\u003E, causing \u003Cspan style=\"font-weight: bold;\"\u003Earea damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Efire rate slow\u003C/span\u003E where they land. Does not damage allies.",
"citadel_ability_uppercut_desc": "对附近的单位造成\u003Cspan style=\"font-weight: bold;\"\u003E近战轻攻击\u003C/span\u003E伤害,并将其\u003Cspan style=\"font-weight: bold;\"\u003E击飞\u003C/span\u003E,在其落地处造成\u003Cspan style=\"font-weight: bold;\"\u003E范围伤害\u003C/span\u003E和\u003Cspan style=\"font-weight: bold;\"\u003E射速减缓\u003C/span\u003E。不会对友军造成伤害。",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_quip": "将别人从你身边打飞",
"citadel_ability_uppercut_t2_desc": "On Uppercut enemy Hero, gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and +60% weapon damage\u003C/span\u003E for 12s",
"citadel_ability_uppercut_t2_desc": "对敌方英雄使用上勾拳时,获得\u003Cspan style=\"font-weight: bold;\"\u003E快速旋转时间、2 倍射程和 +60% 武器伤害\u003C/span\u003E,持续 12s",
"citadel_ability_uppercut_t3_desc": "On Uppercut enemy Hero, set \u003Cspan style=\"font-weight: bold;\"\u003EHook cooldown to 0\u003C/span\u003E and instantly \u003Cspan style=\"font-weight: bold;\"\u003E+100% bullets\u003C/span\u003E to your current clip",
"citadel_ability_uppercut_t3_desc": "对敌方英雄使用上勾拳时,将\u003Cspan style=\"font-weight: bold;\"\u003E钩子的冷却时间设为 0\u003C/span\u003E,并立即将 \u003Cspan style=\"font-weight: bold;\"\u003E+100% 子弹\u003C/span\u003E添加到当前弹匣中。",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "量子闪现",
"citadel_ability_void_sphere_desc": "Dynamo briefly \u003Cspan style=\"font-weight: bold;\"\u003Edisappears into the void\u003C/span\u003E and then reappears a short distance away. On reappearing, your weapon is \u003Cspan style=\"font-weight: bold;\"\u003Ereloaded\u003C/span\u003E and has a \u003Cspan style=\"font-weight: bold;\"\u003Efire rate bonus\u003C/span\u003E for the next clip (Max 8s). Can be cast with {{Mouse|3}} to also bring nearby allies and give them half fire rate bonus.",
"citadel_ability_void_sphere_desc": "奇能教授短暂\u003Cspan style=\"font-weight: bold;\"\u003E消失于虚空之中\u003C/span\u003E,随后在不远处重新出现。重新出现时,武器\u003Cspan style=\"font-weight: bold;\"\u003E重新装填\u003C/span\u003E,并在使用新弹匣时获得\u003Cspan style=\"font-weight: bold;\"\u003E射速加成\u003C/span\u003E(最高 8s)。使用副施放时还将带上附近友军,并使其获得一半的射速加成。",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_quip": "瞬间消失并重新出现",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-4s\u003C/span\u003E Ability Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Base Ammo when reappearing",
"citadel_ability_void_sphere_t3_desc": "重新出现时,\u003Cspan style=\"font-weight: bold;\"\u003E-4s\u003C/span\u003E 技能冷却并 \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E 基础弹药",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wraith_rapidfire": "Full Auto",
"citadel_ability_wraith_rapidfire": "全自动",
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.",
"citadel_ability_wraith_rapidfire_desc": "临时提升你的\u003Cspan style=\"font-weight: bold;\"\u003E射速\u003C/span\u003E。附近的友军将获得一半的射速加成。",
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate",
"citadel_ability_wraith_rapidfire_quip": "提高你的射速",
"citadel_ability_zealot_energy_warp": "Energy Warp",
"citadel_ability_zealot_energy_warp": "Energy Warp",
"citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.",
"citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.",
Line 5,220: Line 5,495:
"citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse",
"citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse",
"citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.",
"citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.",
"citadel_ability_zip_line": "Hyperline",
"citadel_ability_zip_line": "滑索",
"citadel_all_chat_label_prefix": "[ALL]",
"citadel_all_chat_label_prefix": "[所有人]",
"citadel_ap_max_level": "max Lvl",
"citadel_ap_max_level": "max Lvl",
"citadel_bot_name": "Bot",
"citadel_bot_name": "机器人",
"citadel_bot_name_prefix": "[Bot]",
"citadel_bot_name_prefix": "[机器人]",
"citadel_camera_pitch_inverted": "Invert Mouse",
"citadel_camera_pitch_inverted": "反转鼠标",
"citadel_camera_zoom_is_toggle": "Toggle Zoom",
"citadel_camera_zoom_is_toggle": "切换缩放",
"citadel_chat_all": "[ALL]",
"citadel_chat_all": "[所有人]",
"citadel_chat_allies": "[ALLIES]",
"citadel_chat_allies": "[友方]",
"citadel_chat_placeholder": "To (ALL):",
"citadel_chat_placeholder": "对(所有人):",
"citadel_chat_placeholder_spec_team": "To (SPECTATORS):",
"citadel_chat_placeholder_spec_team": "对(观众):",
"citadel_chat_placeholder_team": "To (ALLIES):",
"citadel_chat_placeholder_team": "对(友军):",
"citadel_chat_spectators": "[SPECTATORS ONLY]",
"citadel_chat_spectators": "[仅限观众]",
"citadel_chatmessage": "{s:target} {s:persona}: {s:message}",
"citadel_chatmessage": "{s:target} {s:persona}{s:message}",
"citadel_chatwheel_label_Attack_Hero": "Attack {s:hero_name}",
"citadel_chatwheel_label_Attack_Hero": "攻击{s:hero_name}",
"citadel_chatwheel_label_BRB": "BRB",
"citadel_chatwheel_label_BRB": "马上回来",
"citadel_chatwheel_label_Care": "Careful",
"citadel_chatwheel_label_Care": "小心",
"citadel_chatwheel_label_Defend": "Defend Lane...",
"citadel_chatwheel_label_Defend": "防守分路…",
"citadel_chatwheel_label_GetBack": "Get Back",
"citadel_chatwheel_label_GetBack": "撤退",
"citadel_chatwheel_label_Go": "Go",
"citadel_chatwheel_label_Go": "上啊",
"citadel_chatwheel_label_GoingIn": "Going In",
"citadel_chatwheel_label_GoingIn": "上了",
"citadel_chatwheel_label_GoodGame": "Good Game",
"citadel_chatwheel_label_GoodGame": "比赛很精彩",
"citadel_chatwheel_label_GoodJob": "Good Job",
"citadel_chatwheel_label_GoodJob": "干得漂亮",
"citadel_chatwheel_label_GoodJobGameOver": "Good Job",
"citadel_chatwheel_label_GoodJobGameOver": "干得漂亮",
"citadel_chatwheel_label_HeadedTo": "Headed To Base",
"citadel_chatwheel_label_HeadedTo": "往基地走了",
"citadel_chatwheel_label_Headed_Blue": "{s:hero_name} Headed Blue",
"citadel_chatwheel_label_Headed_Blue": "{s:hero_name}往蓝路走了",
"citadel_chatwheel_label_Headed_Green": "{s:hero_name} Headed Green",
"citadel_chatwheel_label_Headed_Green": "{s:hero_name}往绿路走了",
"citadel_chatwheel_label_Headed_Purple": "{s:hero_name} Headed Purple",
"citadel_chatwheel_label_Headed_Purple": "{s:hero_name}往紫路走了",
"citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} Headed Yellow",
"citadel_chatwheel_label_Headed_Yellow": "{s:hero_name}往黄路走了",
"citadel_chatwheel_label_Help": "Help",
"citadel_chatwheel_label_Help": "帮助",
"citadel_chatwheel_label_HoldUp": "Wait/Hold Up",
"citadel_chatwheel_label_HoldUp": "等等/等一下",
"citadel_chatwheel_label_ImBack": "I'm Back",
"citadel_chatwheel_label_ImBack": "我回来了",
"citadel_chatwheel_label_Missing": "Missing",
"citadel_chatwheel_label_Missing": "敌人消失",
"citadel_chatwheel_label_No": "No!",
"citadel_chatwheel_label_No": "不!",
"citadel_chatwheel_label_OMW": "On my Way",
"citadel_chatwheel_label_OMW": "来了",
"citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}",
"citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}",
"citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}",
"citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}",
"citadel_chatwheel_label_Push": "Push Lane",
"citadel_chatwheel_label_Push": "推进分路",
"citadel_chatwheel_label_StayTogether": "Stay Together",
"citadel_chatwheel_label_StayTogether": "一起行动",
"citadel_chatwheel_label_Stun": "Stun",
"citadel_chatwheel_label_Stun": "眩晕",
"citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}",
"citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}",
"citadel_chatwheel_label_WellPlayed": "Well \u003Cbr\u003EPlayed",
"citadel_chatwheel_label_WellPlayed": "打得\u003Cbr\u003E很漂亮",
"citadel_chatwheel_label_Yes": "Yes!",
"citadel_chatwheel_label_Yes": "好的!",
"citadel_chatwheel_label_cancel": "Cancel",
"citadel_chatwheel_label_cancel": "取消",
"citadel_chatwheel_label_follow_me": "Follow Me",
"citadel_chatwheel_label_follow_me": "跟着我",
"citadel_chatwheel_label_headed_this_way": "Headed This Way",
"citadel_chatwheel_label_headed_this_way": "往这边来了",
"citadel_chatwheel_label_lets_go_here": "Let's Go Here",
"citadel_chatwheel_label_lets_go_here": "到这去",
"citadel_chatwheel_label_missing_blue": "Missing Blue",
"citadel_chatwheel_label_missing_blue": "蓝路敌人消失",
"citadel_chatwheel_label_missing_green": "Missing Green",
"citadel_chatwheel_label_missing_green": "绿路敌人消失",
"citadel_chatwheel_label_missing_hero": "Missing",
"citadel_chatwheel_label_missing_hero": "敌人消失",
"citadel_chatwheel_label_missing_purple": "Missing Purple",
"citadel_chatwheel_label_missing_purple": "紫路敌人消失",
"citadel_chatwheel_label_missing_yellow": "Missing Yellow",
"citadel_chatwheel_label_missing_yellow": "黄路敌人消失",
"citadel_chatwheel_label_placeholder": "",
"citadel_chatwheel_label_placeholder": "",
"citadel_chatwheel_label_respond": "Respond 'On My Way'",
"citadel_chatwheel_label_respond": "Respond 'On My Way'",
"citadel_chatwheel_label_retreat": "Retreat",
"citadel_chatwheel_label_retreat": "撤退",
"citadel_chatwheel_label_see_enemy": "Enemy Here",
"citadel_chatwheel_label_see_enemy": "这有敌人",
"citadel_chatwheel_label_thanks": "Thanks",
"citadel_chatwheel_label_thanks": "谢了",
"citadel_chatwheel_label_thanksGameOver": "Thanks",
"citadel_chatwheel_label_thanksGameOver": "谢了",
"citadel_chatwheel_message_BRB": "Be right back!",
"citadel_chatwheel_message_BRB": "我马上回来!",
"citadel_chatwheel_message_Care": "Care!",
"citadel_chatwheel_message_Care": "小心!",
"citadel_chatwheel_message_Defend": "Defend Lane!",
"citadel_chatwheel_message_Defend": "防守分路!",
"citadel_chatwheel_message_Defend_Blue": "Defend Blue",
"citadel_chatwheel_message_Defend_Blue": "防守蓝路",
"citadel_chatwheel_message_Defend_Green": "Defend Green",
"citadel_chatwheel_message_Defend_Green": "防守绿路",
"citadel_chatwheel_message_Defend_Purple": "Defend Purple",
"citadel_chatwheel_message_Defend_Purple": "防守紫路",
"citadel_chatwheel_message_Defend_Yellow": "Defend Yellow",
"citadel_chatwheel_message_Defend_Yellow": "防守黄路",
"citadel_chatwheel_message_GetBack": "Get Back!",
"citadel_chatwheel_message_GetBack": "撤退!",
"citadel_chatwheel_message_Go": "Go!",
"citadel_chatwheel_message_Go": "上啊!",
"citadel_chatwheel_message_GoingIn": "I'm going in!",
"citadel_chatwheel_message_GoingIn": "我要上了!",
"citadel_chatwheel_message_GoodGame": "Good Game!",
"citadel_chatwheel_message_GoodGame": "比赛很精彩!",
"citadel_chatwheel_message_GoodJob": "Good Job!",
"citadel_chatwheel_message_GoodJob": "干得漂亮!",
"citadel_chatwheel_message_GoodJobGameOver": "Good Job!",
"citadel_chatwheel_message_GoodJobGameOver": "干得漂亮!",
"citadel_chatwheel_message_HeadedTo": "Headed To Base!",
"citadel_chatwheel_message_HeadedTo": "往基地走了!",
"citadel_chatwheel_message_HeadedToBlue": "Headed to Blue",
"citadel_chatwheel_message_HeadedToBlue": "往蓝路走了",
"citadel_chatwheel_message_HeadedToGreen": "Headed to Green",
"citadel_chatwheel_message_HeadedToGreen": "往绿路走了",
"citadel_chatwheel_message_HeadedToLane": "Headed To Lane...",
"citadel_chatwheel_message_HeadedToLane": "往分路走了…",
"citadel_chatwheel_message_HeadedToPurple": "Headed to Purple",
"citadel_chatwheel_message_HeadedToPurple": "往紫路走了",
"citadel_chatwheel_message_HeadedToYellow": "Headed to Yellow",
"citadel_chatwheel_message_HeadedToYellow": "往黄路走了",
"citadel_chatwheel_message_Help": "Need Help!",
"citadel_chatwheel_message_Help": "需要帮助!",
"citadel_chatwheel_message_Help_blue": "Need Help on Blue!",
"citadel_chatwheel_message_Help_blue": "蓝路需要帮助!",
"citadel_chatwheel_message_Help_green": "Need Help on Green!",
"citadel_chatwheel_message_Help_green": "绿路上需要帮助!",
"citadel_chatwheel_message_Help_purple": "Need Help on Purple!",
"citadel_chatwheel_message_Help_purple": "紫路需要帮助!",
"citadel_chatwheel_message_Help_yellow": "Need Help on Yellow!",
"citadel_chatwheel_message_Help_yellow": "黄路需要帮助!",
"citadel_chatwheel_message_HoldUp": "Wait {s:param_1}",
"citadel_chatwheel_message_HoldUp": "{s:param_1}",
"citadel_chatwheel_message_ImBack": "I'm Back",
"citadel_chatwheel_message_ImBack": "我回来了",
"citadel_chatwheel_message_Missing": "Missing!",
"citadel_chatwheel_message_Missing": "敌人消失!",
"citadel_chatwheel_message_No": "No!",
"citadel_chatwheel_message_No": "不!",
"citadel_chatwheel_message_OMW": "On my way!",
"citadel_chatwheel_message_OMW": "来了!",
"citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}",
"citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}",
"citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}",
"citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}",
"citadel_chatwheel_message_Push": "Push!",
"citadel_chatwheel_message_Push": "推进!",
"citadel_chatwheel_message_StayTogether": "Stay Together",
"citadel_chatwheel_message_StayTogether": "一起行动",
"citadel_chatwheel_message_Stun": "Stun!",
"citadel_chatwheel_message_Stun": "眩晕!",
"citadel_chatwheel_message_WellPlayed": "Well Played!",
"citadel_chatwheel_message_WellPlayed": "打得很漂亮!",
"citadel_chatwheel_message_Yes": "Affirmative!",
"citadel_chatwheel_message_Yes": "没问题!",
"citadel_chatwheel_message_missing_blue": "Missing Blue!",
"citadel_chatwheel_message_missing_blue": "蓝路敌人消失!",
"citadel_chatwheel_message_missing_green": "Missing Green!",
"citadel_chatwheel_message_missing_green": "绿路敌人消失!",
"citadel_chatwheel_message_missing_hero": "{s:param_1} is Missing",
"citadel_chatwheel_message_missing_hero": "{s:param_1}消失",
"citadel_chatwheel_message_missing_purple": "Missing Purple!",
"citadel_chatwheel_message_missing_purple": "紫路敌人消失!",
"citadel_chatwheel_message_missing_yellow": "Missing Yellow!",
"citadel_chatwheel_message_missing_yellow": "黄路敌人消失!",
"citadel_chatwheel_message_thanks": "Thanks!",
"citadel_chatwheel_message_thanks": "谢了!",
"citadel_chatwheel_message_thanksGameOver": "Thanks!",
"citadel_chatwheel_message_thanksGameOver": "谢了!",
"citadel_chatwheel_push_blue": "Push Blue",
"citadel_chatwheel_push_blue": "推进蓝路",
"citadel_chatwheel_push_green": "Push Green",
"citadel_chatwheel_push_green": "推进绿路",
"citadel_chatwheel_push_purple": "Push Purple",
"citadel_chatwheel_push_purple": "推进紫路",
"citadel_chatwheel_push_yellow": "Push Yellow\u003C/span\u003E",
"citadel_chatwheel_push_yellow": "推进黄路",
"citadel_clientversion": "Build {d:client_version_number}",
"citadel_clientversion": "生成版本 {d:client_version_number}",
"citadel_confirm_reset_crosshair": "Are you sure you want to reset your crosshair to the defaults?",
"citadel_confirm_reset_crosshair": "你确定要将准星重置为默认设置吗?",
"citadel_confirm_reset_keybindings": "Are you sure you want to reset your keybindings (including hero specific keybinds) to default?",
"citadel_confirm_reset_keybindings": "你确定要将按键绑定(包括英雄特定的按键绑定)重置为默认设置吗?",
"citadel_confirm_reset_keybindings_for_default": "Are you sure you want to reset your default keybindings back to the default binds?",
"citadel_confirm_reset_keybindings_for_default": "你确定要将你的默认按键绑定重置为默认绑定吗?",
"citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset your keybindings for this hero to default?",
"citadel_confirm_reset_keybindings_for_hero": "您确定要将此英雄的按键绑定重置为默认设置吗?",
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
"citadel_east_team_name": "AMBER",
"citadel_east_team_name": "琥珀",
"citadel_enable_ping_indicator": "Enable HUD Ping Indicator",
"citadel_enable_ping_indicator": "启用 HUD 信号指示器",
"citadel_game_audio_muted": "Game Audio Muted",
"citadel_game_audio_muted": "游戏已静音",
"citadel_game_audio_press_unmute": "Press [{s:key_toggle_mute}] to unmute",
"citadel_game_audio_press_unmute": "按下 {s:key_toggle_mute} 取消静音",
"citadel_gun_damage": "Gun Damage",
"citadel_gun_damage": "武器伤害",
"citadel_hijack_drone_extra_abilities": "Combat Drone Abilities",
"citadel_hijack_drone_extra_abilities": "Combat Drone Abilities",
"citadel_hint_activate_wall": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E to create the wall early.",
"citadel_hint_activate_wall": "按下 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E 即可提前创建墙壁。",
"citadel_hint_buy_items": "Return to the base or a shop to buy \u003Cspan class=\"hintTextEmphasis\"\u003Emods.\u003C/span\u003E",
"citadel_hint_buy_items": "返回基地或商店购买\u003Cspan class=\"hintTextEmphasis\"\u003E道具\u003C/span\u003E。",
"citadel_hint_flamedash_boost": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_innate_1}]\u003C/span\u003E to boost.  Requires Stamina.",
"citadel_hint_flamedash_boost": "按下 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_innate_1}]\u003C/span\u003E 即可加速。需要耐力。",
"citadel_hint_flying_strike_early_activate": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E to fly to your target early.",
"citadel_hint_flying_strike_early_activate": "按下 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E 即可提前飞向目标。",
"citadel_hint_guided_arrow_boost": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E to boost arrow speed.",
"citadel_hint_guided_arrow_boost": "按住 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E 即可提升箭速。",
"citadel_hint_hero_testing_shop": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:citadel_open_hero_sheet}]\u003C/span\u003E to open up the shop and set test options.",
"citadel_hint_hero_testing_shop": "按下 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:citadel_open_hero_sheet}]\u003C/span\u003E 即可打开商店,设置测试选项。",
"citadel_hint_ladder": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E+\u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_forward}]\u003C/span\u003E to jump onto the ladder.",
"citadel_hint_ladder": "按下 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E+\u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_forward}]\u003C/span\u003E 即可跳上梯子。",
"citadel_hint_learn_ability": "Hold down an ability \u003Cspan class=\"hintTextEmphasis\"\u003Ekey 1-4\u003C/span\u003E to learn that ability.",
"citadel_hint_learn_ability": "按住技能\u003Cspan class=\"hintTextEmphasis\"\u003E键 1-4\u003C/span\u003E 即可学习该技能。",
"citadel_hint_learn_initial_ability": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to choose which ability to unlock.",
"citadel_hint_learn_initial_ability": "按住 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:show_scoreboard}]\u003C/span\u003E 即可选择要解锁的技能",
"citadel_hint_mantle": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E to climb over obstacles.",
"citadel_hint_mantle": "按住 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E 即可攀爬登上平台。",
"citadel_hint_melee": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_weapon1}]\u003C/span\u003E to use your melee attack.",
"citadel_hint_melee": "按下 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_weapon1}]\u003C/span\u003E 即可使用近战攻击。",
"citadel_hint_slide": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:duck}]\u003C/span\u003E while running down a ramp to slide.",
"citadel_hint_slide": "跑下斜坡时按住 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:duck}]\u003C/span\u003E 即可滑行。",
"citadel_hint_teleport": "Your Tier2 boss is under attack, press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_teleport}]\u003C/span\u003E to teleport to help!",
"citadel_hint_teleport": "你的 2 级 Boss 正在遭受攻击,按下 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_teleport}]\u003C/span\u003E 即可传送提供帮助!",
"citadel_hint_upgrade_ability": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to upgrade your abilities.",
"citadel_hint_upgrade_ability": "按住 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:show_scoreboard}]\u003C/span\u003E 即可升级技能",
"citadel_hint_zipline": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E to jump on the hyperline.",
"citadel_hint_zipline": "按住 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E 即可跳上滑索。",
"citadel_hint_zoom": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack2}]\u003C/span\u003E to zoom in with your weapon.",
"citadel_hint_zoom": "按住 \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack2}]\u003C/span\u003E 即可用武器放大。",
"citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.",
"citadel_hotkeys_tooltip_chatvoiceparty": "用麦克风与队伍中的所有成员交流。如果设置为使用开放式麦克风,则在主界面中也能使用。",
"citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.",
"citadel_hotkeys_tooltip_chatvoiceteam": "用麦克风与所有队伍成员交流。",
"citadel_keybind_ability1": "Ability 1",
"citadel_keybind_ability1": "技能 1",
"citadel_keybind_ability2": "Ability 2",
"citadel_keybind_ability2": "技能 2",
"citadel_keybind_ability3": "Ability 3",
"citadel_keybind_ability3": "技能 3",
"citadel_keybind_ability4": "Ability 4",
"citadel_keybind_ability4": "技能 4",
"citadel_keybind_ads": "Zoom",
"citadel_keybind_ads": "副发射",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt_cast": "Alternate Cast",
"citadel_keybind_alt_cast": "副施放",
"citadel_keybind_alt_modifier": "Alt Modifier",
"citadel_keybind_alt_modifier": "Alt 修饰键",
"citadel_keybind_attack": "Fire",
"citadel_keybind_attack": "开火",
"citadel_keybind_backwards": "Move Backward",
"citadel_keybind_backwards": "向后移动",
"citadel_keybind_cancel_ability": "Cancel Ability",
"citadel_keybind_cancel_ability": "取消技能",
"citadel_keybind_chat_all": "Chat All",
"citadel_keybind_chat_all": "聊天(所有人)",
"citadel_keybind_chat_team": "Chat Team",
"citadel_keybind_chat_team": "聊天(队友)",
"citadel_keybind_command": "CMD",
"citadel_keybind_command": "CMD",
"citadel_keybind_crouch": "Crouch/Slide",
"citadel_keybind_crouch": "下蹲/滑行",
"citadel_keybind_ctrl": "CTRL",
"citadel_keybind_ctrl": "CTRL",
"citadel_keybind_decrease_replay_speed": "Decrease Replay Speed",
"citadel_keybind_decrease_replay_speed": "减速观看回放",
"citadel_keybind_dev_console": "Dev Console",
"citadel_keybind_dev_console": "开发者控制台",
"citadel_keybind_extra_info": "Extra Info",
"citadel_keybind_down": "飞降",
"citadel_keybind_forward": "Move Forward",
"citadel_keybind_extra_info": "额外信息",
"citadel_keybind_held_item": "Melee Parry/Throw Held Item",
"citadel_keybind_forward": "向前移动",
"citadel_keybind_increase_replay_speed": "Increase Replay Speed",
"citadel_keybind_held_item": "近战格挡/投掷所持物品",
"citadel_keybind_item1": "Item 1",
"citadel_keybind_increase_replay_speed": "加速观看回放",
"citadel_keybind_item2": "Item 2",
"citadel_keybind_item1": "物品 1",
"citadel_keybind_item3": "Item 3",
"citadel_keybind_item2": "物品 2",
"citadel_keybind_item4": "Item 4",
"citadel_keybind_item3": "物品 3",
"citadel_keybind_left": "Move Left (strafe)",
"citadel_keybind_item4": "物品 4",
"citadel_keybind_mantle": "Jump/Mantle",
"citadel_keybind_left": "向左移动(平移)",
"citadel_keybind_melee": "Melee",
"citadel_keybind_mantle": "跳跃/攀爬",
"citadel_keybind_minimap_view_amber_team": "Amber Minimap View",
"citadel_keybind_melee": "近战",
"citadel_keybind_minimap_view_sapphire_team": "Sapphire Minimap View",
"citadel_keybind_minimap_view_amber_team": "琥珀小地图视图",
"citadel_keybind_minimap_view_spectator_team": "Both Team's Minimap View",
"citadel_keybind_minimap_view_sapphire_team": "蓝宝石小地图视图",
"citadel_keybind_minimap_view_targets_team": "Target's Minimap View",
"citadel_keybind_minimap_view_spectator_team": "双方队伍的小地图视图",
"citadel_keybind_mouse_wheel": "Mouse Wheel",
"citadel_keybind_minimap_view_targets_team": "目标的小地图视图",
"citadel_keybind_open_hero_sheet": "Open Shop",
"citadel_keybind_mouse_wheel": "聊天轮盘",
"citadel_keybind_pause": "Pause",
"citadel_keybind_open_hero_sheet": "打开商店",
"citadel_keybind_ping": "Ping",
"citadel_keybind_pause": "暂停",
"citadel_keybind_push_to_talk": "Voice Chat ( TEAM )",
"citadel_keybind_ping": "信号",
"citadel_keybind_push_to_talk_party": "Voice Chat ( PARTY )",
"citadel_keybind_purchase_quickbuy": "进行快速购买",
"citadel_keybind_quick_response": "Quick Response",
"citadel_keybind_push_to_talk": "语音聊天(我方)",
"citadel_keybind_reload": "Reload",
"citadel_keybind_push_to_talk_party": "语音聊天(队伍)",
"citadel_keybind_replay_change_Team": "Change Spectating Team",
"citadel_keybind_quick_response": "快速回复",
"citadel_keybind_replay_death": "Replay Death",
"citadel_keybind_reload": "装填弹药",
"citadel_keybind_replay_fly_down": "Replay Fly Down",
"citadel_keybind_replay_change_Team": "更改观战队伍",
"citadel_keybind_replay_fly_up": "Replay Fly Up",
"citadel_keybind_replay_death": "死亡回放",
"citadel_keybind_replay_next_target": "Replay Next Target",
"citadel_keybind_replay_fly_down": "回放飞降",
"citadel_keybind_replay_prev_target": "Replay Prev Target",
"citadel_keybind_replay_fly_up": "回放飞升",
"citadel_keybind_right": "Move Right (strafe)",
"citadel_keybind_replay_next_target": "回放下一个目标",
"citadel_keybind_roll": "Dash",
"citadel_keybind_replay_prev_target": "回放上一个目标",
"citadel_keybind_scoreboard": "Scoreboard",
"citadel_keybind_reset_camera": "重置视角",
"citadel_keybind_right": "向右移动(平移)",
"citadel_keybind_roll": "冲刺",
"citadel_keybind_scoreboard": "计分板",
"citadel_keybind_shift": "SHIFT",
"citadel_keybind_shift": "SHIFT",
"citadel_keybind_spec_change_Team": "Change Spectating Team",
"citadel_keybind_spec_change_Team": "更改观战队伍",
"citadel_keybind_spec_chase": "Spectate Chase Cam",
"citadel_keybind_spec_chase": "以追逐视角观战",
"citadel_keybind_spec_in_eye": "Spectate In-Eye",
"citadel_keybind_spec_in_eye": "以第一人称视角观战",
"citadel_keybind_spec_next_target": "Spectate Next Target",
"citadel_keybind_spec_next_target": "观看下一个目标",
"citadel_keybind_spec_prev_target": "Spectate Prev Target",
"citadel_keybind_spec_prev_target": "观看上一个目标",
"citadel_keybind_spectator_fly_down": "Fly Down",
"citadel_keybind_spectator_fly_down": "飞降",
"citadel_keybind_spectator_fly_up": "Fly Up",
"citadel_keybind_spectator_fly_up": "飞升",
"citadel_keybind_tab": "TAB",
"citadel_keybind_tab": "TAB",
"citadel_keybind_teleport_to_objective": "Teleport",
"citadel_keybind_teleport_to_objective": "传送",
"citadel_keybind_toggle_free_cursor": "Toggle Free Cursor",
"citadel_keybind_toggle_free_cursor": "切换自由光标",
"citadel_keybind_toggle_mute": "Toggle Mute",
"citadel_keybind_toggle_mute": "切换静音",
"citadel_keybind_toggle_replay_camera": "Change Replay Camera mode",
"citadel_keybind_toggle_replay_camera": "更改回放视角模式",
"citadel_keybind_toggle_replay_pause": "Toggle Replay Pause",
"citadel_keybind_toggle_replay_pause": "切换回放暂停",
"citadel_keybind_toggle_spec_camera": "Change Spectator Camera mode",
"citadel_keybind_toggle_spec_camera": "更改观众视角模式",
"citadel_keybind_upgrade_ability1": "Upgrade Ability 1",
"citadel_keybind_up": "飞升",
"citadel_keybind_upgrade_ability2": "Upgrade Ability 2",
"citadel_keybind_upgrade_ability1": "升级技能 1",
"citadel_keybind_upgrade_ability3": "Upgrade Ability 3",
"citadel_keybind_upgrade_ability2": "升级技能 2",
"citadel_keybind_upgrade_ability4": "Upgrade Ability 4",
"citadel_keybind_upgrade_ability3": "升级技能 3",
"citadel_keybind_upgrade_ability_1": "Upgrade Ability 1",
"citadel_keybind_upgrade_ability4": "升级技能 4",
"citadel_keybind_upgrade_ability_2": "Upgrade Ability 2",
"citadel_keybind_upgrade_ability_1": "升级技能 1",
"citadel_keybind_upgrade_ability_3": "Upgrade Ability 3",
"citadel_keybind_upgrade_ability_2": "升级技能 2",
"citadel_keybind_upgrade_ability_4": "Upgrade Ability 4",
"citadel_keybind_upgrade_ability_3": "升级技能 3",
"citadel_keybind_upgrade_ability_4": "升级技能 4",
"citadel_keybind_windows": "WIN",
"citadel_keybind_windows": "WIN",
"citadel_keybind_zipline": "Zipline",
"citadel_keybind_zipline": "滑索",
"citadel_modifier_duo_arc_cannon": "Arc Cannon",
"citadel_modifier_duo_arc_cannon": "Arc Cannon",
"citadel_modifier_duo_drone_tracker": "Drone",
"citadel_modifier_duo_drone_tracker": "Drone",
Line 5,436: Line 5,715:
"citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building",
"citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building",
"citadel_modifier_tangotether_tether_receiver": "Covenant",
"citadel_modifier_tangotether_tether_receiver": "Covenant",
"citadel_modifier_teleport": "Teleporting",
"citadel_modifier_teleport": "正在传送",
"citadel_mute_game_audio": "Mute game Audio",
"citadel_mute_game_audio": "将游戏静音",
"citadel_mute_player": "Click to mute player",
"citadel_mute_player": "点击将玩家静音",
"citadel_next_ap_abilities": "\u003CPanel class=\"goldIcon\"/\u003E \u003Cspan class=\"nextAPGoldLabel\"\u003E{i:gold_to_next_level}\u003C/span\u003E to next Lvl",
"citadel_next_ap_abilities": "\u003CPanel class=\"goldIcon\"/\u003E \u003Cspan class=\"nextAPGoldLabel\"\u003E{i:gold_to_next_level}\u003C/span\u003E to next Lvl",
"citadel_next_attack_delay_reason_bebop_spin_up": "",
"citadel_next_attack_delay_reason_disarmed": "被缴械",
"citadel_next_attack_delay_reason_disarmed": "Disarmed",
"citadel_next_attack_delay_reason_reload": "装填弹药",
"citadel_next_attack_delay_reason_reload": "Reloading",
"citadel_ping_wheel_disabled_while_dead": "死亡时禁用",
"citadel_next_attack_delay_reason_viscous_charge_shot": "",
"citadel_next_attack_delay_reason_wraith_spin_up": "",
"citadel_ping_wheel_disabled_while_dead": "Disabled While Dead",
"citadel_ping_wheel_message": "{s:message}",
"citadel_ping_wheel_message": "{s:message}",
"citadel_purchasemessage": "\u003Cspan class=\"ChatTarget\"\u003E{s:target} \u003Cspan class=\"ChatPersona\"\u003E\u003Cspan class=\"{s:player_color_class}\"\u003E{s:persona}\u003C/span\u003E\u003C/span\u003E\u003C/span\u003E \u003Cspan class=\"{s:purchaseText}\"\u003E{s:soldOrPurchasedText}\u003C/span\u003E \u003Cspan class=\"{s:message_color_class}\"\u003E{s:message}\u003C/span\u003E",
"citadel_purchasemessage": "{s:param_1}",
"citadel_quick_response_cancel": "Cancel Last Ping Message",
"citadel_quick_response_cancel": "Cancel Last Ping Message",
"citadel_quick_response_respond_onmyway": "Respond 'On my Way'",
"citadel_quick_response_respond_onmyway": "Respond 'On my Way'",
"citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}",
"citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}",
"citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download",
"citadel_quickbuy_auto_buy_enable": "自动快速购买",
"citadel_replay_manager_error_write_failure": "Replay failed to write to local disk",
"citadel_quickbuy_auto_buy_enable_tooltip": "如启用,将持续检查你是否买得起快速购买队列中的下一个物品,当你在商店范围内时将自动购买。",
"citadel_reset_keybind": "Reset Keybindings?",
"citadel_replay_manager_error_chunk_failed": "回放尚未准备好下载",
"citadel_settings_2speakers": "2 Speakers",
"citadel_replay_manager_error_write_failure": "回放写入本地磁盘失败",
"citadel_settings_4speakers": "4 Speakers",
"citadel_reset_keybind": "重置按键绑定?",
"citadel_settings_5speakers": "5.1 Speakers",
"citadel_settings_2speakers": "2 声道扬声器",
"citadel_settings_7speakers": "7.1 Speakers",
"citadel_settings_4speakers": "4 声道扬声器",
"citadel_settings_abilitieskeybinds": "Ability Keybinds",
"citadel_settings_5speakers": "5.1 声道扬声器",
"citadel_settings_ability_quickcast_tooltip": "Toggle to enable/disable quickcast for this specific ability/item",
"citadel_settings_7speakers": "7.1 声道扬声器",
"citadel_settings_about": "About",
"citadel_settings_abilitieskeybinds": "技能按键绑定",
"citadel_settings_actionkeybinds": "Action Keybinds",
"citadel_settings_ability_quickcast_tooltip": "切换以启用/禁用此特定技能/物品的快速施放功能",
"citadel_settings_advancedvideosettings": "Use advanced settings",
"citadel_settings_about": "关于",
"citadel_settings_alt_cast_double_tap": "Double Tap",
"citadel_settings_actionkeybinds": "操作按键绑定",
"citadel_settings_alt_cast_double_tap_tooltip": "Double tap an ability button to alternate cast the ability",
"citadel_settings_active_window_unpause": "游戏结束暂停时强制将游戏作为焦点",
"citadel_settings_alt_cast_double_tap_window": "Alternate Cast Double Tap Window",
"citadel_settings_active_window_unpause_tooltip": "启用此功能将在游戏即将结束暂停时将游戏窗口作为焦点。",
"citadel_settings_alt_cast_hold_time": "Alternate Cast Hold Time Required",
"citadel_settings_advancedvideosettings": "使用高级设置",
"citadel_settings_alt_cast_key": "Alternate Cast Button",
"citadel_settings_alt_cast_double_tap": "双击",
"citadel_settings_alt_cast_key_tooltip": "Alternate Cast an ability by selecting it then pressing the Alternate Cast button, or by holding the Alternate Cast button and then pressing an ability key",
"citadel_settings_alt_cast_double_tap_tooltip": "双击某技能按钮即可副施放该技能",
"citadel_settings_alt_cast_mode": "Change Alternate Cast Mode:",
"citadel_settings_alt_cast_double_tap_window": "副施放双击窗口",
"citadel_settings_alt_cast_press_and_hold": "Press and Hold",
"citadel_settings_alt_cast_hold_time": "需要副施放键按住时间",
"citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast",
"citadel_settings_alt_cast_key": "副施放键",
"citadel_settings_antialiasing": "Anti-Aliasing",
"citadel_settings_alt_cast_key_tooltip": "选定一个技能,然后按下副施放键,或是按住副施放键,然后按下技能键,即可副施放该技能。",
"citadel_settings_alt_cast_mode": "更改副施放方式:",
"citadel_settings_alt_cast_press_and_hold": "按住不动",
"citadel_settings_alt_cast_press_and_hold_tooltip": "按住某技能按钮一小段时间即可副施放",
"citadel_settings_antialiasing": "抗锯齿",
"citadel_settings_antialiasing_cmaa": "CMAA",
"citadel_settings_antialiasing_cmaa": "CMAA",
"citadel_settings_antialiasing_desc": "Post-process anti-aliasing effect to use when FSR2 is disabled.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_antialiasing_desc": "禁用 FSR2 时使用的后期处理抗锯齿效果。\u003Cbr\u003E\u003Cbr\u003E性能消耗:小/稳定",
"citadel_settings_antialiasing_fxaa": "FXAA",
"citadel_settings_antialiasing_fxaa": "FXAA",
"citadel_settings_antialiasing_none": "None",
"citadel_settings_antialiasing_none": "",
"citadel_settings_appearancevideo": "Best Looking",
"citadel_settings_appearancevideo": "效果最好",
"citadel_settings_apply": "Apply Settings",
"citadel_settings_apply": "应用设置",
"citadel_settings_area_lights": "Area Lights",
"citadel_settings_area_lights": "区域光",
"citadel_settings_area_lights_desc": "Allows large or irregularly shaped light sources, such as beam effects, to be rendered correctly. Performance cost could be higher on low-end systems.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_area_lights_desc": "允许正确渲染大型或形状不规则的光源,例如光束效果。低端系统的性能消耗可能会更高。\u003Cbr\u003E\u003Cbr\u003E性能消耗:小/稳定",
"citadel_settings_aspectratio": "Aspect Ratio",
"citadel_settings_aspectratio": "宽高比",
"citadel_settings_aspectratio1610": "16x10",
"citadel_settings_aspectratio1610": "16x10",
"citadel_settings_aspectratio169": "16x9",
"citadel_settings_aspectratio169": "16x9",
"citadel_settings_aspectratio219": "21x9",
"citadel_settings_aspectratio219": "21x9",
"citadel_settings_audio": "Audio",
"citadel_settings_audio": "音频",
"citadel_settings_audiodefaults": "Restore to Defaults",
"citadel_settings_audiodefaults": "恢复默认设置",
"citadel_settings_basicvideosettings": "Use basic settings",
"citadel_settings_basicvideosettings": "使用基础设置",
"citadel_settings_borderless": "Borderless Window",
"citadel_settings_borderless": "无边框窗口模式",
"citadel_settings_camera_volume_cutout": "Camera Cutout",
"citadel_settings_camera_volume_cutout": "摄像头抠图",
"citadel_settings_camera_volume_cutout_desc": "Not currently used",
"citadel_settings_camera_volume_cutout_desc": "当前未使用",
"citadel_settings_cancel_ability_mode": "Change Cancel Ability Mode:",
"citadel_settings_cancel_ability_mode": "更改取消技能模式:",
"citadel_settings_cancel_ability_mode_ability_key": "Ability Key",
"citadel_settings_cancel_ability_mode_ability_key": "技能键",
"citadel_settings_cancel_ability_mode_ability_key_tooltip": "Cancel an active ability be pressing the Ability key again",
"citadel_settings_cancel_ability_mode_ability_key_tooltip": "再次按下技能键即可取消主动技能",
"citadel_settings_cancel_ability_mode_cancel_key": "Cancel Key",
"citadel_settings_cancel_ability_mode_cancel_key": "取消键",
"citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Cancel an active ability be pressing the Cancel Key",
"citadel_settings_cancel_ability_mode_cancel_key_tooltip": "按下取消键即可取消主动技能",
"citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key",
"citadel_settings_cancel_ability_mode_either": "取消键或技能键",
"citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again",
"citadel_settings_cancel_ability_mode_either_tooltip": "按下取消键或再次按下技能键即可取消主动技能",
"citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs",
"citadel_settings_chat": "聊天",
"citadel_settings_chat_filter": "Allowed Chat",
"citadel_settings_chat_allow_global": "频道中聊天信息在其他频道中显示",
"citadel_settings_chat_filter_allow_all": "All players",
"citadel_settings_chat_filter": "允许的聊天",
"citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members, and guild members)",
"citadel_settings_chat_filter_allow_all": "所有玩家",
"citadel_settings_chat_filter_allow_none": "No incoming chat",
"citadel_settings_chat_filter_allow_friendly": "友好玩家(好友、队伍成员)",
"citadel_settings_chat_filter_allow_teams": "Friendly players and teammates",
"citadel_settings_chat_filter_allow_none": "没有收到聊天",
"citadel_settings_chat_filter_onlyfriends": "Only show chat from friends, party, and guild",
"citadel_settings_chat_filter_allow_teams": "友好玩家和队友",
"citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating",
"citadel_settings_chat_filter_onlyfriends": "仅显示来自好友和队伍的聊天",
"citadel_settings_chat_invert_ping": "Invert Ping",
"citadel_settings_chat_filter_settings_apply_to_spectating": "将允许的聊天的筛选设置应用至观战",
"citadel_settings_chat_join_regional": "Join regional chat channel on startup",
"citadel_settings_chat_invert_ping": "反转信号",
"citadel_settings_chat_mute_enemies": "Mute chat from enemies",
"citadel_settings_chat_join_regional": "启动时加入区域聊天频道",
"citadel_settings_chat_mute_everyone": "Mute all incoming chat",
"citadel_settings_chat_mute_enemies": "屏蔽敌方玩家聊天",
"citadel_settings_chat_openmic": "Open Mic",
"citadel_settings_chat_mute_everyone": "屏蔽所有聊天",
"citadel_settings_chat_ptt": "Push to Talk",
"citadel_settings_chat_openmic": "开放式麦克风",
"citadel_settings_chat_wheel_all": "[ALL]",
"citadel_settings_chat_ptt": "按下说话",
"citadel_settings_chat_whispers": "Display Steam messages as whispers",
"citadel_settings_chat_wheel_all": "[所有人]",
"citadel_settings_chatwheel": "Chat Wheel",
"citadel_settings_chat_whispers": "Steam 消息显示为悄悄话",
"citadel_settings_clear_keybind_tooltip": "Clear Keybind",
"citadel_settings_chatwheel": "聊天轮盘",
"citadel_settings_communicationkeybinds": "Communication Keybinds",
"citadel_settings_clear_keybind_tooltip": "清除按键绑定",
"citadel_settings_contextual_slot": "[Contextual Slot]",
"citadel_settings_communicationkeybinds": "交流按键绑定",
"citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot",
"citadel_settings_contextual_slot": "[情境槽位]",
"citadel_settings_crosshair": "Reticle Settings",
"citadel_settings_contextual_slot_invalid": "没有情境信号",
"citadel_settings_crosshair_color": "Color",
"citadel_settings_contextual_slot_label": "情境信号轮盘槽位",
"citadel_settings_crosshair_color_b": "Blue",
"citadel_settings_crosshair": "准星设置",
"citadel_settings_crosshair_color_g": "Green",
"citadel_settings_crosshair_color": "颜色",
"citadel_settings_crosshair_color_r": "Red",
"citadel_settings_crosshair_color_b": "蓝色",
"citadel_settings_crosshair_defaults": "Reset to Default",
"citadel_settings_crosshair_color_g": "绿色",
"citadel_settings_crosshair_dot_opacity": "Dot Opacity",
"citadel_settings_crosshair_color_r": "红色",
"citadel_settings_crosshair_dot_outline_opacity": "Dot Outline Opacity",
"citadel_settings_crosshair_defaults": "重置为默认",
"citadel_settings_crosshair_pip_border": "Show Pip Border",
"citadel_settings_crosshair_dot_opacity": "点不透明度",
"citadel_settings_crosshair_pip_gap": "Gap",
"citadel_settings_crosshair_dot_outline_opacity": "点轮廓不透明度",
"citadel_settings_crosshair_pip_height": "Height",
"citadel_settings_crosshair_pip_border": "显示准星线边框",
"citadel_settings_crosshair_pip_opacity": "Pip Opacity",
"citadel_settings_crosshair_pip_gap": "间隙",
"citadel_settings_crosshair_pip_width": "Width",
"citadel_settings_crosshair_pip_height": "高度",
"citadel_settings_crosshair_size": "Crosshair",
"citadel_settings_crosshair_pip_opacity": "线不透明度",
"citadel_settings_crosshair_visibility": "Dot",
"citadel_settings_crosshair_pip_width": "宽度",
"citadel_settings_customresolution": "Use Custom Resolution",
"citadel_settings_crosshair_size": "准星线",
"citadel_settings_defaultaudio": "Default",
"citadel_settings_crosshair_static_pip_gap": "静态准星线间隙",
"citadel_settings_defaultkeybinds": "Default",
"citadel_settings_crosshair_visibility": "准星点",
"citadel_settings_depth_of_field": "Depth of Field",
"citadel_settings_customresolution": "使用自定义分辨率",
"citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible",
"citadel_settings_defaultaudio": "默认",
"citadel_settings_dfao": "Distance Field AO",
"citadel_settings_defaultkeybinds": "默认",
"citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies",
"citadel_settings_depth_of_field": "景深",
"citadel_settings_dfao_quality_high": "High",
"citadel_settings_depth_of_field_desc": "模拟不同的相机镜头焦距和光圈。当前状态下不会影响游戏性能。\u003Cbr\u003E\u003Cbr\u003E性能消耗:可忽略不计",
"citadel_settings_dfao_quality_low": "Low",
"citadel_settings_dfao": "距离场阴影",
"citadel_settings_dfao_quality_med": "Med",
"citadel_settings_dfao_desc": "利用距离场数据来粗略估计角色和动态物体的柔和接触阴影效果。\u003Cbr\u003E\u003Cbr\u003E性能消耗:中等/不定",
"citadel_settings_dfao_quality_off": "Off",
"citadel_settings_dfao_quality_high": "",
"citadel_settings_dfao_quality_ultra": "Ultra",
"citadel_settings_dfao_quality_low": "",
"citadel_settings_displacement_mapping": "Displacement Mapping",
"citadel_settings_dfao_quality_med": "",
"citadel_settings_displacement_mapping_desc": "Screen space displacement effect for higher fidelity bumps on world geometry.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent",
"citadel_settings_dfao_quality_off": "关闭",
"citadel_settings_display": "Display:",
"citadel_settings_dfao_quality_ultra": "超高",
"citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}",
"citadel_settings_displacement_mapping": "位移映射",
"citadel_settings_distancefield_reflections": "Distance Field Reflections",
"citadel_settings_displacement_mapping_desc": "画面空间位移效果可使世界几何图形的保真度更高。\u003Cbr\u003E\u003Cbr\u003E性能消耗:中等/稳定",
"citadel_settings_distancefield_reflections_desc": "WIP feature using distance fields for specular occlusion. Performance degrades with more characters on screen but should improve in future updates.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: heavy/varies",
"citadel_settings_display": "显示器:",
"citadel_settings_distancefield_shadows": "Distance Field Shadows",
"citadel_settings_display_choice": "显示器 {d:displayNumber} - {s:displayName}",
"citadel_settings_distancefield_shadows_desc": "Dynamic objects cast shadows in cheaper non-shadow mapped lights.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies",
"citadel_settings_effects_bloom": "效果泛光",
"citadel_settings_effects_bloom": "Effects Bloom",
"citadel_settings_effects_bloom_desc": "允许我们直接将效果绘制到泛光缓冲区中以增强视觉效果。\u003Cbr\u003E\u003Cbr\u003E性能消耗:小/稳定",
"citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_enable_console": "启用控制台",
"citadel_settings_enable_console": "Enable Console",
"citadel_settings_enable_console_tooltip": "如果你有像 -dev 或 -console 这样的启动选项来启用控制台,它们会覆盖此设置。",
"citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.",
"citadel_settings_fastestvideo": "最快",
"citadel_settings_fastestvideo": "Fastest",
"citadel_settings_fog_quality": "雾效质量",
"citadel_settings_fog_quality": "Fog Quality",
"citadel_settings_fog_quality_high": "",
"citadel_settings_fog_quality_high": "High",
"citadel_settings_fog_quality_low": "",
"citadel_settings_fog_quality_low": "Low",
"citadel_settings_fog_quality_med": "",
"citadel_settings_fog_quality_med": "Med",
"citadel_settings_fogquality": "雾效质量",
"citadel_settings_fps_max": "In-Game Maximum frames per second",
"citadel_settings_fogquality_desc": "较低的设置会降低雾的体积分辨率,从而提高低端系统的性能。",
"citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\"nValues out of range for the slider will disable the slider.",
"citadel_settings_fogquality_high": "",
"citadel_settings_fps_max_ui": "Dashboard maximum frames per second",
"citadel_settings_fogquality_low": "",
"citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +ui_fps_max launch option.\"nValues out of range for the slider will disable the slider.",
"citadel_settings_fps_max": "游戏内最大每秒帧数",
"citadel_settings_fsr": "FidelityFX Super Resolution",
"citadel_settings_fps_max_tip": "更多的数值可以使用启动项选项“+fps_max”进行设定。\"n超出滑动条允许范围的数值将会使滑动条无效。",
"citadel_settings_fps_max_ui": "主界面最大每秒帧数",
"citadel_settings_fps_max_ui_tip": "更多的数值可以使用启动项选项“+ui_fps_max”进行设定。\"n超出滑动条允许范围的数值将会使滑动条无效。",
"citadel_settings_fsr": "超级分辨率锐画技术(FSR)",
"citadel_settings_fsr2": "FSR2",
"citadel_settings_fsr2": "FSR2",
"citadel_settings_fsr2_desc": "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling",
"citadel_settings_fsr2_desc": "尚在开发中:集成 AMD 超级分辨率锐画技术(FSR)动态抗锯齿/优化升级技术",
"citadel_settings_fsr2_sharpness": "FSR2 Sharpness",
"citadel_settings_fsr2_sharpness": "FSR2 清晰度",
"citadel_settings_fsr2_sharpness_desc": "FSR2 Sharpness",
"citadel_settings_fsr2_sharpness_desc": "FSR2 清晰度",
"citadel_settings_fsr2scaling": "Scaling Mode",
"citadel_settings_fsr2scaling": "缩放模式",
"citadel_settings_fsr2scaling_balanced": "Balanced",
"citadel_settings_fsr2scaling_balanced": "均衡",
"citadel_settings_fsr2scaling_desc": "Native AA - 1x scaling\u003Cbr\u003EQuality - 1.5x scaling\u003Cbr\u003EBalanced - 1.7x scaling\u003Cbr\u003EPerformance - 2x scaling\u003Cbr\u003EUltra Performance - 3x scaling\u003Cbr\u003E\u003Cbr\u003EPerformance cost: heavy/consistent",
"citadel_settings_fsr2scaling_desc": "原生抗锯齿 -1x 缩放\u003Cbr\u003E质量 -1.5x 缩放\u003Cbr\u003E均衡 - 1.7x 扩展\u003Cbr\u003E性能 - 2x 缩放\u003Cbr\u003E超高性能 - 3x 缩放\u003Cbr\u003E\u003Cbr\u003E性能消耗:高/稳定",
"citadel_settings_fsr2scaling_native": "Native AA",
"citadel_settings_fsr2scaling_native": "原生抗锯齿",
"citadel_settings_fsr2scaling_performance": "Performance",
"citadel_settings_fsr2scaling_performance": "性能",
"citadel_settings_fsr2scaling_quality": "Quality",
"citadel_settings_fsr2scaling_quality": "品质",
"citadel_settings_fsr2scaling_ultra_performance": "Ultra",
"citadel_settings_fsr2scaling_ultra_performance": "超高",
"citadel_settings_fsr_rcas_sharpness": "FSR Sharpness",
"citadel_settings_fsr_rcas_sharpness": "FSR 清晰度",
"citadel_settings_fsr_rcas_sharpness_desc": "FSR Sharpness",
"citadel_settings_fsr_rcas_sharpness_desc": "FSR 清晰度",
"citadel_settings_fsr_tooltip": "High quality upscaling when game render screen quality is less than 100%.\"nRequires Anti-Aliasing enabled.",
"citadel_settings_fsr_tooltip": "游戏渲染画面质量低于 100% 时会进行高画质优化升级。\"n需要启用抗锯齿。",
"citadel_settings_fullscreen": "Full Screen",
"citadel_settings_fullscreen": "全屏",
"citadel_settings_fullscreen_focus_behavior": "Full Screen Focus Behavior",
"citadel_settings_fullscreen_focus_behavior": "全屏焦点行为",
"citadel_settings_fullscreenbrightness": "Full Screen Brightness",
"citadel_settings_fullscreenbrightness": "全屏亮度",
"citadel_settings_fxaa": "Antialiasing",
"citadel_settings_fxaa": "抗锯齿",
"citadel_settings_fxaa_desc": "Reduces stair-stepping artifacts from undersampling the image. Antialiasing is WIP - we currently support FXAA.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_fxaa_desc": "减少因图像采样不足而产生的阶梯式瑕疵。抗锯齿功能尚在开发中。我们目前支持 FXAA。\u003Cbr\u003E\u003Cbr\u003E性能消耗:小/稳定",
"citadel_settings_game": "Game",
"citadel_settings_game": "游戏",
"citadel_settings_gamevoicevolume": "Voice Input Volume (Yours)",
"citadel_settings_gamevoicevolume": "语音输入音量(你的)",
"citadel_settings_gamevoicevolume_desc": "Controls the input volume of your microphone",
"citadel_settings_gamevoicevolume_desc": "控制你麦克风的输入音量",
"citadel_settings_gamevolume": "Game Sound Volume",
"citadel_settings_gamevolume": "游戏音量",
"citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog",
"citadel_settings_gamevolume_desc": "调整音效、音乐和对话的音量",
"citadel_settings_headphones": "Headphones",
"citadel_settings_glyph_lock_mode": "图标模式",
"citadel_settings_hotkeys": "Keybinds",
"citadel_settings_glyph_lock_mode_gamepad": "仅限手柄",
"citadel_settings_invert_ping_desc": "Check to invert pings. \"nDefaults: \"nSingle Ping = Passive. \"nDouble Ping = Aggressive \"n \"nInverted: \"nSingle Ping = Aggressive \"nDouble Ping = Passive",
"citadel_settings_glyph_lock_mode_kbm": "仅限键盘和鼠标",
"citadel_settings_itemkeybinds": "Item Keybinds",
"citadel_settings_glyph_lock_mode_off": "自动",
"citadel_settings_keybinddefaults": "Reset all keybinds to defaults",
"citadel_settings_glyph_lock_mode_tooltip_gamepad": "仅会显示手柄图标(注意:必须连接控制器)",
"citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.",
"citadel_settings_glyph_lock_mode_tooltip_kbm": "仅会显示键盘和鼠标图标",
"citadel_settings_language_change_title": "Restart Required",
"citadel_settings_glyph_lock_mode_tooltip_off": "绑定图标根据上次按下按键的来源自动变化",
"citadel_settings_light_sensitivity_mode": "Reduce Flashing Effects",
"citadel_settings_gsync": "NVIDIA G-Sync:",
"citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.",
"citadel_settings_gsync_disabled": "已禁用",
"citadel_settings_low_latency": "NVIDIA Reflex Low Latency",
"citadel_settings_gsync_enabled": "已启用",
"citadel_settings_gsync_info": "NVIDIA G-Sync 允许显示器动态更改其刷新率以尽可能匹配游戏的帧率,从而带来更流畅的视觉体验。它仅在某些显示器上可用,并且在游戏帧率低于显示器模式的最大刷新率时效果最佳。可在游戏外用 NVIDIA 控制面板启用。可能需要重启游戏才能使更改生效。",
"citadel_settings_headphones": "耳机",
"citadel_settings_hotkeys": "按键绑定",
"citadel_settings_invert_ping_desc": "检查是否需要反转信号。\"n默认:\"n单信号 = 被动\"n双信号 = 主动\"n\"n反转:\"n单信号 = 主动\"n双信号 = 被动",
"citadel_settings_itemkeybinds": "物品按键绑定",
"citadel_settings_keybinddefaults": "恢复所有按键绑定默认设置",
"citadel_settings_language_change_body": "重启 Deadlock 客户端以应用语言更改。",
"citadel_settings_language_change_title": "需要重启",
"citadel_settings_light_sensitivity_mode": "减弱闪光效果",
"citadel_settings_light_sensitivity_mode_desc": "此设置将减弱闪光及频闪效果,但不会将其完全消除。此设置旨在使游戏玩起来更舒适,但部分效果仍将存留。",
"citadel_settings_low_latency": "NVIDIA Reflex 低延迟",
"citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0",
"citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0",
"citadel_settings_low_latency_tooltip_boost": "Low Latency mode is now enabled and optimizes system latency. Includes techniques that may draw more power to the GPU and slightly impact FPS to reduce latency as much as possible.",
"citadel_settings_low_latency_tooltip_boost": "低延迟模式现已启用,并且优化了系统延迟。包括多项技术,可使 GPU 获得更多电力并轻微影响 FPS,从而尽可能地降低延迟。",
"citadel_settings_low_latency_tooltip_off": "Low Latency mode is disabled.",
"citadel_settings_low_latency_tooltip_off": "低延迟模式已禁用。",
"citadel_settings_low_latency_tooltip_on": "Low Latency mode is now enabled and optimizes system latency.",
"citadel_settings_low_latency_tooltip_on": "低延迟模式现已启用,并且优化了系统延迟。",
"citadel_settings_lowlatency_boost": "Enabled + Boost",
"citadel_settings_lowlatency_boost": "已启用 + 加速",
"citadel_settings_lowlatency_off": "Disabled",
"citadel_settings_lowlatency_off": "已禁用",
"citadel_settings_lowlatency_on": "Enabled",
"citadel_settings_lowlatency_on": "已启用",
"citadel_settings_mastervolume": "Master Volume",
"citadel_settings_mastervolume": "主音量",
"citadel_settings_mastervolume_desc": "Adjusts the overall volume of the game",
"citadel_settings_mastervolume_desc": "调整游戏的整体音量",
"citadel_settings_mboit": "MBOIT",
"citadel_settings_mboit": "MBOIT",
"citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.",
"citadel_settings_mboit_desc": "尚在开发中:此功能使渲染效果更一致,并最终以低于帧中其余部分的分辨率进行渲染。",
"citadel_settings_misckeybinds": "Misc Keybinds",
"citadel_settings_misckeybinds": "杂项按键绑定",
"citadel_settings_monitor_mic": "Listen to My Mic",
"citadel_settings_monitor_mic": "监听我的麦克风",
"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.",
"citadel_settings_monitor_mic_desc": "打开此功能可以在调整音频设置时监听你的麦克风。",
"citadel_settings_motion_blur": "Motion Blur",
"citadel_settings_motion_blur": "动态模糊",
"citadel_settings_motion_blur_desc": "WIP objects-only motion blur effect.",
"citadel_settings_motion_blur_desc": "尚在开发中:仅限物体的动态模糊效果。",
"citadel_settings_motion_blur_objects_only": "On",
"citadel_settings_motion_blur_objects_only": "开启",
"citadel_settings_motion_blur_off": "Off",
"citadel_settings_motion_blur_off": "关闭",
"citadel_settings_motion_blur_player_only": "Player Only",
"citadel_settings_motion_blur_player_only": "仅限玩家",
"citadel_settings_mousesensitivity": "Mouse Sensitivity",
"citadel_settings_mousesensitivity": "鼠标灵敏度",
"citadel_settings_mousezoomsensitivity": "Zoom Sensitivity Ratio",
"citadel_settings_mousesensitivity_y_scale": "鼠标灵敏度:垂直缩放",
"citadel_settings_musicvolume": "Menu Music Volume",
"citadel_settings_mousezoomsensitivity": "缩放灵敏度比例",
"citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu",
"citadel_settings_musicvolume": "菜单音乐音量",
"citadel_settings_network": "Network",
"citadel_settings_musicvolume_desc": "调整主菜单内音乐的音量",
"citadel_settings_openmicthreshold": "Mic Trigger Threshold",
"citadel_settings_network": "网络",
"citadel_settings_openmicthreshold_desc": "Only transmit voice when audio input volume is above this level. Applies to Push To Talk and Open Mic.",
"citadel_settings_openmicthreshold": "麦克风触发阈值",
"citadel_settings_options": "Options",
"citadel_settings_openmicthreshold_desc": "仅当音频输入音量超过此水平时才传送语音。适用于“按下发言”及“开放式麦克风”。",
"citadel_settings_particlequality": "Effects Quality",
"citadel_settings_options": "选项",
"citadel_settings_particlequality_desc": "Cull unnecessary parts of effects for better performance. Not currently used.",
"citadel_settings_particlequality": "特效质量",
"citadel_settings_particlequality_high": "High",
"citadel_settings_particlequality_desc": "剔除效果中不必要的部分以获得更好的性能。当前未使用。",
"citadel_settings_particlequality_low": "Low",
"citadel_settings_particlequality_high": "",
"citadel_settings_particlequality_med": "Med",
"citadel_settings_particlequality_low": "",
"citadel_settings_per_unit_hotkeys": "Hero Specific Hotkeys",
"citadel_settings_particlequality_med": "",
"citadel_settings_ping_wheel_contextual": "Use Contextual Wheel Slot",
"citadel_settings_per_unit_hotkeys": "英雄特定热键",
"citadel_settings_ping_wheel_contextual_desc": "Contextual Slot is changed during gameplay based on the current context",
"citadel_settings_ping_wheel_contextual": "使用情境信号轮盘槽位",
"citadel_settings_pingwheeldefaults": "Reset Ping Wheel to default",
"citadel_settings_ping_wheel_contextual_desc": "情境信号槽位在游戏期间会根据当前相关信号变化",
"citadel_settings_playsoundinbackground": "Play Sound in Background",
"citadel_settings_pingwheeldefaults": "恢复信号轮盘默认设置",
"citadel_settings_post_bloom": "Post Process Bloom",
"citadel_settings_playsoundinbackground": "在后台播放声音",
"citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_post_bloom": "后期处理泛光",
"citadel_settings_quick_cast_desc": "Quickcast options for {s:ability_name}:",
"citadel_settings_post_bloom_desc": "光线从图片的较亮部分漏出,以模拟摄像头镜头中的缺陷,为高亮度提供视觉提示。\u003Cbr\u003E\u003Cbr\u003E性能消耗:小/稳定",
"citadel_settings_quick_cast_global_desc": "Change Quick Cast Mode for all hero abilities:",
"citadel_settings_quick_cast_desc": "{s:ability_name}的快速施放选项:",
"citadel_settings_quick_cast_items_desc": "Quickcast options for active items:",
"citadel_settings_quick_cast_global_desc": "更改所有英雄技能的快速施放模式:",
"citadel_settings_quick_cast_set_success": "Quick Cast Mode for all hero abilities set successfully.",
"citadel_settings_quick_cast_items_desc": "主动物品的快速施放选项:",
"citadel_settings_quick_cast_success": "Success",
"citadel_settings_quick_cast_set_success": "所有英雄技能的快速施放模式设置成功。",
"citadel_settings_quickcast_confirm_cast": "Confirm Cast",
"citadel_settings_quick_cast_success": "成功",
"citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.",
"citadel_settings_quickcast_confirm_cast": "确认施放",
"citadel_settings_quickcast_default": "Ability Default",
"citadel_settings_quickcast_confirm_cast_tooltip": "按下一个技能所对应的按键选择该技能,然后按下开火键施放该技能。",
"citadel_settings_quickcast_default_tooltip": "Uses the ability's default Quick Cast mode",
"citadel_settings_quickcast_default": "技能默认",
"citadel_settings_quickcast_disabled": "Quick Cast",
"citadel_settings_quickcast_default_tooltip": "使用技能的默认快速施放模式",
"citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.",
"citadel_settings_quickcast_disabled": "快速施放",
"citadel_settings_quickcast_enabled": "Instant Cast",
"citadel_settings_quickcast_disabled_tooltip": "按下一个技能所对应的按键选择该技能,在释放该键时施放该技能。",
"citadel_settings_quickcast_enabled_tooltip": "Cast an ability when its ability button is pressed.",
"citadel_settings_quickcast_enabled": "立即施放",
"citadel_settings_quickcast_item_default": "Item Default",
"citadel_settings_quickcast_enabled_tooltip": "按下一个技能所对应的按键时施放该技能。",
"citadel_settings_quickcast_select_option": "Select Option...",
"citadel_settings_quickcast_item_default": "物品默认",
"citadel_settings_render_portals": "Portal Rendering",
"citadel_settings_quickcast_select_option": "选择一项…",
"citadel_settings_render_system": "Rendering",
"citadel_settings_render_portals": "传送门渲染",
"citadel_settings_render_system_recommended": "recommended",
"citadel_settings_render_system": "渲染",
"citadel_settings_render_system_tooltip": "DirectX version",
"citadel_settings_render_system_recommended": "推荐",
"citadel_settings_rendering": "Rendering",
"citadel_settings_render_system_tooltip": "DirectX 版本",
"citadel_settings_renderquality": "Render Quality",
"citadel_settings_rendering": "渲染",
"citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.",
"citadel_settings_renderquality": "渲染质量",
"citadel_settings_replaykeybinds": "Replay Keybinds",
"citadel_settings_renderquality_desc": "用于计算内部渲染分辨率的每个维度缩放比例。值越低,渲染速度越快。值越高,渲染效果越清晰,瑕疵越少。",
"citadel_settings_reset_keybind": "Reset",
"citadel_settings_replaykeybinds": "回放按键绑定",
"citadel_settings_reset_keybind_tooltip": "Reset Keybind to Default",
"citadel_settings_reset_keybind": "重置",
"citadel_settings_resolution": "Resolution",
"citadel_settings_reset_keybind_tooltip": "恢复按键绑定默认设置",
"citadel_settings_resolution_display_mode": "Window Mode",
"citadel_settings_resolution": "分辨率",
"citadel_settings_resolution_size": "Resolution",
"citadel_settings_resolution_display_mode": "窗口模式",
"citadel_settings_screen_space_shadows": "Contact Shadows",
"citadel_settings_resolution_size": "分辨率",
"citadel_settings_screen_space_shadows_desc": "Not currently used.",
"citadel_settings_screen_space_shadows": "接触阴影",
"citadel_settings_shadow_quality": "Shadow Quality",
"citadel_settings_screen_space_shadows_desc": "当前未使用",
"citadel_settings_shadow_quality_desc": "Shadow Quality",
"citadel_settings_shadow_quality": "阴影质量",
"citadel_settings_shadow_quality_high": "High",
"citadel_settings_shadow_quality_desc": "阴影质量",
"citadel_settings_shadow_quality_low": "Low",
"citadel_settings_shadow_quality_high": "",
"citadel_settings_shadow_quality_med": "Med",
"citadel_settings_shadow_quality_low": "",
"citadel_settings_shadow_quality_ultra": "Ultra",
"citadel_settings_shadow_quality_med": "",
"citadel_settings_sounddevice": "Sound Device:",
"citadel_settings_shadow_quality_ultra": "超高",
"citadel_settings_speakerconfig": "Speaker Configuration:",
"citadel_settings_social": "社交",
"citadel_settings_spectatorkeybinds": "Spectator Keybinds",
"citadel_settings_sounddevice": "音频设备:",
"citadel_settings_ssao": "Screen Space AO",
"citadel_settings_speakerconfig": "扬声器配置:",
"citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.",
"citadel_settings_spectatorkeybinds": "观众按键绑定",
"citadel_settings_ssao_quality_high": "High",
"citadel_settings_ssao": "屏幕空间环境光遮蔽",
"citadel_settings_ssao_quality_low": "Low",
"citadel_settings_ssao_desc": "使用屏幕空间数据粗略估计软接触阴影。\u003Cbr\u003E\u003Cbr\u003E性能消耗:中等/稳定",
"citadel_settings_ssao_quality_med": "Med",
"citadel_settings_ssao_quality_high": "",
"citadel_settings_ssao_quality_off": "Off",
"citadel_settings_ssao_quality_low": "",
"citadel_settings_ssao_quality_ultra": "Ultra",
"citadel_settings_ssao_quality_med": "",
"citadel_settings_streamer_mode": "Streamer Mode",
"citadel_settings_ssao_quality_off": "关闭",
"citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.",
"citadel_settings_ssao_quality_ultra": "超高",
"citadel_settings_streamlined_mic": "Streamlined Mic",
"citadel_settings_steam_input": "控制器设置",
"citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.",
"citadel_settings_steam_input_no_controller": "未检测到控制器",
"citadel_settings_text_filter_filtered": "Enable text filtering",
"citadel_settings_steam_input_open_configurator": "打开 Steam 输入配置器",
"citadel_settings_texturequality": "Texture Quality",
"citadel_settings_steam_text_filter": "Steam 文本过滤设置",
"citadel_settings_texturequality_desc": "Lower settings reduce texture resolution to possibly improve performance on lower-end systems.",
"citadel_settings_steaminput": "控制器",
"citadel_settings_texturequality_high": "High",
"citadel_settings_streamer_mode": "主播模式",
"citadel_settings_texturequality_low": "Low",
"citadel_settings_streamer_mode_tooltip": "启用此功能即可在游戏中及主界面上隐藏玩家名称。不会在个人资料卡中隐藏玩家名称。",
"citadel_settings_texturequality_med": "Med",
"citadel_settings_streamlined_mic": "优化麦克风",
"citadel_settings_ui_language": "Language:",
"citadel_settings_streamlined_mic_desc": "在游戏开始时打开录音设备,而不是在使用麦克风时打开。",
"citadel_settings_upscaling": "Upscaling Technology",
"citadel_settings_text_filter_filtered": "启用文本过滤",
"citadel_settings_upscaling_desc": "Generates high resolution frames from low resolution, faster-to-render internal frames.\u003Cbr\u003E\u003Cbr\u003EFSR2 uses temporal anti-aliasing (TAA).\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent",
"citadel_settings_texturequality": "纹理质量",
"citadel_settings_texturequality_desc": "较低的设置会降低纹理分辨率,从而可能提高低端系统的性能。",
"citadel_settings_texturequality_high": "",
"citadel_settings_texturequality_low": "",
"citadel_settings_texturequality_med": "",
"citadel_settings_ui_language": "语言:",
"citadel_settings_upscaling": "优化升级技术",
"citadel_settings_upscaling_desc": "从低分辨率、渲染速度更快的内部帧生成高分辨率帧。\u003Cbr\u003E\u003Cbr\u003EFSR2 使用动态抗锯齿(TAA)。\u003Cbr\u003E\u003Cbr\u003E性能消耗:中等/稳定",
"citadel_settings_upscaling_fsr": "FSR",
"citadel_settings_upscaling_fsr": "FSR",
"citadel_settings_upscaling_fsr2": "FSR2 (TAA)",
"citadel_settings_upscaling_fsr2": "FSR2(TAA)",
"citadel_settings_upscaling_none": "Stretch",
"citadel_settings_upscaling_none": "",
"citadel_settings_usenativeresolution": "Use Native Resolution",
"citadel_settings_usenativeresolution": "使用原生分辨率",
"citadel_settings_video": "Video",
"citadel_settings_video": "视频",
"citadel_settings_videodefaults": "Restore To Defaults",
"citadel_settings_videodefaults": "恢复默认设置",
"citadel_settings_voice": "Voice Settings",
"citadel_settings_voice": "语音设置",
"citadel_settings_voice_always_sample_mic": "Always Sample Mic",
"citadel_settings_voice_always_sample_mic": "始终对麦克风进行采样",
"citadel_settings_voice_level": "Voice Level",
"citadel_settings_voice_level": "语音水平",
"citadel_settings_voice_sounddevice": "Voice Input Device:",
"citadel_settings_voice_sounddevice": "语音输入设备:",
"citadel_settings_voice_steam_link": "Recording device settings are configured using \u003Ca href=\"event:DOTAShowSteamVoiceSettings()\"\u003ESteam voice settings\u003C/a\u003E.",
"citadel_settings_voice_steam_link": "\u003Ca href=\"event:DOTAShowSteamVoiceSettings()\"\u003ESteam 语音设置\u003C/a\u003E配置录音设备设置。",
"citadel_settings_voicevolume": "Voice Chat Volume (Other Players)",
"citadel_settings_voicevolume": "语音聊天音量(其他玩家)",
"citadel_settings_voicevolume_desc": "Adjust the volume of other players' microphones",
"citadel_settings_voicevolume_desc": "调整其他玩家麦克风的音量",
"citadel_settings_volume": "Volume",
"citadel_settings_volume": "音量",
"citadel_settings_vsync": "VSync",
"citadel_settings_vsync": "垂直同步",
"citadel_settings_vsync_desc": "Eliminates screen tearing artifacts but increases input latency.",
"citadel_settings_vsync_desc": "消除画面撕裂瑕疵,但会增加输入延迟。",
"citadel_settings_will_reset_tooltip": "Conflicting binds will be cleared:",
"citadel_settings_will_reset_tooltip": "冲突的绑定将被清除:",
"citadel_settings_window": "Window",
"citadel_settings_window": "窗口",
"citadel_spectator_voice_mode_0": "Player Voice On",
"citadel_spectator_voice_mode_0": "玩家语音开启",
"citadel_spectator_voice_mode_1": "Player Voice Off",
"citadel_spectator_voice_mode_1": "玩家语音关闭",
"citadel_survey_fun_hero": "How fun was the hero you played today?",
"citadel_survey_fun_hero": "今天你选的这个英雄玩起来有趣吗?",
"citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?",
"citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?",
"citadel_survey_match_fun": "How fun was the match?",
"citadel_survey_match_fun": "比赛有趣吗?",
"citadel_switch_camera_teammate_1": "Spectate Teammate 1",
"citadel_switch_camera_teammate_1": "观看队友 1",
"citadel_switch_camera_teammate_2": "Spectate Teammate 2",
"citadel_switch_camera_teammate_2": "观看队友 2",
"citadel_switch_camera_teammate_3": "Spectate Teammate 3",
"citadel_switch_camera_teammate_3": "观看队友 3",
"citadel_switch_camera_teammate_4": "Spectate Teammate 4",
"citadel_switch_camera_teammate_4": "观看队友 4",
"citadel_switch_camera_teammate_5": "Spectate Teammate 5",
"citadel_switch_camera_teammate_5": "观看队友 5",
"citadel_trick_shot": "Shooting Star",
"citadel_trick_shot": "Shooting Star",
"citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.",
"citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.",
"citadel_unmute_game_audio": "Unmute game Audio",
"citadel_unmute_game_audio": "取消游戏静音",
"citadel_unmute_player": "Click to un-mute player",
"citadel_unmute_player": "点击取消玩家静音",
"citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → \u003Cspan class=\"greenUpgradedText\"\u003E{s:ValueThen}\u003C/span\u003E)",
"citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → \u003Cspan class=\"greenUpgradedText\"\u003E{s:ValueThen}\u003C/span\u003E)",
"citadel_weapon_combo_melee": "Melee Combo",
"citadel_weapon_combo_melee": "Melee Combo",
"citadel_weapon_hero_akimbo_set": "Akimbo Gun",
"citadel_weapon_hero_akimbo_set": "Akimbo Gun",
"citadel_weapon_hero_apocalypse_set": "Apocalypse Gun",
"citadel_weapon_hero_apocalypse_set": "Apocalypse Gun",
"citadel_weapon_hero_astro_set": "Occult 45",
"citadel_weapon_hero_astro_set": "秘术魔枪",
"citadel_weapon_hero_atlas_set": "Case Closed",
"citadel_weapon_hero_atlas_set": "水落石出",
"citadel_weapon_hero_atlas_set_desc": "Reloads single shells at a time. Can be interrupted",
"citadel_weapon_hero_atlas_set_desc": "一次装填一发子弹。可以打断",
"citadel_weapon_hero_ballista_set": "Ballista Gun",
"citadel_weapon_hero_ballista_set": "Ballista Gun",
"citadel_weapon_hero_bebop_set": "Humble Pie",
"citadel_weapon_hero_bebop_set": "谦卑之训",
"citadel_weapon_hero_bebop_set_desc": "Fires a continuous beam with no bullet travel",
"citadel_weapon_hero_bebop_set_desc": "发射连续的激光束,没有子弹飞出",
"citadel_weapon_hero_cadence_set": "Arioso Annihilator",
"citadel_weapon_hero_cadence_set": "Arioso Annihilator",
"citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.",
"citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.",
"citadel_weapon_hero_chrono_set": "Trade Secret",
"citadel_weapon_hero_chrono_set": "行业机密",
"citadel_weapon_hero_clawdril_set": "Clawdril Gun",
"citadel_weapon_hero_clawdril_set": "Clawdril Gun",
"citadel_weapon_hero_coldmetal_set": "Cold Metal Gun",
"citadel_weapon_hero_coldmetal_set": "Cold Metal Gun",
"citadel_weapon_hero_demoman_set": "Demoman Gun",
"citadel_weapon_hero_demoman_set": "Demoman Gun",
"citadel_weapon_hero_duo_set": "Duo Gun",
"citadel_weapon_hero_duo_set": "Duo Gun",
"citadel_weapon_hero_dynamo_set": "The Vonnegun",
"citadel_weapon_hero_dynamo_set": "奇能枪",
"citadel_weapon_hero_forge_set": "Services Rendered",
"citadel_weapon_hero_forge_set": "使命达成",
"citadel_weapon_hero_forge_set_desc": "Increases fire rate as the guns spins up",
"citadel_weapon_hero_forge_set_desc": "随着枪达到全速运转状态,射速也跟着升高",
"citadel_weapon_hero_ghost_set": "Johann's Gift",
"citadel_weapon_hero_ghost_set": "爱郎献礼",
"citadel_weapon_hero_gigawatt_set": "Cold Calculus",
"citadel_weapon_hero_gigawatt_set": "冰冷筹算",
"citadel_weapon_hero_gunslinger_set": "Gunslinger Gun",
"citadel_weapon_hero_gunslinger_set": "Gunslinger Gun",
"citadel_weapon_hero_haze_set": "Censure \u0026 Penance",
"citadel_weapon_hero_haze_set": "责与赎",
"citadel_weapon_hero_heavy_set": "Heavy Gun",
"citadel_weapon_hero_heavy_set": "Heavy Gun",
"citadel_weapon_hero_hijack_set": "Hijack Gun",
"citadel_weapon_hero_hijack_set": "Hijack Gun",
"citadel_weapon_hero_hornet_set": "Wallflower's Revenge",
"citadel_weapon_hero_hornet_set": "孤芳雪恨",
"citadel_weapon_hero_inferno_set": "Incendiary Remarks",
"citadel_weapon_hero_inferno_set": "焚心烈语",
"citadel_weapon_hero_kali_set": "Kali Gun",
"citadel_weapon_hero_kali_set": "Kali Gun",
"citadel_weapon_hero_kelvin_set": "Expedition's End",
"citadel_weapon_hero_kelvin_set": "远征终局",
"citadel_weapon_hero_krill_set": "Yellow Canary",
"citadel_weapon_hero_krill_set": "金黄丝雀",
"citadel_weapon_hero_lash_set": "Tale of The Tape",
"citadel_weapon_hero_lash_set": "长索传奇",
"citadel_weapon_hero_magician_set": "诡手神技",
"citadel_weapon_hero_mechaguy_set": "Mechaguy Gun",
"citadel_weapon_hero_mechaguy_set": "Mechaguy Gun",
"citadel_weapon_hero_mirage_set": "Promises Kept",
"citadel_weapon_hero_mirage_set": "一诺千金",
"citadel_weapon_hero_nano_set": "Sweetest Lie",
"citadel_weapon_hero_nano_set": "至甜谎言",
"citadel_weapon_hero_orion_set": "The Mourning Comes",
"citadel_weapon_hero_orion_set": "哀晨降临",
"citadel_weapon_hero_phalanx_set": "Phalanx Gun",
"citadel_weapon_hero_phalanx_set": "Phalanx Gun",
"citadel_weapon_hero_revenant_set": "Revenant Gun",
"citadel_weapon_hero_revenant_set": "Revenant Gun",
"citadel_weapon_hero_rutger_set": "Rutger Gun",
"citadel_weapon_hero_rutger_set": "Rutger Gun",
"citadel_weapon_hero_shiv_set": "Busted Flush",
"citadel_weapon_hero_shiv_set": "落空王牌",
"citadel_weapon_hero_slork_set": "Poison Sprayer",
"citadel_weapon_hero_slork_set": "怒海狂潮",
"citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.",
"citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.",
"citadel_weapon_hero_spade_set": "Spade Dice Launcher",
"citadel_weapon_hero_spade_set": "Spade Dice Launcher",
"citadel_weapon_hero_synth_set": "The Black Sheep",
"citadel_weapon_hero_synth_set": "不羁真我",
"citadel_weapon_hero_tempest_set": "Tempest Gun",
"citadel_weapon_hero_tempest_set": "Tempest Gun",
"citadel_weapon_hero_tengu_set": "Cat Dad's Fancy",
"citadel_weapon_hero_tengu_set": "护佑之握",
"citadel_weapon_hero_tokamak_set": "Curie-ous Times",
"citadel_weapon_hero_tokamak_set": "Curie-ous Times",
"citadel_weapon_hero_viscous_set": "Deep Sea Interpreter",
"citadel_weapon_hero_trapper_set": "市政服务",
"citadel_weapon_hero_warden_set": "Freedom's Cost",
"citadel_weapon_hero_viper_set": "震魂响尾",
"citadel_weapon_hero_wraith_set": "The Rake",
"citadel_weapon_hero_viscous_set": "深海使节",
"citadel_weapon_hero_wrecker_set": "Demolition Hymn",
"citadel_weapon_hero_warden_set": "自由之价",
"citadel_weapon_hero_wraith_set": "欲海捞金",
"citadel_weapon_hero_wrecker_set": "屠夫之手",
"citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun",
"citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun",
"citadel_weapon_hero_yamato_set": "Sister's Lament",
"citadel_weapon_hero_yamato_set": "思兄之泣",
"citadel_weapon_hero_zealot_set": "Zealotry Gun",
"citadel_weapon_hero_zealot_set": "Zealotry Gun",
"citadel_west_team_name": "SAPPHIRE",
"citadel_west_team_name": "蓝宝石",
"clawdril_cyclone": "Cyclone",
"clawdril_cyclone": "Cyclone",
"clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.",
"clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.",
Line 5,795: Line 6,099:
"clawdril_plasma_laser": "Plasma Laser",
"clawdril_plasma_laser": "Plasma Laser",
"clawdril_plasma_laser_desc": "Fire a short-range plasma laser that deals massive damage to units in its way.",
"clawdril_plasma_laser_desc": "Fire a short-range plasma laser that deals massive damage to units in its way.",
"clip_size_pickup/clip_size": "3 Large clips",
"clip_size_pickup/clip_size": "3 个大型弹匣",
"clip_size_pickup_label": "3 Large clips",
"clip_size_pickup_label": "3 个大型弹匣",
"coldmetal_charged_rocket": "Charged Rocket",
"coldmetal_charged_rocket": "Charged Rocket",
"coldmetal_charged_rocket_desc": "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.",
"coldmetal_charged_rocket_desc": "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.",
Line 5,806: Line 6,110:
"coldmetal_impenetrable_cube": "Impenetrable Cube",
"coldmetal_impenetrable_cube": "Impenetrable Cube",
"coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.",
"coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.",
"cooldown_reduction_pickup/cooldown_reduction": "Reduced Cooldown",
"cooldown_reduction_pickup/cooldown_reduction": "减少冷却时间",
"cooldown_reduction_pickup_label": "Lower Cooldowns",
"cooldown_reduction_pickup_label": "降低冷却时间",
"damage_reduction_label": "Damage Reduction",
"damage_reduction_label": "Damage Reduction",
"damage_reduction_postfix": "%",
"damage_reduction_postfix": "%",
"detention_immune": "Detention Immune",
"detention_immune": "Detention Immune",
"disarm_immune": "Disarm Immune",
"disarm_immune": "Disarm Immune",
"double_jump_pickup/double_jump": "Double Jump and Zipline Speed",
"double_jump_pickup/double_jump": "二段跳和滑索速度",
"emp_immune": "Silenced Immune",
"emp_immune": "Silenced Immune",
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
"extra_gold_pickup/extra_gold_pickup": "下一次击杀英雄的额外赏金",
"extra_stamina_pickup/extra_stamina": "Extra Stamina",
"extra_stamina_pickup/extra_stamina": "额外耐力",
"extra_stamina_pickup_label": "Extra Stamina",
"extra_stamina_pickup_label": "额外耐力",
"fire_rate_pickup/small_fire_rate": "Increased fire rate",
"fathom_breach": "纵身跃击",
"fire_rate_pickup_label": "Fire Rate",
"fathom_breach_desc": "向前跳跃,对着陆点附近的所有敌人造成伤害并将其击飞到空中。",
"firerate_permanent_pickup_label": "+1.5% Fire Rate",
"fathom_breach_quip": "向前跳跃,冲向敌人",
"firerate_permanent_pickup_label_lv2": "+2% Fire Rate",
"fathom_defer_damage": "细血慢涌",
"firerate_permanent_pickup_label_lv3": "+2.5% Fire Rate",
"fathom_defer_damage_quip": "部分受到的伤害推迟生效",
"frozen_shelter_modifier_buff": "Frozen Shelter",
"fathom_reefdweller_harpoon": "礁栖猎叉",
"ghost_malice_stack_effect_header": "Effect Per Stack:",
"fathom_reefdweller_harpoon/latched": "附着在墙上",
"golden_idol_bonus_01": "+25% Extra Souls",
"fathom_reefdweller_harpoon/regen": "礁栖猎叉恢复",
"golden_idol_bonus_02": "+1 Ability Point",
"fathom_reefdweller_harpoon_desc": "投掷猎叉,它将附着在某个物体的表面上,并将你拉向该表面。挂在猎叉所附着的表面时,你将\u003Cspan style=\"font-weight: bold;\"\u003E隐身且无敌\u003C/span\u003E。直接看向海魇的敌人会暴露其隐身状态。",
"guardian_unit": "Guardian",
"fathom_reefdweller_harpoon_passive_desc": "被动:离开战斗并在小地图上隐身时,每秒\u003Cspan style=\"font-weight: bold;\"\u003E治疗最大生命值的一部分\u003C/span\u003E。",
"guide_advanced_main_header": "Special Moves",
"fathom_reefdweller_harpoon_quip": "投掷猎叉,将自己拉向物体的表面。",
"guide_advanced_parry_desc": "Press \u003Cspan class='keybind'\u003E[ {s:key_parry} ]\u003C/span\u003E to parry an enemy's melee attack.\u003Cbr\u003E\u003Cbr\u003EThey will be stunned and will receive increased melee damage.",
"fathom_scalding_spray": "灼热飞浪",
"guide_advanced_parry_header": "Parry",
"fathom_scalding_spray_desc": "向面前的锥形区域喷射滚烫的热水。喷出的热水对敌方英雄造成伤害时,你会积累额外的武器伤害。",
"guide_back_to_dashboard": "Back to Dashboard",
"fathom_scalding_spray_quip": "向面前的锥形区域喷射滚烫的热水。",
"guide_basics_abilities_desc": "Press \u003Cspan class='keybind'\u003E[ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ]\u003C/span\u003E to use your hero's abilities.",
"fire_rate_pickup/small_fire_rate": "射速提高",
"guide_basics_abilities_header": "Abilities",
"fire_rate_pickup_label": "射速",
"guide_basics_aim_desc": "Hold \u003Cspan class='keybind'\u003E[ {s:iv_attack2} ]\u003C/span\u003E to zoom in with your weapon.",
"firerate_permanent_pickup_label": "+1.5% 射速",
"guide_basics_aim_header": "Zoom",
"firerate_permanent_pickup_label_lv2": "+2% 射速",
"guide_basics_main_header": "Basic Controls",
"firerate_permanent_pickup_label_lv3": "+2.5% 射速",
"guide_basics_melee_desc": "Press \u003Cspan class='keybind'\u003E[ {s:key_weapon_1} ]\u003C/span\u003E to make a quick attack. Hold \u003Cspan class='keybind'\u003E[ {s:key_weapon_1} ]\u003C/span\u003E to deliver a powerful charging attack.",
"frozen_shelter_modifier_buff": "冰冻庇护",
"guide_basics_melee_header": "Melee",
"ghost_malice_stack_effect_header": "每层叠加效果:",
"guide_basics_reload_desc": "Press \u003Cspan class='keybind'\u003E[ {s:key_reload} ]\u003C/span\u003E to reload your weapon. Certain actions, such as melee, will pause reload.",
"golden_idol_bonus_01": "+25% 额外魂魄",
"guide_basics_reload_header": "Reload",
"golden_idol_bonus_02": "+1 技能点",
"guide_basics_shoot_desc": "Press \u003Cspan class='keybind'\u003E[ {s:iv_attack} ]\u003C/span\u003E to shoot.\u003Cbr\u003E\u003Cbr\u003EGun damage falls off at longer ranges.",
"guardian_unit": "卫士",
"guide_basics_shoot_header": "Shoot",
"guide_advanced_main_header": "特殊动作",
"guide_get_started_title": "Get Started",
"guide_advanced_parry_desc": "按下 \u003Cspan class='keybind'\u003E[ {s:key_parry} ]\u003C/span\u003E 即可格挡敌人的近战攻击。\u003Cbr\u003E\u003Cbr\u003E敌人会眩晕,并受到更大的近战伤害。",
"guide_movement_airdash_desc": "While airborne, dash to perform an air dash.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.",
"guide_advanced_parry_header": "格挡",
"guide_movement_airdash_header": "Air Dash",
"guide_back_to_dashboard": "返回主界面",
"guide_movement_crouch_desc": "Press \u003Cspan class='keybind'\u003E[ {s:key_duck} ]\u003C/span\u003E to crouch.",
"guide_basics_abilities_desc": "按下 \u003Cspan class='keybind'\u003E[ {s:in_ability1}{s:in_ability2}{s:in_ability3}{s:in_ability4} ]\u003C/span\u003E 即可使用英雄技能。",
"guide_movement_crouch_header": "Crouch",
"guide_basics_abilities_header": "技能",
"guide_movement_dodge_desc": "While moving press \u003Cspan class='keybind'\u003E[ {s:key_innate_1} ]\u003C/span\u003E to dash.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.",
"guide_basics_aim_desc": "按住 \u003Cspan class='keybind'\u003E[ {s:iv_attack2} ]\u003C/span\u003E 即可用武器放大。",
"guide_movement_dodge_header": "Dash",
"guide_basics_aim_header": "缩放",
"guide_movement_dodge_jump_desc": "Combine a dash and a well-timed jump to perform a dash jump.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.",
"guide_basics_main_header": "基本控制",
"guide_movement_dodge_jump_header": "Dash Jump",
"guide_basics_melee_desc": "按下 \u003Cspan class='keybind'\u003E[ {s:key_weapon_1} ]\u003C/span\u003E 即可进行快速攻击。按住 \u003Cspan class='keybind'\u003E[ {s:key_weapon_1} ]\u003C/span\u003E 即可进行强力蓄力攻击。",
"guide_movement_double_jump_desc": "Press \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E at the top of a jump to double jump.\u003Cbr\u003E\u003Cbr\u003ESpecial moves like double jump use your stamina bar, located next to your reticle.",
"guide_basics_melee_header": "近战",
"guide_movement_double_jump_header": "Double Jump",
"guide_basics_reload_desc": "按下 \u003Cspan class='keybind'\u003E[ {s:key_reload} ]\u003C/span\u003E 即可给武器重新装填弹药。某些动作,比如近战,会使重新装填暂停。",
"guide_movement_jump_desc": "Press \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E to jump.",
"guide_basics_reload_header": "装填弹药",
"guide_movement_jump_header": "Jump",
"guide_basics_shoot_desc": "按下 \u003Cspan class='keybind'\u003E[ {s:iv_attack} ]\u003C/span\u003E 即可射击。\u003Cbr\u003E\u003Cbr\u003E子弹伤害在目标距离较远时会降低。",
"guide_movement_mantle_desc": "Hold \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E when near a ledge to mantle up.",
"guide_basics_shoot_header": "射击",
"guide_movement_mantle_header": "Mantle",
"guide_get_started_title": "游戏入门",
"guide_movement_slide_desc": "Hold \u003Cspan class='keybind'\u003E[ {s:key_duck} ]\u003C/span\u003E to slide while moving down a ramp or moving at high speed.",
"guide_movement_airdash_desc": "在空中时冲刺即可进行空中冲刺。\u003Cbr\u003E\u003Cbr\u003E需要耐力。",
"guide_movement_slide_header": "Slide",
"guide_movement_airdash_header": "空中冲刺",
"guide_movement_zipline_desc": "Hold \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E to get on the line.\u003Cbr\u003E\u003Cbr\u003EYou can jump off by pressing \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E.",
"guide_movement_crouch_desc": "按下 \u003Cspan class='keybind'\u003E[ {s:key_duck} ]\u003C/span\u003E 即可下蹲。",
"guide_movement_zipline_header": "Transit Lines",
"guide_movement_crouch_header": "下蹲",
"guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.",
"guide_movement_dodge_desc": "移动时按下 \u003Cspan class='keybind'\u003E[ {s:key_innate_1} ]\u003C/span\u003E 即可冲刺。\u003Cbr\u003E\u003Cbr\u003E需要耐力。",
"guide_neutrals_header": "Neutrals",
"guide_movement_dodge_header": "冲刺",
"guide_outro_main_header": "Highlights",
"guide_movement_dodge_jump_desc": "冲刺时结合时间恰到好处的跳跃即可进行冲刺跳。\u003Cbr\u003E\u003Cbr\u003E需要耐力。",
"guide_overview_desc": "Explore the various sections to learn about the game.",
"guide_movement_dodge_jump_header": "冲刺跳",
"guide_overview_header": "Welcome to Deadlock",
"guide_movement_double_jump_desc": "在跳跃的最高点按下 \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E 即可进行二段跳。\u003Cbr\u003E\u003Cbr\u003E二段跳等特殊动作将消耗位于准线旁的耐力条。",
"guide_overview_main_header": "Welcome",
"guide_movement_double_jump_header": "二段跳",
"guide_the_map_core_alt_desc": "Your goal is to siege the enemy base, and destroy their defenses to reveal their team's Patron.  Destroy the Patron, and victory is yours.",
"guide_movement_jump_desc": "按下 \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E 即可跳跃。",
"guide_the_map_core_alt_header": "Base",
"guide_movement_jump_header": "跳跃",
"guide_the_map_core_desc": "There is a shrine at the back of each team's base. Destroying the enemy shrine wins the game.",
"guide_movement_mantle_desc": "靠近墙壁时按下 \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E 即可攀爬。",
"guide_the_map_core_header": "Core",
"guide_movement_mantle_header": "攀爬",
"guide_the_map_desc": "Hover over areas on the map to learn more about the things you'll see while playing Deadlock.",
"guide_movement_slide_desc": "在向斜坡下方移动或高速移动时按住 \u003Cspan class='keybind'\u003E[ {s:key_duck} ]\u003C/span\u003E 即可滑行。",
"guide_the_map_guardians_desc": "Guardians are the first line of defense in each lane. Their attacks are very powerful, so it's best to push into them with your troopers.",
"guide_movement_slide_header": "滑行",
"guide_the_map_guardians_header": "Guardians",
"guide_movement_zipline_desc": "按住 \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E 即可跳上滑索。\u003Cbr\u003E\u003Cbr\u003E按住 \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E 可跳下滑索。",
"guide_the_map_header": "Overview",
"guide_movement_zipline_header": "转运滑索",
"guide_the_map_lanes_desc": "There are four lanes, each with a transit line that players can ride to move quickly.",
"guide_neutrals_desc": "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。\u003Cbr\u003E\u003Cbr\u003E有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。",
"guide_the_map_lanes_header": "Lanes",
"guide_neutrals_header": "中立生物",
"guide_the_map_main_header": "Overview",
"guide_outro_main_header": "精彩时刻",
"guide_the_map_midboss_desc": "The middle of the map has a powerful neutral boss. The team that kills it will have immediate respawns on their next deaths.",
"guide_overview_desc": "浏览各个部分,了解更多关于游戏的信息。",
"guide_the_map_midboss_header": "Temple Boss",
"guide_overview_header": "欢迎来到 Deadlock",
"guide_the_map_troopers_desc": "Troopers periodically spawn in the base and then run down a lane, fighting any enemies they encounter.",
"guide_overview_main_header": "欢迎",
"guide_the_map_troopers_header": "Troopers",
"guide_the_map_core_alt_desc": "游戏目标是围攻敌方基地,摧毁敌方防御,暴露敌方队伍的守护神。摧毁守护神即可获胜。",
"guide_the_map_walkers_desc": "Walkers lie deeper in the lanes and have an arsenal of defensive moves.",
"guide_the_map_core_alt_header": "基地",
"guide_the_map_walkers_header": "Walkers",
"guide_the_map_core_desc": "每个队伍基地后方都有一个圣坛,摧毁敌方圣坛即可获胜。",
"guide_the_map_welcome_desc": "Welcome to The Cursed Apple. If your team wants to emerge victorious, you’ll need to wield both guns and supernatural powers to lay siege to the enemy base.",
"guide_the_map_core_header": "核心",
"guide_the_map_welcome_header": "Introduction",
"guide_the_map_desc": "将鼠标悬停在地图各个区域上,进一步了解玩 Deadlock 时将看到的内容。",
"guide_the_map_welcome_sub_header": "Introduction",
"guide_the_map_guardians_desc": "卫士是每条分路的第一道防线。他们的攻击力强大无比,所以最好让步兵向他们发起进攻。",
"guide_upgrades_buy_mods_desc": "Items can modify a variety of things like ammo count, melee damage or health regeneration.  Items that increase Spirit Power improve the effectiveness of your abilities.\u003Cbr\u003E\u003Cbr\u003EThere is a Suggested Items tab with hand-picked recommendations for each hero.",
"guide_the_map_guardians_header": "卫士",
"guide_upgrades_buy_mods_header": "Buy Items",
"guide_the_map_header": "概览",
"guide_upgrades_deny_desc": "Enemy Soul Orbs are orange and enemies will get them if they float away or if they shoot them.\u003Cbr\u003E\u003Cbr\u003EYou can shoot these Orange Orbs first to steal them.",
"guide_the_map_lanes_desc": "共有 4 条分路,每条都有一条转运滑索,玩家可搭乘滑索快速移动。",
"guide_upgrades_deny_header": "Stealing Souls",
"guide_the_map_lanes_header": "分路",
"guide_upgrades_going_home_desc": "When you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant additional abilities.\u003Cbr\u003E\u003Cbr\u003EThere's also a shop next to each guardian, available until the guardian is destroyed.",
"guide_the_map_main_header": "概览",
"guide_upgrades_going_home_header": "Shop",
"guide_the_map_midboss_desc": "地图中央有一个强大的中立 Boss。击杀该 Boss 的队伍将在下次死亡后立即重生。",
"guide_upgrades_killing_guardians_desc": "As you collect souls, you'll also be granted Ability Points (AP).\u003Cbr\u003E\u003Cbr\u003EYou can spend these points to upgrade your abilities by holding \u003Cspan class='keybind'\u003E[TAB]\u003C/span\u003E.",
"guide_the_map_midboss_header": "圣殿 Boss",
"guide_upgrades_killing_guardians_header": "Ability Points",
"guide_the_map_troopers_desc": "士兵会定期在基地生成,沿着分路一路奔跑,与遇到的任何敌人战斗。",
"guide_upgrades_last_hit_desc": "Get Souls by killing troopers and players.  You can also get Souls by killing neutrals located throughout the map.\u003Cbr\u003E\u003Cbr\u003ESouls are shared among allies nearby.",
"guide_the_map_troopers_header": "步兵",
"guide_upgrades_last_hit_header": "Souls",
"guide_the_map_walkers_desc": "四足机甲藏在在分路深处,拥有多种防御动作。",
"guide_upgrades_main_header": "Gaining Power",
"guide_the_map_walkers_header": "四足机甲",
"guide_upgrades_upgrade_abilities_desc": "Spend Ability Points to upgrade your abilities.\u003Cbr\u003E\u003Cbr\u003EAbilities have three upgrade tiers.",
"guide_the_map_welcome_desc": "欢迎来到被诅咒的纽约。如果你的队伍想要突出重围,赢得胜利,就需要运用枪支和超自然力量来围攻敌人的基地。",
"guide_upgrades_upgrade_abilities_header": "Upgrade Abilities",
"guide_the_map_welcome_header": "介绍",
"guide_upgrades_yellow_orbs_desc": "When you land a killing blow, extra Souls appear.\u003Cbr\u003E\u003Cbr\u003EYou can secure these Souls by shooting the blue orb containing them or letting them float away.",
"guide_the_map_welcome_sub_header": "介绍",
"guide_upgrades_yellow_orbs_header": "Securing Souls",
"guide_upgrades_buy_mods_desc": "物品可以修改许多属性,如弹药数量、近战伤害或生命恢复。提升元灵力量的物品会改善你的技能效果。\u003Cbr\u003E\u003Cbr\u003E每名英雄都有一个“建议物品”选项卡,内含为英雄精心挑选的推荐物品。",
"gun_powerup_pickup": "Gun",
"guide_upgrades_buy_mods_header": "购买物品",
"guide_upgrades_deny_desc": "敌方魂魄光球为橙色,如果它们飘走或者被敌方射击就会落入敌方囊中。\u003Cbr\u003E\u003Cbr\u003E可以先射击这些橙色光球来窃取魂魄。",
"guide_upgrades_deny_header": "窃取魂魄",
"guide_upgrades_going_home_desc": "你有可以消耗的魂魄时,可以返回基地治疗,购买可以提升属性并授予额外技能的强大物品。\u003Cbr\u003E\u003Cbr\u003E每个卫士旁也各有一个商店,在卫士被摧毁前均可使用。",
"guide_upgrades_going_home_header": "商店",
"guide_upgrades_killing_guardians_desc": "你收集魂魄时,也会获得技能点(AP)。\u003Cbr\u003E\u003Cbr\u003E按住 \u003Cspan class='keybind'\u003E[TAB]\u003C/span\u003E 可将技能点用于升级技能。",
"guide_upgrades_killing_guardians_header": "技能点",
"guide_upgrades_last_hit_desc": "击杀步兵和玩家即可获得魂魄。也可以击杀地图各处的中立生物获得魂魄。\u003Cbr\u003E\u003Cbr\u003E魂魄由近处友军共享。",
"guide_upgrades_last_hit_header": "魂魄",
"guide_upgrades_main_header": "获取力量",
"guide_upgrades_upgrade_abilities_desc": "消耗技能点来来升级技能。\u003Cbr\u003E\u003Cbr\u003E共有 3 个技能等级。",
"guide_upgrades_upgrade_abilities_header": "提升技能",
"guide_upgrades_yellow_orbs_desc": "当你发出致命一击时,额外的魂魄就会出现。\u003Cbr\u003E\u003Cbr\u003E你可以通过射击包含它们的蓝色光球或让它们飘走来稳获这些魂魄。",
"guide_upgrades_yellow_orbs_header": "稳获魂魄",
"gun_powerup_pickup": "枪械攻击",
"gunslinger_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s.  Causes {s:hero_name} and the target to float if in the air.",
"gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s.  Causes {s:hero_name} and the target to float if in the air.",
Line 5,911: Line 6,229:
"gunslinger_tenacity": "Tenacity",
"gunslinger_tenacity": "Tenacity",
"gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.",
"gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.",
"headed_this_way": "Headed this way",
"headed_this_way": "往这边来了",
"headed_to_blue": "{s:param_1} headed to Blue",
"headed_to_blue": "{s:param_1}往蓝路走了",
"headed_to_green": "{s:param_1} headed to Green",
"headed_to_green": "{s:param_1}往绿路走了",
"headed_to_purple": "{s:param_1} headed to Purple",
"headed_to_purple": "{s:param_1}往紫路走了",
"headed_to_yellow": "{s:param_1} headed to Yellow",
"headed_to_yellow": "{s:param_1}往黄路走了",
"health_regen_pickup/small_health_regen": "Increased health regen",
"health_regen_pickup/small_health_regen": "生命恢复提高",
"health_regen_pickup_label": "Healing",
"health_regen_pickup_label": "治疗",
"hero_akimbo": "Akimbo",
"hero_akimbo": "阿金驳",
"hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems.  This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right.  A gun only solved about 75% of his problems.  To solve ALL his problems, he would need at least 2 guns.",
"hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems.  This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right.  A gun only solved about 75% of his problems.  To solve ALL his problems, he would need at least 2 guns.",
"hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.",
"hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.",
Line 5,924: Line 6,242:
"hero_architect": "Architect",
"hero_architect": "Architect",
"hero_assassin": "Assassin",
"hero_assassin": "Assassin",
"hero_astro": "Holliday",
"hero_astro": "哈雷黛",
"hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York.  Holliday isn't one of those people.  Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds.  Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central illinois have stopped, Holliday's investigation has not.  She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.",
"hero_astro_lore": "有的人终其一生都梦想着能够搬去纽约。哈雷黛却不是这样的人。她满足地做着一名小镇警长,唯一一次动枪还是在县集市上表演射击。对于这样的职业生涯她乐在其中。接着谋杀案就发生了。\"n\"n作案手法可怖而残忍:受害者的胸腔被撕扯开,内脏好像被鸟琢过一样散乱一摊。哈雷黛追查到了凶手——一名四处游荡的民乐手,被媒体冠以“游吟杀手”的称号。但是当她与凶手对峙时,那人却砰然化作一团乌鸦飞走了。\"n\"n一晃 6 个月已过,虽然这座位于伊利诺伊州中部的小镇已不再被谋杀案所笼罩,但哈雷黛对案件的调查并没有停止。她相信游吟杀手正逃往纽约。等她抓到了凶手,她一定要亲手送那个王八蛋上西天。",
"hero_astro_playstyle": "Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.",
"hero_astro_playstyle": "哈雷黛凭借其一手好枪法,射击被自己弹到空中的东西。瞄准了目标之后她能给对方造成严重伤害。她的移动技巧能让她孤立敌人,或是降伏仓惶撤退的对手。",
"hero_astro_role": "Bounces about dispensing trick shots",
"hero_astro_role": "四处弹跳,使出高难度射击手法",
"hero_atlas": "Abrams",
"hero_atlas": "亚伯拉姆斯",
"hero_atlas_lore": "Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years.  From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.\"n\"nBut his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.\"n\"nNo instruction was left for him save for a brief note scrawled in onyx blood that read \"Don't let them have it\".  Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.",
"hero_atlas_lore": "办事则雷利风行、处世则沉着冷静、喝酒则开怀痛饮,亚伯拉姆斯侦探多年来一直是纽约刑侦界的的大人物。从艺术品盗窃到人口失踪再到杀人献祭,亚伯拉姆斯可不是什么案子都接,他是什么案子都破。\"n\"n但他跟踪花心萝卜揭开隐秘情事的日子终于走到了尽头。一天他打开办公室大门,发现桌子上赫然放着宝书。\"n\"n一张字条上用黑玛瑙血写道“别让他们夺走宝书”,除此之外再无其他指示。亚伯拉姆斯还没搞清楚宝书是从哪来的,但有鉴于他的居所已遭闯入、他的办公室三次被人翻遍、他的车爆炸起火,他有足够多的理由将整件事查个水落石出。",
"hero_atlas_playstyle": "Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.",
"hero_atlas_playstyle": "亚伯拉姆斯身形壮硕、稳如泰山,适合打头阵。他常常闯进敌人中央,看着他们四散奔逃。要是敌人在他身上浪费子弹,他后头的队友们就可以无所顾忌地大举杀敌。",
"hero_atlas_role": "Charges into close combat",
"hero_atlas_role": "冲向敌人,近场作战",
"hero_ballista": "Ballista",
"hero_ballista": "Ballista",
"hero_ballista_playstyle": "You know what people hate?  Being knocked back by a shotgun.  You know what they hate even more?  Being knocked back into a mine field.  Do you know what they hate even more than that?  Being atomized by a fusion bomb.  Ballista turns the battlefield into an explosive Rube Goldberg device.",
"hero_ballista_playstyle": "You know what people hate?  Being knocked back by a shotgun.  You know what they hate even more?  Being knocked back into a mine field.  Do you know what they hate even more than that?  Being atomized by a fusion bomb.  Ballista turns the battlefield into an explosive Rube Goldberg device.",
"hero_ballista_role": "Shields up to drop the bomb",
"hero_ballista_role": "Shields up to drop the bomb",
"hero_bebop": "Bebop",
"hero_bebop": "比波普",
"hero_bebop_lore": "Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have.  Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine.  But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.",
"hero_bebop_lore": "比波普是由一个孀居的垃圾场看门女用双手做出来的,但他可不仅仅是个只会干粗活的破烂拼接人,他是她求之不得的宝贝儿子。白天,他俩会一起在废铁场干活儿,晚上则是共同聆听爵士乐。这种日复一日的生活,虽然算不上多舒心,但起码安稳。可是现在,给了比波普生命的人一病不起。要是雪莉小姐知道了比波普为了给她买药在晚上都从事着哪些行当,她肯定不答应,但只要她不知道,就不会受到伤害。",
"hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.",
"hero_bebop_playstyle": "比波普能以多种方式串联起他的技能,从而打乱敌人位置、拯救队友、在短时间内连连伤敌。当战斗形势不讲究精细技巧时,他巨大的激光炮仍能解决不少问题。",
"hero_bebop_role": "Hooks an enemy for a knockout combo",
"hero_bebop_role": "钩住敌人,连续放招,一举制胜",
"hero_bomber": "Bomber",
"hero_bomber": "Bomber",
"hero_cadence": "Cadence",
"hero_cadence": "Cadence",
"hero_chrono": "Paradox",
"hero_chrono": "悖论",
"hero_chrono_lore": "Paradox.  An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions.  What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen?  Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.\"n\"nShrouded in mystery, each member of Paradox dons a mask and takes on the organization's name.  They are everywhere.  They are nowhere.  And if they want something, they are inevitable.",
"hero_chrono_lore": "悖论,时间开了个小差造成的故障,也是臭名昭著的盗贼帮派的名字。这帮小偷会制定出精密复杂的作案手法,专门找最为有权有势的人物和机构下手,并以此为傲。他们将无数的文物、国家机密、名人验亲结果搞到手后,会做什么呢?将它们放到快闪博物馆里展示一番,以此向全世界宣告没有谁能躲得过他们的魔爪。\"n\"n帮会的每个成员都隐藏在谜团之中,他们戴上面具,用组织的名字称呼自己。他们无处不在,但又无处可寻。只要他们想盗取某样东西,就没有什么能拦得住他们。",
"hero_chrono_playstyle": "Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.",
"hero_chrono_playstyle": "操控时间的本领让悖论在一对一的战斗中快人一步。她通过换位大法让敌人置于脉冲手雷的攻击、时间墙的阻隔,或是队友的包围之下,并凭此制霸沙场。",
"hero_chrono_role": "Manipulates Space and Time",
"hero_chrono_role": "扭曲时空",
"hero_clawdril": "Clawdril",
"hero_clawdril": "Clawdril",
"hero_coldmetal": "Cold Metal",
"hero_coldmetal": "Cold Metal",
Line 5,950: Line 6,268:
"hero_demoman": "Demolitions Expert",
"hero_demoman": "Demolitions Expert",
"hero_duo": "Duo",
"hero_duo": "Duo",
"hero_dynamo": "Dynamo",
"hero_dynamo": "奇能教授",
"hero_dynamo_lore": "As a Scientist, Professor Dynamo always had an inquisitive mind.  So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.\"n\"nBut while his body is gone, his spirit and lust for knowledge lives on.  A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.",
"hero_dynamo_lore": "身为科学家,奇能教授总保持着一颗好奇心。因此,当一道时空裂痕在中央公园豁开时,他是最先赶到现场调查的。虽然他预料到目睹如此壮观的景象将会改变他的生命,但他以为这种改变只是象征性的,而不是让他的身体原子化并缩减成一颗小小的、即将衰亡的星星。\"n\"n尽管他的身体已经湮灭,他的精神和求知欲却继续活了下来。作为哥伦比亚学院的终身教授,奇能教授希望一边研究他自身的状况,一边扛下授课任务,毕竟,他还要启发一颗颗年轻的头脑。",
"hero_dynamo_playstyle": "Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.",
"hero_dynamo_playstyle": "奇能教授一边保持着自己和队友的生命值,一边等待着他出场的时刻。想要重塑一场团战的局面,最好的办法就是在队友的完美配合下使出奇点大招。",
"hero_dynamo_role": "Locks down the enemy team",
"hero_dynamo_role": "令敌军寸步难行",
"hero_forge": "McGinnis",
"hero_forge": "麦金尼斯",
"hero_forge_lore": "Maggie McGinnis always had a knack for building things.  At 4 she was using Lincoln Logs to recreate architectural marvels.  At 10 she built and rewired a custom light fixture for her parent's anniversary.  At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.\"n\"nNow the head of Fairfax Industries Military R\u0026D department, McGinnis spends her time in the machine shop, not in a lab.  She's not interested in theory, to her science is magic you can touch.",
"hero_forge_lore": "麦吉·麦金尼斯从小就很会造东西。4 岁时,她就能用积木搭出炫丽的建筑;10 岁时,她鼓捣出特制的灯光装置,还改造了电路,好为父母的结婚纪念日增添光彩;15 岁时,她设计出了一种机器,能从死者身上提炼出灵魂……这个机器要比她搭的积木房子稍微更引人注目一点。\"n\"n如今,身为菲尔法克斯实业军事研发部的总监,麦金尼斯把时间都花在机器车间里,而从不光顾实验室。她对理论没兴趣,在她眼里,科学是能用手触摸的魔法。",
"hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.",
"hero_forge_playstyle": "不管是设立歼敌区域还是分裂敌军,精确地放置武器对于麦金尼斯而言至关重要。她能帮助队伍战斗下去,使他们在坚守阵地时固若金汤。",
"hero_forge_role": "Controls the battle with combat turrets",
"hero_forge_role": "用炮塔控制战斗局面",
"hero_gadgeteer": "Gadgeteer",
"hero_gadgeteer": "Gadgeteer",
"hero_gadgetman": "Gadget Man",
"hero_gadgetman": "Gadget Man",
"hero_genericperson": "Generic Person",
"hero_genericperson": "无名氏",
"hero_ghost": "Lady Geist",
"hero_ghost": "盖斯特夫人",
"hero_ghost_lore": "Once, Lady Jeanne Geist was the toast of the town.  But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past.  And that’s when Oathkeeper revealed himself.  A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself. \"n\"nGeist was torn.  Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up.  And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her.  Oathkeeper would still get fed; but on her terms, not his.\"n\"nHowever, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…",
"hero_ghost_lore": "吉安娜·盖斯特夫人曾一度是个炙手可热的万人迷。但随着时光飞逝,红颜渐褪,她跻身上流社会的逍遥日子也越来越离她远去。到最后,她沦为养老院里的孱弱阿婆,整天讲述着她曾经的辉煌。也就是在这时,守誓者出现了。守誓者是来自异域空间的强大魂灵,他给盖斯特夫人提供了寻回昔日浮华的办法。他可以帮她重获青春,而她要做的就只是从世人身上吸取精华以使青春常驻。\"n\"n盖斯特内心充满了挣扎。显然杀人可是个险恶的勾当,而且毫无疑问这个守誓者不是个可以信赖的家伙。可话虽如此,一想到能够再现青春时光,她就无法抗拒。因此,她心生一计:先跟守誓者定下契约,然后将他捆住,看着他,限制守誓者对她的影响力和吸引力。她仍然会给守誓者喂食,但怎么来由不着他,而是她说了算。\"n\"n然而,随着几年变成几十年,盖斯特的力量已经衰减,而守誓者的胃口却胜过以往任何时候……",
"hero_ghost_playstyle": "Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.",
"hero_ghost_playstyle": "牺牲自己的生命值以给敌人致命打击是盖斯特夫人的力量源泉。在力量不足之时,她可以吸走敌人的生命。",
"hero_ghost_role": "Sacrifices health then drains it back",
"hero_ghost_role": "牺牲自己的生命值,然后从敌人那里吸回来",
"hero_gigawatt": "Seven",
"hero_gigawatt": "老七",
"hero_gigawatt_lore": "When mystic energy awoke on Earth, the world changed... anything was possible.  But just because anything WAS possible, didn’t mean that anything SHOULD be possible.  And so the government made rules.  Laws.  A means for US citizens to enjoy the benefits of the supernatural world in safety.  But rules and laws are for lesser men.  Men with limitations.  Men who were not Seven.  \"n\"nThere are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists.  But there is no doubt about what happened on the night of his execution. \"n\"nWards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.\"n\"nOnlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape.  They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash.  Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die.  He laughed.\"n\"nHe laughed as he tore himself free from his bondage.\"n\"nHe laughed as his captors cowered in fear.\"n\"nHe laughed as he massacred his tormentors.\"n\"nHe laughed as he tasted the fresh air that was denied to him for years.\"n\"nAnd he laughed when he thought about what he was going to do once he reached New York City.",
"hero_gigawatt_lore": "当神秘能量在地球上觉醒时,整个世界都变了……任何事情都有可能。但仅仅因为任何事情都有可能,并不代表任何事情都应该成为可能。因此政府制定了规则,也就是法律。是这些法律让美国公民们能够安全地享受超自然世界的种种好处。但受制于规则和法律的都是凡夫俗子,是平庸之辈,他们可不能跟老七相提并论。\"n\"n坊间流传着各种关于老七的谣言,试图去揣测他当年究竟干了什么,以至于被送到了永寂黑渊——专门关押世间最最危险的玄冥术士的地牢。但他受刑那天晚上所发生的事,是毫无疑问的。\"n\"n当晚有七国最强法师联合派出的护卫坐镇。创造这些护卫不仅是为了防止行刑时受到神秘力量的干扰,也是为了齐力毁灭老七的魂魄,以防日后再有人为继承他的衣钵而召唤、复苏或假以他法利用他的魂魄。但一切都是徒劳的。\"n\"n围观者们胆颤心惊地目睹美军最强心术师的头颅像葡萄一样爆裂;他们尖叫着看到苏格兰场调查玄冥之术的头号警探——据称也是让老七落网的那个人——化为灰烬。老七的身体在束带之下猛烈地扭动,他的皮肤在诡异的电流下燃烧……然而他就是不死。他狂笑起来。\"n\"n他在笑声中挣脱了束缚。\"n\"n他在笑声中瞧见他的对手畏畏缩缩。\"n\"n他在笑声中把折磨他的人杀了个精光。\"n\"n他在笑声中品尝着多年没有呼吸到的新鲜空气。\"n\"n他在笑声中想象着等他到了纽约都要干些什么。",
"hero_gigawatt_playstyle": "Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.",
"hero_gigawatt_playstyle": "老七最善于在小规模冲突中伺机而动。时机对了他便如风暴一般卷入战斗,用倾泻如注的闪电击倒敌人。",
"hero_gigawatt_role": "Electrocutes crowds of enemies",
"hero_gigawatt_role": "成群地电死敌军",
"hero_glider": "Glider",
"hero_glider": "Glider",
"hero_gunner": "Gunner",
"hero_gunner": "Gunner",
"hero_gunslinger": "Gunslinger",
"hero_gunslinger": "Gunslinger",
"hero_haze": "Haze",
"hero_haze": "暗影",
"hero_haze_lore": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent.  It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.\"n\"nAs a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.",
"hero_haze_lore": "玄冥力量安全和调查委员会是个让中情局都显得透明的隐秘政府组织。抵御当地执法部门无力对抗的邪恶力量,保障国家安全,这全都依靠组成该委员会的男男女女和各路鬼神们。\"n\"n暗影是恶名昭彰的“睡魔作战队”的一员,她时常负责潜入观察对象的梦中,评估其威胁等级,必要的话……还会让其陷入沉睡。",
"hero_haze_playstyle": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.",
"hero_haze_playstyle": "当暗影专心对付一个目标时,她能在战斗中立于不败之地。她更喜欢单方面交战,避免自己受伤,然后来到毫无防备的敌人面前,将其歼灭。",
"hero_haze_role": "Sneaks in and sprays bullets",
"hero_haze_role": "神出鬼没,一顿狂射",
"hero_heavy_role": "Heavy Weapon Expert",
"hero_heavy_role": "Heavy Weapon Expert",
"hero_hijack": "Hijack",
"hero_hijack": "Hijack",
"hero_hornet": "Vindicta",
"hero_hornet": "复仇女巫",
"hero_hornet_lore": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).\"n\"nWaging a one ghost war against \"The Friends of Humanity\", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.",
"hero_hornet_lore": "复仇女巫曾是塞勒姆审巫案中约翰·霍桑的受害人。在第一场异度涡旋(也就是让大众领略到了超自然力量的那次事件)降临时,她的魂魄被带回了尘世。\"n\"n她孤“魂”奋战,对抗着“人性联盟”——一个由霍桑的后代建立的女巫裁判所。复仇女巫力图保护超自然世界,使其免受霍桑之流的侵扰。为了达到目的,就算杀的人堆积如山她也毫不畏惧。",
"hero_hornet_playstyle": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.",
"hero_hornet_playstyle": "复仇女巫行动自如,能够从容不迫地对付敌人。她会一点点地消灭她的猎物,让其慢慢流血而死。只要有复仇女巫在,受伤的敌人不管离她多远都应该担心被她干掉。",
"hero_hornet_role": "Snipes the unsuspecting",
"hero_hornet_role": "狙击毫无防备的敌人",
"hero_inferno": "Infernus",
"hero_inferno": "炽焱",
"hero_inferno_lore": "Like most teenagers; Infernus was wild, rebellious, and impetuous.  Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire.  Needless to say:  his youth was filled with no small amount of arson, murder, and evidence disposal.  But that was then.  Now an adult, Infernus has mellowed out considerably.  He’s happy working at a bar with good live music, and talking to interesting people.  That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.",
"hero_inferno_lore": "曾经,炽焱和大多数少年一样,狂傲、叛逆而又冲动。但和大多数少年不一样的是,他是来自异域空间的生物,他有着能驾驭火焰的超自然力量。很显然:他的青葱岁月是在一次次纵火、谋杀和毁尸灭迹中度过的。不过那都是往事了。如今炽焱已长大成人,他的性情也温和了不少。他开开心心地在酒吧工作,听着现场音乐,跟有趣的人聊天。话虽这么说,只要酒吧里有人寻衅滋事、拳脚相加,他可不怕施展曾经练就的技能。",
"hero_inferno_playstyle": "Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.",
"hero_inferno_playstyle": "炽焱有许多慢慢伤害对手的办法,他会先放火烧敌,然后猛然降临给上致命一击。由于他有着闪电般的速度,因此敌人无法逃脱他的熊熊烈焰。",
"hero_inferno_role": "Lights up enemies and watches them burn",
"hero_inferno_role": "放火烧敌,坐看其烈焰缠身",
"hero_kali": "Kali",
"hero_kali": "Kali",
"hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.",
"hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.",
"hero_kelvin": "Kelvin",
"hero_kelvin": "凯尔文",
"hero_kelvin_lore": "A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable.  So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough.  Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.\"n\"nThey never returned.\"n\"nA year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes.  The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes.  They checked his vitals... there was no pulse.  They sought to bandage his open wounds... there was no blood.  And yet, impossibly, Kelvin was \"alive\".\"n\"nHaving no memory of what happened on the expedition, Kelvin is looking for answers.",
"hero_kelvin_lore": "凯尔文是声明显赫的探险科学家,探索并了解未知世界是他一生的追求。因此当有传言称北极地区隐藏着第八座星际大门时,凯尔文自然以最快的速度组建了远征队。凯尔文召集了他这一代最优秀的科学家,团队在众人欢呼雀跃中启航了。\"n\"n然而他们从此再没有回来。\"n\"n一年半以后,一艘拖网渔船发现了凯尔文被冰封的遗体,他紧握着一块带有发光铭文的石头。船员一点点凿开封住凯尔文的冰,希望能凑近看他的遗体,结果凯尔文张开了双眼,令他们大惊失色。他们检查了他的生命迹象,结果他没有脉搏。他们试图包扎他敞开的伤口,结果却没有鲜血。然而,凯尔文却反常地“活着”。\"n\"n他已经完全不记得在远征时发生了什么,因此他要寻找答案。",
"hero_kelvin_playstyle": "Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.",
"hero_kelvin_playstyle": "是轻松取胜还是仓皇落败,全看能不能及时治疗队友、适时分裂对手。凯尔文四处游走,拖慢敌人,让自己的队伍能够掌控局面、占据优势,从而实现目标。",
"hero_kelvin_role": "Freezes enemies in their tracks",
"hero_kelvin_role": "让敌人如履薄冰,举步维艰",
"hero_krill": "Mo \u0026 Krill",
"hero_krill": "隧底双煞",
"hero_krill_lore": "Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels.  But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.",
"hero_krill_lore": "隧底双煞是“地道暗鼠”的成员,这是个利用地下隧道网络推动纽约各区之间非法商贸活动的组织。虽然纽约地下世界的居民们大都尊重地道暗鼠的活计,但时不时就有帮派试图利用地道系统来解决私人恩怨……这时隧底双煞就会出手,提醒纽约客们在暗鼠的地盘撒野会有什么好下场。",
"hero_krill_playstyle": "By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.",
"hero_krill_playstyle": "隧底双煞在地下钻来钻去,几乎总能占得先机;一旦他们朝着敌人袭来,后果可是毁灭性的。",
"hero_krill_role": "Burrows underneath his enemies",
"hero_krill_role": "在敌人脚下钻洞,来去自如",
"hero_lash": "Lash",
"hero_lash": "神鞭",
"hero_lash_lore": "Jacob Lash is an asshole.",
"hero_lash_lore": "雅各布·神鞭是个混蛋。",
"hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.",
"hero_lash_playstyle": "神鞭不给敌人留下多少喘息空间,他要么从远处飞来,向毫无戒心的敌人宣战,要么在这些敌人狼狈奔逃时穷追不舍。",
"hero_lash_role": "Dives down to stomp his foes",
"hero_lash_role": "向下俯冲,狠踏地面,冲击伤敌",
"hero_magician": "魔术师",
"hero_magician_lore": "亨利的父母曾告诉他,他年纪还太小,性子太莽撞,不可以乱碰真魔法,于是他们给了亨利一叠卡牌供他玩耍。他无师自通地练就了一手耍牌的好本事,很快就凭借精彩绝伦的阵阵幻象让同学们眼花缭乱;不过他可完全没有依靠神秘道具,也没有施加咒语。\"n\"n亨利上高中时遇到了莎瓦娜,他俩都钟情于舞台魔术,彼此之间也迅速擦出火花。两人很快坠入爱河,还搭档成为魔术师组合。他们显而易见是天生一对,因此在毕业舞会上,亨利向莎瓦娜求婚,二人在毕业后很快喜结连理。\"n\"n毫不意外的是,双方父母都对这桩婚事冷眼相看,但亨利和莎瓦娜深信对方是自己的灵魂伴侣。因此,他们为了巩固对彼此的爱,用血术秘法将灵魂永远地绑在了一起。\"n\"n后来,两人在台上表演魔术时发生意外,双双殒命。但没人知道这场意外到底是谁的错。亨利说莎瓦娜搞错位置;莎瓦娜说亨利没等提示。但有一件事是肯定的,由于他们的灵魂被束缚在一起,因此他们谁也没法重新开始。现在,亨利和莎瓦娜成了一对吵来吵去的鬼魂,如果他们想要有机会解开这永世的姻缘,就必须携手合作。",
"hero_magician_playstyle": "魔术师在他那不情愿的随从的帮助下,用回旋的诅咒和迅捷的卡牌迷惑敌人。",
"hero_magician_role": "误导并诅咒敌人",
"hero_mechaguy": "Mecha Guy",
"hero_mechaguy": "Mecha Guy",
"hero_mirage": "Mirage",
"hero_mirage": "蜃景",
"hero_mirage_lore": "The Djinn are one of the more curious groups of people in the modern world.  Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel.  As a result, most Djinn employ human bodyguards for transport, protection, and companionship.\"n\"nMirage is one such bodyguard.  Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission.  It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.",
"hero_mirage_lore": "镇尼是当代世界较为奇异的族群之一。他们拥有强大的法力,但施展有度。他们没法保持人形超过 48 分钟,这之后就不得不回到容器里。正因如此,大多数镇尼会雇佣人类守卫,负责接送、保护、陪伴他们。\"n\"n蜃景就是这样一个守卫。他受雇于镇尼大使那沙拉·迪昂,目前在纽约参与外交任务。镇尼们希望能通过跟美国政府协商买下怀俄明州一部分土地,好让镇尼族建立属于自己的主权国家。",
"hero_mirage_playstyle": "Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.",
"hero_mirage_playstyle": "蜃景可以将自己笼罩在狂暴的龙卷风中,迅速追击敌人并将其卷到空中。他的圣甲虫帮助他抵御多个敌人,无论是援助友军还是惩罚敌人,他总是随时准备出击。",
"hero_mirage_role": "Times his shots and catches fleeing targets",
"hero_mirage_role": "掌控射击时机,捕捉逃跑目标",
"hero_nano": "Calico",
"hero_nano": "卡厉可",
"hero_nano_lore": "Granted the dubious honor of being named Time Magazine's most dangerous woman on the planet, Calico is an enigmatic occult arms dealer that is willing to fund any and all sides of a conflict if the price is right.\"n\"nWhile her critics (and friends) would correctly identify her as being amoral, she is not without her principles... however cold and calculated those principles may be.",
"hero_nano_lore": "卡厉可曾获《时代》杂志“全球最危险女性”的“美誉”。她是个充满神秘感的玄冥军火商,在一场冲突中,只要钱给到数,她愿意把武器卖给任何一方。\"n\"n虽然她的批评者们(和好友们)不无道理地指出她泯灭良知,但她并非没有自己的原则……不管这些原则有多么冷酷、多么精明。",
"hero_nano_playstyle": "(in flux) Like any good politician, Nano turns people against each other and lets them do her dirty work before swooping in and claiming credit for everything.",
"hero_nano_playstyle": "卡厉可利用阴影让自己得势,穿梭于战场内外,逐一猎杀她的敌人。",
"hero_nano_role": "Wreaks havoc from the sidelines",
"hero_nano_role": "在战场边缘造成严重破坏",
"hero_orion": "Grey Talon",
"hero_orion": "灰爪",
"hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\"n\"nRetirement suited Wesley.  He made up for lost time with his wife.  He doted on his grandkids.  He cooked dinner for the whole family every Wednesday.  He was happy.\"n\"nThen he got the call.\"n\"nThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape.  But Wesley knew better.  His son's wife was an Ixian who could snuff out flame with a thought.  If their bodies were found burned they had to be dead long before there was a fire.\"n\"nAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.",
"hero_orion_lore": "卫斯理·灰爪是“拜克斯特协会”的创始成员。他花了将近 40 年的时光捕杀那些猎食人类的怪物,最后决定让他人接手,并放下了他的弓箭。灰爪从前的职业生涯意味着他总是没有太多时间陪伴妻儿,如今儿子也已成家,他意识到这是与亲爱的家人共享天伦之乐的最后机会。\"n\"n退休的生活很适合卫斯理。他弥补了不曾守候在夫人身旁的时光。他宠溺着孙儿们。他每周三都为一大家子做晚饭。他过得很快乐。\"n\"n接着他便接到了那个该死的电话。\"n\"n政府部门称那是场意外……大火吞没了他儿子的房子,没人来得及逃出来。但卫斯理知道事情没这么简单。他的儿媳是伊克斯亚人,她可以用意念扑灭火焰。即便他们的尸体被火烧过,凶手也肯定是先置他们于死地再纵火的。\"n\"n至此,灰爪再一次拿起了弓箭,等他追查到了是谁下此毒手,定叫他血债血偿。",
"hero_orion_playstyle": "A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.",
"hero_orion_playstyle": "灰爪是精明的捕猎者,他既拥有致命的精准度,又善于布置陷阱,还懂得找准巧妙的位置,因此他能拿下最难对付的敌手。",
"hero_orion_role": "Delivers long range skill-shots",
"hero_orion_role": "使出高超的远距离射击术",
"hero_phalanx": "Phalanx",
"hero_phalanx": "Phalanx",
"hero_phoenix": "Phoenix",
"hero_phoenix": "Phoenix",
Line 6,019: Line 6,341:
"hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.",
"hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.",
"hero_sapper": "Sapper",
"hero_sapper": "Sapper",
"hero_shieldguy": "Shield Guy",
"hero_shieldguy": "盾男",
"hero_shiv": "Shiv",
"hero_shiv": "西弗",
"hero_shiv_lore": "A loyal member of \"The Baxter Society\", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.\"n\"nWhile his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.",
"hero_shiv_lore": "西弗是怪物猎人的国际团体“拜克斯特协会”的忠实成员。他游走于北美大地,捕杀那些猎食生灵的怪物。\"n\"n虽然他桀骜不驯的个性和违法犯罪的过去让协会里一些较为传统的成员心存疑虑,但没人能否认他手到擒来的本事。",
"hero_shiv_playstyle": "Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.",
"hero_shiv_playstyle": "西弗对公平对抗没兴趣,因此他偏好先以速攻速撤的战术来削弱敌人,然后再埋头作战,大举杀敌。",
"hero_shiv_role": "Bleeds out foes, then goes in for a kill",
"hero_shiv_role": "让对手血流不止,再一举击杀",
"hero_skymonk": "Sky Monk",
"hero_skymonk": "Sky Monk",
"hero_skymonk_role": "Initiation",
"hero_skymonk_role": "Initiation",
"hero_skymonk_strengths": "Crafty",
"hero_skymonk_strengths": "Crafty",
"hero_slingshot": "Slingshot",
"hero_slingshot": "Slingshot",
"hero_slork": "Fathom",
"hero_slork": "海魇",
"hero_slork_playstyle": "Slork's weapon poisons all it hits. Primary fire hits all in a cone, and aimed fire shoots a dart which crits when hitting a poisoned target.",
"hero_slork_lore": "作为深海秘境中臭名昭著的怪物,海魇向来喜欢在自己周围营造神秘和恐惧的氛围。他猎食莽撞的水手,向海豹人索要贡品,日子过得心满意足。但这一切都被“恶魔”的到来彻底摧毁了。毕竟,在散播恐惧方面,他又怎么比得过一个屠戮众生的自然力量呢?这简直太不公平了。为了避免自己沦为无名之辈,他不得不采取行动……于是,他转而召唤守护神,确保自己永远是深海秘境中的顶级掠食者。",
"hero_slork_playstyle": "海魇擅长在近处刺杀敌手,能够悄悄地潜入或撤出战斗,并在长时间交战中夺胜。",
"hero_slork_role": "悄悄潜入战斗,然后躲起来以恢复生命力",
"hero_spade": "Spade",
"hero_spade": "Spade",
"hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
"hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
"hero_synth": "Pocket",
"hero_synth": "提箱客",
"hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday.  Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\"n\"nTaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.",
"hero_synth_lore": "艾伦·菲尔法克斯是菲尔法克斯实业的头号继承人。艾伦 18 岁生日当天惨遭枪击,倒地不起。自那之后的五年里这家伙就一直隐姓埋名地活着。艾伦不知道是谁在试图阻止自己继承父母的公司……但是在菲尔法克斯实业这个利欲横流的贼窝里,谁都有嫌疑。\"n\"n艾伦改称自己为“提箱客”,并竭力隐藏自己的真实身份。这么做不仅仅是为了保护自己,也是为了寻找脱离父母的、只属于自己的认同感。",
"hero_synth_playstyle": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.",
"hero_synth_playstyle": "提箱客身材轻佻,配有一把强大的霰弹枪。提箱客能够短暂地躲进一个神秘的旅行箱中,并通过飞行斗篷进行远距离传送,以此逃离近在眼前的敌人。",
"hero_synth_role": "Infiltrates and disrupts the backline",
"hero_synth_role": "潜入敌军后方,乱其阵脚",
"hero_targetdummy": "TargetDummy",
"hero_targetdummy": "假人靶子",
"hero_tempest": "Tempest",
"hero_tempest": "Tempest",
"hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you.  Was it a tesla coil?  You didn't see a tesla coil.  Either way, you're dead and Tempest is laughing.",
"hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you.  Was it a tesla coil?  You didn't see a tesla coil.  Either way, you're dead and Tempest is laughing.",
"hero_tengu": "Ivy",
"hero_tengu": "青藤",
"hero_tengu_lore": "The gargoyle didn't know what was happening when it sprang to life...  just that a big human and a small human were being hurt.  And so the gargoyle leapt to action, sending the attackers fleeing in horror.  The small human said thank you and asked the gargoyle's name.  The gargoyle didn't have one.  And so the small human said, \"I'm going to call you Ivy.\"  The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.\"n\"nThe humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them.  That night she learned much.  The family were called The Arroyo's.  The little one, Sophia.  Mofongo is what they called a plate of deliciousness.  But most importantly, she learned that the people attacking them were called \"The Mendoza Syndicate\", and they were hurting people...nice people like The Arroyo's.\"n\"n18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp.  However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it.  For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.",
"hero_tengu_lore": "当屋顶上的那只石兽突然活过来时,它都不知道究竟是怎么回事……它只知道一个成年的人类和一个小小的人类正受到伤害。所以它飞速赶去营救,把攻击者打了个落荒而逃。那个小小的人类向它说了声谢谢,还问它叫什么名字,但它没有名字。于是小小人类就说:“那我就叫你‘青藤’吧!”石兽当时身上爬满了常青藤,它觉得这名字有点太直白了,但为了小小人类,还是决定接受它。\"n\"n那两个人类问青藤是否原因跟他们回家,好让他们答谢它,于是青藤跟着他们走了。那天晚上青藤了解到了很多事情。那一家人姓阿若悠。那个小小人类叫索菲亚。他们管一盘美味佳肴叫“磨丰果”。不过最重要的是,她了解到袭击那两个人类的家伙们叫“门多萨集团”,他们到处害人,像阿若悠一家那样的好人。\"n\"n自阿若悠一家收留青藤那天起已经过了 18 年。这些年里,她视捣毁门多萨集团、解放东哈勒姆区为己任。不过,把将近 20 年的时间全都花在一桩事业上的问题在于,达成目标后就无所适从了。生平第一次,青藤准备好要走出东哈勒姆区,看看世间除了做义警之外还有什么。",
"hero_tengu_playstyle": "Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.",
"hero_tengu_playstyle": "青藤具有能够拖慢和眩晕敌人的干扰性作战招数。和一名队友强强联手能使她发挥最大的杀敌效率,让她和搭档的武器得到强化,还能让两人共享治疗。",
"hero_tengu_role": "Sets up a power duo with a lucky ally",
"hero_tengu_role": "和一名幸运的队友组成强力搭档",
"hero_test": "Test Hero",
"hero_test": "测试英雄",
"hero_thumper": "Thumper",
"hero_thumper": "Thumper",
"hero_tokamak": "Tokamak",
"hero_tokamak": "Tokamak",
"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.",
"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.",
"hero_trapper": "Trapper",
"hero_trapper_lore": "作为纽约巫政厅的一名雇员,Trapper 每天都在建造灵瓮、诱捕巨型老鼠,以及捕捉来自其他次元的各种入侵物种。这不是一份特别光鲜的工作,而且他真的很讨厌和蜘蛛打交道,但纽约博克队的季票钱总得打工来挣。",
"hero_trapper_playstyle": "Trapper 能向战场上布置蜘蛛,在关键地点暗下诅咒。如果放任 Trapper 行动的话,你走不了几步就会触发某种陷阱。",
"hero_trapper_role": "困住敌人,掌控空间",
"hero_vampire": "Vampire",
"hero_vampire": "Vampire",
"hero_viscous": "Viscous",
"hero_viper": "蝰邪",
"hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean.  For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\"n\"nOne of those inhabitants, a psychic sea anemone, wants to do something about it.  Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon The Patrons in order to keep The Deep safe from the horror that lurks below.",
"hero_viper_lore": "要是干着违法犯罪的勾当,那么在行动时千万要记住的是不要被抓。蝰邪从来没吸取过这个教训。幸运的是,要说有一件事蝰邪干起来要比躲避追捕得心应手,那就是越狱脱逃。\"n\"n蝰邪在纽约大都会区的每一所大监狱都待过,她因此结识了一大帮形形色色的亡命之徒,每个人都欠她一份人情。但她也跟一大帮形形色色的亡命之徒结下了梁子,每个人都想置她于死地。不过蝰邪努力看向积极的那一面。",
"hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.",
"hero_viper_playstyle": "凭借强大的武器(以及威力与之匹敌的致命毒液),蝰邪可以潜入队伍后方,用一顿猛烈射击暗杀高优先级的目标。",
"hero_viscous_role": "Rolls around deflecting bullets",
"hero_viper_role": "潜入并暗杀敌人",
"hero_warden": "Warden",
"hero_viscous": "魔液",
"hero_warden_lore": "Most people think the supernatural came into the world 50 years ago.  They’re wrong.  Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.\"n\"nComing from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important.  What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.\"n\"nWhen the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared.  Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.",
"hero_viscous_lore": "百慕大三角从来就不是荒诞传说,而是大西洋之下的隐秘交汇点。大多数时候,从这一星际大门逃离出来的东西并不危险(比如尼斯湖水怪),不过现在,某个仅被称作“恶魔”的黑暗而凶险之物在海洋中作祟,这让海中的居民们心惊胆战。\"n\"n但其中一位居民——一只能通灵的海葵决定做点什么。它召唤出幽灵般的黏液状身体,好让它能在海面上穿行。魔液竭尽所能地试图召唤守护神,以使深海秘境免受潜伏在底部的不速之客侵扰。",
"hero_warden_playstyle": "Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.",
"hero_viscous_playstyle": "魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用,令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。",
"hero_warden_role": "Weakens his enemies and chases them down",
"hero_viscous_role": "恣意翻滚,刀枪不入",
"hero_wraith": "Wraith",
"hero_warden": "守望者",
"hero_wraith_lore": "The cornerstone of the New York gambling scene, Wraith's organization is about as open a secret as it comes.  However, thanks to a non-trivial amount of bribes, shakedowns, and blackmail, Wraith knows that she's above the law.",
"hero_warden_lore": "大多数人以为超自然力量是 50 年前降临到这个世界的。他们错了。超自然力量的存在已经塑造了好几代人的传说。只要有人害怕阴影,就有人一生都在与阴影抗争。\"n\"n守望者的家族曾世代都是好战的炼金术士,他们一直都担心某一天将要应对神秘的末日灾难,因而训练着自己。不过随着时间的流逝,这一训诫的重要性似乎变得越来越轻。昔日被这个家族的人当作是衷心告诫的东西慢慢地被当成了迷信的祖辈们讲述的轶事。\"n\"n当星际大门在中央公园开启的时候,守望者的父母意识到不仅他们从小听到的是真的,而且他们还对此毫无准备。为了不让下一代人在危机之下措手不及,他们从守望者出生那天起就把他训练成超自然力量的杀戮机器。目的只有一个:让守护神们永远不要再闯入这个世界。",
"hero_wraith_playstyle": "Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.",
"hero_warden_playstyle": "守望者在前排打头阵,他冲入战斗之中,阻止敌人有效作战。但守望者眼里的英勇之举在其他人看来却是鲁莽草率。他要是一个不留神,就会发现自己陷入了水深火热的境地中。",
"hero_wraith_role": "Melts isolated targets",
"hero_warden_role": "削弱敌人,追逐擒拿",
"hero_wrecker": "Wrecker",
"hero_wraith": "灵魅",
"hero_wrecker_lore": "When the Maelstrom  first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics.  From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms;  countless wars and atrocities have been prevented that would otherwise have shaped history.  But that doesn’t mean there is no war… just that war has changed.\"n\"nParanormal Military Companies have risen to prominence.  These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.\"n\"nWrecker is one such soldier.\"n\"nEmployed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.",
"hero_wraith_lore": "灵魅是纽约博彩界的巨擘。她的组织是个公开得不能再公开的秘密。不过,靠着一次次的贿赂、要挟、勒索,灵魅知道她是凌驾于法律之上的。",
"hero_wrecker_playstyle": "Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.",
"hero_wraith_playstyle": "灵魅精于一对一作战。她让一个个目标落单,眨眼间将其消灭,还没有人来得及回击她就已经通过传送之术而逃之夭夭。",
"hero_wrecker_role": "Salvages scrap to create weapons",
"hero_wraith_role": "将孤立无援的目标一举歼灭",
"hero_yakuza": "The Boss",
"hero_wrecker": "破坏王",
"hero_yamato": "Yamato",
"hero_wrecker_lore": "当异度涡旋最初袭击纽约时,它不仅仅让全世界都陷入了一个新的神秘主义时代,还改变了地缘政治的面貌。从中情局雇佣的预言者能在威胁尚未崛起的数十年前便洞察其行踪,到在烟雾弥漫的密室中缔结的神秘契约,数不清的战争和暴行得到遏止。倘若让其发生,那么历史将被重塑。但这并不意味着没有战争出现,只不过战争的方式发生了变化。\"n\"n超自然军事公司在此时赫然登场。这些公司利用外星生物和各种血魔法,得以绕过这个国家洞察万象的神启先知们设立的防线,成为想要发动战争的国家的代理人。\"n\"n破坏王就是这其中一名士兵。\"n\"n破坏王受雇于“邪异战术解决方案”(菲尔法克斯实业的子公司),他本领超群,哪有丰厚赏金就往哪儿闯。人人都知道,让其他超自然军事公司望而却步的肮脏勾当,他反倒当仁不让。",
"hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。",
"hero_wrecker_playstyle": "破坏王喜欢搜集利用废零件,他能将步兵大卸八块,用他的破坏球碾压对手,还能将所有敌人困在他的静止陷阱中。",
"hero_yamato_playstyle": "Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.",
"hero_wrecker_role": "拾取废料,制作武器",
"hero_yamato_role": "Delivers charged attacks with finesse",
"hero_yakuza": "Boss",
"hero_yamato": "大和",
"hero_yamato_lore": "出身于黑道世家的香织和哥哥大和从小就知道,待父亲去世后,他俩注定要掌管“第七月”。多年来他们平起平坐地经营着这个组织,大举获利、屡创佳绩,还计划着向美国扩张。他们的想法很简单:香织留在日本,维持大本营的业务,而大和则奔赴美国,创立国际分支。只是这对兄妹没有料想到,这一计划使一些不安的下属感到不满,他们不愿意在日本接受香织的统领。接着就发生了一场迅速而血腥的叛变。大和为了保护香织而丢了性命,不过他确保了香织和几个忠臣能够逃离日本,前往美国。当香织来到美国的时候,原本要见大和的联系人迎接了香织及其随扈。由于不熟悉日本男女的名字,那人便管她叫大和。香织本想纠正他,但她随后决定,将哥哥的记忆永远留存下来的最好办法就是继承他的名字,实现他的梦想。",
"hero_yamato_playstyle": "大和使用精准的攻击来消灭对手。然而,这种颇具杀伤力的打法常常使她容易遭受敌人反攻,因此她需要将每一次出击都用在刀刃上。",
"hero_yamato_role": "以精巧的手法祭出充能攻击",
"hero_zealot": "Zealot",
"hero_zealot": "Zealot",
"hint_throw_wrecking_ball": "Throw Ball",
"hint_throw_wrecking_ball": "投掷球体",
"hold_up": "Hold up {s:param_1}",
"hold_up": "Hold up {s:param_1}",
"hook_bullet_shield": "Bullet Shield",
"hook_bullet_shield": "子弹护盾",
"hook_modifier_slow": "Hook Slow",
"hook_modifier_slow": "Hook Slow",
"hp_permanent_pickup_label": "+20 Max HP",
"hp_permanent_pickup_label": "+20 最大生命值",
"hp_permanent_pickup_label_lv2": "+30 Max HP",
"hp_permanent_pickup_label_lv2": "+30 最大生命值",
"hp_permanent_pickup_label_lv3": "+40 Max HP",
"hp_permanent_pickup_label_lv3": "+40 最大生命值",
"hud_change_camera": "Change Camera",
"hud_change_camera": "更换视角",
"hud_free_cursor_mode_0": "Enable Cursor",
"hud_free_cursor_mode_0": "启用光标",
"hud_free_cursor_mode_1": "Enable Camera Control",
"hud_free_cursor_mode_1": "启用视角控制",
"hud_next_player": "Next Player",
"hud_next_player": "下一个玩家",
"hud_prev_player": "Prev Player",
"hud_prev_player": "上一个玩家",
"hud_spectate_change_team": "Change Team",
"hud_spectate_change_team": "更改队伍",
"hud_spectate_count": "{d:spectatorCount} Spectators",
"hud_spectate_count": "{d:spectatorCount} 名观众",
"hud_spectate_fly_down": "Fly Up",
"hud_spectate_fly_down": "飞升",
"hud_spectate_fly_up": "Fly Down",
"hud_spectate_fly_up": "飞降",
"hud_spectate_minimap_view": "Minimap View",
"hud_spectate_minimap_view": "小地图视图",
"hud_spectate_minimap_view_amber": "Amber",
"hud_spectate_minimap_view_amber": "琥珀",
"hud_spectate_minimap_view_both_teams": "Both Teams",
"hud_spectate_minimap_view_both_teams": "双方队伍",
"hud_spectate_minimap_view_sapphire": "Sapphire",
"hud_spectate_minimap_view_sapphire": "蓝宝石",
"hud_spectate_minimap_view_target_team": "Target's",
"hud_spectate_minimap_view_target_team": "目标",
"hud_spectate_next_prev": "Next / Prev",
"hud_spectate_next_prev": "下一页/上一页",
"hud_spectating": "Spectating",
"hud_spectating": "正在观看",
"in_mid": "{s:param_1} inside mid",
"in_mid": "{s:param_1}在地库里",
"item_info_abilities": "Abilities",
"item_info_abilities": "技能",
"item_info_active": "Active",
"item_info_active": "主动",
"item_info_actives_full": "Actives Full",
"item_info_actives_full": "有效物品已满",
"item_info_cant_afford": "Can't Afford",
"item_info_cant_afford": "买不起",
"item_info_flex_slots": "FLEX SLOTS",
"item_info_flex_slots": "弹性栏位",
"item_info_new": "NEW",
"item_info_new": "全新",
"item_info_no_shop": "No Nearby Shop",
"item_info_no_shop": "附近没有商店",
"item_info_sell": "Sell",
"item_info_sell": "出售",
"kill_hype_FirstBlood": "first blood",
"kill_hype_FirstBlood": "第一滴血",
"kill_hype_KillStreak:p{kills}": "{i:kills} kill streak#|#{i:kills} kill streak",
"kill_hype_KillStreak:p{kills}": "{i:kills} 次连杀 #|# {i:kills} 次连杀",
"lash_down_strike_slow_modifier": "Slowed",
"lash_down_strike_slow_modifier": "被减速",
"lash_grapple_buff": "Weapon Damage",
"lash_grapple_buff": "武器伤害",
"menu_abandon": "Abandon Match",
"menu_abandon": "放弃比赛",
"menu_announcements": "Announcements",
"menu_announcements": "公告",
"menu_book_library": "The Library",
"menu_book_library": "图书馆",
"menu_bot_custom": "Custom Match",
"menu_bot_custom": "自定义比赛",
"menu_bot_practice": "Private Bots",
"menu_bot_hero_labs": "英雄实验室",
"menu_botmatchmaking": "Play Against Bots",
"menu_bot_practice": "私人人机对战",
"menu_botmatchmaking_count": "{s:mm_coopbot_count} In Queue",
"menu_botmatchmaking": "与机器人对战",
"menu_bots": "Bot Match",
"menu_bots": "人机对战",
"menu_bots_1v1": "Bot Match (1v1)",
"menu_bots_1v1": "人机对战(1v1)",
"menu_bots_easy": "Easy",
"menu_bots_easy": "简单",
"menu_bots_guided": "Guided",
"menu_bots_guided": "指导",
"menu_bots_hard": "Hard",
"menu_bots_hard": "困难",
"menu_bots_lane_training": "Lane Training",
"menu_bots_lane_training": "分路训练",
"menu_bots_medium": "Medium",
"menu_bots_medium": "中等",
"menu_browseshop": "Browse Items",
"menu_browseshop": "浏览物品",
"menu_changehero": "Change Hero",
"menu_changehero": "更换英雄",
"menu_clear_party_mode": "Change Mode",
"menu_clear_party_mode": "更改模式",
"menu_clear_ready_up": "Clear Ready",
"menu_clear_ready_up": "取消就绪",
"menu_control_zoo": "Control Zoo",
"menu_control_zoo": "控制区",
"menu_disconnect": "Disconnect",
"menu_disconnect": "断开连接",
"menu_exit": "Exit Game",
"menu_exit": "退出游戏",
"menu_exit_db_page": "Back",
"menu_exit_db_page": "返回",
"menu_getstarted": "Get Started",
"menu_getstarted": "游戏入门",
"menu_hero_grid": "Heroes",
"menu_hero_grid": "英雄",
"menu_hero_testing": "Sandbox Mode",
"menu_hero_labs_schedule_times": "{t:t:start_time} - {t:t:end_time}",
"menu_hero_training": "Hero Training",
"menu_hero_labs_schedule_title": "可用时段:",
"menu_heroes": "Heroes",
"menu_hero_labs_unavailable": "已锁定",
"menu_learn": "Learn to Play",
"menu_hero_testing": "沙盒模式",
"menu_learn_completed": "Completed",
"menu_hero_training": "英雄训练",
"menu_learn_incomplete": "Incomplete",
"menu_heroes": "英雄",
"menu_leave": "Leave Match",
"menu_learn": "了解游戏",
"menu_leave_queue": "Cancel Search",
"menu_learn_completed": "已完成",
"menu_leave_spectate": "Leave Spectating",
"menu_learn_incomplete": "未完成",
"menu_leave_testing": "Leave Sandbox",
"menu_leave": "离开比赛",
"menu_play": "Play",
"menu_leave_queue": "取消搜索",
"menu_play_allmodes_count": "{s:queued_users} in Queue",
"menu_leave_spectate": "离开观战",
"menu_play_botmatchmaking_desc": "Play a match against Bots alongside other players",
"menu_leave_testing": "离开沙盒",
"menu_play_bots_easy_desc": "Play a private match against bots",
"menu_play": "开始",
"menu_play_browse_shop_desc": "Browse all items in the shop and get ready for your next match!",
"menu_play_allmodes_count": "{s:queued_users} 名玩家在队列中",
"menu_play_custom_game_desc": "Create or join a custom match for up to 12 players",
"menu_play_botmatchmaking_desc": "与其他玩家一起进行人机对战",
"menu_play_get_started_desc": "A helpful breakdown of the game's Objectives and Controls.",
"menu_play_bots_easy_desc": "与机器人进行私人比赛",
"menu_play_get_started_time_est": "4 Minutes",
"menu_play_browse_shop_desc": "浏览商店中的所有商品,为下一场比赛做好准备!",
"menu_play_lane_training": "Lane Training",
"menu_play_custom_game_desc": "创建或加入最多 12 名玩家的自定义比赛",
"menu_play_lane_training_desc": "Learn the early game with a friendly hero to guide the way.",
"menu_play_get_started_desc": "对游戏的目标和控制进行了详细说明,很有帮助。",
"menu_play_lane_training_time_est": "8 Minutes",
"menu_play_get_started_time_est": "4 分钟",
"menu_play_hero_labs_desc": "帮助测试全新的实验英雄",
"menu_play_hero_labs_locked_desc": "帮助测试全新的实验英雄。进行 50 场比赛后即可解锁。",
"menu_play_lane_training": "分路训练",
"menu_play_lane_training_desc": "在友方英雄的指引下了解初期游戏。",
"menu_play_lane_training_time_est": "8 分钟",
"menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.",
"menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.",
"menu_play_low_priority_matchmaking": "You are marked for Low Priority. You and your party will only match with others who are also in Low Priority.",
"menu_play_low_priority_matchmaking": "你被标记为低优先级。你和你的队伍只会与其他同样处于低优先级的玩家匹配。",
"menu_play_matchmaking": "Play a standard match against other players",
"menu_play_matchmaking": "与其他玩家进行标准比赛",
"menu_play_normal": "Play Deadlock",
"menu_play_normal": "Deadlock",
"menu_play_normal_count": "{s:mm_unranked_count} In Queue",
"menu_play_normal_count": "{s:mm_unranked_count} 名玩家在队列中",
"menu_play_ranked": "Play Ranked",
"menu_play_ranked": "玩段位比赛",
"menu_play_ranked_desc": "Play a more competitive match against similarly skilled players.",
"menu_play_ranked_desc": "与技术水平相近的玩家进行更具竞争力的比赛。",
"menu_play_sandbox_desc": "Test Hero abilities, movement, and items",
"menu_play_sandbox_desc": "测试英雄技能、移动和物品",
"menu_play_sandbox_time_est": "5 Minutes",
"menu_play_sandbox_time_est": "5分钟",
"menu_play_unavailable_in_party": "Unavailable while in Party",
"menu_play_unavailable_in_party": "在队伍中时不可用",
"menu_play_unavailable_in_queue": "Unavailable while in Queue",
"menu_play_unavailable_in_queue": "在队列中不可用",
"menu_profile": "Profile",
"menu_profile": "个人资料",
"menu_ranked_explainer_button": "What is Ranked?",
"menu_ranked_schedule_alldays": "每日日程:",
"menu_ranked_schedule_alldays": "Daily Schedule:",
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}",
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}",
"menu_ranked_schedule_title": "Available Times:",
"menu_ranked_schedule_title": "可用时段:",
"menu_ranked_schedule_weekdays": "Mon - Thurs:",
"menu_ranked_schedule_weekdays_monfri": "周一 - 周五:",
"menu_ranked_schedule_weekends": "Fri - Sun:",
"menu_ranked_schedule_weekends_satsun": "周六 - 周日:",
"menu_ranked_select_schedule": "Select Schedule",
"menu_ranked_select_schedule": "选择日程",
"menu_ranked_set_schedule": "Set Schedule",
"menu_ranked_set_schedule": "设置日程",
"menu_ranked_title": "Ranked:",
"menu_ranked_title": "段位:",
"menu_ranked_unavailable": "Locked",
"menu_ranked_unavailable": "已锁定",
"menu_ranked_unavailable_desc": "You must play 50 Standard Games in order to queue for Ranked",
"menu_ranked_unavailable_desc": "你必需进行 50 场标准比赛才能加入段位队列",
"menu_ranked_view_schedules": "View all Schedules",
"menu_ranked_view_schedules": "查看所有日程",
"menu_ready_up": "Ready Up",
"menu_ranked_week_dates": "{t:s:start_day} - {t:s:end_day}",
"menu_rejoin": "Rejoin",
"menu_ready_up": "就绪",
"menu_resources": "Resources",
"menu_rejoin": "重新加入",
"menu_resume": "Resume",
"menu_resources": "资源",
"menu_roster_detail2": "Edit Roster",
"menu_resume": "继续",
"menu_roster_edit": "Edit",
"menu_roster_detail2": "编辑阵容",
"menu_sandbox": "Sandbox Mode",
"menu_roster_edit": "编辑",
"menu_settings": "Settings",
"menu_sandbox": "沙盒模式",
"menu_social": "Party",
"menu_settings": "设置",
"menu_submit_feedback": "Submit Feedback",
"menu_social": "队伍",
"menu_training": "Training",
"menu_submit_feedback": "提交反馈",
"menu_watch": "Watch",
"menu_training": "训练",
"menu_watch_live_games": "{d:live_matches} Live Now",
"menu_watch": "观战",
"mirage_fire_beetles": "Fire Scarabs",
"menu_watch_live_games": "{d:live_matches} 场比赛正在进行",
"mirage_fire_beetles_desc": "Start launching fire scarabs. Each scarab can be \u003Cspan style=\"font-weight: bold;\"\u003Elaunched separately\u003C/span\u003E, stealing \u003Cspan style=\"font-weight: bold;\"\u003Emax health from enemies\u003C/span\u003E and applying \u003Cspan style=\"font-weight: bold;\"\u003Ebullet resist reduction\u003C/span\u003E. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.",
"mirage_fire_beetles": "烈焰圣甲虫",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_fire_beetles_desc": "开始发射烈焰圣甲虫。每只圣甲虫都可以\u003Cspan style=\"font-weight: bold;\"\u003E单独发射\u003C/span\u003E,从击中的敌人身上\u003Cspan style=\"font-weight: bold;\"\u003E窃取最大生命值\u003C/span\u003E并对其施加\u003Cspan style=\"font-weight: bold;\"\u003E子弹抗性降低\u003C/span\u003E。无法对同一个敌人施加多只圣甲虫效果。从击中的英雄身上获得的生命值是非英雄的 3 倍。",
"mirage_sand_phantom": "Djinn's Mark",
"mirage_fire_beetles_quip": "发出圣甲虫,从敌人身上吸走生命值",
"mirage_sand_phantom_desc": "Active: \u003Cspan style=\"font-weight: bold;\"\u003EConsume multiplier\u003C/span\u003E of Djinn's Mark to deal its damage now.",
"mirage_sand_phantom": "镇尼之印",
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan style=\"font-weight: bold;\"\u003Eapply an increasing multiplier\u003C/span\u003E on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and is briefly \u003Cspan style=\"font-weight: bold;\"\u003Erevealed on the map\u003C/span\u003E. The final damage is the base damage times the multiplier.",
"mirage_sand_phantom_desc": "主动:\u003Cspan style=\"font-weight: bold;\"\u003E消耗镇尼之印的系数\u003C/span\u003E以立即造成伤害。",
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_passive_desc": "被动:你的射击会\u003Cspan style=\"font-weight: bold;\"\u003E对目标施加逐渐累积的系数\u003C/span\u003E。当对目标施加的系数失效或达到最高系数时,系数会被消耗,目标会受到\u003Cspan style=\"font-weight: bold;\"\u003E元灵伤害\u003C/span\u003E并短暂地\u003Cspan style=\"font-weight: bold;\"\u003E在地图上暴露位置\u003C/span\u003E。最终伤害为基础伤害乘以系数。",
"mirage_sand_phantom_t1_desc": "Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_quip": "施加不断增加伤害的效果",
"mirage_sand_phantom_t2_desc": "+4.0s Multiplier Duration and +10 Base Damage",
"mirage_sand_phantom_t1_desc": "每次你施加 2x 或更高系数时,造成 80% 移动减速,持续 0.5s。",
"mirage_sand_phantom_t3_desc": "-0.5s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_sand_phantom_t2_desc": "+4.0s 系数持续时间并 +10 基础伤害",
"mirage_teleport": "Traveler",
"mirage_sand_phantom_t3_desc": "系数之间冷却时间为 -0.75s,并且最大系数 +4。",
"mirage_teleport_desc": "Channeled. Target an ally or visible enemy hero on the minimap, then \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to where they were when your channel started. After teleporting, you gain \u003Cspan style=\"font-weight: bold;\"\u003Emovement speed\u003C/span\u003E as well as \u003Cspan style=\"font-weight: bold;\"\u003Efire rate until your next reload\u003C/span\u003E.",
"mirage_teleport": "旅行者",
"mirage_teleport_movespeed": "Traveler - Bonus Movement",
"mirage_teleport_desc": "施法技能。选择小地图上的一个友方或可见敌方英雄作为目标,然后\u003Cspan style=\"font-weight: bold;\"\u003E传送\u003C/span\u003E到你开始施法时他们所在的位置。传送后,你的\u003Cspan style=\"font-weight: bold;\"\u003E移动速度\u003C/span\u003E会增加,此外\u003Cspan style=\"font-weight: bold;\"\u003E射速也会提升,直到下次装填为止\u003C/span\u003E。",
"mirage_teleport_quip": "Teleport to an ally or enemy hero",
"mirage_teleport_movespeed": "旅行者 - 额外移动速度",
"mirage_tornado": "Tornado",
"mirage_teleport_quip": "传送至友方或敌方英雄所在的位置",
"mirage_tornado_desc": "Transform yourself into a tornado that travels forward, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging enemies\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Elifting them up in the air\u003C/span\u003E. After emerging from the tornado you gain \u003Cspan style=\"font-weight: bold;\"\u003Ebullet evasion\u003C/span\u003E.",
"mirage_teleport_t3_desc": "到达时,变得对眩晕、沉默、睡眠、缠绕和缴械\u003Cspan style=\"font-weight: bold;\"\u003E免疫\u003C/span\u003E,持续 \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E。",
"mirage_tornado_quip": "Transform yourself into a tornado that lifts enemies",
"mirage_tornado": "龙卷风",
"mirage_tornado_desc": "将自己变身为龙卷风并向前移动,\u003Cspan style=\"font-weight: bold;\"\u003E对敌人造成伤害\u003C/span\u003E并\u003Cspan style=\"font-weight: bold;\"\u003E将他们卷到空中\u003C/span\u003E。从龙卷风中现身后,你获得\u003Cspan style=\"font-weight: bold;\"\u003E子弹闪避\u003C/span\u003E。",
"mirage_tornado_quip": "将自己变身为龙卷风,将敌人卷到空中",
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",
"modifier_acolytes_glove_triggered": "Spirit Strike",
"modifier_acolytes_glove_triggered": "大伤元气",
"modifier_aerial_assault": "Aerial Assault",
"modifier_aerial_assault": "Aerial Assault",
"modifier_afterburn_dot": "Burning from Afterburn",
"modifier_afterburn_dot": "来自残焰的炙烤",
"modifier_airlift_ally": "Air Drop",
"modifier_airlift_ally": "空投",
"modifier_aoe_silence": "Silenced - Abilities Disabled",
"modifier_aoe_silence": "Silenced - Abilities Disabled",
"modifier_aoe_smoke_bomb": "Smoke",
"modifier_aoe_smoke_bomb": "Smoke",
Line 6,216: Line 6,554:
"modifier_arcane_medallion_triggered": "Arcane Medallion",
"modifier_arcane_medallion_triggered": "Arcane Medallion",
"modifier_armor_breaking_bullets": "Armor Piercing Rounds",
"modifier_armor_breaking_bullets": "Armor Piercing Rounds",
"modifier_armor_reactive_armor": "Return Fire",
"modifier_armor_reactive_armor": "回应射击",
"modifier_armor_return_fire": "Return Fire",
"modifier_armor_return_fire": "回应射击",
"modifier_astro_lasso_tether": "Lasso Chained",
"modifier_astro_lasso_tether": "受到套索束缚",
"modifier_astro_rifle_slow": "Movement Slow",
"modifier_astro_rifle_slow": "移动减速",
"modifier_bebop_laser_beam": "Hyper Beam",
"modifier_bebop_laser_beam": "超级光束",
"modifier_blood_exchange": "Blood Exchange",
"modifier_blood_exchange": "Blood Exchange",
"modifier_bolo_immobilized": "Immobilized",
"modifier_bolo_immobilized": "被定身",
"modifier_bolo_leech": "Leeching...",
"modifier_bolo_leech": "Leeching...",
"modifier_bullet_armor_reduction": "Bullet Resist Reduced",
"modifier_bullet_armor_reduction": "Bullet Resist Reduced",
Line 6,236: Line 6,574:
"modifier_cadence_sleeping": "Sleeping",
"modifier_cadence_sleeping": "Sleeping",
"modifier_camouflage_invis": "Camouflaged",
"modifier_camouflage_invis": "Camouflaged",
"modifier_charge_drag_enemy": "Shoulder Charge",
"modifier_charge_drag_enemy": "冲锋陷阵",
"modifier_charged_bomb": "Charged Bomb",
"modifier_charged_bomb": "Charged Bomb",
"modifier_charged_tackle_active": "Tackling",
"modifier_charged_tackle_active": "Tackling",
"modifier_charged_tackle_prepare": "Building Power",
"modifier_charged_tackle_prepare": "Building Power",
"modifier_cheat_death_immunity": "Death Immune",
"modifier_cheat_death_immunity": "Death Immune",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "脉冲手雷 - 元灵抗性降低",
"modifier_chrono_sphere_friendly": "Time Accelerated",
"modifier_chrono_sphere_friendly": "Time Accelerated",
"modifier_chrono_swap_bubble_move": "Paradoxical Swap",
"modifier_chrono_swap_bubble_move": "悖论置换",
"modifier_citadel_accuracy_tracker": "Accuracy",
"modifier_citadel_accuracy_tracker": "精准度",
"modifier_citadel_active_disarm_spirit_steal": "Drain Will",
"modifier_citadel_active_disarm_spirit_steal": "Drain Will",
"modifier_citadel_afterburn_buildup": "Igniting",
"modifier_citadel_afterburn_buildup": "正在点燃",
"modifier_citadel_archer_air_raid": "Power Jump",
"modifier_citadel_archer_air_raid": "Power Jump",
"modifier_citadel_archer_guided_arrow": "Guided Owl",
"modifier_citadel_archer_guided_arrow": "遥控夜枭",
"modifier_citadel_assassinate_target": "Assassination Target - Find Cover!",
"modifier_citadel_assassinate_target": "Assassination Target - Find Cover!",
"modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...",
"modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...",
"modifier_citadel_banished": "Banished",
"modifier_citadel_banished": "被放逐",
"modifier_citadel_basicdamagereflect": "Reflecting Damage",
"modifier_citadel_basicdamagereflect": "Reflecting Damage",
"modifier_citadel_bolo": "Immobilizing...",
"modifier_citadel_bolo": "Immobilizing...",
"modifier_citadel_bubble": "Ethereal Shift",
"modifier_citadel_bubble": "身躯虚化",
"modifier_citadel_bull_charging": "Charging",
"modifier_citadel_bull_charging": "Charging",
"modifier_citadel_bull_leap": "Boosting",
"modifier_citadel_bull_leap": "Boosting",
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline",
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline",
"modifier_citadel_charging": "Charging",
"modifier_citadel_charging": "Charging",
"modifier_citadel_chrono_pulse_grenade_debuff": "Pulse Grenade",
"modifier_citadel_chrono_pulse_grenade_debuff": "脉冲手雷",
"modifier_citadel_chrono_sphere": "Time Stop",
"modifier_citadel_chrono_sphere": "Time Stop",
"modifier_citadel_chrono_swap_buff": "Spirit Immune",
"modifier_citadel_chrono_swap_buff": "元灵免疫",
"modifier_citadel_chrono_swap_debuff": "Slowed",
"modifier_citadel_chrono_swap_debuff": "被减速",
"modifier_citadel_chrono_time_wall_effect": "Time Wall",
"modifier_citadel_chrono_time_wall_effect": "时间之墙",
"modifier_citadel_containment_victim": "Containment",
"modifier_citadel_containment_victim": "Containment",
"modifier_citadel_crystal_shield": "Absorbing Damage",
"modifier_citadel_crystal_shield": "Absorbing Damage",
Line 6,271: Line 6,609:
"modifier_citadel_death_tax_tech_amp": "Death Tax Power",
"modifier_citadel_death_tax_tech_amp": "Death Tax Power",
"modifier_citadel_delayed_stun": "Delayed Stun",
"modifier_citadel_delayed_stun": "Delayed Stun",
"modifier_citadel_disarm_proc": "Disarmed",
"modifier_citadel_disarm_proc": "被缴械",
"modifier_citadel_disarm_proc_buildup": "Disarming...",
"modifier_citadel_disarm_proc_buildup": "Disarming...",
"modifier_citadel_disarmed": "Disarmed",
"modifier_citadel_disarmed": "被缴械",
"modifier_citadel_disarmed_icebeam": "Weapon Frozen",
"modifier_citadel_disarmed_icebeam": "武器冻结",
"modifier_citadel_disruptive_charge": "Pack Hunter",
"modifier_citadel_disruptive_charge": "Pack Hunter",
"modifier_citadel_dodging": "Dodging",
"modifier_citadel_dodging": "Dodging",
Line 6,287: Line 6,625:
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
"modifier_citadel_holding_golden_idol": "Visible to enemies! Bring Urn to an Altar",
"modifier_citadel_holding_golden_idol": "将灵瓮带至圣坛",
"modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"modifier_citadel_holding_golden_idol_revealed": "敌方可见!将灵瓮带至圣坛",
"modifier_citadel_hornet_chain_connection": "束缚于地面",
"modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter",
"modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter",
"modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable",
"modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable",
"modifier_citadel_hornetleap": "Vindicta Leap",
"modifier_citadel_hornetleap": "Vindicta Leap",
"modifier_citadel_hornetmark": "Vindicta's Mark",
"modifier_citadel_hornetmark": "Vindicta's Mark",
"modifier_citadel_immobilize_trap_immobilize": "Immobilizing Trap",
"modifier_citadel_idol_pickup_disabled": "拾起灵瓮已禁用",
"modifier_citadel_immobilize_trap_immobilize_debuff": "Immobilizing Trap Debuff",
"modifier_citadel_immobilize_trap_immobilize": "定身陷阱",
"modifier_citadel_immobilize_trap_immobilize_debuff": "定身陷阱减益",
"modifier_citadel_in_fountain": "Home Base",
"modifier_citadel_in_fountain": "Home Base",
"modifier_citadel_in_shop": "In Shop",
"modifier_citadel_in_shop": "In Shop",
"modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary",
"modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary",
"modifier_citadel_kelvin_frozen": "Frozen",
"modifier_citadel_kelvin_frozen": "被冻结",
"modifier_citadel_knockdown": "Stunned",
"modifier_citadel_knockdown": "被眩晕",
"modifier_citadel_knockdown_stumble": "Stumble",
"modifier_citadel_knockdown_stumble": "Stumble",
"modifier_citadel_lineslow": "Slowed",
"modifier_citadel_lineslow": "被减速",
"modifier_citadel_mechaguy_echo": "Echo",
"modifier_citadel_mechaguy_echo": "Echo",
"modifier_citadel_mechaguy_echo_slow": "Slowed",
"modifier_citadel_mechaguy_echo_slow": "被减速",
"modifier_citadel_mechaguy_retaliate": "Retaliate",
"modifier_citadel_mechaguy_retaliate": "Retaliate",
"modifier_citadel_metal_skin": "Metal Skin",
"modifier_citadel_metal_skin": "铜墙铁壁",
"modifier_citadel_muted": "Muted",
"modifier_citadel_muted": "Muted",
"modifier_citadel_pestilence_infection_buildup": "Infecting",
"modifier_citadel_pestilence_infection_buildup": "Infecting",
"modifier_citadel_phalanx_reflect": "Reflect",
"modifier_citadel_phalanx_reflect": "Reflect",
"modifier_citadel_pre_match_wait": "Waiting for match start",
"modifier_citadel_pre_match_wait": "正在等待比赛开始",
"modifier_citadel_psychiclift": "Being Lifted - Oh No!",
"modifier_citadel_psychiclift": "被抬升至空中——哦不!",
"modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed",
"modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed",
"modifier_citadel_rapid_fire": "Bullet Storm",
"modifier_citadel_rapid_fire": "Bullet Storm",
"modifier_citadel_reflect_shield": "Reflect Shield",
"modifier_citadel_reflect_shield": "Reflect Shield",
"modifier_citadel_respawn_credit": "Rejuvenation Credit",
"modifier_citadel_respawn_credit": "回春积分",
"modifier_citadel_returning_golden_idol": "Depositing Urn",
"modifier_citadel_returning_golden_idol": "存放灵瓮",
"modifier_citadel_root": "Immobilized",
"modifier_citadel_root": "被定身",
"modifier_citadel_rootgrenade": "Immobilized",
"modifier_citadel_rootgrenade": "被定身",
"modifier_citadel_rupture": "Ruptured - Don't Move",
"modifier_citadel_rupture": "Ruptured - Don't Move",
"modifier_citadel_shiv_dagger": "Serrated Knife",
"modifier_citadel_shiv_dagger": "尖锋利齿",
"modifier_citadel_shiv_dash": "Slice and Dice",
"modifier_citadel_shiv_dash": "一网打尽",
"modifier_citadel_shiv_dash_impact_slow": "Slice and Dice",
"modifier_citadel_shiv_dash_impact_slow": "一网打尽",
"modifier_citadel_silenced": "Silenced",
"modifier_citadel_silenced": "被沉默",
"modifier_citadel_sleep_dagger_asleep": "Asleep",
"modifier_citadel_sleep_dagger_asleep": "沉睡",
"modifier_citadel_sleep_dagger_postsleep": "Damage Reduced",
"modifier_citadel_sleep_dagger_postsleep": "伤害减少",
"modifier_citadel_slowtarget": "Slowed",
"modifier_citadel_slowtarget": "被减速",
"modifier_citadel_smoke_bomb_in_smoke": "In Smoke",
"modifier_citadel_smoke_bomb_in_smoke": "In Smoke",
"modifier_citadel_smoke_bomb_invis": "Invisible",
"modifier_citadel_smoke_bomb_invis": "隐身",
"modifier_citadel_speed_boost": "Speed Boost",
"modifier_citadel_speed_boost": "Speed Boost",
"modifier_citadel_sprint_end": "Unholstering Weapon...",
"modifier_citadel_sprint_end": "拔出武器…",
"modifier_citadel_sprint_start": "Holstering Weapon...",
"modifier_citadel_sprint_start": "收起武器…",
"modifier_citadel_sticky_bomb_attached": "Bomb on you",
"modifier_citadel_sticky_bomb_attached": "炸弹附身",
"modifier_citadel_stunned": "Stunned",
"modifier_citadel_stunned": "被眩晕",
"modifier_citadel_surveillance_drone_alive": "Combat Drone Active",
"modifier_citadel_surveillance_drone_alive": "Combat Drone Active",
"modifier_citadel_tech_shield": "Spirit Shield",
"modifier_citadel_tech_shield": "元灵护盾",
"modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered",
"modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered",
"modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter",
"modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter",
"modifier_citadel_throw_sand_debuff": "Sand Blasted",
"modifier_citadel_throw_sand_debuff": "沙暴",
"modifier_citadel_time_bomb_fuse": "Time Bomb Fuse",
"modifier_citadel_time_bomb_fuse": "Time Bomb Fuse",
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
"modifier_cloaking_device_active_ambush": "Shadow Weave - Ambush",
"modifier_cloaking_device_active_ambush": "来去无踪 - 伏击",
"modifier_cloaking_device_active_stealth": "Shadow Weave - Stealth",
"modifier_cloaking_device_active_stealth": "来去无踪 - 潜行",
"modifier_consumed_armor_buff": "Spirit and Bullet Armor",
"modifier_consumed_armor_buff": "Spirit and Bullet Armor",
"modifier_damageovertime": "Bleeding",
"modifier_damageovertime": "正在流血",
"modifier_decoy_self_buff": "Decoy Active",
"modifier_decoy_self_buff": "Decoy Active",
"modifier_dps_aura_active": "Heroic Active",
"modifier_dps_aura_active": "英雄主动",
"modifier_dps_aura_player": "Heroic Firerate",
"modifier_dps_aura_player": "英雄射速",
"modifier_drone_activation_medic": "Medic Drone - deploying",
"modifier_drone_activation_medic": "Medic Drone - deploying",
"modifier_drone_activation_rockets": "Rocket Drone - deploying",
"modifier_drone_activation_rockets": "Rocket Drone - deploying",
Line 6,358: Line 6,698:
"modifier_duo_drone_health": "Drone",
"modifier_duo_drone_health": "Drone",
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls",
"modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄",
"modifier_fervor_aura_active": "Frenzied",
"modifier_fathom_reefdweller_harpoon_latched": "礁栖猎叉",
"modifier_fervor_aura_active": "背水一战",
"modifier_fire_rate_reduction_aura": "Weapon Jammer",
"modifier_fire_rate_reduction_aura": "Weapon Jammer",
"modifier_flamedash": "Flame Dashing",
"modifier_flamedash": "Flame Dashing",
"modifier_flamedash_debuff": "Flame Dash",
"modifier_flamedash_debuff": "烈焰冲刺",
"modifier_fleetfoot_boots": "Fleetfoot",
"modifier_fleetfoot_boots": "轻盈飞步",
"modifier_forge_mini_turret_debuff": "Mini Turret - Slow",
"modifier_forge_mini_turret_debuff": "迷你炮塔 - 减速",
"modifier_galvanic_storm": "Galvanic Storm",
"modifier_galvanic_storm": "Galvanic Storm",
"modifier_gigantic_sword": "You have a Gigantic Sword",
"modifier_gigantic_sword": "You have a Gigantic Sword",
"modifier_healaura": "Healing",
"modifier_healaura": "Healing",
"modifier_health_nova": "Healing Nova",
"modifier_health_nova": "治疗之环",
"modifier_health_swap_buff": "Soul Exchange",
"modifier_health_swap_buff": "灵魂互换",
"modifier_hemorrhage": "Eviscerator Rounds",
"modifier_hemorrhage": "Eviscerator Rounds",
"modifier_hint_can_cancel": "Press {s:in_mantle} to cancel",
"modifier_hint_can_cancel": "按下 {s:in_mantle} 取消",
"modifier_hint_vertical_movement": "Press {s:in_mantle} to cancel. {s:in_innate1}/{s:duck} to move Up/Down",
"modifier_hint_vertical_movement": "按下 {s:in_mantle} 取消。按下 {s:in_innate1}/{s:duck} 上移/下移。",
"modifier_hollow_point_stack": "Hollow Point Ward",
"modifier_hollow_point_stack": "空尖结界",
"modifier_hook_bonus_movespeed": "Hook Movement Speed",
"modifier_hook_bonus_movespeed": "Hook Move Speed",
"modifier_icebeam_stacking_slow": "Arctic Beam",
"modifier_icebeam_stacking_slow": "极寒光束",
"modifier_idol_pickup_aura/aura_target/timer": "Picking up Soul Urn",
"modifier_idol_pickup_aura/aura_target/timer": "拾起灵瓮",
"modifier_infuse_weapon_active": "Weapon Infused",
"modifier_infuse_weapon_active": "Weapon Infused",
"modifier_infuse_weapon_proc_buildup": "Weakening",
"modifier_infuse_weapon_proc_buildup": "Weakening",
"modifier_infuser": "Infuser",
"modifier_infuser": "灵力灌注",
"modifier_inhibitor_debuff": "Inhibitor",
"modifier_inhibitor_debuff": "抑制术",
"modifier_intimidate_debuff": "Scorn",
"modifier_intimidate_debuff": "蔑视",
"modifier_invis": "Stealthed",
"modifier_invis": "Stealthed",
"modifier_invis_fading": "Fading",
"modifier_invis_fading": "Fading",
"modifier_invis_start_delay": "Entering Stealth",
"modifier_invis_start_delay": "Entering Stealth",
"modifier_item_burning_bullets_damageovertime": "Bleeding",
"modifier_item_burning_bullets_damageovertime": "正在流血",
"modifier_item_disarmed": "Disarmed",
"modifier_item_disarmed": "被缴械",
"modifier_item_weapon_power_for_health": "Overdrive",
"modifier_item_weapon_power_for_health": "Overdrive",
"modifier_kinetic_sash_triggered": "Kinetic Dash",
"modifier_kinetic_sash_triggered": "动能冲刺",
"modifier_knocked_off_zipline_slow": "Knocked off zipline",
"modifier_knocked_off_zipline_slow": "被撞下滑索",
"modifier_lash_charge_grenade": "High Explosive",
"modifier_lash_charge_grenade": "High Explosive",
"modifier_lash_shoryuken": "Shoryuken",
"modifier_lash_shoryuken": "Shoryuken",
"modifier_lasso_enemy": "Being dragged",
"modifier_lasso_enemy": "Being dragged",
"modifier_lasso_self": "Dragging someone",
"modifier_lasso_self": "Dragging someone",
"modifier_learning_hero_ability": "Learning",
"modifier_learning_hero_ability": "学习",
"modifier_life_drain_silence": "Silenced",
"modifier_life_drain_silence": "被沉默",
"modifier_limit_ability_cooldown": "Quick Cooldowns",
"modifier_limit_ability_cooldown": "Quick Cooldowns",
"modifier_magiccarpet": "Magic Carpet",
"modifier_magewalk_empoweredattacks": "幸运卡牌",
"modifier_magiccarpet": "魔毯",
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
"modifier_mirage_fire_beetles_launch_window": "Launch Fire Scarabs",
"modifier_mirage_fire_beetles_launch_window": "发射烈焰圣甲虫",
"modifier_mirage_fire_scarabs_health_gain": "Fire Scarabs",
"modifier_mirage_fire_scarabs_health_gain": "烈焰圣甲虫",
"modifier_mirage_fire_scarabs_health_loss": "Fire Scarabs",
"modifier_mirage_fire_scarabs_health_loss": "烈焰圣甲虫",
"modifier_mirage_sand_phantom": "Whirling Dervish",
"modifier_mirage_sand_phantom": "旋舞之僧",
"modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark Multiplier",
"modifier_mirage_sand_phantom_passive_victim": "镇尼之印系数",
"modifier_mirage_sand_phantom_slow_aura_effect": "Whirling Dervish",
"modifier_mirage_sand_phantom_slow_aura_effect": "旋舞之僧",
"modifier_mirage_sand_phantom_whirlwind_reflect": "Whirling Dervish",
"modifier_mirage_sand_phantom_whirlwind_reflect": "旋舞之僧",
"modifier_mirage_tornado_lift": "Tornado",
"modifier_mirage_tornado_hold_in_place": "龙卷风",
"modifier_mirage_tornado_slow": "Tornado - Slow",
"modifier_mirage_tornado_lift": "龙卷风",
"modifier_mirage_tornado_slow": "龙卷风 - 减速",
"modifier_mirv_grenades": "Mad Bomber",
"modifier_mirv_grenades": "Mad Bomber",
"modifier_mobile_resupply": "Medicinal Specter",
"modifier_mobile_resupply": "灵丹妙药",
"modifier_nano_shadow_debuff": "-Bullet Resist",
"modifier_nano_shadow_debuff": "- 子弹抗性",
"modifier_nano_shadow_step": "Shadow Step",
"modifier_nano_shadow_step": "幽影瞬步",
"modifier_neutral_gold_pickup_aura/aura_target/timer": "Picking up Unsecured Souls",
"modifier_neutral_gold_pickup_aura/aura_target/timer": "拾起未稳获的魂魄",
"modifier_nikuman_buff": "+Fire Rate",
"modifier_nikuman_buff": "+Fire Rate",
"modifier_nikuman_self_buff": "+Movement Speed",
"modifier_nikuman_self_buff": "+Move Speed",
"modifier_nikuman_techshield": "Spirit Shield",
"modifier_nikuman_techshield": "元灵护盾",
"modifier_obscured_by_steam": "Obscured",
"modifier_obscured_by_steam": "Obscured",
"modifier_overcharge_rapidfire": "Energy Surge",
"modifier_overcharge_rapidfire": "Energy Surge",
"modifier_passive_heavy_rage_stacks": "Rage Stacks",
"modifier_passive_heavy_rage_stacks": "Rage Stacks",
"modifier_phantom_strike_bulletshield": "Bullet Shield",
"modifier_phantom_strike_bulletshield": "子弹护盾",
"modifier_pool_of_light_buff": "Pool of Light",
"modifier_pool_of_light_buff": "Pool of Light",
"modifier_pool_of_light_debuff": "Decreased Courage",
"modifier_pool_of_light_debuff": "Decreased Courage",
"modifier_power_shard_bonus": "Echo Boost",
"modifier_power_shard_bonus": "Echo Boost",
"modifier_power_surge": "Chain Lightning",
"modifier_power_surge": "连锁闪电",
"modifier_power_surge_debuff": "Spirit Resist Down",
"modifier_power_surge_debuff": "元灵抗性降低",
"modifier_predator_vision": "Predator Vision",
"modifier_predator_vision": "Predator Vision",
"modifier_prevent_healing": "Healing Disabled",
"modifier_prevent_healing": "Healing Disabled",
"modifier_pullaura": "Pulled",
"modifier_pullaura": "Pulled",
"modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade",
"modifier_pulsegrenade_magic_resist_debuff": "脉冲手雷",
"modifier_quick_silver_buff": "+Fire Rate",
"modifier_quick_silver_buff": "+Fire Rate",
"modifier_reinforcing_casings": "Escalating Resilience",
"modifier_reinforcing_casings": "层层防御",
"modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator",
"modifier_rejuv_pickup_aura/aura_target/timer": "拾起队伍复生石",
"modifier_restorative_goo": "The Cube",
"modifier_restorative_goo": "复原立方",
"modifier_restorative_locket_stacks": "Restorative Locket",
"modifier_restorative_locket_stacks": "疗愈护符",
"modifier_sentry_deploy": "Initializing...",
"modifier_sentry_deploy": "Initializing...",
"modifier_shifting_veil_buff": "Ethereal Shift",
"modifier_shifting_veil_buff": "身躯虚化",
"modifier_shiv_bleed": "Bleed",
"modifier_shiv_bleed": "流血",
"modifier_shiv_bleed_dash": "Slice and Dice",
"modifier_shiv_bleed_dash": "一网打尽",
"modifier_shiv_bleed_thrown_shiv": "Serrated Knives",
"modifier_shiv_bleed_thrown_shiv": "尖锋利齿",
"modifier_shiv_dash_heal_reduction": "Slice and Dice Heal Debuff",
"modifier_shiv_dash_heal_reduction": "一网打尽治疗减益",
"modifier_shiv_thrown_shiv_slow_debuff": "Serrated Knive",
"modifier_shiv_thrown_shiv_slow_debuff": "尖锋利齿",
"modifier_shoulder_charge_buff": "Bonus Damage",
"modifier_shoulder_charge_buff": "额外伤害",
"modifier_silencer_proc_active": "SILENCER",
"modifier_silencer_proc_active": "沉默子弹",
"modifier_siphon_bullets_health_gain": "Siphon Bullets",
"modifier_siphon_bullets_health_gain": "攫命弹",
"modifier_siphon_bullets_health_loss": "Siphon Bullets",
"modifier_siphon_bullets_health_loss": "攫命弹",
"modifier_slork_ambush": "Ambush Damage",
"modifier_slork_ambush": "Ambush Damage",
"modifier_slork_chomp_grapple": "Chomping an Enemy",
"modifier_slork_chomp_grapple": "Chomping an Enemy",
Line 6,455: Line 6,798:
"modifier_slork_scald": "Slork Scalding Spray",
"modifier_slork_scald": "Slork Scalding Spray",
"modifier_slork_visible": "Can't hide",
"modifier_slork_visible": "Can't hide",
"modifier_slow_base": "Slowed",
"modifier_slow_base": "被减速",
"modifier_slow_immunity": "Unstoppable",
"modifier_slow_immunity": "势不可挡",
"modifier_slowaura": "Slowed",
"modifier_slowaura": "被减速",
"modifier_slowing_tech_slow": "Slowing Spirit",
"modifier_slowing_tech_slow": "Slowing Spirit",
"modifier_spin": "Spin",
"modifier_snakedash": "灵蛇化身",
"modifier_spin": "旋转",
"modifier_stabilizing_tripod_self_debuff": "Field Sentry",
"modifier_stabilizing_tripod_self_debuff": "Field Sentry",
"modifier_stimpak_regen": "Healing Rite",
"modifier_stimpak_regen": "治疗仪式",
"modifier_stomp_debuff": "Stomp Debuff",
"modifier_stomp_debuff": "脉冲减益",
"modifier_succor_move": "Rescue Beam",
"modifier_succor_move": "营救光束",
"modifier_summon_magiccarpet": "Summoning Magic Carpet",
"modifier_summon_magiccarpet": "正在召唤魔毯",
"modifier_summon_spirits": "Energy Spirits",
"modifier_summon_spirits": "Energy Spirits",
"modifier_surging_power": "Surging Power",
"modifier_surging_power": "澎湃力量",
"modifier_synth_affliction_debuff": "Affliction",
"modifier_synth_affliction_debuff": "痛苦",
"modifier_synth_barrage_amp": "Barrage - Damage Amp",
"modifier_synth_barrage_amp": "弹幕 - 伤害增强",
"modifier_synth_barrage_debuff": "Barrage Slow",
"modifier_synth_barrage_debuff": "弹幕减速",
"modifier_synth_grasp_caster": "Grasp",
"modifier_synth_grasp_caster": "Grasp",
"modifier_synth_grasp_victim": "Grasp",
"modifier_synth_grasp_victim": "Grasp",
"modifier_synth_plasma_flux_auto_projectile": "Flying Cloak",
"modifier_synth_plasma_flux_auto_projectile": "飞行斗篷",
"modifier_synth_plasma_flux_dps": "Flying Cloak",
"modifier_synth_plasma_flux_dps": "飞行斗篷",
"modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage",
"modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage",
"modifier_target_practice": "Target Practice",
"modifier_target_practice": "Target Practice",
Line 6,481: Line 6,825:
"modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"modifier_tech_defense_shredders": "Spirit Armor Reduced",
"modifier_tech_defense_shredders": "Spirit Armor Reduced",
"modifier_tech_defense_shredders_debuff": "Soul Shredder Bullets",
"modifier_tech_defense_shredders_debuff": "碎魂子弹",
"modifier_tech_overflow": "Spiritual Overflow",
"modifier_tech_overflow": "元灵漫溢",
"modifier_tech_overflow_building": "Spiritual Overflow Building...",
"modifier_tech_overflow_building": "正在累积元灵漫溢效果…",
"modifier_tempest_ionized_bullets_buildup": "Ionizing",
"modifier_tempest_ionized_bullets_buildup": "Ionizing",
"modifier_tempest_ionized_bullets_charged": "Charged!",
"modifier_tempest_ionized_bullets_charged": "Charged!",
"modifier_tengu_lightningcrash_regeneration": "Falling Grace Regeneration",
"modifier_tengu_lightningcrash_regeneration": "坠落恩典恢复",
"modifier_time_bank_save_time": "Slow time",
"modifier_time_bank_save_time": "Slow time",
"modifier_time_bank_speed_time": "Accelerating time",
"modifier_time_bank_speed_time": "Accelerating time",
Line 6,493: Line 6,837:
"modifier_tokamak_enemy_in_smoke": "Peeking In Smoke",
"modifier_tokamak_enemy_in_smoke": "Peeking In Smoke",
"modifier_tokamak_radiance": "Blinding Light",
"modifier_tokamak_radiance": "Blinding Light",
"modifier_unstoppable": "Unstoppable",
"modifier_unstoppable": "势不可挡",
"modifier_upgrade_detention_ammo_detaining": "Detaining...",
"modifier_upgrade_detention_ammo_detaining": "Detaining...",
"modifier_upgrade_magic_storm": "Surge of Power",
"modifier_upgrade_magic_storm": "灵能涌动",
"modifier_upgrade_overdrive_clip": "Overdrive Clip",
"modifier_upgrade_overdrive_clip": "Overdrive Clip",
"modifier_upgrade_siphon_buff": "Siphon",
"modifier_upgrade_siphon_buff": "Siphon",
"modifier_upgrade_siphon_debuff": "Health Stolen",
"modifier_upgrade_siphon_debuff": "被偷取生命值",
"modifier_uppercut_buff": "Weapon Boost",
"modifier_uppercut_buff": "武器加强",
"modifier_uppercut_movespeed": "Uppercut Movement Speed",
"modifier_uppercut_movespeed": "Uppercut Move Speed",
"modifier_veil_walker_stealth": "Veil Walker Invisibility",
"modifier_veil_walker_stealth": "穿幕隐身",
"modifier_veil_walker_triggered": "Veil Fire Rate",
"modifier_veil_walker_triggered": "穿幕攻击速度",
"modifier_void_sphere": "Quantum Entanglement",
"modifier_void_sphere": "量子闪现",
"modifier_voidsphere_buff": "Void Sphere +Fire Rate",
"modifier_voidsphere_buff": "Void Sphere +Fire Rate",
"modifier_warden_crowd_control_debuff": "Alchemical Flask",
"modifier_warden_crowd_control_debuff": "炼金瓶",
"modifier_warden_high_alert": "Willpower",
"modifier_warden_high_alert": "意志力",
"modifier_warden_high_alert_hint": "",
"modifier_warden_high_alert_hint": "",
"modifier_warden_lockdown_debuff": "Binding Word",
"modifier_warden_lockdown_debuff": "束缚之言",
"modifier_warden_lockdown_debuff_hint": "Leave area to escape binding",
"modifier_warden_lockdown_debuff_hint": "离开区域以逃脱束缚",
"modifier_warden_lockdown_root": "Binding Word",
"modifier_warden_lockdown_root": "束缚之言",
"modifier_warden_riot_protocol": "Last Stand",
"modifier_warden_riot_protocol": "屹立不倒",
"modifier_warden_riot_protocol_enemy_debuff": "Slowed",
"modifier_warden_riot_protocol_enemy_debuff": "被减速",
"modifier_warp_stone_caster": "Warp Stone",
"modifier_warp_stone_caster": "传送石",
"modifier_weapon_drain_pulse": "Weapon Drain Pulse",
"modifier_weapon_drain_pulse": "Weapon Drain Pulse",
"modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain",
"modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain",
"modifier_withering_whip_debuff": "Fire Rate Slow",
"modifier_withering_whip_debuff": "射速减慢",
"modifier_wraith_project_mind_shield": "Bullet Shield",
"modifier_wraith_project_mind_shield": "子弹护盾",
"modifier_wrecker_salvage_buff": "Fire Rate Increased",
"modifier_wrecker_salvage_buff": "射速增长量",
"modifier_wrecking_ball_auto_throw": "Wrecking Ball",
"modifier_wrecking_ball_auto_throw": "破坏球",
"modifier_zealot_energy_warp": "Energy Warp",
"modifier_zealot_energy_warp": "Energy Warp",
"modifier_zealot_spirit_echo_debuff": "Spirit Echo",
"modifier_zealot_spirit_echo_debuff": "Spirit Echo",
Line 6,525: Line 6,869:
"modifier_zealot_tether_self": "Tether",
"modifier_zealot_tether_self": "Tether",
"mortar_sentry_grenade": "Mortar Sentry Grenade",
"mortar_sentry_grenade": "Mortar Sentry Grenade",
"move_speed_pickup/small_move_speed": "Increased Movement Speed",
"move_speed_pickup/small_move_speed": "移动速度提高",
"move_speed_pickup_label": "Faster Movement",
"move_speed_pickup_label": "提高移动速度",
"movement_powerup_pickup": "Movement",
"movement_powerup_pickup": "移动能力",
"movement_slow": "Movement Slow",
"movement_slow": "移动减速",
"not_ready": "{s:param_1} is on cooldown for {s:param_2}s",
"not_ready": "{s:param_1} 还要冷却 {s:param_2}s",
"on_bridge": "{s:param_1} is on the bridge",
"on_bridge": "{s:param_1} 在桥上",
"on_roof": "{s:param_1} is on the roof",
"on_roof": "{s:param_1} 在屋顶上",
"on_top_of_mid": "{s:param_1} is on top of mid",
"on_top_of_mid": "{s:param_1} 在中路上面",
"ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s",
"ping_ability_on_cooldown": "{s:param_1} 还要冷却 {s:param_2}s",
"ping_ability_ready": "{s:param_1} is ready!",
"ping_ability_ready": "{s:param_1} 准备好了!",
"ping_affermative_": "Affirmative",
"ping_affermative_": "没问题",
"ping_attack": "Let's take out {s:param_1}",
"ping_attack": "干掉 {s:param_1}",
"ping_attack_enemy_titan": "Let's take their Patron",
"ping_attack_enemy_titan": "去打他们的守护神",
"ping_be_back": "I'll be right back",
"ping_be_back": "我马上回来",
"ping_blue_help": "Blue Needs Help",
"ping_blue_help": "蓝路需要帮助",
"ping_can_heal": "I can heal you {s:param_1}",
"ping_can_heal": "我可以治疗你,{s:param_1}",
"ping_careful": "Careful {s:param_1}",
"ping_careful": "小心 {s:param_1}",
"ping_defend": "Defend",
"ping_defend": "防守",
"ping_defend_base": "Defend the Base",
"ping_defend_base": "防守基地",
"ping_defend_blue": "Defend Blue",
"ping_defend_blue": "防守蓝路",
"ping_defend_green": "Defend Green",
"ping_defend_green": "防守绿路",
"ping_defend_purple": "Defend Purple",
"ping_defend_purple": "防守紫路",
"ping_defend_yellow": "Defend Yellow",
"ping_defend_yellow": "防守黄路",
"ping_enemy_has_item": "Careful! {s:param_1} has {s:param_2}",
"ping_enemy_has_item": "小心!{s:param_1}{s:param_2}",
"ping_enemy_take_mid": "They're taking mid!",
"ping_enemy_take_mid": "他们在打中央 Boss!",
"ping_going_in": "I'm going in!",
"ping_going_in": "我要上了!",
"ping_going_shop": "Going to shop",
"ping_going_shop": "去商店",
"ping_good_job": "Good job",
"ping_good_job": "干得漂亮",
"ping_green_help": "Green Needs Help",
"ping_green_help": "绿路需要帮助",
"ping_headed_blue": "Headed to Blue",
"ping_headed_blue": "往蓝路走了",
"ping_headed_green": "Headed to Green",
"ping_headed_green": "往绿路走了",
"ping_headed_purple": "Headed to Purple",
"ping_headed_purple": "往紫路走了",
"ping_headed_yellow": "Headed to Yellow",
"ping_headed_yellow": "往黄路走了",
"ping_help_with_idol_label": "Help with Urn",
"ping_help_with_idol_label": "帮忙护送灵瓮",
"ping_help_with_idol_message": "Help me deliver the urn",
"ping_help_with_idol_message": "帮我护送灵瓮",
"ping_im_back": "I'm Back!",
"ping_im_back": "我回来了!",
"ping_jar_call": "Spirit Urn is here!",
"ping_jar_call": "灵瓮在此!",
"ping_lets_go_blue": "Let's go Blue",
"ping_lets_go_blue": "我们去蓝路吧",
"ping_lets_go_green": "Let's go Green",
"ping_lets_go_green": "我们去绿路吧",
"ping_lets_go_purple": "Let's go Purple",
"ping_lets_go_purple": "我们去紫路吧",
"ping_lets_go_yellow": "Let's go Yellow",
"ping_lets_go_yellow": "我们去黄路吧",
"ping_missing_blue": "Missing Blue!",
"ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}",
"ping_missing_green": "Missing Green!",
"ping_missing_blue": "蓝路敌人消失!",
"ping_missing_purple": "Missing Purple!",
"ping_missing_green": "绿路敌人消失!",
"ping_missing_yellow": "Missing Yellow!",
"ping_missing_purple": "紫路敌人消失!",
"ping_need_heal": "Heal Please",
"ping_missing_yellow": "黄路敌人消失!",
"ping_need_help_blue": "Need help Blue",
"ping_need_heal": "请治疗",
"ping_need_help_green": "Need help Green",
"ping_need_help_blue": "蓝路需要帮助",
"ping_need_help_purple": "Need help Purple",
"ping_need_help_green": "绿路上需要帮助",
"ping_need_help_yellow": "Need help Yellow",
"ping_need_help_purple": "紫路需要帮助",
"ping_need_plan": "What's the plan?",
"ping_need_help_yellow": "黄路需要帮助",
"ping_nevermind": "Cancel That",
"ping_need_plan": "有什么计划?",
"ping_nice_work": "Nice work",
"ping_nevermind": "取消",
"ping_on_way": "On my Way",
"ping_nice_work": "干得不错",
"ping_purple_help": "Purple Needs Help",
"ping_on_way": "来了",
"ping_push_blue": "Let's Push Blue",
"ping_post_exclamation": "!",
"ping_push_green": "Let's Push Green",
"ping_purple_help": "紫路需要帮助",
"ping_push_purple": "Let's Push Purple",
"ping_push_blue": "我们去推进蓝路吧",
"ping_push_yellow": "Let's Push Yellow",
"ping_push_green": "我们去推绿路吧",
"ping_request_follow": "Follow me",
"ping_push_purple": "我们去推进紫路吧",
"ping_retreat": "Pull back!",
"ping_push_yellow": "我们去推进黄路吧",
"ping_right_back": "I'll be right back",
"ping_request_follow": "跟着我",
"ping_see": "I see {s:param_1}",
"ping_retreat": "撤!",
"ping_see_param_2": "with {s:param_2} health",
"ping_right_back": "我马上回来",
"ping_sorry": "Sorry",
"ping_see": "我看到{s:param_1}",
"ping_stay_together": "Stay Together",
"ping_see_param_2": "生命值{s:param_2}",
"ping_stun": "Stun {s:param_1}!",
"ping_sorry": "抱歉",
"ping_take_core": "Let's take out their core",
"ping_stay_together": "一起行动",
"ping_take_mid": "Let's take mid!",
"ping_stun": "眩晕 {s:param_1}",
"ping_thank_you": "Thank You!",
"ping_take_core": "去打他们的核心",
"ping_the_enemy": "the enemy!",
"ping_take_mid": "去打中央 Boss!",
"ping_they_are": "They're",
"ping_thank_you": "谢谢!",
"ping_titan_under": "They're taking our Patron",
"ping_the_enemy": "敌人!",
"ping_use_ability": "{s:param_1} is ready!",
"ping_they_are": "他们",
"ping_yellow_help": "Yellow Needs Help",
"ping_titan_under": "他们在打我们的守护神",
"ping_youre_welcome": "You're Welcome",
"ping_use_ability": "{s:param_1} 准备好了!",
"ping_yellow_help": "黄路需要帮助",
"ping_youre_welcome": "不客气",
"player_wait": "Wait {s:param_1}",
"player_wait": "Wait {s:param_1}",
"pounce_double_notify": "Double Pounce",
"pounce_double_notify": "二段飞扑",
"power_slash_debuff": "Power Slash",
"power_slash_debuff": "剑客无情",
"respond_no": "No!",
"respond_no": "不!",
"respond_yes": "Yes!",
"respond_yes": "好的!",
"rutger_cheat_death": "Cheat Death",
"rutger_cheat_death": "Cheat Death",
"rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
"rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
"rutger_cheat_death_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}% Bonus Movement speed\u003C/span\u003E when Cheat Death activates.",
"rutger_cheat_death_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}% Bonus move speed\u003C/span\u003E when Cheat Death activates.",
"rutger_cheat_death_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BulletLifestealPercent}% Bullet Lifesteal\u003C/span\u003E when Cheat Death activates.",
"rutger_cheat_death_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BulletLifestealPercent}% Bullet Lifesteal\u003C/span\u003E when Cheat Death activates.",
"rutger_force_field": "Force Field",
"rutger_force_field": "Force Field",
Line 6,616: Line 6,962:
"rutger_rocket": "Rocket Launcher",
"rutger_rocket": "Rocket Launcher",
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.",
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.",
"shifting_veil_bonus_spirit": "Bonus Spirit Power",
"shifting_veil_bonus": "速度和元灵抗性",
"skymonk_break_of_dawn": "Break of Dawn",
"skymonk_break_of_dawn": "Break of Dawn",
"skymonk_pool_of_light": "Pool of Light",
"skymonk_pool_of_light": "Pool of Light",
Line 6,640: Line 6,986:
"slork_scald_t1_desc": "Spray in a wide arc",
"slork_scald_t1_desc": "Spray in a wide arc",
"slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage",
"slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage",
"small_gold_pickup_label:p": "Soul#|#Souls",
"small_gold_pickup_label:p": "个魂魄 #|# 个魂魄",
"spirit_permanent_pickup_label": "+2 Spirit",
"spirit_permanent_pickup_label": "+2 元灵",
"spirit_permanent_pickup_label_lv2": "+3 Spirit",
"spirit_permanent_pickup_label_lv2": "+3 元灵",
"spirit_permanent_pickup_label_lv3": "+5 Spirit",
"spirit_permanent_pickup_label_lv3": "+5 元灵",
"stomp_buff_modifier": "+Fire Rate",
"stomp_buff_modifier": "+Fire Rate",
"super_neutral_charge": "Mid Boss Charge",
"super_neutral_charge": "中央 Boss 充能",
"super_neutral_gun": "Mid Boss Gun",
"super_neutral_gun": "中央 Boss ",
"superior_stamina_buff": "Bonus Spirit Power",
"superior_stamina_buff": "Bonus Spirit Power",
"suppressor_debuff": "Fire Rate Slow",
"suppressor_debuff": "射速减缓",
"survival_powerup_pickup": "Survival",
"survival_powerup_pickup": "战场存活",
"synth_affliction": "Affliction",
"synth_affliction": "痛苦",
"synth_affliction_desc": "Apply \u003Cspan style=\"font-weight: bold;\"\u003Edamage over time\u003C/span\u003E to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"synth_affliction_desc": "对附近所有敌人施加\u003Cspan style=\"font-weight: bold;\"\u003E持续伤害\u003C/span\u003E。\u003Cbr\u003E痛苦的伤害不会致命,且不施加物品触发效果。",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_quip": "对附近的敌人施加持续伤害",
"synth_affliction_t2_desc": "Suppress targets' healing by -60%",
"synth_affliction_t2_desc": "对目标的治疗造成 -60% 的抑制",
"synth_affliction_t3_desc": "+27 DPS",
"synth_affliction_t3_desc": "+27 DPS",
"synth_barrage": "Barrage",
"synth_barrage": "弹幕",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan style=\"font-weight: bold;\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan style=\"font-weight: bold;\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
"synth_barrage_desc": "施法并开始发出投射物,\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E并在击中点附近\u003Cspan style=\"font-weight: bold;\"\u003E施加移动减速\u003C/span\u003E。每个击中英雄的投射物都将给你一层\u003Cspan style=\"font-weight: bold;\"\u003E增强所有伤害的可叠加增益\u003C/span\u003E。\u003Cbr\u003E如果你在半空中施放技能,则将\u003Cspan style=\"font-weight: bold;\"\u003E悬浮\u003C/span\u003E并保持起始时的水平移动。",
"synth_barrage_quip": "Air glide while firing multiple projectiles",
"synth_barrage_quip": "在空中滑行并发出多枚投射物",
"synth_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan style=\"font-weight: bold;\"\u003E2m\u003C/span\u003E Radius",
"synth_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+4s\u003C/span\u003E 每层叠加增强及 \u003Cspan style=\"font-weight: bold;\"\u003E+2m\u003C/span\u003E 半径",
"synth_blitz": "Blitz",
"synth_blitz": "Blitz",
"synth_blitz/modifier_synth_blitz": "Blitz",
"synth_blitz/modifier_synth_blitz": "Blitz",
Line 6,674: Line 7,020:
"synth_grasp_quip": "Tether nearby enemy heroes to your position",
"synth_grasp_quip": "Tether nearby enemy heroes to your position",
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_plasma_flux": "Flying Cloak",
"synth_plasma_flux": "飞行斗篷",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan style=\"font-weight: bold;\"\u003Etravels forward\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_desc": "发射一件具有感知力的斗篷,\u003Cspan style=\"font-weight: bold;\"\u003E向前移动\u003C/span\u003E并\u003Cspan style=\"font-weight: bold;\"\u003E伤害敌人\u003C/span\u003E。你可以按 \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E \u003Cspan style=\"font-weight: bold;\"\u003E传送\u003C/span\u003E至斗篷的位置。",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_quip": "飞出一件斗篷伤敌,并可传送至斗篷位置",
"synth_plasma_flux_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
"synth_plasma_flux_t3_desc": "使用飞行斗篷传送后,\u003Cspan style=\"font-weight: bold;\"\u003E+7 武器伤害\u003C/span\u003E,持续 10s\u003C/span\u003E。",
"synth_plasma_flux_teleport": "Teleport",
"synth_plasma_flux_teleport": "传送",
"synth_pulse": "Enchanter's Satchel",
"synth_pulse": "提箱遁形",
"synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E躲进\u003C/span\u003E你的手提箱中。持续时间结束后,对附近敌人\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E。执行任意操作即可提前结束。",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_quip": "暂时躲进你的手提箱中,然后造成伤害",
"synth_pulse_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E Fire Rate Slow for 4.0s",
"synth_pulse_t3_desc": "施加 \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E 射速减缓,持续 4.0s",
"target_practice_buildup": "Target Buildup",
"target_practice_buildup": "Target Buildup",
"team_msg_Idol_Desc": "Soul Urn",
"team_msg_Idol_Desc": "灵瓮",
"team_msg_TheirTitanDefeated_Desc": "Your team has defeated the enemy Patron",
"team_msg_TheirTitanDefeated_Desc": "你的队伍已经摧毁了敌方守护神",
"team_msg_TitanDefeated_Desc": "A Patron has been destroyed",
"team_msg_TitanDefeated_Desc": "一名守护神已被摧毁",
"team_msg_TitanDefeated_Title": "Patron destroyed",
"team_msg_TitanDefeated_Title": "守护神已摧毁",
"team_msg_Winner_SubText": "The Patrons favor you",
"team_msg_YourTitanDefeated_Desc": "你的守护神已被摧毁",
"team_msg_YourTitanDefeated_Desc": "Your Patron has been destroyed",
"tether_disconnected": "Covenant - Disconnected",
"tether_disconnected": "Covenant - Disconnected",
"tether_disconnecting": "Covenant - Disconnecting...",
"tether_disconnecting": "Covenant - Disconnecting...",
Line 6,700: Line 7,045:
"thumper_ability_4": "Vortex",
"thumper_ability_4": "Vortex",
"thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.",
"thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.",
"titan_unit": "Patron",
"titan_unit": "守护神",
"tokamak_breach": "Breach",
"tokamak_breach": "Breach",
"tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.",
"tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.",
Line 6,722: Line 7,067:
"tokamak_radiance": "Blinding Radiance",
"tokamak_radiance": "Blinding Radiance",
"tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.",
"tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.",
"top_of_garage": "{s:param_1} is on top of the garage",
"top_of_garage": "{s:param_1} 在车库顶上",
"trooper_boss_grenade": "Stun Grenade",
"trooper_boss_grenade": "眩晕手雷",
"trooper_neutral_grenade": "Stun Grenade",
"trooper_neutral_grenade": "眩晕手雷",
"trooper_neutral_gun": "Tincan Gun",
"trooper_neutral_gun": "铁罐枪",
"under_garage": "{s:param_1} is inside the garage",
"under_garage": "{s:param_1} 在车库里面",
"upgrade_ability_power_shard": "Echo Shard",
"upgrade_ability_power_shard": "回音碎片",
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of your most recently used non-ultimate ability.",
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003E重置\u003C/span\u003E你最近使用的非终极技能的\u003Cspan class=\"highlight\"\u003E冷却\u003C/span\u003E时间。",
"upgrade_ability_refresher": "Refresher",
"upgrade_ability_refresher": "技能刷新",
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.",
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003E重置所有技能的冷却时间\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E恢复所有充能\u003C/span\u003E。",
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_speed": "Ability Speed",
"upgrade_ability_speed": "Ability Speed",
"upgrade_ability_speed_desc": "Increases your movement speed while using any movement-based ability",
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability",
"upgrade_ablative_coat": "Ablative Coat",
"upgrade_ablative_coat": "Ablative Coat",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward movement speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_acolytes_glove": "Spirit Strike",
"upgrade_acolytes_glove": "大伤元气",
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.",
"upgrade_acolytes_glove_desc": "当你对一个英雄进行\u003Cspan class=\"highlight\"\u003E近战轻/重\u003C/span\u003E攻击时,攻击会造成额外\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并减少目标的\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E。",
"upgrade_active_bullet_shield": "Shield Rush",
"upgrade_active_bullet_shield": "Shield Rush",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"upgrade_active_reload": "Active Reload",
"upgrade_active_reload": "高速装填",
"upgrade_active_reload/buff": "Active Reload",
"upgrade_active_reload/buff": "高速装填",
"upgrade_active_reload_desc": "While reloading, pressing [{s:key_reload}] during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E.",
"upgrade_active_reload_desc": "装填弹药时,在高亮的时间段内按下 [{s:key_reload}] \u003Cspan class=\"highlight\"\u003E瞬间完成装填\u003C/span\u003E并赋予你\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E子弹吸血\u003C/span\u003E。",
"upgrade_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
"upgrade_ammo_scavenger": "Ammo Scavenger",
"upgrade_ammo_scavenger": "拾弹能手",
"upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_ammo_scavenger_desc": "每当你从一个单位稳获或反补一个魂魄时,都会获得\u003Cspan class=\"highlight\"\u003E弹药\u003C/span\u003E,并可叠加\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。",
"upgrade_aoe_root": "Vacuum Web",
"upgrade_aoe_root": "Vacuum Web",
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area where they remain \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E.",
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area where they remain \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E.",
Line 6,756: Line 7,101:
"upgrade_aoe_smoke_bomb": "Smoke",
"upgrade_aoe_smoke_bomb": "Smoke",
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"upgrade_aoe_tech_shield": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
Line 6,762: Line 7,107:
"upgrade_arcane_eater": "Arcane Eater",
"upgrade_arcane_eater": "Arcane Eater",
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"upgrade_arcane_extension": "Duration Extender",
"upgrade_arcane_extension": "余威回荡",
"upgrade_arcane_extension_desc": "Increases the \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items.",
"upgrade_arcane_extension_desc": "增加你技能和物品的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E ",
"upgrade_arcane_medallion": "Arcane Medallion",
"upgrade_arcane_medallion": "Arcane Medallion",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
Line 6,772: Line 7,117:
"upgrade_attack_speed_2": "Improved Fire Rate",
"upgrade_attack_speed_2": "Improved Fire Rate",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_banshee_slugs": "Crippling Headshot",
"upgrade_banshee_slugs": "爆头破防",
"upgrade_banshee_slugs_headshots_desc": "\u003Cspan class=\"highlight\"\u003EHeadshots\u003C/span\u003E reduce target's \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E.",
"upgrade_banshee_slugs_headshots_desc": "\u003Cspan class=\"highlight\"\u003E爆头\u003C/span\u003E将减少目标的\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E。",
"upgrade_belt_fed_magazine": "Belt-Fed Magazine",
"upgrade_belt_fed_magazine": "Belt-Fed Magazine",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_berserker": "Berserker",
"upgrade_berserker": "狂战士",
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker",
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "狂战士",
"upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"upgrade_berserker_desc": "当你受到持续伤害时,你的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E会增加。",
"upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets",
"upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets",
"upgrade_bleeding_bullets_buildup": "Serrated building...",
"upgrade_bleeding_bullets_buildup": "正在积累毒弹堆叠…",
"upgrade_blitz_bullets": "Swift Striker",
"upgrade_blitz_bullets": "迅捷突击",
"upgrade_bonus_ability_charge_3": "Hyper Charge",
"upgrade_bonus_ability_charge_3": "Hyper Charge",
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_boxing_glove": "Lifestrike",
"upgrade_boxing_glove": "吸命重击",
"upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for {s:LifestealHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestealHeal}. This heal is {s:NonHeroHealPct}% effective vs non-heroes.",
"upgrade_boxing_glove_desc": "你的\u003Cspan class=\"highlight\"\u003E近战攻击\u003C/span\u003E会施加\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E效果并\u003Cspan class=\"highlight\"\u003E对你进行治疗\u003C/span\u003E,治疗量为所造成的\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E的 {s:LifestealHealPercent}% 加 {s:LifestealHeal} 。如果是对非英雄造成伤害,则治疗量为原本的 {s:NonHeroHealPct}%",
"upgrade_bullet_armor": "Bullet Armor",
"upgrade_bullet_armor": "子弹护甲",
"upgrade_bullet_armor_2": "Improved Bullet Armor",
"upgrade_bullet_armor_2": "高级子弹护甲",
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_reduction_aura": "Hunter's Aura",
"upgrade_bullet_armor_reduction_aura": "猎人光环",
"upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced",
"upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced",
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"upgrade_bullet_armor_reduction_aura_desc": "降低附近敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性和射速\u003C/span\u003E。若附近只有一名敌方英雄,则此\u003Cspan class=\"highlight\"\u003E效果将为原本的三倍\u003C/span\u003E。",
"upgrade_bullet_damage_reduction_aura": "Weapon Jammer",
"upgrade_bullet_damage_reduction_aura": "Weapon Jammer",
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"upgrade_bullet_resist_shredder": "Bullet Resist Shredder",
"upgrade_bullet_resist_shredder": "粉碎护甲",
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor",
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "子弹护甲减少",
"upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"upgrade_bullet_resist_shredder_desc": "当你造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时,会减少敌人的\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_burst_fire": "Burst Fire",
"upgrade_burst_fire": "健步疾射",
"upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire",
"upgrade_burst_fire/modifier_burst_fire_buff": "健步疾射",
"upgrade_burst_fire_actuator": "Burst Fire Actuator",
"upgrade_burst_fire_actuator": "Burst Fire Actuator",
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
"upgrade_burst_fire_desc": "当你的子弹击中敌方英雄时,短暂地获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E的提升。",
"upgrade_camouflage": "Camouflage Suit",
"upgrade_camouflage": "Camouflage Suit",
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"upgrade_cardio_calibrator": "Enduring Speed",
"upgrade_cardio_calibrator": "疾速不怠",
"upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"upgrade_cardio_calibrator_desc": "降低敌人施加的\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E效果。",
"upgrade_chain_lightning": "Tesla Bullets",
"upgrade_chain_lightning": "特斯拉弹",
"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"upgrade_chain_lightning_desc": "你的子弹有几率会\u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E你的目标。 \u003Cspan class=\"highlight\"\u003E电击\u003C/span\u003E会跳到附近的敌人身上。",
"upgrade_charge_mastery": "Charge Mastery",
"upgrade_charge_mastery": "Charge Mastery",
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.",
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.",
Line 6,817: Line 7,162:
"upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.",
"upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.",
"upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E. While death immune, the rate of the damage pulse is greatly increased.",
"upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E. While death immune, the rate of the damage pulse is greatly increased.",
"upgrade_chonky": "Fortitude",
"upgrade_chonky": "坚毅之心",
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.",
"upgrade_chonky_desc": "在未受到伤害超过 \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E 后,获得 \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% 的最大生命值恢复率\u003C/span\u003E。",
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.",
"upgrade_chonky_high_health_passive_desc": "当你的生命值高于 \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}%\u003C/span\u003E 时,你将获得额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E。",
"upgrade_clip_size": "Basic Magazine",
"upgrade_clip_size": "基本弹匣",
"upgrade_clip_size_2": "Big Clip",
"upgrade_clip_size_2": "Big Clip",
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
Line 6,833: Line 7,178:
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active": "Shadow Weave",
"upgrade_cloaking_device_active": "来去无踪",
"upgrade_cloaking_device_active/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003E攻击或使用技能将结束隐身状态,并开始\u003Cspan class=\"highlight\"\u003E伏击\u003C/span\u003E,暂时为你提供额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。",
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"upgrade_cloaking_device_active_desc": "进入\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态。每当你在隐身状态下受到伤害时,会短暂现形。",
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
"upgrade_close_quarter_combat": "Point Blank",
"upgrade_close_quarter_combat": "近身猛击",
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed",
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "被减速",
"upgrade_close_quarter_combat_desc": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"upgrade_close_quarter_combat_desc": "当你与目标\u003Cspan class=\"highlight\"\u003E近距离\u003C/span\u003E交战时,\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E增加,并且你的子弹会施加\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E效果。",
"upgrade_close_range": "Close Quarters",
"upgrade_close_range": "近战火拼",
"upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.",
"upgrade_close_range_desc": "当和目标\u003Cspan class=\"highlight\"\u003E近距离\u003C/span\u003E作战时,造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。",
"upgrade_cold_front": "Cold Front",
"upgrade_cold_front": "冰天雪地",
"upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.",
"upgrade_cold_front_desc": "释放一个不断扩大的冰暴,对其击中的目标造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E并使其\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。对非英雄造成 {s:NPCDamageMult}x 伤害。",
"upgrade_colossus": "Colossus",
"upgrade_colossus": "巨人",
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the movement and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.",
"upgrade_colossus_desc": "获得\u003Cspan class=\"highlight\"\u003E子弹和元灵抗性\u003C/span\u003E,并使附近敌人的\u003Cspan class=\"highlight\"\u003E移动速度和冲刺速度减缓\u003C/span\u003E。英雄身体增大 20%",
"upgrade_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"upgrade_containment": "Slowing Hex",
"upgrade_containment": "减速魔咒",
"upgrade_containment_desc": "Deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets movement and dashes. Also \u003Cspan class=\"highlight\"\u003ESilences their movement-based items and abilities\u003C/span\u003E.\u003Cbr\u003EDoes not affect target's stamina usage.",
"upgrade_containment_desc": "造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E,\u003Cspan class=\"highlight\"\u003E降低\u003C/span\u003E目标的移动速度和冲刺速度。同时\u003Cspan class=\"highlight\"\u003E使目标基于移动的物品和技能沉默\u003C/span\u003E。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E不会影响目标的耐力使用。\u003C/span\u003E",
"upgrade_cooldown_reduction": "Superior Cooldown",
"upgrade_cooldown_reduction": "超速冷却",
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"upgrade_cooldown_reduction_desc": "减少你技能和物品的\u003Cspan class=\"highlight\"\u003E冷却时间\u003C/span\u003E。",
"upgrade_crackshot": "Mystic Shot",
"upgrade_crackshot": "秘术射击",
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"upgrade_crackshot_desc": "你的下一颗子弹将造成额外\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。",
"upgrade_critshot": "Lucky Shot",
"upgrade_critshot": "幸运一击",
"upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E on hit.",
"upgrade_critshot_desc": "你的子弹有机会被强化,使其在击中目标时造成\u003Cspan class=\"highlight\"\u003E额外武器伤害\u003C/span\u003E并让目标\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E。\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E额外伤害无法造成暴击。\u003C/span\u003E",
"upgrade_damage_recycler": "Leech",
"upgrade_damage_recycler": "吸血蝗",
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"upgrade_damage_recycler_desc": "降低敌人施加的\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E效果。",
"upgrade_debuff_absorb": "Tech Defender",
"upgrade_debuff_absorb": "Tech Defender",
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_debuff_reducer": "Debuff Reducer",
"upgrade_debuff_reducer": "减益缩短",
"upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"upgrade_debuff_reducer_desc": "减少对你施加的所有减益效果的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E。",
"upgrade_deflector_shield": "Bullet Deflector Shield",
"upgrade_deflector_shield": "Bullet Deflector Shield",
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
Line 6,870: Line 7,215:
"upgrade_discord": "Discord",
"upgrade_discord": "Discord",
"upgrade_discord_desc": "Apply an aura around enemy or friendly target that \u003Cspan class=\"highlight\"\u003Edamages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%\u003C/span\u003E. If cast on a friendly, it also heals them.",
"upgrade_discord_desc": "Apply an aura around enemy or friendly target that \u003Cspan class=\"highlight\"\u003Edamages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%\u003C/span\u003E. If cast on a friendly, it also heals them.",
"upgrade_diviners_kevlar": "Diviner's Kevlar",
"upgrade_diviners_kevlar": "金刚宝衫",
"upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain temporary \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_diviners_kevlar_desc": "施放\u003Cspan class=\"highlight\"\u003E终极技能\u003C/span\u003E后,获得临时的\u003Cspan class=\"highlight\"\u003E子弹护盾、元灵护盾\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。",
"upgrade_double_jump": "Double-Jump",
"upgrade_double_jump": "Double-Jump",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_dps_aura": "Heroic Aura",
"upgrade_dps_aura": "英雄光环",
"upgrade_dps_aura_active_desc": "Provides bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to you and nearby allies.",
"upgrade_dps_aura_active_desc": "为你和附近的友军提供额外的\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E。",
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to nearby player minions.",
"upgrade_dps_aura_desc": "为附近的下属提供\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E。",
"upgrade_drum_magazine": "Drum Magazine",
"upgrade_drum_magazine": "Drum Magazine",
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"upgrade_duration_extender": "[Deprecated] Duration Extender",
"upgrade_duration_extender": "[Deprecated] Duration Extender",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_endurance": "Extra Regen",
"upgrade_endurance": "加速回血",
"upgrade_escalating_exposure": "Escalating Exposure",
"upgrade_escalating_exposure": "伤上加伤",
"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure",
"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "伤上加伤",
"upgrade_escalating_exposure_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.",
"upgrade_escalating_exposure_desc": "造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时会施加可叠加的\u003Cspan class=\"highlight\"\u003E元灵增强\u003C/span\u003E效果,增加你对目标的\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。",
"upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds",
"upgrade_extra_charge": "额外充能",
"upgrade_extra_charge": "Extra Charge",
"upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_fervor": "Frenzy",
"upgrade_fervor": "末路狂徒",
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.",
"upgrade_fervor_passive": "当你的生命值\u003Cspan class=\"highlight\"\u003E低于 {s:LowHealthThreshold}% \u003C/span\u003E,你将获得属性加成。",
"upgrade_fire_rate_aura": "Fire Rate Aura",
"upgrade_fire_rate_aura": "Fire Rate Aura",
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
"upgrade_fleetfoot_boots": "Fleetfoot",
"upgrade_fleetfoot_boots": "轻盈飞步",
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E.",
"upgrade_fleetfoot_boots_active_desc": "获得额外\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E弹药\u003C/span\u003E。",
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E penalty while shooting.",
"upgrade_fleetfoot_boots_passive_desc": "射击时会消除\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E损失。",
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy",
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy",
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy",
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy",
Line 6,907: Line 7,251:
"upgrade_galvanic_storm": "Galvanic Storm",
"upgrade_galvanic_storm": "Galvanic Storm",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E",
"upgrade_glass_cannon": "Glass Cannon",
"upgrade_glass_cannon": "玻璃大炮",
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times).  Death results in the loss of 1 stack.",
"upgrade_glass_cannon_desc": "每击杀一个英雄都会赋予\u003Cspan class=\"highlight\"\u003E永久武器伤害\u003C/span\u003E(最多 {s:MaxStacks} 次)。若被杀死,则会失去 1 层叠加。",
"upgrade_glitch": "Curse",
"upgrade_glitch": "诅咒",
"upgrade_glitch/modifier_glitch_debuff": "Cursed!",
"upgrade_glitch/modifier_glitch_debuff": "受到诅咒!",
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.",
"upgrade_glitch_desc": "诅咒某个敌人——\u003Cspan class=\"highlight\"\u003E打断、沉默、缴械\u003C/span\u003E,并\u003Cspan class=\"highlight\"\u003E阻止其使用物品\u003C/span\u003E。",
"upgrade_headhunter": "Headhunter",
"upgrade_headhunter": "猎头",
"upgrade_headhunter_desc": "Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.",
"upgrade_headhunter_desc": "爆头会造成额外伤害,按最大生命值的一定比例对你进行治疗,并在短时间内增加你的移动速度。",
"upgrade_headshot_booster": "Headshot Booster",
"upgrade_headshot_booster": "爆头奖励",
"upgrade_headshot_booster_desc": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.",
"upgrade_headshot_booster_desc": "如果\u003Cspan class=\"highlight\"\u003E爆头\u003C/span\u003E,将造成额外\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。",
"upgrade_heal_on_level": "Patron's Healing",
"upgrade_heal_on_level": "守护神的治疗",
"upgrade_heal_on_level/heal_on_level_buff": "Heal On Level",
"upgrade_heal_on_level/heal_on_level_buff": "升级时治疗",
"upgrade_heal_on_level_buff": "Heal On Level",
"upgrade_heal_on_level_buff": "升级时治疗",
"upgrade_heal_on_level_desc": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
"upgrade_heal_on_level_desc": "你收到\u003Cspan class=\"highlight\"\u003E恩赐\u003C/span\u003E时,会自动\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E。",
"upgrade_healbane": "Healbane",
"upgrade_healbane": "不治魔咒",
"upgrade_healbane_desc": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"upgrade_healbane_desc": "你的\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E会造成\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E。如果敌方英雄在此效果下死亡,你将获得大量治疗。",
"upgrade_healing_booster": "Healing Booster",
"upgrade_healing_booster": "治疗强化",
"upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E{s:HealAmpRegenPercent}%\u003C/span\u003E and increases your \u003Cspan class=\"highlight\"\u003Eresistance to healing reduction\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E{s:DegenResistance}%\u003C/span\u003E.",
"upgrade_healing_booster_desc": "使你的\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E效果提高 \u003Cspan class=\"highlight\"\u003E{s:HealAmpRegenPercent}%\u003C/span\u003E,并使你的\u003Cspan class=\"highlight\"\u003E治疗减少抗性\u003C/span\u003E提高 \u003Cspan class=\"highlight\"\u003E{s:DegenResistance}%\u003C/span\u003E。",
"upgrade_health": "Extra Health",
"upgrade_health": "额外生命",
"upgrade_health_bullet_deflector": "Bullet Deflector",
"upgrade_health_bullet_deflector": "Bullet Deflector",
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.",
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.",
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_health_nova": "Healing Nova",
"upgrade_health_nova": "治疗之环",
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies. Heals an additional {s:HeroTargetBonus}% per ally.",
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E自己和附近的友军。每个友军额外恢复 {s:HeroTargetBonus}% 生命值。",
"upgrade_health_regen_1": "Health Regen",
"upgrade_health_regen_1": "Health Regen",
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
Line 6,937: Line 7,281:
"upgrade_health_regenerative_armor": "Regenerative Armor",
"upgrade_health_regenerative_armor": "Regenerative Armor",
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.",
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.",
"upgrade_health_stealing_magic": "Spirit Lifesteal",
"upgrade_health_stealing_magic": "元灵吸血",
"upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"upgrade_health_stimpak": "Healing Rite",
"upgrade_health_stimpak": "治疗仪式",
"upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite",
"upgrade_health_stimpak/modifier_stimpak_regen": "治疗仪式",
"upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
"upgrade_health_stimpak_desc": "赋予目标\u003Cspan class=\"highlight\"\u003E生命值恢复\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E冲刺速度\u003C/span\u003E。如果你受到敌方玩家或目标物的伤害,效果会被解除。可以自我施放。",
"upgrade_height_advantage": "Height Advantage",
"upgrade_height_advantage": "Height Advantage",
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "正在流血",
"upgrade_hemorrhage_buildup": "Eviscerator building...",
"upgrade_hemorrhage_buildup": "Eviscerator building...",
"upgrade_high_impact_armor": "High Impact Armor",
"upgrade_high_impact_armor": "High Impact Armor",
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"upgrade_high_velocity_mag": "High-Velocity Mag",
"upgrade_high_velocity_mag": "高速弹匣",
"upgrade_hollow_point_rounds": "Hollow Point Ward",
"upgrade_hollow_point_rounds": "空尖结界",
"upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.",
"upgrade_hollow_point_rounds_desc": "当你的生命值\u003Cspan class=\"highlight\"\u003E高于 {s:LifeThreshold}%\u003C/span\u003E 时,造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。",
"upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.",
"upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.",
"upgrade_imbued_ability": "Imbued Ability",
"upgrade_imbued_ability": "Imbued Ability",
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.",
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.",
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.",
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.",
"upgrade_imbued_duration_extender": "Superior Duration",
"upgrade_imbued_duration_extender": "余威久久",
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
"upgrade_imbued_duration_extender_desc": "增加你技能和物品的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E ",
"upgrade_improved_bullet_armor": "Improved Bullet Armor",
"upgrade_improved_bullet_armor": "高级子弹护甲",
"upgrade_improved_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_improved_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_improved_spirit": "Extra Spirit",
"upgrade_improved_spirit": "灵力扩增",
"upgrade_improved_stamina": "Extra Stamina",
"upgrade_improved_stamina": "耐力补给",
"upgrade_infuser": "Infuser",
"upgrade_infuser": "灵力灌注",
"upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E.",
"upgrade_infuser_desc": "获得\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E元灵吸血\u003C/span\u003E。",
"upgrade_inhibitor": "Inhibitor",
"upgrade_inhibitor": "抑制术",
"upgrade_inhibitor_desc": "Your bullets apply \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E on hit.",
"upgrade_inhibitor_desc": "你的子弹击中目标时会施加\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E,并且减少目标的\u003Cspan class=\"highlight\"\u003E输出伤害\u003C/span\u003E。",
"upgrade_intensifying_clip": "Intensifying Magazine",
"upgrade_intensifying_clip": "火力渐升",
"upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
"upgrade_intensifying_clip_desc": "在你持续射击时,增加\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。",
"upgrade_kinetic_sash": "Kinetic Dash",
"upgrade_kinetic_sash": "动能冲刺",
"upgrade_kinetic_sash_desc": "Your next \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E does not cost an extra stamina and you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.",
"upgrade_kinetic_sash_desc": "你的下一个\u003Cspan class=\"highlight\"\u003E冲刺跳\u003C/span\u003E不会消耗额外的耐力,你将获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和额外的\u003Cspan class=\"highlight\"\u003E弹药\u003C/span\u003E,直到你下次重新装填。效果持续 {s:AbilityDuration}s。",
"upgrade_leveler": "Leveler",
"upgrade_leveler": "Leveler",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
Line 6,974: Line 7,318:
"upgrade_leveler_innate_desc": "Close Range\u003Cbr\u003EDetention Rounds",
"upgrade_leveler_innate_desc": "Close Range\u003Cbr\u003EDetention Rounds",
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.",
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.",
"upgrade_lifestrike_gauntlets": "Melee Lifesteal",
"upgrade_lifestrike_gauntlets": "近战吸血",
"upgrade_lifestrike_gauntlets_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attacks \u003Cspan class=\"highlight\"\u003Eheal you\u003C/span\u003E for {s:LifestrikeHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestrikeHeal}. This heal is {s:NonHeroHealPct}% effective vs non-heroes.",
"upgrade_lifestrike_gauntlets_desc": "你的\u003Cspan class=\"highlight\"\u003E近战\u003C/span\u003E攻击\u003Cspan class=\"highlight\"\u003E可为你治疗\u003C/span\u003E,治疗量为所造成\u003Cspan class=\"highlight\"\u003E近战伤害\u003C/span\u003E的 {s:LifestrikeHealPercent}% 加上 {s:LifestrikeHeal}。如果是对非英雄造成伤害,则治疗量为原本的 {s:NonHeroHealPct}%",
"upgrade_long_range": "Long Range",
"upgrade_long_range": "远击威力",
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"upgrade_long_range_desc": "当和目标距离\u003Cspan class=\"highlight\"\u003E大于某最低距离\u003C/span\u003E时,造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。",
"upgrade_long_range_slowing_tech": "Omni Spirit",
"upgrade_long_range_slowing_tech": "Omni Spirit",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "被减速",
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"upgrade_magic_burst": "Mystic Burst",
"upgrade_magic_burst": "秘术爆发",
"upgrade_magic_burst_desc": "Abilities deal bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E if they deal {s:MinimumDamage} damage or more in a single hit.",
"upgrade_magic_burst_desc": "如果技能在一次攻击中造成 {s:MinimumDamage} 或更多伤害,则会造成额外的\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。",
"upgrade_magic_carpet": "Magic Carpet",
"upgrade_magic_carpet": "魔毯",
"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will fly you away and gain Bullet and Spirit shields.  Cannot use abilities while the carpet is being summoned.  While flying you are immune to slows and doing any action will dismiss the carpet.",
"upgrade_magic_carpet_desc": "召唤魔毯,让你飞走,并获得子弹和元灵护盾。在召唤魔毯期间无法使用技能。在飞行过程中对减速免疫,且采取任何操作都会让飞毯消失。",
"upgrade_magic_clarity": "Clarity",
"upgrade_magic_clarity": "Clarity",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_missile": "Conjure Missiles",
"upgrade_magic_missile": "召唤导弹",
"upgrade_magic_reach": "Mystic Reach",
"upgrade_magic_reach": "触手可及",
"upgrade_magic_reach_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"upgrade_magic_reach_desc": "增加你的技能和物品的\u003Cspan class=\"highlight\"\u003E施放范围\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E效果半径\u003C/span\u003E。",
"upgrade_magic_shield": "Enchanter's Barrier",
"upgrade_magic_shield": "灵力魔障",
"upgrade_magic_shield_desc": "While you have a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
"upgrade_magic_shield_desc": "在你拥有\u003Cspan class=\"highlight\"\u003E元灵护盾\u003C/span\u003E时,获得额外的\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E冷却时间减少\u003C/span\u003E。",
"upgrade_magic_shock": "Improved Burst",
"upgrade_magic_shock": "增强爆发",
"upgrade_magic_shock_desc": "Abilities deal bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E if they deal {s:MinimumDamage} damage or more in a single hit.\u003Cbr/\u003ETargets are immune to the effects of Improved Burst for \u003Cspan class=\"highlight\"\u003E{s:ReProcLockoutTime}s\u003C/span\u003E after taking damage from it.",
"upgrade_magic_shock_desc": "如果技能造成单次伤害达到或超过 {s:MinimumDamage},则会造成额外的\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。\u003Cbr/\u003E目标在受到该物品伤害后,就对其具有 \u003Cspan class=\"highlight\"\u003E{s:ReProcLockoutTime}s\u003C/span\u003E 的免疫时间。",
"upgrade_magic_slow": "Mystic Slow",
"upgrade_magic_slow": "秘术缓速",
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E reduced.",
"upgrade_magic_slow_desc": "当目标受到\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时,其\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E会被降低。",
"upgrade_magic_storm": "Surge of Power",
"upgrade_magic_storm": "灵能涌动",
"upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.",
"upgrade_magic_storm_desc": "加强一个技能,使其获得\u003Cspan class=\"highlight\"\u003E永久元灵力量\u003C/span\u003E。当该技能被使用时,获得额外的\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E并在攻击时维持全速。",
"upgrade_magic_tempo": "Improved Cooldown",
"upgrade_magic_tempo": "加速冷却",
"upgrade_magic_tempo_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"upgrade_magic_tempo_desc": "减少你技能和物品的\u003Cspan class=\"highlight\"\u003E冷却时间\u003C/span\u003E。",
"upgrade_magic_vulnerability": "Mystic Vulnerability",
"upgrade_magic_vulnerability": "秘术脆弱",
"upgrade_magic_vulnerability_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.",
"upgrade_magic_vulnerability_desc": "当目标受到\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时,其\u003Cspan class=\"highlight\"\u003E元灵抗性\u003C/span\u003E会被降低。",
"upgrade_medic_bullets": "Restorative Shot",
"upgrade_medic_bullets": "疗愈子弹",
"upgrade_medic_bullets_desc": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
"upgrade_medic_bullets_desc": "你的下一颗子弹将根据你击中的目标\u003Cspan class=\"highlight\"\u003E治疗你\u003C/span\u003E ",
"upgrade_mega_spirit": "Boundless Spirit",
"upgrade_mega_spirit": "灵力无边",
"upgrade_melee_charge": "Melee Charge",
"upgrade_melee_charge": "近战蓄力",
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E and either \u003Cspan class=\"highlight\"\u003Ereload your weapon instantly\u003C/span\u003E or give you up to \u003Cspan class=\"highlight\"\u003E+100% bonus ammo\u003C/span\u003E. \u003Cbr\u003EOnly activates when Bonus Ammo is not full.",
"upgrade_melee_charge_desc": "你对敌人的下一次\u003Cspan class=\"highlight\"\u003E近战重攻击\u003C/span\u003E会\u003Cspan class=\"highlight\"\u003E会造成更高的伤害\u003C/span\u003E,且要么\u003Cspan class=\"highlight\"\u003E让你的武器立即装填弹药\u003C/span\u003E,要么给予你最多 \u003Cspan class=\"highlight\"\u003E+100% 额外弹药\u003C/span\u003E。\u003Cbr\u003E只有在额外弹药未满时才会激活。",
"upgrade_metal_skin": "Metal Skin",
"upgrade_metal_skin": "铜墙铁壁",
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets and melee attacks\u003C/span\u003E.",
"upgrade_metal_skin_desc": "获得\u003Cspan class=\"highlight\"\u003E对子弹的免疫\u003C/span\u003E。",
"upgrade_mod_disruptor": "Soul Disruptor",
"upgrade_mod_disruptor": "Soul Disruptor",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_nearby_enemy_boost": "Adrenaline Rush",
"upgrade_nearby_enemy_boost": "Adrenaline Rush",
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"upgrade_non_player_bonus": "Monster Rounds",
"upgrade_non_player_bonus": "猎怪弹",
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
"upgrade_personal_rejuvenator": "Rebirth",
"upgrade_personal_rejuvenator": "重生",
"upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.",
"upgrade_personal_rejuvenator_desc": "让在英雄在其死亡的地方重生。",
"upgrade_phantom_strike": "Phantom Strike",
"upgrade_phantom_strike": "幻影突袭",
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target, applying \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E, and dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E.",
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003E传送\u003C/span\u003E至一个敌方目标前,造成\u003Cspan class=\"highlight\"\u003E伤害\u003C/span\u003E,施加\u003Cspan class=\"highlight\"\u003E缴械\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,并将其拉向地面。",
"upgrade_predator_precision": "Predator Precision",
"upgrade_predator_precision": "Predator Precision",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_pristine_emblem": "Pristine Emblem",
"upgrade_pristine_emblem": "无暇勋章",
"upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.",
"upgrade_pristine_emblem_desc": "你的攻击会对\u003Cspan class=\"highlight\"\u003E生命值高于 {s:EnemyLifeThreshold}% 的敌人\u003C/span\u003E造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。",
"upgrade_proc_disarm": "Disarming Bullets",
"upgrade_proc_disarm": "Disarming Bullets",
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
Line 7,036: Line 7,380:
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"upgrade_quick_silver": "Quicksilver Reload",
"upgrade_quick_silver": "魔力装填",
"upgrade_quick_silver_desc": "Imbue an ability with bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E on the first hit.  When the ability is used, your weapon is \u003Cspan class=\"highlight\"\u003Ereloaded\u003C/span\u003E and has a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E bonus for that clip.  \u003Cbr\u003EOnly activates when Ammo is not full.",
"upgrade_quick_silver_desc": "加强一项技能,在该项技能首次命中敌人时,附加额外的\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。使出该技能后,你的武器将\u003Cspan class=\"highlight\"\u003E重新装填\u003C/span\u003E,并在使用该弹匣期间获得\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E加成。\u003Cbr\u003E仅在弹药未满时生效。",
"upgrade_rapid_recharge": "Rapid Recharge",
"upgrade_rapid_recharge": "火速充能",
"upgrade_rapid_rounds": "Rapid Rounds",
"upgrade_rapid_rounds": "快手连发",
"upgrade_rebirth": "Soul Rebirth",
"upgrade_rebirth": "原地复活",
"upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health",
"upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health",
"upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.",
"upgrade_rebirth_passive": "如果你死亡,{s:RespawnDelay}s 后你将\u003Cspan class=\"highlight\"\u003E在死亡地点重生\u003C/span\u003E,并恢复部分生命值。",
"upgrade_recharge_duration_reduction": "Spiritual Recharge",
"upgrade_recharge_duration_reduction": "Spiritual Recharge",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_reduce_debuff_duration": "Debuff Remover",
"upgrade_reduce_debuff_duration": "减益消除",
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all negative effects\u003C/span\u003E currently applied to you. If any effects were removed, gain a \u003Cspan class=\"highlight\"\u003Emovement speed bonus\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003E清除所有当前对你施加的减益效果\u003C/span\u003E。如果有效果被移除,则会获得\u003Cspan class=\"highlight\"\u003E移动速度加成\u003C/span\u003E。\u003Cbr\u003E在\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E状态下无法使用。",
"upgrade_reduce_debuff_duration_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"upgrade_reduce_debuff_duration_desc": "减少对你施加的所有减益效果的\u003Cspan class=\"highlight\"\u003E持续时间\u003C/span\u003E。",
"upgrade_regenerating_bullet_shield": "Combat Barrier",
"upgrade_regenerating_bullet_shield": "防弹护盾",
"upgrade_regenerating_bullet_shield_desc": "While you have a \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_regenerating_bullet_shield_desc": "在你拥有\u003Cspan class=\"highlight\"\u003E子弹护盾\u003C/span\u003E 时,获得\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E。",
"upgrade_regenerative_armor": "Regenerative Armor",
"upgrade_regenerative_armor": "Regenerative Armor",
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"upgrade_reinforcing_casings": "Escalating Resilience",
"upgrade_reinforcing_casings": "层层防御",
"upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"upgrade_reinforcing_casings_desc": "当你的子弹击中敌方英雄时,赋予\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。\u003Cspan class=\"highlight\"\u003E每次射击只能赋予一次抗性叠加。\u003C/span\u003E",
"upgrade_reload_speed": "Fast Reload",
"upgrade_reload_speed": "Fast Reload",
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"upgrade_rescue_beam": "Rescue Beam",
"upgrade_rescue_beam": "营救光束",
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E一个目标友方英雄和你自己,治疗量为\u003Cspan class=\"highlight\"\u003E最大生命值\u003C/span\u003E的某一百分比。在治疗过程中,你可以将目标\u003Cspan class=\"highlight\"\u003E拉向\u003C/span\u003E自己。可以自我施放。",
"upgrade_rescue_beam_pull": "Pull Target",
"upgrade_rescue_beam_pull": "拉拽目标",
"upgrade_resilience": "Enduring Spirit",
"upgrade_resilience": "元灵常驻",
"upgrade_restorative_locket": "Restorative Locket",
"upgrade_restorative_locket": "疗愈护符",
"upgrade_restorative_locket_active_desc": "Consume all stacks to \u003Cspan class=\"highlight\"\u003Eheal target ally\u003C/span\u003E and replenish a \u003Cspan class=\"highlight\"\u003Estamina point\u003C/span\u003E. Can be self-cast.",
"upgrade_restorative_locket_active_desc": "消耗所有叠加层来\u003Cspan class=\"highlight\"\u003E治疗目标友军\u003C/span\u003E并恢复 \u003Cspan class=\"highlight\"\u003E1 个耐力值点数\u003C/span\u003E。可以自我施放。",
"upgrade_restorative_locket_passive_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E.",
"upgrade_restorative_locket_passive_desc": "当敌人在距你 {s:Radius}m 内使用技能时,存下一次\u003Cspan class=\"highlight\"\u003E恢复叠加数\u003C/span\u003E。",
"upgrade_return_fire": "Return Fire",
"upgrade_return_fire": "回应射击",
"upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
"upgrade_return_fire_desc": "自动\u003Cspan class=\"highlight\"\u003E射出一发子弹\u003C/span\u003E,目标是任何使用技能或武器对你造成伤害的攻击者。",
"upgrade_ricochet": "Ricochet",
"upgrade_ricochet": "跳弹射击",
"upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"upgrade_ricochet_desc": "你的子弹会\u003Cspan class=\"highlight\"\u003E反弹\u003C/span\u003E到目标附近的敌人身上, \u003Cspan class=\"highlight\"\u003E施加所有子弹特效\u003C/span\u003E并\u003Cspan class=\"highlight\"\u003E按原始伤害的一定百分比施加伤害\u003C/span\u003E。",
"upgrade_rocket_booster": "Majestic Leap",
"upgrade_rocket_booster": "升空飞跃",
"upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. While in the air, you can use the active again to drop down faster.\u003Cbr\u003ECannot be used for {s:InteruptCooldown}s if attacked by enemy Hero.",
"upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003E将自己发射\u003C/span\u003E到高空中。在空中时,可以再次使用该主动技能以更快下降。\u003Cbr\u003E若受到敌方英雄攻击,则在 {s:InteruptCooldown}s 内无法使用。",
"upgrade_rocket_booster_drop_down": "Drop Down",
"upgrade_rocket_booster_drop_down": "迅速下降",
"upgrade_rocket_boots": "Majestic Leap - Disabled",
"upgrade_rocket_boots": "壮丽飞跃 - 已禁用",
"upgrade_rocket_boots_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.",
"upgrade_rocket_boots_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.",
"upgrade_rupture": "Decay",
"upgrade_rupture": "衰变",
"upgrade_rupture/modifier_rupture": "Decay",
"upgrade_rupture/modifier_rupture": "衰变",
"upgrade_rupture_desc": "Reduces \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E received of targeted enemy and inflicts \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E of their current health.\u003Cbr\u003EDecay's damage is non-lethal.",
"upgrade_rupture_desc": "减少目标敌人所受到的\u003Cspan class=\"highlight\"\u003E治疗\u003C/span\u003E并对其当前生命值造成\u003Cspan class=\"highlight\"\u003E持续伤害\u003C/span\u003E。\u003Cbr\u003E该物品造成的伤害不会致命。",
"upgrade_savior": "Divine Barrier",
"upgrade_savior": "神圣屏障",
"upgrade_savior_desc": "Provide the target with \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield, and Movement Speed\u003C/span\u003E. Can be self-cast.",
"upgrade_savior_desc": "为目标提供\u003Cspan class=\"highlight\"\u003E子弹护盾、元灵护盾和移动速度\u003C/span\u003E。可以自我施放。",
"upgrade_self_bubble": "Ethereal Shift",
"upgrade_self_bubble": "身躯虚化",
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you cannot move or perform any actions. Afterwards you \u003Cspan class=\"highlight\"\u003Einstantly reload\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_self_bubble_desc": "你进入虚空状态,在短时间内\u003Cspan class=\"highlight\"\u003E无法成为目标并变得无敌\u003C/span\u003E,在此期间你无法移动或执行任何操作。之后,你会获得\u003Cspan class=\"highlight\"\u003E移动速度和元灵抗性\u003C/span\u003E。",
"upgrade_sharpshooter": "Sharpshooter",
"upgrade_sharpshooter": "神枪手",
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"upgrade_sharpshooter_desc": "当和目标距离\u003Cspan class=\"highlight\"\u003E大于某最低距离\u003C/span\u003E时,造成额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。",
"upgrade_silencer": "Silencer",
"upgrade_silencer": "沉默子弹",
"upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.",
"upgrade_silencer_active": "在接下来的 {s:AbilityDuration}s 内, \u003Cspan class=\"highlight\"\u003E你的所有子弹都会立即施加沉默效果\u003C/span\u003E。沉默效果会阻止目标使用技能。",
"upgrade_silencer_passive1": "Your bullets deal \u003Cspan class=\"highlight\"\u003E+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets\u003C/span\u003E.",
"upgrade_silencer_passive1": "Your bullets deal \u003Cspan class=\"highlight\"\u003E+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets\u003C/span\u003E.",
"upgrade_silencer_passive2": "Your bullets build up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_silencer_passive2": "Your bullets build up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_siphon_bullets": "Siphon Bullets",
"upgrade_siphon_bullets": "攫命弹",
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.",
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.",
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires.  Permanently steal one stack of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.",
"upgrade_siphon_bullets_desc_passive2": "你的子弹会暂时从敌人身上\u003Cspan class=\"highlight\"\u003E偷取最大生命值\u003C/span\u003E。减益失效时,敌人会重新获得失去的生命值。如果遭偷取的敌人死亡,那么所偷取的生命值会成为永久的 {s:StealPerKill} 层叠加;如果敌人将你杀死,则会失去 {s:StackLostPerDeath} 层叠加。",
"upgrade_slow_immunity": "Unstoppable - Deprecated",
"upgrade_slow_immunity": "Unstoppable - Deprecated",
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
"upgrade_slowing_bullets": "Slowing Bullets",
"upgrade_slowing_bullets": "减速弹",
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed",
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "被减速",
"upgrade_slowing_bullets_desc": "Your bullets apply \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"upgrade_slowing_bullets_desc": "你的子弹会施加\u003Cspan class=\"highlight\"\u003E移动减速\u003C/span\u003E效果。",
"upgrade_slowing_tech": "Slowing Spirit",
"upgrade_slowing_tech": "Slowing Spirit",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "被减速",
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"upgrade_small_attack_speed": "Basic Fire Rate",
"upgrade_small_attack_speed": "Basic Fire Rate",
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_soaring_spirit": "Improved Spirit",
"upgrade_soaring_spirit": "灵力高涨",
"upgrade_spell_absorb": "Tech Absorber",
"upgrade_spell_absorb": "Tech Absorber",
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.",
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.",
"upgrade_spellshield": "Hexafoil Ward",
"upgrade_spellshield": "六叶结界",
"upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward",
"upgrade_spellshield/modifier_spellshield_buff": "六叶结界",
"upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!",
"upgrade_spellshield/modifier_spellshield_linger_buff": "六叶结界破损!",
"upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"upgrade_spellshield_desc": "阻挡下一次\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E减益效果\u003C/span\u003E,防止其生效。仅能在战斗外恢复。",
"upgrade_spellshield_shield": "Anti-Spirit Sigil",
"upgrade_spellshield_shield": "反灵符",
"upgrade_sprint_booster": "Sprint Boots",
"upgrade_sprint_booster": "疾跑靴",
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward movement speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_stabilizer": "Stabilizer",
"upgrade_stabilizer": "Stabilizer",
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emovement speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"upgrade_stabilizing_tripod": "Stabilizing Tripod",
"upgrade_stabilizing_tripod": "Stabilizing Tripod",
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
Line 7,119: Line 7,463:
"upgrade_succor": "Rescue",
"upgrade_succor": "Rescue",
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.",
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.",
"upgrade_superacolytes_glove": "Hex-Sealed Knuckles",
"upgrade_superacolytes_glove": "咒印铁拳",
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!",
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "铁拳解封!",
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
"upgrade_superacolytes_glove_desc": "在累积造成 \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E 元灵伤害后,你的下一次\u003Cspan class=\"highlight\"\u003E近战重攻击\u003C/span\u003E会额外造成 \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} 元灵伤害\u003C/span\u003E。",
"upgrade_superior_stamina": "Superior Stamina",
"upgrade_superior_stamina": "超凡耐力",
"upgrade_superior_stamina_passive": "Increases the number of \u003Cspan class=\"highlight\"\u003EAir Dashes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAir Jumps\u003C/span\u003E that can be performed before landing from \u003Cspan class=\"highlight\"\u003E1 to 2\u003C/span\u003E",
"upgrade_superior_stamina_passive": "增加在落地前可以执行的\u003Cspan class=\"highlight\"\u003E空中冲刺\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E空中跳跃\u003C/span\u003E次数,从\u003Cspan class=\"highlight\"\u003E 1 次增加到 2 \u003C/span\u003E。",
"upgrade_suppressor": "Suppressor",
"upgrade_suppressor": "元灵压制",
"upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also apply \u003Cspan class=\"highlight\"\u003EFire Rate Slow\u003C/span\u003E.",
"upgrade_suppressor_desc": "当你对敌人造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E时,还会施加\u003Cspan class=\"highlight\"\u003E射速减缓\u003C/span\u003E。",
"upgrade_surging_power": "Vampiric Burst",
"upgrade_surging_power": "吸血爆发",
"upgrade_surging_power/surge": "Surging Power",
"upgrade_surging_power/surge": "Surging Power",
"upgrade_surging_power/surge/active": "Surging Power",
"upgrade_surging_power/surge/active": "Surging Power",
"upgrade_surging_power/surge/windup": "Surging Power",
"upgrade_surging_power/surge/windup": "Surging Power",
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.",
"upgrade_surging_power_active": "提供\u003Cspan class=\"highlight\"\u003E吸血\u003C/span\u003E、\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E弹药\u003C/span\u003E。此额外弹药不受最大弹匣容量限制。",
"upgrade_target_stun": "Knockdown",
"upgrade_target_stun": "天锤压顶",
"upgrade_target_stun_desc": "Target is \u003Cspan class=\"highlight\"\u003Eknocked down\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E after a \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action.",
"upgrade_target_stun_desc": "目标在 \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s 延迟\u003C/span\u003E后被\u003Cspan class=\"highlight\"\u003E击倒\u003C/span\u003E并被\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E,从而打断敌人并暂时阻止其采取任何行动。",
"upgrade_targeted_silence": "Silence Glyph",
"upgrade_targeted_silence": "沉默符文",
"upgrade_targeted_silence_desc": "Fires a projectile which \u003Cspan class=\"highlight\"\u003Esilences and damages\u003C/span\u003E the target. Silence does not interrupt channeling abilities.",
"upgrade_targeted_silence_desc": "发射投射物,使目标 \u003Cspan class=\"highlight\"\u003E沉默并受到伤害\u003C/span\u003E。沉默不会打断施法技能。",
"upgrade_tech_3": "Energy",
"upgrade_tech_3": "Energy",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_armor": "Spirit Armor",
"upgrade_tech_armor": "元灵护甲",
"upgrade_tech_armor_2": "Spirit Armor+",
"upgrade_tech_armor_2": "Spirit Armor+",
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
Line 7,143: Line 7,487:
"upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed": "秘术余波",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo",
"upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E in a radius around the target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"upgrade_tech_bleed_desc": "加强一项技能,使用该技能时对目标施加\u003Cspan class=\"highlight\"\u003E减速\u003C/span\u003E效果,并在短暂延迟后,\u003Cspan class=\"highlight\"\u003E按技能所造成伤害的一定比例\u003C/span\u003E对目标周围的敌人造成额外伤害。",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_damage_pulse": "Torment Pulse",
"upgrade_tech_damage_pulse": "痛苦脉冲",
"upgrade_tech_damage_pulse_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
"upgrade_tech_damage_pulse_desc": "周期性地对周围最近的两个敌人造成\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E。",
"upgrade_tech_defender": "Tech Defender",
"upgrade_tech_defender": "Tech Defender",
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_tech_defense_shredders": "Soul Shredder Bullets",
"upgrade_tech_defense_shredders": "碎魂子弹",
"upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced",
"upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced",
"upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that amplifies your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E against the target and grants you \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"upgrade_tech_defense_shredders_desc": "你的子弹会施加一个减益效果,增加你对目标的\u003Cspan class=\"highlight\"\u003E元灵伤害\u003C/span\u003E,并让你可以对其进行\u003Cspan class=\"highlight\"\u003E元灵吸血\u003C/span\u003E。",
"upgrade_tech_overflow": "Spiritual Overflow",
"upgrade_tech_overflow": "元灵漫溢",
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"upgrade_tech_overflow_desc": "通过向敌方英雄射击\u003Cspan class=\"highlight\"\u003E充能\u003C/span\u003E,获取额外的\u003Cspan class=\"highlight\"\u003E射速\u003C/span\u003E及\u003Cspan class=\"highlight\"\u003E元灵力量\u003C/span\u003E。",
"upgrade_tech_purge": "Improved Spirit Armor",
"upgrade_tech_purge": "高级元灵护甲",
"upgrade_tech_range": "Improved Reach",
"upgrade_tech_range": "手到擒来",
"upgrade_tech_range_2": "Mystic Range",
"upgrade_tech_range_2": "Mystic Range",
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"upgrade_tech_range_desc": "增加你的技能和物品的\u003Cspan class=\"highlight\"\u003E施放范围\u003C/span\u003E和\u003Cspan class=\"highlight\"\u003E效果半径\u003C/span\u003E。",
"upgrade_thermal_detonator": "Alchemical Fire",
"upgrade_thermal_detonator": "炼金之火",
"upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and causes enemies to receive additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E from your team.\u003Cbr\u003E\u003Cbr\u003EDeals {s:NonHeroReductionPercent}% less DPS vs non-heroes.",
"upgrade_thermal_detonator_desc": "投掷一个触碰后会爆炸的瓶子,创造一个区域,该区域内\u003Cspan class=\"highlight\"\u003E每秒元灵伤害\u003C/span\u003E会增加,并使敌人受到你队伍额外的\u003Cspan class=\"highlight\"\u003E武器伤害\u003C/span\u003E。\u003Cbr\u003E\u003Cbr\u003E对非英雄目标造成的每秒伤害少 {s:NonHeroReductionPercent}%",
"upgrade_titan_round": "Titanic Magazine",
"upgrade_titan_round": "巨型弹匣",
"upgrade_toughness_3": "Toughness",
"upgrade_toughness_3": "Toughness",
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_toxic_bullets": "Toxic Bullets",
"upgrade_toxic_bullets": "毒弹",
"upgrade_toxic_bullets_buildup": "Toxic building...",
"upgrade_toxic_bullets_buildup": "正在累积毒性…",
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage of their current health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"upgrade_toxic_bullets_desc": "你的子弹会在敌人身上累积伤害,致使其\u003Cspan class=\"highlight\"\u003E流血\u003C/span\u003E,令其在一段时间内损失\u003Cspan class=\"highlight\"\u003E最大生命值\u003C/span\u003E的一定\u003Cspan class=\"highlight\"\u003E百分比\u003C/span\u003E。同时对流血目标施加\u003Cspan class=\"highlight\"\u003E治疗减少\u003C/span\u003E效果。",
"upgrade_unstoppable": "Unstoppable",
"upgrade_unstoppable": "势不可挡",
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_unstoppable_desc": "暂时抑制\u003Cspan class=\"highlight\"\u003E负面状态效果\u003C/span\u003E,并对\u003Cspan class=\"highlight\"\u003E眩晕、沉默、睡眠、缠绕和缴械\u003C/span\u003E效果\u003Cspan class=\"highlight\"\u003E免疫\u003C/span\u003E。\u003Cbr\u003E处于\u003Cspan class=\"highlight\"\u003E眩晕\u003C/span\u003E或\u003Cspan class=\"highlight\"\u003E睡眠\u003C/span\u003E效果之下时无法使用。",
"upgrade_vampire": "Bullet Lifesteal",
"upgrade_vampire": "子弹吸血",
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"upgrade_veil_walker": "Veil Walker",
"upgrade_veil_walker": "穿幕行者",
"upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, increased \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and restores all \u003Cspan class=\"highlight\"\u003EBullet and Spirit Shields\u003C/span\u003E.",
"upgrade_veil_walker_desc": "穿越\u003Cspan class=\"highlight\"\u003E宇宙玄幕\u003C/span\u003E会使你获得\u003Cspan class=\"highlight\"\u003E隐身\u003C/span\u003E状态、提升\u003Cspan class=\"highlight\"\u003E移动速度\u003C/span\u003E、恢复所有\u003Cspan class=\"highlight\"\u003E子弹和元灵护盾\u003C/span\u003E。",
"upgrade_vex_barrier": "Reactive Barrier",
"upgrade_vex_barrier": "应急屏障",
"upgrade_vex_barrier_desc": "Automatically deploy temporary \u003Cspan class=\"highlight\"\u003EBullet and Spirit Shields\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"upgrade_vex_barrier_desc": "在你处于\u003Cspan class=\"highlight\"\u003E移动锁定、眩晕、禁锢、定身、睡眠\u003C/span\u003E效果之下时,自动\u003Cspan class=\"highlight\"\u003E恢复一个耐力点\u003C/span\u003E并部署临时的\u003Cspan class=\"highlight\"\u003E子弹护盾和元灵护盾\u003C/span\u003E。",
"upgrade_vex_barrier_shield": "Reactive Barrier",
"upgrade_vex_barrier_shield": "应急屏障",
"upgrade_warp_stone": "Warp Stone",
"upgrade_warp_stone": "传送石",
"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"upgrade_warp_stone_desc": "向前进行\u003Cspan class=\"highlight\"\u003E直接传送\u003C/span\u003E,获得\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_weapon_detention_ammo": "Detention Rounds",
"upgrade_weapon_detention_ammo": "Detention Rounds",
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
Line 7,194: Line 7,538:
"upgrade_weapon_power_and_health_drain": "Overdrive",
"upgrade_weapon_power_and_health_drain": "Overdrive",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_withering_whip": "Withering Whip",
"upgrade_withering_whip": "凋零之鞭",
"upgrade_withering_whip_desc": "Target an enemy to apply \u003Cspan class=\"highlight\"\u003EFire Rate Slow\u003C/span\u003E and reduce their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"upgrade_withering_whip_desc": "瞄准一名敌人,施加\u003Cspan class=\"highlight\"\u003E射速减慢\u003C/span\u003E效果,并降低其\u003Cspan class=\"highlight\"\u003E子弹抗性\u003C/span\u003E。",
"upgrade_zipine_mastery": "Zip Line Mastery",
"upgrade_zipine_mastery": "Zip Line Mastery",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"viscous_goo_bowling_ball": "Goo Ball",
"viscous_goo_bowling_ball": "浓浆滚滚",
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan style=\"font-weight: bold;\"\u003EBullet\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan style=\"font-weight: bold;\"\u003Edouble jump\u003C/span\u003E.",
"viscous_goo_bowling_ball_desc": "化为一个巨型黏液球,在撞到敌人时可\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E并\u003Cspan style=\"font-weight: bold;\"\u003E使其眩晕\u003C/span\u003E。黏液球还提供很高的\u003Cspan style=\"font-weight: bold;\"\u003E子弹\u003C/span\u003E和\u003Cspan style=\"font-weight: bold;\"\u003E元灵\u003C/span\u003E抗性,能从墙上反弹,并可进行\u003Cspan style=\"font-weight: bold;\"\u003E二段跳\u003C/span\u003E。",
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
"viscous_goo_bowling_ball_quip": "滚来滚去,天翻地覆",
"viscous_goo_bowling_ball_t3_desc": "Can cast abilities and use items while rolling",
"viscous_goo_bowling_ball_t3_desc": "滚动时可施展技能并使用物品",
"viscous_goo_grenade": "Splatter",
"viscous_goo_grenade": "爆汁魔球",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "被减速",
"viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.",
"viscous_goo_grenade_bounce_desc": "连续攻击同一敌人伤害会减少。",
"viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.",
"viscous_goo_grenade_desc": "投掷出一个黏液球,能\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E并在地上留下一团团黏液污渍,对踏入污渍范围的敌人施加\u003Cspan style=\"font-weight: bold;\"\u003E移动减速\u003C/span\u003E效果。",
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.",
"viscous_goo_grenade_puddle_desc": "黏液污渍会留在地上,并对踏入其范围的敌人施加\u003Cspan style=\"font-weight: bold;\"\u003E移动减速\u003C/span\u003E效果。",
"viscous_goo_grenade_quip": "Damage enemies and make a mess",
"viscous_goo_grenade_quip": "伤害敌人并污染环境",
"viscous_goo_grenade_t2_desc": "+60 Damage and +1m Radius",
"viscous_goo_grenade_t2_desc": "+50 伤害并 +1m 半径",
"viscous_goo_grenade_t3_desc": "Bounces 2 times",
"viscous_goo_grenade_t3_desc": "弹跳 2 ",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.",
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.",
"viscous_goo_puddle_t3_desc": "[Not Yet Implemented]",
"viscous_goo_puddle_t3_desc": "[Not Yet Implemented]",
"viscous_gootapult": "Splatapult",
"viscous_gootapult": "溅射炮",
"viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.",
"viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.",
"viscous_gootapult_hint": "Launch!",
"viscous_gootapult_hint": "Launch!",
"viscous_restorative_goo": "The Cube",
"viscous_restorative_goo": "复原立方",
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emovement speed and stamina recovery\u003C/span\u003E for a short duration.",
"viscous_restorative_goo_buff_desc": "脱离立方体后,目标在短时间内拥有更高的\u003Cspan class=\"highlight\"\u003E移动速度和耐力恢复\u003C/span\u003E。",
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\u003ESpace\u003C/span\u003E to escape early.",
"viscous_restorative_goo_desc": "将目标包裹在具有修复力量的黏液立方之中,\u003Cspan style=\"font-weight: bold;\"\u003E抵御伤害,并增加生命值恢复\u003C/span\u003E。目标在立方体中时\u003Cspan style=\"font-weight: bold;\"\u003E无法采取任何新行动\u003C/span\u003E。可用于自身。按下\u003Cspan style=\"font-weight: bold;\"\u003ESpace\u003C/span\u003E提前脱离立方体。",
"viscous_restorative_goo_quip": "The Cube is a safe place to be",
"viscous_restorative_goo_quip": "立方体是安全庇护所",
"viscous_restorative_goo_t1_desc": "Increases Movement Speed and Stamina Recovery",
"viscous_restorative_goo_t1_desc": "增加移动速度和耐力恢复",
"viscous_restorative_goo_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-21.0s\u003C/span\u003E Ability Cooldown",
"viscous_restorative_goo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E移除所有减益\u003C/span\u003E,并 \u003Cspan style=\"font-weight: bold;\"\u003E-21.0s\u003C/span\u003E 技能冷却时间",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch": "绿水神拳",
"viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan style=\"font-weight: bold;\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan style=\"font-weight: bold;\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan style=\"font-weight: bold;\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E attack.",
"viscous_telepunch_desc": "在环境中变出一个拳头,\u003Cspan style=\"font-weight: bold;\"\u003E锤击\u003C/span\u003E区域内的单位并令其飞向空中。将会对敌人\u003Cspan style=\"font-weight: bold;\"\u003E造成伤害\u003C/span\u003E,在短时间内减少其冲刺距离,并使其\u003Cspan style=\"font-weight: bold;\"\u003E移动速度降低\u003C/span\u003E。此技能被视为\u003Cspan style=\"font-weight: bold;\"\u003E近战轻攻击\u003C/span\u003E。",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_quip": "用硕大的拳头把敌人打飞",
"viscous_telepunch_t2_desc": "+35 Damage and +20% Movement Slow",
"viscous_telepunch_t2_desc": "+35 伤害并 +20% 移动减速",
"walker_unit": "Walker",
"walker_unit": "四足机甲",
"wp_permanent_pickup_label": "+3% Weapon Damage",
"wp_permanent_pickup_label": "+3% 武器伤害",
"wp_permanent_pickup_label_lv2": "+4% Weapon Damage",
"wp_permanent_pickup_label_lv2": "+4% 武器伤害",
"wp_permanent_pickup_label_lv3": "+7% Weapon Damage",
"wp_permanent_pickup_label_lv3": "+7% 武器伤害",
"wraith_project_mind_t2_title": "Bullet Shield:",
"wraith_project_mind_t2_title": "子弹护盾:",
"wrecker_ultimate_grab_debuff": "Stasis",
"wrecker_ultimate_grab_debuff": "静止状态",
"yakuza_kobun": "Hired Muscle",
"yakuza_kobun": "Hired Muscle",
"yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target.  Double tap to self cast.",
"yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target.  Double tap to self cast.",
Line 7,244: Line 7,588:
"yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.",
"yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.",
"yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown",
"yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown",
"yamato_flying_strike_t3_header": "Upon reaching target:",
"yamato_flying_strike_t3_header": "到达目标位置后:",
"zipline_boost": "Zipline Boosted",
"zipline_boost": "滑索速度加成",
"zipline_speed_pickup/zipline_speed": "Increased Zipline Speed",
"zipline_speed_pickup/zipline_speed": "滑索移动速度提高",
"zipline_speed_pickup_label": "Zipline Speed"
"zipline_speed_pickup_label": "滑索速度"
}
}

Latest revision as of 16:35, 10 November 2024

AOERadius_label"影响半径"
AOERadius_postfix"m"
AbandonMatchPrompt_Cancel"留在比赛中"
AbandonMatchPrompt_Confirm"放弃并受到惩罚"
AbandonMatchPrompt_Countdown"放弃并受到惩罚({d:countdown_seconds})"
AbandonMatchPrompt_Text"离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。<br/>你确定要离开吗?"
AbandonMatchPrompt_Title"放弃这场比赛?"
AbilityApplyDelay_label"Application Time"
AbilityApplyDelay_postfix"s"
AbilityButtonHint_Activate"激活"
AbilityButtonHint_AlotCastLifeDrain"治疗友军"
AbilityButtonHint_AltCastRestorativeGoo"将自己放进立方"
AbilityButtonHint_AltCastStickyBomb"炸自己"
AbilityButtonHint_AltCastVoidSphere"带上友军"
AbilityButtonHint_AssassinateFoVCycle"切换倍率"
AbilityButtonHint_AvaRecall"召回艾娃"
AbilityButtonHint_AvaWarp"传送至艾娃"
AbilityButtonHint_BullLeapCrash"向下撞击"
AbilityButtonHint_CancelAbility"取消{s:ability_name}"
AbilityButtonHint_CancelIceBeam"取消极寒光束"
AbilityButtonHint_CancelIceDome"移除庇护"
AbilityButtonHint_CancelIcePath"取消冰封路径"
AbilityButtonHint_CancelWall"移墙"
AbilityButtonHint_CastIceDome"施放冰冻庇护"
AbilityButtonHint_CastLifeDrain"吸取敌人生命值"
AbilityButtonHint_CastOnSelf"对自己施放"
AbilityButtonHint_CastOnTarget"对目标施放"
AbilityButtonHint_CastRestorativeGoo"将目标放进立方"
AbilityButtonHint_CastShadowRedemption"Resurrect with Shadow Redemption"
AbilityButtonHint_CastVoidSphere"传送"
AbilityButtonHint_ClimbRope"按住即可爬绳而上"
AbilityButtonHint_Deploy"部署"
AbilityButtonHint_Deselect"取消选择"
AbilityButtonHint_Detonate"引爆"
AbilityButtonHint_DetonateDjinnBomb"引爆镇尼炸弹"
AbilityButtonHint_DragonsFireAscend"Ascend"
AbilityButtonHint_DragonsFireDive"Dive"
AbilityButtonHint_DragonsFireSpeedDown"减速"
AbilityButtonHint_DragonsFireSpeedUp"加速"
AbilityButtonHint_DropBomb"投下炸弹"
AbilityButtonHint_DropIdol"放下灵瓮"
AbilityButtonHint_DropTarget"投下友军"
AbilityButtonHint_EruptWall"爆墙"
AbilityButtonHint_FlyDown"飞降"
AbilityButtonHint_FlyUp"飞升"
AbilityButtonHint_GrabTarget"抓住目标"
AbilityButtonHint_GuidedArrowRelease"放箭"
AbilityButtonHint_GuidedArrowSpeed"箭矢加速"
AbilityButtonHint_HatTrickCancel"返回"
AbilityButtonHint_HatTrickFire"射击"
AbilityButtonHint_HealSelf"治疗自己"
AbilityButtonHint_HealTarget"治疗目标"
AbilityButtonHint_IcePathDown"下降"
AbilityButtonHint_IcePathUp"飞升"
AbilityButtonHint_LightningCrashDive"提前俯冲"
AbilityButtonHint_MagicBoltRedirect"重定向闪电"
AbilityButtonHint_MagicianBigBoltFire"发射闪电"
AbilityButtonHint_MeleeRejuvinator"近战重攻击领取复生石"
AbilityButtonHint_MirageLaunchFireBeetle"Launch Fire Beetle"
AbilityButtonHint_MoveDown"下移"
AbilityButtonHint_MoveUp"上移"
AbilityButtonHint_RollingGooAccelerate"快速移动"
AbilityButtonHint_RollingGooCancel"取消"
AbilityButtonHint_RollingGooJump"跳跃"
AbilityButtonHint_SpeedBoost"移动加速"
AbilityButtonHint_StopLifeDrain"停止生命吸取"
AbilityButtonHint_SwitchToAltCastMode"切换至副施放模式"
AbilityButtonHint_SwitchToNormalCastMode"切换至主施放模式"
AbilityButtonHint_Teleport"传送"
AbilityButtonHint_Throw"投掷"
AbilityButtonHint_ZipLineBoost"<span class="AbilityName">滑索速度提升</span> <span class="Countdown">{s:ability_cooldown}</span>"
AbilityCastDelay_label"施法延迟"
AbilityCastDelay_postfix"s"
AbilityCastRangeMinimum_label"Range Minimum"
AbilityCastRangeMinimum_postfix"m"
AbilityCastRange_label"施法距离"
AbilityCastRange_postfix"m"
AbilityChannelTimeDisplay_label"施法持续时间"
AbilityChannelTimeDisplay_postfix"s"
AbilityChannelTime_label"施法持续时间"
AbilityChannelTime_postfix"s"
AbilityCharges_label"充能数"
AbilityCooldownBetweenCharge_label"充能冷却"
AbilityCooldownBetweenCharge_postfix"s"
AbilityCooldownPerHeadshot_label"每次爆头冷却时间"
AbilityCooldownPerHeadshot_postfix"s"
AbilityCooldown_label"冷却"
AbilityCooldown_postfix"s"
AbilityDamageReductionPerHit_label"Ability Dmg Red Per Hit"
AbilityDamageReductionPerHit_postfix"%"
AbilityDamageReduction_label"元灵伤害降幅"
AbilityDamageReduction_postfix"%"
AbilityDuration_label"持续时间"
AbilityDuration_postfix"s"
AbilityLifestealPercentHero_label"元灵吸血"
AbilityLifestealPercentHero_postfix"%"
AbilityLifestealPercentHero_prefix"{s:sign}"
AbilityLifestealPercentNonHero_label"对非英雄单位元灵吸血"
AbilityLifestealPercentNonHero_postfix"%"
AbilityLifestealPercentNonHero_prefix"{s:sign}"
AbilityLifestealPercent_label"元灵吸血"
AbilityLifestealPercent_postfix"%"
AbilityLifestealPercent_prefix"{s:sign}"
AbilityPower_label"Ability Power"
AbilityPower_postfix""
AbilityPower_prefix"{s:sign}"
AbilityProjectileSpeedPercent_label"Speed Increase"
AbilityProjectileSpeedPercent_postfix"%"
AbilitySpeedPct_label"技能冷却速度"
AbilitySpeedPct_postfix"%"
AbilitySpeedPct_prefix"+"
AbilitySplitShot_label"Charged Shot Multishot"
AboveHealthThreshold_conditional"高于生命值阈值"
AbsorbPercentage_label"伤害吸收量"
AbsorbPercentage_postfix"%"
ActivatedFireRate_label"射速"
ActivatedFireRate_postfix"%"
ActivatedFireRate_prefix"{s:sign}"
ActiveAbilityDamageReduction_label"Active Ability Dmg Red"
ActiveAbilityDamageReduction_postfix"%"
ActiveBonusFireRate_label"射速"
ActiveBonusFireRate_postfix"%"
ActiveBonusLifesteal_label"子弹吸血"
ActiveBonusLifesteal_postfix"%"
ActiveBonusMoveSpeed_label"移动速度"
ActiveBonusMoveSpeed_postfix"m/s"
ActiveBonusMoveSpeed_prefix"{s:sign}"
ActiveBulletArmorReduction_label"子弹抗性降幅"
ActiveBulletDamageReduction_label"子弹伤害"
ActiveBulletDamageReduction_postfix"%"
ActiveBulletDamageReduction_prefix"{s:sign}"
ActiveBulletShieldDuration_label"Active Shield Duration"
ActiveBulletShieldDuration_postfix"s"
ActiveBulletShieldHealth_label"Active Shield Health"
ActiveBulletShieldMaxHealth_label"子弹护盾生命值"
ActiveBulletShieldMaxHealth_prefix"{s:sign}"
ActiveChainDuration_label"Tether Duration"
ActiveChainDuration_postfix"s"
ActiveFireRate_label"射速"
ActiveFireRate_postfix"%"
ActiveFlightTime_label"Flight time"
ActiveFlightTime_postfix"s"
ActiveHealAmount_label"Self Heal"
ActiveHealAmount_postfix"HP"
ActiveHealthChange_label"Health Steal"
ActiveHealthChange_postfix"生命值"
ActiveHealthRegenBoost_label"生命值恢复"
ActiveHealthRegenBoost_postfix"hp/sec"
ActiveHealthRegenBoost_prefix"{s:sign}"
ActiveHealthRegen_label"生命值恢复"
ActiveHealthRegen_postfix"生命值/秒"
ActiveHealthRegen_prefix"{s:sign}"
ActiveItemUse_conditional"使用时"
ActiveRadius_label"激活半径"
ActiveRadius_postfix"m"
ActiveReloadPercent_label"弹药"
ActiveReloadPercent_postfix"%"
ActiveReloadPercent_prefix"+"
ActiveStatusResistancePercent_label"减益降幅"
ActiveStatusResistancePercent_postfix"%"
ActiveTechPower_label"元灵力量"
ActiveTechPower_prefix"+"
ActiveWeaponDamageChange_label"Weapon Damage Steal"
ActiveWeaponDamageChange_postfix"%"
AffectedProperty_new_value"<span class="AffectedValNew">{s:valNew}</span><span class="AffectedValPostfix">{s:valPostfix}</span>"
AfterburnExplodeDamage_label"Explode Damage"
AfterburnExplodeRadius_label"Spread Radius"
AfterburnExplodeRadius_postfix"m"
AirControlPercent_label"空中控制"
AirControlPercent_postfix"%"
AirControlPercent_prefix"{s:sign}"
AirDropBuffDuration_label"护盾持续时间"
AirDropBuffDuration_postfix"s"
AirDropBuffDuration_prefix""
AirDropBulletArmorReduction_label"敌人子弹抗性"
AirDropBulletArmorReduction_postfix"%"
AirDropBulletResist_label"友军子弹抗性"
AirDropBulletResist_postfix"%"
AirDropBulletResist_prefix"+"
AirDropBulletShield_label"子弹护盾"
AirDropBulletShield_postfix""
AirDropDebuff02Duration_label"子弹抗性持续时间"
AirDropDebuff02Duration_postfix"s"
AirDropDebuffDuration_label"减速持续时间"
AirDropDebuffDuration_postfix"s"
AirDropExplodeRadius_label"爆炸半径"
AirDropExplodeRadius_postfix"m"
AirDropSelfCastDelay_label"自我施放时间"
AirDropSelfCastDelay_postfix"s"
AirDropSilenceDuration_label"沉默持续时间"
AirDropSilenceDuration_postfix"s"
AirJumpVerticalSpeedPercent_label"Air Jump Vertical Speed"
AirJumpVerticalSpeedPercent_postfix"%"
AirJumpVerticalSpeedPercent_prefix"{s:sign}"
AirMoveIncreasePercent_label"空中跳跃/冲刺距离"
AirMoveIncreasePercent_postfix"%"
AirMoveIncreasePercent_prefix"+"
AirSpeedBonus_label"空中速度加成"
AirSpeedBonus_postfix"m/s"
AirSpeedBonus_prefix"{s:sign}"
AirSpeedHealthBonus_label"Healthy Speed Bonus"
AirSpeedHealthBonus_postfix"m/s"
AllyCooldownReduction_label"Ally Cooldown Reduction"
AllyCooldownReduction_postfix"s"
AllyDistance_label"友军距离"
AllyDistance_postfix"m"
AmbushBonusFireRate_label"伏击射速"
AmbushBonusFireRate_postfix"%"
AmbushBonusFireRate_prefix"+"
AmbushBonusTechPower_label"伏击元灵力量"
AmbushBonusTechPower_prefix"+"
AmbushDamage_Label"Ambush Damage"
AmbushDuration_label"伏击持续时间"
AmbushDuration_postfix"s"
AmmoPerSoul_label"每个魂魄获得的弹药"
AmmoPerSoul_prefix"+"
AmmoScavengerDuration_label"持续时间"
AmmoScavengerDuration_postfix"s"
AmpDuration_label"增强持续时间"
AmpDuration_postfix"s"
AmpPercentPerStack_label"每层叠加增强"
AmpPercentPerStack_postfix"%"
AoESleep_label"Explode Radius"
AoESleep_postfix"m"
ApproachSpeed_label"Project Speed"
ArmTime_label"装备时间"
ArmTime_postfix"s"
ArmingDuration_label"装备持续时间"
ArmingDuration_postfix"s"
ArmorAttribute_Desc"%s1 to any bullet and spirit armor bonus"
ArmorAttribute_Desc_0"no additional bullet armor bonuses"
ArmorLossPerHit_label"Resist lost per Hit"
ArmorLossPerHit_postfix"%"
ArmorPower_label"基础生命值"
ArmorPower_postfix"%"
ArmorPower_prefix"{s:sign}"
AscendSpeed_label""
AssaultDuration_label"Air Attack Duration"
AssaultDuration_postfix"s"
AssaultFireRate_label"Air Attack Fire Rate"
AssaultFireRate_postfix"%"
AssaultFireRate_prefix"{s:sign}"
AstroShotgunCloseRange_label"Close Range Weapon Power"
AttackPower_label"Attack Power"
AttackPower_postfix""
AttackPower_prefix"{s:sign}"
AttribFormat_AdditionalNote"(%s)"
Attribute_EWeaponAttribute_BeamWeapon"光束武器"
Attribute_EWeaponAttribute_BurstFire"连发"
Attribute_EWeaponAttribute_CloseRange"近程"
Attribute_EWeaponAttribute_HeavyHitter"高杀伤力"
Attribute_EWeaponAttribute_LongRange"远程"
Attribute_EWeaponAttribute_MediumRange"中程"
Attribute_EWeaponAttribute_Projectile"投射物"
Attribute_EWeaponAttribute_RapidFire"速射"
Attribute_EWeaponAttribute_Spreadshot"扩散射击"
AuraDuration_label"光环持续时间"
AuraDuration_postfix"s"
AvaRecallCooldown_label"召回冷却时间"
AvaRecallCooldown_postfix"s"
AwakenDamage_label"Awaken Damage"
BallRadius_label"球半径"
BallRadius_postfix"m"
BarrelDamageRadius_label"爆炸半径"
BarrelDamageRadius_postfix"m"
BarrelDamage_label"爆炸伤害"
BarrelLifetime_label"Barrel Life Time"
BarrelLifetime_postfix"s"
BarrierDuration_label"Shield Duration"
BarrierDuration_postfix"s"
BaseAttackDamagePercentAtMaxDuration_label"最大武器伤害"
BaseAttackDamagePercentAtMaxDuration_postfix"%"
BaseAttackDamagePercentBonus_label"武器伤害"
BaseAttackDamagePercentBonus_postfix"%"
BaseAttackDamagePercentBonus_prefix"+"
BaseAttackDamagePercent_label"武器伤害"
BaseAttackDamagePercent_postfix"%"
BaseAttackDamagePercent_prefix"{s:sign}"
BaseAttackDamage_label"基础伤害"
BaseAttackDamage_prefix"{s:sign}"
BaseBonusWeaponPower_label"Courage"
BaseBonusWeaponPower_prefix"+"
BaseBulletDamage_label"子弹伤害"
BaseDamagePct_label"Bonus Spirit Amp"
BaseDamagePct_postfix"%"
BaseDamagePct_prefix"{s:sign}"
BaseHeatPower_Label"Base Heat Power"
BaseWeaponDamage_postfix"%"
BasicReflectPercent_label"Basic Damage Reflect"
BasicReflectPercent_postfix"%"
BeamLength_label"光束长度"
BeamLength_postfix"m"
BeamSplit_label"额外光束射程"
BeamSplit_postfix"m"
BeamWidth_label"光束宽度"
BeamWidth_postfix"m"
BelowHealthThreshold_conditional"低于生命值阈值"
BleedDPSPerStack_label"每把刀流血 DPS"
BleedDamage_label"流血伤害"
BleedDuration_label"流血持续时间"
BleedDuration_postfix"s"
BleedTechResist_label"元灵抗性"
BleedTechResist_postfix"%"
BleedTechResist_prefix"{s:sign}"
BloodPoolDPS_label"Blood Pool DPS"
BloodPoolDuration_label"Blood Pool Duration"
BloodPoolDuration_postfix"s"
BloodPoolRadius_label"Blood Pool Radius"
BloodPoolRadius_postfix"m"
BloodSpillDuration_label"有毒范围持续时间"
BloodSpillDuration_postfix"s"
BlurVisionRange_label"Blur Vision Range"
BlurVisionRange_postfix"m"
BoloBounceCount_label"Max Bounces"
BoloHitDamage_label"Damage on Hit"
BoloProcDamage_label"Damage on Immobilize"
BombDamagePercent_label"Target max health as damage"
BombDamagePercent_postfix"%"
BonusAbilityCharges_label"额外技能充能数"
BonusAbilityCharges_prefix"{s:sign}"
BonusAbilityDurationPercent_label"技能持续时间"
BonusAbilityDurationPercent_postfix"%"
BonusAbilityDurationPercent_prefix"{s:sign}"
BonusAbilitySpeed_label"Ability Move Speed"
BonusAbilitySpeed_postfix""
BonusAbilitySpeed_prefix"{s:sign}"
BonusAccuracy_label"Gun Accuracy"
BonusAccuracy_postfix"%"
BonusAccuracy_prefix"{s:sign}"
BonusAmmo"额外弹药!"
BonusAmmoRegen_label"Ammo Regen"
BonusAmmoRegen_postfix"每秒"
BonusAmmoRegen_prefix"{s:sign}"
BonusAmmo_label"Bullets"
BonusAmmo_postfix"%"
BonusAmmo_prefix"{s:sign}"
BonusAttackRangePercent_label"武器衰减距离"
BonusAttackRangePercent_postfix"%"
BonusAttackRangePercent_prefix"{s:sign}"
BonusAttackRange_label"Weapon Range"
BonusAttackRange_postfix"米"
BonusBaseDamage_label"Base Bullet and Melee Damage"
BonusBaseDamage_postfix"%"
BonusBaseWeaponDamageTaken_label"武器伤害"
BonusBaseWeaponDamageTaken_postfix"%"
BonusBaseWeaponDamageTaken_prefix"+"
BonusBaseWeaponDamageWithShield_label"使用护盾时的武器伤害"
BonusBaseWeaponDamageWithShield_postfix"%"
BonusBaseWeaponDamageWithShield_prefix"+"
BonusBaseWeaponDamage_label"武器伤害"
BonusBaseWeaponDamage_postfix"%"
BonusBaseWeaponDamage_prefix"{s:sign}"
BonusBulletDamageToEMPTargets_label"Bullet Damage to Silenced targets"
BonusBulletDamageToEMPTargets_postfix"%"
BonusBulletDamageToEMPTargets_prefix"+"
BonusBulletSpeedPercent_label"子弹速度"
BonusBulletSpeedPercent_postfix"%"
BonusBulletSpeedPercent_prefix"{s:sign}"
BonusChannelTechPower_label"Spirit Power While Channeling"
BonusChannelTechPower_prefix"+"
BonusChannelTimePercentage_label"施法持续时间"
BonusChannelTimePercentage_postfix"%"
BonusChannelTimePercentage_prefix"+"
BonusChargedAbilityDamage_label"Charged Ability Damage"
BonusChargedAbilityDamage_postfix"%"
BonusChargedAbilityDamage_prefix"{s:sign}"
BonusClipPerKill_label"每次击杀额外弹药"
BonusClipPerKill_prefix"{s:sign}"
BonusClipSizePercent_label"弹药"
BonusClipSizePercent_postfix"%"
BonusClipSizePercent_prefix"{s:sign}"
BonusClipSize_label"弹药"
BonusClipSize_prefix"{s:sign}"
BonusCooldownReduction_label"每发子弹冷却时间降低量"
BonusCritDamagePercent_label"Bonus Crit Damage"
BonusCritDamagePercent_postfix"%"
BonusCritDamagePercent_prefix"{s:sign}"
BonusDPSPercent_label"子弹伤害"
BonusDPSPercent_postfix"%"
BonusDPSPercent_prefix"{s:sign}"
BonusDPSVsCreeps_label"DPS vs Creeps"
BonusDPSVsPlayers_label"DPS vs Players"
BonusDamageAmp_label"Increased Damage"
BonusDamageAmp_postfix"%"
BonusDamagePerHero_label"Bonus Damage Per Hero"
BonusDamagePerHero_postfix"%"
BonusDamagePercent_label"额外伤害"
BonusDamagePercent_postfix"%"
BonusDuration_label"Bonus Duration"
BonusDuration_postfix"s"
BonusEnergyMax_label"Energy Cells"
BonusFireRateNPC_label"NPC 射速"
BonusFireRateNPC_postfix"%"
BonusFireRateNPC_prefix"{s:sign}"
BonusFireRatePlayerUnit_label"小兵射速"
BonusFireRatePlayerUnit_postfix"%"
BonusFireRatePlayerUnit_prefix"{s:sign}"
BonusFireRate_label"射速"
BonusFireRate_postfix"%"
BonusFireRate_prefix"{s:sign}"
BonusGoldOnKill_label"每暗杀额外魂魄"
BonusHeadshotDamage_label"额外爆头伤害"
BonusHeadshotDamage_postfix"%"
BonusHealthOnKill_label"每次击杀的最大生命值加成"
BonusHealthPercent_label"生命值"
BonusHealthPercent_postfix"%"
BonusHealthPercent_prefix"{s:sign}"
BonusHealthRegenOutOfCombat_label"Health Regen Out of Combat"
BonusHealthRegenOutOfCombat_postfix""
BonusHealthRegenOutOfCombat_prefix"{s:sign}"
BonusHealthRegen_label"生命值恢复"
BonusHealthRegen_prefix"{s:sign}"
BonusHealth_label"额外生命值"
BonusHealth_prefix"{s:sign}"
BonusHeavyMeleeDamage_label"额外重攻击伤害"
BonusHeavyMeleeDamage_postfix"%"
BonusHeavyMeleeDamage_prefix"+"
BonusMaxHealth_label"生命值"
BonusMaxHealth_prefix"{s:sign}"
BonusMeleeAttackSpeed_label"Melee Speed"
BonusMeleeAttackSpeed_postfix"%"
BonusMeleeAttackSpeed_prefix"{s:sign}"
BonusMeleeDamagePercent_label"近战伤害"
BonusMeleeDamagePercent_postfix"%"
BonusMeleeDamagePercent_prefix"{s:sign}"
BonusMeleeDamage_label"近战伤害"
BonusMeleeDamage_prefix"{s:sign}"
BonusMeleeSpeed_label"Melee Speed"
BonusMeleeSpeed_postfix"%"
BonusMeleeSpeed_prefix"+"
BonusMoveSpeedPercent_label"移动速度"
BonusMoveSpeedPercent_postfix"%"
BonusMoveSpeedPercent_prefix"{s:sign}"
BonusMoveSpeed_label"移动速度"
BonusMoveSpeed_postfix"m/s"
BonusMoveSpeed_prefix"{s:sign}"
BonusPelletsPerShot_label"Pellets per shot"
BonusPerChain_label"跳跃时伤害"
BonusPerHeadshot_label"Bonus Per Headshot"
BonusPerHeadshot_postfix"%"
BonusPerHeadshot_prefix"+"
BonusPerMeterPct_label"Shield Gain Per Meter"
BonusPerMeterPct_postfix"%"
BonusRegenMaxHealthPercent_label"最大生命值恢复"
BonusRegenMaxHealthPercent_postfix"%"
BonusRegenMaxHealthPercent_prefix"{s:sign}"
BonusReloadSpeed_Postfix"%"
BonusReloadSpeed_label"装填时间"
BonusReloadTime_label"Added Reload Time"
BonusReloadTime_postfix"s"
BonusSpiritDuration_label"额外元灵持续时间"
BonusSpiritDuration_postfix"s"
BonusSpiritForChargedAbilities_label"Bonus Spirit Power for Charged Abilites"
BonusSpiritForChargedAbilities_prefix"+"
BonusSpiritPerKill_label"Bonus Spirit Power Per Kill"
BonusSpiritPerKill_prefix"{s:sign}"
BonusSpiritWithMagicShield_label"使用护盾时的元灵力量"
BonusSpiritWithMagicShield_prefix"+"
BonusSpirit_conditional"触发后"
BonusSpirit_label"元灵力量"
BonusSpirit_prefix"{s:sign}"
BonusSprintSpeedPercent_label"疾跑速度"
BonusSprintSpeedPercent_postfix"%"
BonusSprintSpeedPercent_prefix"{s:sign}"
BonusSprintSpeed_label"疾跑速度"
BonusSprintSpeed_postfix"m/s"
BonusSprintSpeed_prefix"{s:sign}"
BonusStamina_label"Bonus Stamina"
BonusSuperSprintSpeedPercent_postfix"%"
BonusSuperSprintSpeedPercent_prefix"{s:sign}"
BonusSuperSprintSpeed_label"疾跑速度"
BonusSuperSprintSpeed_prefix"{s:sign}"
BonusTechDamagePercent_label"额外元灵伤害"
BonusTechDamagePercent_postfix"%"
BonusTechDamage_label"Bonus Spirit Damage"
BonusTechPowerPerKill_label"每击杀获得的元灵力量"
BonusTechPower_label"Spirit Power while Pathing"
BonusWeaponDamage_label"子弹伤害"
BonusWeaponDamage_prefix"+"
BonusZipLineSpeed_label"Hyperline Speed"
BonusZipLineSpeed_prefix"{s:sign}"
BonusZoomPercent_label"武器放大"
BonusZoomPercent_postfix"%"
BonusZoomPercent_prefix"{s:sign}"
BoostDuration_label"Ally Move Speed Duration"
BoostDuration_postfix"s"
BotMatchWarning_EarlyGame"机器人非常适合用于练习对战,但在分组集结达成目标方面远未完善。"
BotMatchWarning_LateGame"这些比赛通常比普通游戏持续时间更长——你需要掌控比赛才能击败对方的守护神!"
BotMatchWarning_Title"人机 - 比赛时长警告"
BounceCount_label"Shield Bounces"
BouncePadStompCount_label"Max Head Stomps"
BrowseItems_Desc"浏览物品目录,为下一场比赛做好准备!"
BrowseItems_Title"浏览物品"
BruiseDamageVulnerability_label"Damage Increase"
BruiseDamageVulnerability_postfix"% per stack"
BruiseDuration_label"Bruise Duration"
BuffDamageMult_label"Shock Multiplier"
BuffDamageMult_postfix"x"
BuffDamage_label"满怒气值伤害加成"
BuffDamage_postfix"%"
BuffDamage_prefix"+"
BuffDuration_label"增益持续时间"
BuffDuration_postfix"s"
BuffMoveSpeedBonus_label"移动速度"
BuffMoveSpeedBonus_postfix"m/s"
BuffMoveSpeedBonus_prefix"{s:sign}"
BuffMoveSpeed_label"移动速度"
BuffMoveSpeed_postfix"m/s"
BuffMoveSpeed_prefix"+"
BuildUpBulletPercentPerHit_label"每颗子弹的累积量"
BuildUpBulletPercentPerHit_postfix"%"
BuildUpPercentPerHit_label"每次射击的累积量"
BuildUpPercentPerHit_postfix"%"
BuildUpProcDamage_label"效果伤害"
BuildupDamage_label"Damage on Buildup"
BuildupDecayDelay_label"Buildup Decay Delay"
BuildupDecayDelay_postfix"s"
BuildupDuration_label"累积衰变时长"
BuildupDuration_postfix"s"
BuildupExpire_label"Buildup Expire"
BuildupExpire_postfix"s"
BuildupPerProc_label"Buildup on Shock"
BuildupPerProc_postfix"%"
BuildupPerShot_label"每次射击的累积量"
BuildupPerShot_postfix"%"
BuildupRate_label"Buildup Per Shot"
BuildupRate_postfix""
BuildupSpiritDamageThreshold_label"元灵伤害阈值"
BulletArmorDamageReduction_label"子弹抗性"
BulletArmorDamageReduction_postfix"%"
BulletArmorDamageReduction_prefix"{s:sign}"
BulletArmorPenetration_label"Target Bullet Resist"
BulletArmorPenetration_postfix""
BulletArmorReductionDuration_label"持续时间"
BulletArmorReductionDuration_postfix"s"
BulletArmorReductionPerStack_label"子弹伤害"
BulletArmorReductionPerStack_postfix"% 每叠加一层"
BulletArmorReductionPerStack_prefix"+"
BulletArmorReduction_label"子弹抗性"
BulletArmorReduction_postfix"%"
BulletArmorReduction_prefix"{s:sign}"
BulletArmor_label"子弹护甲"
BulletArmor_prefix"{s:sign}"
BulletDamageIncrease_label"Bullet damage increase"
BulletDamageIncrease_postfix"%"
BulletDamagePercentAsTechDamage_label"额外元灵伤害"
BulletDamagePercentAsTechDamage_postfix"% Bullet Damage"
BulletDamagePercent_label"子弹伤害"
BulletDamagePercent_postfix"%"
BulletDamagePercent_prefix"{s:sign}"
BulletDamageReduction_label"子弹护甲"
BulletDamageReduction_postfix"%"
BulletDamageReflectedPct_label"子弹伤害反射量"
BulletDamageReflectedPct_postfix"%"
BulletDamageTotal_label"子弹伤害"
BulletLifestealPercent_label"子弹吸血"
BulletLifestealPercent_postfix"%"
BulletLifestealPercent_prefix"{s:sign}"
BulletPenetrationPercent_label"子弹穿透"
BulletPenetrationPercent_postfix"%"
BulletPercentAsBurn_label"Bullet Damage as Burning"
BulletPercentAsBurn_postfix"%"
BulletResistDuration_label"叠加持续时间"
BulletResistDuration_postfix"s"
BulletResistOnActive_label"子弹抗性"
BulletResistOnActive_postfix"%"
BulletResistOnActive_prefix"{s:sign}"
BulletResistPerStack_label"每叠加一次的子弹抗性"
BulletResistPerStack_postfix"%"
BulletResistReduction_label"子弹抗性降低量"
BulletResistReduction_postfix"%"
BulletResist_label"子弹抗性"
BulletResist_postfix"%"
BulletResist_prefix"{s:sign}"
BulletShieldDamagePercent_label"Damage Amplification vs Bullet Shields"
BulletShieldDamagePercent_postfix"%"
BulletShieldDamagePercent_prefix"{s:sign}"
BulletShieldDuration_label"Bullet Shield Duration"
BulletShieldDuration_postfix"s"
BulletShieldHealth_label"子弹护盾生命值"
BulletShieldMaxHealth_label"子弹护盾生命值"
BulletShieldMaxHealth_prefix"{s:sign}"
BulletShieldOnCast_label"子弹护盾"
BulletShieldOnHook_label"子弹护盾"
BulletShieldOnHook_postfix"HP"
BulletShieldOnLand_label"传送时的子弹护盾"
BulletShieldPerHero_label"Bullet Shield Per Hero"
BulletSlowDuration_label"减速持续时间"
BulletSlowDuration_postfix"s"
BulletSplitShot_label"武器多重射击"
BulletVulnerbility_label"Weapon Damage Amplification"
BulletVulnerbility_postfix"%"
BulletVulnerbility_prefix"{s:sign}"
BurnDPS_label"燃烧 DPS"
BurnDuration_label"燃烧持续时间"
BurnDuration_postfix"s"
BurstDamage_label"Burst Damage"
BurstFireOnHeroHit_postfix"s"
BurstFireShotsFromClipPercent_Postfix"%"
BurstFireShotsFromClipPercent_label"ammo Burst"
CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET"调试命令需要英雄目标"
CITADEL_ABILITY_INVALID_ASLEEP"你睡着了"
CITADEL_ABILITY_INVALID_BEETLE_TARGET"目标有甲虫"
CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION"你很忙"
CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY"充能延迟"
CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES"充能不足"
CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND"离地时无法使用"
CITADEL_ABILITY_INVALID_CHAINED"你被禁锢了"
CITADEL_ABILITY_INVALID_CLIP_IS_FULL"弹匣已满"
CITADEL_ABILITY_INVALID_DISARMED"你已被缴械"
CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW"敌人生命值过低"
CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP"冲刺跳跃时机错误"
CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH"你的生命值过高"
CITADEL_ABILITY_INVALID_IN_CAST_DELAY"已激活"
CITADEL_ABILITY_INVALID_IN_COOLDOWN"仍在冷却中"
CITADEL_ABILITY_INVALID_MUTED"禁言后会禁用技能和物品"
CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH"没有可刷新的内容"
CITADEL_ABILITY_INVALID_NOT_ALIVE"必须活着"
CITADEL_ABILITY_INVALID_NOT_BLOOD"怒气值不足"
CITADEL_ABILITY_INVALID_NOT_DEAD"必须已死"
CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE"技能资源不足"
CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY"能量不足"
CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM"天花板过低"
CITADEL_ABILITY_INVALID_NOT_LEARNED"尚未学习"
CITADEL_ABILITY_INVALID_NO_ABILITY"无技能"
CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR"没有要清除的伤害"
CITADEL_ABILITY_INVALID_NO_TARGET"无目标"
CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO"需要目标英雄"
CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC"需要目标 NPC"
CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER"需要目标步兵"
CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS"技能半径内无有效单位"
CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH"无法空中冲刺两次"
CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP"无法空中跳跃两次"
CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH"无法向下冲刺两次"
CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP"无法蹬墙跳两次"
CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES"无法空中冲刺三次"
CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS"无法空中跳跃三次"
CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES"无法向下冲刺三次"
CITADEL_ABILITY_INVALID_OUT_OF_STAMINA"耐力不足"
CITADEL_ABILITY_INVALID_POSITION"无效位置"
CITADEL_ABILITY_INVALID_PREMATCH"比赛尚未开始"
CITADEL_ABILITY_INVALID_ROOTED"你已被定身"
CITADEL_ABILITY_INVALID_SILENCED"被沉默时无法使用技能"
CITADEL_ABILITY_INVALID_SILENCED_IDOL"持有灵瓮时无法使用技能"
CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES"移动技能已禁用"
CITADEL_ABILITY_INVALID_STUNNED"你被眩晕了"
CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE"目标超出范围"
CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE"瞄准时无法使用"
CITADEL_ABILITY_INVALID_ZIPLINE_TARGET"未瞄准滑索"
CITADEL_ABILITY_NO_HEALTH_RESOURCE"不可用"
Cancel"取消"
CaptureRadius_label"捕获半径"
CaptureRadius_postfix"m"
CarbineHeadshotBonus_label"爆头额外伤害"
CarbineHeadshotBonus_postfix"%"
CarbineHeadshotBonus_prefix"+"
CardResourceGenPctScale_label"卡牌召唤速率"
CardResourceGenPctScale_postfix"%"
CardsDrawn_label"Cards Drawn"
CasterBuffDuration_label"加成持续时间"
CasterBuffDuration_postfix"s"
CasterHealthPercent_label"Turret Health Percent of Caster"
CasterHealthPercent_postfix"%"
CasterSlowPercent_label"Self Slow"
CasterSlowPercent_postfix"%"
CatExplosionCount_label"Explosions"
CatLifetime_label"Cat Lifetime"
CatLifetime_postfix"s"
CatMaxSpeed_label"Ghostcat Max Speed"
CatMaxSpeed_postfix"m/s"
CenterDamage_label"Damage at the center"
ChainCount_label"最大跳跃数"
ChainDamageCoeff_label"Chain Damage"
ChainDamageCoeff_postfix"% of gun damage"
ChainDuration_label"束缚持续时间"
ChainDuration_postfix"s"
ChainLength_label"束缚距离"
ChainLength_postfix"m"
ChainLightningRadius_label"Chain Lightning Range"
ChainLightningRadius_postfix"m"
ChainRadius_label"跳跃半径"
ChainRadius_postfix"m"
ChannelBulletShield_label"Bullet Barrier While Channeling"
ChannelMoveSpeed_label"Channel Move Speed"
ChannelMoveSpeed_postfx"m/s"
ChannelMoveSpeed_prefix""
ChargeDistance_label"Charge Distance"
ChargeDistance_postfix"m"
ChargeDuration_label"Charge Duration"
ChargeDuration_postfix"s"
ChargeUpTime_label"Charge Time"
ChargeUpTime_postfix"s"
ChargedDuration_label"Charged Duration"
ChargedDuration_postfix"s"
ChargedShotBonus_label"Charged Shot Damage"
ChargedShotBonus_postfix"%"
ChargedShotBonus_prefix"+"
ChargesRestored_label"充能数恢复"
ChronoTimeScale_label"Paradox Time Acceleration"
ChronoTimeScale_postfix"%"
CitadelCategoryArmor"活力"
CitadelCategoryBuilds"出装"
CitadelCategoryCustom"自定义出装"
CitadelCategoryFlex"弹性"
CitadelCategorySuggested"建议物品"
CitadelCategoryTech"元灵"
CitadelCategoryWeapon"武器"
CitadelHeroDetails_Background"背景"
CitadelHeroDetails_Basic"基础"
CitadelHeroDetails_Builds"出装"
CitadelHeroDetails_Builds_CreateButton"创建新出装"
CitadelHeroDetails_Builds_EditButton"编辑我的出装"
CitadelHeroDetails_Builds_SelectButton"浏览出装"
CitadelHeroDetails_Equipment"装备"
CitadelHeroDetails_Progression"进度"
CitadelHeroStats_Spirit"元灵属性"
CitadelHeroStats_SpiritPower_Desc"元灵力量会增加技能和物品的效果。"
CitadelHeroStats_SpiritPower_Impact"元灵力量影响"
CitadelHeroStats_Vitality"活力属性"
CitadelHeroStats_Weapon"武器属性"
CitadelHeroStats_Weapon_Falloff"衰减距离"
CitadelShopSearch"搜索"
CitadelShop_SearchExampleAlt"尝试按<span class="highlight">物品名称</span>或<span class="highlight_weapon">弹药</span>、<span class="highlight_vitality">吸血</span>或<span class="highlight_spirit">元灵力量</span>等属性进行搜索。"
CitadelShop_SearchExampleLine1"搜索示例:"
CitadelShop_SearchExampleLine2"名称:<span class="highlight">幻影突袭</span>"
CitadelShop_SearchExampleLine3"属性:<b>子弹抗性</b>"
Citadel_AbilityProperty_OnAttach"附着时:"
Citadel_AbilityProperty_OnExplode"爆炸时:"
Citadel_AbilityProperty_OnHit"命中时:"
Citadel_Ability_BuildAnnotation"推荐的下一个技能"
Citadel_Ability_IsImbued"已加强"
Citadel_AcceptFriendInvite_Body"请稍等"
Citadel_AcceptFriendInvite_ErrorBody"当前无法接受此邀请。请稍后重试。"
Citadel_AcceptFriendInvite_ErrorTitle"错误"
Citadel_AcceptFriendInvite_Title"正在接受邀请"
Citadel_AcceptedInvitation_Name"{g:citadel_persona:accepted_invitation} 已接受你的邀请"
Citadel_AcceptedInvitation_Title"已接受的邀请"
Citadel_AcquireTicket_BusyText"请等待"
Citadel_AcquireTicket_BusyTitle"正在加入游戏"
Citadel_AcquireTicket_ErrorTitle"错误"
Citadel_AcquireTicket_InternalError"当前无法与网络通信,也无法访问服务器。请稍后再试。"
Citadel_AlertPlayer_MatchReadyText"游戏已开始。"
Citadel_AlertPlayer_MatchReadyTitle"比赛就绪"
Citadel_AlreadyInGame"开始匹配失败。你已在游戏中。请离开当前游戏以开始匹配。"
Citadel_AttackerClass_CLASS_BOSS_BARRACKS"圣坛卫士"
Citadel_AttackerClass_CLASS_BOSS_TIER_2"2 级四足机甲"
Citadel_AttackerClass_CLASS_BOSS_TIER_3"守护神降罪"
Citadel_AttackerClass_CLASS_SUPER_NEUTRAL"中央 Boss"
Citadel_AttackerClass_CLASS_TROOPER"步兵"
Citadel_AttackerClass_CLASS_TROOPER_BOSS"1 级卫士"
Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL"中立生物"
Citadel_AttackerClass_CLASS_ZAP_TRIGGER"雷击"
Citadel_Book_ComingSoon"This section will be added in a future update. Keep checking back for more exciting adventures!"
Citadel_Book_ComingSoon_Title"Coming Soon"
Citadel_Book_NextPage"下一页"
Citadel_Book_NotEnoughXP"This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks."
Citadel_Book_NotEnoughXPSingle"This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks."
Citadel_Book_NotEnoughXP_Title"Inusfficient Unlocks"
Citadel_Book_NotReachable"Earlier chapters must be unlocked before this chapter can be unlocked"
Citadel_Book_NotReachable_Title"Can't Unlock Yet"
Citadel_Book_Pause"暂停"
Citadel_Book_Play"播放"
Citadel_Book_PrevPage"上一页"
Citadel_Book_UnlockItem"Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks."
Citadel_Book_UnlockItem_Title"Unlock Item"
Citadel_Book_UnlockXP"Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks."
Citadel_Book_UnlockXPSingle"Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available."
Citadel_Book_UnlockXP_Title"Unlock Chapter"
Citadel_BotMatchModal_Desc"选择你的难度:"
Citadel_CancelFriendInvite_Body"请稍等"
Citadel_CancelFriendInvite_ConfirmBody"你确定要取消对 {g:dac_persona:b:account_id} 发出的好友邀请吗?你在接下来的几天中将无法再次对其发送邀请。"
Citadel_CancelFriendInvite_ConfirmTitle"取消邀请"
Citadel_CancelFriendInvite_ErrorBody"当前无法取消此邀请。请稍后重试。"
Citadel_CancelFriendInvite_ErrorTitle"错误"
Citadel_CancelFriendInvite_Title"正在移除好友"
Citadel_ChatMsg_CommsRestricted"你当前受到交流限制,你的消息无法发送。"
Citadel_ChatType_AllTeam"所有队伍"
Citadel_ChatType_Disabled"已禁用"
Citadel_ChatType_PartyOnly"仅本队"
Citadel_CommendPlayer_Friendly"友好有趣"
Citadel_CommendPlayer_PopupDesc"祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。"
Citadel_CommendPlayer_PopupTitle"称赞玩家"
Citadel_CommendPlayer_Skilled"技术高超"
Citadel_CommendPlayer_Teamwork"团队至上"
Citadel_Commend_Toast_Friendly"{s:commender}({s:commender_hero})刚刚称赞你玩游戏时友好有趣!"
Citadel_Commend_Toast_Generic"{s:commender}({s:commender_hero})称赞了你"
Citadel_Commend_Toast_NoHero_Generic"{s:commender} 称赞了你"
Citadel_Commend_Toast_Skilled"{s:commender}({s:commender_hero})刚刚称赞你技术高超!"
Citadel_Commend_Toast_Teamwork"{s:commender}({s:commender_hero})刚刚称赞你是个团队至上的玩家!"
Citadel_ComponentOwned"已拥有"
Citadel_ComponentRequired"组件:"
Citadel_ComponentUseIn"当前用于:"
Citadel_Confirm_Discord"准备好创建 Discord 邀请了吗?此邀请仅在 2 小时内有效,且你无法再创建其他的邀请。"
Citadel_Confirm_Discord_Create"创建 Discord 邀请"
Citadel_Confirm_Discord_Created_Body"你已经创建了 Discord 邀请,无法再创建任何邀请。"
Citadel_Confirm_Discord_Created_Title"无法创建 Discord 邀请"
Citadel_Confirm_Discord_InMatch_Body"请于不在队伍中及不在匹配中时领取你的 Discord 链接"
Citadel_Confirm_Discord_InMatch_Title"现在无法领取"
Citadel_ConflictingWithPrimaryModifier"此修饰键与 {s:key_name} 冲突"
Citadel_CreateParty_AlreadyInParty"你已加入了一个队伍,必须先离开当前队伍才能创建另一个。"
Citadel_CreateParty_Disabled"由于维护,队伍系统暂时禁用。请几分钟后重试。"
Citadel_CreateParty_ErrorTitle"创建队伍失败"
Citadel_CreateParty_FailedToGetResponse"当前无法与 Deadlock 网络通信并创建队伍。请几分钟后重试。"
Citadel_CreateParty_InternalError"尝试创建队伍时发生了内部错误"
Citadel_CreateParty_InvalidVersion"你的客户端不是最新版本。请更新你的客户端并重试。"
Citadel_CreateParty_NoRegionPings"无法与任何 Steam 数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。"
Citadel_CreateParty_NotFriends"你必须与对方成为好友,才能向其发送组队邀请。"
Citadel_CreateParty_RateLimited"你在短时间内进行了太多操作。请稍等,然后重试。"
Citadel_CreateParty_TooBusy"Deadlock 网络当前过于繁忙,无法处理此操作。请几分钟后重试。"
Citadel_CreateParty_UnableToGetRegionPings"你当前没有登录 Steam,或 Deadlock 网络无法确认你与游戏服务器的连接"
Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY"技能伤害"
Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET"武器伤害"
Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL"环境伤害"
Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE"近战伤害"
Citadel_DamageType_CITADEL_DAMAGETYPE_POISON"毒素伤害"
Citadel_Dashboard_AbandonTooltip"放弃你当前正在进行的比赛"
Citadel_Dashboard_BuildVersion"生成版本 {d:buildNumber} - {s:buildTime}"
Citadel_Dashboard_ClearReadyUpButtonTooltipText"取消你的就绪状态,这样你的队伍就无法开始游戏"
Citadel_Dashboard_CloseAnnounceTooltip"关闭公告"
Citadel_Dashboard_CompilingShaders"正在预载地图和编译着色器:已完成 {d:prewarm_progress}/{d:prewarm_progress_total}"
Citadel_Dashboard_CompilingShaders_Desc"已完成 {d:prewarm_progress}/{d:prewarm_progress_total}"
Citadel_Dashboard_CompilingShaders_Play_Tooltip"正在等待地图预载和着色器编译完成"
Citadel_Dashboard_CompilingShaders_Title"正在预载地图和着色器"
Citadel_Dashboard_EnterMatchmaking"进入"n匹配"
Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers"人机合作 - 正在等待玩家参加"
Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime"人机合作 - 比赛将在 {s:coop_time_remaining} 后开始"
Citadel_Dashboard_Matchmaking_SearchingForMatch"正在搜索匹配"
Citadel_Dashboard_Matchmaking_UsersInQueue"队列中有 {s:users_in_queue} 名玩家"
Citadel_Dashboard_Matchmaking_UsersInQueue_Single"队列中有 {s:users_in_queue} 名玩家"
Citadel_Dashboard_PartyClearModeButtonTooltipText"更改队伍要玩的模式"
Citadel_Dashboard_PartySetModeButtonTooltipText"选择队伍要玩的模式"
Citadel_Dashboard_PatchNotesTooltip"查看最新补丁说明"
Citadel_Dashboard_PlayButtonTooltipText"开始与其他玩家匹配"
Citadel_Dashboard_PlayButtonTooltipTextSteamDeck"Steam Deck 当前不支持标准匹配"
Citadel_Dashboard_ReadyUpButtonTooltipText"选择你的阵容,这样你的队伍就可以开始游戏"
Citadel_Dashboard_Recommended"推荐"
Citadel_Dashboard_RejoinTooltip"重新加入正在进行的游戏"
Citadel_Dashboard_ReloadPageTooltip"重新载入当前页面"
Citadel_Dashboard_Roster_ClearRoster"清空阵容"
Citadel_Dashboard_Roster_HeroTooPopular"选择的所有英雄都已在队列中"
Citadel_Dashboard_Roster_MissingHeroes"<span class="rosterErrorText">必须在阵容中选择 3 名英雄才能进入匹配</span>"
Citadel_Dashboard_SettingsTooltip"调整显示和音频等设置"
Citadel_Dashboard_ShowAnnounceTooltip"显示公告"
Citadel_Dashboard_ShowHeroLabHeroes"显示实验英雄"
Citadel_Dashboard_Status_ConnectingToServer"正在连接至游戏服务器"
Citadel_Dashboard_Status_ConnectingToServer_Detail"比赛马上开始"
Citadel_Dashboard_Status_GCOffline"Deadlock 网络离线"
Citadel_Dashboard_Status_GCOffline_Detail"一些功能可能不可用"
Citadel_Dashboard_Status_Mode_Coop"合作人机对战"
Citadel_Dashboard_Status_Mode_HeroLabs"英雄实验室比赛"
Citadel_Dashboard_Status_Mode_Private"私人比赛"
Citadel_Dashboard_Status_Mode_Ranked"段位比赛"
Citadel_Dashboard_Status_Mode_Unranked"标准比赛"
Citadel_Dashboard_Status_OutOfDateClient"游戏更新可用"
Citadel_Dashboard_Status_OutOfDateClient_Detail"在 Steam 上下载最新更新"
Citadel_Dashboard_ViewLibrary"查看图书馆"
Citadel_Dead_ReplayDeath"死亡回放"
Citadel_Dead_ShopReminder"购买与升级"
Citadel_DisableDevMessage"不再显示"
Citadel_DiscordInvite_AlreadyClaimedText"你已经接受了 Discord 邀请。每位用户只可接受一份邀请。"
Citadel_DiscordInvite_AlreadyClaimedTitle"已领取"
Citadel_DiscordInvite_Close"关闭"
Citadel_DiscordInvite_ConfirmCloseText"你确定要关闭 Discord 对话吗?此对话关闭后,你将无法再生成 Discord 邀请链接。"
Citadel_DiscordInvite_ConfirmCloseTitle"确认关闭"
Citadel_DiscordInvite_Copied"已复制"
Citadel_DiscordInvite_CopyLink"将链接复制到剪贴板"
Citadel_DiscordInvite_Description"如下所示,你已受邀加入 Deadlock 的 Discord 频道,将链接复制到浏览器中并按照提示加入。"
Citadel_DiscordInvite_DisabledText"维护期间,Discord 邀请暂时禁用。请稍后再试。"
Citadel_DiscordInvite_DisabledTitle"已禁用"
Citadel_DiscordInvite_DiscordLink"链接:"
Citadel_DiscordInvite_DiscordLinkHours"此链接的有效期为 {i:num_hours} 小时"
Citadel_DiscordInvite_FailedText"当前无法为你生成 Discord 邀请。这可能是因为用户人数太多。请稍后再试。"
Citadel_DiscordInvite_FailedTitle"错误"
Citadel_DiscordInvite_Loading"正在载入…"
Citadel_DiscordInvite_Title"Discord 邀请"
Citadel_DuplicateKeybind"复制按键绑定"
Citadel_DuplicateKeybindDescBoundMultiple"绑定至多个命令:"
Citadel_DuplicateKeybindDescKey"按键"
Citadel_Exit_Game_Confirm"确定要退出 Deadlock 吗?"
Citadel_FlexSlotUnlockedAllTier1"你解锁了一个弹性栏位,因为你杀死了 3 名<span class="FlexSlotObjectiveName">敌方卫士</span>"
Citadel_FlexSlotUnlockedAllTier2"你解锁了一个弹性栏位,因为你杀死了所有<span class="FlexSlotObjectiveName">敌方四足机甲</span>"
Citadel_FlexSlotUnlockedGenerator"你解锁了一个弹性栏位,因为你摧毁了 2 个<span class="FlexSlotObjectiveName">敌方圣坛</span>"
Citadel_FlexSlotUnlockedKill2Tier2"你解锁了一个弹性栏位,因为你杀死了 2 个<span class="FlexSlotObjectiveName">敌方四足机甲</span>"
Citadel_FlexSlot_Title"弹性栏位已解锁"
Citadel_FriendCode_AddFriendBadCode"代码无效"
Citadel_FriendCode_AddFriendButton"添加好友"
Citadel_FriendCode_AddFriendLabel"输入好友代码"
Citadel_FriendCode_Blocked"此用户屏蔽了你。这可能是因为你最近发送了好友请求。"
Citadel_FriendCode_Close"关闭"
Citadel_FriendCode_CodeCopied"好友代码已复制"
Citadel_FriendCode_ErrorTitle"错误"
Citadel_FriendCode_Expiration"过期时间:{t:s:expireDate} {t:t:expireDate}"
Citadel_FriendCode_FailedAlreadyFriends"你已是此用户的好友。"
Citadel_FriendCode_FailedDisabled"系统暂时禁用。"
Citadel_FriendCode_FailedInternalError"意外的内部服务器错误。请稍后重试。"
Citadel_FriendCode_FailedKeyExpired"此代码已过期。"
Citadel_FriendCode_FailedKeyInvalid"此代码无效。"
Citadel_FriendCode_FailedKeyUsedUp"此代码使用次数已达上限。"
Citadel_FriendCode_FailedRateLimited"你已发送了太多请求。请稍后重试。"
Citadel_FriendCode_FailedToGetResponse"当前无法与 Deadlock 网络通信。请几分钟后重试。"
Citadel_FriendCode_FailedTooBusy"系统当前过于繁忙。请稍后重试。"
Citadel_FriendCode_FailedTooManyCodes"你生成的好友代码数量已达到上限。请先撤销一个,然后再生成新的。"
Citadel_FriendCode_FriendPopupTitle"邀请好友?"
Citadel_FriendCode_GCContact"正在联系网络"
Citadel_FriendCode_GenerateCodeButton"我的好友代码"
Citadel_FriendCode_GeneratedCodeLabel"复制我的好友代码"
Citadel_FriendCode_HaveTooManyFriends"你的好友数量已达到所允许的上限。"
Citadel_FriendCode_Ignored"你已被此用户忽略。"
Citadel_FriendCode_InviteSent"好友邀请已发送。"
Citadel_FriendCode_PleaseWait"请稍等"
Citadel_FriendCode_Reconnect"重新连接"
Citadel_FriendCode_RevokeCodeButton"撤销代码"
Citadel_FriendCode_TargetHasTooManyFriends"此用户的好友数量已达到所允许的上限。"
Citadel_FriendCode_Title"好友代码"
Citadel_FriendCode_UsesLeft"剩余次数:{i:usesLeft}"
Citadel_FriendCode_WaitingOnCode"正在尝试连接"
Citadel_FriendsCategory_AlreadyOwned"已加入"
Citadel_FriendsCategory_CanInvite"可以邀请"
Citadel_FriendsCategory_InviteSent"邀请已发送"
Citadel_FriendsCategory_Invited"邀请待处理"
Citadel_FriendsCategory_Offline"离线"
Citadel_FriendsCategory_Online"在线"
Citadel_FriendsCategory_Party"在队伍中"
Citadel_FriendsCategory_PartyInvite"已邀请"
Citadel_FriendsCategory_Pending"待处理"
Citadel_FriendsCategory_PlayingCitadel"游戏中"
Citadel_FriendsCategory_SentInvite"已发送邀请"
Citadel_Friends_Add_Friend_Entry_Placeholder"输入好友 ID 以搜索"
Citadel_Friends_Add_Friend_Tooltip"添加好友"
Citadel_Friends_Add_Friend_Your_ID"你的好友 ID:"
Citadel_Friends_Empty"好友列表当前为空"
Citadel_Friends_Friend_Code_Button"添加好友"
Citadel_Friends_Online"<span class="OnlineNumber">{d:friends_online}</span> 人在线"
Citadel_Friends_Play_With_Friends"与好友同玩"
Citadel_Friends_Playing"<span class="OnlineNumber">{d:friends_in_game}</span> 人在游戏中"
Citadel_Friends_WindowTitle"好友"
Citadel_GC_NoSteam"无法匹配。未连接至 Steam。"
Citadel_GC_noconnection"无法匹配。未连接至 Deadlock 网络。"
Citadel_GC_steamupdating"无法匹配。未连接至 Steam。"
Citadel_GC_updating"无法匹配。Deadlock 网络正在更新。"
Citadel_GameName"Deadlock"
Citadel_GameOver_Defeat:g"战败"
Citadel_GameOver_Victory:g"获胜"
Citadel_GenericError_DurationControlBlocked"你已超出允许在线进行游戏的可用时间。"
Citadel_GenericError_InvalidClientVersion"由于版本差异,你的客户端无法连接到此服务器。请尝试将你的客户端更新至最新版本。"
Citadel_GenericError_RegionInfoNotProvided"要在线进行游戏,你必须注册帐户。"
Citadel_GraphGroup_General"总体"
Citadel_GraphGroup_Player"特定玩家"
Citadel_GraphType_DamageBreakdown"伤害详情"
Citadel_GraphType_DamageDealt"对玩家造成的伤害"
Citadel_GraphType_DamageTaken"来自玩家的伤害"
Citadel_GraphType_DamageType"伤害类型"
Citadel_GraphType_Deaths"死亡次数"
Citadel_GraphType_Healing"治疗量"
Citadel_GraphType_HealingType"治疗类型"
Citadel_GraphType_Kills"击杀次数"
Citadel_GraphType_LaneStats"分路统计数据"
Citadel_GraphType_NetWorth"收集的魂魄"
Citadel_GraphType_NetWorthPerMin"每分钟收集的魂魄"
Citadel_GraphType_SoulsBySource"魂魄来源"
Citadel_Graph_Damage_Boss"目标"
Citadel_Graph_Damage_Creep"步兵"
Citadel_Graph_Damage_Neutral"中立敌人"
Citadel_Graph_Damage_Player"敌方玩家"
Citadel_Graph_Souls_Assists"助攻"
Citadel_Graph_Souls_Boss"目标"
Citadel_Graph_Souls_Denies"反补"
Citadel_Graph_Souls_Lane"步兵"
Citadel_Graph_Souls_Neutral"中立敌人"
Citadel_Graph_Souls_Players"击杀敌人数"
Citadel_Graph_Souls_Treasure"灵瓮"
Citadel_Graph_Team1"琥珀"
Citadel_Graph_Team2"蓝宝石"
Citadel_Graph_WeaponDamage"武器伤害"
Citadel_Graph_WeaponDamageCrit"武器伤害 - 暴击"
Citadel_GraphicsDriverOutOfDateWarning_AMD"为了获得最佳游戏体验,请访问 AMD 支持,下载最新驱动程序。"
Citadel_GraphicsDriverOutOfDateWarning_Nvidia"为了获得最佳游戏体验,请访问 Nvidia 支持,下载最新驱动程序。"
Citadel_GraphicsDriverWarning_Title"警告:显卡驱动程序版本过时"
Citadel_GraphicsSettingsWarning_Title"显卡设置建议"
Citadel_HUD_AbilityUnlockAvailable"按住 <span class="keybind">[{s:show_scoreboard}]</span> 即可解锁技能"
Citadel_HUD_AbilityUnlock_Button"解锁"
Citadel_HUD_AbilityUpgradeAvailable"按住 <span class="keybind">[{s:show_scoreboard}]</span> 即可升级技能"
Citadel_HUD_DamageReport_AbilitySummary"{s:ability_summary}"
Citadel_HUD_DamageReport_AllHeroDamageDealt"对全部英雄造成的伤害"
Citadel_HUD_DamageReport_AllHeroDamageReceived"来自全部英雄的伤害"
Citadel_HUD_DamageReport_DamageDealt"输出伤害"
Citadel_HUD_DamageReport_DamagePercentAbility"{i:ability_damage_percent}%"
Citadel_HUD_DamageReport_DamagePercentWeapon"{i:weapon_damage_percent}%"
Citadel_HUD_DamageReport_DamageReceived"受到伤害"
Citadel_HUD_DamageReport_HeroDamageDealt"对英雄造成的伤害"
Citadel_HUD_DamageReport_HeroDamageReceived"来自英雄的伤害"
Citadel_HUD_DamageReport_LastRespawn"当前生命"
Citadel_HUD_DamageReport_ShowMore"显示更多"
Citadel_HUD_DamageReport_Time180"3 分钟"
Citadel_HUD_DamageReport_Time30"30 秒"
Citadel_HUD_DamageReport_Time300"5 分钟"
Citadel_HUD_DamageReport_Time60"1 分钟"
Citadel_HUD_DamageReport_Time600"10 分钟"
Citadel_HUD_DamageReport_Title"伤害报告"
Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}"头号伤害来源 #|# 头 {i:num_damage_rows} 个伤害来源"
Citadel_HUD_DamageReport_Total"总伤害:"
Citadel_HUD_DamageReport_TotalDamageValue"{d:total_damage}"
Citadel_HUD_DamageReport_TotalTaken"受到的英雄伤害:"
Citadel_HUD_DamageRows_DamageName"{s:damage_name}"
Citadel_HUD_DamageRows_DamageValue"{i:damage_done}"
Citadel_HUD_DamageRows_Hits:p{hit_count}"({i:hit_count} 次命中)#|#({i:hit_count} 次命中)"
Citadel_HUD_DamageSummary_Hint"按住 <span class="keybind">[{s:show_scoreboard}]</span> 即可查看调整详情"
Citadel_HUD_DamageSummary_Title"<b>受到</b>伤害"
Citadel_HUD_Damage_Invulnerable"获得护盾"
Citadel_HUD_Damage_NoTroopers"需要步兵"
Citadel_HUD_Damage_NotInMidPit"不在坑中"
Citadel_HUD_Damage_NotInTier3Pit"不在坑中"
Citadel_HUD_Damage_Resistant"抗性"
Citadel_HUD_Damage_TooFar"太远"
Citadel_HUD_Damage_TooLow"太低"
Citadel_HUD_IdolPickedUp"拾取了灵瓮!"
Citadel_HUD_IdolReturned"归还了灵瓮!"
Citadel_HUD_Impact_Assist"助攻"
Citadel_HUD_Impact_Kill"击杀"
Citadel_HUD_JoinTeamChat_Dialog"按住 <span class="keybind">[{s:key_voice_record}]</span> 即可选择加入队伍聊天"
Citadel_HUD_LevelReward_BulletDamage"子弹伤害"
Citadel_HUD_LevelReward_BulletResist"Spirit Damage"
Citadel_HUD_LevelReward_Health"生命值"
Citadel_HUD_LevelReward_NextRewardsLabel"下一个奖励:"
Citadel_HUD_LevelReward_SpiritDamage"元灵伤害"
Citadel_HUD_LevelReward_WeaponRange"Spirit Damage"
Citadel_HUD_LevelUpAbilityPointAnnouncement"技能点"
Citadel_HUD_LevelUpAbilityUnlocksAnnouncement"技能解锁"
Citadel_HUD_LevelUpLocalPlayerMessage"You've Reached"
Citadel_HUD_LevelUpSpectatingPlayerMessage"{s:leveled_up_hero_name} has Reached"
Citadel_HUD_LevelUpUltimateAbilityUnlocked"终极技能已解锁"
Citadel_HUD_NextReward_PowerIncrease"力量提升"
Citadel_HUD_PatronBoon"来自守护神的恩赐…"
Citadel_HUD_PlayerKilledAnnouncement"&nbsp;获得了<span class="dataFeedClass">{i:param_1}</span>"
Citadel_HUD_PlayerKilledSelfAnnouncement"&nbsp;杀死了自己"
Citadel_HUD_PlayerLostGoldAnnouncement"&nbsp;失去了<span class="dataFeedClass">{i:param_1}</span>"
Citadel_HUD_PowerIncrease"力量提升"
Citadel_HUD_RejuvCaptured"捕获了复生石"
Citadel_HUD_RejuvStolen"偷走了复生石!"
Citadel_HUD_TotalPowerIncreasesLabel"力量提升总量"
Citadel_HUD_WeaponPowerAnnouncement"子弹和近战伤害"
Citadel_HeroBuilds_AP_Next_Indicator"建议"
Citadel_HeroBuilds_AbilityBuildInstructions"要设置推荐的技能升级顺序,点击编辑按钮,然后按照希望为你出装用户显示的顺序对每项技能进行升级。"
Citadel_HeroBuilds_AbilityBuildReset"编辑"
Citadel_HeroBuilds_AbilityBuildTitle"技能点分配顺序"
Citadel_HeroBuilds_AddAnnotation"添加注释"
Citadel_HeroBuilds_AddCategory"添加类别"
Citadel_HeroBuilds_AddItem"添加至出装"
Citadel_HeroBuilds_AllTimeFavorite"史佳"
Citadel_HeroBuilds_AlreadyInBuild"已在出装中"
Citadel_HeroBuilds_BrowseBuildSubheader"{s:hero_name}"
Citadel_HeroBuilds_BrowseBuildTitle"浏览出装"
Citadel_HeroBuilds_BrowseBuilds"浏览出装"
Citadel_HeroBuilds_Browse_button"查看或修改出装"
Citadel_HeroBuilds_BuildCreatorTitle"创建者"
Citadel_HeroBuilds_BuildDescription"{s:selected_hero_build_description}"
Citadel_HeroBuilds_BuildDescriptionTitle"出装描述"
Citadel_HeroBuilds_BuildID"版本 ID:{i:r:selected_hero_build_id}"
Citadel_HeroBuilds_BuildID_Copied"已复制到剪贴板!"
Citadel_HeroBuilds_BuildName"{s:selected_hero_build_name}"
Citadel_HeroBuilds_BuildNameTitle"出装名称"
Citadel_HeroBuilds_BuildPublishedLabel"出装已发布"
Citadel_HeroBuilds_CancelChanges"取消"
Citadel_HeroBuilds_CategoryDescription"{s:category_description}"
Citadel_HeroBuilds_CategoryDescriptionLabel"描述"
Citadel_HeroBuilds_CategoryName"{s:category_name}"
Citadel_HeroBuilds_CategoryNameLabel"名称"
Citadel_HeroBuilds_CopyBuildLabel"复制并编辑"
Citadel_HeroBuilds_CopyOfName"[%name%]的副本"
Citadel_HeroBuilds_CreateBuildLabel"创建新出装"
Citadel_HeroBuilds_CurrenclyActive"当前使用中"
Citadel_HeroBuilds_DailyFavorite"流行"
Citadel_HeroBuilds_DefaultHeroBuild"%hero_name%默认出装"
Citadel_HeroBuilds_DefaultHeroBuildDesc"Valve 为此英雄提供的默认推荐物品"
Citadel_HeroBuilds_DeleteBuildLabel"删除"
Citadel_HeroBuilds_DeletePopupBody"你确定要删除此英雄出装吗?"
Citadel_HeroBuilds_DeletePopupTitle"删除英雄出装"
Citadel_HeroBuilds_DescriptionLabel"出装描述"
Citadel_HeroBuilds_EarlyGame"游戏前期"
Citadel_HeroBuilds_EditBuildLabel"编辑"
Citadel_HeroBuilds_EditInstructions"当商店处于出装编辑模式时,点击物品会将其添加到当前选定的出装类别中;如果物品已经存在于该类别中,则会将其移除。你可以添加具有自定义名称和描述的多个类别,并根据需要调整其大小。<br/><br/>你也可以右键点击物品将其从出装中移除,或是为其添加出装作者留言。"
Citadel_HeroBuilds_EditingBuildSubheader"{s:selected_hero_build_name}"
Citadel_HeroBuilds_EditingBuildTitle"编辑出装:"
Citadel_HeroBuilds_ErrorTitle"错误"
Citadel_HeroBuilds_Error_Publishing"发布出装失败。这可能是由于内部服务器错误,或出装数据无效。"
Citadel_HeroBuilds_ExitBuilds"退出浏览"
Citadel_HeroBuilds_FavoriteBuild"已选择"
Citadel_HeroBuilds_FavoriteButtonTooltip"切换收藏的出装"
Citadel_HeroBuilds_FavoriteCount"{i:favorite_count}"
Citadel_HeroBuilds_LastUpdatedTime"上次更新:<span class='Value'>{t:l:t:m:last_updated_time}</span>"
Citadel_HeroBuilds_LateGame"游戏后期"
Citadel_HeroBuilds_Loading_Body"请稍等"
Citadel_HeroBuilds_Loading_Failed"获取英雄出装失败"
Citadel_HeroBuilds_Loading_Title"正在载入出装"
Citadel_HeroBuilds_MidGame"游戏中期"
Citadel_HeroBuilds_NameLabel"出装名称"
Citadel_HeroBuilds_New"全新"
Citadel_HeroBuilds_NewCategory"类别 %number%"
Citadel_HeroBuilds_NewHeroBuild"%hero_name%新出装"
Citadel_HeroBuilds_Old"旧"
Citadel_HeroBuilds_OldButtonTooltip"此版本最近未更新"
Citadel_HeroBuilds_PickABuildOption"默认建议出装"
Citadel_HeroBuilds_PublicBuildLabel"公开出装"
Citadel_HeroBuilds_PublishBuildDesc"此出装将公开与其他玩家分享。"
Citadel_HeroBuilds_PublishBuildLabel"发布"
Citadel_HeroBuilds_PublishBuildTitle"发布英雄出装"
Citadel_HeroBuilds_PublishDialogVersion"版本:{i:selected_hero_build_new_publish_version}"
Citadel_HeroBuilds_RecommendedItems"推荐物品"
Citadel_HeroBuilds_RemoveFromBuild"移除"
Citadel_HeroBuilds_RemoveItem"从出装中移除"
Citadel_HeroBuilds_SaveBuild"保存修改"
Citadel_HeroBuilds_Saving_Body"请稍等"
Citadel_HeroBuilds_Saving_Title"正在保存出装"
Citadel_HeroBuilds_SelectBuildLabel"设为默认"
Citadel_HeroBuilds_SelectedBuildNameLabel"{s:selected_hero_build_name}"
Citadel_HeroBuilds_SelectedBuild_Title"我当前的出装:"
Citadel_HeroBuilds_ShowAllLanguages"显示所有语言"
Citadel_HeroBuilds_TabName"出装"
Citadel_HeroBuilds_Tab_Favorites"收藏"
Citadel_HeroBuilds_Tab_MyBuilds"我的出装"
Citadel_HeroBuilds_Tab_PublicBuilds"公开"
Citadel_HeroBuilds_Title"英雄出装"
Citadel_HeroBuilds_UpdateAnnotation"更新注释"
Citadel_HeroBuilds_UpdateAnnotationMessage"使用你的出装时,将在商店物品的工具提示中出现该注释。"
Citadel_HeroBuilds_UpdateAnnotationTitle"更新物品注释"
Citadel_HeroBuilds_ValidateErrorBody"请确保出装有描述和名称,以及至少 1 个推荐物品。"
Citadel_HeroBuilds_ValidateErrorTitle"保存出装时出错"
Citadel_HeroBuilds_ValveCreated"Valve"
Citadel_HeroBuilds_Version"版本:{i:r:selected_hero_build_version}"
Citadel_HeroBuilds_WeeklyFavorite"热门"
Citadel_HeroLabsPatchNotes_PopupTitle"{s:hero_name}的近期修改"
Citadel_HeroPage_BaseStats"基础统计数据"
Citadel_HeroPage_Complexity"复杂程度"
Citadel_HeroPage_EditBuild"创建/编辑出装"
Citadel_HeroPage_FatesTale"命运故事:"
Citadel_HeroPage_HeroLabs_Button"查看修改"
Citadel_HeroPage_HeroLabs_Title"预计此实验英雄会经常发生修改。"
Citadel_HeroPage_MissingVideos"英雄当前没有技能视频"
Citadel_HeroPage_PlayerStats"玩家统计数据"
Citadel_HeroPage_Sandbox"英雄沙盒"
Citadel_Hero_Stats_Souls"魂魄"
Citadel_Hero_Stats_Tooltip_HealthMult"在活力树中购买物品所获得的基础生命值总加成"
Citadel_Hero_Stats_Tooltip_Shards"你可用于购买物品的金钱"
Citadel_Hero_Stats_Tooltip_Spirit"<span class="spirit_color">元灵力量</span>可提升你的技能效果。元灵力量可通过在元灵树中购买物品获得。"
Citadel_Hero_Stats_Tooltip_Spirit_IconDesc"查看技能中的<span class="spirit_color">元灵力量</span>图标即可了解其效果。"
Citadel_Hero_Stats_Tooltip_WeaponPower"在武器树中购买物品所获得的武器和近战伤害总加成"
Citadel_Hero_Stats_Unsecured"未稳获"
Citadel_Hud_ApPointsButton"<span class=""'apPointsNumber""'>{i:ap_points_required}</span>"
Citadel_Hud_CantPause"{i:pause_cooldown} 秒后才能暂停"
Citadel_Hud_CantUnpause"{i:pause_cooldown} 秒后才能结束暂停"
Citadel_Hud_CaptureZipLine"按住 {s:use_key}"
Citadel_Hud_CastTimeRemaining"{s:time_remaining} 秒"
Citadel_Hud_CheaterVoteAlert"你的比赛中有人作弊被抓…"
Citadel_Hud_CheaterVoteAlert_Action"按住 <span class="keybind">[{s:show_scoreboard}]</span> 即可决定该玩家的命运"
Citadel_Hud_CheaterVoteCaption"{s:cheater_name}"
Citadel_Hud_CheaterVote_Option_Ban"封禁并<br>离开比赛"
Citadel_Hud_CheaterVote_Option_Play"现在变青蛙<br>稍后再封禁"
Citadel_Hud_DPS"DPS {i:dps}"
Citadel_Hud_DeathCam"死亡视角"
Citadel_Hud_DebugStats"比赛:{s:match_id}"n客户端 FPS:{i:client_framerate} 延迟:{i:ping}ms"n服务器 CPU:{i:server_frametime_avg_pct}%(峰值:{i:server_frametime_max_pct}%)"
Citadel_Hud_HealthCritical"生命危急"
Citadel_Hud_HealthWarning"生命值低"
Citadel_Hud_KillFeedAllGuardians"敌方卫士"
Citadel_Hud_KillFeedAllWalkers"敌方四足机甲"
Citadel_Hud_KillFeedBarracksBoss"基地卫士"
Citadel_Hud_KillFeedEnemyBarracksGuardian"敌方基地卫士"
Citadel_Hud_KillFeedEnemyGuardian"敌方卫士"
Citadel_Hud_KillFeedEnemyShield"敌方圣坛"
Citadel_Hud_KillFeedEnemyTitan"敌方守护神"
Citadel_Hud_KillFeedEnemyWalker"敌方四足机甲"
Citadel_Hud_KillFeedFriendlyBarracksGuardian"友方基地卫士"
Citadel_Hud_KillFeedFriendlyGuardian"友方卫士"
Citadel_Hud_KillFeedFriendlyShield"友方圣坛"
Citadel_Hud_KillFeedFriendlyTitan"友方守护神"
Citadel_Hud_KillFeedFriendlyWalker"友方四足机甲"
Citadel_Hud_KillFeedGuardian"卫士"
Citadel_Hud_KillFeedNeutral"中立生物 #{i:unit_num}"
Citadel_Hud_KillFeedNone"<None>"
Citadel_Hud_KillFeedPlayerDeath"{s:killer_name} 拿到了 <span class="yellowGold">{i:bounty_amount}</span> 金钱"
Citadel_Hud_KillFeedSentry"岗哨炮塔"
Citadel_Hud_KillFeedShieldName"圣坛"
Citadel_Hud_KillFeedSuperNeutral"圣殿卫士"
Citadel_Hud_KillFeedTitan"守护神"
Citadel_Hud_KillFeedTrooper"步兵 #{i:unit_num}"
Citadel_Hud_KillFeedVehicle"载具"
Citadel_Hud_KillFeedWalker"四足机甲"
Citadel_Hud_KillFeedWorld"世界"
Citadel_Hud_LeaveMatch"离开比赛"
Citadel_Hud_LoadingDeathReplay"正在载入死亡回放"
Citadel_Hud_LowAmmo"弹药量低"
Citadel_Hud_MicActive"麦克风激活"
Citadel_Hud_MovementSpeed"移动速度:"
Citadel_Hud_NoPausesLeft"无法暂停。你已使用本场比赛唯一的暂停机会。"
Citadel_Hud_NoTeamPausesLeft"无法暂停。你的队伍已用完本场比赛所有的暂停机会。"
Citadel_Hud_NotEnoughEnergy"能量不足"
Citadel_Hud_OpenShop"按下 [ {s:upgrade_key} ] 选购"
Citadel_Hud_OutOfAmmo"弹药用尽"
Citadel_Hud_Paused"游戏已暂停"
Citadel_Hud_Pauser"{s:pauser}暂停了比赛"
Citadel_Hud_PlayerSpeedUnits"m/s"
Citadel_Hud_PreGame_Countdown"游戏即将开始…"
Citadel_Hud_Quickbuy"快速购买"
Citadel_Hud_Quickbuy_Empty"用 <Panel class="rightClick"></Panel> 添加至快速购买"
Citadel_Hud_Quickbuy_Instructional"用 <Panel class="rightClick"></Panel> 添加至/移出快速购买"
Citadel_Hud_Quickbuy_Instructional_Ready"按下 [{s:key_purchase_quickbuy}] 购买"
Citadel_Hud_Quickbuy_ItemsReady"{i:items_ready}"
Citadel_Hud_Quickbuy_ModCost"{i:mod_cost}"
Citadel_Hud_Quickbuy_ModName"{s:mod_name}"
Citadel_Hud_Quickbuy_QueueSize"{i:queue_size}"
Citadel_Hud_Quickbuy_Short"快速<br>购买"
Citadel_Hud_Quickbuy_ToastLabel"已购买物品"
Citadel_Hud_Quickbuy_Tooltip"点击即可购买其中任意物品,或在商店范围内时按下 [{s:key_purchase_quickbuy}] 即可购买下一个快速购买物品。"
Citadel_Hud_Quickbuy_Tooltip_Autobuy"在商店范围内且买得起此物品时就会购买此物品。当启用免费购买时(比如在沙盒模式中)将忽略此功能。"
Citadel_Hud_Quickbuy_Tooltip_Empty"用 [M2] 将物品添加至或移出快速购买队列;用 [Ctrl] + [M2] 将所有物品移出并重新开始选择。"
Citadel_Hud_RecentPurchases"近期购买:"
Citadel_Hud_RespawnIn"重生倒计时:"
Citadel_Hud_ReturnToMatch"返回至游戏"
Citadel_Hud_RideZipLine"按住 [ {s:in_zipline} ] 搭乘"
Citadel_Hud_RideZipLineOnCooldown"受到伤害后不可用"
Citadel_Hud_RideZipLineOnCooldownValue"{f:1:cooldown_seconds}s"
Citadel_Hud_SoulsGathered"收集的魂魄"
Citadel_Hud_ToNext"下一恩赐"
Citadel_Hud_TopbarPlayerNetworth"{i:thousands_gold}<span class="demote">k</span>"
Citadel_Hud_TopbarPlayerNetworthPlayerHigh"{i:thousands_gold}<span class="demote">k</span>"
Citadel_Hud_TopbarPlayerNetworthPlayerLow"{i:gold}"
Citadel_Hud_TopbarPlayerNetworthPlayerMed"{i:thousands_gold}.{i:hundred_gold}<span class="demote">k</span>"
Citadel_Hud_Unpausing"游戏即将结束暂停"
Citadel_Hud_VoiceChatNotAvailable"聊天当前已禁用"
Citadel_IdleMatchmaking_Dialog_Body"你当前正在进行匹配,但似乎不在计算机前。请移动鼠标,否则将会被从匹配中移除。"
Citadel_IdleMatchmaking_Dialog_Title"挂机匹配"
Citadel_IdleMatchmaking_IdleTimerExpired_Body"你在匹配队列中挂机时间过长,请移动鼠标确认你仍在游戏中!"
Citadel_IdleMatchmaking_IdleTimerExpired_Title"在匹配中挂机"
Citadel_IdleMatchmaking_Removed_Body"你因为挂机时间过长而被从匹配中移除"
Citadel_IdleMatchmaking_Removed_Title"已从匹配中移除"
Citadel_IgnoreFriendInvite_Body"请稍等"
Citadel_IgnoreFriendInvite_ConfirmBody"你确定要忽略 {g:dac_persona:b:account_id} 发送给你的这个邀请吗?"
Citadel_IgnoreFriendInvite_ConfirmTitle"忽略邀请"
Citadel_IgnoreFriendInvite_ErrorBody"当前无法忽略此邀请。请稍后重试。"
Citadel_IgnoreFriendInvite_ErrorTitle"错误"
Citadel_IgnoreFriendInvite_Title"正在忽略邀请"
Citadel_InvalidCast_NoFullClips"无完整剪辑可重载"
Citadel_InviteFrient_FailedToGetFriends_Body"无法与 Deadlock 网络通信以了解可以邀请哪些好友。请稍后再试。"
Citadel_InviteFrient_FailedToGetFriends_Title"错误"
Citadel_IsComponentOf"组件所属:"
Citadel_ItemModifies"调整"
Citadel_ItemOwnedBy"拥有者:"
Citadel_Item_BuildAnnotation"{s:mod_annotation}"
Citadel_Item_Tooltip_CantAfford"买不起道具"
Citadel_Item_Tooltip_ReturnToShop"Return to Shop to purchase"
Citadel_JoinForum_AcctDetails"你的帐户详情:"
Citadel_JoinForum_AlreadyClaimedText"已授予此帐户论坛访问权。"
Citadel_JoinForum_ChangePassword"已生成一个随机密码,用来访问你的帐户。"
Citadel_JoinForum_Copied"已复制!"
Citadel_JoinForum_CopyTooltip"复制到剪贴板"
Citadel_JoinForum_Description"用户可以在论坛中报告问题并展开主题讨论。提供你的电子邮件,即可获得用来访问论坛的帐户和密码。"
Citadel_JoinForum_DisabledText"由于维护,论坛访问暂时禁用。请稍后重试。"
Citadel_JoinForum_Email"电子邮件:"
Citadel_JoinForum_EmailPlaceholder"电子邮件地址"
Citadel_JoinForum_EmailUsedText"提供的电子邮件已在论坛注册。请使用其他电子邮件。"
Citadel_JoinForum_ErrorTitle"无法加入论坛"
Citadel_JoinForum_FailedText"发生意外错误"
Citadel_JoinForum_FieldEmail"电子邮件"
Citadel_JoinForum_FieldPassword"密码:"
Citadel_JoinForum_FieldUsername"用户名:"
Citadel_JoinForum_Loading"正在载入…"
Citadel_JoinForum_Submit"提交"
Citadel_JoinForum_Title"论坛访问"
Citadel_JoinForum_ViewInfo"查看论坛登录信息"
Citadel_JoinParty_AlreadyInParty"你已加入了一个队伍,必须先离开当前队伍才能加入另一个。"
Citadel_JoinParty_Desc"如果你已收到队伍代码,请在下方输入代码。"
Citadel_JoinParty_Disabled"由于维护,队伍系统暂时禁用。请几分钟后重试。"
Citadel_JoinParty_ErrorTitle"错误"
Citadel_JoinParty_FailedToGetResponse"当前无法与 Deadlock 网络通信并加入队伍。请几分钟后重试。"
Citadel_JoinParty_InternalError"尝试加入队伍时发生了内部错误"
Citadel_JoinParty_InvalidCode"你提供的代码和任何队伍都不匹配。该代码可能无效,或关联队伍已被放弃。"
Citadel_JoinParty_InvalidParty"你请求加入的队伍已无法找到。该队伍可能已被放弃。"
Citadel_JoinParty_InvalidPermissions"你没有收到加入指定队伍的邀请。"
Citadel_JoinParty_InvalidVersion"你的客户端不是最新版本。请更新你的客户端并重试。"
Citadel_JoinParty_NoRegionPings"无法与任何 Steam 数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。"
Citadel_JoinParty_PartyInMatchMaking"此队伍当前处于匹配队列中。请稍后重试。"
Citadel_JoinParty_Prompt"队伍 ID"
Citadel_JoinParty_RateLimited"你最近发送了太多加入请求。请等待几秒,再继续发送。"
Citadel_JoinParty_Title"加入队伍"
Citadel_JoinParty_TooBusy"Deadlock 网络当前过于繁忙,无法处理你的请求。请等待一分钟,然后再试。"
Citadel_Key_Escape"ESC"
Citadel_Key_Space"空格"
Citadel_LaneColorBlue"蓝色"
Citadel_LaneColorGreen"绿路"
Citadel_LaneColorPurple"紫色"
Citadel_LaneColorUnassigned"未分配"
Citadel_LaneColorYellow"黄色"
Citadel_LaneStats_Denies"反补数"
Citadel_LaneStats_Guardians"基地卫士"
Citadel_LaneStats_Kills"击杀次数"
Citadel_LaneStats_LastHits"正补数"
Citadel_LaneStats_PlayerDamage"玩家伤害"
Citadel_LaneStats_Souls"魂魄数"
Citadel_LaneStats_Tier1"1 级"
Citadel_LaneStats_Tier2"2 级"
Citadel_LeaveLobby_FailedToGetResponse"停止匹配失败。请重试。"
Citadel_LeaveParty_ErrorTitle"错误"
Citadel_LeaveParty_FailedToGetResponse"当前无法与 Deadlock 网络通信并离开队伍。请几分钟后重试。"
Citadel_LeaveParty_InMatchMaking"你的队伍正在进行匹配,必须先停止匹配才能离开队伍。"
Citadel_LeaveParty_InternalError"尝试离开队伍时发生了内部错误"
Citadel_LeaveParty_NotInParty"无法离开指定队伍。你当前不是该队成员。"
Citadel_Library_AvailableBooks"Available Books"
Citadel_Library_ComingSoon"Coming Soon"
Citadel_Library_Description"By playing matches, you will earn chapter keys that you can use here to you can explore tales in the world of Deadlock.<br><br>For now, only one book is available: <b>The Binding of Oathkeeper</b>. In time, each hero will have their own story that you will be able to shape - allowing you to put your own fingerprint on the world."
Citadel_Library_Future_Desc"At this point in Friends and Family, the choices you make only impact the narrative itself. However the long term goal is to make the choices you make tangible in a regular match; either by unique voice lines, cosmetic options, or a combination of the two."
Citadel_Library_Future_Label"Future State:"
Citadel_Library_Progress"{d:pct_complete}% Complete"
Citadel_Library_Title"图书馆"
Citadel_Library_Welcome"欢迎来到图书馆"
Citadel_LowLatencyVSyncRecommendation_Nvidia"看起来你启用了 NVIDIA G-Sync,但未启用 V-Sync 和 NVIDIA Reflex。建议一起启用这三个设置以获得最佳的游戏体验。"
Citadel_Main_EarlyDevBuild"开发初期版本"
Citadel_Main_PlayMode"选择游戏模式:"
Citadel_Main_ViewProfile"查看个人资料"
Citadel_MatchDetails_Assists"助攻次数"
Citadel_MatchDetails_CommendTooltip"点击以称赞玩家"
Citadel_MatchDetails_Deaths"死亡次数"
Citadel_MatchDetails_Defeat"战败"
Citadel_MatchDetails_GraphType"图表类型:"
Citadel_MatchDetails_Healing"治疗量"
Citadel_MatchDetails_InternalError"获取比赛详情时发生意外错误"
Citadel_MatchDetails_InvalidMatch"无效的比赛 ID"
Citadel_MatchDetails_InvalidPermission"你没有权限查看这场比赛的详情"
Citadel_MatchDetails_Kills"击杀次数"
Citadel_MatchDetails_Loading"正在载入比赛详情"
Citadel_MatchDetails_MatchID"比赛 {s:match_id}"
Citadel_MatchDetails_MatchInFlight"本场比赛还在进行中"
Citadel_MatchDetails_NetWorth"总魂魄数"
Citadel_MatchDetails_NoResponse"无法与 Deadlock 网络通信。请稍后再试。"
Citadel_MatchDetails_ObjDmg"目标伤害"
Citadel_MatchDetails_Objectives"目标"
Citadel_MatchDetails_PlayerDmg"玩家伤害"
Citadel_MatchDetails_RateLimited"请稍等片刻,然后再请求更多比赛详情"
Citadel_MatchDetails_Report"举报"
Citadel_MatchDetails_ReportTooltip"点击举报玩家"
Citadel_MatchDetails_Reported"已举报玩家!"
Citadel_MatchDetails_ServerError"服务器错误"
Citadel_MatchDetails_ShowDataBy"按以下方式显示数据:"
Citadel_MatchDetails_ShowDataByPlayer"玩家"
Citadel_MatchDetails_ShowDataByTeam"队伍"
Citadel_MatchDetails_Stats"玩家统计数据"
Citadel_MatchDetails_StatsAt"统计时间:{s:sample_time}"
Citadel_MatchDetails_Team1Name"{i:team2_networth}k"
Citadel_MatchDetails_Team1NetWorth"{i:team1_networth}k"
Citadel_MatchDetails_Team2NetWorth"{i:team2_networth}k"
Citadel_MatchDetails_Team_Results_Bottom"<span class="OutcomeLabel h1 display">{s:outcome_label}</span>"
Citadel_MatchDetails_Team_Results_Top"<span class="TeamName h2 display">{s:team_name}</span>"
Citadel_MatchDetails_TemporarilyDisabled"因维护,比赛详情已暂时禁用"
Citadel_MatchDetails_TooBusy"Deadlock 网络太忙,目前无法提供比赛详情"
Citadel_MatchDetails_Victory"获胜"
Citadel_MatchDetails_ViewAs"查看方式:"
Citadel_MatchDetails_ViewAsPct"%"
Citadel_MatchDetails_ViewAsValue"数值"
Citadel_MatchDetails_ViewGraphs"查看图表"
Citadel_MatchDetails_ViewScoreboard"查看记分板"
Citadel_MatchDetails_WinningTeam"{g:citadel_team_name:winning_team} 获胜"
Citadel_MatchHistory_Disbanded"已解散"
Citadel_MatchHistory_InternalError"获取比赛历史记录时发生意外错误"
Citadel_MatchHistory_InvalidPermission"你没有权限查看此玩家的比赛历史记录"
Citadel_MatchHistory_Loss"败北"
Citadel_MatchHistory_NoResponse"无法与 Deadlock 网络通信。请稍后再试。"
Citadel_MatchHistory_RateLimited"请稍等片刻,然后再请求更多比赛历史记录"
Citadel_MatchHistory_TemporarilyDisabled"因维护,比赛历史记录已暂时禁用"
Citadel_MatchHistory_TooBusy"Deadlock 网络太忙,目前无法提供比赛历史记录"
Citadel_MatchHistory_Win"胜利"
Citadel_MatchInfo_Mode_CoopBot"合作"
Citadel_MatchInfo_Mode_HeroLabs"英雄实验室"
Citadel_MatchInfo_Mode_Private"私密"
Citadel_MatchInfo_Mode_Ranked"段位"
Citadel_MatchInfo_Mode_Standard"标准"
Citadel_MatchPage_Next"下一页"
Citadel_MatchPage_Prev"上一页"
Citadel_MatchSurvey_KindOfFun"有点好玩"
Citadel_MatchSurvey_NotFun"不好玩"
Citadel_MatchSurvey_Skip"跳过"
Citadel_MatchSurvey_Submit"提交"
Citadel_MatchSurvey_SuperFun"很好玩"
Citadel_MatchSurvey_Title"比赛调查"
Citadel_MatchmakingSchedule"更新:"
Citadel_MatchmakingSchedule_Desc"现在匹配全天开放!"
Citadel_MatchmakingStopped_Header"已从匹配中移除"
Citadel_MatchmakingStopped_Reason_HeroLabsClosed"英雄实验室匹配现已关闭。"
Citadel_MatchmakingStopped_Reason_RankedClosed"段位匹配现已关闭。"
Citadel_MatchmakingStopped_Reason_Unspecified"已将你从匹配中移除"
Citadel_MatchmakingStopped_Reason_VersionUpdated"你的客户端版本不再兼容,已将你从匹配中移除。请重启游戏以更新客户端。"
Citadel_Mod_Tooltip_Active"主动"
Citadel_Mod_Tooltip_Innate"先天"
Citadel_Mod_Tooltip_Passive"被动"
Citadel_ModifierKeybindOnly"此处只能绑定修饰键。"
Citadel_Notification_About_To_Respawn_Message"你即将重生…"
Citadel_Notification_About_To_Respawn_Title"重生时间"
Citadel_Notification_Paused_Message"游戏已暂停"
Citadel_Notification_Paused_Title"已暂停"
Citadel_Notification_Unpaused_Message"游戏即将结束暂停…"
Citadel_Notification_Unpaused_Title"结束暂停"
Citadel_PartyAction_AlreadyDrafting"队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。"
Citadel_PartyAction_Disabled"此操作暂时禁用。请几分钟后重试。"
Citadel_PartyAction_ErrorTitle"错误"
Citadel_PartyAction_FailedToGetResponse"当前无法与 Deadlock 网络通信。请几分钟后重试。"
Citadel_PartyAction_InMatch"此队伍正在比赛中,当前无法进行此变更。"
Citadel_PartyAction_InMatchMaking"此队伍正在进行匹配,当前无法进行此变更。"
Citadel_PartyAction_InternalError"发生了意外的内部错误。请几分钟后重试。"
Citadel_PartyAction_InvalidParty"无法找到队伍。该队伍可能已被放弃。"
Citadel_PartyAction_InvalidPermissions"你没有权限为该队伍做出这些更改。"
Citadel_PartyAction_InvalidTarget"指定目标不再是队伍成员。"
Citadel_PartyAction_InvalidValue"提供的值对此队伍无效。"
Citadel_PartyAction_RateLimited"你在短时间内进行了太多操作。请稍等,然后重试。"
Citadel_PartyAction_TooBusy"Deadlock 网络当前过于繁忙,无法处理此操作。请几分钟后重试。"
Citadel_PartyChat_InGameOnly"仅限游戏中"
Citadel_PartyChat_PlayerCount"{i:players_in_team_chat} 名玩家"
Citadel_PartyChat_Title"队伍聊天"
Citadel_PartyChat_VoiceAndText"语音和文字聊天"
Citadel_PartyFindMatch"寻找比赛"
Citadel_PartyFindMatch_DevContinue"DEV - 继续继续"
Citadel_PartyFindMatch_LocalNotReady"你必须先就绪"
Citadel_PartyFindMatch_OpenInvitesBody"你有尚未接受的组队邀请。你想要取消这些邀请并继续吗?"
Citadel_PartyFindMatch_OpenInvitesTitle"待处理邀请"
Citadel_PartyFindMatch_OtherNotReady"有队伍成员尚未就绪"
Citadel_PartyFindMatch_SoloPartyBody"你是队伍里的唯一成员。邀请好友一起玩,或离开队伍独自玩。"
Citadel_PartyFindMatch_SoloPartyTitle"队伍无人"
Citadel_PartyFindMatch_SoloParty_Leave"离开队伍玩游戏"
Citadel_PartyFindMatch_SoloParty_Wait"等待好友"
Citadel_PartyInviteFriend_AlreadyInvited"已邀请"
Citadel_PartyInviteFriend_AlreadyMember"已在队伍中"
Citadel_PartyInviteFriend_Cancel"取消"
Citadel_PartyInviteFriend_Close"关闭"
Citadel_PartyInviteFriend_Invite"邀请"
Citadel_PartyInviteFriend_InvitesFull"成员过多"
Citadel_PartyInviteFriend_NoFriends"你没有正在玩 Deadlock 的好友。"
Citadel_PartyInviteFriend_NotInParty"不在队伍中"
Citadel_PartyInviteFriend_Title"邀请在线好友"
Citadel_PartyInvite_AlreadyInvited"此用户已在队伍中或已邀请"
Citadel_PartyInvite_Disabled"邀请用户加入队伍的功能暂时禁用。请几分钟后重试。"
Citadel_PartyInvite_ErrorTitle"无法发送邀请"
Citadel_PartyInvite_FailedToGetResponse"当前无法与 Deadlock 网络通信并邀请指定用户。请几分钟后重试。"
Citadel_PartyInvite_InternalError"尝试邀请用户加入队伍时发生了内部错误"
Citadel_PartyInvite_InvalidParty"你尝试邀请的队伍已不存在。"
Citadel_PartyInvite_InvalidPermissions"你没有权限邀请此用户加入队伍"
Citadel_PartyInvite_NotFriends"你必须与对方成为好友,才能向其发送组队邀请。"
Citadel_PartyInvite_RateLimited"你在过去的几秒内发送了太多邀请。请稍等,然后再发送更多邀请。"
Citadel_PartyInvite_TooBusy"Deadlock 网络当前过于繁忙,无法处理此请求。请稍后再试。"
Citadel_PartyInvite_TooManyInvites"此队伍已发送太多待处理的邀请。请取消此前的邀请再继续发送。"
Citadel_PartyInvite_UserDoesntHaveGame"你邀请的玩家尚未玩过 Deadlock。在封测期间,我们仅允许向玩过 Deadlock 的玩家发送邀请。"
Citadel_PartySetMode_AlreadyDrafting"队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。"
Citadel_PartySetMode_CannotLeavePrivate"私人大厅当前不允许更改模式"
Citadel_PartySetMode_Disabled"此操作暂时禁用。请几分钟后重试。"
Citadel_PartySetMode_ErrorTitle"错误"
Citadel_PartySetMode_FailedToGetResponse"当前无法与 Deadlock 网络通信。请几分钟后重试。"
Citadel_PartySetMode_FiveStacksNotAllowed"五人队伍当前不允许进行匹配。请尝试组建人数更多或更少的队伍。"
Citadel_PartySetMode_HeroLabsMMNotOpen"英雄实验室匹配目前不可用。"
Citadel_PartySetMode_HeroLabsNotUnlocked"你的队伍中有成员({g:citadel_persona:nl:account_id})尚未获得英雄实验室匹配资格。"
Citadel_PartySetMode_InMatch"此队伍正在比赛中,当前无法进行此变更。"
Citadel_PartySetMode_InMatchMaking"此队伍正在进行匹配,当前无法进行此变更。"
Citadel_PartySetMode_InternalError"发生了意外的内部错误。请几分钟后重试。"
Citadel_PartySetMode_InvalidParty"无法找到队伍。该队伍可能已被放弃。"
Citadel_PartySetMode_InvalidPermissions"你没有权限为该队伍做出这些更改。"
Citadel_PartySetMode_InvalidValue"提供的值对此队伍无效。"
Citadel_PartySetMode_NoHeroLabsWhileInLowPri"你的队伍中有成员({g:citadel_persona:nl:account_id})处于低优先级,目前无法加入英雄实验室匹配队列。"
Citadel_PartySetMode_NoHighRangeFiveStack"你队伍的 5 名玩家技术水平差异过大。当队伍成员技术水平差异超出比赛通常允许的范围时,我们会将其与其他具有类似技术水平差异的队伍匹配。鉴于你的队伍有 5 名成员,没有其他有效的队伍构成可与你的队伍匹配。调整你的队伍构成或规模以进行匹配。"
Citadel_PartySetMode_PlayerBanned"你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}"
Citadel_PartySetMode_PlayerPermaBanned"你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式"
Citadel_PartySetMode_RateLimited"你在短时间内进行了太多操作。请稍等,然后重试。"
Citadel_PartySetMode_TooBusy"Deadlock 网络当前过于繁忙,无法处理此操作。请几分钟后重试。"
Citadel_PartySetMode_TooManyHighMMR"你的队伍中包含太多高 MMR 玩家,无法匹配。我们暂时不允许高水平玩家组成影响比赛平衡的队伍。"
Citadel_PartyStartMatch"开始比赛"
Citadel_Party_AcceptInviteInGameTooltip"退出游戏并接受邀请"
Citadel_Party_AcceptInviteTooltip"接受邀请"
Citadel_Party_CancelInviteText"请稍等"
Citadel_Party_CancelInviteTitle"正在取消邀请"
Citadel_Party_CancelMM"取消"
Citadel_Party_Commend"称赞"
Citadel_Party_Commended"已称赞"
Citadel_Party_Context_ClearReady"取消就绪"
Citadel_Party_Context_Close"结束组队"
Citadel_Party_Context_CopyCode"复制队伍代码"
Citadel_Party_Context_HideCode"隐藏队伍代码"
Citadel_Party_Context_Invite"邀请好友"
Citadel_Party_Context_Open"开始组队"
Citadel_Party_Context_ReadyUp"就绪"
Citadel_Party_Context_ShowCode"显示队伍代码"
Citadel_Party_Context_SwitchTeam"切换队伍"
Citadel_Party_CreateCoopBot"创建一支队伍以邀请好友加入,一同通过匹配与机器人对战"
Citadel_Party_CreateEasyBot"创建一支队伍以邀请好友加入,一同与机器人进行简单水平对战"
Citadel_Party_CreateHardBot"创建一支队伍以邀请好友加入,一同与机器人进行困难水平对战"
Citadel_Party_CreatePartyText"请稍等"
Citadel_Party_CreatePartyTitle"正在创建队伍"
Citadel_Party_CreateParty_Extended"创建用于分享的队伍代码"
Citadel_Party_CreatePrivateLobby"创建私人大厅"
Citadel_Party_DeclineInviteTooltip"拒绝邀请"
Citadel_Party_DisabledInMMTooltip"正在匹配,无法接受邀请"
Citadel_Party_DisabledInPartyTooltip"已经在队伍中,无法接受邀请"
Citadel_Party_DraftEndedByText"{g:citadel_persona:account_id} 取消了匹配"
Citadel_Party_DraftEndedByTitle"匹配已取消"
Citadel_Party_InMatchMaking"队伍正在寻找比赛"
Citadel_Party_InviteFriendToGameButton"邀请"
Citadel_Party_InviteFriendToGameTooltip"邀请这名好友加入游戏"
Citadel_Party_InviteFriendToParty"邀请至队伍"
Citadel_Party_InviteFriendTooltip"邀请好友加入队伍"
Citadel_Party_InviteFriends"邀请好友"
Citadel_Party_InviteSent"邀请已发送"
Citadel_Party_InviteUserText"请稍等"
Citadel_Party_InviteUserTitle"正在邀请用户"
Citadel_Party_InvitedToPartyText"{g:citadel_persona:invited_by_account} 邀请你加入队伍"
Citadel_Party_InvitedToPartyTitle"组队邀请"
Citadel_Party_Invites:p{party_invites}"<span class="InviteCount">{d:party_invites} </span><span class="InviteHeaderText">个队伍邀请</span>#|#<span class="InviteCount">{d:party_invites} </span><span class="InviteHeaderText">个队伍邀请</span>"
Citadel_Party_JoinParty"加入队伍"
Citadel_Party_JoinPartyText"请稍等"
Citadel_Party_JoinPartyTitle"正在加入队伍"
Citadel_Party_JoinParty_Extended"通过代码加入队伍"
Citadel_Party_KickPlayerText"请稍等"
Citadel_Party_KickPlayerTitle"正在踢出玩家"
Citadel_Party_KickedByText"你被 {g:citadel_persona:kicked_by_account} 踢出了队伍"
Citadel_Party_KickedByTitle"被踢出队伍"
Citadel_Party_Leave"离开队伍"
Citadel_Party_LeaveParty"离开队伍"
Citadel_Party_LeavePartyText"请稍等"
Citadel_Party_LeavePartyTitle"正在离开队伍"
Citadel_Party_MMEndedByText"{g:citadel_persona:account_id} 取消了匹配"
Citadel_Party_MMEndedByTitle"匹配已取消"
Citadel_Party_MatchHistory"查看比赛历史记录"
Citadel_Party_MatchMaking"休闲比赛"
Citadel_Party_MatchMakingFailedText"无法启动队伍匹配。队伍匹配器出错:{s:matchmaker_error}"
Citadel_Party_MatchMakingFailedTitle"无法匹配"
Citadel_Party_MatchMakingRanked"段位比赛"
Citadel_Party_NoParty_Desc"邀请好友来组队"
Citadel_Party_NotConnectedToGC"未连接至 Deadlock 网络"
Citadel_Party_Or"或"
Citadel_Party_OutOfDateClientTooltip"游戏版本过时"
Citadel_Party_PartyCodeHidden"(隐藏)"
Citadel_Party_PartyCodeLabel"邀请代码:"
Citadel_Party_PartyPlayer"玩家"
Citadel_Party_PartyReadyText"请稍等"
Citadel_Party_PartyReadyTitle"设置就绪"
Citadel_Party_PartyRoleText"请稍等"
Citadel_Party_PartyRoleTitle"正在变更角色"
Citadel_Party_PartySlotText"请稍等"
Citadel_Party_PartySlotTitle"正在变更槽位"
Citadel_Party_PartySpectator"观众"
Citadel_Party_PlayWithFriends"与好友同玩"
Citadel_Party_PlayerLabel"玩家"
Citadel_Party_PrivateMatch"私人比赛"
Citadel_Party_ReadyUp"就绪"
Citadel_Party_Report"举报"
Citadel_Party_Reported"已举报"
Citadel_Party_RolePlayer"玩家"
Citadel_Party_RoleSpectator"观众"
Citadel_Party_SentInvite"邀请已发送"
Citadel_Party_SetBotDifficultyText"请稍等"
Citadel_Party_SetBotDifficultyTitle"正在设置机器人难度"
Citadel_Party_SetMatchModeText"正在设置你的队伍,请稍等"
Citadel_Party_SetMatchModeTitle"正在设置队伍模式"
Citadel_Party_SetRegionText"请稍等"
Citadel_Party_SetRegionTitle"设置区域"
Citadel_Party_SetTeamNameText"请稍等"
Citadel_Party_SetTeamNameTitle"正在设置队伍名称"
Citadel_Party_SetTeamText"请稍等"
Citadel_Party_SetTeamTitle"正在设置队伍"
Citadel_Party_SpectatorLabel"观众"
Citadel_Party_UnavailableInQueueTooltip"在队列中不可用"
Citadel_PauseMsg_AutoUnpaused"游戏已自动继续。"
Citadel_PauseMsg_CantPause"你不能暂停。"
Citadel_PauseMsg_CantPauseYet"你在 {i:value} 秒后才能暂停。"
Citadel_PauseMsg_CantUnpauseTeam"你还不能继续此队伍的游戏。"
Citadel_PauseMsg_NoPausesLeft"你的暂停次数已用完。"
Citadel_PauseMsg_PauseCountdown"{s:player} 将于 {i:value} 秒后暂停…"
Citadel_PauseMsg_Paused"{s:player} 暂停了游戏。"
Citadel_PauseMsg_UnpauseButton"按下 [{s:key_pause}] 取消暂停"
Citadel_PauseMsg_UnpauseCountdown"{i:value} 秒后结束暂停…"
Citadel_PauseMsg_Unpaused"{s:player} 继续了游戏。"
Citadel_PauseMsg_YouPaused:p{value}"你暂停了游戏,还剩下 {i:value} 次可用暂停。#|# 你暂停了游戏,还剩下 {i:value} 次可用暂停。"
Citadel_Ping_CanHealMessage"可以治疗"
Citadel_Ping_Customize_Reminder"你可以在<b>设置</b>中更改信号轮盘的选项。"
Citadel_Ping_HealMessage"需要治疗"
Citadel_Play_BotsOfflineText"机器人暂时禁用,请稍后再试。"
Citadel_Play_BotsOfflineTitle"机器人暂时离线"
Citadel_Play_MatchmakingOfflineText"匹配功能当前已关闭。请在安排的游戏测试时间回来使用。"
Citadel_Play_MatchmakingOfflineTitle"匹配已关闭"
Citadel_Play_RankedMatchmakingOfflineText"段位匹配功能当前已关闭。请在你选择的游戏测试时间回来使用。"
Citadel_Play_RankedMatchmakingOfflineTitle"段位匹配已关闭"
Citadel_Play_RankedNoSchedule"未选择日程"
Citadel_Play_RankedNoScheduleDesc"你必须选择一个已安排的时间才能进行段位比赛。"
Citadel_PlayerCard_FavoriteHero"最爱英雄"
Citadel_PlayerContextMenu_AcceptFriendRequest"接受好友请求"
Citadel_PlayerContextMenu_AddFriend"发送好友邀请"
Citadel_PlayerContextMenu_AudioVolume"音量"
Citadel_PlayerContextMenu_CancelFriendInvite"取消好友邀请"
Citadel_PlayerContextMenu_EmptyMenu"--"
Citadel_PlayerContextMenu_IgnoreFriendRequest"忽略好友请求"
Citadel_PlayerContextMenu_InviteToParty"邀请至队伍"
Citadel_PlayerContextMenu_PartyCancelInvite"取消组队邀请"
Citadel_PlayerContextMenu_PartyCreateWith"创建队伍"
Citadel_PlayerContextMenu_PartyKick"踢出队伍"
Citadel_PlayerContextMenu_PartyLeave"离开队伍"
Citadel_PlayerContextMenu_PartySwitchPlayer"切换为玩家"
Citadel_PlayerContextMenu_PartySwitchSpectator"切换为观众"
Citadel_PlayerContextMenu_RemoveFriend"移除好友"
Citadel_PlayerContextMenu_SpectateGame"观战"
Citadel_PlayerContextMenu_ViewProfile"查看个人资料"
Citadel_PlayerList_Enemy"敌方队伍"
Citadel_PlayerList_Teammates"队友"
Citadel_Player_Level_AP"技能点"
Citadel_Player_Level_APShort"技能点"
Citadel_Player_Level_AbilityPoints"<span class="boldText">1 Ability Point</span> gained at levels 2, 3, 5, 7, and each level after"
Citadel_Player_Level_AbilityUnlock"技能解锁"
Citadel_Player_Level_AbilityUnlocks"<span class="boldText">1 Ability Unlock</span> gained at levels 1, 2, 4, and 6"
Citadel_Player_Level_AbilityUnlocksShort"技能解锁"
Citadel_Player_Level_BaseBullet"基础子弹伤害"
Citadel_Player_Level_BaseHealth"基础生命值"
Citadel_Player_Level_BaseMelee"基础近战伤害"
Citadel_Player_Level_BulletResist"子弹抗性"
Citadel_Player_Level_Legend"图例:"
Citadel_Player_Level_PowerIncrease"力量提升"
Citadel_Player_Level_PowerIncreaseGrants"每次力量提升获得:"
Citadel_Player_Level_PowerIncreases"力量提升"
Citadel_Player_Level_SpiritAmp"元灵伤害增幅"
Citadel_Player_Level_TechResist"元灵抗性"
Citadel_Player_Level_WeaponPower"<span class="boldText">+{s:weapon_bonus}% Base Bullet Damage</span>, <span class="boldText">+{s:melee_bonus}% Base Melee damage</span> and <span class="boldText">+{s:health_bonus} Max Health </span>"
Citadel_Player_Level_WeaponRange"武器射程"
Citadel_PlaytestUser_Result_AlreadyHasGame"此玩家已具有 Deadlock 访问权"
Citadel_PlaytestUser_Result_GenericFailure"提交用户失败,无法与 Deadlock 网络通信。请稍后再试。"
Citadel_PlaytestUser_Result_GenericFailureTitle"无法提交"
Citadel_PlaytestUser_Result_InvalidFriend"你不是指定用户的好友"
Citadel_PlaytestUser_Result_LimitedUser"此玩家为受限 Steam 用户,因此当前不具备玩 Deadlock 的资格。"
Citadel_PlaytestUser_Result_NotFriendsLongEnough"你与此用户成为好友的时间太短,无法向其发送邀请。"
Citadel_PlaytestUser_Result_Success"感谢你推荐此用户!"
Citadel_PlaytestUser_Result_SuccessTitle"已提交成功"
Citadel_PlaytestUser_SubmitProcessing"请稍等"
Citadel_PlaytestUser_SubmitProcessingTitle"正在提交用户"
Citadel_PlaytestWarningBody"欢迎来到 Deadlock。本游戏仍然处于开发初期,有很多临时艺术作品和实验性游戏玩法。欢迎所有反馈!"
Citadel_PlaytestWarningTitle"开发初期版本"
Citadel_Playtest_CreateAccountsBody"创建论坛帐户以提供有关游戏的反馈。加入 Deadlock Discord 与其他玩家聊天并获取最新消息。"
Citadel_Playtest_CreateAccountsTitle"提供反馈并参与讨论"
Citadel_Playtest_DiscordButton"加入 Discord"
Citadel_Playtest_DiscordInfo"加入 Deadlock Discord 与其他玩家聊天并获取最新消息。"
Citadel_Playtest_GoToForum"前往论坛"
Citadel_Playtest_JoinDiscord"加入 Discord"
Citadel_Playtest_JoinForum"加入反馈论坛"
Citadel_Playtest_JoinedDiscord"已加入 Discord"
Citadel_Playtest_JoinedForum"已加入论坛"
Citadel_Playtest_LocalTime"本地时间"
Citadel_Playtest_MatchmakingOpen"匹配开放至:{t:t:playtest_end}"
Citadel_Playtest_MatchmakingPaused"匹配当前已暂停:{t:d:unranked_mm_pause_time}"
Citadel_Playtest_RecommendButton"邀请好友"
Citadel_Playtest_RecommendInfo"想与朋友一起参加我们的游戏测试?"
Citadel_Playtest_Region"地区:{s:region_name}"
Citadel_Playtest_Schedule"匹配时间:"
Citadel_Playtest_Status"状态:"
Citadel_Playtest_Upcoming"游戏测试开始时间:{t:l:t:m:playtest_start}"
Citadel_Playtest_Weekdays"周一至周四:"
Citadel_Playtest_Weekends"周五至周日:"
Citadel_PostGame_CopyMatchID"复制比赛 ID"
Citadel_PostGame_CopyMatchIDSuccess"成功"
Citadel_Post_Game_Assits"助攻次数"
Citadel_Post_Game_BossDamage"Boss 伤害"
Citadel_Post_Game_Graphs"个人"
Citadel_Post_Game_Healing"治疗量"
Citadel_Post_Game_HeroDamage"英雄伤害"
Citadel_Post_Game_HighestNetworth"最高净值"
Citadel_Post_Game_Kills"击杀次数"
Citadel_Post_Game_MostAssits"最高助攻数"
Citadel_Post_Game_MostBossDamage"最高 Boss 伤害"
Citadel_Post_Game_MostHealing"最大治疗量"
Citadel_Post_Game_MostHeroDamage"最高英雄伤害"
Citadel_Post_Game_MostKills"最高击杀次数"
Citadel_Post_Game_Networth"净值"
Citadel_Post_Game_Personal"个人"
Citadel_Post_Game_PlayedBy"玩家:"
Citadel_Post_Game_Retry"重试"
Citadel_Post_Game_Scoreboard"计分板"
Citadel_PrivateLobby_Bot_Easy"机器人:简单"
Citadel_PrivateLobby_Bot_Hard"机器人:困难"
Citadel_PrivateLobby_Bot_Medium"机器人:中等"
Citadel_PrivateLobby_Bot_None"空"
Citadel_PrivateLobby_Cheats_Off"作弊功能已禁用"
Citadel_PrivateLobby_Cheats_On"作弊功能已启用"
Citadel_PrivateLobby_Difficulty_Easy"简单难度机器人"
Citadel_PrivateLobby_Difficulty_Hard"困难难度机器人"
Citadel_PrivateLobby_Difficulty_Medium"中等难度机器人"
Citadel_PrivateLobby_Difficulty_None"无机器人"
Citadel_PrivateLobby_Duplicate_Heroes_Off"重复英雄已禁用"
Citadel_PrivateLobby_Duplicate_Heroes_On"重复英雄已启用"
Citadel_PrivateLobby_Error_NoPlayers"此比赛中没有玩家"
Citadel_PrivateLobby_Error_NotAllAssigned"部分玩家尚未选择队伍"
Citadel_PrivateLobby_Error_NotAllReady"部分玩家尚未准备就绪"
Citadel_PrivateLobby_Experimental_Heroes_Off"实验英雄已禁用"
Citadel_PrivateLobby_Experimental_Heroes_On"实验英雄已启用"
Citadel_PrivateLobby_FindingMatch"比赛即将开始"
Citadel_PrivateLobby_Group_Invites"邀请"
Citadel_PrivateLobby_Group_Spectators"观众"
Citadel_PrivateLobby_Group_Unassigned"未分配"
Citadel_PrivateLobby_Invite"邀请好友"
Citadel_PrivateLobby_Join"取消自我分配"
Citadel_PrivateLobby_LeavePrompt_Body"你确定要离开自定义比赛吗?"
Citadel_PrivateLobby_LeavePrompt_Exit"离开自定义比赛"
Citadel_PrivateLobby_LeavePrompt_Title"离开自定义比赛"
Citadel_PrivateLobby_MatchSettings"比赛设置"
Citadel_PrivateLobby_PageTitle"自定义比赛"
Citadel_PrivateLobby_PubliclyVisible_Off"仅对玩家可见"
Citadel_PrivateLobby_PubliclyVisible_On"对所有人可见"
Citadel_PrivateLobby_RandomLanes_Off"指定分路分配"
Citadel_PrivateLobby_RandomLanes_On"默认分路分配"
Citadel_PrivateLobby_RandomizeTeams"随机分配所有玩家"
Citadel_PrivateLobby_Ready"就绪"
Citadel_PrivateLobby_Region_Europe"欧洲"
Citadel_PrivateLobby_Region_Oceania"大洋洲"
Citadel_PrivateLobby_Region_ROW"北美洲"
Citadel_PrivateLobby_Region_Russia"俄罗斯"
Citadel_PrivateLobby_Region_SAmerica"南美洲"
Citadel_PrivateLobby_Region_SEAsia"东南亚"
Citadel_PrivateLobby_Region_Unselected"选择地区"
Citadel_PrivateLobby_ShuffleLanesTooltip"将队伍中的玩家随机分配到不同分路"
Citadel_PrivateLobby_ShuffleTeams"队伍内随机分配"
Citadel_PrivateLobby_ShuffleTeamsTooltip"将大厅内的玩家随机分配到两支不同队伍"
Citadel_PrivateLobby_StartMatch"开始比赛"
Citadel_PrivateLobby_StartPrompt_Body"你确定要开始比赛吗?"
Citadel_PrivateLobby_StartPrompt_Title"开始比赛"
Citadel_PrivateLobby_SwapTeams"交换队伍"
Citadel_PrivateLobby_SwapTeamsTooltip"两支队伍之间交换成员,保持分路不变"
Citadel_PrivateLobby_Unready"未就绪"
Citadel_PrivateLobby_Versus"VS"
Citadel_PrivilegedFeatures_CommsRestricted_Active"你与其他玩家的交流受到限制,结束时间为 {t:l:t:m:comms_ban_end_time}。"
Citadel_PrivilegedFeatures_CommsRestricted_Inactive"当交流限制生效时,只有你队伍中的玩家才能看到你的聊天或听到你的语音。"
Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle"交流"
Citadel_PrivilegedFeatures_CommsRestricted_Title"交流受限"
Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}"你在低优先度匹配中还剩余 {i:low_priority_games_remaining} 场比赛。#|# 你在低优先度匹配中还剩余 {i:low_priority_games_remaining} 场比赛。"
Citadel_PrivilegedFeatures_LowPriority_Inactive"经常放弃比赛的玩家将被放入单独的低优先级匹配队列,该队列在激活后,只会将你与其他也处于低优先级匹配队列的玩家进行匹配。"
Citadel_PrivilegedFeatures_LowPriority_InactiveTitle"匹配"
Citadel_PrivilegedFeatures_LowPriority_Title"低优先度匹配"
Citadel_PrivilegedFeatures_NoneDisabled"你当前没有功能被禁用,你的守护神谢谢你!"
Citadel_PrivilegedFeatures_PausingDisabled_Active"你帐户中的游戏内暂停功能已禁用,结束时间为 {t:l:t:m:pausing_ban_end_time}。"
Citadel_PrivilegedFeatures_PausingDisabled_Inactive"游戏内过度暂停将导致你帐户的暂停功能被禁用。"
Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle"正在暂停"
Citadel_PrivilegedFeatures_PausingDisabled_Title"暂停已禁用"
Citadel_PrivilegedFeatures_ReportingDisabled_Active"你帐户中的游戏内玩家举报功能已禁用,结束时间为 {t:l:t:m:report_ban_end_time}。"
Citadel_PrivilegedFeatures_ReportingDisabled_Inactive"不准确或过多的玩家举报将导致你帐户的举报功能被禁用,如果问题持续存在,则永久封禁帐户。"
Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle"正在举报"
Citadel_PrivilegedFeatures_ReportingDisabled_Title"举报已禁用"
Citadel_PrivilegedFeatures_Title"行为总结"
Citadel_ProfileCard_AccountID"帐户 ID:{d:account_id}"
Citadel_ProfileCard_PartyInvited"已邀请至队伍"
Citadel_ProfileCard_PartyMatchmaking"队伍正在匹配"
Citadel_ProfileCard_PartyNotReady"未就绪"
Citadel_ProfileCard_PartyReady"已就绪"
Citadel_ProfileCard_PartyRoster"阵容"
Citadel_ProfileCard_StatTitle_Commends"称赞"
Citadel_ProfileCard_StatTitle_GamesPlayed"比赛数"
Citadel_ProfileCard_StatTitle_Kills"击杀次数"
Citadel_ProfileCard_StatTitle_Wins"获胜次数"
Citadel_ProfileCard_StatValue_Date"{t:s:stat_value}"
Citadel_ProfileCard_StatValue_Int"{d:stat_value}"
Citadel_ProfileCard_StatValue_String"{s:stat_value}"
Citadel_Profile_Loading"正在载入…"
Citadel_Profile_Loss"败北"
Citadel_Profile_Loss_Short"败"
Citadel_Profile_MatchHistory"比赛历史记录"
Citadel_Profile_MatchHistory_ViewAll"查看所有比赛历史记录"
Citadel_Profile_MatchHistory_ViewDetails"查看详情"
Citadel_Profile_MostPlayed"玩得最多的英雄"
Citadel_Profile_RankHistory"段位历史记录"
Citadel_Profile_Statistics"统计数据"
Citadel_Profile_Stats_All"所有英雄"
Citadel_Profile_Stats_Assists"助攻次数"
Citadel_Profile_Stats_Commends"称赞"
Citadel_Profile_Stats_Denies"反补数"
Citadel_Profile_Stats_GamesPlayed"参赛次数"
Citadel_Profile_Stats_GamesWon"获胜次数"
Citadel_Profile_Stats_Healing"治疗量"
Citadel_Profile_Stats_HeroDamage"英雄伤害"
Citadel_Profile_Stats_Kills"击杀次数"
Citadel_Profile_Stats_LastHits"正补数"
Citadel_Profile_Stats_Networth"收集的魂魄"
Citadel_Profile_Stats_ObjDamage"目标伤害"
Citadel_Profile_Stats_TitleSection"全期数据"
Citadel_Profile_Stats_Value_Networth_High"{i:game_networth}k"
Citadel_Profile_Stats_Value_Networth_Low"{i:game_networth}"
Citadel_Profile_Title"个人资料"
Citadel_Profile_Win"获胜"
Citadel_Profile_Win_Short"胜"
Citadel_RP_Away"离开"
Citadel_RP_Busy"忙碌"
Citadel_RP_LookingToPlay"想玩游戏"
Citadel_RP_LookingToTrade"想交易"
Citadel_RP_NotFriends"非好友"
Citadel_RP_Online"在线"
Citadel_RP_PendingReceived"好友请求待处理"
Citadel_RP_PendingSent"好友请求已发送"
Citadel_RP_PlayingOtherGame"正在玩其他游戏"
Citadel_RP_Snooze"打盹"
Citadel_RankedGame_Played_desc"为获得段位资格而进行的比赛"
Citadel_RankedGames_Played"已玩 {i:ranked_games_required} 场比赛中的 {i:ranked_games_played} 场"
Citadel_RankedGames_PlayedQualified"你的段位将根据额外比赛计算"
Citadel_RankedGames_Qualified1"所进行的额外比赛将计入你最终的段位中"
Citadel_RankedGames_Qualified2"最终段位授予时间:{t:s:end_day}"
Citadel_ReadyUp_InMatch"你正在比赛中,无法准备就绪"
Citadel_ReadyUp_InvalidGroupRoster"你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄"
Citadel_ReadyUp_InvalidRoster"你必须具备有效的阵容,然后才能准备就绪"
Citadel_RecommendFriend_Comments"留言:"
Citadel_RecommendFriend_CommentsPrompt"对好友进行简单描述"
Citadel_RecommendFriend_Email"电子邮件:"
Citadel_RecommendFriend_EmailDesc"(联系好友的最佳电子邮件地址,无需与其 Steam 帐户的电子邮件地址匹配)"
Citadel_RecommendFriend_EmailPrompt"电子邮件地址"
Citadel_RecommendFriend_ErrorMsg"必须从列表中选择好友"
Citadel_RecommendFriend_LocWarning"我们正在努力添加其他语言,但此游戏测试当前仅支持英文。邀请好友时请考虑这一情况。"
Citadel_RecommendFriend_PopupButton"提交"
Citadel_RecommendFriend_Region"选择地区:"
Citadel_RecommendFriend_Region_EU"欧洲"
Citadel_RecommendFriend_Region_NA"北美洲"
Citadel_RecommendFriend_Region_Other"其他(请在留言中注明)"
Citadel_RecommendFriend_Region_SA"南美洲"
Citadel_RecommendFriend_Region_SEA"亚太地区"
Citadel_RecommendFriend_SelectTitle"从 Steam 选择好友:"
Citadel_RecommendFriend_Timing_desc"邀请通常在 1-2 天内发出,但有时可能需要更长时间。"
Citadel_RecommendFriend_Title"邀请好友"
Citadel_RecommendFriend_desc"想要与好友一起参加我们的游戏测试?<br>在下方点击其帐户,通过 Steam 发送邀请吧!"
Citadel_Reconnect_IncompatibleVersionBody"你的客户端不再是连接此服务器的有效版本"
Citadel_Reconnect_IncompatibleVersionTitle"不兼容版本"
Citadel_RefreshRateRecommendation"看起来你的显示器有一个 {d:max_refresh_rate} Hz 模式,但当前以 {d:curr_refresh_rate} Hz 运行。一般建议使用显示器支持的最高刷新率以获得最佳的游戏体验。"
Citadel_Region_Europe"欧洲"
Citadel_Region_NA"北美洲"
Citadel_Region_Oceania"大洋洲"
Citadel_Region_SAmerica"南美洲"
Citadel_Region_SEA"亚洲"
Citadel_RemoveFriend_Body"请稍等"
Citadel_RemoveFriend_ConfirmBody"你确定要移除好友 {g:dac_persona:b:account_id} 吗?"
Citadel_RemoveFriend_ConfirmTitle"移除好友"
Citadel_RemoveFriend_ErrorBody"当前无法移除此好友。请稍后重试。"
Citadel_RemoveFriend_ErrorTitle"错误"
Citadel_RemoveFriend_Title"正在移除好友"
Citadel_Replay_DecompressPct"正在解压缩 - {d:replay_progress}%"
Citadel_Replay_Delete"删除回放"
Citadel_Replay_Download"下载回放"
Citadel_Replay_Downloading"正在下载"
Citadel_Replay_DownloadingPct"正在下载 - {d:replay_progress}%"
Citadel_Replay_Error"错误 {s:replay_error}"
Citadel_Replay_ErrorDirect"错误"
Citadel_Replay_Expired"回放已过期"
Citadel_Replay_FindingReplay"正在查找回放"
Citadel_Replay_NotReadyYet"回放尚未就绪"
Citadel_Replay_RequestingReplay"正在请求回放"
Citadel_Replay_Unavailable"回放不可用"
Citadel_Replay_Watch"观看回放"
Citadel_ReportPlayer_CommentPlaceholder"描述你发现这名玩家有什么问题"
Citadel_ReportPlayer_Desc"举报玩家的不当行为。"
Citadel_ReportPlayer_Reason_Abandon"弃赛"
Citadel_ReportPlayer_Reason_CheatingIssue"作弊"
Citadel_ReportPlayer_Reason_Comments"留言:"
Citadel_ReportPlayer_Reason_Griefing"骚扰"
Citadel_ReportPlayer_Reason_MatchmakingIssue"匹配问题"
Citadel_ReportPlayer_Reason_Title"原因:"
Citadel_ReportPlayer_Reason_VoiceTextAbuse"滥用语音/文字"
Citadel_ReportPlayer_Result_AlreadyReported"你最近已经举报了这名玩家。"
Citadel_ReportPlayer_Result_BannedFromReporting"目前不允许你举报其他玩家。"
Citadel_ReportPlayer_Result_GenericFailure"提交玩家举报失败,无法与 Deadlock 网络通信。请稍后再试。"
Citadel_ReportPlayer_Result_Success"感谢你的举报!"
Citadel_ReportPlayer_Result_SuccessTitle"已举报成功!"
Citadel_ReportPlayer_Result_WindowClosed"举报时限已过。必须在比赛结束后的 1 小时内举报玩家。"
Citadel_ReportPlayer_Title"举报玩家"
Citadel_RosterMode_ChangeHero"更换英雄"
Citadel_RosterMode_ChangeOpponent"更换对手"
Citadel_RosterMode_CoopBotMM"与机器人对战"
Citadel_RosterMode_Dev1v1Testing"Development 1v1 Testing"
Citadel_RosterMode_EditRoster"编辑阵容"
Citadel_RosterMode_HeroLabsMatchmaking"玩英雄实验室"
Citadel_RosterMode_HeroTesting"英雄测试"
Citadel_RosterMode_Matchmaking"玩 Deadlock"
Citadel_RosterMode_Party_CoopBotMM"与机器人对战"
Citadel_RosterMode_Party_HeroLabsMatchmake"玩英雄实验室"
Citadel_RosterMode_Party_Matchmaking"玩 Deadlock"
Citadel_RosterMode_Party_PrivateBotEasy"私人组队人机对战 - 简单"
Citadel_RosterMode_Party_PrivateBotHard"私人组队人机对战 - 困难"
Citadel_RosterMode_Party_PrivateBotMedium"私人组队人机对战 - 中等"
Citadel_RosterMode_Party_RankedMatchmaking"玩段位比赛"
Citadel_RosterMode_PrivateBotEasy"私人人机对战 - 简单"
Citadel_RosterMode_PrivateBotHard"私人人机对战 - 简单"
Citadel_RosterMode_PrivateBotMedium"私人人机对战 - 中等"
Citadel_RosterMode_RankedMatchmaking"玩段位比赛"
Citadel_RosterMode_TutorialGuided"教程 - 指导训练"
Citadel_RosterMode_TutorialSandbox"教程 - 沙盒"
Citadel_Roster_AddToRoster"加入阵容"
Citadel_Roster_ClearPriority"清除优先"
Citadel_Roster_HeroCount"阵容中的英雄:"
Citadel_Roster_HeroLocked"英雄已锁定"
Citadel_Roster_HighPriorityCount"高优先英雄:"
Citadel_Roster_HighPriorityCount_Singular"高优先英雄:"
Citadel_Roster_Instructions_Desc"选择至少三名英雄,比赛开始时你将会自动分配到其中一名。<br><br>你可以将英雄标记为<span class='selected'><b>“已选”</b></span>、<span class='priority'><b>“优先”</b></span>,或者<span class='high_priority'><b>“高优先”</b></span>,以提高分配到该英雄的几率。"
Citadel_Roster_Instructions_Desc_HeroLabs"加入队列,玩全新的实验英雄或与之对抗。<br><br>选择至少 3 名英雄,<b>其中 2 名必须是标准的非实验英雄。</b>自上一次玩实验英雄以来过去的时间越长,玩家就越有可能得到其所选阵容中的实验英雄。"
Citadel_Roster_Instructions_Prefer"<span class='keybind'>{s:iv_attack2}</span> 以在<b>“优先”</b>与<b>“高优先”</b>之间切换"
Citadel_Roster_Instructions_Select"<span class='keybind'>{s:iv_attack}</span> 以将一名英雄标记为“已选择”"
Citadel_Roster_Instructions_Title"创造你的阵容"
Citadel_Roster_Instructions_Title_HeroLabs"英雄实验室"
Citadel_Roster_MakeHighPriority"设为高优先"
Citadel_Roster_MakePriority"设为优先"
Citadel_Roster_NoHeroes"无"
Citadel_Roster_PreferredCount"优先英雄:"
Citadel_Roster_PreferredCount_Singular"优先英雄:"
Citadel_Roster_Random"随机"
Citadel_Roster_RemoveFromRoster"移出阵容"
Citadel_Scoreboard_KDA_Assists"助攻"
Citadel_Scoreboard_KDA_Deaths"死亡"
Citadel_Scoreboard_KDA_Kills"击杀"
Citadel_Scoreboard_Obj_Damage"目标伤害:"
Citadel_Scoreboard_TeamAP"技能点"
Citadel_Scoreboard_TeamKills"击杀次数"
Citadel_ServerRegion_0"自动选择地区"
Citadel_ServerRegion_1"美国西部"
Citadel_ServerRegion_11"南非"
Citadel_ServerRegion_14"智利"
Citadel_ServerRegion_19"日本"
Citadel_ServerRegion_2"美国东部"
Citadel_ServerRegion_21"西班牙"
Citadel_ServerRegion_22"美国西南部"
Citadel_ServerRegion_23"美国东南部"
Citadel_ServerRegion_24"香港"
Citadel_ServerRegion_27"美国中北部"
Citadel_ServerRegion_28"波兰"
Citadel_ServerRegion_3"法国"
Citadel_ServerRegion_38"阿根廷"
Citadel_ServerRegion_39"韩国"
Citadel_ServerRegion_44"芬兰"
Citadel_ServerRegion_45"英格兰"
Citadel_ServerRegion_5"新加坡"
Citadel_ServerRegion_7"澳大利亚"
Citadel_ServerRegion_8"瑞典"
Citadel_ServerRegion_9"意大利"
Citadel_SetSchedule_AlreadySet"无法设置日程,因为你已设置日程。"
Citadel_SetSchedule_Failed"设置日程出错"
Citadel_SetSchedule_FailedToSetSchedule"无法设置日程。请稍后再试。"
Citadel_SetSchedule_LocalTimes"所有日程均以当地时间显示"
Citadel_SetSchedule_RegionWithIndex"{s:region_name} {d:region_index}"
Citadel_SetSchedule_Selected"已选择"
Citadel_SetSchedule_SetSuccessfully"日程设置成功"
Citadel_SetSchedule_Success"成功"
Citadel_ShopFilter_Ammo"弹药"
Citadel_ShopFilter_Disruption"干扰"
Citadel_ShopFilter_Durabilty"耐久性"
Citadel_ShopFilter_FireRate"射速"
Citadel_ShopFilter_Healing"治疗"
Citadel_ShopFilter_MagicDamage"元灵伤害"
Citadel_ShopFilter_Melee"近战"
Citadel_ShopFilter_Movement"移动"
Citadel_ShopFilter_WeaponDamage"武器伤害"
Citadel_ShopStats_Base"基础"
Citadel_ShopStats_Boons"恩赐"
Citadel_ShopStats_GoldenStatues"金色雕像"
Citadel_ShopStats_Mods"道具"
Citadel_ShopStats_ShopBonuses"商店加成"
Citadel_ShopStats_SpiritScaling"元灵"
Citadel_ShopStats_Starting"起始"
Citadel_ShopStats_Total"总计"
Citadel_Shop_AbilityisImbued"技能已加强"
Citadel_Shop_ActivePlacementTooltip_Drag"拖放以重新分配当前已激活技能"
Citadel_Shop_ActivePlacementTooltip_Title"选择技能槽位以完成购买"
Citadel_Shop_BonusAttribute"加成"
Citadel_Shop_ConditionalAttribute"有条件"
Citadel_Shop_Destroy_Item"销毁物品?"
Citadel_Shop_Destroy_Item_Confirm"你确定要以 {i:item_sell_amount} 个魂魄的价格(买入价格的一半)卖出物品{s:item_name}吗?"
Citadel_Shop_HoldAlt"按住 <span class="keybind">[{s:show_scoreboard}]</span>"
Citadel_Shop_ImbueTooltip_Title"选择要加强的技能"
Citadel_Shop_Player_Level_Label"Player Level: <span class="playerLevelNum">{i:total_player_level}</span>"
Citadel_Shop_Purchased"已购买"
Citadel_Shop_SelectedBuildHeader"{s:selected_build_name}"
Citadel_Shop_SellMaxItems_Desc"要完成此次购买,选择一个道具<span class='highlight'>以半价出售并替换为新道具</span>"
Citadel_Shop_SellMaxItems_SellButton"出售"
Citadel_Shop_SellMaxItems_Title"所有栏位已满!"
Citadel_Shop_TierBonus"Tier Bonus"
Citadel_Shop_TierBonus_Armor"基础生命值"
Citadel_Shop_TierBonus_Tech"元灵力量"
Citadel_Shop_TierBonus_Weapon"武器伤害"
Citadel_Shop_Upgrade_Locked_Label"Lvl <span class="blueAP">{i:unlockLevelRequired}</span>"
Citadel_SkipTutorial_Body"你确定要跳过教程吗?强烈建议你仅在已经玩过此游戏的情况下跳过教程。"
Citadel_SkipTutorial_Title"跳过教程"
Citadel_Social_Invite"邀请"
Citadel_Social_Party"队伍"
Citadel_SpectateUser_BusyText"请稍等"
Citadel_SpectateUser_BusyTitle"正在观看比赛"
Citadel_SpectateUser_Disabled"观看用户的功能暂时禁用。请稍后重试。"
Citadel_SpectateUser_DisabledForGame"此玩家当前所处的游戏不允许他人观看。"
Citadel_SpectateUser_ErrorTitle"无法观看"
Citadel_SpectateUser_FailedToGetResponse"当前无法与 Deadlock 网络通信并观看此玩家。请几分钟后重试。"
Citadel_SpectateUser_InParty"你已组队,而当前不允许已组队的玩家观看。若要观看,请先离开你的队伍。"
Citadel_SpectateUser_InternalError"尝试观看此玩家时发生了内部错误"
Citadel_SpectateUser_InvalidRegion"此比赛在另一地区进行,当前无法观看。"
Citadel_SpectateUser_NotFriends"你请求观看的玩家不是你的好友。你必须与对方成为好友才能观看。"
Citadel_SpectateUser_NotInGame"你尝试观看的玩家已不在游戏中。"
Citadel_SpectateUser_RateLimited"你最近请求观看的用户人数太多。请等待一分钟,然后重试。"
Citadel_SpectateUser_ServerFull"服务器当前已达到允许的观众人数上限。请稍后再试。"
Citadel_SpectateUser_TooBusy"Deadlock 网络当前过于繁忙,无法处理此观看请求。请几分钟后重试。"
Citadel_Spectate_Connecting_Buffering"已连接至比赛,正在缓冲,请稍候。"
Citadel_Spectate_Connecting_Title"正在连接至比赛"
Citadel_Spectate_Connecting_Waiting"正在连接比赛,请稍候。服务器可能需要最多一分钟的时间来启动比赛播送。"
Citadel_Spectate_Deaths"死亡"
Citadel_Spectate_Kills"击杀"
Citadel_Spectate_KillsAndDeaths"击杀及死亡"
Citadel_StartMatchmaking_AlreadyFindingMatch"无法进入匹配,你已经在尝试寻找匹配。"
Citadel_StartMatchmaking_CannotSelectRegion"无法为匹配选择地区"
Citadel_StartMatchmaking_ErrorTitle"错误"
Citadel_StartMatchmaking_FailedToGetResponse"当前无法与 Deadlock 网络通信并进入匹配。请几分钟后重试。"
Citadel_StartMatchmaking_HeroLabsMMNotOpen"英雄实验室匹配目前不可用。"
Citadel_StartMatchmaking_HeroLabsNotUnlocked"你尚未解锁英雄实验室匹配。"
Citadel_StartMatchmaking_HeroRosterTooPopular"你英雄阵容中的所有英雄都已有人使用"
Citadel_StartMatchmaking_InParty"你已在队伍中,无法独自进入匹配。"
Citadel_StartMatchmaking_InternalError"尝试进入匹配时发生了内部错误。"
Citadel_StartMatchmaking_InvalidClientVersion"无法进入匹配,你的客户端已过时。请更新并重启游戏。"
Citadel_StartMatchmaking_InvalidHeroSelection"你尚未选择有效的英雄来进入匹配。"
Citadel_StartMatchmaking_InvalidParty"此队伍已解散,无法进入匹配"
Citadel_StartMatchmaking_InvalidPartyMatchMode"此游戏模式无法组队玩"
Citadel_StartMatchmaking_InvalidPartyPermissions"你没有权限为此队伍开始匹配"
Citadel_StartMatchmaking_InvalidTeam"一名用户为此游戏模式选择了无效的队伍"
Citadel_StartMatchmaking_MatchmakingDisabled"此模式当前已禁用匹配。请几分钟后重试。"
Citadel_StartMatchmaking_MatchmakingTooBusy"匹配当前过于繁忙。请几分钟后重试。"
Citadel_StartMatchmaking_ModeBanned"你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}"
Citadel_StartMatchmaking_ModeLocked"你尚未解锁玩此模式的能力"
Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri"处于低优先级时不允许进行英雄实验室匹配。"
Citadel_StartMatchmaking_NoRankedWhileCommsBanned"通讯封禁期间不允许进行段位匹配"
Citadel_StartMatchmaking_NoRankedWhileInLowPri"处于低优先级时不允许进行段位匹配"
Citadel_StartMatchmaking_NoRankedWhileReportBanned"举报封禁期间不允许进行段位匹配"
Citadel_StartMatchmaking_NoRegionPings"无法与任何 Steam 数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。"
Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked"队伍中有玩家尚未解锁段位匹配,因此无法进入此模式。"
Citadel_StartMatchmaking_PartyMatchMaking"此队伍已经开始了匹配"
Citadel_StartMatchmaking_PartyMemberInLobby"无法进入匹配,你已经在游戏中。请先离开这局游戏。"
Citadel_StartMatchmaking_PartyMemberInMatch"你当前在比赛中,必须先离开比赛才能就绪。"
Citadel_StartMatchmaking_PartyMemberInvalidClientVersion"你的队伍中有成员的客户端版本已过时,需要先更新才能匹配"
Citadel_StartMatchmaking_PartyMemberNotAvailable"有队伍成员不在线或无法进行匹配"
Citadel_StartMatchmaking_PartyMemberNotReady"你队伍中有成员尚未准备好匹配"
Citadel_StartMatchmaking_PermanentBan"你被永久禁止玩此模式"
Citadel_StartMatchmaking_PlayerBannedFromMode"队伍中有玩家当前在此模式中遭到封禁。"
Citadel_StartMatchmaking_RankedLocked1"再玩 {i:games_needed_to_unlock_ranked} 场休闲多人游戏即可解锁段位多人游戏。"
Citadel_StartMatchmaking_RankedLockedPlural"再玩 {i:games_needed_to_unlock_ranked} 场休闲多人游戏即可解锁段位多人游戏。"
Citadel_StartMatchmaking_RankedMMNotOpen"您选择的日程目前尚未启用段位匹配"
Citadel_StartMatchmaking_RankedNotUnlocked"您尚未解锁段位匹配"
Citadel_StartMatchmaking_TooFewPlayers"队伍中玩家不足,无法在此模式中进入匹配"
Citadel_StartMatchmaking_TooManyPlayers"队伍中玩家过多,无法在此模式中进入匹配"
Citadel_StartMatchmaking_TooManyPlayersOnTeam"同队玩家过多"
Citadel_StartMatchmaking_TooManySpectators"队伍中观众过多,无法在此模式中进入匹配"
Citadel_StartMatchmaking_UnableToFillTeam"无法在当前玩家队伍的基础上创建有效队伍"
Citadel_StatusEffect"状态效果"
Citadel_StatusEffectBleed"流血"
Citadel_StatusEffectBuff"Buff"
Citadel_StatusEffectBulletDebuff"Bullet Debuff"
Citadel_StatusEffectBurn"燃烧"
Citadel_StatusEffectDisarmed"缴械"
Citadel_StatusEffectEMP"被沉默"
Citadel_StatusEffectFreeze"冻结"
Citadel_StatusEffectImmobilize"定身"
Citadel_StatusEffectInfiniteClip"Infinite Ammo"
Citadel_StatusEffectInvisible"隐身"
Citadel_StatusEffectPetrify"石化"
Citadel_StatusEffectSleep"睡眠"
Citadel_StatusEffectStacks"Stacks"
Citadel_StatusEffectStun"眩晕"
Citadel_StatusEffectTethered"束缚"
Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed"己方%victim_name%已被摧毁"
Citadel_Steamshare_Desc_Death_Player"你被 %killer_name% 击杀了"
Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed"敌方%victim_name%已被摧毁"
Citadel_Steamshare_Desc_Kill_Player"你击杀了 %victim_name%"
Citadel_Steamshare_Title_Allied_ObjectiveDestroyed"己方%victim_name%"
Citadel_Steamshare_Title_Death_Player"死亡"
Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed"敌方%victim_name%"
Citadel_Steamshare_Title_Kill_Player"击杀"
Citadel_StopMatchMaking_FailedToGetResponse"匹配已停止。无法从 GC 获得响应。"
Citadel_StopMatchMaking_GeneralError"匹配失败。请重试"
Citadel_Team1_Name"琥珀之手"
Citadel_Team1_Name_Uppercase:n"琥珀之手"
Citadel_Team2_Name"蓝宝石之焰"
Citadel_Team2_Name_Uppercase:n"蓝宝石火焰"
Citadel_TeamMsg_BossKilledMessage"已摧毁"
Citadel_TeamMsg_BossKilledTitle"己方{s:lane_color} {i:boss_tier} 级"
Citadel_TeamMsg_EnemyBossKilledTitle"敌方{s:lane_color} {i:boss_tier} 级"
Citadel_TeamMsg_EnemyTitanKilledTitle"敌方守护神"
Citadel_TeamMsg_TitanKilledTitle"你的守护神"
Citadel_Tip_0"这是一个提示。"
Citadel_Tip_1"这是另一个提示。"
Citadel_Tip_2"这又是一个提示。"
Citadel_Tip_4"摧毁核心即可获胜。"
Citadel_UnableToBindKey"无法绑定按键"
Citadel_UserFeedback_Result_GenericFailure"提交反馈失败,无法与 Deadlock 网络通信。请稍后再试。"
Citadel_UserFeedback_Result_GenericFailureTitle"无法发送"
Citadel_UserFeedback_Result_Success"感谢你的反馈。Deadlock 团队将会进行查看。"
Citadel_UserFeedback_Result_SuccessTitle"已提交成功"
Citadel_UserFeedback_Submit"提交反馈"
Citadel_UserFeedback_SubmitProcessing"请稍等"
Citadel_UserFeedback_SubmitProcessingTitle"正在发送反馈"
Citadel_UserFeedback_TextPlaceholder"在此输入信息"
Citadel_UserFeedback_Title"提交反馈"
Citadel_UserFeedback_Tooltip"提交反馈"
Citadel_UserFeedback_TypeLabel"类型"
Citadel_UserFeedback_eType_Bug"错误"
Citadel_UserFeedback_eType_CriticalBug"严重错误"
Citadel_UserFeedback_eType_General"一般反馈"
Citadel_UserFeedback_eType_Other"其它"
Citadel_UserFeedback_eType_Suggestion"建议"
Citadel_VariableRefreshRateRecommendation_Nvidia"看起来你的显示器支持 NVIDIA G-Sync,但当前并未启用。建议启用 G-Sync 以获得最佳游戏体验。可在游戏外用 NVIDIA 控制面板启用。可能需要重启游戏才能使更改生效。"
Citadel_ViewMatchID_Desc"输入比赛 ID 以查看比赛详情"
Citadel_ViewMatchID_InFlight_Body"这场比赛仍在进行中。你想观看这场比赛吗?"
Citadel_ViewMatchID_InFlight_Title"比赛仍在进行中"
Citadel_ViewMatchID_Loading_Body"请等待"
Citadel_ViewMatchID_Loading_Error"无法观看比赛"
Citadel_ViewMatchID_Loading_Title"正在载入比赛"
Citadel_ViewMatchID_Prompt"比赛 ID"
Citadel_ViewMatchID_Title"查看比赛 ID"
Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}"{d:ActiveMatchCount} 场进行中的比赛 #|# {d:ActiveMatchCount} 场进行中的比赛"
Citadel_WatchPage_FilterByHeroDefault"按英雄筛选"
Citadel_WatchPage_NextPage"下一页"
Citadel_WatchPage_PrevPage"上一页"
Citadel_WatchPage_SearchMatchID"按比赛 ID 搜索"
Citadel_Watch_Featured"精选比赛"
Citadel_Watch_FriendsCheckbox"仅限好友"
Citadel_Watch_Loading"正在载入…"
Citadel_Watch_Page_FriendInMatch"比赛中的 Steam 好友"
Citadel_Watch_Page_LiveNow"正在直播"
Citadel_Watch_Page_Loading"正在载入比赛…"
Citadel_Watch_Page_MatchID"ID:{s:match_id}"
Citadel_Watch_Page_NetWorthTeam0"{d:net_worth_team_0}k"
Citadel_Watch_Page_NetWorthTeam1"{d:net_worth_team_1}k"
Citadel_Watch_Page_SpectateFull"观众人数已满"
Citadel_Watch_Page_Spectators:p{spectators}"{d:spectators} 名观众 #|# {d:spectators} 名观众"
Citadel_Watch_Page_ViewAllMatches"查看所有比赛"
Citadel_Watch_Page_ViewFeaturedMatches"查看精选比赛"
Citadel_Watch_Title"观看比赛"
Citadel_ZiplineBoostDesc"滑索加速"
Citadel_ZiplineBoost_Active"激活"
Citadel_ZiplineBoost_Cooldown"正在冷却中"
Citadel_ability_hook_on_hook"To Bebop:"
Citadel_library_Modal_CTA"怎么操作?"
Citadel_rank_phase_example"{t:s:popup_start_day} - {t:s:popup_end_day}"
Citadel_ranked_closed"段位赛已关闭"
Citadel_ranked_comingsoon"首次段位比赛将于 10 月 15 日周二晚上 8 时(GMT)开始"
Citadel_ranked_explainer_button"什么是段位比赛?"
Citadel_ranked_explainer_desc"段位赛是一种挑战模式,提供更具竞争性的 Deadlock 体验。你将在此模式中与技术水平相近的玩家进行匹配,以确定你在全球玩家中的技术段位。<br><br>每周,玩家可以选择在自己所在地区的开放时间段内参加段位赛,一展各自的技术水平。"
Citadel_ranked_explainer_note"徽章设计将于 10 月 22 日周二(PT)首次授予段位时揭晓。"
Citadel_ranked_explainer_title"段位匹配"
Citadel_ranked_howitworks_desc"所有玩家都从临时段位“无名者”开始,每周必须完成 7 场段位赛才能参与当周的段位排名。在该周结束时,你将获得正式的段位,且段位会以徽章的形式显示在你的个人资料上。<br><br>如果在一周结束时你并未完成 7 场段位赛,则你的可见段位会回退至“无名者”并将隐藏,直到之后的某周成功获得资格为止。虽然在这之前段位徽章不会显示,但你段位背后的技能参数仍会保留,并用于未来的段位赛。<br><br>游戏中共有 11 种不同的段位,每个段位内,你还会被分配一个从 I 到 <Panel class="starIcon"></Panel> 的子段位,以进一步区分你在该段位中的具体水平。"
Citadel_ranked_howitworks_title"运作机制是什么?"
Citadel_ranked_match_history"比赛历史记录:"
Citadel_ranked_numGamesPlayed"已进行 {s:games_played} 场比赛"
Citadel_ranked_open"现已开放"
Citadel_ranked_rankedmedals"段位:"
Citadel_ranked_result_adjustment"段位调整"
Citadel_ranked_result_rankup"段位提升!"
Citadel_ranked_result_title"段位报告"
Citadel_ranked_scheduleModal_desc"选择最适合你首选游戏时间的段位窗口。<br><br>无论你选择了什么时间窗口,都始终会在最近的可用服务器上进行游戏。"
Citadel_ranked_scheduleModal_title"段位日程"
Citadel_ranked_scheduleModal_warning"注意:选择日程后,你需要等待 7 天才能更改为其他日程。"
Citadel_ranked_schedule_explainer"段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。"
Citadel_ranked_subranks_explainer"子段位:I、II、III、IV、V、<Panel class="starIcon"></Panel>"
Citadel_ranks_rank0"无名者"
Citadel_ranks_rank1"启灵者"
Citadel_ranks_rank10"凌世帝君"
Citadel_ranks_rank11"不朽至尊"
Citadel_ranks_rank2"逐真者"
Citadel_ranks_rank3"炼金术士"
Citadel_ranks_rank4"奥术宗师"
Citadel_ranks_rank5"法祭圣徒"
Citadel_ranks_rank6"神域密使"
Citadel_ranks_rank7"苍穹统御"
Citadel_ranks_rank8"天命先知"
Citadel_ranks_rank9"幽虚圣主"
Citadel_subranks_1"I"
Citadel_subranks_2"II"
Citadel_subranks_3"III"
Citadel_subranks_4"IV"
Citadel_subranks_5"V"
Citadel_subranks_6"VI"
Citael_PrivateLobbyModal_CreateNewButton"创建新的自定义比赛"
Citael_PrivateLobbyModal_JoinCode"通过代码加入现有大厅"
ClarityBonusSpirit_label"Next Ability Bonus Spirit Power"
ClarityBonusSpirit_prefix"{s:sign}"
CleavePercentage_label"Splash Amount"
CleavePercentage_postfix"%"
CleavePercentage_prefix"{s:sign}"
CleaveRadius_label"Splash Radius"
ClipSizeOverride_label"弹药"
Cloaked"Cloaked"
CloneDamagePercentage_label"克隆体伤害"
CloneDamagePercentage_postfix"%"
CloneDamageTakenIncreasePercent_label"Clone Damage Taken"
CloneDamageTakenIncreasePercent_postfix"%"
CloneDamageTakenIncreasePercent_prefix"{s:sign}"
CloneHealthPercentage_label"克隆体生命值"
CloneHealthPercentage_postfix"%"
CloneLifetime_label"克隆体持续时间"
CloneLifetime_postfix"s"
Close"关闭"
CloseRangeBonusDamagePercent_label"武器伤害"
CloseRangeBonusDamagePercent_postfix"%"
CloseRangeBonusDamagePercent_prefix"+"
CloseRangeBonusDamageRange_label"近程"
CloseRangeBonusDamageRange_postfix"m"
CloseRangeBonusWeaponPower_conditional"射程内"
CloseRangeBonusWeaponPower_label"武器伤害"
CloseRangeBonusWeaponPower_postfix"%"
CloseRangeBonusWeaponPower_prefix"{s:sign}"
CloudDuration_label"Cloud Lifetime"
CloudDuration_postfix"s"
CombatRegenPercent_label"Health Regen in Combat"
CombatRegenPercent_postfix"%"
ComboBulletResist_label"连招子弹抗性"
ComboBulletResist_postfix"%"
ConeAngle_label"锥形角度"
ConeAngle_postfix"度"
ConeRadius_label"Lightning Distance"
ConeRadius_postfix"m"
ConfirmRoster_BadRoster"你的阵容中需要至少 3 名英雄才能加入比赛。"
ConsumeHealPercentage_label"消耗治疗百分比"
ConsumeHealPercentage_postfix"%"
ConvertedHealth_label"Trooper Health"
CooldownBetweenChargeReduction_label"充能间隔缩短"
CooldownBetweenChargeReduction_postfix"%"
CooldownBetweenChargeReduction_prefix"+"
CooldownOnMiss_Label"Cooldown on miss"
CooldownOnMiss_postfix"s"
CooldownReductionFlat_label"冷却时间降幅"
CooldownReductionFlat_postfix"s"
CooldownReductionOnCatch_label"Cooldown on Catch"
CooldownReductionOnCatch_postfix"s"
CooldownReductionOnChargedAbilities_label"充能技能的冷却时间缩减"
CooldownReductionOnChargedAbilities_postfix"%"
CooldownReductionOnChargedAbilities_prefix"+"
CooldownReductionOnHit_label"击中时减少的冷却时间"
CooldownReductionOnHit_postfix"s"
CooldownReductionOnProc_label"Cooldown On Apply"
CooldownReductionOnProc_postfix"s"
CooldownReductionWithShield_label"使用护盾时的冷却时间减少"
CooldownReductionWithShield_postfix"%"
CooldownReductionWithShield_prefix"+"
CooldownReduction_label"冷却时间降幅"
CooldownReduction_postfix"%"
CooldownReduction_prefix"{s:sign}"
CrashImpactRadius_label"Crash Damage Radius"
CreateBuilds_Desc"选择商店中的物品,并将物品添加到建议出装列表中"
CreateBuilds_Title"为{s:hero_name}打造出装"
CritBuildup_label"爆头累积量"
CritBuildup_postfix"%"
CritChance_label"暴击概率"
CritChance_postfix"%"
CritCoatingDamagePercent_label"Crit Coating Crit Bonus"
CritCoatingDamagePercent_postfix"%"
CritCoatingDamagePercent_prefix"{s:sign}"
CritDamagePercent_label"额外武器伤害"
CritDamagePercent_postfix"%"
CritDamagePercent_prefix"+"
CritStackInterval_label"Crit Charge Delay"
CritStackInterval_postfix"s"
CubeHealth_label"立方生命值"
CycleTimePercent_label"Fire Rate compared to Gun"
CycleTimePercent_postfix"%"
DOTDuration_Label"持续时间"
DOTDuration_postfix"s"
DPSDmgPercent_label"DPS as Damage"
DPSDmgPercent_postfix"%"
DPSDuration_label"Damage Duration"
DPSDuration_postfix"s"
DPSIncrease_label"Damage Increase Rate"
DPSMax_label"最高 DPS"
DPSMin_label"最低 DPS"
DPSPerHeat_Label"Heat Power DPS"
DPS_Self_label"自我伤害"
DPS_Self_postfix"/秒"
DPS_label"DPS"
DamageAbsorb_Label"Damage Absorbed"
DamageAmpPercentage_label"伤害增强"
DamageAmpPercentage_postfix"%"
DamageAmplificationPerStack_label"每层额外伤害"
DamageAmplificationPerStack_postfix"%"
DamageAmplificationPerStack_prefix"{s:sign}"
DamageAmplification_label"伤害增强"
DamageAmplification_postfix"%"
DamageBonusFixedPerStack_label"武器伤害"
DamageBonusFixedPerStack_postfix"每叠加一次"
DamageBonusFixedPerStack_prefix"+"
DamageBoostElsewhere_label"Damage From Elsewhere"
DamageBoostElsewhere_postfix"%"
DamageBoostFromBehind_label"Damage From Behind"
DamageBoostFromBehind_postfix"%"
DamageBoosted_label"伤害"
DamageDuration_label"持续时间"
DamageDuration_postfix"s"
DamageHealMultNonHero_label"伤害转换生命"
DamageHealMultNonHero_postfix"x"
DamageHealMult_label"英雄伤害转换生命"
DamageHealMult_postfix"x"
DamageHealPerTarget_label"每个目标伤害/治疗量"
DamageIncreasePercent_label"承受的伤害"
DamageIncreasePercent_postfix"%"
DamageIncreasePercent_prefix"{s:sign}"
DamageIncrease_label"承受的伤害"
DamageIncrease_prefix"{s:sign}"
DamageInterval_label"Damage Interval"
DamageInterval_postfix"s"
DamageMaxDisplay_label"Max Damage"
DamageMax_label"Maximum Damage"
DamageMinDisplay_label"Min Damage"
DamageMin_label"Minimum Damage"
DamageNPC_label"对非玩家角色造成的伤害"
DamageOnApply_label"Damage On Apply"
DamageOnBuildup_label"Damage on build up"
DamageOnHit_label"Damage on Hit"
DamagePctDeferredMaxRage_label"推迟的即将到来的伤害"
DamagePctDeferredMaxRage_postfix"%"
DamagePctDeferredMaxRage_prefix"+"
DamagePctDeferred_label"推迟的即将到来的伤害"
DamagePctDeferred_postfix"%"
DamagePctPerWallHit_label"最大生命值伤害"
DamagePctPerWallHit_postfix"%"
DamagePerBounce_label"Damage per bounce"
DamagePerBullet_label"Damage Per Bullet"
DamagePerChain_label"电击伤害"
DamagePerDagger_label"Damage per card"
DamagePerHit_label"Damage Per Hit"
DamagePerMeter_label"Damage per meter"
DamagePerProjectile_label"每个投射物造成的伤害"
DamagePerRocket_label"每颗火箭弹造成的伤害"
DamagePerSecondFlown_label"每飞行一秒所造成的伤害"
DamagePerSecond_label"每秒伤害"
DamagePerShot_label"每道闪电增加的伤害"
DamagePercentHealth_label"伤害生命值百分比"
DamagePercentHealth_postfix"%"
DamagePercent_label"Bullet Damage Done"
DamagePercent_postfix"%"
DamagePlayer_label"对玩家角色造成的伤害"
DamagePulseAmount_label"脉冲伤害"
DamagePulseInterval_label"脉冲间隔"
DamagePulseInterval_postfix"s"
DamagePulseRadius_label"脉冲半径"
DamagePulseRadius_postfix"m"
DamageRadius_label"伤害半径"
DamageRadius_postfix"m"
DamageReduction_label"伤害降幅"
DamageReduction_postfix"%"
DamageReflectedFrequencyPct_label"触发几率"
DamageReflectedFrequencyPct_postfix"%"
DamageTakenPercentIncreasePerStack_label"Damage Increase Per Stack"
DamageTakenPercentIncreasePerStack_postfix"%"
DamageThreshold_label"伤害阈值"
DamageToStack_label"受到伤害转化成层数"
Damage_label"伤害"
DanceMoveSpeed_label"弹舞移动速度"
DanceMoveSpeed_postfix"m/s"
DashDistance_label"冲刺距离"
DashDistance_postfix"m"
DashJump_conditional"成功冲刺跳之后"
DashRange_label"冲刺距离"
DashRange_postfix"m"
DashSlowPct_label"冲刺减速"
DashSpeed_label"冲刺速度"
DashSpeed_postfix"m/s"
DashTime_label"冲刺时间"
DashTime_postfix"s"
DeathDelay_label"Delay Death Duration"
DeathImmunityDuration_label"Death Immunity Duration"
DeathImmunityDuration_postfix"s"
DeathImmunityPulseRateMultiplier_label"Pulse Rate"
DeathImmunityPulseRateMultiplier_postfix"x"
DeathTaxHeal_label"Health Per Kill"
DebuffDelay_label"Debuff Delay"
DebuffDelay_postfix"s"
DebuffDurationReductionPercentage_label"减益持续时间降幅"
DebuffDurationReductionPercentage_postfix"%"
DebuffDuration_label"减益持续时间"
DebuffDuration_postfix"s"
DebuffMoveSlowPct_label"Enemy Slow"
DebuffMoveSlowPct_postfix"%"
DecoyLifetime_postfix"s"
DecoyLifetime_prefix""
DefensePower_label"Defense Power"
DefensePower_postfix""
DefensePower_prefix"{s:sign}"
DeferClearPct_label"已清除的推迟伤害"
DeferClearPct_postfix"%"
DeferredDamageDuration_label"推迟伤害持续时间"
DeferredDamageDuration_postfix"s"
DegenResistance_label"治疗减少抗性"
DegenResistance_postfix"%"
DegenResistance_prefix"{s:sign}"
DelayBetweenShots_Label"Delay Between Shots"
DelayDuration_Label"延迟持续时间"
DelayDuration_Postfix"s"
DeployHealthRegen_label"Deployable Health"
DescendSpeed_label""
Detained"Detained"
DetectionRadius_label"探测半径"
DevMenu_ChangeHero"更换英雄"
DevMenu_ChangeTeam"更换队伍"
DevMenu_SelfKill"自杀"
DevMenu_Substitute"替代"
DevMenu_Title"开发者命令"
DevMenu_UnstickHero"取消固定英雄"
DisarmDuration_label"缴械持续时间"
DisarmDuration_postfix"s"
DischargeRadius_label"Discharge Radius"
DischargeRadius_postfix"m"
DispenserHealth_label"Dispenser Health"
DistanceBuff_label"Increase at Max Range"
DistanceBuff_postfix"%"
Distance_label"Distance"
Distance_postfix"m"
DodgeAnimSpeedScale_label"Dodge Speed Multiplier"
DodgeAnimSpeedScale_postfix"x"
DontShowAgain"不再显示"
DotHealthPercent_label"流血伤害"
DotHealthPercent_postfix"%/s"
DragonsFireBurnDuration_label"Burn Duration"
DragonsFireBurnDuration_postfix"s"
DrainPulseRadius_label"Drain Pulse Radius"
DrainPulseRadius_postfix"m"
DrainTimeNeeded_label"Drain Time for Proc"
DrainTimeNeeded_postfix"s"
DroneBonusMoveSpeed_label"移动速度"
DroneBonusMoveSpeed_postfix""
DroneBonusMoveSpeed_prefix"{s:sign}"
DroneBonusReloadTime_label"装填时间"
DroneBonusReloadTime_postfix"%"
DroneBonusWindupTime_label"Windup Time"
DroneBonusWindupTime_postfix"%"
DroneBonusWindupTime_prefix"{s:sign}"
DroneCount_label"Drone Count"
DroneCrashDamage_label"Drone Crash Damage"
DroneDPS_label"Drone Damage"
DroneDPS_postfix"dps"
DroneHealthRegen_label"生命恢复"
DroneHealthRegen_postfix"/s"
DroneHealth_label"Drone Health"
DroneLifetime_label"Drone Lifetime"
DronePowerMultiplier_label"Drone Power Multiplier"
DroneSpeed_label"Drone Speed"
DurationPerHeat_label"Heat Powered Duration"
DurationPerHeat_postfix"s"
EMPBuildupPercentPerShot_label"Silence Charge Per Shot"
EMPBuildupPercentPerShot_postfix"%"
EMPDuration_label"减益持续时间"
EMPDuration_postfix"s"
EMultiplyBase_postfix"%"
EShopFilterClipSize"弹药"
EShopFilterDisruption"干扰"
EShopFilterDurability"耐久性"
EShopFilterFireRate"射速"
EShopFilterHealing"治疗"
EShopFilterMagicDamage"元灵伤害"
EShopFilterMelee"近战"
EShopFilterMovement"移动"
EShopFilterNone"无"
EShopFilterWeaponDamage"武器伤害"
EchoShardBonusSpirit_label"Spirit Power for Echo Ability"
EchoShardBonusSpirit_prefix"{s:sign}"
Econ_Store_PurchaseType_Standard"%s1"
EffectDuration_label"减益持续时间"
EffectDuration_postfix"s"
EndDuration_label"Final Duration"
EndDuration_postfix"s"
EndRadius_label"终端半径"
EndRadius_postfix"m"
EnemyAboveHealthThreshold_conditional"Enemy above health threshold"
EnemyBulletDamageReduction_label"Enemy Weapon Damage"
EnemyBulletDamageReduction_postfix"%"
EnemyHealthPercent_label"敌人生命阈值"
EnemyHealthPercent_postfix"%"
EnemyLaunchHeight_label"Enemy Launch Height"
EnemyLaunchHeight_postfix"m"
EnemyLifeThreshold_label"Threshold"
EnemyLifeThreshold_postfix"%"
EnemyLiftDuration_label"升空时间"
EnemyLiftDuration_postfix"s"
EnemyMinHealthPct_label"敌人最低生命值"
EnemyMinHealthPct_postfix"%"
EnemyMoveSlowDuration_label"敌人减速持续时间"
EnemyMoveSlowDuration_postfix"s"
EnemyMoveSlow_label"每次击中敌人减速量"
EnemyMoveSlow_postfix"%"
EnemySlowDuration_label"敌人减速持续时间"
EnemySlowDuration_postfix"s"
EnemySlowPct_label"敌人移动减速"
EnemySlowPct_postfix"%"
EscalatingExposureProcCooldown_label"每个目标的最高频率"
EscalatingExposureProcCooldown_postfix"s"
EscalatingExposureTechArmorDamageReduction_label"受到元灵伤害时的元灵抗性减少量"
EscalatingExposureTechArmorDamageReduction_postfix"%"
EscapeDuration_label"躲避持续时间"
EscapeDuration_postfix"s"
EscapeRange_label"逃脱范围"
EscapeRange_postfix"m"
EscapeTime_label"逃脱时间"
EscapeTime_postfix"s"
EvasionChance_Label"Bullet Evasion Chance"
EvasionPercentGlider_label"Evasion Chance Gliding"
EvasionPercentGlider_postfix"%"
EvasionPercent_label"子弹闪避"
EvasionPercent_postfix"%"
ExpandTime_label"Expand time"
ExpandTime_postfix"s"
ExplodeDamage_label"爆炸伤害"
ExplodeDebuffDuration_label"射速减缓持续时间"
ExplodeDebuffDuration_postfix"s"
ExplodeDelay_label"爆炸延迟"
ExplodeDelay_postfix"s"
ExplodeRadius_label"Explosion Radius"
ExplodeRadius_postfix"m"
ExplosionCoatingRadius_label"Explosion Coating Radius"
ExplosionCoatingRadius_postfix"m"
ExplosionDamage_label"爆炸伤害"
ExplosionMaxPercent_label"Max Explosion Damage:"
ExplosionMaxPercent_postfix"%"
ExplosionMinPercent_label"Min Explosion Damage:"
ExplosionMinPercent_postfix"%"
ExplosionRadius_label"爆炸半径"
ExplosionRadius_postfix"m"
ExplosiveShotRadiusPercent_label"Explosive Shot Radius Increase"
ExplosiveShotRadiusPercent_postfix"%"
ExplosiveSplashDamage_label"Explode Damage"
ExternalBonusHealthRegen_label"生命值恢复"
ExternalBonusHealthRegen_postfix"/秒"
ExternalBonusHealthRegen_prefix"{s:sign}"
ExtraBladeDamage_label"Extra Damage per Charge"
ExtraDamagePerBounce_label"Extra Damage per bounce"
ExtraInfo"额外信息"
ExtraLargeClip_label"Clip Bonus"
ExtraLargeClip_postfix"%"
ExtraTargetConeAngle_label"锥形瞄准区域角度"
FadingSlowPercent_label"逐渐衰退的移动减速"
FadingSlowPercent_postfix"%"
FaradayCageDuration_label"Cage Duration"
FaradayCageHealth_label"Cage Health"
FastFireBullets_label"Fast Fire Shots"
FastFireDuration_label"Fast Fire Duration"
FastFireDuration_postfix"s"
FervorDebuffResistance_label"Enrage Debuff Resistance"
FervorDebuffResistance_postfix"%"
FervorFireRate_label"射速"
FervorFireRate_postfix"%"
FervorMovespeed_label"移动速度"
FervorMovespeed_postfix"m/s"
FervorTechResist_label"元灵抗性"
FervorTechResist_postfix"%"
FinalBlow_label"Final Blow Damage"
FinalSlow_label"Slowest Speed"
FinalSlow_postfix"m/s"
FireRateAttribute_Desc"%s1 to any weapon fire rate bonus"
FireRateAttribute_Desc_0"no additional weapon fire rate bonuses"
FireRateBonus_label"射速加成"
FireRateBonus_postfix"%"
FireRateBuffDuration_label"加成持续时间"
FireRateBuffDuration_postfix"s"
FireRatePerCharge_label"Fire Rate per Charge"
FireRatePerCharge_postfix"%"
FireRatePerEnemy_label"Fire Rate per Enemy"
FireRatePerEnemy_postfix"%"
FireRatePerEnemy_prefix"+"
FireRatePerSecondDuration_label"Fire Rate Duration"
FireRatePerSecondDuration_postfix"s"
FireRateScale_label"Fire Rate Scale"
FireRateScale_postfix"%"
FireRateScale_prefix"{s:sign}"
FireRateSlow_label"射速减缓"
FireRateSlow_postfix"%"
FireRateWhenShielded_label"使用护盾时的射速"
FireRateWhenShielded_postfix"%"
FireRateWhenShielded_prefix"+"
FireRate_postfix"%"
FlameAuraDPS_label"DPS"
FlameAuraDuration_label"减益持续时间"
FlameAuraDuration_postfix"s"
FlameAuraMovementSlow_label"敌人移动减速"
FlameAuraMovementSlow_postfix"%"
FlameAuraRadius_label"轨迹宽度"
FlameAuraRadius_postfix"m"
FlameAuraSlowFireRate_label"Enemy Fire Rate"
FlameAuraSlowFireRate_postfix"%"
FlameDashDebuffDuration_label"减益持续时间"
FlameDashDebuffDuration_postfix"s"
FlameDashDebuff_label"额外元灵伤害"
FlameDashDebuff_postfix"%"
FlaskDebuffDuration_label"武器减益效果持续时间"
FlaskDebuffDuration_postfix"s"
FlyingBulletResist_label"子弹抗性"
FlyingBulletResist_postfix"%"
Force_label"Blast Force"
FreezeBuildUpTime_label"Freeze buildup time"
FreezeBuildUpTime_postfix"s"
FreezeDuration_label"冻结持续时间"
FreezeDuration_postfix"s"
FriendlyTargetCooldown"Ally Target Cooldown"
FriendlyTargetCooldown_label"Friendly Cooldown"
FriendlyTargetCooldown_postfix"s"
FriendlyTimeBoost_label"Time acceleration"
FullChargeDamage_label"完全充能伤害"
FullDistance_label"Max Range:"
FullDistance_postfix"m"
FuseDuration_label"Fuse Duration"
FuseDuration_postfix""
FuseTime_label"引信时间"
FuseTime_postfix"s"
Fuse_label"Fuse length"
Fuse_postfix"s"
GalvanicBuffDuration_label"持续时间"
GalvanicBuffDuration_postfix"s"
GalvanicProcDuration_label"减速持续时间"
GalvanicProcDuration_postfix"s"
GameUI_ClientBadServerAddress"服务器地址错误。"n"
GameUI_ClientConnectionTimedOut"服务器连接超时。"n"
GameUI_ClientConsistencyFail"连接中断,模型文件与服务器不一致。"n"
GameUI_ClientDifferentMap"你的地图与服务器的不符,请更新游戏。"n"
GameUI_ClientMissingModel"无法继续进行连接,模型文件丢失。"n"
GameUI_ClientNoMap"无法加载服务器指定的地图。"n"
GameUI_ClientRetryLimit"无法与服务器建立连接。"n"
GameUI_ClientServerShutdown"服务器正在关闭。"n"
GameUI_ClientStringTableError"你的字符串表数据与服务器的不符,请更新游戏。"n"
GameUI_ClientUnableToCRCDLL"无法计算客户端部分的 DLL 文件校验和。"n"
GameUI_ClientUnableToCRCMap"无法计算地图校验。"n"
GameUI_Disconnect_BadClientDeltaTick"客户端变量记数失序"
GameUI_Disconnect_BadRelayPassword"中继密码错误"
GameUI_Disconnect_BadSpectatorPassword"观众密码错误"
GameUI_Disconnect_BanAdded"被加入封禁名单"
GameUI_Disconnect_ConnectionClosing"正在关闭连接"
GameUI_Disconnect_ConnectionLost"已丢失连接"
GameUI_Disconnect_ConnectionOverflow"溢出错误"
GameUI_Disconnect_ConnectionTimedout"无法与游戏服务器建立连接。"
GameUI_Disconnect_DeltaEntMessage"写入变量实体信息时出错"
GameUI_Disconnect_DifferentClassTables"服务器端使用不同的类表"
GameUI_Disconnect_DisconnectByServer"服务器断开连接"
GameUI_Disconnect_DisconnectByUser"用户断开连接"
GameUI_Disconnect_Disconnected"已断开连接"
GameUI_Disconnect_HLTVDirect"SourceTV 无法直接连接至游戏"
GameUI_Disconnect_HLTVRestricted"SourceTV 服务器已被限制为本地观众可用(C 类)"
GameUI_Disconnect_HLTVStop"SourceTV 停止"
GameUI_Disconnect_HLTVUnavailable"没有可用的 SourceTV 中继"
GameUI_Disconnect_InternalError"由于内部错误,已断开连接。控制台可能会有更多详情。"
GameUI_Disconnect_KickBanAdded"被踢出并被封禁"
GameUI_Disconnect_Kicked"被服务器管理员踢出"
GameUI_Disconnect_LeavingSplit"离开分屏"
GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay"游戏服务器已与客户端使用的主中继服务器失去连接。"
GameUI_Disconnect_LocalProblem_ManyRelays"已失去连接,此前已尝试与不同地区的多个中继服务器连接。最有可能的原因是你的网络连接出现问题。"
GameUI_Disconnect_LocalProblem_NetworkConfig"请检查网络连接。无法从 CDN 下载网络配置文件。"
GameUI_Disconnect_LocalProblem_Other"已断开连接。可能是本地的网络连接出现问题。"
GameUI_Disconnect_NoMoreSplits"没有更多的分屏位置"
GameUI_Disconnect_NoSpectators"该比赛不允许观战"
GameUI_Disconnect_PureServer_ClientExtra"纯服务器:客户端加载了额外文件"
GameUI_Disconnect_PureServer_Mismatch"纯服务器:客户端文件与服务器不匹配"
GameUI_Disconnect_RejectedByGame"连接被游戏拒绝"
GameUI_Disconnect_ReliableChannelOverflow"可用通道溢出"
GameUI_Disconnect_ReliableOverflow"可用缓冲溢出错误"
GameUI_Disconnect_RemoteProblem_BadCert"远程主机的证书不能满足验证。"
GameUI_Disconnect_RemoteProblem_BadCrypt"远程主机的证书、密钥或签名存在问题。"
GameUI_Disconnect_RemoteProblem_Other"与远程主机的通讯遇到问题。"
GameUI_Disconnect_RemoteProblem_Timeout"我们已停止从远程主机接收通讯。"
GameUI_Disconnect_RemoteProblem_TimeoutConnecting"已数次尝试连接,但服务器没有响应。"
GameUI_Disconnect_ReplayIncompatible"回放不兼容。"
GameUI_Disconnect_Server"服务器断开连接"
GameUI_Disconnect_ServerIncompatible"服务器版本不兼容。"
GameUI_Disconnect_ServerInfoOverflow"信息数据溢出"
GameUI_Disconnect_ServerShutdown"从游戏服务器断开连接。游戏服务器正在关机。"
GameUI_Disconnect_SnapshotError"发送快照错误"
GameUI_Disconnect_SnapshotOverflow"可用快照溢出错误"
GameUI_Disconnect_SoundsMessage"写入游戏音效信息时出错"
GameUI_Disconnect_SteamDeny_BadAntiCheat"从游戏服务器断开连接。Steam 反作弊不兼容。"
GameUI_Disconnect_SteamDeny_Misc"从游戏服务器断开连接。Steam 杂项不兼容。"
GameUI_Disconnect_SteamDropped"Steam 验证失败。必须连接至 Steam 才能建立与游戏服务器的初始连接。"
GameUI_Disconnect_SteamIDBanned"STEAM 用户 ID 被封禁"
GameUI_Disconnect_SteamIDInUse"STEAM 用户 ID 在这个服务器中已被使用"
GameUI_Disconnect_SteamInUse"此 Steam 帐户正在另一个位置使用"
GameUI_Disconnect_SteamLogon"Steam 未登录"
GameUI_Disconnect_SteamOwnership"此 Steam 帐户没有这个游戏。"n请登录正确的 Steam 帐户"
GameUI_Disconnect_SteamTicket"无效的 STEAM 用户 ID 标签"
GameUI_Disconnect_SteamTimeOut"Valve反作弊系统(VAC)连接超时。请确保没有使用与VAC冲突的软件,而且正确安装了客户端。"
GameUI_Disconnect_SteamVAC"被 VAC 从安全服务器中封禁"
GameUI_Disconnect_StringTableMessage"写入字符串表更新信息时出错"
GameUI_Disconnect_TempEntMessage"写入临时实体信息时出错"
GameUI_Disconnect_TickMessage"写入记数信息时出错"
GameUI_Disconnect_TimedOut"与远程主机的通讯受到干扰"
GameUI_Disconnect_Unusual"已断开连接。出现特殊情况。控制台可能会有更多详情。"
GameUI_Disconnect_User"用户断开连接"
GameUI_Disconnect_UserCmd"解析用户指令错误"
GameUI_Disconnected"服务器断开连接"
GameUI_ServerAuthDisabled"验证已禁用。"n"
GameUI_ServerCDKeyAuthInvalid"序列号验证对于互联网服务器无效。"n"
GameUI_ServerCDKeyInUse"序列号已被使用。"n"
GameUI_ServerChallengeIncorrect"服务器未对正确的挑战作出响应。"n版本可能已过时。"n"
GameUI_ServerConnectOutOfDate"服务器尚未更新到最新版本。"n"
GameUI_ServerInsecure"你正处于非安全模式中。必须重新启动游戏才能连接至安全服务器。"n"
GameUI_ServerInvalidCDKey"无效的序列号。"n"
GameUI_ServerNoLobby"服务器无法定位游戏会话。"n"
GameUI_ServerRejectBadChallenge"错误的挑战。"n"
GameUI_ServerRejectBadPassword"密码错误。"n"
GameUI_ServerRejectBadSteamKey"无效的 Steam 序列号长度"n"
GameUI_ServerRejectBanned"你已被此服务器封禁。"n"
GameUI_ServerRejectFailedChannel"创建网络频道失败。"n"
GameUI_ServerRejectGS"GSCreateLocalUser 失败"n"
GameUI_ServerRejectInvalidCertLen"无效的验证证书长度。"n"
GameUI_ServerRejectInvalidConnection"无效的连接。"n"
GameUI_ServerRejectInvalidSteamCertLen"STEAM 证书长度错误!"n"
GameUI_ServerRejectLANRestrict"本地服务器仅限于本地客户端(C 类)。"n"
GameUI_ServerRejectNewProtocol"此服务器使用的连接协议比你客户端使用的更新。"n"
GameUI_ServerRejectOldProtocol"此服务器使用的连接协议比你客户端使用的更旧。"n"
GameUI_ServerRejectOldVersion"你正在试图连接的服务器"n运行着较旧版本的游戏。"n"
GameUI_ServerRejectServerFull"服务器已满。"n"
GameUI_ServerRejectSteam"STEAM 验证被拒"n"
GameUI_ServerRequireSteams"服务器要求你运行 Steam。"n"
GooDuration_label"黏液污渍持续时间"
GooDuration_postfix"s"
GooSlowPercent_label"Puddle Slow Percent"
GooSlowPercent_postfix"%"
GrabExtraTargetRange_label"Extra Target Range"
GrabExtraTargetRange_postfix"m"
GrabRange_label"Grab Range"
GrabRange_postfix"m"
GrenadeDamage_label"爆炸伤害"
GrenadeExplosionRadius_label"Explosion Radius"
GrenadeExplosionRadius_postfix"m"
GrenadesInVolley_label"手雷数量"
GrenadesPerSecond_label"每秒火箭弹数"
GrenadesPerVolley_label"Bombs Per Volley"
Grenades_label"Extra Bombs"
GroundDashReductionPercent_label"冲刺距离"
GroundDashReductionPercent_postfix"%"
GroundFlameDuration_label"轨迹持续时间"
GroundFlameDuration_postfix"s"
GuidedBotMatch_Concluded"你已经了解了基本要点!加入比赛,或在沙盒模式中测试英雄吧!"
GuidedBotMatch_Finish"完成"
GuidedBotMatch_KeepPlaying"继续训练"
GuidedBotMatch_Start"开始"
HalfHeight_postfix"m"
HazeDaggerRadius_label"Hit Radius"
HazeDaggerRadius_postfix"m"
HeadShotBonusDamage_label"爆头额外伤害"
HeadShotBonusDamage_prefix"{s:sign}"
HeadShotCooldown_label"冷却时间"
HeadShotCooldown_postfix"s"
HeadShotDebuffDuration_label"持续时间"
HeadShotDebuffDuration_postfix"s"
HeadStompBonusDamage_label"Head Stomp Damage Bonus"
HeadStompBonusDamage_postfix""
HeadStompBonusRadius_label"Head Stomp Radius Bonus"
HeadStompBonusRadius_postfix""
HeadshotBonus_label"爆头伤害"
HeadshotBonus_postfix"%"
HeadshotBonus_prefix"+"
HealAmount_label"治疗量"
HealAmpCastPercent_label"Healing Given Boost"
HealAmpCastPercent_postfix"%"
HealAmpCastPercent_prefix"{s:sign}"
HealAmpReceivePenaltyPercent_label"治疗降幅"
HealAmpReceivePenaltyPercent_postfix"%"
HealAmpReceivePercent_label"Healing Received Boost"
HealAmpReceivePercent_postfix"%"
HealAmpReceivePercent_prefix"{s:sign}"
HealAmpRegenMultiplierOutOfCombat_label"Health Regen Multiplier"
HealAmpRegenMultiplierOutOfCombat_postfix"x"
HealAmpRegenMultiplierOutOfCombat_prefix"{s:sign}"
HealAmpRegenPenaltyPercent_label"治疗降幅"
HealAmpRegenPenaltyPercent_postfix"%"
HealAmpRegenPercent_label"Health Regen Boost"
HealAmpRegenPercent_postfix"%"
HealAmpRegenPercent_prefix"{s:sign}"
HealFixedHealth_label"击中英雄时获得的治疗"
HealFriendRadius_label"友军治疗半径"
HealFriendRadius_postfix"m"
HealFromHero_label"来自英雄的治疗"
HealFromNPC_label"来自 NPC / 光球的治疗"
HealInterval_label"治疗间隔"
HealInterval_postfix"s"
HealMaxHealthPercent_label"恢复的最大生命值"
HealMaxHealthPercent_postfix"%/s"
HealMaxHealth_label"击中英雄时获得的治疗"
HealMaxHealth_postfix"% 最大生命值"
HealOnKill_label"击杀英雄时获得的治疗"
HealOnlevelHealAmount_label"治疗量"
HealPctVsHeroes_label"来自英雄的治疗"
HealPctVsHeroes_postfix"%"
HealPctVsNonHeroes_label"来自非英雄的治疗"
HealPctVsNonHeroes_postfix"%"
HealPerStack_label"每层叠加治疗量"
HealPercentAmount_label"治疗量"
HealPercentAmount_postfix"%"
HealPercentPerHeadshot_label"每次爆头治疗量"
HealPercentPerHeadshot_postfix"%"
HealRadius_label"治疗半径"
HealRadius_postfix"m"
HealRate_label"Heal Rate"
HealRate_postfix"/秒"
HealingFactor_label"来自英雄的治疗"
HealingFactor_postfix"%"
HealingPerSecond_label"恢复的生命值"
HealingPerSecond_postfix"/s"
HealingPercent_label"治疗百分比"
HealingPercent_postfix"%"
HealthAttribute_Desc"%s1 to any health and health regen bonuses"
HealthAttribute_Desc_0"no additional health and health regen bonuses"
HealthCost_label"Health Cost"
HealthDrainedPerSecond_label"Health Drain"
HealthDrainedPerSecond_postfix"每秒"
HealthPercent_label"生命值百分比"
HealthPercent_postfix"%"
HealthRegenPerTrooper_label"生命值恢复"
HealthRegenPerTrooper_postfix"每附近的步兵"
HealthRegenPerTrooper_prefix"+"
HealthRegen_label"生命值恢复"
HealthRegen_prefix"{s:sign}"
HealthStealPctHero_label"英雄吸血"
HealthStealPctHero_postfix"%"
HealthStealPct_label"非英雄吸血"
HealthStealPct_postfix"%"
HealthSteal_label"每发子弹偷取的最大生命值"
HealthSwapBuffDuration_label"加成持续时间"
HealthSwapBuffDuration_postfix"s"
HealthToDamage_label"生命值转伤害"
Health_label"生命值"
HeatDPS_label"Heat Powered DPS"
HeatDamage_label"Heat Powered Damage"
HeroProcChance_label"英雄触发几率"
HeroProcChance_postfix"%"
HeroTestActionText"选择英雄进行测试"
HeroTestPageTitle"英雄沙盒"
HeroTesting_AllPerks"所有技能满级"
HeroTesting_ChangeHero"更换英雄"
HeroTesting_ChangeTeam"更换队伍"
HeroTesting_ClearFollow"取消关连"
HeroTesting_FastStamina"耐力速回"
HeroTesting_FullHealth"完整生命值"
HeroTesting_GameRules"游戏规则"
HeroTesting_HalfHealth"一半生命值"
HeroTesting_HeroControl"英雄控制"
HeroTesting_HeroToSpawn"要重生的英雄:"
HeroTesting_HeroTools"英雄工具"
HeroTesting_HoldAlt"按住 {s:show_scoreboard}"
HeroTesting_KillHero"击杀英雄"
HeroTesting_LaneChallenge"分路挑战"
HeroTesting_LastHits"正补数:{i:lastHits}"
HeroTesting_LevelUp"升级"
HeroTesting_MakeMimic"模仿玩家"
HeroTesting_MakePuppet"作为傀儡"
HeroTesting_MaxLevel"最高等级"
HeroTesting_NoCooldown"无冷却时间"
HeroTesting_NoDeath"不会死"
HeroTesting_OrbsDenied"反补的光球:{i:orbsDenied}"
HeroTesting_OrbsSecured"稳获的光球:{i:orbsSecured}"
HeroTesting_RemoveBots"移除机器人"
HeroTesting_ResetHero"重置英雄"
HeroTesting_SpawnCamp"重生中立生物"
HeroTesting_SpawnEnemy"+ 作为敌方"
HeroTesting_SpawnFriendly"+ 作为友方"
HeroTesting_SpeedDown"速度-"
HeroTesting_SpeedNormal"速度="
HeroTesting_SpeedUp"速度+"
HeroTesting_TakeControl"获取控制"
HeroTesting_TestTools"测试工具"
HeroTesting_UnlimitedAmmo"无需装填弹药"
HeroTesting_UnlockFlex"灵活槽位"
HeroTraining_Continue_Button"继续训练"
HeroTraining_Intro_Desc"在这里,你可以测试英雄的动作和技能。掌握这些概念是完成训练的关键。"
HeroTraining_Intro_Title"欢迎来到<b>英雄训练</b>"
HeroTraining_Outro_Button"完成"
HeroTraining_Outro_Desc"你已经掌握了基础要点,现在为分路训练做好准备吧。"
HeroTraining_Outro_Title"<b>英雄训练</b>已完成"
HeroesPageActionText"选择英雄以查看详情"
HeroesPageTitle"英雄"
HighGroundBonusWeaponPower_label"Weapon Damage When Above Enemies"
HighGroundBonusWeaponPower_postfix"%"
HighGroundBonusWeaponPower_prefix"{s:sign}"
HitCap_label"Hit Cap"
HitCap_postfix"hits"
HitsToRelease_Label"Hits to Release"
HobbledMovementSlow_Label"移动减速"
HobbledMovementSlow_postfix"%"
HoldInPlaceDuration_label"离地持续时间"
HoldInPlaceDuration_postfix"s"
HotDPS_label"Hot DPS"
IceBeamBuildupProcDuration_label"减缓持续时间"
IceBeamBuildupProcDuration_postfix"s"
IcePathAuraDuration_label"冰封路径持续时间"
IcePathAuraDuration_postfix"s"
IcePathShardRadius_label"Path Width"
IcePathShardRadius_postfix"m"
Ignore"忽略"
ImbuedBonusDuration_label"已加强技能持续时间"
ImbuedBonusDuration_postfix"%"
ImbuedBonusDuration_prefix"{s:sign}"
ImbuedCooldownReduction_label"已加强技能冷却时间降幅"
ImbuedCooldownReduction_postfix"%"
ImbuedCooldownReduction_prefix"{s:sign}"
ImbuedTechPower_label"已加强技能元灵力量"
ImbuedTechPower_prefix"{s:sign}"
ImbuedTechRadiusMultiplier_label"Imbued Radius"
ImbuedTechRadiusMultiplier_postfix"%"
ImbuedTechRadiusMultiplier_prefix"{s:sign}"
ImbuedTechRangeMultiplier_label"已加强技能有效范围"
ImbuedTechRangeMultiplier_postfix"%"
ImbuedTechRangeMultiplier_prefix"{s:sign}"
ImmobilizeDuration_label"定身持续时间"
ImmobilizeDuration_postfix"s"
ImmunityDuration_label"Immunity Duration"
ImmunityDuration_postfix"s"
ImpactDamage_label"伤害"
ImpactDuration_label"减速持续时间"
ImpactDuration_postfix"s"
ImpactMoveSlow_label"冲击移动减速"
ImpactMoveSlow_postfix"%"
ImpactRadius_label"影响半径"
ImpactRadius_postfix"m"
ImpactSlowDuration_label"冲击减速持续时间"
ImpactSlowDuration_postfix"s"
ImpaleDamage_label"Impale Damage"
ImpaleDamage_postfix""
ImpaleDuration_label"Impale Duration"
ImpaleDuration_postfix"s"
InactiveRadius_label"失效半径"
InactiveRadius_postfix"m"
InfectDuration_label"Infect Duration"
InfectDuration_postfix"s"
InfectionBonusDPS_label"Infection Bonus DPS"
InfectionBonusDPS_postfix""
InfectionBonusDPS_prefix""
InitialDamage_label"初始伤害"
InitialFireRateDecrease_label"Initial Fire Rate"
InitialFireRateDecrease_postfix"%"
InitialFireRateDecrease_prefix"-"
InitialRadius_label"初始半径"
InitialRadius_postfix"m"
InteruptCooldown_label"Interrupt Cooldown"
InteruptCooldown_postfix""
InvisDuration_label"隐身持续时间"
InvisDuration_postfix"s"
InvisFadeToDuration_label"淡出时间"
InvisFadeToDuration_postfix"s"
InvisMoveSpeedMod_label"隐身疾跑速度"
InvisMoveSpeedMod_postfix"m/s"
InvisMoveSpeedMod_prefix"{s:sign}"
InvisReapplyDelay_Label"Delay before fading"
InvisRegen_Label"Invis Max Health Regen"
InvisRegen_postfix"%"
ItemHistory_ActionWithTime"%s2%s1"
ItemHistory_Action_AddItemToSocket_Remove"从镶孔移除"
ItemHistory_Action_AddSocketToItem_Remove"因镶嵌被移除"
ItemHistory_Action_AddSocket_Remove"加入镶孔"
ItemHistory_Action_AdditionalDrop"已找到"
ItemHistory_Action_AssassinMinigameDrop"参与绝杀刺客活动获得"
ItemHistory_Action_AutoGrantItem"正常获取"
ItemHistory_Action_AutographRemove"已用于签名物品"
ItemHistory_Action_AwardAchievement"解锁成就时获得"
ItemHistory_Action_AwardGift_Giver"已作为礼物发送"
ItemHistory_Action_AwardGift_Receiver"收到的礼物"
ItemHistory_Action_AwardStorePromotionItem"从商城购买"
ItemHistory_Action_AwardThirdPartyPromo"获得的促销物品"
ItemHistory_Action_AwardTime"被找到"
ItemHistory_Action_AwardXP"因升级而奖励"
ItemHistory_Action_Banned"被封禁"
ItemHistory_Action_CDKeyGrant"通过输入产品代码而获得"
ItemHistory_Action_CDKeyRevoke"游戏序列号被撤销"
ItemHistory_Action_CafeOrSchoolItem_Remove"移除网吧或学校物品"
ItemHistory_Action_CitadelDevItemRevoked"物品已撤销"
ItemHistory_Action_CollectItem_CollectedItem"添加至合集"
ItemHistory_Action_CollectItem_RemoveCollection"移除了旧合集物品"
ItemHistory_Action_ConsumeItem_Complete_ToolRemove"已用于完成图纸"
ItemHistory_Action_ConsumeItem_Consume_InputRemove"已用于图纸配件"
ItemHistory_Action_ConsumeItem_Consume_ToolRemove"已用于图纸配件"
ItemHistory_Action_CraftDestroy"已在重铸时使用"
ItemHistory_Action_CreatedByManualItemRecreateOperation"由 Steam 客服创建"
ItemHistory_Action_CrossGameAchievement"因在另一个游戏中解锁成就而获得"
ItemHistory_Action_CustomizeItemTexture_Remove"自定义了贴图"
ItemHistory_Action_Delete"被本人删除"
ItemHistory_Action_DiretideReward"夜魇暗潮活动期间获得的奖励"
ItemHistory_Action_Drop"已找到"
ItemHistory_Action_EarnedItem"正常获得"
ItemHistory_Action_EconSetUnowned"被交易"
ItemHistory_Action_EventPointLevel"获得互动指南奖励"
ItemHistory_Action_EventPointPurchase"使用积分购买"
ItemHistory_Action_EventWon"在活动中赢得"
ItemHistory_Action_Expired"已过期"
ItemHistory_Action_ExtractGem_Remove"提取出宝石"
ItemHistory_Action_FantasyTicketConsume"已使用"
ItemHistory_Action_FantasyTicketRefund"已退款"
ItemHistory_Action_GSCreate"由玩过的游戏服务器授予"
ItemHistory_Action_GauntletAbandoned"退出试炼场"
ItemHistory_Action_GauntletEntryFee"试炼场入场费"
ItemHistory_Action_GauntletReward"试炼场奖励"
ItemHistory_Action_GenericAdd"获得"
ItemHistory_Action_GenericRemove"已移除或修改"
ItemHistory_Action_GiftDelivery_Add"获得一份礼物"
ItemHistory_Action_GiftDelivery_Add_WithPartner"从 %partner% 处获得一份礼物"
ItemHistory_Action_GiftDelivery_Remove"已作为礼物发送"
ItemHistory_Action_GiftDelivery_Remove_WithPartner"礼物已发送至 %partner%"
ItemHistory_Action_GiftUnwrap_Remove"已打开"
ItemHistory_Action_GiftWrap_Remove"包装成了礼物"
ItemHistory_Action_InitialAccountGrant"创建帐户时授予"
ItemHistory_Action_ItemConsume"被消耗"
ItemHistory_Action_ItemGiftMessageRefurbish_Remove"移除了礼物赠言"
ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove"移除了赠送者信息"
ItemHistory_Action_ItemRedemption_Remove"已兑换"
ItemHistory_Action_ItemTraded_Remove"被交易"
ItemHistory_Action_LimitExceeded"因背包限制而销毁"
ItemHistory_Action_LimitedDraft"卡牌被抽取"
ItemHistory_Action_ManualCreate"由 Steam 客服创建"
ItemHistory_Action_ManualItemConvertOperation_OldItem"被转化"
ItemHistory_Action_MarketBuyback_Remove"因市场买活而移除"
ItemHistory_Action_Market_Add"接收自 Steam 社区市场"
ItemHistory_Action_Market_Remove"曾在 Steam 社区市场上架"
ItemHistory_Action_NameChanged_Remove"更改了名称"
ItemHistory_Action_NewYearsOffering"已用于轮回"
ItemHistory_Action_PackOpenedNewItem"从打开的卡包中获取"
ItemHistory_Action_PackOpenedRemoved"卡包已打开"
ItemHistory_Action_PackageItem"获得一个促销物品"
ItemHistory_Action_PackageItem_Revoked"被撤销"
ItemHistory_Action_PaintItem_Remove"被用于上色"
ItemHistory_Action_PennantUpgradeApply_Remove"已用于升级锦旗"
ItemHistory_Action_PerfectWorldPromo"获得促销物品"
ItemHistory_Action_PhantomManualItemCreation"幻影物品创建"
ItemHistory_Action_PlayerCardDust"已融合为一件物品"
ItemHistory_Action_PlayerCardPackFromDust"碎卡已换回卡包"
ItemHistory_Action_Purchase"从商城购买"
ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove"购买已完成"
ItemHistory_Action_Purgatory_Finalize_Remove"购买已完成"
ItemHistory_Action_Purgatory_Refund"已退款"
ItemHistory_Action_QuantityChanged"已使用"
ItemHistory_Action_RecycleDestroyed"因轮回而销毁"
ItemHistory_Action_RemoveItemCraftIndex_Remove"因移除制作编号而被移除"
ItemHistory_Action_RemoveItemKillStreak_Remove"因移除连杀属性而被移除"
ItemHistory_Action_RemoveItemMakersMark_Remove"移除了重铸者的名称"
ItemHistory_Action_RemoveItemName_Remove"移除了自定义名称"
ItemHistory_Action_RemoveItemPaint_Remove"移除了上色"
ItemHistory_Action_RemoveSocketItem_Remove"因镶嵌物品而被移除"
ItemHistory_Action_SeasonalItemGrant"订阅/活动物品授予"
ItemHistory_Action_SteamWorkshopContributor"因成为 Steam 创意工坊作者而获得"
ItemHistory_Action_StrangePartApply_Remove"在应用奇异效果时被移除"
ItemHistory_Action_SupportDelete"被 Steam 客服删除"
ItemHistory_Action_SupportDeletedByUndo"被 Steam 客服删除"
ItemHistory_Action_SupportDescribe_Remove"由 Steam 客服添加自定义描述"
ItemHistory_Action_SupportRename_Remove"被 Steam 客服重命名"
ItemHistory_Action_SupportStrangify_Remove"被 Steam 客服转化为奇异物品"
ItemHistory_Action_TournamentDrop"观看锦标赛时获得的奖励"
ItemHistory_Action_TourneyAbandoned"退出锦标赛"
ItemHistory_Action_TourneyEntryFeePaid"锦标赛报名费"
ItemHistory_Action_TourneyEntryFeeRefunded_NewItem"锦标赛报名费已退还"
ItemHistory_Action_TourneyEntryFeeRefunded_OldItem"锦标赛报名费已退还"
ItemHistory_Action_TradeRollback_Remove"交易被撤销"
ItemHistory_Action_Traded"被交易"
ItemHistory_Action_TutorialDrop"因完成教程而奖励"
ItemHistory_Action_UnlockCrate_Remove"被用于解封珍藏"
ItemHistory_Action_UnlockStyle_Remove"解锁了款式"
ItemHistory_Action_UnpackItemBundle"已打开"
ItemHistory_Action_UnpackItems"从打开的捆包中获取"
ItemHistory_Action_Unpurchase"已退款"
ItemHistory_Action_UpgradeThirdPartyPromo"第三方促销升级"
ItemHistory_Action_UseItem"被使用"
ItemHistory_Action_UseItem_Rollback_NewItem"使用物品失败。该物品已被恢复。"
ItemHistory_Action_VACBanned_Remove"因 VAC 封禁而被移除"
ItemHistory_Action_VictoryPredictionReward"互动指南内成功预测所获奖励"
ItemHistory_Action_WeddingRing_Remove"在游戏中使用"
ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned"正常获得"
ItemHistory_Action_WeekendTourneyTicket_Consume"已使用"
ItemHistory_Action_WeekendTourneyTicket_Refund"已退款"
ItemHistory_ItemIsInInventory"在库存中"
ItemHistory_ItemIsSubscription"订阅物品"
ItemHistory_Transaction_ApplyEssence"向蛋内注入了精华"
ItemHistory_Transaction_Autographed"已附加签名"
ItemHistory_Transaction_ConsumeItem_Complete"图纸已完成"
ItemHistory_Transaction_Craft"被重铸"
ItemHistory_Transaction_Delete"被本人删除"
ItemHistory_Transaction_OpenPlayerCardPack"已打开选手卡包"
ItemHistory_Transaction_PennantUpgrade"升级锦旗等级"
ItemHistory_Transaction_PlayerCardRecycle"已轮回为碎卡"
ItemHistory_Transaction_PurchaseFinalized"购买已完成"
ItemHistory_Transaction_Recycled"已用于轮回"
ItemHistory_Transaction_RemoveItemCraftIndex"制作编号已移除"
ItemHistory_Transaction_StrangePart"应用了一个奇异特效"
ItemHistory_Transaction_SupportUndo"Steam 客服撤销了你之前的一个或多个操作"
ItemHistory_Transaction_UnlockCrate"已解封珍藏"
ItemInitialCharges_label"充能数"
ItemNameCraftNumberFormat"#%s1"
ItemNameUniqueFormat"%s1%s2%s3 // will turn into The Battalion's Backup #1; foreign languages that have gender/declension can change this to be Shotgun #1 or whatever"
ItemNameWithQualityFormat"%s1 %s2%s3 // will turn into Strange Shotgun #1; foreign languages that have gender for adjectives can change this to be Shotgun #1 (Strange) or whatever"
ItemTypeDesc"%s1 级 %s2 // s1 is the level number, s2 is the item type. Example: Level 4 Medigun"
ItemTypeDescKillEater"%s1%s2 // s1 is the rarity, s2 is the item type"
ItemTypeDescKillEaterAlt"%s2:%s1 // Kills: 123"
ItemTypeDescNoLevel"第 %s1 级 // s1 is the level number. Example: Level 12"
Item_Rejuvenator"复生石"
JarDamage_label"罐子伤害"
JumpVelocity_label"跳跃速度"
JumpVelocity_postfix"m/s"
KnockDownRadius_label"Knockdown Radius"
KnockDownRadius_postfix"m"
LandingDamage_label"区域伤害"
LaneTraining_Intro_Button"开始"
LaneTraining_Intro_Desc"游戏初期的目标是获取力量,实现目标。<br><br>你<span class="introHighlight">完成右侧列出的目标后</span>,我们会给予你<span class="introHighlight">难以想象的力量</span>,你就可以拿下卫士了。"
LaneTraining_Intro_Targets"训练目标:"
LaneTraining_Intro_Title"欢迎来到<b>分路训练</b>"
LaneTraining_Outro_Title"<b>分路训练</b>已完成"
LashDamage_label"鞭长可及伤害"
LashLaunchHeight_label"Lash Launch Height"
LashLaunchHeight_postfix"m"
LashUltimateChargeTime_label"充能时间"
LashUltimateChargeTime_postfix"s"
LaunchDamage_label"Knockback Damage"
LaunchDamage_postfix""
LaunchWindowCooldown_label"冷却时间"
LaunchWindowCooldown_postfix"s"
LaunchWindowDuration_label"发射窗口"
LaunchWindowDuration_postfix"s"
LeaveMatchPrompt_Cancel"留在比赛中"
LeaveMatchPrompt_Confirm"离开比赛"
LeaveMatchPrompt_Text"离开后将无法重新加入。"
LeaveMatchPrompt_Title"是否离开这场比赛?"
LevelUpBaseMeleeDamage"近战伤害"
LevelUpBaseWeaponDamage"Bullet Damage"
LifeDrainHealthMult_label"伤害转换生命"
LifeDrainHealthMult_postfix"%"
LifeDrainPerSecond_label"每秒伤害"
LifeStealPercent_label"吸血"
LifeStealPercent_postfix"%"
LifeStealPercent_prefix"{s:sign}"
LifeThreshold_label"Life Threshold"
LifeThreshold_postfix"%"
LifestealPercentHero_label"吸血"
LifestealPercentHero_postfix"%"
LifestealPercentHero_prefix"{s:sign}"
LifestealPercentNonHero_label"对非英雄单位吸血"
LifestealPercentNonHero_postfix"%"
LifestealPercentNonHero_prefix"{s:sign}"
LifestealPercentOnHit_label"吸血"
LifestealPercentOnHit_postfix"%"
Lifetime_label"部署时长"
Lifetime_postfix"s"
LingerAfterLeavingSmokeDurationPerHeat_label"Linger Duration"
LingerDuration_label"Linger Duration"
LingerDuration_postfix"s"
LocalBulletArmorReduction_label"子弹抗性"
LocalBulletArmorReduction_postfix"%"
LocalBulletArmorReduction_prefix"{s:sign}"
LocalTechArmorReduction_label"Magic Resist"
LocalTechArmorReduction_postfix"%"
LocalTechArmorReduction_prefix"{s:sign}"
LockOnTime_label"Lock On Time"
LockOnTime_postfix"秒"
LockedRadius_label"Chain Length"
LockedRadius_postfix"m"
LongRangeBonusWeaponPowerMinRange_label"最小距离"
LongRangeBonusWeaponPowerMinRange_postfix"m"
LongRangeBonusWeaponPower_conditional"射程外"
LongRangeBonusWeaponPower_label"武器伤害"
LongRangeBonusWeaponPower_postfix"%"
LongRangeBonusWeaponPower_prefix"{s:sign}"
LowHealthEnemyDamageBonus_label"最大伤害加成"
LowHealthEnemyThresholdPct_label"低生命值阈值"
LowHealthEnemyThresholdPct_postfix"%"
LowHealthTechResist_label"元灵抗性"
LowHealthTechResist_prefix"{s:sign}"
LowHealthThreshold_label"Health Threshold"
LowHealthThreshold_postfix"%"
LowHealthWeaponPowerPercent_label"Courage"
LowHealthWeaponPowerPercent_postfix"%"
LowHealthWeaponPowerPercent_prefix"{s:sign}"
MODIFIER_STATE_ALL_ARMOR_DISABLED"Armors Disabled"
MODIFIER_STATE_BLINDED"被致盲"
MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS"Crit Vulnerable"
MODIFIER_STATE_BULLET_INVULNERABLE"Bulletproof"
MODIFIER_STATE_BULLET_SHIELD_WEAKENED"Weakened Bullet Shield"
MODIFIER_STATE_BURNING"Burning"
MODIFIER_STATE_CHAINED"被禁锢"
MODIFIER_STATE_DISARMED"被缴械"
MODIFIER_STATE_DISPLAY_LIFETIME"Life Time"
MODIFIER_STATE_DRONE_ATTACHED"Drone Attached"
MODIFIER_STATE_INVULNERABLE"无敌"
MODIFIER_STATE_IS_ASLEEP"Asleep"
MODIFIER_STATE_ROOTED"被定身"
MODIFIER_STATE_SILENCED"被沉默"
MODIFIER_STATE_SLOWED"Slowed"
MODIFIER_STATE_STUNNED"被眩晕"
MODIFIER_STATE_TECH_INVULNERABLE"元灵无敌"
MODIFIER_STATE_TOXIC_BULLETS"剧毒"
MODIFIER_STATE_WEAPON_JAMMED"Weapon Jammed"
MageTime_label"无法成为目标的持续时间"
MageTime_postfix"s"
MagicAmp_label"元灵强化"
MagicAmp_postfix"%"
MagicBurstDamage_label"额外伤害"
MagicCarpetMoveSpeed_label"飞行速度加成"
MagicCarpetMoveSpeed_postfix"m/s"
MagicCarpetMoveSpeed_prefix"+"
MagicCarpetShieldDuration_label"护盾持续时间"
MagicCarpetShieldDuration_postfix"s"
MagicDamagePerBullet_label"每发子弹造成的元灵伤害"
MagicIncreasePerStack_label"每层元灵增幅"
MagicIncreasePerStack_postfix"%"
MagicIncreasePerStack_prefix"{s:sign}"
MagicResistReduction_label"元灵抗性降低量"
MagicResistReduction_postfix"%"
MagicShockDamage_label"最大生命值额外伤害"
MagicShockDamage_postfix"%"
MaxArmorStacks_label"最大子弹抗性"
MaxArmorStacks_postfix"%"
MaxBonusBulletDamage_label"最大伤害增强"
MaxBonusBulletDamage_postfix"%"
MaxBonusBulletDamage_prefix"+"
MaxBounces_label"弹跳次数"
MaxBulletResist_label"最大子弹抗性"
MaxBulletResist_postfix"%"
MaxChargeDuration_label"完整充能时间"
MaxChargeDuration_postfix"s"
MaxCharges_label"Max Charges"
MaxClipBonus_label"Max Clip Bonus"
MaxDPS_label"最高 DPS"
MaxDaggers_label"Card Count"
MaxDistance_label"最大范围"
MaxDistance_postfix"m"
MaxExplosionRadius_label"最大爆炸半径"
MaxExplosionRadius_postfix"m"
MaxFireRateIncrease_label"Max Fire Rate"
MaxFireRateIncrease_postfix"%"
MaxFireRateIncrease_prefix"+"
MaxFireRateSlowPercent_label"最大射速减缓"
MaxFireRateSlowPercent_postfix"%"
MaxHealthLossPercent_label"最大生命值"
MaxHealthLossPercent_postfix"%"
MaxHealthPercentAsDPS_label"Max Health per second"
MaxHealthPercentAsDPS_postfix"%"
MaxHealthPercentAsHealPerSecond_label"Max Health per second"
MaxHealthPercentAsHealPerSecond_postfix"%"
MaxHealthRegenPct_label"最大生命值恢复"
MaxHealthRegenPct_postfix"%"
MaxHealthRegen_label"最大生命值治疗"
MaxHealthRegen_postfix"%"
MaxHealth_label"最大生命值"
MaxHealth_prefix"{s:sign}"
MaxLifetime_label"部署时长"
MaxLifetime_postfix"s"
MaxMines_label"Max Mines"
MaxProjectiles_label"投射物数量"
MaxRadius_label"最大半径"
MaxRadius_postfix"m"
MaxRange_label"最大羁绊范围"
MaxRange_postfix"m"
MaxShots_label"Max Shots"
MaxSlowDuration_label"最大停止持续时间"
MaxSlowDuration_postfix"s"
MaxSlowPercent_label"最大减速"
MaxSlowPercent_postfix"%"
MaxSlowTime_label"最大减速累积时间"
MaxSlowTime_postfix"s"
MaxStacks_label"最大叠加次数"
MaxStunDuration_label"最大眩晕持续时间"
MaxStunDuration_postfix"s"
MaxUnitsMindControl_label"Max Units"
MediumChargeDamagePct_label"Medium Charge Dmg"
MediumChargeDamagePct_postfix"%"
MeleeAttackLength_label"Melee Range"
MeleeAttackLength_postfix"m"
MeleeBurnDPS_Label"Melee Heat Power DPS"
MeleeDamageBonusPct_label"额外伤害"
MeleeDamageBonusPct_suffix"%"
MeleeDamagePercent_label"Melee Damage Bonus"
MeleeDamagePercent_postfix"%"
MeleeDamageReductionPercent_label"Melee Armor"
MeleeDamageReductionPercent_postfix"%"
MeleeDamageReductionPercent_prefix"{s:sign}"
MeleeDamageReduction_label"Melee Armor"
MeleeDamage_label"近战伤害"
MeleeDistanceBonusPct_label"Bonus Distance"
MeleeDistanceBonusPct_suffix"%"
MeleeDistanceScale_label"近战重攻击距离"
MeleeDistanceScale_postfix"%"
MeleeEMP_label"Enemies Silenced"
MeleeLifestealPercent_label"近战吸血"
MeleeLifestealPercent_postfix"%"
MeleeLifestealPercent_prefix"{s:sign}"
MeleeResistPercent_label"近战抗性"
MeleeResistPercent_postfix"%"
MeleeResistPercent_prefix"{s:sign}"
MeteorDamageRadius_label"Meteor Damage Radius"
MeteorDamage_label"Meteor Damage"
MinAirTimeForStomp_label"Min Air Time for Stomp"
MinAirTimeForStomp_postfix"s"
MinBonusBulletDamage_label"最小伤害增强"
MinBonusBulletDamage_postfix"%"
MinBonusBulletDamage_prefix"+"
MinChargeDamagePercent_label"无充能伤害"
MinChargeDamagePercent_postfix"%"
MinDistance_label"最小范围"
MinDistance_postfix"m"
MinDuration_label"Min Duration"
MinDuration_postfix"s"
MinExplosionDamage_label"Min Explosion Damage:"
MinExplosionDamage_postfix""
MinExplosionRadius_label"最小爆炸半径"
MinExplosionRadius_postfix"m"
MinHealthTakenPct_label"最低获得生命值"
MinHealthTakenPct_postfix"%"
MinRange_label"最小范围"
MinRange_postfix"m"
MinSlowDuration_label"最小停止持续时间"
MinSlowDuration_postfix"s"
MinStunDuration_label"最小眩晕持续时间"
MinStunDuration_postfix"s"
MindControlHealthBonus_label"Extra Health given to units"
MinimumDamage_Label"Minimum Damage"
MinimumSleepTime_label"最低沉睡时间"
MinimumSleepTime_postfix"s"
MirageDjinnsMarkMaxStacks_label"最大系数"
MirageDjinnsMarkMaxStacks_postfix"x"
MirageFireScarabsHealthSteal_label"窃取最大生命值"
MirageTeleportMoveSpeed_conditional"传送后"
MirvExplodeTime_label"Mini-Bomb Fuse"
MirvExplodeTime_postfix"s"
MirvOnExplode_label"Mini-Bombs"
MirvRadius_label"Mini-BombsRadius"
MirvRadius_postfix"m"
MisfireBuildupPercentPerShot_label"Buildup Percent Per Shot"
MisfireProcChance_label"Percent Chance enemy Misfires"
MissCooldown_label"Cooldown on miss"
MissCooldown_postfix"s"
MobileResupplyRegenMultiplier_label"Mobile Resupply Regen Multiplier"
MobileResupplyRegenMultiplier_postfix"x"
ModIconTooltip_UnlockAllTier1"在你的队伍摧毁 3 名敌方卫士后解锁"
ModIconTooltip_UnlockAllTier2"在你的队伍摧毁所有敌方四足机甲后解锁"
ModIconTooltip_UnlockGenerators"在你的队伍摧毁 2 个敌方圣坛后解锁"
ModIconTooltip_UnlockGuardians"在你的队伍摧毁一组敌方基地卫士后解锁"
ModIconTooltip_UnlockTier2"在你的队伍摧毁两个敌方四足机甲后解锁"
ModIconTooltip_UnlockTier3"Unlocked after your team destroys the enemy Patron's first form"
MoveSpeedBonusPct_label"移动速度加成"
MoveSpeedBonusPct_postfix"%"
MoveSpeedBonusPercentStart_label"Speed Bonus"
MoveSpeedBonusPercentStart_postfix"%"
MoveSpeedBonusPercentStart_prefix"+"
MoveSpeedBonus_label"移动速度"
MoveSpeedBonus_postfix"m/s"
MoveSpeedBonus_prefix"{s:sign}"
MoveSpeedDuration_label"移动速度"
MoveSpeedDuration_postfix"s"
MoveSpeedDuration_prefix"+"
MoveSpeedFriendlyBuff_label"Ally Move Speed"
MoveSpeedFriendlyBuff_postfix"m/s"
MoveSpeedFriendlyBuff_prefix""
MoveSpeedLimit_label"移动速度"
MoveSpeedLimit_postfix"m/s"
MoveSpeedMax_label"移动速度"
MoveSpeedMax_postfix"m/s"
MoveSpeedPenaltyPerStack_label"移动减速"
MoveSpeedPenaltyPerStack_postfix"%"
MoveSpeedSlowPct_label"移动减速"
MoveSpeedSlowPct_postfix"%"
MoveSpeedSlowPercent_label"移动减速"
MoveSpeedSlowPercent_postfix"%"
MoveWhileShootingSpeedPenaltyReductionPercent_label"move speed penalty while shooting reduction"
MovementDamagePercent_label"伤害"
MovementSlowDuration_label"减速持续时间"
MovementSlowDuration_postfix"s"
MovementSlowPct_label"移动减速"
MovementSlowPct_postfix"%"
MovementSlow_label"移动减速"
MovementSlow_postfix"%"
MovementSpeedBonusDuration_label"加速持续时间"
MovementSpeedBonusDuration_postfix"s"
MovementSpeedSlow_label"移动减速"
MovementSpeedSlow_postfix"%"
MyRosterAddHeroes"添加英雄"
MyRosterAssignedOpenTesting"开放测试"
MyRosterAssignedTesting"分配测试"
MyRosterCancelForEveryone"为队伍中的所有人取消"
MyRosterChangeHero"更换英雄"
MyRosterConfirm"确认"
MyRosterConfirmAndReadyUp"确认并就绪"
MyRosterCreateParty"创建队伍!"
MyRosterExit"退出阵容"
MyRosterExitRosterConfirm"确定要退出阵容吗?这将为整个队伍退出阵容。"
MyRosterGreatForNewPlayers"非常适合新玩家"
MyRosterHeroLabsHero"英雄实验室"
MyRosterLetsGo"进入队列"
MyRosterNoHeroDesc"你进入比赛时,将为你分配这其中的一名英雄。"
MyRosterNumHeroesInRoster"阵容中有 {i:num_heroes_in_roster} 名英雄"
MyRosterNumHeroesInRosterSingular"阵容中有 {i:num_heroes_in_roster} 名英雄"
MyRosterPartyHighSkillRangeNew"你队伍成员的技术水平差异过大。<br><br>因此技术水平较低的玩家在比赛中会面临比平常更多的挑战。"
MyRosterPartyHighSkillRangeTitle"技术水平差异大的队伍"
MyRosterPartyMemberRoster"英雄已在阵容中:"
MyRosterPartyReadyCount"{d:party_ready_count}/{d:party_player_count} 就绪"
MyRosterReadyUp"就绪!"
MyRosterRosterDesc"要进行匹配,你需要在阵容中添加至少 3 名英雄。"
MyRosterRosterDesc_HeroLabs"你的阵容至少需要 3 名英雄,其中 2 名必须是标准的非测试英雄。"
MyRosterRosterEmpty"阵容为空"
MyRosterSaveAndBack"保存并返回"
MyRosterSaveAndClose"保存并关闭"
MyRosterTitle"我的阵容"
MyRosterWaitForParty"正在等待队伍成员…"
MyRoster_PreferHeroes"<span class="highlight">Star a hero</span> to prefer them for the next match."
MyRoster_SelectHeroes"<span class="highlight">Select Heroes</span> to add or remove them from your Roster."
NPCProcChance_label"步兵触发几率"
NPCProcChance_postfix"%"
NPE_Bots_Modal_Button"知道了!"
NPE_Bots_Modal_Desc"<span class="introText">这是你的第一场人机比赛!</span><br><br>人机比赛非常适合用来熟悉英雄,但不能准确地重现 PvP 比赛的过程和团队合作。<br><br>你随时可以在觉得合适的时候离开人机比赛,加入真人匹配。"
NPE_Heroes_Modal_Button"知道了!"
NPE_Heroes_Modal_Desc"<span class="introText">看来这是你第一次玩这个游戏!</span><br><br>我们着重显示了非常适合新玩家的几名英雄。如果你不知道该从哪里开始,建议先试试其中一个。"
NPE_Heroes_Modal_Title"推荐的英雄"
NanoShadowBulletArmorReductionDuration_label"子弹抗性持续时间"
NanoShadowBulletArmorReductionDuration_postfix"s"
NanoShadowBulletArmorReductionHeavy_label"子弹抗性(重)"
NanoShadowBulletArmorReductionHeavy_prefix"-"
NanoShadowBulletArmorReductionLight_label"子弹抗性(轻)"
NanoShadowBulletArmorReductionLight_prefix"-"
NanoShadowMeleeAttackSpeedBonus_label"近战攻击速度"
NanoShadowMeleeAttackSpeedBonus_postfix"%"
NanoShadowMeleeAttackSpeedBonus_prefix"+"
NanoTechPerShot_label"元灵伤害"
NewPlayer_Finish"End Tutorial"
NewPlayer_GetStarted"Review <span class='TaskHighlight'>Get Started</span>"
NewPlayer_GetStarted_Time"4 mins"
NewPlayer_HeroSandbox"Try out your moves in <span class='TaskHighlight'>Hero Training</span>"
NewPlayer_HeroSandbox_Time"5 mins"
NewPlayer_LaneTraining"Learn the early game in <span class='TaskHighlight'>Lane Training</span>"
NewPlayer_LaneTraining_Time"8 mins"
NewPlayer_NewPlayerFlow"Learn to Play"
NewPlayer_NewPlayerFlow_Desc"To get started, check out the tasks within <span class="introText">Learn</span>."
NewPlayer_Skip"跳过教程"
NewPlayer_YouAreFinished"You're ready! Try a bot match within Practice or Play your first game!"
NonHeroAbilityLifestealTooltipOnly_label"Non-Hero Value"
NonHeroAbilityLifestealTooltipOnly_postfix"%"
NonHeroHealingFactor_label"来自非英雄的治疗"
NonHeroHealingFactor_postfix"%"
NonImbuedBonusDuration_label"非加强技能持续时间"
NonImbuedBonusDuration_postfix"%"
NonImbuedBonusDuration_prefix"{s:sign}"
NonImbuedCooldownReduction_label"非加强技能冷却时间降幅"
NonImbuedCooldownReduction_postfix"%"
NonImbuedCooldownReduction_prefix"{s:sign}"
NonImbuedTechRadiusMultiplier_label"Non-Imbued Radius"
NonImbuedTechRadiusMultiplier_postfix"%"
NonImbuedTechRadiusMultiplier_prefix"{s:sign}"
NonImbuedTechRangeMultiplier_label"非加强技能有效范围"
NonImbuedTechRangeMultiplier_postfix"%"
NonImbuedTechRangeMultiplier_prefix"{s:sign}"
NonPlayerBonusWeaponPower_conditional"对 NPC"
NonPlayerBonusWeaponPower_label"对 NPC 的武器伤害"
NonPlayerBonusWeaponPower_postfix"%"
NonPlayerBonusWeaponPower_prefix"+"
NonPlayerBulletResist_conditional"对 NPC"
NonPlayerBulletResist_label"对 NPC 的子弹抗性"
NonPlayerBulletResist_postfix"%"
NonPlayerBulletResist_prefix"+"
NormalDPS_label"Normal DPS"
NotSeenByEnemiesRegen_label"最大生命值恢复"
NotSeenByEnemiesRegen_postfix"%"
NumBloodShards_label"血晶"
OK"好的"
OS_Default_Device"默认设备"
Objective_Enemy_BarrackBoss"敌方基地 Boss"
Objective_Enemy_Final"敌方守护神(已削弱)"
Objective_Enemy_ShieldGenerator"敌方圣坛"
Objective_Enemy_T1"敌方卫士"
Objective_Enemy_T2"敌方四足机甲"
Objective_Enemy_T3"敌方守护神"
Objective_Friendly_BarrackBoss"友方基地 Boss"
Objective_Friendly_Final"友方守护神(已削弱)"
Objective_Friendly_ShieldGenerator"友方圣坛"
Objective_Friendly_T1"友方卫士"
Objective_Friendly_T2"友方四足机甲"
Objective_Friendly_T3"友方守护神"
Objective_Message_MidBoss_OutOfRange"超出射程"
Objective_Message_Patron_Transforming"守护神正在变形…"
Objective_MidBoss"中央 Boss"
Objective_Team1_BarrackBoss"琥珀基地 Boss"
Objective_Team1_Final"琥珀守护神(已削弱)"
Objective_Team1_ShieldGenerator"琥珀圣坛"
Objective_Team1_T1"琥珀卫士"
Objective_Team1_T2"琥珀四足机甲"
Objective_Team1_T3"琥珀守护神"
Objective_Team2_BarrackBoss"蓝宝石基地 Boss"
Objective_Team2_Final"蓝宝石守护神(已削弱)"
Objective_Team2_ShieldGenerator"蓝宝石圣坛"
Objective_Team2_T1"蓝宝石卫士"
Objective_Team2_T2"蓝宝石四足机甲"
Objective_Team2_T3"蓝宝石守护神"
OnLandDamageRadius_label"落地半径"
OnLandDamageRadius_postfix"m"
OpenHeroSheet"打开商店"
OuterDamage_label"Damage at the edge"
OutgoingDamagePenaltyPercent_label"伤害惩罚"
OutgoingDamagePenaltyPercent_postfix"%"
OutgoingDamageReduction_label"Attack Damage"
OutgoingDamageReduction_postfix"%"
OutgoingDamageReduction_prefix"-"
OutgoingDamage_label"初始伤害"
OutgoingProjectileLifetime_label"返回延迟"
OutgoingProjectileLifetime_postfix"s"
OverchargePct_label"Overcharge"
OverchargePct_postfix"%"
OverdriveClipDuration_Postfix"s"
OverdriveClipDuration_label"Clip Duration"
OverflowBonusDamage_label"Bonus Spirit Damage"
OverflowBonusDamage_postfix"%"
OverflowTechPower_label"元灵力量"
PartyWarningPostGame"技术水平差异大的队伍比赛"
PassiveFireRate_label"射速"
PassiveFireRate_postfix"%"
PassiveShieldCooldown_label"冷却时间"
PassiveShieldCooldown_postfix"s"
PathLength_label"光束长度"
PathLength_postfix"m"
PeakFireRateBonus_label"Peak Fire Rate Bonus"
PeakFireRateBonus_postfix"%"
PerfectBurstWeaponPower_label"Perfect Burst Bonus Weapon Damage"
PetrifyDamageBreakThreshold_label"石化伤害阻挡"
PetrifyDuration_label"石化持续时间"
PetrifyDuration_postfix"s"
PhantomStrikeDebuffDuration_label"缴械及减速持续时间"
PhantomStrikeDebuffDuration_postfix"s"
Ping_Low_Health"低"
Player_DisconnectReason_Idle"与服务器断开连接。你的挂机时间太长。"
PoisonDamage_label"Poison Damage"
PoisonDuration_label"持续时间"
PoisonDuration_postfix"s"
PostBounceDamage_label"Post-Bounce Damage"
PostCastDelay_postfix"s"
PostCubeBuffDuration_label"增益持续时间"
PostCubeBuffDuration_postfix"s"
PounceDebuffRadius_label"减速半径"
PounceDebuffRadius_postfix"m"
PounceFriendlyRechargeTime_label"友军充能时间"
PounceFriendlyRechargeTime_postfix"s"
PounceFriendlyTargetCD_label"友军冷却时间"
PounceFriendlyTargetCD_postfix"s"
PowerJumpChannelTime_label"In Power Jump Channel"
PowerJumpChannelTime_postfix"s"
PreBounceDamage_label"Pre-Bounce Damage"
PrepareTime_label"Prepare Time"
PrepareTime_postfix"s"
ProcBonusMagicDamageEscalation_label"不断提高的元灵伤害"
ProcBonusMagicDamageEscalation_prefix"{s:sign}"
ProcBonusMagicDamage_label"元灵伤害"
ProcBonusMagicDamage_prefix"{s:sign}"
ProcBuildupPercent_label"Proc Buildup"
ProcBuildupPercent_postfix"%"
ProcChance_label"触发几率"
ProcChance_postfix"%"
ProcCooldown_label"最大频率"
ProcCooldown_postfix"s"
ProcDamageBase_label"基础伤害"
ProcDamage_label"元灵伤害"
ProcHealth_label"生命值阈值"
ProcHealth_postfix"%"
ProjectileAmount_label"投射物数量"
ProjectileInterval_label"投射物间隔"
ProjectileRedirectCount_label"最大重定向次数"
Projectiles_label"Projectiles"
PuddleDuration_label"黏液污渍持续时间"
PuddleDuration_postfix"s"
PuddleRadius_label"黏液污渍半径"
PuddleRadius_postfix"m"
PulseDPS_label"DPS"
PulseDamage_label"脉冲伤害"
PulseDebuffDuration_label"Enemy Slow duration"
PulseDebuffDuration_postfix"s"
PulseGrenadeDamageAmplificationPerStack_label"每层叠加的伤害增幅"
PulseGrenadeDamageAmplificationPerStack_postfix"%"
PulseGrenadeDebuffDuration_label"增幅持续时间"
PulseGrenadeDebuffDuration_postfix"s"
PulseInterval_label"脉冲间隔"
PulseInterval_postfix"s"
PulseRadius_label"脉冲半径"
PulseRadius_postfix"m"
Pulses_label"脉冲数"
PushToTalk"按下说话"
Quicksilver_conditional"使用技能之后"
Radius_label"半径"
Radius_postfix"m"
RampDuration_label"Ramp Duration"
RampDuration_postfix"s"
Range_label"范围"
Range_postfix"m"
RarityTypeDesc"%s1%s2 // s1 is the rarity, s2 is the item type"
Rarity_Common"普通"
Rarity_Rare"稀有"
Rarity_Uncommon"罕见"
RecoveryDuration_label"Recovery Time"
RecoveryDuration_postfix"s"
RecoveryDuration_prefix""
ReflectDamage_label"Bullet Reflect Damage"
ReflectDamage_postfix"%"
RegenDuration_label"恢复持续时间"
RegenDuration_postfix"s"
RegenIncomingDamageDuration_label"恢复时间"
RegenIncomingDamageDuration_postfix"s"
RegenIncomingDamagePercent_label"恢复的伤害"
RegenIncomingDamagePercent_postfix"%"
RegenWhileInvisible_label"隐身时生命恢复"
RegenWhileInvisible_prefix"+"
RegenerationDuration_label"恢复持续时间"
RegenerationDuration_postfix"s"
RegenerationRate_label"Restore Time"
RegenerationRate_postfix"s"
Regeneration_label"恢复"
Regeneration_postfix"HP/s"
ReloadBullet_label"Applying an ionizing charge automatically reloads 1 bullet"
ReloadSpeedDecrease_label"装填时间"
ReloadSpeedDecrease_postfix"%"
ReloadSpeedMultipler_label"装填时间"
ReloadSpeedMultipler_postfix"%"
ReloadSpeedMultipler_prefix"{s:sign}"
Reloaded"已装弹!"
ReportCard_AbilitiesUpgraded"升级技能"
ReportCard_AbilitiesUpgraded_Desc"按住 [{s:show_scoreboard}] 即可升级技能"
ReportCard_AbilitiesUpgraded_Progress"<span class="yourscore">{i:abilitiesUpgraded}</span> / {i:abilitiesUpgradedNextGoal}"
ReportCard_DamageTaken"Damage Taken"
ReportCard_DamageTaken_Desc"For incoming damage, less is more"
ReportCard_DamageTaken_Progress"<span class="yourscore">{i:damageTaken}</span> &lt; {i:damageTakenNextGoal}"
ReportCard_GuardianDamage"Guardian Damage"
ReportCard_GuardianDamage_Desc"Damage you’ve dealt to enemy objectives"
ReportCard_GuardianDamage_Progress"<span class="yourscore">{i:guardianDamage}</span> / {i:guardianDamageNextGoal}"
ReportCard_KillGuardian"拿下敌方卫士"
ReportCard_KillGuardian_Desc"打倒拦路者,胜利属于我!"
ReportCard_LastHits"致命一击"
ReportCard_LastHits_Desc"Achieve the last hit on <span class="highlight">Troopers</span> and <span class="highlight">Enemy Heroes</span>."
ReportCard_LastHits_Progress"<span class="yourscore">{i:lastHits}</span> / {i:lastHitsNextGoal}"
ReportCard_LastHits_Tutorial"Get <span class="yourscore">25</span> Killing Blows"
ReportCard_ModsPurchased"购买物品"
ReportCard_ModsPurchased_Desc"在商店购买一件物品"
ReportCard_ModsPurchased_Progress"<span class="yourscore">{i:modsPurchased}</span> / {i:modsPurchasedNextGoal}"
ReportCard_NetWorth"Souls Earned"
ReportCard_NetWorth_Desc"Souls gained by killing troopers and shooting orbs"
ReportCard_NetWorth_Progress"<span class="yourscore">{i:netWorth}</span> / {i:netWorthNextGoal} 个魂魄"
ReportCard_OrbsDenied"射中橙色魂魄"
ReportCard_OrbsDeniedDesc"通过射中被击杀敌人的橙色光球将其窃取"
ReportCard_OrbsDenied_Desc"Souls you've denied"
ReportCard_OrbsDenied_Progress"<span class="yourscore">{i:orbsDenied}</span> / {i:orbsDeniedNextGoal}"
ReportCard_OrbsSecured"射中绿色魂魄"
ReportCard_OrbsSecuredDesc"通过射中空中的绿色光球将其稳获"
ReportCard_OrbsSecured_Desc"Shoot <span class="yellowhighlight">Blue Souls</span> from felled enemies and <span class="redhighlight">Orange Souls</span> stolen from your opponents."
ReportCard_OrbsSecured_Progress"<span class="yourscore">{i:orbsSecured}</span> / {i:orbsSecuredNextGoal}"
ReportCard_OrbsSecured_Tutorial"Shoot <span class="yourscore">25</span> Souls"
ReportCard_PlayerDamage"Player Damage"
ReportCard_PlayerDamage_Desc"Damage you’ve dealt to enemy heroes"
ReportCard_PlayerDamage_Progress"<span class="yourscore">{i:playerDamage}</span> / {i:playerDamageNextGoal}"
ReportCard_PowerUp"提升英雄的力量"
ReportCard_PowerUp_Desc"搭乘转运滑索返回基地,花费你所有的魂魄和技能点数"
ReportCard_SoulsCollected_Desc"通过击杀敌方步兵收集 1000 个魂魄"
RespawnBonusHealthDuration_label"Respawn Bonus Health Duration"
RespawnBonusHealthDuration_postfix"s"
RespawnBonusHealth_label"Respawn Bonus Health"
RespawnDelay_label"Respawn Delay"
RespawnDelay_postfix"s"
RespawnHealthPercent_label"重生生命值"
RespawnHealthPercent_postfix"%"
RestoreDelay_label"Restore Delay"
RestoreDelay_postfix"s"
ReturnDamage_label"返回伤害"
ReturnFireBulletResist_label"子弹抗性"
ReturnFireBulletResist_postfix"%"
ReturnFireBulletResist_prefix"+"
RevealDuration_label"暴露持续时间"
RevealDuration_postfix"s"
RichochetChance_label"触发几率"
RichochetChance_postfix"%"
RicochetDamagePercent_label"反弹伤害"
RicochetDamagePercent_postfix"%"
RicochetRadius_label"反弹范围"
RicochetRadius_postfix"m"
RicochetTargetsTooltipOnly_label"反弹目标数"
RocketDamage_label"Rocket Damage"
RocketsPerSecond_label"每秒火箭弹数"
RollingTime_label"滚动时间"
RollingTime_postfix"s"
RunSpeed_postfix"m/s"
SafeToAbandon_Text"现在可以安全放弃这场比赛,不会受到惩罚。"
SalvageBonus_FireRate_label"每获得一次加成的射速"
SalvageBonus_Health_label"治疗"
SalvageDuration_label"最大持续时间"
SalvageDuration_postfix"s"
SandPhantomProcCooldown_label"系数间冷却时间"
SandPhantomProcCooldown_postfix"s"
Sandbox_Tutorial_Abilities"测试你的技能"
Sandbox_Tutorial_Abilities_desc"按下 [<span class='keybind'>{s:in_ability1}</span>]、[<span class='keybind'>{s:in_ability2}</span>]、[<span class='keybind'>{s:in_ability3}</span>] 或 [<span class='keybind'>{s:in_ability4}</span>] 来试着使用你的技能。"
Sandbox_Tutorial_Completed"Sandbox Completed"
Sandbox_Tutorial_Completed_desc"Feel free to play around more. When you’re done, leave Sandbox and start Lane Training."
Sandbox_Tutorial_Controls_Attack"<span class='keybind'>{s:iv_attack}</span>"
Sandbox_Tutorial_Controls_Dash"<span class='keybind'>{s:key_innate_1}</span>"
Sandbox_Tutorial_Controls_Jump"<span class='keybind'>{s:in_mantle}</span>"
Sandbox_Tutorial_Controls_Mantle"<span class='keybind'>按住 {s:in_mantle}</span>"
Sandbox_Tutorial_Controls_Mantle_desc"攀爬<br><span class='footnote'>(爬上墙壁)</span>"
Sandbox_Tutorial_Controls_Move"<span class='keybind'>{s:key_forward}, {s:key_left}, {s:key_backwards}, {s:key_right}</span>"
Sandbox_Tutorial_Controls_Reload"<span class='keybind'>{s:key_reload}</span>"
Sandbox_Tutorial_Controls_Zoom"<span class='keybind'>{s:iv_attack2}</span>"
Sandbox_Tutorial_Controls_task_Attack"射击"
Sandbox_Tutorial_Controls_task_Dash"冲刺"
Sandbox_Tutorial_Controls_task_Jump"跳跃"
Sandbox_Tutorial_Controls_task_Move"移动"
Sandbox_Tutorial_Controls_task_Reload"装填弹药"
Sandbox_Tutorial_Controls_task_Zoom"缩放"
Sandbox_Tutorial_Mods"为你的英雄购买物品"
Sandbox_Tutorial_Mods_desc"前往商店浏览物品。尝试购买一些。"
Sandbox_Tutorial_Movement"测试控制"
Sandbox_Tutorial_Movement_desc"使用此区域来测试你的控制"
Sandbox_Tutorial_Step_1"第 1 步(共 6 步)"
Sandbox_Tutorial_Step_2"第 2 步(共 6 步)"
Sandbox_Tutorial_Step_3"第 3 步(共 6 步)"
Sandbox_Tutorial_Step_4"第 4 步(共 6 步)"
Sandbox_Tutorial_Step_5"第 5 步(共 6 步)"
Sandbox_Tutorial_Step_6"第 6 步(共 6 步)"
Sandbox_Tutorial_Unlock_Abilities"解锁你的技能"
Sandbox_Tutorial_Unlock_Abilities_desc"按住 [<span class='keybind'>{s:show_scoreboard}</span>] 即可解锁新技能。"
Sandbox_Tutorial_Upgrades"升级你的技能"
Sandbox_Tutorial_Upgrades_desc"按住 [<span class='keybind'>{s:show_scoreboard}</span>] 即可消耗技能点数来升级你的技能"
Sandbox_Tutorial_Zipline"搭乘转运滑索"
Sandbox_Tutorial_Zipline_desc"按住 <span class='keybind'>{s:in_mantle}</span> 即可上滑索。<br><br>按住 <span class='keybind'>{s:in_mantle}</span> 可跳下滑索。"
SaviorBulletShieldHealth_label"子弹护盾"
SaviorMagicShieldHealth_label"元灵护盾"
Scoreboard"计分板"
ScrapDamage_label"伤害"
SearchRadius_label"Search Radius"
SearchRadius_postfix"m"
SecondHit_label"Double Strike a random hero in range."
SelectHeroFromRoster"从你的阵容中选择要玩的英雄"
SelfDamage_label"自我伤害"
SelfModifier_label"Self Modifier"
SelfModifier_postfix"%"
SelfMovementBonus_label"Ivy Speed Bonus"
SelfMovementBonus_postfix"m/s"
SelfMovementBonus_prefix"+"
SenseRange_label"Sense Range"
ShadowDuration_label"爆炸延迟"
ShadowDuration_postfix"s"
ShadowFormDurationOnKill_label"击杀奖励时间"
ShadowFormDurationOnKill_postfix"s"
ShadowFormDurationOnKill_prefix"+"
ShareDamagePercent_label"Increased Damage Share"
ShareDamagePercent_postfix"%"
ShareWithFriendsRadius_label"友军治疗半径"
ShareWithFriendsRadius_postfix"m"
ShieldBlockPercent_label"Damage Deflected"
ShieldBlockPercent_postfix"%"
ShieldDuration_label"护盾持续时间"
ShieldDuration_postfix"s"
ShieldHealth_label"护盾生命值"
ShieldPercentage_label"Shield Max Health %"
ShieldPercentage_postfix"% 最大生命值"
ShieldTechArmor_label"护盾元灵抗性"
ShieldTechArmor_postfix"%"
ShieldedSentry_EffectsPerStack"每叠加一层"
ShiftingVeilDuration_label"持续时间"
ShiftingVeilDuration_postfix"s"
ShockBuildupDuration_label"Shock Buildup Lifetime"
ShockBuildupDuration_postfix"s"
ShockDelay_label"眩晕前延迟"
ShockDelay_postfix"s"
ShockRadius_label"半径"
ShockRadius_postfix"m"
ShootDurationForMax_label"最大伤害时间"
ShootDurationForMax_postfix"s"
ShootInterval_label"Card Interval"
ShootInterval_postfix"s"
ShortChargeDamagePct_label"Short Charge Dmg"
ShortChargeDamagePct_postfix"%"
ShotRegenTime_label"Shot Regen Time"
ShotRegenTime_postfix"s"
ShotsFired_label"Shots fired"
ShotsFired_postfix""
ShotsToProc_label"Shots Needed"
ShreddersTechAmp_label"元灵增强"
ShreddersTechAmp_postfix"%"
SilenceDuration_label"沉默持续时间"
SilenceDuration_postfix"秒"
SilenceOnHeavyDuration_label"沉默持续时间"
SilenceOnHeavyDuration_postfix"s"
SilencerSlowPercent_label"子弹减速特效"
SilencerSlowPercent_postfix"%"
SilencerSlowPercent_prefix"+"
SiphonRadius_label"Activate Radius"
SiphonRadius_postfix"m"
SlamDownRadius_label"Slam Radius"
SlamDownRadius_postfix"m"
SlashLength_label"攻击范围"
SlashLength_postfix"m"
SlashWideRadius_label"Power Stance Slash Radius"
SlashWideRadius_postfix"m"
SleepDuration_label"沉睡持续时间"
SleepDuration_postfix"s"
SleepWakeUpDelay_label"苏醒时间"
SleepWakeUpDelay_postfix"s"
SlideScale_label"滑行距离"
SlideScale_postfix"%"
SlideScale_prefix"+"
SlowAuraPercent_label"敌人移动减速"
SlowAuraPercent_postfix"%"
SlowAuraRadius_label"减速半径"
SlowAuraRadius_postfix"m"
SlowCoatingDuration_label"Slowing Coating Slow Duration"
SlowCoatingDuration_postfix""
SlowCoatingMoveSpeed_label"Slowing Coating Slow Amount"
SlowCoatingMoveSpeed_postfix"%"
SlowCoatingProcChance_label"Slowing Coating Chance"
SlowCoatingProcChance_postfix"%"
SlowDurationPerStack_label"每层减速持续时长"
SlowDurationPerStack_postfix"s"
SlowDuration_label"减速持续时间"
SlowDuration_postfix"s"
SlowFireRatePercent_label"Fire Rate Scale"
SlowFireRatePercent_postfix"%"
SlowFireRatePercent_prefix"{s:sign}"
SlowPercent_label"移动减速"
SlowPercent_postfix"%"
SlowProcChance_label"Chance to slow on hit"
SlowProcChance_postfix"%"
SlowRadius_label"减速半径"
SlowRadius_postfix"m"
SlowResistancePercent_label"移动减速抗性"
SlowResistancePercent_postfix"%"
SlowResistancePercent_prefix"{s:sign}"
SlowSilenceDuration_label"Slow / EMP Duration"
SlowSpeedLimit_label"Speed Reduced To"
SmokeDuration_label"Smoke Duration"
SmokeDuration_postfix"s"
SmokeRadius_label"Smoke Radius"
SmokeRadius_postfix"m"
SoloBotMatchActionText"选择在人机对战中使用的英雄"
SoloBotMatchPageTitle"人机对战 - 选择英雄"
SoulProjectileRadius_label"Projectile Radius"
SpawnTimePenalty_label"重生时间增加"
SpawnTimePenalty_postfix"s"
SpawnTimePenalty_prefix"+"
SpawnTroopers_label"Spawn a melee trooper for each enemy hero trapped in the cage"
SpeedBonus_label"Move Speed Bonus"
SpeedBonus_postfix"m/s"
SpeedBoostDuration_label"加速持续时间"
SpeedBoostDuration_postfix"s"
SpeedBoostPercent_label"Speed"
SpeedBoostPercent_postfix"%"
SpeedBoostPercent_prefix"{s:sign}"
SpeedBurstSpeed_label"最大冲刺速度"
SpeedBurstSpeed_postfix"m/s"
SpeedChange_label"额外速度"
SpeedChange_postfix"%"
SpeedMax_label"移动速度"
SpeedMax_postfix"m/s"
SpellAmplificationPercent_label"元灵力量"
SpellAmplificationPercent_prefix"{s:sign}"
SpellLifestealNonHero_label"元灵吸血(非英雄)"
SpellLifestealNonHero_postfix"%"
SpellLifesteal_label"元灵吸血"
SpellLifesteal_postfix"%"
SpellShieldFlavorText_label"标签!"
SphereRadius_label"Sphere Radius"
SphereRadius_postfix"m"
SpiderCount_label"释放的蜘蛛数量"
SpiderDamage_label"蜘蛛伤害"
SpiderLifetime_label"蜘蛛部署时长"
SpiderLifetime_postfix"s"
SpiderSearchRadius_label"蜘蛛追逐距离"
SpiderSearchRadius_postfix"m"
SpinDuration_label"旋转持续时间"
SpinDuration_postfix"s"
SpinUpTime_label"Spin-Up Time"
SpinUpTime_postfix"s"
SpiritCount_label"Energy Spirits"
SpiritDamageReflectedPct_label"元灵伤害反射量"
SpiritDamageReflectedPct_postfix"%"
SpiritDamage_label"元灵伤害"
SpiritPowerPerSoul_label"每个魂魄获得的元灵力量"
SpiritPowerPerSoul_prefix"+"
SpiritPower_label"元灵力量"
SpiritPower_prefix"+"
SpiritReducedPerStack_label"元灵降幅"
SpiritResReducedPerStack_label"元灵抗性降幅"
SpiritResReducedPerStack_postfix"%"
SpiritShotDamage_label"Damage when shot"
SpiritShotSlowDuration_label"减速持续时间"
SpiritShotSlowPct_label"Slow Percentage"
SpiritSpinDamage_label"Damage when spinning"
SpiritStealDuration_label"元灵减益效果持续时间"
SpiritStealDuration_postfix"s"
SpiritSteal_label"Spirit Power Steal"
SpiritStolePerHit_label"Spirit Power Stolen per Hit"
SpiritStrike_conditional"成功近战攻击后"
SpottedRadius_label"有效半径"
SpottedRadius_postfix"m"
SpreadDuration_label"Spread Duration:"
SpreadDuration_postfix"s"
SprintSpeedBonus_label"疾跑速度"
SprintSpeedBonus_postfix"m/s"
SprintSpeedBonus_prefix"+"
SprintSpeed_label"疾跑速度"
SprintSpeed_postfix"m/s"
StackDamage_label"Stack Damage"
StackDuration_label"叠加持续时间"
StackDuration_postfix"s"
StackLossFrequency_label"Resist Loss Frequency"
StackLossFrequency_postfix"s"
StackProcDamage_label"Burst Damage"
StacksPerShot_label"Stacks Per Shot"
StacksRequiredForSlow_label"减速所需系数"
StageDuration_label"持续时间"
StageDuration_postfix"s"
StalkDuration_label"Stalk Time"
StalkDuration_postfix"秒"
StaminaCooldownReduction_label"耐力恢复"
StaminaCooldownReduction_postfix"%"
StaminaCooldownReduction_prefix"+"
StaminaDamage_Label"Stamina Damage"
StaminaReduction_label"耐力降低"
StaminaRegenPenalty_postfix"%"
StaminaRegenPercent_label"耐力恢复"
StaminaRegenPercent_postfix"%"
StaminaToRemove_label"Stamina Drain"
Stamina_label"耐力"
Stamina_prefix"+"
StanceWeaponRangeScale_label"Weapon Range"
StanceWeaponRangeScale_postfix"%"
StasisRadius_label"半径"
StasisRadius_postfix"m"
StatDesc_AbilityPower"Ability Power"
StatDesc_AirJumps"Air Jumps"
StatDesc_AmmoDesc"<b>弹药</b> - 你的枪械需要重新装填之前子弹的数量"
StatDesc_AmmoRegen"Ammo Regen"
StatDesc_ArmorAttribute"护甲"
StatDesc_AttackPower"Attack Power"
StatDesc_BaseHealthRegen"生命值恢复"
StatDesc_BaseWeaponDamage"武器伤害"
StatDesc_BaseWeaponDamage_postfix"%"
StatDesc_BonusClips"Clips"
StatDesc_BulletArmor"护甲"
StatDesc_BulletArmorDamageReduction"子弹抗性"
StatDesc_BulletArmorDamageReduction_postfix"百分比"
StatDesc_BulletDamage"子弹伤害"
StatDesc_BulletDamagePerLevel"Bullet Damage Per Level"
StatDesc_BulletEvationDesc"<b>子弹闪避</b> - 躲避来袭子弹的几率(以百分比计算)"
StatDesc_BulletLifesteal"子弹吸血"
StatDesc_BulletLifesteal_postfix"%"
StatDesc_BulletLifesteal_prefix"{s:sign}"
StatDesc_BulletShieldHealth"子弹护盾"
StatDesc_BulletSpeed"子弹速度"
StatDesc_BulletSpeedIncrease"子弹速度增加"
StatDesc_BulletSpeedIncrease_postfix"%"
StatDesc_BulletSpeed_postfix"m/s"
StatDesc_ClipSizeBonus"弹药"
StatDesc_ClipSizeIncrease"弹匣大小增加"
StatDesc_ClipSizeIncrease_postfix"%"
StatDesc_CritDamageBonusScale"暴击伤害比例"
StatDesc_CritDamageBonusScale_postfix"%"
StatDesc_CritDamageReceivedScale"暴击降幅"
StatDesc_CritDamageReceivedScale_postfix"百分比"
StatDesc_DPS"DPS"
StatDesc_DebuffResist"减益抗性"
StatDesc_DebuffResist_postfix"%"
StatDesc_DefensePower"Defense Power"
StatDesc_EnergyMax"Energy Cells"
StatDesc_EnergyRegenTime"Energy Regen Time"
StatDesc_ExternalHealthRegen"External Health Regen"
StatDesc_FireRate"射速"
StatDesc_FireRateAttribute"射速"
StatDesc_FireRateDesc"<b>射速</b> - 对你的枪械射击速度进行的百分比修改"
StatDesc_FireRate_postfix"百分比"
StatDesc_HealingBoostDesc"<b>治疗效果</b> - 对你的治疗效果进行的百分比修改"
StatDesc_HealingOutput"治疗增幅"
StatDesc_HealingOutput_postfix"%"
StatDesc_HealthAttribute"生命值"
StatDesc_HealthPerLevel"Health Per Level"
StatDesc_HealthRegen"生命值恢复"
StatDesc_HealthRegenPerLevel"Health Regen Per Level"
StatDesc_HeavyMeleeDamage"近战重攻击"
StatDesc_IncomingAbilityDamageReduction"Ability Armor"
StatDesc_IncomingAbilityDamageScale"Ability Damage Scale"
StatDesc_IncomingBulletDamageReduction"Bullet Damage Armor"
StatDesc_IncomingBulletDamageScale"Bullet Damage Scale"
StatDesc_IncomingDamageReduction"护甲"
StatDesc_IncomingDamageScale"Incoming Damage Scale"
StatDesc_IncomingMeleeDamageReduction"Melee Damage Armor"
StatDesc_IncomingMeleeDamageScale"Melee Damage Scale"
StatDesc_LightMeleeDamage"近战轻攻击"
StatDesc_ManaPerLevel"Energy Per Level"
StatDesc_ManaRegenPerLevel"Energy Regen Per Level"
StatDesc_MaxChargesIncrease"最大充能数提升"
StatDesc_MaxHealth"最大生命值"
StatDesc_MeleeDamage"近战伤害"
StatDesc_MeleeResist"近战抗性"
StatDesc_MeleeResist_postfix"%"
StatDesc_MoveSpeedDesc"<b>移动速度</b> - 你当前的移动速度"
StatDesc_ProcModifier"Proc Modifier"
StatDesc_RechargeRate"Recharge Rate"
StatDesc_ReloadSpeed"装填时间减少"
StatDesc_ReloadSpeed_postfix"%"
StatDesc_ReloadSpeed_prefix"{s:sign}"
StatDesc_ReloadTime"装填时间"
StatDesc_ReloadTime_postfix"s"
StatDesc_RoundsPerSecond"射速"
StatDesc_RunAcceleration"Move Acceleration"
StatDesc_RunSpeed"移动速度"
StatDesc_RunSpeed_postfix"m/s"
StatDesc_SpiritLifestealDesc"<b>元灵吸血</b> - 通过造成元灵伤害所恢复的生命值"
StatDesc_SpiritPowerDesc"<b>元灵力量</b> - 会增加技能和物品的效果"
StatDesc_SpiritResistDesc"<b>元灵护甲</b> - 对所受到的元灵伤害的抗性"
StatDesc_SprintAcceleration"Sprint Acceleration"
StatDesc_SprintSpeed"疾跑速度"
StatDesc_SprintSpeed_postfix"m/s"
StatDesc_Stamina"耐力"
StatDesc_StaminaCooldown"耐力冷却"
StatDesc_StaminaCooldown_postfix"s"
StatDesc_StaminaRegenIncrease"耐力恢复"
StatDesc_StaminaRegenIncrease_postfix"%"
StatDesc_StaminaRegenIncrease_prefix"+"
StatDesc_StaminaRegenPerSecond"耐力恢复"
StatDesc_StaminaRegenPerSecond_postfix"%"
StatDesc_SuperSprintSpeed"Super Sprint Speed"
StatDesc_TechArmor"元灵护甲"
StatDesc_TechArmorDamageReduction"元灵抗性"
StatDesc_TechArmorDamageReduction_postfix"百分比"
StatDesc_TechCooldown"技能冷却"
StatDesc_TechCooldownBetweenCharges"充能冷却"
StatDesc_TechCooldownBetweenCharges_postfix"%"
StatDesc_TechCooldown_postfix"%"
StatDesc_TechDamageAttribute"元灵伤害"
StatDesc_TechDamageScale"元灵伤害"
StatDesc_TechDuration"技能持续时间"
StatDesc_TechDuration_postfix"百分比"
StatDesc_TechLifesteal"元灵吸血"
StatDesc_TechLifestealNonHero"对非英雄单位元灵吸血"
StatDesc_TechLifestealNonHero_prefix"{s:sign}"
StatDesc_TechLifesteal_postfix"%"
StatDesc_TechLifesteal_prefix"{s:sign}"
StatDesc_TechPower"元灵力量"
StatDesc_TechPowerAmp"Spirit"
StatDesc_TechRange"技能射程"
StatDesc_TechRange_postfix"%"
StatDesc_TechShieldHealth"元灵护盾"
StatDesc_Technology"Technology"
StatDesc_Toughness"Toughness"
StatDesc_WeaponDPSPerLevel"Weapon DPS Per Level"
StatDesc_WeaponDamageDesc"<b>武器伤害</b> - 对你的枪械和近战攻击所造成伤害进行的百分比修改"
StatDesc_WeaponLifestealDesc"<b>武器吸血</b> - 通过造成武器伤害所恢复的生命值"
StatDesc_WeaponPower"武器伤害"
StatDesc_WeaponPowerAmp"Bullet Damage Amp"
StatDesc_WeaponPowerAttribute"武器伤害"
StatDesc_WeaponRange"Range"
StatDesc_WeaponRangeFalloffMax_postfix"m"
StatDesc_WeaponRangeFalloffMin_postfix"m"
StatDesc_WeaponRecoilReduction"Recoil Reduction"
StatDesc_WeaponResistDesc"<b>子弹护甲</b> - 对所受到的子弹伤害的抗性"
StatDesc_Weaponry"Weaponry"
StatDesc_ZipLineSpeed"Hyperline Speed"
StationaryRecoilReduction_label"Less Recoil While Not Moving"
StationaryRecoilReduction_postfix"%"
StationaryWeaponPower_label"Courage While Not Moving"
StationaryWeaponPower_prefix"+"
StatueActivateRange_label"敌人暴露"
StatueActivateRange_postfix"m"
StatueAttackRadius_label"攻击范围"
StatueAttackRadius_postfix"m"
StatueHealth_label"(正常化)"
StatueHealth_postfix"生命值"
StatueHeldRegen_label"召回艾娃恢复"
StatueLifestealNonHero_label"对非英雄单位吸血"
StatueLifestealNonHero_postfix"%"
StatueLifesteal_label"吸血"
StatueLifesteal_postfix"%"
StatueLifetime_label"自动召回时间"
StatueLifetime_postfix"s"
StatueVictimDamageReduction_label"伤害降幅"
StatueVictimDamageReduction_postfix"%"
StatusResistanceDuration_label"持续时间"
StatusResistanceDuration_postfix"s"
StatusResistancePercent_label"减益抗性"
StatusResistancePercent_postfix"%"
StealDuration_label"偷取持续时间"
StealDuration_postfix"s"
StealTechPower_label"Steal Spirit Power"
StealthDuration_label"潜行持续时间"
StealthDuration_postfix"s"
Steam_Citadel_InGame"{%param1%}(%param0% 分钟)"
Steam_Citadel_InGame_Hero"{%param1%} {%param2%}(%param0% 分钟)"
Steam_Citadel_InGame_Sandbox"在沙盒模式中测试{%param2%}"
Steam_Citadel_RP_FindingMatch"寻找比赛中"
Steam_Citadel_RP_InParty"主菜单 - 队伍"
Steam_Citadel_RP_MM_CoopBot"机器人:"
Steam_Citadel_RP_MM_HeroLabs"英雄实验室:"
Steam_Citadel_RP_MM_PrivateLobby"大厅:"
Steam_Citadel_RP_MM_Ranked"段位:"
Steam_Citadel_RP_MM_Sandbox"沙盒:"
Steam_Citadel_RP_MM_Tutorial"教程:"
Steam_Citadel_RP_MM_Unranked"Deadlock:"
Steam_Citadel_RP_MainMenu"主菜单"
Steam_Citadel_RP_Online"在线"
Steam_Citadel_Spectating"观看比赛"
Steam_RP_hero_akimbo"阿金驳"
Steam_RP_hero_apocalypse"Apocalypse"
Steam_RP_hero_architect"Architect"
Steam_RP_hero_assassin"Assassin"
Steam_RP_hero_astro"哈雷黛"
Steam_RP_hero_atlas"亚伯拉姆斯"
Steam_RP_hero_ballista"Ballista"
Steam_RP_hero_bebop"比波普"
Steam_RP_hero_bomber"Bomber"
Steam_RP_hero_cadence"Cadence"
Steam_RP_hero_chrono"悖论"
Steam_RP_hero_clawdril"Clawdril"
Steam_RP_hero_coldmetal"Cold Metal"
Steam_RP_hero_cowboy"Cowboy"
Steam_RP_hero_demoman"Demolitions Expert"
Steam_RP_hero_duo"Duo"
Steam_RP_hero_dynamo"奇能教授"
Steam_RP_hero_forge"麦金尼斯"
Steam_RP_hero_gadgeteer"Gadgeteer"
Steam_RP_hero_gadgetman"Gadget Man"
Steam_RP_hero_genericperson"无名氏"
Steam_RP_hero_ghost"盖斯特夫人"
Steam_RP_hero_gigawatt"老七"
Steam_RP_hero_glider"Glider"
Steam_RP_hero_gunner"Gunner"
Steam_RP_hero_gunslinger"Gunslinger"
Steam_RP_hero_haze"暗影"
Steam_RP_hero_hijack"Hijack"
Steam_RP_hero_hornet"复仇女巫"
Steam_RP_hero_inferno"炽焱"
Steam_RP_hero_kali"Kali"
Steam_RP_hero_kelvin"凯尔文"
Steam_RP_hero_krill"隧底双煞"
Steam_RP_hero_lash"神鞭"
Steam_RP_hero_mechaguy"Mecha Guy"
Steam_RP_hero_mirage"蜃景"
Steam_RP_hero_nano"卡厉可"
Steam_RP_hero_orion"灰爪"
Steam_RP_hero_phalanx"Phalanx"
Steam_RP_hero_phoenix"Phoenix"
Steam_RP_hero_revenant"Revenant"
Steam_RP_hero_rutger"Rutger"
Steam_RP_hero_sapper"Sapper"
Steam_RP_hero_shiv"西弗"
Steam_RP_hero_skymonk"Sky Monk"
Steam_RP_hero_slingshot"Slingshot"
Steam_RP_hero_slork"海魇"
Steam_RP_hero_spade"Spade"
Steam_RP_hero_synth"提箱客"
Steam_RP_hero_targetdummy"假人靶子"
Steam_RP_hero_tempest"Tempest"
Steam_RP_hero_tengu"青藤"
Steam_RP_hero_test"测试英雄"
Steam_RP_hero_thumper"Thumper"
Steam_RP_hero_tokamak"Tokamak"
Steam_RP_hero_vampire"Vampire"
Steam_RP_hero_viscous"魔液"
Steam_RP_hero_warden"守望者"
Steam_RP_hero_wraith"灵魅"
Steam_RP_hero_wrecker"破坏王"
Steam_RP_hero_yakuza"Boss"
Steam_RP_hero_yamato"大和"
Steam_RP_hero_zealot"Zealot"
StickyClusterCount_label"Splits into"
StickyClusterCount_postfix"Sticky Grenades"
StompDamagePerMeterPrimary_label"每米伤害"
StompDamage_label"踩踏伤害"
StompRadius_label"Stomp Radius"
StompRadius_postfix"m"
StompRange_label"脉冲射程"
StompRange_postfix"m"
StompStunDuration_label"持续时间"
StompStunDuration_postfix"s"
StompWidth_label"技能宽度"
StompWidth_postfix"m"
StoredSpiritDamage_label"储存的元灵伤害"
StunDelay_label"眩晕延迟"
StunDelay_postfix"s"
StunDuration_label"眩晕持续时间"
StunDuration_postfix"s"
StunOnLand_label"眩晕持续时间"
StunOnLand_postfix"s"
StunTargetOnExplode_label"持续时间"
StunTargetOnExplode_postfix"s"
SummonCasterHealthPct_label"to Gangster Health"
SummonCasterHealthPct_postfix"% of The Boss' health"
SummonCasterHealthPct_prefix"Gangster Health"
SummonCount_label"Gangsters Summoned"
SummonDPS_label"Gangster DPS"
SummonDuration_label"召唤持续时间"
SummonDuration_postfix"s"
SummonHealth_label"Gangster Health"
SummonLifetime_label"Gangster Lifetime"
SummonLifetime_postfix"s"
SuperiorStaminaBonusSpirit_label"Spirit Power After Second Jump/Dash"
SuperiorStaminaBonusSpirit_prefix"{s:sign}"
SurgeDelay_label"延迟"
SurgeDelay_postfix"s"
SurgeOfPower_conditional"使用技能之后"
SwapTotalDamage_label"交换伤害"
SwapTotalHeal_label"Heal Over Swap Time"
SwordSlow_label"Movement Penalty"
SwordSlow_suffix"%"
TackleDurationMax_label"Max Tackle Duration"
TackleRadius_label"Tackle Radius"
TackleRadius_postfix"m"
Tag_Category_Accessory"配件"
Tag_Category_CardColor"卡牌颜色"
Tag_Category_CardSet"卡牌组"
Tag_Category_CardType"卡牌类型"
Tag_Category_GoldCost"金钱消耗"
Tag_Category_ItemType"物品类型"
Tag_Category_ManaCost"魔力消耗"
Tag_Category_Rarity"稀有度"
TargetGameplayTimeScale_label"Time Scale"
TargetGameplayTimeScale_postfix"%"
TargetPracticeDuration_label"Target Practice Duration"
TargetPracticeDuration_postfix"s"
TargetReloadSpeedPenalty_label"Target Reload Speed Penalty"
TargetReloadSpeedPenalty_postfix"%"
TargetingConeAngle_label"攻击角度"
TargetingConeAngle_postfix"º"
TargetsPerTick_label"每次射击命中目标数"
TechAmpLinger_label"Spirit Amp Duration"
TechAmpLinger_postfix"s"
TechAmpPerBullet_label"Spirit Amp Per Shot"
TechAmpPerBullet_postfix"%"
TechArmorDamageReduction_Label"元灵抗性"
TechArmorDamageReduction_postfix"%"
TechArmorDamageReduction_prefix"{s:sign}"
TechArmor_label"元灵护甲"
TechArmor_prefix"{s:sign}"
TechCleaveDamagePercent_label"分裂伤害"
TechCleaveDamagePercent_postfix"%"
TechCleaveRadius_label"分裂半径"
TechCleaveRadius_postfix"m"
TechCleaveTargetCap_label"额外目标"
TechCleaveTargetCap_postfix""
TechCooldown_postfix"%"
TechDamageAttribute_Desc"%s1 to any spirit damage bonus"
TechDamageAttribute_Desc_0"no additional spirit damage bonuses"
TechDamageBonusPercent_label"元灵伤害"
TechDamageBonusPercent_postfix"%"
TechDamageBonusPercent_prefix"{s:sign}"
TechDamagePercent_Label"伤害"
TechDamagePercent_Postfix"%"
TechDamageScale_label"元灵伤害"
TechDamageScale_postfix"%"
TechDamageScale_prefix"{s:sign}"
TechDuration_postfix"%"
TechLifestealPercent_label"元灵吸血"
TechLifestealPercent_postfix"%"
TechLifestealPercent_prefix"{s:sign}"
TechLifesteal_postfix"%"
TechPowerAmp_label"Spirit"
TechPowerAmp_postfix""
TechPowerAmp_prefix"{s:sign}"
TechPowerPerCharge_label"Spirit per Charge"
TechPower_label"元灵力量"
TechPower_prefix"{s:sign}"
TechRadiusMultiplier_label"半径"
TechRadiusMultiplier_postfix"%"
TechRadiusMultiplier_prefix"{s:sign}"
TechRangeAdditive_label"技能有效范围"
TechRangeAdditive_postfix"m"
TechRangeAdditive_prefix"{s:sign}"
TechRangeMultiplier_label"技能有效范围"
TechRangeMultiplier_postfix"%"
TechRangeMultiplier_prefix"{s:sign}"
TechRange_postfix"%"
TechReduction_label"Spirit Reduction"
TechResistDuration_label"持续时间"
TechResistDuration_postfix"s"
TechResistPerStack_label"每层元灵增幅"
TechResistPerStack_postfix"%"
TechResistPerStack_prefix"{s:sign}"
TechResistReduction_label"Target Spirit Resist"
TechResistReduction_postfix"%"
TechResistReduction_prefix""
TechResist_label"元灵抗性"
TechResist_postfix"%"
TechResist_prefix"{s:sign}"
TechShieldDamagePercent_label"Spirit Shield Damage"
TechShieldDamagePercent_postfix"%"
TechShieldDamagePercent_prefix"{s:sign}"
TechShieldDuration_label"护盾持续时间"
TechShieldDuration_postfix"s"
TechShieldHealth_label"元灵护盾生命值"
TechShieldMaxHealth_label"元灵护盾生命值"
TechShieldMaxHealth_prefix"{s:sign}"
TechShieldOnCast_label"元灵护盾"
TechShieldPerSecond_label"Spirit Shield Added"
TechShieldPerSecond_postfix"/s"
TechShieldPoints_label"元灵护盾生命值"
TeleportTime_label"Teleport Delay"
TeleportTime_postfix"s"
TeleporterBonus"额外移动速度!"
TempBulletShieldHealth_label"Temp Bullet Shield Health"
TempMaxHealth_label"Overheal Health"
TempTechShieldHealth_label"Temp Spirit Shield Health"
TemporaryBonusClipSizePercent_label"临时弹药"
TemporaryBonusClipSizePercent_postfix"%"
TemporaryBonusClipSizePercent_prefix"{s:sign}"
TemporaryBonusClipSize_label"临时弹药"
TemporaryBonusClipSize_prefix"{s:sign}"
TeslaCoilHealth_label"Tesla Coil Health"
TeslaCoilLifetime_label"Tesla Coil Lifetime"
TetherDistance_label"Connection Range"
TetherDistance_postfix"m"
TetherDuration_label"Tether Duration"
TetherDuration_postfix"s"
TetherLength_label"Tether Length"
TetherLength_postfix"m"
TetherRadius_label"Tether Radius"
TetherRadius_postfix"m"
TetherRange_label"Tether Max Range"
TetherRange_postfix"m"
TetherSharedHealPct_label"治疗复制"
TetherSharedHealPct_postfix"%"
TetheredBonusFireRate_label"Bonus Fire Rate"
TetheredBonusHealthRegen_label"Bonus Health Regen"
TetheredBonusMoveSpeedPct_label"Bonus Move Speed"
TetheredBonusMoveSpeedPct_postfix"%"
TetheredBonusMoveSpeedPct_prefix"+"
ThrowDamage_label"Throw Damage"
ThrowDistance_label"最大投掷距离"
ThrowDistance_postfix"m"
ThrowRange_label"Throw Range"
ThrowRange_postfix"m"
TickDamage_label"Damage per bomb tick"
TimeBankSpeedBonus_label"Time acceleration"
TimeBankSpeedBonus_postfix"%"
TimeBankSpeedDurationMax_label"Accelerated Duration"
TimeBankSpeedDurationMax_postfix"s"
TimeBetweenRockets_label"Time between rockets"
TimeBetweenRockets_postfix"s"
TimeBetweenShots_label"Time between shots"
TimeBetweenShots_postfix""
TimeFreeze_label"Time Freeze"
TimeFreeze_postfix"s"
TimeSaveDuration_label"Max Charge Time"
TimeSaveDuration_postfix"s"
TimeSaveSpeedPenaltyDuration_label"Time Penalty Duration"
TimeSaveSpeedPenaltyDuration_postfix"s"
TimeSaveSpeedPenalty_label"Time Penalty"
TimeSaveSpeedPenalty_postfix"%"
TimeScaleDuration_label"时间停止持续时间"
TimeScaleDuration_postfix"s"
TimeSlowPercent_label"时间变慢"
TimeSlowPercent_postfix"%"
TimeToFullCharge_label"完整充能时间"
TimeToFullCharge_postfix"s"
TimeToMaxStacks_label"Time To Max Stacks"
TimeToMaxStacks_postfix"s"
TimeWallHeight_label"墙体高度"
TimeWallHeight_postfix"m"
TimeWallWidth_label"墙体宽度"
TimeWallWidth_postfix"m"
TornadoDuration_label"Tornado Lifetime"
TornadoDuration_postfix"s"
TorrentDelay_Label"Torrent Delay"
TorrentDuration_Label"Torrent Duration"
TorrentRadius_Label"Torrent Radius"
TorrentRadius_postfix"m"
TotalBolts_label"魔法闪电"
TotalDamage_label"总伤害"
TotalHealthRegen_label"总生命值恢复"
TotalTetherTargets_label"连结数"
TrickShotTargetCount_label"Targets Per Shot"
TriggerDelay_label"爆炸延迟"
TriggerDelay_postfix"s"
TrooperLifetime_label"Trooper lifetime"
TrooperLifetime_postfix"s"
TroopersToSummon_label"Troopers created"
TurretAttackRange_label"攻击范围"
TurretAttackRange_postfix"m"
TurretDPS_label"炮塔 DPS"
TurretDeployTime_label"Deploy Time"
TurretDeployTime_postfix"s"
TurretFireRate_label"炮塔射速"
TurretFireRate_postfix"%"
TurretFireRate_prefix"+"
TurretHealthScaling_label"炮塔生命值"
TurretHealthScaling_postfix"%"
TurretLifetime_label"部署时长"
TurretLifetime_postfix"s"
TurretMoveSlowPercent_label"Turret Movement Slow"
TurretMoveSlowPercent_postfix"%"
UberChargeTime_label"Uber Charge Time"
UberChargeTime_postfix"s"
UberDuration_label"Uber Duration"
UberDuration_postfix"s"
UnitBonusDamagePercent_label"Damage increase percent"
UppercutBuffOnHit_label"Boost Duration"
UppercutBuffOnHit_postfix"s"
UppercutDamage_label"上勾拳伤害"
VacuumRadius_label"奇点半径"
VacuumRadius_postfix"m"
VeilCross_conditional"穿越宇宙玄幕"
VeilWalker_MoveSpeed_label"隐身移动速度"
VeilWalker_MoveSpeed_postfix"m/s"
VenomDuration_label"毒液累积持续时间"
VenomDuration_postfix"s"
VenomMaxDamageHealthPercentage_label"生命值转最大伤害"
VenomMaxDamageHealthPercentage_postfix"%"
VenomMaxDamage_label"最大毒液伤害"
VenomMinDamage_label"最小毒液伤害"
VenomMissingHealthDamagePercentage_label"生命值丢失伤害"
VenomMissingHealthDamagePercentage_postfix"%"
VexBarrierBulletMaxHealth_label"子弹护盾生命值"
VexBarrierShieldDuration_label"持续时间"
VexBarrierShieldDuration_postfix"s"
VexBarrierTechMaxHealth_label"元灵护盾生命值"
VictimStackDuration_label"系数持续时间"
VictimStackDuration_postfix"s"
VisionDuration_label"Vision Duration"
VisionDuration_postfix"s"
VoidTime_label"虚空时间"
VoidTime_postfix"s"
VoltageDrainDuration_label"Draining Time"
VoltageDrainDuration_postfix"s"
VulnerabilityPerStack_label"伤害增强"
VulnerabilityPerStack_postfix"%"
VulnerabilityPerStack_prefix"+"
WallImpactRange_label"影响范围"
WallImpactRange_postfix"m"
WallStunDuration_label"持续时间"
WallStunDuration_postfix"s"
WallToWallDistance_label"最大丝网距离"
WallToWallDistance_postfix"m"
WarpStoneRange_label"传送范围"
WarpStoneRange_postfix"m"
WaveLifetime_label"投射物总持续时间"
WaveLifetime_postfix"s"
WaveStunDuration_label"Disarm/EMP Duration"
WaveStunDuration_postfix"s"
WeaponDamageBonusDuration_label"加成持续时间"
WeaponDamageBonusDuration_postfix"s"
WeaponDamageBonusPerSec_label"每秒获得的武器伤害"
WeaponDamageBonusPerSec_postfix"%"
WeaponDamageBonus_label"武器伤害"
WeaponDamageBonus_prefix"{s:sign}"
WeaponDamageDebuff_label"Weapon Damage Debuff"
WeaponDamageDebuff_postfix"%"
WeaponDamagePerHeat_Label"Courage per Heat Power"
WeaponFireRateBonus_label"射速"
WeaponFireRateBonus_postfix"%"
WeaponFireRateBonus_prefix"+"
WeaponPowerAmp_label"Courage"
WeaponPowerAmp_prefix"{s:sign}"
WeaponPowerAttribute_Desc"%s1 to any weapon damage bonus"
WeaponPowerAttribute_Desc_0"no additional weapon damage bonuses"
WeaponPowerBonusDuration_label"Bonus Courage Duration"
WeaponPowerBonus_label"Bonus Courage"
WeaponPowerDebuff_label"武器伤害"
WeaponPowerDebuff_postfix"%"
WeaponPowerDrained_label"Courage Drained"
WeaponPowerGainPercent_label"Courage Transferred"
WeaponPowerGainPercent_postfix"%"
WeaponPowerPerAssist_label"Courage per Assist"
WeaponPowerPerDeath_label"Courage per Death"
WeaponPowerPerEnemy_label"Courage per Enemy"
WeaponPowerPerEnemy_prefix"+"
WeaponPowerPerKill_label"每击杀一次获得的武器伤害"
WeaponPowerPerKill_postfix"%"
WeaponPowerPerKill_prefix"+"
WeaponPowerPerStack_label"每叠加一层的武器伤害"
WeaponPowerPerStack_postfix"%"
WeaponPowerPerStack_prefix"{s:sign}"
WeaponPowerScalingTooltip_label"Courage Bonus Damage"
WeaponPowerScalingTooltip_postfix"%"
WeaponPowerWhileActivated_label"Courage"
WeaponPowerWhileActivated_prefix"{s:sign}"
WeaponPower_label"武器伤害"
WeaponPower_postfix"%"
WeaponPower_prefix"{s:sign}"
WeaponRange_label"武器射程"
WeaponRange_postfix"m"
WeaponRecoilReduction_label"Recoil Reduction"
WeaponRecoilReduction_postfix"%"
WebDuration_label"丝网持续时间"
WebDuration_postfix"s"
WhirlwindDuration_label"子弹闪避持续时间"
WhirlwindDuration_postfix"s"
WhirlwindEvasionChance_label"子弹闪避几率"
WhirlwindEvasionChance_postfix"%"
WindUpTime_label"Windup Time"
WindUpTime_postfix"s"
WitheringWhipDisarmDuration_label"持续时间"
WitheringWhipDisarmDuration_postfix"s"
WreckingBallDamage_label"伤害"
WreckingBallPickupTime_label"制造时间"
WreckingBallPickupTime_postfix"s"
ZipLineArrowLifetime_label"Arrow Flight Time"
ZipLineArrowLifetime_postfix""
ZipLineSpeedPercent_label"滑索速度"
ZipLineSpeedPercent_postfix"%"
ZipLineSpeedPercent_prefix"{s:sign}"
ZiplineJumpBonusDuration_label"Jump Off Duration"
ZiplineJumpBonusDuration_postfix"s"
ZiplineJumpBonusMoveSpeed_label"Jump Off Speed Bonus"
ZiplineJumpBonusMoveSpeed_postfix"m/s"
_back_"{s:param_1},撤回!"
_missing_"{s:param_1}消失"
ability_abort_cast"中止"
ability_afterburn"残焰"
ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot"来自残焰的炙烤"
ability_afterburn_desc"你的子弹会逐渐积累,<span style="font-weight: bold;">对敌人施加燃烧效果</span>。炽焱的子弹和技能会<span style="font-weight: bold;">刷新</span>燃烧效果的持续时间。"
ability_afterburn_quip"射击敌人,让他们燃烧起来"
ability_afterburn_t1_desc"受害者造成的元灵伤害 <span style="font-weight: bold;">-25%</span> 。"
ability_ammo_pouch"Bandolier"
ability_ammo_pouch_desc"Large increase to Heavy's ammo"
ability_astro_rifle"Marksman"
ability_astro_rifle_desc"Equip a Rifle that deals spirit damage to hit Heroes and gives {s:hero_name} a stacking damage bonus against them."
ability_astro_rifle_desc_debuff"Damage Vulnerbility"
ability_astro_rifle_quip"Precision Shots that escalate damage"
ability_astro_rifle_t1_desc"Applies a <span class="highlight">{s:SlowPercent}% slow</span> on hit. Lasts {s:SlowDurationPerStack}s per stack"
ability_astro_rifle_t3_desc"<span class="highlight">+{s:Damage}</span> Damage with improved scaling"
ability_astro_shotgun_toggle"Force of Nature"
ability_astro_shotgun_toggle_desc"Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn. [{s:iv_attack}] shoots forward and [{s:iv_attack2}] shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. <br><br>Lassoed units do not take damage when shooting backwards."
ability_astro_shotgun_toggle_t1_desc"+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power"
ability_blood_bomb"精华炸弹"
ability_blood_bomb_desc"<span style="font-weight: bold;">牺牲部分生命</span>以发射一枚在短暂布置时间后<span style="font-weight: bold;">造成伤害</span>的炸弹。<br>自伤类型为元灵,可以减免。"
ability_blood_bomb_quip"牺牲部分生命以发射具有杀伤力的炸弹"
ability_blood_bomb_t3_desc"炸弹会在地面留下有毒范围,造成原伤害量 <span style="font-weight: bold;">26%</span> 的<span style="font-weight: bold;">伤害</span>,持续 <span style="font-weight: bold;">6s</span>。"
ability_blood_shards"恶念"
ability_blood_shards/modifier_blood_shard_debuff"恶念"
ability_blood_shards_desc"<span style="font-weight: bold;">牺牲自己的部分生命</span> 发射会施加一层恶念的血晶。每层恶念会将目标<span style="font-weight: bold;">减速</span> 并<span style="font-weight: bold;">增加你对其造成的伤害</span>。减速效果随时间衰退。"
ability_blood_shards_quip"对敌人叠加伤害增强"
ability_blood_shards_t2_desc"<span style="font-weight: bold;">+40</span> 生命值转伤害量并 <span style="font-weight: bold;">+7%</span> 伤害增强"
ability_blood_shards_t3_desc"+6 血晶数量"
ability_bounce_pad"弹跳垫"
ability_bounce_pad/speed_on_land"移动速度"
ability_bounce_pad_desc"放置一个弹跳垫,它会<span style="font-weight: bold;">将你和其他英雄弹飞</span>。你在落地时会重重踩下去,对附近的所有敌人<span style="font-weight: bold;">造成伤害</span>。<br><br><span style="font-style: italic;">一个弹跳垫只允许一次踩地重击。</span>"
ability_bounce_pad_quip"让自己和其他人高飞"
ability_bounce_pad_t1_desc"你和友军在着陆时获得 +4m/s 的移动速度加成,持续 4s。"
ability_bounce_pad_t2_desc"<span style="font-weight: bold;">+100</span> 踩踏伤害,并提升增长率"
ability_bounce_pad_t3_desc"<span style="font-weight: bold;">踩踏时 +1.25s 眩晕</span>"
ability_bullet_flurry"子弹之舞"
ability_bullet_flurry/modifier_citadel_bullet_flurry"Bullet Flurry"
ability_bullet_flurry_desc"进入爆发状态,以<span style="font-weight: bold;">完美精准度</span>向附近敌人<span style="font-weight: bold;">射击</span>。"
ability_bullet_flurry_quip"向四周爆发一阵弹雨"
ability_bullet_flurry_t3_desc"<span style="font-weight: bold;">+40%</span> 子弹闪避及 <span style="font-weight: bold;">+2m/s</span> 弹舞移动速度"
ability_burrow"钻地"
ability_burrow_cancel_channel"现身"
ability_burrow_desc"钻入地下,<span style="font-weight: bold;">移动速度提高</span>,并获得<span style="font-weight: bold;">元灵和子弹护甲</span>。来自敌方英雄的伤害会降低速度加成。跳出地面时,将敌人击向半空,并以旋转攻击<span style="font-weight: bold;">造成伤害并减速</span>。钻地结束后开始冷却。"
ability_burrow_quip"钻入地下行动,现身时造成旋转伤害"
ability_burrow_t1_desc"钻地时间 <span style="font-weight: bold;">+3s</span>"
ability_burrow_t2_desc"<span style="font-weight: bold;">+140</span> 旋转 DPS,+2 半径"
ability_burrow_t3_desc"<span style="font-weight: bold;">-19.0s</span> 冷却,<span style="font-weight: bold;">+2m/s</span> 移动速度"
ability_cancel_channel"结束施法"
ability_capture_zip_line"Capture Hyperline"
ability_carpetbomb_drone"Street Cleaner"
ability_carpetbomb_drone_desc"Summon a drone that drops bombs as it flies. The Drone moves towards the <span class="highlight">aimed direction</span>. Drone explodes in to a cluster of bombs when it expires"
ability_carpetbomb_drone_t1_desc"Drone Life Time <span class="highlight">+{s:DroneLifeTime}s</span>"
ability_carpetbomb_drone_t2_desc"Ability Cooldown <span class="highlight">{s:AbilityCooldown}s</span> and Drone Health <span class="highlight">+{s:DroneHealth}</span>"
ability_carpetbomb_drone_t3_desc"Bomb drop interval <span class="highlight">{s:AttackRate}s</span> and Drone speed <span class="highlight">+{s:DroneSpeed}</span>"
ability_charged_shot"蓄力射击"
ability_charged_shot_desc"<span style="font-weight: bold;">蓄力射出一支高伤害箭矢</span> ,可穿透敌人。按住 1 或 {{Mouse|1}} 键以蓄力。"
ability_charged_shot_quip"蓄力射出远击一箭"
ability_charged_shot_t2_desc"<span style="font-weight: bold;">+65 伤害</span>"
ability_charged_shot_t3_desc"<span style="font-weight: bold;">改善伤害增长率</span>及<span style="font-weight: bold;">-3s</span> 充能延迟"
ability_crackshot"致命神枪"
ability_crackshot_desc"爆头会造成额外的<span style="font-weight: bold;">武器伤害</span>,并施加<span style="font-weight: bold;">逐渐衰退的减速</span>效果。此效果只能在冷却结束时触发。<br><br><span style="font-style: italic;">致命神枪无视远程伤害衰减。</span>"
ability_crackshot_quip"造成额外伤害,并在爆头时施加移动减速效果"
ability_death_tax"Death Tax"
ability_death_tax_desc"Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health."
ability_death_tax_t1_desc"Reduce one of your Cooldowns by <span class="highlight">{s:CooldownReductionOnKill}s</span> when a marked enemy dies"
ability_death_tax_t3_desc"Increase Spirit Power by <span class="highlight">{s:TechPowerAmpBonus}</span> for <span class="highlight">{s:TechPowerAmpBonusDuration}s</span> when a marked enemy dies. Stacks up to <span class="highlight">{s:TechPowerAmpBonusMaxStacks}</span> times."
ability_explosive_barrel"火药桶"
ability_explosive_barrel_desc"放置一个火药桶,当被<span style="font-weight: bold;">射击</span>时爆炸,或者通过<span style="font-weight: bold;">近战攻击</span>或<span style="font-weight: bold;">弹跳垫</span>发射后落地时爆炸。爆炸前有最短启动时间。"
ability_explosive_barrel_quip"投掷一个被击中即会爆炸的火药桶"
ability_explosive_barrel_t3_desc"-9.5 冷却时间<br>无布置时间"
ability_explosive_trap"Remote Bomb"
ability_explosive_trap_desc"A bomb that launches everything it hits <span class="highlight">up in the air</span>. Manually detonate by pressing <span class="highlight">[1]</span> after arming. Useful for <span class="highlight">mobility</span>."
ability_explosive_trap_t1_desc"ArmTime decreased by <span class="highlight">{s:ArmTime}</span> and Blast Force <span class="highlight">+{s:Force}</span>"
ability_explosive_trap_t3_desc"Bomb throw range <span class="highlight">+{s:ProjectileSpeedBonus}%</span> and damage <span class="highlight">+{s:Damage}</span>"
ability_fire_bomb"震荡燃烧"
ability_fire_bomb/modifier_progressbar"Harnessing Power"
ability_fire_bomb_desc"让你变成一个活生生的炸弹,在短暂的延迟后爆炸,<span style="font-weight: bold;">眩晕范围内的所有敌人</span>。"
ability_fire_bomb_quip"短暂延迟后眩晕附近的敌人"
ability_fire_bomb_t2_desc"<span style="font-weight: bold;">+0.5s</span> 眩晕持续时间 <span style="font-weight: bold;">+4m</span> 半径"
ability_fire_bomb_t3_desc"+115 伤害</span> 并对击中的英雄施加 <span style="font-weight: bold;">100% 吸血</span>"
ability_flame_dash"烈焰冲刺"
ability_flame_dash_cancel_trigger"Cancel Flame Dash"
ability_flame_dash_desc"以<span style="font-weight: bold;">高速</span>向前移动,留下的火焰轨迹会<span style="font-weight: bold;">燃烧敌人</span>。持续期间,炽焱获得 50% 减速抗性。<br>按住 {{Mouse|1}} 以更快地冲刺。"
ability_flame_dash_quip"浑身燃烧并向前冲刺,留下一条火焰轨迹"
ability_flame_dash_t1_desc"<span style="font-weight: bold;">+30% 射速减缓</span>,持续 6s"
ability_flying_nimbus"Flying Nimbus"
ability_golden_idol"Drop Soul Urn"
ability_gravity_lasso"元灵套索"
ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy"元灵套索"
ability_gravity_lasso/modifier_citadel_gravity_lasso_self"元灵套索"
ability_gravity_lasso_desc"用套索<span style="font-weight: bold;">抓住一个敌人</span>并将其拖到身后。<span style="font-weight: bold;">敌人被眩晕</span>,而哈雷黛在使用套索过程中会轻微减速。<br><br>第一次使用弹跳垫时,套索持续时间暂停 2s。"
ability_gravity_lasso_quip"抓住一个敌人并将其拖到身后"
ability_gravity_lasso_t3_desc"可以额外套住目标区域内的另一个敌人"
ability_guided_arrow"遥控夜枭"
ability_guided_arrow_desc"1.5s 施法后,<span style="font-weight: bold;">射出一只由你控制的猫头鹰</span>,会在触碰敌人的时候爆炸,对敌人<span style="font-weight: bold;">造成伤害并将其眩晕</span>。按住 {{Mouse|1}} 使猫头鹰加速飞行。<br>按下 Space 以取消控制。遥控夜枭每杀死一名敌人,你都能获得<span style="font-weight: bold;">永久元灵力量</span>。"
ability_guided_arrow_quip"操纵猫头鹰,从远处对敌人造成伤害"
ability_guided_arrow_t3_desc"命中后,击杀生命值低于 <span style="font-weight: bold;">22%</span> 的敌人"
ability_hat_trick"帽子戏法"
ability_hat_trick_desc"抛出她的<span class="highlight">帽子</span>攻击敌人,让敌人<span class="highlight">减速</span>并<span class="highlight">暴露</span>其在墙壁后的位置。"
ability_hat_trick_quip"抛出她的帽子,攻击敌人并暴露其位置"
ability_head_stomp"Head Stomp"
ability_head_stomp_desc"{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them."
ability_heal_drone"Medic Drone"
ability_heal_drone_desc"Deploy a medic drone which slowly heals you and a nearby teammate."nReplaces any other drone."
ability_health_swap"灵魂互换"
ability_health_swap/modifier_health_swap_debuff"Health Swap"
ability_health_swap_desc"与一名敌方英雄<span style="font-weight: bold;">互换生命值</span>。交换生命后,敌方英雄有最低生命百分比限度;而基于目标当前生命值,你所获得的生命值也有最低限度。"
ability_health_swap_quip"与一名敌方英雄互换当前生命"
ability_health_swap_t3_desc"施放后,<span style="font-weight: bold;">+40%</span> 射速及 <span style="font-weight: bold;">+40%</span> 元灵抗性,持续 8s。"
ability_heavy_drone"Utility Drone"
ability_heavy_drone_desc"Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched."
ability_heavy_rage"Heavy Rage"
ability_heavy_rage_desc"Passive - Increases Heavy's gun damage by <span class="highlight">{s:DamageMultiplierPercent}%</span> each time it hits an enemy, up to <span class="highlight">{s:StacksPerEntity} stacks</span> per enemy Hero and NPCs"
ability_heavy_rage_t1_desc"Max stacks per enemy Hero or NPCs <span class="highlight">+{s:StacksPerEntity}</span>"
ability_heavy_rage_t3_desc"Gain <span class="highlight">{s:StacksOnTakeDamage} stacks </span> when an <span class="highlight">enemy damages Heavy</span>"
ability_hijack_richochet_projectile"Ricochet Dagger"
ability_hijack_richochet_projectile_desc"Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall."
ability_hijack_richochet_projectile_t3_desc"<span class="highlight">+{s:PreBounceDamage}</span> Pre-Bounce Damage. <span class="highlight">+{s:PostBounceDamage}</span> Post-Bounce Damage."
ability_ice_dome"冰冻庇护"
ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff"冰冻庇护"
ability_ice_dome/modifier_ice_dome/modifier_debuff"冰冻庇护"
ability_ice_dome_desc"凯尔文冻结周围的空气,在自己周围形成一个<span style="font-weight: bold;">无法穿透的罩子</span>。罩子中的友军可以快速<span style="font-weight: bold;">恢复生命值</span>,而罩子中的敌人则会<span style="font-weight: bold;">减速</span>。<br>冰冻庇护下的目标变得无敌并被冻结。"
ability_ice_dome_quip"形成一个无法穿透的治疗罩"
ability_ice_dome_t1_desc"<span style="font-weight: bold;">+40%</span> 射速减缓"
ability_ice_dome_t3_desc"<span style="font-weight: bold;">+70</span> 生命恢复,现在此值会随元灵力量变化而变化。"
ability_ice_grenade"冰霜手雷"
ability_ice_grenade/kelvin_ice_grenade_slow"冰霜手雷减速"
ability_ice_grenade_desc"扔出一枚手雷,在冰晶云雾中爆炸,对敌人造成<span style="font-weight: bold;">伤害</span>并<span style="font-weight: bold;">减速</span>。"
ability_ice_grenade_quip"对敌人造成伤害并减速"
ability_ice_grenade_t2_desc"冰霜手雷现在会对友方目标<span style="font-weight: bold;">治疗 125 生命值</span>。随元灵力量变化而变化。"
ability_icebeam"极寒光束"
ability_icebeam/modifier_buildup"冻结"
ability_icebeam/modifier_slow"极寒光束减速效果"
ability_icebeam_desc"向你前方射出冰冷的冻结能量,<span style="font-weight: bold;">对目标造成伤害</span>。此外,对敌人施加光束的时间越长,<span style="font-weight: bold;">对其造成的移动减速和射速减缓效果就越强</span>。你在使用极寒光束期间,移动速度会降低。光束还可以收取魂魄。"
ability_icebeam_quip"施加不断提高的减速效果"
ability_icebeam_t3_desc"向上次命中目标 13m 内的敌人额外射出 <span style="font-weight: bold;">2 道极寒光束</span>。"
ability_icepath"冰封路径"
ability_icepath/modifier_icepath"冰封路径"
ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff"冰封路径"
ability_icepath_desc"凯尔文将构筑一条冰封的<span style="font-weight: bold;">漂浮小道</span>,给自己和友军提供移动加成。在技能持续期间,凯文获得 60% 减速抗性。敌人也可以在漂浮小道上行走。<br>在冰封路径上时,按下 Shift / Ctrl 可上下移动。"
ability_icepath_quip"在漂浮的冰封路径上快速移动"
ability_icepath_t3_desc"使用期间,每创建一米冰封路径可获得 +1 元灵力量。最多 55 元灵力量。"
ability_immobilize_trap"定身陷阱"
ability_immobilize_trap/trap_debuff"元灵护甲降低"
ability_immobilize_trap_desc"<span style="font-weight: bold;">扔出一个自行布置的陷阱</span> 。布置完成后,敌人进入陷阱后会将其触发,被<span style="font-weight: bold;">定身</span>并<span style="font-weight: bold;">减速</span>。"
ability_immobilize_trap_quip"放置一个能使敌人定身的陷阱"
ability_immobilize_trap_t3_desc"灰爪对落入定身陷阱的敌人造成 <span style="font-weight: bold;">+30%</span> 更多子弹伤害,持续 <span style="font-weight: bold;">10s</span>。"
ability_incendiary_projectile"催化剂"
ability_incendiary_projectile_desc"喷射凝固汽油弹,<span style="font-weight: bold;">减缓敌人的移动</span>并且<span style="font-weight: bold;">增强炽焱对敌人造成的伤害</span>。"
ability_incendiary_projectile_quip"喷射凝固汽油弹,增强你的伤害输出"
ability_incendiary_projectile_t2_desc"炽焱对受害者进行<span style="font-weight: bold;"> 15% 的吸血</span>。"
ability_incendiary_projectile_t3_desc"<span style="font-weight: bold;">+20%</span> 伤害增强和 <span style="font-weight: bold;">-40%</span> 治疗/恢复"
ability_intimidate"蔑视"
ability_intimidate_desc"对附近的敌人造成<span style="font-weight: bold;">伤害</span>并基于造成的伤害<span style="font-weight: bold;">治疗自己</span>。对敌方英雄使用时治疗效果更强。"
ability_intimidate_quip"对附近的敌人造成伤害,每次击中敌人都可以治疗自己"
ability_intimidate_t3_desc"对敌人施加一个减益效果,让隧底双煞对其的伤害 <span style="font-weight: bold;">+15%。可叠加,持续 16s。"
ability_kali_dust_storm"Dust Storm"
ability_kali_dust_storm_desc"Send out a tornado that <span class="highlight">damages enemies</span> it touches, as well as applying a lingering <span class="highlight">movement and fire rate slow</span>."
ability_kali_dust_storm_quip"Send out a tornado that slows enemies"
ability_kali_dust_storm_t3_desc"<span class="highlight">{s:AbilityCooldown} Cooldown</span> and <span class="highlight">+{s:AbilityDuration}s Duration</span>"
ability_kali_tornado_blade"Whirling Blade"
ability_kali_tornado_blade_desc"Throw a blade that deals damage to everything around it. <span class="highlight">Press the skill's Ability key</span> to <span class="highlight">stop</span> Whirling Blade in place and to <span class="highlight">expand its size</span>. Deals additional damage on expansion."
ability_kali_trappers_bolo"Trapper's Delight"
ability_kali_trappers_bolo_desc"Throw a bolo that bounces between enemy heroes before returning to you. Victims will <span class="highlight">slow down over {s:DebuffDelay}s</span> and then become <span class="highlight">immobilized for {s:ImmobilizeDuration}s</span>. Bounces once per hero."
ability_kali_trappers_bolo_quip"Immobilize nearby enemies"
ability_kali_trappers_bolo_t1_desc"Enemies hit by the bolo give <span class="highlight">{s:ReverseLifeLeech}% Lifesteal</span> for <span class="highlight">{s:ReverseLifeLeechDuration}s</span>"
ability_kali_trappers_bolo_t3_desc"<span class="highlight">Stun</span> enemies that are immobilized"
ability_lash_flog"鞭笞"
ability_lash_flog/modifier_lash_flog_debuff"鞭笞"
ability_lash_flog_desc"用你的鞭子击打敌人,从敌人身上<span style="font-weight: bold;">吸血</span>。"
ability_lash_flog_quip"从你前方的目标身上吸血"
ability_lash_flog_t1_desc"施加 <span style="font-weight: bold;">35%</span> 移动减速,持续 3s"
ability_lash_flog_t3_desc"+105 伤害并施加 35% 射速减缓"
ability_life_drain"生命吸取"
ability_life_drain/modifier_life_drain"生命吸取"
ability_life_drain/modifier_life_drain_caster"生命吸取"
ability_life_drain_cancel_trigger"Cancel Life Drain"
ability_life_drain_desc"创造一个<span style="font-weight: bold;">持续吸取敌人生命</span>并<span style="font-weight: bold;">治疗自己</span>的羁绊。只有在视线范围内且在技能最大射程内的目标其生命才会被吸取。吸取生命期间可以开枪及使用其他技能,但你的移动速度将会减半。<br><span style="font-weight: bold;">[副施放]可给予友方英雄生命值</span>。<br><span style="font-weight: bold;">按 2 键</span>取消。"
ability_life_drain_quip"持续偷取敌人的生命值"
ability_life_drain_t3_desc"敌人被吸取生命时也会被<span style="font-weight: bold;">沉默</span>(需要在视线内)"
ability_magician_animalcurse"诡兔邪咒"
ability_magician_animalcurse/animalhex_curse_modifier"被诅咒!"
ability_magician_animalcurse_desc"诅咒一个目标,将其变形为一只<span style="font-weight: bold;">兔子</span>。兔子体型较小,移动速度更快,但会受到伤害加成,且无法执行大多数动作。<br><span style="font-weight: bold;">[施放]</span>诅咒目标英雄。<br><span style="font-weight: bold;">[副施放]</span>诅咒自己。<br><span style="font-style: italic;">诅咒不会打断技能。</span>"
ability_magician_animalcurse_quip"将敌人变为兔子"
ability_magician_animalcurse_t3_desc"<span style="font-weight: bold;">诅咒</span>目标附近的敌人,有效时间为<span style="font-weight: bold;">标准时长的一半</span>。"
ability_magician_bigbolt"终极大秀!"
ability_magician_bigbolt_desc"准备三道奇妙的魔法闪电。每道闪电都会施加<span style="font-weight: bold;">逐渐衰退的移动减速效果</span>并造成<span style="font-weight: bold;">元灵伤害</span>,且<span style="font-weight: bold;">每发出一道闪电</span>,伤害都会增加。"
ability_magician_bigbolt_t3_desc"每道闪电 <span style="font-weight: bold;">+50</span> 伤害。每次击杀,重获 <span style="font-weight: bold;">1</span> 道闪电。"
ability_magician_cloneturret"鬼影随从"
ability_magician_cloneturret_desc"召唤一个<span style="font-weight: bold;">随从</span>到目标位置。每当你使用武器射击时,<span style="font-weight: bold;">随从</span>也会发出攻击,造成 <span style="font-weight: bold;">伤害</span>。<br><br>当派出<span style="font-weight: bold;">随从</span>时,你可以按下 <span style="font-weight: bold;">2 </span>与<span style="font-weight: bold;">随从</span>互换位置。这一效果只能应用一次。<br><br><span style="font-style: italic;">派出鬼影随从也会重新装填自己的武器。</span>"
ability_magician_cloneturret_quip"召唤你忠实的随从"
ability_magician_cloneturret_t3_desc"随从还会模仿乱心雷矢"
ability_magician_magicbolt"乱心雷矢"
ability_magician_magicbolt_desc"发射一道魔法闪电,造成<span style="font-weight: bold;">元灵伤害</span>并施加<span style="font-weight: bold;">射速减缓</span>效果。<br><br>按下 <span style="font-weight: bold;">1</span> 来将魔法闪电<span style="font-weight: bold;">重定向</span>至你的准星。"
ability_magician_magicbolt_quip"发射出一道锁定目标的魔法闪电。"
ability_magician_magicbolt_t3_desc"闪电速度提高并 +130 伤害"
ability_magician_shadowclone"人造巨灵"
ability_magician_shadowclone_desc"创建另一个<span class="highlight">自己</span>,但生命值和伤害更低。当克隆体死亡或失效时,它会爆炸,造成元灵伤害。<br><br><span class="diminish">克隆体无法使用终极技能。</span>"
ability_magician_shadowclone_t3_desc"克隆体可以施放<span class="highlight">终极技能</span>。"
ability_magician_stage"生死舞台"
ability_magician_stage_desc"以一名敌人为目标。你和目标敌人被困在舞台上,无法离开。所有其他角色都会被推到有效半径之外。"
ability_melee_archer"近战"
ability_melee_astro"近战"
ability_melee_digger"近战"
ability_melee_ghost"近战"
ability_melee_haze"近战"
ability_melee_heavy"近战"
ability_melee_inferno"近战"
ability_melee_kelvin"近战"
ability_melee_lash"近战"
ability_melee_nano"近战"
ability_melee_viscous"近战"
ability_melee_wrecker"近战"
ability_melee_yamato"近战"
ability_melee_zealot"近战"
ability_mirv_grenade_buff"Mad Bomber"
ability_mirv_grenade_buff_desc"Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs."
ability_mirv_grenade_buff_t1"Mad Bomber"
ability_mirv_grenade_buff_t1_desc"Adds +{s:Grenades} bomb per cluster and +{s:AbilityDuration}s duration"
ability_mirv_grenade_buff_t2"Potency"
ability_mirv_grenade_buff_t2_desc"+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration"
ability_mirv_grenade_buff_t3"Carpet Bombing"
ability_mirv_grenade_buff_t3_desc"Infinite Shots while Mad Bomber is active"
ability_nano_pounce"迅猛突袭"
ability_nano_pounce_desc"<span style="font-weight: bold;">跳向</span>目标,造成<span style="font-weight: bold;">近战轻攻击伤害</span>并对附近的敌人施加<span style="font-weight: bold;">减速</span>效果。<br>如果在 <span style="font-weight: bold;">3s </span>内使用,你还可以<span style="font-weight: bold;">扑向第二个目标</span>。"
ability_nano_pounce_quip"跳向你的敌人"
ability_nano_pounce_t1_desc"<span style="font-weight: bold;">+1s</span> 减速持续时间"
ability_nano_pounce_t2_desc"装填最多 <span style="font-weight: bold;">20%</span> 的弹药,并施加 <span style="font-weight: bold;">+30%</span> 射速减缓。"
ability_nano_pounce_t3_desc"<span style="font-weight: bold;">+60</span> 伤害及 <span style="font-weight: bold;">+1</span> 技能充能数。"
ability_nano_proximity_ritual"猫又守卫"
ability_nano_proximity_ritual_desc"部署一个<span style="font-weight: bold;">雕像</span>来追踪区域内的敌人。该守卫还会攻击最近被卡厉可伤害的敌人。目标敌人将减少治疗,并在受到伤害时<span style="font-weight: bold;">为卡厉可治疗</span>。"
ability_nano_proximity_ritual_quip"部署会勘察一个区域的雕像"
ability_nano_proximity_ritual_t1_desc"雕像在不攻击时获得<span style="font-weight: bold;">隐身</span> 。"
ability_nano_proximity_ritual_t2_desc"<span style="font-weight: bold;">+30s</span> 持续时间及 <span style="font-weight: bold;">+20m</span> DPS"
ability_nano_proximity_ritual_t3_desc"伤害减少 <span style="font-weight: bold;">-30%</span> 且目标治疗减少 -30%。"
ability_nano_proximity_ritual_trigger"召回艾娃"
ability_nano_shadow_step"幽冥女王"
ability_nano_shadow_step_desc"标记敌人并将自己笼罩在阴影中,增强你的攻击并使你进入<span style="font-weight: bold;">隐身</span>状态。攻击仅会暂时暴露你。使用<span style="font-weight: bold;">近战伤害</span>击中敌人时会降低他们的子弹抗性(可叠加)。"
ability_nano_shadow_step_quip"进入阴影中,获得对敌人的优势"
ability_nano_shadow_step_t2_desc"激活时 <span style="font-weight: bold;">+40%</span> 减速抗性"
ability_nano_shadow_step_t3_desc"近战重攻击会造成<span style="font-weight: bold;">沉默</span>,持续 3s。"
ability_overcharge"Energy Surge"
ability_overcharge_desc"Temporarily boosts the effect of Heavy's current drone and increases his fire rate."
ability_perched_predator"塞赫麦特之灵"
ability_perched_predator_desc"派出一只前进的灵猫,它会抓住自己路上的目标。抓到英雄后,会在不久后引发爆炸。<br>按 1 手动引发爆炸。"
ability_perched_predator_quip"派出一只灵猫,抓住敌人"
ability_power_jump"箭雨"
ability_power_jump/modifier_air_raid/modifier_slow_base"被减速"
ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base"减速弹"
ability_power_jump_desc"跃至高空,可以缓速滑翔。在空中时,获得<span style="font-weight: bold;">武器伤害</span>以及<span style="font-weight: bold;">多重射击</span>。<br>自动施放会减少跳跃高度。<br>按下 Space 以取消滑翔。"
ability_power_jump_quip"跃至高空并射出多重箭矢"
ability_power_jump_t2_desc"在空中时,<span style="font-weight: bold;">+5</span> 武器伤害且武器伤害施加 <span style="font-weight: bold;">40%</span> 移动减速,持续 1.5s。"
ability_power_jump_t3_desc"在空中时,<span style="font-weight: bold;">+50%</span> 子弹吸血并 <span style="font-weight: bold;">+50%</span> 元灵吸血。"
ability_power_surge"澎湃电力"
ability_power_surge_desc"为你的武器加上电击效果,使<span style="font-weight: bold;">你的子弹对目标造成电击伤害</span>。此电击伤害会<span style="font-weight: bold;">弹射到目标附近的敌人身上</span>。每次爆发性射击时发生一次。"
ability_power_surge_quip"你的射击会创造出电弧"
ability_power_surge_t1_desc"电击伤害施加 -15% 元灵抗性,持续 8s"
ability_power_surge_t3_desc"+12 电击伤害,随元灵力量增强的幅度加大,并 +3 最大跳跃次数"
ability_propulsion_gel"Propulsion Gel"
ability_propulsion_gel_desc"Fire a wave of propulsion gel that grants <span class="highlight">increased move speed</span> for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them"
ability_propulsion_gel_t1_desc"Gel reduces zoomed and shooting move speed penalty by <span class="highlight">{s:ShootingSpeedPenaltyReduction}%</span> to friendly units"
ability_propulsion_gel_t2_desc"Gel travel distance <span class="highlight">+{s:AbilityCastRange}m</span>"
ability_propulsion_gel_t3_desc"Move speed bonus <span class="highlight">+{s:MoveSpeedFriendlyBuff}</span>"
ability_rocket_drone"Heavy Drone"
ability_rocket_drone_desc"Deploy a drone which shoots <span class="highlight">homing rockets</span> at enemies at close range that <span class="highlight">slows</span> enemies."
ability_rocket_drone_t1_desc"The Drone adds <span class="highlight">{s:ClipReloadPercentagePerSecond}% of max clip per second</span> to Heavy's gun"
ability_rocket_drone_t2_desc"The Drone applies health regen to Heavy and a nearby target for <span class="highlight">{s:DroneHealthRegen} health per second </span>."
ability_rocket_drone_t3_desc"Maximum rockets per second <span class="highlight">+{s:RocketsPerSecond}</span>"
ability_scrap_blast"生物爆破"
ability_scrap_blast/modifier_scrap_blast_debuff"被减速"
ability_scrap_blast_desc"发射出一股灰飞烟灭后的残骸,对敌人造成<span style="font-weight: bold;">伤害</span>并使其<span style="font-weight: bold;">减速</span>。多次命中会增加减速效果。"
ability_scrap_blast_quip"发射一股生物质爆炸波"
ability_self_purge"Uproar"
ability_self_purge_desc"<span class="highlight">Drags enemies</span> towards heavy and causes an explosion."
ability_self_purge_t1_desc"Permanent Ammo <span class="highlight">+{s:ClipBonusOnHit}</span> for every enemy Hero hit by the explosion"
ability_shielded_sentry_rocket"Sentry Rocket"
ability_sleep_dagger"沉睡匕首"
ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep"沉睡中"
ability_sleep_dagger_desc"投掷一把匕首,让目标受到<span style="font-weight: bold;">伤害</span>并<span style="font-weight: bold;">沉睡</span>。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。"
ability_sleep_dagger_quip"让一名敌人入睡"
ability_sleep_dagger_t1_desc"<span style="font-weight: bold;">移除 1 耐力</span>"
ability_sleep_dagger_t3_desc"苏醒后施加 <span style="font-weight: bold;">-12%</span> 子弹抗性和 <span style="font-weight: bold;">40%</span> 射速减缓,持续 6s。"
ability_slingshot_bruising_shot"Bruising Shot"
ability_slingshot_bruising_shot_desc"Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities."
ability_slingshot_bruising_shot_t1_desc"<span class="highlight">+{s:BruiseFireRate}% fire rate</span> per stack when shooting at a bruised enemy."
ability_slingshot_catapult"Catapult"
ability_slingshot_catapult_desc"Slingshots builds up power before launching himself forward as a large spinning ball, rolling around damaging enemies. Explodes on finish."
ability_slingshot_open_wounds"Open Wounds"
ability_slingshot_open_wounds_desc"Passive. Slingshot's bullets cause wounds to build up on the enemy, dealing a large burst of damage when enough hits are inflicted."
ability_slingshot_open_wounds_t3_desc"Damage burst sprays poisonous blood nearby, damaging any enemies staying in the area."
ability_slingshot_ultimate"Earthquake"
ability_slingshot_ultimate_desc"All nearby enemies are knocked in the air and stunned for as long as Slingshot channels."
ability_smelt"Smelt"
ability_smelt_desc"Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns."
ability_smoke_bomb"烟雾弹"
ability_smoke_bomb/modifier_buff"Stabilizer"
ability_smoke_bomb_desc"淡出视线,变为<span style="font-weight: bold;">隐身</span>并获得<span style="font-weight: bold;">疾跑速度</span>。攻击会移除隐身效果。近距离的敌人可看穿你的隐身。"
ability_smoke_bomb_quip"淡出视线"
ability_smoke_bomb_t1_desc"<span style="font-weight: bold;">-14.0s</span> Ability Cooldown"
ability_smoke_bomb_t2_desc"<span style="font-weight: bold;">+6m/s</span> 隐身疾跑速度"
ability_smoke_bomb_t3_desc"隐身结束后,获得 <span style="font-weight: bold;">+30% 子弹吸血</span>,持续 8s"
ability_speed_drone"Speed Drone"
ability_speed_drone_desc"Deploy a energy drone which helps you run faster, and reduces your windup and reload times."nReplaces any other drone."
ability_stacking_damage"锁定"
ability_stacking_damage/modifier_passive_haze_stacking_damage"被锁定"
ability_stacking_damage/modifier_passive_haze_stacking_damage/slow"被减速"
ability_stacking_damage_desc"射击目标<span style="font-weight: bold;">会让你对该目标的子弹伤害持续增加</span>。每次击中获得一次<span style="font-weight: bold;">叠加</span>,若为爆头则获得两次。"
ability_stacking_damage_quip"对目标造成的子弹伤害持续增加"
ability_stacking_damage_t1_desc"每 <span style="font-weight: bold;">20</span> 层叠加对目标造成 <span style="font-weight: bold;">60</span> 元灵伤害及 <span style="font-weight: bold;">15%</span> 减速,持续 2s"
ability_stacking_damage_t2_desc"<span style="font-weight: bold;">+40</span> 最大叠加次数,<span style="font-weight: bold;">+5s</span> 持续时间"
ability_target_practice"Target Practice"
ability_target_practice_desc"On activate, your next gun hit selects an enemy Hero as a target. Shoot them <span class="highlight">{s:ShotsToProc} times</span> to deal a burst of spirit damage. Every Headshot will increase the burst"
ability_target_practice_quip"Focus shots on a target to gain an advantage"
ability_target_practice_t3_desc"Your bullets reduce your target's <span class="highlight">Bullet Resist by {s:BulletArmorReduction}%</span> for {s:DebuffDuration}s"
ability_teammate_armor_buff"Protective Shell"
ability_teammate_armor_buff/modifier_consumed_armor_buff"Protective Shell"
ability_teammate_armor_buff_desc"Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself."
ability_teammate_armor_buff_t1_desc"Add move speed bonus effect <span class="highlight">+{s:SpeedBonus}m/s</span>"
ability_teammate_armor_buff_t2_desc"Adds health regen effect <span class="highlight">+{s:HealthRegenBonus}</span>"
ability_teammate_armor_buff_t3_desc"Bullet Shield <span class="highlight">+{s:BulletShieldHealth}</span> and Spirit Shield <span class="highlight">+{s:TechShieldHealth}</span>"
ability_tempest_faraday_cage"Faraday Cage"
ability_tempest_faraday_cage_desc"Target an enemy hero to trap them in a faraday cage, blocking movement and bullets."
ability_tempest_ion_dagger"Ion Dagger"
ability_tempest_ion_dagger_desc"Tempest throws a dagger that damages the target and applies an ionizing charge to it for a duration. Tech damage dealt to that target is increased and a cleaves for a percentage of that damage to nearby targets. Ionizing a target multiple times increases the duration."
ability_tempest_tesla_coil"Tesla Coil"
ability_tempest_tesla_coil/modifier_tesla_coil_aura_alert/modifier_tesla_coil_alert"Tesla Coil Nearby"
ability_tempest_tesla_coil/modifier_tesla_coil_aura_damage_amp/modifier_tesla_coil_damage_amp"Tesla Coil Nearby"
ability_tempest_tesla_coil_desc"Build a Tesla Coil that builds a charge on itself then discharges on the closest enemy within range. Holds the charge and builds overcharge if no enemies are in range. When Tempest fights in range of the coil, his gun is amp'd and his bullets deal bonus spirit damage."
ability_tempest_weathermaker"Weathermaker"
ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming"100% Chance of Lightning"
ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy"Revealed"
ability_tempest_weathermaker_desc"A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage."
ability_throw_sand"沙暴"
ability_throw_sand_desc"喷出沙子,<span style="font-weight: bold;">缴械</span>前方敌人并造成<span style="font-weight: bold;">伤害</span>。"
ability_throw_sand_quip"缴械前方的敌人"
ability_throw_sand_t3_desc"让目标减速 <span style="font-weight: bold;">50%</span>"
ability_trapper_fear"诡异丝线"
ability_trapper_fear/trapper_fear_modifier"惊恐万状"
ability_trapper_fear_desc"施加元灵伤害会累积<span class="highlight">移动减速效果</span>。到达上限后,累积的效果将让目标<span class="highlight">定身</span>,并施加一阵强力<span class="highlight_spirit">元灵伤害</span>。<br><br>此技能对每个目标分别计算冷却时间。"
ability_trapper_poisonjar_desc"投掷一个会留下一滩毒药的罐子,造成<span style="font-weight: bold;">伤害</span>和<span style="font-weight: bold;">移动减速效果</span>。毒药滩会逐渐扩张,越来越大。"
ability_trapper_spiderjar"恐怖之罐"
ability_trapper_spiderjar_desc"投掷一个在撞击时会引爆的罐子,造成<span class="highlight_spirit">元灵伤害</span>。罐子会释放出蜘蛛,追逐附近的敌人,造成额外的<span class="highlight_spirit">元灵伤害</span>。<br><br> <span class="diminish">蜘蛛可以被敌人射击并摧毁。</span>"
ability_trapper_spiderjar_t3_desc"蜘蛛<span class="highlight">偷取 +{s:SpiritResStolenPerStack}% 元灵抗性</span>,持续 {s:SpiritStealDuration}s"
ability_trapper_spidershield_desc"为目标友军施加一个屏障,给予其<span style="font-weight: bold;">元灵护盾</span>。只要护盾存在,就能定期施加<span style="font-weight: bold;">元灵伤害</span>和<span style="font-weight: bold;">移动减速效果</span>。"
ability_trapper_spiderwave/trapper_stealspirit_buff"蜘蛛大军"
ability_trapper_spiderwave/trapper_stealspirit_debuff"蜘蛛大军"
ability_trapper_spiderwave_desc"施放一波幽灵蜘蛛,蜘蛛会<span style="font-weight: bold;">追逐敌人</span>并爆炸,造成<span style="font-weight: bold;">元灵伤害</span>。<br><br>被击中的敌人<span style="font-weight: bold;">会中毒</span>,并暂时失去<span style="font-weight: bold;">元灵力量</span>和<span style="font-weight: bold;">元灵抗性</span>。此效果可多次叠加。"
ability_trapper_spiderwave_t2_desc"额外 <span style="font-weight: bold;">-3 元灵</span>并 <span style="font-weight: bold;">-3% 元灵抗性</span>"
ability_trapper_spiderwave_t3_desc"召唤 <span style="font-weight: bold;">+5 只蜘蛛</span>"
ability_trapper_webwall"盘丝设困"
ability_trapper_webwall/modifier_webwall_debuff"撞上丝网"
ability_trapper_webwall_desc"在两个表面之间创造一串丝网。触碰到丝网的敌人将会受到<span style="font-weight: bold;">伤害</span>,并会<span style="font-weight: bold;">减速</span>。"
ability_trapper_webwall_t3_desc"丝网还能令敌人<span style="font-weight: bold;">缴械</span>,持续<span style="font-weight: bold;">4</span>s"
ability_uber_drone"Uber Charge"
ability_uber_drone_desc"After a charge-up time, Heavy turns <span class="highlight">invulnerable</span>"
ability_uber_drone_t1_desc"While Ubered, <span class="highlight">infinite clip</span> and <span class="highlight">no windup</span>"
ability_uber_drone_t2_desc"Uber Duration <span class="highlight">+{s:UberDuration}s</span>"
ability_uber_drone_t3_desc"Gain <span class="highlight">+{s:RageOnUber} stacks of Heavy Rage</span>"
ability_ult_combo"连招"
ability_ult_combo_desc"将目标按在原地,在施法期间<span style="font-weight: bold;">使其眩晕并造成伤害</span>。如果目标在连招过程中死亡,你将永久性获得最大生命值。"
ability_ult_combo_quip"按住敌方英雄猛揍"
ability_ult_combo_t1_desc"连招过程中 <span style="font-weight: bold;">+30%</span> 子弹抗性"
ability_ult_combo_t2_desc"连招持续时间 <span style="font-weight: bold;">+0.75s</span>"
ability_ult_combo_t3_desc"<span style="font-weight: bold;">+40</span> 每秒伤害和 <span style="font-weight: bold;">100% 吸血</span>"
ability_upgrade_description"You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below."
ability_upgrade_description_open_shop"Tier {s:upgradeTier} upgrades"
ability_upgrade_extra_info"Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility)."
ability_viper_debuffdagger"突刺匕首"
ability_viper_debuffdagger_desc"掷出一把匕首,造成<span style="font-weight: bold;">元灵伤害</span>并施加<span style="font-weight: bold;">逐渐衰退的移动减速效果</span>。"
ability_viper_debuffdagger_t3_desc"+<span style="font-weight: bold;">1ss</span> 减速持续时间并减少 <span style="font-weight: bold;">1 耐力</span>"
ability_viper_hookdagger"连攻飞刃"
ability_viper_hookdagger_desc"投掷一把利刃,造成<span class="highlight_spirit">元灵伤害</span>。利刃随后返回,再次造成<span class="highlight_spirit">元灵伤害</span>,并施加<span class="highlight">减速效果</span>。"
ability_viper_hookdagger_quip"掷出一把会飞回来的利刃"
ability_viper_hookdagger_t3_desc"额外投掷<span class="highlight">两把利刃</span>"
ability_viper_snakedash"蛇影疾行"
ability_viper_snakedash_desc"你的滑行距离增加,可以滑上斜坡,且在滑行时可以更快地转向。</span>"
ability_viper_snakedash_quip"增加滑行时的灵活度"
ability_viper_snakedash_t3_desc"在滑行时 <span style="font-weight: bold;">+30% 元灵抗性及子弹抗性</span>"
ability_viper_ult"石化"
ability_viper_ult/viper_ult_petrify"已石化"
ability_viper_ult_desc"在地面创建一个被诅咒的区域。经过延迟后,圆柱形区域内的所有单位将被<span></span><span style="font-weight: bold;">石化</span>。敌人同时受到<span style="font-weight: bold;">元灵伤害</span>。<br><br><span style="font-style: italic;">石化单位将阻挡所有伤害,但无法采取行动。<br>石化单位在阻挡足够的伤害后会解除石化状态。</span>"
ability_viper_ult_quip"不论敌友,统统石化"
ability_viper_venom"致命毒液"
ability_viper_venom_desc"向目标注入致命毒液。经过一段时间后毒液触发,造成<span style="font-weight: bold;">元灵伤害</span>。目标失去的生命值会变成伤害增加。<br><br><span style="font-style: italic;">重新施加毒液会刷新持续时间。<br>毒液在触发前会消除石化效果。</span>"
ability_viper_venom_quip"给敌人注射致命毒液"
ability_viper_venom_t3_desc"+<span style="font-weight: bold;">8% 生命值丢失伤害</span>"
ability_warden_crowd_control"炼金瓶"
ability_warden_crowd_control_desc"投掷一个瓶子,击中敌人后会对敌人<span style="font-weight: bold;">造成伤害并施加移动减速效果</span>,还会减少其<span style="font-weight: bold;">武器伤害</span>。"
ability_warden_crowd_control_quip"对附近的敌人造成伤害和负面效果"
ability_warden_crowd_control_t1_desc"击中的敌人会失去 <span style="font-weight: bold;">1 耐力</span>"
ability_warden_crowd_control_t3_desc"<span style="font-weight: bold;">-6.5s</span> 冷却时间,并施加武器减益效果,令射速降低 <span style="font-weight: bold;">35%</span>"
ability_warden_high_alert"意志力"
ability_warden_high_alert_desc"获得一个<span style="font-weight: bold;">元灵护盾</span>以及<span style="font-weight: bold;">移动速度加成</span>。"
ability_warden_high_alert_quip"获得元灵护盾和移动速度"
ability_warden_high_alert_t3_desc"<span style="font-weight: bold;">+200</span> 元灵护盾生命值,现在此值会随元灵力量变化而变化"
ability_warden_lock_down"束缚之言"
ability_warden_lock_down_desc"诅咒一名敌方英雄。如果对方未在<span style="font-weight: bold;">逃脱时间</span>内从初始位置离开,则会受到<span style="font-weight: bold;">伤害</span>并遭到<span style="font-weight: bold;">定身</span>。"
ability_warden_lock_down_quip"诅咒目标,若其未逃脱,则会被定身"
ability_warden_lock_down_t3_desc"守望者在 <span style="font-weight: bold;">6s</span> 内对定身英雄造成的子弹伤害 <span style="font-weight: bold;">+20% </span>"
ability_warden_riot_protocol"屹立不倒"
ability_warden_riot_protocol_desc"充能 2s 后,<span style="font-weight: bold;">发出脉冲,对敌人造成伤害,并基于造成的伤害值治疗自己</span>。<br>施放“屹立不倒”期间,你的<span style="font-weight: bold;">子弹抗性和元灵抗性</span>会极大提高。"
ability_warden_riot_protocol_quip"发出脉冲,从敌人身上吸血"
ability_wrecker_salvage"灰飞烟灭"
ability_wrecker_salvage/modifier_wrecker_salvage"被束缚"
ability_wrecker_salvage_desc"抓住一名敌人不放,在此期间对其<span style="font-weight: bold;">造成伤害</span>。成功击杀会提供<span style="font-weight: bold;">射速</span>加成,并恢复一次<span style="font-weight: bold;">生物爆破</span>充能。此加成可独立叠加。"
ability_wrecker_salvage_quip"让一名敌方步兵或中立单位灰飞烟灭"
ability_wrecker_salvage_t3_desc"<span style="font-weight: bold;">+2</span> 额外目标"
ability_wrecker_teleport"星体漫步"
ability_wrecker_teleport_desc"发射一个<span style="font-weight: bold;">由你控制的飞影复制体</span>,将你的本体<span style="font-weight: bold;">传送</span>到它落地的地方。传送结束后的爆炸会<span style="font-weight: bold;">减缓敌人速度并造成伤害</span>,具体多少取决于你飞行的时间长短。"
ability_wrecker_teleport_quip"发射自己飞行的幻象,将你的真身传送到幻象着陆的地方。"
ability_wrecker_ultimate"磁力流"
ability_wrecker_ultimate_desc"<span class="highlight">抓住</span>破坏王注视的任何敌人,将他们置于<span class="highlight">静止状态</span>并举在头顶。完成后,所有被捕获的敌人将被<span class="highlight">眩晕</span>并<span class="highlight">受到伤害</span>。任何被抓住的 NPC 都会被<span class="highlight">修复</span>。"
ability_wrecker_ultimate_t3_desc"使用期间,破坏王<span class="highlight">无敌</span>。"
ability_wrecking_ball"破坏球"
ability_wrecking_ball_desc"制造一个可以投掷出去的巨大废料球,<span style="font-weight: bold;">伤害并眩晕</span>第一个击中的目标。制造废料球需要时间,并且在携带它时你的移动速度会变慢。"
ability_wrecking_ball_quip"投掷一团废料,眩晕敌人"
active_bullet_shield"子弹护盾"
afterburn_spirit_stolen_buff"Spirit Taken"
afterburn_spirit_stolen_debuff"Spirit Stolen"
akimbo_bulletshield"子弹护盾"
akimbo_bulletshield/modifier_duration"{s:hero_name}'s Bullet Shield"
akimbo_bulletshield_desc"Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires. <br>Prevents"
akimbo_chargedshot"Overload"
akimbo_chargedshot_desc"{s:hero_name} charges gun and deals <span class="highlight">Spirit Damage</span> to nearby enemies in front."
akimbo_chargedshot_t1_desc"<span class="highlight">+{s:BonusMoveSpeed}m/s</span> move speed while charging."
akimbo_chargedshot_t3_desc"Reduces enemy bullet armor by <span class="highlight">{s:BulletArmorReduction}</span> for <span class="highlight">{s:BulletArmorReductionDuration}s</span>"
akimbo_rocketman"Rocket Man"
akimbo_rocketman_desc"{s:hero_name} transforms into a grenade that stuns enemies."
akimbo_stealammo"Steal Clip"
akimbo_stealammo/modifier_bonus_tech_power"Spirit Bonus"
akimbo_stealammo/modifier_reload_speed"Slow Reload"
akimbo_stealammo_desc"Force targets to reload. {s:hero_name} gains <span class="highlight">{s:StealTechPower}% Spirit Power</span> per target."
ammo_permanent_pickup_label"+4% 弹药"
ammo_permanent_pickup_label_lv2"+6% 弹药"
ammo_permanent_pickup_label_lv3"+8% 弹药"
apocalypse_armageddon"Armageddon"
apocalypse_armageddon_desc"A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal."
apocalypse_discharge_soul"Discharge Soul"
apocalypse_discharge_soul/modifier_tombstone_nearby_aura/modifier_tombstone_nearby"Tombstone Nearby"
apocalypse_discharge_soul_desc"Fires a projectile that damages, EMPs, and slows. Charges do not refresh with time. Collect charges by kneeling next to tombstones that appear near fallen friendly troopers."
apocalypse_four_horsemen"Four Horsemen"
apocalypse_four_horsemen_desc"Summon four hologram horsemen who stampede in a straight line, damaging enemies they pass through and leaving a trail that slows and damages enemies."
apocalypse_gigantic_sword"Gigantic Sword"
apocalypse_gigantic_sword_desc"{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range."
assassin_modifier"+武器伤害"
berserker_stack"狂战士"
breakable_pickup_missing_loc"拾取物不存在"
cadence_ability_anthem"Anthem"
cadence_ability_anthem_desc"Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends."
cadence_ability_anthem_quip"Lead the charge, inspiring allies in earshot and giving them weapon buffs"
cadence_ability_crescendo"Crescendo"
cadence_ability_crescendo_desc"Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after."
cadence_ability_crescendo_quip"Encase enemies in glass then shatter it"
cadence_ability_grandfinale"Grand Finale"
cadence_ability_grandfinale_desc"Build high ground undernearth Cadence. Allies fighting from the high ground get a fire rate bonus and explosive bullets."
cadence_ability_grandfinale_quip"Build a stage, then fight from it with weapon buffs."
cadence_ability_lullaby"Lullaby"
cadence_ability_lullaby_desc"Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing."
cadence_ability_lullaby_quip"Lull any foe you come within earshot of to sleep."
cadence_ability_silencecontraptions"Silence Contraptions"
cadence_ability_silencecontraptions_desc"Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets."
cadence_ability_silencecontraptions_quip"Start a melee brawl. No guns allowed."
casting_powerup_pickup"技能施放"
cd_permanent_pickup_label"+0.75% 冷却时间减少"
cd_permanent_pickup_label_lv2"+1% 冷却时间减少"
cd_permanent_pickup_label_lv3"+1.5% 冷却时间减少"
chat_wheel_options"轮盘选项"
chrono_time_trap_debuff"Time Bomb"
citadel_ClearHeroHotkeyBindings"重置为默认"
citadel_Hotkeys_Tooltip_PerUnitHotkeys"启用/禁用英雄特定的按键绑定"
citadel_ability_ballista_ammo_pack"Belt Feed"
citadel_ability_ballista_ammo_pack_desc"Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.<br><br>This can be cancelled by toggling off. Remaining shells will be lost."
citadel_ability_ballista_ammo_pack_t1_desc"<span class="highlight">+{s:ClipSize}</span> shells"
citadel_ability_ballista_bullet_storm"Bullet Storm"
citadel_ability_ballista_bullet_storm/modifier_ballista_bullet_storm_aura/modifier_ballista_bullet_storm_debuff"Bullet Storm"
citadel_ability_ballista_bullet_storm_desc"Fires a shell into the air which explodes into a rain of shrapnel. Deals damage over time and slows."
citadel_ability_ballista_fusion_bomb"Fusion Bomb"
citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target"Take cover!"
citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant"Planting bomb..."
citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow"减速"
citadel_ability_ballista_fusion_bomb_desc"Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}."
citadel_ability_ballista_mine_field"Mine Field"
citadel_ability_ballista_mine_field_desc"Places a clister of proximity mines around the target area. Mines deal damage and slow their victims"
citadel_ability_ballista_mine_field_t2_desc"<span class="highlight">+{s:NumMines}</span> mines"
citadel_ability_ballista_shell_shotgun"Flak Cannon"
citadel_ability_ballista_shell_shotgun_desc"Ballista wields a massive flak cannon, dealing damage and knocking back enemies in front of her.<br><br>Deals weapon damage"
citadel_ability_ballista_shell_shotgun_t3_desc"Hitting <span class="highlight">{s:TargetsToAddCharge}+</span> targets refunds charge"
citadel_ability_basicdamagereflect"Reflect Basic Damage"
citadel_ability_bebop_laser_beam"超级光束"
citadel_ability_bebop_laser_beam_desc"给激光充能,释放强大的能量洪流, <span style="font-weight: bold;">造成伤害</span>并<span style="font-weight: bold;">减缓敌人的移动速度和冲刺</span>。在此期间,你的移动速度和转身速率会降低。如果在空中激活,你会在释放光束时悬停于空中。"
citadel_ability_bebop_laser_beam_quip"施放破坏力巨大的光束"
citadel_ability_bebop_laser_beam_t3_desc"超级光束以对英雄造成伤害的 <span style="font-weight: bold;">100%</span> 及对非英雄造成伤害的 33% 来治疗比波普。"
citadel_ability_bull_charge"冲锋陷阵"
citadel_ability_bull_charge_desc"<span style="font-weight: bold;">向前冲锋</span>,撞击敌人并拖拽他们。撞到<span style="font-weight: bold;">墙壁</span>会使被亚伯拉姆斯拖拽的敌人<span style="font-weight: bold;">眩晕</span>。撞击敌方英雄后速度会增加。"
citadel_ability_bull_charge_quip"冲入战斗,拖拽敌人"
citadel_ability_bull_charge_t3_desc"在与敌人碰撞后 <span style="font-weight: bold;">+5.5</span> 武器伤害,持续 <span style="font-weight: bold;">8s</span>"
citadel_ability_bull_heal"移花接命"
citadel_ability_bull_heal/modifier_bull_heal_aura"移花接命"
citadel_ability_bull_heal_desc"当敌人处于你前方范围之内时,吸取他们的生命值。"
citadel_ability_bull_heal_quip"吸取你面前敌人的生命值"
citadel_ability_bull_leap"撼天动地"
citadel_ability_bull_leap_desc"<span style="font-weight: bold;">跳跃至高空</span>,并选择一个地面位置进行撞击。当你撞击地面时,<span style="font-weight: bold;">半径内的所有敌人将受到伤害并被眩晕</span>。<br>按 {{Mouse|1}} 以提前坠落。"
citadel_ability_bull_leap_quip"从上方猛击敌人,使其眩晕"
citadel_ability_bull_leap_t2_desc"每击中一个英雄,就获得 100 最大生命值和 15% 的射速加成,持续 25s。"
citadel_ability_bull_leap_t3_desc"施放时,变得对<span style="font-weight: bold;">眩晕、沉默、睡眠、缠绕和缴械</span> <span style="font-weight: bold;">免疫</span>。在着陆后 3s 后失效。"
citadel_ability_bullet_damage_amp_wall"Bullet Damage Amp Wall"
citadel_ability_card_toss"卡牌戏法"
citadel_ability_card_toss_desc"造成武器伤害以召唤卡牌。技能激活后会投掷一张卡牌,该卡牌会飞向准星下的敌人或目标点。"
citadel_ability_card_toss_quip"投掷魔法卡牌"
citadel_ability_chain_lightning"Chain Lightning"
citadel_ability_chain_lightning_t1"Chain Radius"
citadel_ability_chain_lightning_t2"Chain Damage"
citadel_ability_chain_lightning_t3"360 Cone"
citadel_ability_chain_lightning_t3_desc"Chain lightning can hit any enemies around the target."
citadel_ability_charged_tackle"Charged Tackle"
citadel_ability_charged_tackle/modifier_charge_pull_enemy"Charged Tackle"
citadel_ability_charged_tackle_cancel_channel"Stop Charging"
citadel_ability_charged_tackle_desc"Build up power then enter a charge, <span class="highlight">dragging and damaging enemies</span> in your path. Can be canceled early."
citadel_ability_charged_tackle_quip"Charge into combat"
citadel_ability_charged_tackle_t1_desc"<span class="highlight">+{s:Damage}</span> Damage and <span class="highlight">+{s:ChargeDistance}m</span> Charge Distance."
citadel_ability_charged_tackle_t2_desc"Gain a <span class="highlight">{s:TechShield}HP Spirit Shield</span> for <span class="highlight">{s:TechShieldDuration}s</span> when Charged Tackle ends."
citadel_ability_charged_tackle_t3_desc"<span class="highlight">Remove Prepare Time</span> and <span class="highlight">{s:AbilityCooldown}s</span> Ability Cooldown"
citadel_ability_chrono_kinetic_carbine"动力卡宾枪"
citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine"动力卡宾枪"
citadel_ability_chrono_kinetic_carbine_charged"充能完毕!"
citadel_ability_chrono_kinetic_carbine_desc"开始为你的武器充能,充能完成后获得<span style="font-weight: bold;">移动速度加成</span>。你的下一次射击将释放能量,造成<span style="font-weight: bold;">元灵伤害</span>并对命中的敌人施加<span style="font-weight: bold;">时间停止</span>效果。造成的伤害是你当前武器伤害的增强数值。<br><br>在强力射击可用期间,你可以通过按下 {{Mouse|2}} 来减缓自己的时间。"
citadel_ability_chrono_kinetic_carbine_expiring"即将失效"
citadel_ability_chrono_kinetic_carbine_quip"为你的武器充能,造成高伤害和时间停止"
citadel_ability_chrono_kinetic_carbine_t1_desc"+<span class="highlight">{s:MinSlowDuration}s/{s:MaxSlowDuration}s</span> Min/Max Stop Duration"
citadel_ability_chrono_kinetic_carbine_t2_desc"<span style="font-weight: bold;">+2s</span> Speed Duration, <span style="font-weight: bold;">2s</span> Charge Time"
citadel_ability_chrono_kinetic_carbine_t3_desc"<span style="font-weight: bold;">+50%</span> 最大伤害增强"
citadel_ability_chrono_pulse_grenade"脉冲手雷"
citadel_ability_chrono_pulse_grenade_desc"投掷一枚手雷,落地后开始产生脉冲。每次脉冲会让悖论对受害者造成<span style="font-weight: bold;">伤害、移动减速,并叠加伤害增幅</span>。"
citadel_ability_chrono_pulse_grenade_quip"投掷一枚手雷,能够产生脉冲、造成伤害和减速"
citadel_ability_chrono_pulse_grenade_t3_desc"每次发出脉冲 <span style="font-weight: bold;">+45</span> 脉冲伤害及 <span style="font-weight: bold;">+0.75m</span> 半径。"
citadel_ability_chrono_sphere"Chrono's Sphere"
citadel_ability_chrono_sphere_desc"{s:hero_name} creates a Time Vortex that <span class="highlight">slows down the flow of time</span> for enemies. Enemies are also <span class="highlight">Silenced</span> while in the Vortex."
citadel_ability_chrono_sphere_quip"Create a slow-down time vortex"
citadel_ability_chrono_sphere_t3_desc"On creation, the Time Vortex will <span class="highlight">pull all enemies in to its center.</span>"
citadel_ability_chrono_swap"悖论置换"
citadel_ability_chrono_swap_desc"发射一个投射物,<span style="font-weight: bold;">将你与目标敌方英雄的位置互换</span>。效果持续期间,你会获得<span style="font-weight: bold;">元灵吸血</span>,敌人会<span style="font-weight: bold;">持续受到伤害</span>。"
citadel_ability_chrono_swap_quip"与敌方英雄交换位置"
citadel_ability_chrono_time_wall"时间之墙"
citadel_ability_chrono_time_wall_desc"创建一面可以扭曲时间的墙,使所有接触到的<span style="font-weight: bold;">敌人投射物和子弹</span>的<span style="font-weight: bold;">时间停止</span>。触碰墙壁的敌人将会短暂<span style="font-weight: bold;">减速</span>。"
citadel_ability_chrono_time_wall_quip"创建一面能够极大减慢投射物速度的墙"
citadel_ability_chrono_time_wall_t1_desc"<span style="font-weight: bold;">+2m</span> 宽度,<br><span style="font-weight: bold;">+1m</span> 高度"
citadel_ability_chrono_time_wall_t2_desc"时间之墙会造成相当于 <span style="font-weight: bold;">10%</span> 最大生命值的伤害"
citadel_ability_chrono_time_wall_t3_desc"碰到时间之墙的敌人将被<span style="font-weight: bold;">沉默</span>,持续时间 2.5s"
citadel_ability_converge"Converge"
citadel_ability_converge_desc"Throw a grenade that quckly pulls enemies toward its center."
citadel_ability_dash"冲刺"
citadel_ability_defensive_fortress"Defensive Fortress"
citadel_ability_defensive_fortress_desc"Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it."
citadel_ability_drone_boss_laser_beam"Boss 激光"
citadel_ability_drone_detecting_enemies"Drone Infrared Camera"
citadel_ability_drone_detecting_enemies_desc"Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at."
citadel_ability_drone_detecting_enemies_t3"Drone Infrared Camera"
citadel_ability_drone_detecting_enemies_t3_desc"Enable Drone infrared Camera"
citadel_ability_drone_teleport"Drone Teleport"
citadel_ability_drone_teleport_desc"Instant Cast: teleports Hijack below the drone after the cast delay."
citadel_ability_duo_arc_cannon"Arc Cannon"
citadel_ability_duo_arc_cannon_desc"Duo's drone sweeps its laser <span class="highlight">{s:SweepCount} times</span> from the sky, dealing damage to anyone caught in its path."
citadel_ability_duo_arc_cannon_t1_desc"Burns ground, dealing <span class="highlight">{s:BurnDPS} dps</span> for <span class="highlight">{s:BurnDuration}s</span>"
citadel_ability_duo_arc_cannon_t3_desc"<span class="highlight">+{s:SweepCount}</span> sweeps<br><span class="highlight">{s:SweepInterval}s</span> between laser sweeps"
citadel_ability_duo_energy_link"Energy Link"
citadel_ability_duo_energy_link_desc"A short range tether which heals your drone. Breaks if you walk out of range.<br><br>If targeting an enemy, deals damage instead."
citadel_ability_duo_energy_link_t2_desc"<span class="highlight">+{s:ExternalBonusHealthRegen}</span> Regen<br><span class="highlight">+{s:DPS}</span> DPS"
citadel_ability_duo_energy_link_t3_desc"Applies damage and healing effects within {s:ZapDistance}m of target"
citadel_ability_duo_fusion_scalpel"Fusion Scalpel"
citadel_ability_duo_fusion_scalpel_desc"Forms a link between you and your drone, dealing damage to enemies which touch it"
citadel_ability_duo_fusion_scalpel_t2_desc"Slows enemies by <span class="highlight">{s:SlowPercent}%</span> for {s:DebuffDuration}s"
citadel_ability_duo_fusion_scalpel_t3_desc"Link with up to <span class="highlight">{s:MaxAllyLinks}</span> nearby allies"
citadel_ability_duo_grenade"Grenade"
citadel_ability_duo_grenade_desc"Throw a grenade that explodes after {s:ArmingDuration}s"
citadel_ability_duo_grenade_t3_desc"<span class="highlight">+{s:AbilityCharges}</span> charges and Charge Delay <span class="highlight">{s:AbilityCooldownBetweenCharge}s</span>"
citadel_ability_duo_order"Order"
citadel_ability_duo_order_attack"Attack"
citadel_ability_duo_order_attack_desc"Orders your drone to attack a specific target. It will chase the target as needed to shoot the target"
citadel_ability_duo_order_cancel"Cancel"
citadel_ability_duo_order_follow"Follow"
citadel_ability_duo_order_follow_desc"Orders your drone to follow you. It will automatically attack anyone who shoots you, or anyone you shoot."
citadel_ability_duo_order_sentry"Sentry"
citadel_ability_duo_order_sentry_desc"Orders your drone to guard an area. It will automatically attack any nearby threats"
citadel_ability_duo_summon_drone"Summon"
citadel_ability_duo_summon_drone_desc"Summons your drone."
citadel_ability_duo_summon_drone_t1_desc"Drone also gets player items"
citadel_ability_duo_summon_drone_t2_desc"Fire a barrage of rockets while in sentry mode"
citadel_ability_duo_summon_drone_t3_desc"Immobilize targets in place in attack mode"
citadel_ability_fissure_wall"幻影屏障"
citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent"墙体伤害减益"
citadel_ability_fissure_wall_cancel"Cancel Fissure Wall"
citadel_ability_fissure_wall_desc"创建一面<span style="font-weight: bold;">将地形分隔</span>为两半的墙。墙体生成时会对附近的敌人造成<span style="font-weight: bold;">伤害</span>并<span style="font-weight: bold;">施加减速效果</span>。<br>施放后,按 {{Mouse|1}} 或 3 可以提前拆除墙体。"
citadel_ability_fissure_wall_quip"召唤出一堵墙来阻挡你的敌人"
citadel_ability_fissure_wall_t1_desc"<span style="font-weight: bold;">移除 1 耐力</span>,对于被屏障击中的敌人,麦金尼斯的伤害增加<span style="font-weight: bold;">15%</span>,持续 7s。"
citadel_ability_fissure_wall_t3_desc"对被幻影屏障击中的敌人施加 <span style="font-weight: bold;">1s 眩晕</span>"
citadel_ability_fissure_wall_trigger"Trigger Fissure Wall"
citadel_ability_flying_strike"飞跃进击"
citadel_ability_flying_strike/slow"飞跃进击减速效果"
citadel_ability_flying_strike/weapon_buff"+Weapon Damage"
citadel_ability_flying_strike_desc"掷出抓钩,<span style="font-weight: bold;">将自已拉向敌人</span>,落地时<0>给目标造成伤害并令其减速</0>。"
citadel_ability_flying_strike_quip"飞向瞄准的敌人"
citadel_ability_flying_strike_t3_desc"在击中目标后,<span style="font-weight: bold;">+6</span> 武器伤害,持续 <span style="font-weight: bold;">10s</span>。"
citadel_ability_grapplehook"Grapple Hook"
citadel_ability_grapplehook_desc"Launches out a hook, and pull {s:hero_name} towards the wall it hits."
citadel_ability_healing_slash"飞血狂刃"
citadel_ability_healing_slash/debuff"飞血狂刃"
citadel_ability_healing_slash_desc"砍杀面前的敌人,<span style="font-weight: bold;">对其造成伤害并降低其射速</span>。击中敌方英雄可获得<span style="font-weight: bold;">治疗</span>。"
citadel_ability_healing_slash_quip"伤害附近的敌人,击中敌人可以治疗自己"
citadel_ability_hijack_mind_control"Hack Enemy Units"
citadel_ability_hijack_mind_control_desc"Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit."
citadel_ability_hijack_mind_control_t1_desc"Hacked units deal an extra <span class="highlight">{s:UnitBonusDamagePercent}</span>% damage"
citadel_ability_hijack_mind_control_t3_2_desc"Hacked units deal an extra <span class="highlight">{s:UnitBonusDamagePercent}</span>% damage"
citadel_ability_hijack_stacking_weapon_jammer"Weapon Jammer"
citadel_ability_hijack_stacking_weapon_jammer_desc"Your bullets charge up a <span class="highlight">Weapon Jammer</span> on enemy heroes that will give them a <span class="highlight">percent chance to misfire</span> (bullet does not fire and they damage themselves)."
citadel_ability_hook"钩子"
citadel_ability_hook_desc"发射一个钩子,<span style="font-weight: bold;">抓住并卷回</span>击中的第一个英雄,并对敌人造成伤害。目标将被放置在你面对的地方。"
citadel_ability_hook_quip"把目标拉到你身边"
citadel_ability_hook_t1_desc"比波普对钩住的敌人造成 <span style="font-weight: bold;">30% 额外子弹伤害</span>,持续 10s"
citadel_ability_hornet_chain"钉桩"
citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection"束缚于地面"
citadel_ability_hornet_chain_desc"投出一根木桩<span style="font-weight: bold;">将敌人束缚在</span>木桩落地地点。敌人的移动将限制在束缚距离之内。"
citadel_ability_hornet_chain_quip"将你的敌人束缚于地面"
citadel_ability_hornet_chain_t3_desc"被束缚的敌人同时也被<span style="font-weight: bold;">缴械</span>"
citadel_ability_hornet_crit_stacking_buff"Headhunter"
citadel_ability_hornet_crit_stacking_buff_desc"Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times."
citadel_ability_hornet_crit_vulernability"Vindicta's Mark"
citadel_ability_hornet_crit_vulernability_desc"Your shots have a chance to leave targets vulnerable, causing all bullets to crit them. Headshots are guaranteed to apply this effect."
citadel_ability_hornet_explosive_headshots"Explosive Headshots"
citadel_ability_hornet_explosive_headshots_desc"Headshots you deal explode, dealing a percent of the damage to nearby enemies."
citadel_ability_hornet_leap"飞行"
citadel_ability_hornet_leap_desc"腾空<span style="font-weight: bold;">飞行</span>。飞行中你的武器会造成<span style="font-weight: bold;">额外元灵伤害</span>。"
citadel_ability_hornet_leap_quip"腾空飞行并强化你的武器"
citadel_ability_hornet_leap_t1_desc"飞行时 <span style="font-weight: bold;">+50%</span> 基础弹药"
citadel_ability_hornet_mark"Vindicta's Mark"
citadel_ability_hornet_mark_desc"Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls."
citadel_ability_hornet_mark_t2_desc"When a marked enemy is killed, Vindicta immediately gains <span class="highlight">{s:ChargeForKill} Charge for Assassinate</span>"
citadel_ability_hornet_nest"Vindicta Nest"
citadel_ability_hornet_nest_desc"Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies."
citadel_ability_hornet_snipe"暗杀"
citadel_ability_hornet_snipe_desc"使用带瞄准镜的步枪发射一发强力远程射击。在开镜后 1.0s 蓄力完成前开枪不会造成满值伤害。对<span style="font-weight: bold;">剩余生命值不到 50% </span>的目标造成<span style="font-weight: bold;">额外伤害</span>。使用“暗杀”对目标造成致命一击时将<span style="font-weight: bold;">获得额外魂魄</span>。"
citadel_ability_hornet_snipe_quip"狙击受伤目标,造成大量伤害"
citadel_ability_hornet_snipe_t3_desc"Assassinate kills grant +600 souls"
citadel_ability_hornet_sting"渡鸦使魔"
citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff"渡鸦使魔"
citadel_ability_hornet_sting_desc"你的渡鸦使魔造成<span style="font-weight: bold;">冲击伤害</span>,降低目标子弹抗性,并基于<span style="font-weight: bold;">目标当前生命值</span>对其造成<span style="font-weight: bold;">流血</span>伤害。"
citadel_ability_hornet_sting_quip"使目标持续流血"
citadel_ability_hornet_sting_t1_desc"渡鸦在 15m 内的其他敌方目标间<span style="font-weight: bold;">反弹最多 2 次</span>"
citadel_ability_hornet_sting_t3_desc"+3% 流血伤害并抑制 -40% 的治疗"
citadel_ability_infinity_slash"暗影变身术"
citadel_ability_infinity_slash/timer"暗魂形态"
citadel_ability_infinity_slash_buff_header"Per Hero Hit"
citadel_ability_infinity_slash_desc"与大和的暗魂融为一体。在经过一开始的<span style="font-weight: bold;">无敌</span>蜕变后,你的<span style="font-weight: bold;">技能得到刷新,速度提升 60%</span>,<span style="font-weight: bold;">对负面状态效果免疫</span>,并获得<span style="font-weight: bold;">伤害抗性</span>和<span style="font-weight: bold;">治疗</span>。<br>如果大和击杀英雄,持续时间将延长。"
citadel_ability_infinity_slash_quip"变得无敌且更为强大"
citadel_ability_interrupted"打断者:"
citadel_ability_jump"跳跃"
citadel_ability_kali_disruptive_charge"Pack Hunter"
citadel_ability_kali_disruptive_charge_desc"Provides a <span class="highlight">large speed bonus</span> to you and nearby allies. The speed bonus decays over time."
citadel_ability_kali_disruptive_charge_quip"You and nearby allies move much faster"
citadel_ability_kali_disruptive_charge_t2_desc"<span class="highlight">{s:LifestealPercent}% Damage Lifesteal</span> for the duration of Pack Hunter"
citadel_ability_kali_spinning_blade"Occilioblade"
citadel_ability_kali_spinning_blade_desc"Throw a spinning blade that <span class="highlight">deals damage</span> and <span class="highlight">returns</span> to you."
citadel_ability_kali_spinning_blade_quip"Launch a boomerang that flies back"
citadel_ability_kali_spinning_blade_t1_desc"<span class="highlight">{s:SlowPercent}% slow</span> for <span class="highlight">{s:SlowDuration}s</span> on enemies hit"
citadel_ability_kali_spinning_blade_t2_desc"<span class="highlight">+{s:Damage} Damage</span> and Occilioblade gains <span class="highlight">+100% more damage</span> from spirit"
citadel_ability_kali_spinning_blade_t3_desc"<span class="highlight">{s:CooldownReductionOnHit}s Cooldown</span> for each enemy hit by Occilioblade"
citadel_ability_lash"鞭长可及"
citadel_ability_lash_desc"<span style="font-weight: bold;">通过在空中飞跃</span>将自己拉向目标。使用鞭长可及还会重置你的<span style="font-weight: bold;">空中跳跃及冲刺</span>上限。"
citadel_ability_lash_down_strike"震撼大地"
citadel_ability_lash_down_strike_desc"猛踏脚下地面,对面前敌人<span style="font-weight: bold;">造成伤害</span>。如果是在空中时进行地面攻击,则会快速俯冲向地面。在 25m 后伤害增速放缓。"
citadel_ability_lash_down_strike_quip"猛击地面,对敌人造成伤害"
citadel_ability_lash_down_strike_t2_desc"被击中的敌人<span style="font-weight: bold;">被弹到空中</span>并减速 <span style="font-weight: bold;">50%</span>,持续 <span style="font-weight: bold;">3s</span>"
citadel_ability_lash_down_strike_t3_desc"<span style="font-weight: bold;">每米伤害</span> +110% ,并提升增长率"
citadel_ability_lash_high_explosive"High Explosive"
citadel_ability_lash_high_explosive_desc"Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact."
citadel_ability_lash_quip"用鞭子将自己拉向敌人"
citadel_ability_lash_t2_desc"<span style="font-weight: bold;">+20m</span> 射程并获得 <span style="font-weight: bold;">+6</span> 武器伤害,持续 10s"
citadel_ability_lash_t3_desc"武器加成增益 <span style="font-weight: bold;">+20%</span> 射速"
citadel_ability_lash_throw_grenade"Throw Explosive"
citadel_ability_lash_ultimate"死亡猛击"
citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff"死亡猛击"
citadel_ability_lash_ultimate_debuff"移动减速"
citadel_ability_lash_ultimate_desc"专注于敌人,将鞭子捆到他们身上。施法后,被捆住的敌人会被<span style="font-weight: bold;">举起并眩晕</span>,然后摔到地上。被摔的敌人和摔落区内的所有敌人都会<span style="font-weight: bold;">受到伤害并减速</span>。<br>按下 {{Mouse|1}} 将捆住的敌人提早扔出去。不在视线范围内的敌人或在捆绑期间超出范围的敌人不会被抓住。"
citadel_ability_lash_ultimate_quip"举起敌人并将其猛砸到地上"
citadel_ability_lightning_ball"球状闪电"
citadel_ability_lightning_ball/modifier_citadel_lightningball"球状闪电减速"
citadel_ability_lightning_ball_desc"发射沿直线移动的球状闪电。<span style="font-weight: bold;">对其半径内的所有目标造成伤害</span>。在伤害敌人时会减速,并在撞击到环境时停止。"
citadel_ability_lightning_ball_quip"发射一个具有伤害性的球状闪电"
citadel_ability_lightning_ball_t3_desc"+70 DPS 并 +1m 半径"
citadel_ability_lightning_dodge"Lightning Roll"
citadel_ability_lightning_dodge_passive"Lightning Roll"
citadel_ability_magewalk"乱影迷踪"
citadel_ability_magewalkk_desc"在你出现在目的地之前暂时<span class="highlight">无法成为目标</span>。你的前 <span class="highlight">{s:EmpoweredAttackCount} 次攻击</span>会造成额外<span class="highlight_spirit">元灵伤害</span>。<br><br><span class="highlight">[施放]</span>在目标位置出现。<br><span class="highlight">[副施放]</span>在原地出现。</span><br><span class="diminish">敌人无法知晓你执行的是哪种施放。</span>"
citadel_ability_mechaguy_defense_field"Reactive Armor"
citadel_ability_mechaguy_defense_field_desc"Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken"
citadel_ability_mechaguy_defense_field_t2_desc"+{s:RegenPercent}% health recovery"
citadel_ability_mechaguy_double_edge"Double Edge"
citadel_ability_mechaguy_double_edge_desc"Deals {s:Damage} damage to both you and your target"
citadel_ability_mechaguy_double_edge_t2_desc"Deals {s:DamageHealthPercent}% of your health as additional damage"
citadel_ability_mechaguy_double_edge_t3_desc"+{s:AbilityUnitTargetLimit} targets"
citadel_ability_mechaguy_echo"Echo"
citadel_ability_mechaguy_echo_desc"Afflicts a target with Echo. When the target takes damage, nearby enemies are slowed by <span class="highlight">{s:SlowPercent}%</span> for <span class="highlight">{s:SlowDuration}s</span>"
citadel_ability_mechaguy_echo_t2_desc"Damage increases Echo duration by <span class="highlight">{s:RefreshAmount}s</span>"
citadel_ability_mechaguy_echo_t3_desc"Echo spreads to nearby enemies"
citadel_ability_mechaguy_retaliate"Retaliate"
citadel_ability_mechaguy_retaliate_desc"Charges a projectile for {s:AbilityDuration}s. Deals {s:Damage} + {s:DamageMultiplier}x damage taken while charging"
citadel_ability_mechaguy_retaliate_t1_desc"Projectile gains {s:Radius}m explosion radius"
citadel_ability_mechaguy_retaliate_t2_desc"+{s:DamageMultiplier}x damage multiplier"
citadel_ability_mechaguy_retaliate_t3_desc"Heals for {s:HealPercent}% damage taken"
citadel_ability_melee_apocalypse"近战"
citadel_ability_melee_ballista"近战"
citadel_ability_melee_bebop"近战"
citadel_ability_melee_bull"近战"
citadel_ability_melee_chrono"近战"
citadel_ability_melee_clawdril"近战"
citadel_ability_melee_coldmetal"近战"
citadel_ability_melee_demoman"近战"
citadel_ability_melee_engineer"近战"
citadel_ability_melee_genericperson"近战"
citadel_ability_melee_gigawatt"近战"
citadel_ability_melee_hornet"近战"
citadel_ability_melee_kali"近战"
citadel_ability_melee_parry"格挡"
citadel_ability_melee_parry/parry_cooldown_display"格挡冷却"
citadel_ability_melee_phalanx"近战"
citadel_ability_melee_revenant"近战"
citadel_ability_melee_shiv"近战"
citadel_ability_melee_spade"近战"
citadel_ability_melee_sumo"近战"
citadel_ability_melee_tengu"近战"
citadel_ability_melee_tokamak"近战"
citadel_ability_melee_warden"近战"
citadel_ability_melee_wraith"近战"
citadel_ability_mobile_resupply"灵丹妙药"
citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply"正在施药"
citadel_ability_mobile_resupply_desc"部署一个治疗之灵, <span style="font-weight: bold;">治疗附近的单位</span>。"
citadel_ability_mobile_resupply_quip"部署一个治疗之灵"
citadel_ability_mobile_resupply_t1_desc"被灵丹妙药治疗的单位 <span style="font-weight: bold;">+35% 射速</span>"
citadel_ability_mobile_resupply_t3_desc"+5% 每秒最大生命值恢复"
citadel_ability_mortarsentry"Mortar Sentry"
citadel_ability_mortarsentry_desc"Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the <span class="highlight">target area</span>. Deals reduced damage to boss types"
citadel_ability_mortarsentry_t1_desc"Sentry health <span class="highlight">+{s:Health}Hp </span> and Sentry Lifetime <span class="highlight">+{s:TurretLifetime}s</span>"
citadel_ability_mortarsentry_t2_desc"Ability charges <span class="highlight">+{s:AbilityCharges}s</span> and search radius <span class="highlight">+{s:SearchRadius}m</span>"
citadel_ability_mortarsentry_t3_desc"Bombs per volley <span class="highlight">+{s:GrenadesPerVolley}</span>"
citadel_ability_nikuman"回春光环"
citadel_ability_nikuman/modifier_nikuman"回春光环"
citadel_ability_nikuman_desc"施法时,你和附近的所有友军都将<span style="font-weight: bold;">不断恢复生命值</span>。冲刺不会打断施法。"
citadel_ability_nikuman_quip"治疗自己和周围的友军"
citadel_ability_nikuman_t1_desc"若光环完成施法,则获得 <span style="font-weight: bold;">+4m/s 移动速度加成</span>,持续 8s。 5 技能点升级后可立即获得加成。"
citadel_ability_nikuman_t3_desc"<span style="font-weight: bold;">全速移动并可使用技能</span>,每秒额外治疗 <span style="font-weight: bold;">+3.8% 最大生命值</span>"
citadel_ability_passive_beefy"顽胄韧甲"
citadel_ability_passive_beefy_desc"随着时间的推移,<span style="font-weight: bold;">恢复</span>部分受到的伤害。"
citadel_ability_passive_beefy_quip"恢复部分受到的伤害"
citadel_ability_pestilence_contaminate"Contaminate"
citadel_ability_pestilence_contaminate_desc"Attacking targets with your weapon increases their Infection level and resets the duration."
citadel_ability_pestilence_contaminate_t1"DPS"
citadel_ability_pestilence_contaminate_t2"DPS"
citadel_ability_pestilence_contaminate_t3"DPS"
citadel_ability_pestilence_drone"Drones"
citadel_ability_pestilence_drone_desc"{s:hero_name} creates a drone that attaches to enemies causing DOT."
citadel_ability_pestilence_drone_t1"Add Attach Time"
citadel_ability_pestilence_drone_t1_desc"+{s:DroneAttachLifetime}s lifetime when attached to enemies"
citadel_ability_pestilence_drone_t2"Add Drones"
citadel_ability_pestilence_drone_t2_desc"+{s:DroneCount} additional drones"
citadel_ability_pestilence_drone_t3"Drone DPS"
citadel_ability_pestilence_drone_t3_desc"+{s:DPS} DPS"
citadel_ability_pestilence_infection"Infection"
citadel_ability_pestilence_infection_desc"Your abilities and bullets apply an infection onto enemies. Each infection stack resets the time and multiplies the damage the enemy takes from the infection."
citadel_ability_phalanx_reflect"Reflect"
citadel_ability_phalanx_reflect_desc"Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter."
citadel_ability_phalanx_sword_strike"Ground Strike"
citadel_ability_phalanx_sword_strike_desc"Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities."
citadel_ability_player_ping"信号"
citadel_ability_power_slash"剑客无情"
citadel_ability_power_slash_desc"在 1.4 秒时间里蓄积杀伤力,之后使出<span style="font-weight: bold;">杀伤力满值的剑术攻击</span>。<br>按 1 或 {{Mouse|1}} 可提前释放攻击,但造成的伤害会减少。"
citadel_ability_power_slash_quip"为攻击充能,充满后对敌人造成巨大伤害"
citadel_ability_power_slash_t1_desc"在施法时获得 <span style="font-weight: bold;">+60 子弹抗性</span>"
citadel_ability_power_slash_t2_desc"<span style="font-weight: bold;">-2s</span> 技能冷却时间并施加 <span style="font-weight: bold;">40%</span> 移动减速,持续 <span style="font-weight: bold;">3s</span>"
citadel_ability_projectmind"心灵投射"
citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield"子弹护盾"
citadel_ability_projectmind_desc"<span style="font-weight: bold;">传送</span>至目标位置。"
citadel_ability_projectmind_quip"传送至目标位置"
citadel_ability_projectmind_t2_desc"传送时提供 <span style="font-weight: bold;">300 的子弹护盾</span>,持续 8s。护盾值会随元灵力量变化而变化。"
citadel_ability_psychic_daggers"Royal Flush"
citadel_ability_psychic_daggers_desc"Telekinetically throw cards that <span class="highlight">hit random targets</span> around you."
citadel_ability_psychic_daggers_quip"Damage random targets around you"
citadel_ability_psychic_daggers_t3_desc"Each card <span class="highlight">bounces once</span> onto another enemy in range"
citadel_ability_psychic_lift"念力"
citadel_ability_psychic_lift/lift"隔空取物"
citadel_ability_psychic_lift_desc"将敌人抬升至空中,<span style="font-weight: bold;">打断</span>敌人并在短时间内令其<span style="font-weight: bold;">眩晕</span>。当升空结束时,目标会受到念力伤害。"
citadel_ability_psychic_lift_quip"将敌人抬升至空中,打断敌人并使其沉默"
citadel_ability_psychic_lift_t3_desc"念力会以灵魅周围区域内的敌人为目标"
citadel_ability_psychic_pulse"Psychic Pulse"
citadel_ability_psychic_pulse_desc"Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls"
citadel_ability_psychic_pulse_quip"Reveal enemies through walls"
citadel_ability_quick_melee"近战"
citadel_ability_reflect_shield"Reflect Shield"
citadel_ability_reflect_shield_desc"Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them."
citadel_ability_revenant_blast"Shock Wave"
citadel_ability_revenant_blast_desc"Unleash a blast of energy at your target"
citadel_ability_revenant_energy_strike"Energy Strike"
citadel_ability_revenant_energy_strike_desc"Strike the targeted area with a massive burst of energy."
citadel_ability_revenant_infuse_weapon"Infuse Weapon"
citadel_ability_revenant_infuse_weapon_desc"Fire special rounds that make your target vulnerable to your energy-based abilities. Drains energy while active."
citadel_ability_revenant_infuse_weapon_trigger"Disable"
citadel_ability_revenant_siphon_energy"Siphon Energy"
citadel_ability_revenant_siphon_energy_desc"Shock your target and steal their energy whenever you strike them with your gun."
citadel_ability_rocket_barrage"重炮轰击"
citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow"重炮轰击减速"
citadel_ability_rocket_barrage_desc"发射一连串的火箭弹,可对准目标地点攻击。"
citadel_ability_rocket_barrage_quip"用火箭弹轰炸一个区域"
citadel_ability_rocket_barrage_t1_desc"施加 <span style="font-weight: bold;">30% 移动减速</span>效果"
citadel_ability_rocket_barrage_t3_desc"<span style="font-weight: bold;">每颗火箭弹造成的伤害 +30</span>"
citadel_ability_running_decoy"Decoy"
citadel_ability_running_decoy_desc"{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies."
citadel_ability_running_decoy_t1_desc"Move speed <span class="highlight">+{s:MoveSpeedMod} m/s</span> while decoy is active"
citadel_ability_running_decoy_t2_desc"Astro is <span class="highlight">healed {s:HealOnCloneDamage}%</span> of the damage taken by the decoy"
citadel_ability_self_vacuum"奇点"
citadel_ability_self_vacuum_desc"在手中制造一个奇点,<span style="font-weight: bold;">拉近附近的敌人并使其受到伤害</span>。结束后,敌人将被击飞至半空。"
citadel_ability_self_vacuum_quip"拉近敌方队伍并使其眩晕"
citadel_ability_self_vacuum_t3_desc"奇点每秒夺取敌人最大生命值的 <span style="font-weight: bold;">4%</span>。"
citadel_ability_shield_toss"Shield Toss"
citadel_ability_shield_toss_desc"{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them."
citadel_ability_shieldedsentry"迷你炮塔"
citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack"Sentry Bullet Resist Debuff"
citadel_ability_shieldedsentry_desc"部署一个会<span style="font-weight: bold;">自动射击敌人</span>的小型炮塔。炮塔在有限的时间后会失效。<br>炮塔获得麦金尼斯 15% 的最大生命值,并具有 70% 的元灵抗性。炮塔对步兵和目标物造成的伤害较低。"
citadel_ability_shieldedsentry_quip"部署一台自动炮塔"
citadel_ability_shieldedsentry_t1_desc"炮塔会施加 <span style="font-weight: bold;">+25%</span> 移动减速"
citadel_ability_shieldedsentry_t2_desc"<span style="font-weight: bold;">+10m</span> 攻击范围,<span style="font-weight: bold;">+10%</span> 炮塔射速"
citadel_ability_shiv_dagger"尖锋利齿"
citadel_ability_shiv_dagger_desc"掷出一把锯齿刀,令敌人<span style="font-weight: bold;">受到伤害并流血</span>。每多攻击一次会<span style="font-weight: bold;">叠加</span>一层效果,并刷新流血持续时间,使每层流血量增加。"
citadel_ability_shiv_dagger_max_rage_desc"终极解锁: <span style="font-weight: bold;">怒气值满时</span>刀会弹到另一个敌人身上,并对流血的敌人施加减速效果。"
citadel_ability_shiv_dagger_quip"对敌人施加叠加流血效果"
citadel_ability_shiv_dagger_t3_desc"+40 伤害并 +5 流血 DPS"
citadel_ability_shiv_dash"一网打尽"
citadel_ability_shiv_dash_desc"<span style="font-weight: bold;">向前冲刺,对沿途的敌人造成伤害</span>。<br><br>终极解锁:<span style="font-weight: bold;">怒气值满时</span>,西弗的回声会在短暂延迟后沿着冲刺路径传播,再次对敌人造成伤害。"
citadel_ability_shiv_dash_quip"向前冲刺,对沿途所有敌人造成伤害"
citadel_ability_shiv_dash_t3_desc"每击中一名敌方英雄,冷却时间就会减少 2s(非英雄则为 1s)。每次冲刺最多减少 6s。"
citadel_ability_shiv_dash_t3_tooltip"命中时"
citadel_ability_shiv_defer_damage"细血长流"
citadel_ability_shiv_defer_damage_desc"对于即将到来的伤害,只有一部分会立即生效,剩余伤害会随时间慢慢施加。激活后可<span style="font-weight: bold;">清除一部分推迟的伤害</span>。"
citadel_ability_shiv_defer_damage_max_rage_desc"终极解锁:<span style="font-weight: bold;">怒气值满时</span>,推迟的伤害量会增加。"
citadel_ability_shiv_defer_damage_on_cast"激活时"
citadel_ability_shiv_defer_damage_quip"部分受到的伤害推迟生效"
citadel_ability_shiv_killing_blow"乘胜追击"
citadel_ability_shiv_killing_blow/active_buff"怒气冲天"
citadel_ability_shiv_killing_blow_active_desc"激活后,跳向敌方英雄,如果对方生命值<span style="font-weight: bold;">低于击杀阈值</span>,则<span style="font-weight: bold;">立即将其击杀</span>,否则对其造成 200 伤害。"
citadel_ability_shiv_killing_blow_passive_desc"被动:对敌人造成伤害会累积怒气值。怒气值满时,西弗获得伤害增加,其他技能也会获得<span style="font-weight: bold;">特殊效果</span>。"
citadel_ability_shiv_killing_blow_quip"来到一个低生命值英雄前,立即将其击杀"
citadel_ability_shiv_killing_blow_t1_desc"怒气值满时获得移动速度 <span style="font-weight: bold;">+2 m/s</span>。"
citadel_ability_shiv_killing_blow_t2_desc"<span style="font-weight: bold;">+ 敌人生命值阈值的 8%</span> 并 <span style="font-weight: bold;">+10%</span> 满怒气值额外伤害。"
citadel_ability_shiv_killing_blow_t3_desc"使用“乘胜追击”消灭一个敌人会<span style="font-weight: bold;">重置冷却时间</span>。"
citadel_ability_shiv_killing_blow_ui_meter"怒气值"
citadel_ability_shiv_killing_blow_while_full_rage"怒气值满时"
citadel_ability_shoryuken"Shoryuken"
citadel_ability_shoryuken_desc"Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air."
citadel_ability_shoryuken_t3_desc"Hits <span class="highlight">multiple targets</span> around Lash."
citadel_ability_silencecontraptions_t3_desc"Melee also EMP's enemies"
citadel_ability_spade_draw"Draw"
citadel_ability_spade_draw/modifier_citadel_spade_card"Cards"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed"被缴械"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root"被定身"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown"Reduced Cooldown"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen"恢复"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm"Hat Trick Disarms"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs"Sleeve Toss Immobilizes"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot"正在流血"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp"Abilities Disabled"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker"铜墙铁壁"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff"Glitched"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed"Increased Move Speed"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_strength"Strength"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weakness"Bullet Armor Reduced"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weapon"Increased Attack Speed"
citadel_ability_spade_draw_desc"Spade draws a card from her deck. This card can be played, or used to add an effect to Sleeve Toss"
citadel_ability_spade_draw_t2_desc"+100% card bonus"
citadel_ability_spade_draw_t3_desc"Draw two cards"
citadel_ability_spade_hat_trick"Hat Trick"
citadel_ability_spade_hat_trick/modifier_citadel_spade_hattrick_tracker"Damage Stacks"
citadel_ability_spade_hat_trick_desc"Spade throws her hat, striking enemies along its path. Deals additional damage with <span class="highlight">successive hits</span><br><br>Restores all charges when cooldown completes."
citadel_ability_spade_hat_trick_t1_desc"Reduce total cooldown by 1s per unit hit"
citadel_ability_spade_hat_trick_t3_desc"Hero kills refill all charges"
citadel_ability_spade_misdirection"Shadow Box"
citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection"Misdirection"
citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection/modifier_spade_misdirection_aura"Misdirection zone"
citadel_ability_spade_misdirection_desc"Creates a barrier which deals damage when crossed."
citadel_ability_spade_play"Play"
citadel_ability_spade_play_desc"Plays your current card, gaining bonuses depending on which card is drawn.<br><br>BUG: Play your card to show upgrades in the shop"
citadel_ability_spade_puppeteer"Puppeteer"
citadel_ability_spade_puppeteer/modifier_citadel_spade_pupeteer_puppet"Puppeted"
citadel_ability_spade_puppeteer_desc"Spade turns the target into a puppet, forcing them to <span class="highlight">shoot nearby allies</span>. Control is reduced if no targets are in range.<br><br>Puppets take reduced damage while being controlled."
citadel_ability_spade_sleeve_toss"Sleeve toss"
citadel_ability_spade_sleeve_toss/modifier_citadel_architect_lock_on"Movement deals damage!"
citadel_ability_spade_sleeve_toss/modifier_citadel_spade_rupture"Bleeding, don't move!"
citadel_ability_spade_sleeve_toss/modifier_citadel_spade_sleeve_toss_card_draw"Sleeve Toss"
citadel_ability_spade_sleeve_toss_desc"Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation."
citadel_ability_spade_sleight_of_hand"Sleight of Hand"
citadel_ability_spade_sleight_of_hand/modifier_slow_base"被减速"
citadel_ability_spade_sleight_of_hand_desc"Stab a nearby enemy. If done from <span class="highlight">behind</span>, heavily slows the target."
citadel_ability_spade_translocate"Smoke and Mirrors"
citadel_ability_spade_translocate/modifier_citadel_spade_translocate"Returning..."
citadel_ability_spade_translocate_desc"Spade marks an enemy hero's position. After a short duration, they will be returned to that spot."
citadel_ability_spade_translocate_t3_desc"Disable armor after teleport"
citadel_ability_spade_vanishing_act"Vanishing Act"
citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act"Vanished"
citadel_ability_spade_vanishing_act_desc"Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains <span class="highlight">bonus damage</span>."
citadel_ability_spade_vanishing_act_t3_desc"<span class="highlight">+50%</span> bonus damage"
citadel_ability_sprint_roll"疾跑"
citadel_ability_static_charge"静电负荷"
citadel_ability_static_charge/modifier_citadel_staticcharge"静电负荷"
citadel_ability_static_charge_desc"对目标敌方英雄施加电荷。短暂时间后,静电荷会<span style="font-weight: bold;">眩晕并伤害</span>半径内的敌人。<br>可通过副施放进行自我施放。"
citadel_ability_static_charge_quip"对敌方英雄施加延迟区域眩晕"
citadel_ability_sticky_bomb"粘性炸弹"
citadel_ability_sticky_bomb_desc"将粘性炸弹附着到附近目标身上,在短暂的引爆时间后造成<span style="font-weight: bold;">爆炸伤害</span>。<br><br>每有一个敌方英雄受到伤害,都会获得 <span style="font-weight: bold;">+1.5% 炸弹伤害加成</span>。每有一个敌方英雄在受到炸弹伤害 12.0s 内死亡,都会获得 <span style="font-weight: bold;">+4% 炸弹伤害加成</span>。<br><br>按住 {{Mouse|3}} 可将粘性炸弹施放到自己身上。"
citadel_ability_sticky_bomb_quip"在目标身上放置炸弹"
citadel_ability_sticky_bomb_t3_desc"被炸弹附着时,目标造成的伤害减少 <span style="font-weight: bold;">-30%</span>,持续 <span style="font-weight: bold;">5s</span>"
citadel_ability_stomp"动能脉冲"
citadel_ability_stomp_desc"发出一道能量脉冲,将敌人击至半空。"
citadel_ability_stomp_quip"在地面上发出一道脉冲,将敌人击至半空"
citadel_ability_stomp_t1_desc"被击中的敌人<span style="font-weight: bold;">射速和移动速度减缓</span> <span style="font-weight: bold;">35%</span>,持续 <span style="font-weight: bold;">4s</span>。"
citadel_ability_stomp_t2_desc"奇能教授对击中的敌人增加 <span style="font-weight: bold;">30% 武器伤害</span>,持续 <span style="font-weight: bold;">8s</span>"
citadel_ability_storm_cloud"雷霆风暴"
citadel_ability_storm_cloud_desc"在你周围形成一个不断扩展的雷霆风暴,对其半径内的<span style="font-weight: bold;">所有敌人造成伤害</span>。敌人在视线范围外时不会受到伤害。在施法过程中你的<span style="font-weight: bold;">子弹抗性</span>会提高。"
citadel_ability_storm_cloud_quip"电击大片区域内的所有敌人"
citadel_ability_storm_cloud_t1_desc"在施放雷霆风暴时,获得 <span style="font-weight: bold;">+35% 子弹抗性</span>"
citadel_ability_storm_cloud_t2_desc"<span style="font-weight: bold;">+7s</span> 施法时间和 <span style="font-weight: bold;">+10m</span> 半径"
citadel_ability_storm_cloud_t3_desc"+75 DPS"
citadel_ability_surveillance_drone"Deploy Combat Drone"
citadel_ability_surveillance_drone_camera"Drone Camera"
citadel_ability_surveillance_drone_camera_desc"Switches Camera from Player to Drone"
citadel_ability_surveillance_drone_crash"Drone Crash"
citadel_ability_surveillance_drone_crash_desc"Crashes Drone into ground dealing AOE damage"
citadel_ability_surveillance_drone_desc"Deploys a fragile Combat Drone which has unique abilities."
citadel_ability_surveillance_drone_player_camera"Player Camera"
citadel_ability_surveillance_drone_player_camera_desc"Switches Camera from Drone to Player"
citadel_ability_surveillance_drone_t2_desc"+<span class="highlight">{s:CrashImpactRadius}</span> crash impact radius, +<span class="highlight">{s:DroneCrashDamage}</span> drone crash damage"
citadel_ability_tangotether"守望者的盟友"
citadel_ability_tangotether_desc"获得加成并自动与附近的一名友军连结并分享加成。连结的所有英雄获得<span style="font-weight: bold;">治疗复制效果</span>。需要在视线内才能连结。按 2 锁定目标"
citadel_ability_tangotether_lock"锁定目标"
citadel_ability_tangotether_quip"强化自己和附近的一名友军"
citadel_ability_tangotether_t2_desc"+2.0m/s 移动加成"
citadel_ability_teleport"传送动作"
citadel_ability_tengu_airlift"空投"
citadel_ability_tengu_airlift_desc"带着一名友军或一枚炸弹一起飞翔。让友军或炸弹掉落会造成<span style="font-weight: bold;">猛烈的爆炸</span>,导致<span style="font-weight: bold;">移动减速</span>。青藤和友军在飞行结束后获得子弹护盾。<br>在空中时,友军获得子弹抗性,但无法攻击,并造成 -50% 伤害。瞄准友军时,空投的施法速度更快。<br>{{Mouse|1}}加速飞行。<br>{{Mouse|2}}让友军/炸弹掉落。"
citadel_ability_tengu_airlift_quip"死亡从天而降!飞行并向敌人投放炸弹(或友军)"
citadel_ability_tengu_airlift_t1_desc"被击中的敌人的子弹抗性 <span style="font-weight: bold;">-20%</span>,持续 <span style="font-weight: bold;">12s</span>"
citadel_ability_tengu_airlift_t2_desc"<span style="font-weight: bold;">+300</span> 子弹护盾,<span style="font-weight: bold;">+5m</span> 爆炸半径"
citadel_ability_tengu_airlift_t3_desc"对被击中的敌人施加<span style="font-weight: bold;">沉默</span>效果,持续 <span style="font-weight: bold;">+4.5s</span>"
citadel_ability_tengu_dragonsfire"Wildfire"
citadel_ability_tengu_dragonsfire_desc"Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying."
citadel_ability_tengu_dragonsfire_t3_desc"<span class="highlight">+{s:AbilityDuration}s</span> Duration and <span class="highlight">+{s:FlyingBulletResist}</span> Flying Bullet Resist"
citadel_ability_tengu_ghost"Ghost"
citadel_ability_tengu_ghost_desc"Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds."
citadel_ability_tengu_ghost_t3_desc"Bounces +{s:Bounces} additional times"
citadel_ability_tengu_lightningcrash"坠落恩典"
citadel_ability_tengu_lightningcrash_desc"跳上空中并开始飞翔一小段时间。落地时将根据飞行时间<span class="highlight">造成伤害</span>,并获得<span class="highlight">恢复加速</span>。可按 <span class='keybind'>[{s:iv_attack}]</span> 提前结束飞行并俯冲。"
citadel_ability_tengu_lightningcrash_quip"飞至战场上空"
citadel_ability_tengu_lightningcrash_t3_desc"<span class="highlight">+{s:Damage}</span> 伤害,<span class="highlight">+{s:Regeneration}</span> 恢复Regeneration"
citadel_ability_tengu_stone_form"石像形态"
citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form"石像形态"
citadel_ability_tengu_stone_form_desc"将自己变为<span style="font-weight: bold;">坚石</span>砸向地面,对附近的敌人造成<span style="font-weight: bold;">眩晕及伤害</span>。为自己带来相当于最大生命值一定比例的治疗。可在一定程度上控制落地位置。"
citadel_ability_tengu_stone_form_quip"变身坚石,对附近的敌人造成眩晕"
citadel_ability_tengu_stone_form_t2_desc"<span style="font-weight: bold;">+80 伤害</span>以及 <span style="font-weight: bold;">0.5s</span> 眩晕。"
citadel_ability_tengu_urn"葛根炸弹"
citadel_ability_tengu_urn_desc"召唤一片窒息藤蔓,对作用半径内的敌人<span style="font-weight: bold;">造成伤害</span>并使其<span style="font-weight: bold;">减速</span>。"
citadel_ability_tengu_urn_quip"对作用区域中的敌人造成伤害并减速"
citadel_ability_tengu_urn_t3_desc"<span style="font-weight: bold;">+50 DPS</span> 并 <span style="font-weight: bold;">+2m 半径</span>"
citadel_ability_tier2boss_laser_beam"激光"
citadel_ability_tier2boss_rocket_barrage"火箭弹幕"
citadel_ability_tier2boss_stomp"践踏"
citadel_ability_tier3boss_laser_beam"守护神激光"
citadel_ability_time_bank"Time Bank"
citadel_ability_time_bank_desc"{s:hero_name} activates a burst of <span class="highlight">accelerated time</span> where they <span class="highlight">move, shoot and reload</span> faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed."
citadel_ability_time_bank_quip"Speed yourself up, then slow down briefly"
citadel_ability_time_bank_trigger"Speed Time"
citadel_ability_time_bomb"Time Bomb"
citadel_ability_time_bomb_desc"{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick <span class="highlight">time freeze</span> and deals <span class="highlight">{s:SingleTargetMult}x more damage</span> if it only hits a single target."
citadel_ability_time_bomb_quip"Proximity explosion"
citadel_ability_time_bomb_t2_desc"Enemies hit by Time Bomb will have their <span class="highlight">bullet resist reduced by {s:BulletArmorReduction}</span> for <span class="highlight">{s:BulletArmorReductionDuration}s</span>"
citadel_ability_time_bomb_t3_desc"<span class="highlight">+{s:Damage} Damage</span> and Time Bomb gains <span class="highlight">+50% more damage</span> from Spirit Power"
citadel_ability_upgrade_tab_desc"{s:show_scoreboard}+[技能键] 将升级你的技能。这是额外绑定。"
citadel_ability_uppercut"爆炸勾拳"
citadel_ability_uppercut_desc"对附近的单位造成<span style="font-weight: bold;">近战轻攻击</span>伤害,并将其<span style="font-weight: bold;">击飞</span>,在其落地处造成<span style="font-weight: bold;">范围伤害</span>和<span style="font-weight: bold;">射速减缓</span>。不会对友军造成伤害。"
citadel_ability_uppercut_quip"将别人从你身边打飞"
citadel_ability_uppercut_t2_desc"对敌方英雄使用上勾拳时,获得<span style="font-weight: bold;">快速旋转时间、2 倍射程和 +60% 武器伤害</span>,持续 12s"
citadel_ability_uppercut_t3_desc"对敌方英雄使用上勾拳时,将<span style="font-weight: bold;">钩子的冷却时间设为 0</span>,并立即将 <span style="font-weight: bold;">+100% 子弹</span>添加到当前弹匣中。"
citadel_ability_viscous_ball_boost"Slam Ball"
citadel_ability_void_sphere"量子闪现"
citadel_ability_void_sphere_desc"奇能教授短暂<span style="font-weight: bold;">消失于虚空之中</span>,随后在不远处重新出现。重新出现时,武器<span style="font-weight: bold;">重新装填</span>,并在使用新弹匣时获得<span style="font-weight: bold;">射速加成</span>(最高 8s)。使用副施放时还将带上附近友军,并使其获得一半的射速加成。"
citadel_ability_void_sphere_quip"瞬间消失并重新出现"
citadel_ability_void_sphere_t3_desc"重新出现时,<span style="font-weight: bold;">-4s</span> 技能冷却并 <span style="font-weight: bold;">+120%</span> 基础弹药"
citadel_ability_wing_blast"Wing Blast"
citadel_ability_wing_blast_desc"Create a blast of air that pushes enemies away and damages them."
citadel_ability_wraith_rapidfire"全自动"
citadel_ability_wraith_rapidfire/modifier_rapidfire"Rapid Fire"
citadel_ability_wraith_rapidfire_desc"临时提升你的<span style="font-weight: bold;">射速</span>。附近的友军将获得一半的射速加成。"
citadel_ability_wraith_rapidfire_quip"提高你的射速"
citadel_ability_zealot_energy_warp"Energy Warp"
citadel_ability_zealot_energy_warp_desc"Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot."
citadel_ability_zealot_energy_warp_t2_desc"<span class="highlight">+{s:SilenceDuration}</span> EMP Duration"
citadel_ability_zealot_energy_warp_t3_desc"<span class="highlight">Refresh</span> Energy Warp <span class="highlight">cooldown</span> upon killing any of the enemies EMPd by Energy Warp."
citadel_ability_zealot_inner_fire"Inner Fire"
citadel_ability_zealot_inner_fire_desc"Passive. Zealot gains health, and grows in physical power while using his other abilities."
citadel_ability_zealot_inner_fire_t1_desc"Move Speed <span class="highlight">+{s:BonusMoveSpeedWhileTethered}</span> while tethered"
citadel_ability_zealot_inner_fire_t2_desc"Damage Resist <span class="highlight">+{s:DamageReductionWhileSpirits}%</span> while using Summon Spirits"
citadel_ability_zealot_inner_fire_t3_desc"Health Regen <span class="highlight">+{s:BonusHealthRegenWhileEnergyWarp}</span> while using Energy Warp"
citadel_ability_zealot_spirit_echo"Spirit Echo"
citadel_ability_zealot_spirit_echo_desc"Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once."
citadel_ability_zealot_spirit_echo_t1_desc"<span class="highlight">+{s:SpiritShotSlowDuration}</span> second Slow Duration"
citadel_ability_zealot_spirit_echo_t2_desc"<span class="highlight">+{s:MaxBounces}</span> Max Bounces"
citadel_ability_zealot_spirit_echo_t3_desc"Echo slow now reduces Fire Rate <span class="highlight">{s:FireRateReduction}</span>"
citadel_ability_zealot_summon_spirits"Energy Spirits"
citadel_ability_zealot_summon_spirits_desc"Creates energy orbs that rotate around Zealot, striking and damaging anything in their path. Orbs can be shot forward, damaging enemies. Orb damage grows while active up to double after 5 seconds."
citadel_ability_zealot_summon_spirits_t1_desc"<span class="highlight">+{s:SpiritBulletArmor} Bullet Armor</span> while there is a spirit active."
citadel_ability_zealot_summon_spirits_t3_desc"<span class="highlight">+{s:SpiritLifeSteal}% Life Steal</span> on Energy Spirit damage."
citadel_ability_zealot_tether"Tether"
citadel_ability_zealot_tether_desc"Creates a beam of energy to a friend, with each hero sharing <span class="highlight">{s:TetheredShareStatsPct}%</span> of their <span class="highlight">health regen</span>, <span class="highlight">fire rate</span> and <span class="highlight">spirit</span> bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target."
citadel_ability_zealot_weapon_drain_pulse"Weapon Drain Pulse"
citadel_ability_zealot_weapon_drain_pulse_desc"Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun."
citadel_ability_zip_line"滑索"
citadel_all_chat_label_prefix"[所有人]"
citadel_ap_max_level"max Lvl"
citadel_bot_name"机器人"
citadel_bot_name_prefix"[机器人]"
citadel_camera_pitch_inverted"反转鼠标"
citadel_camera_zoom_is_toggle"切换缩放"
citadel_chat_all"[所有人]"
citadel_chat_allies"[友方]"
citadel_chat_placeholder"对(所有人):"
citadel_chat_placeholder_spec_team"对(观众):"
citadel_chat_placeholder_team"对(友军):"
citadel_chat_spectators"[仅限观众]"
citadel_chatmessage"{s:target} {s:persona}:{s:message}"
citadel_chatwheel_label_Attack_Hero"攻击{s:hero_name}"
citadel_chatwheel_label_BRB"马上回来"
citadel_chatwheel_label_Care"小心"
citadel_chatwheel_label_Defend"防守分路…"
citadel_chatwheel_label_GetBack"撤退"
citadel_chatwheel_label_Go"上啊"
citadel_chatwheel_label_GoingIn"上了"
citadel_chatwheel_label_GoodGame"比赛很精彩"
citadel_chatwheel_label_GoodJob"干得漂亮"
citadel_chatwheel_label_GoodJobGameOver"干得漂亮"
citadel_chatwheel_label_HeadedTo"往基地走了"
citadel_chatwheel_label_Headed_Blue"{s:hero_name}往蓝路走了"
citadel_chatwheel_label_Headed_Green"{s:hero_name}往绿路走了"
citadel_chatwheel_label_Headed_Purple"{s:hero_name}往紫路走了"
citadel_chatwheel_label_Headed_Yellow"{s:hero_name}往黄路走了"
citadel_chatwheel_label_Help"帮助"
citadel_chatwheel_label_HoldUp"等等/等一下"
citadel_chatwheel_label_ImBack"我回来了"
citadel_chatwheel_label_Missing"敌人消失"
citadel_chatwheel_label_No"不!"
citadel_chatwheel_label_OMW"来了"
citadel_chatwheel_label_PregameEnemy"Taunt {s:hero_name}"
citadel_chatwheel_label_PregameTeammate"Praise {s:hero_name}"
citadel_chatwheel_label_Push"推进分路"
citadel_chatwheel_label_StayTogether"一起行动"
citadel_chatwheel_label_Stun"眩晕"
citadel_chatwheel_label_Stun_Hero"Stun {s:hero_name}"
citadel_chatwheel_label_WellPlayed"打得<br>很漂亮"
citadel_chatwheel_label_Yes"好的!"
citadel_chatwheel_label_cancel"取消"
citadel_chatwheel_label_follow_me"跟着我"
citadel_chatwheel_label_headed_this_way"往这边来了"
citadel_chatwheel_label_lets_go_here"到这去"
citadel_chatwheel_label_missing_blue"蓝路敌人消失"
citadel_chatwheel_label_missing_green"绿路敌人消失"
citadel_chatwheel_label_missing_hero"敌人消失"
citadel_chatwheel_label_missing_purple"紫路敌人消失"
citadel_chatwheel_label_missing_yellow"黄路敌人消失"
citadel_chatwheel_label_placeholder""
citadel_chatwheel_label_respond"Respond 'On My Way'"
citadel_chatwheel_label_retreat"撤退"
citadel_chatwheel_label_see_enemy"这有敌人"
citadel_chatwheel_label_thanks"谢了"
citadel_chatwheel_label_thanksGameOver"谢了"
citadel_chatwheel_message_BRB"我马上回来!"
citadel_chatwheel_message_Care"小心!"
citadel_chatwheel_message_Defend"防守分路!"
citadel_chatwheel_message_Defend_Blue"防守蓝路"
citadel_chatwheel_message_Defend_Green"防守绿路"
citadel_chatwheel_message_Defend_Purple"防守紫路"
citadel_chatwheel_message_Defend_Yellow"防守黄路"
citadel_chatwheel_message_GetBack"撤退!"
citadel_chatwheel_message_Go"上啊!"
citadel_chatwheel_message_GoingIn"我要上了!"
citadel_chatwheel_message_GoodGame"比赛很精彩!"
citadel_chatwheel_message_GoodJob"干得漂亮!"
citadel_chatwheel_message_GoodJobGameOver"干得漂亮!"
citadel_chatwheel_message_HeadedTo"往基地走了!"
citadel_chatwheel_message_HeadedToBlue"往蓝路走了"
citadel_chatwheel_message_HeadedToGreen"往绿路走了"
citadel_chatwheel_message_HeadedToLane"往分路走了…"
citadel_chatwheel_message_HeadedToPurple"往紫路走了"
citadel_chatwheel_message_HeadedToYellow"往黄路走了"
citadel_chatwheel_message_Help"需要帮助!"
citadel_chatwheel_message_Help_blue"蓝路需要帮助!"
citadel_chatwheel_message_Help_green"绿路上需要帮助!"
citadel_chatwheel_message_Help_purple"紫路需要帮助!"
citadel_chatwheel_message_Help_yellow"黄路需要帮助!"
citadel_chatwheel_message_HoldUp"等 {s:param_1}"
citadel_chatwheel_message_ImBack"我回来了"
citadel_chatwheel_message_Missing"敌人消失!"
citadel_chatwheel_message_No"不!"
citadel_chatwheel_message_OMW"来了!"
citadel_chatwheel_message_PregameEnemy"Taunt {s:hero_name}"
citadel_chatwheel_message_PregameTeammate"Praise {s:hero_name}"
citadel_chatwheel_message_Push"推进!"
citadel_chatwheel_message_StayTogether"一起行动"
citadel_chatwheel_message_Stun"眩晕!"
citadel_chatwheel_message_WellPlayed"打得很漂亮!"
citadel_chatwheel_message_Yes"没问题!"
citadel_chatwheel_message_missing_blue"蓝路敌人消失!"
citadel_chatwheel_message_missing_green"绿路敌人消失!"
citadel_chatwheel_message_missing_hero"{s:param_1}消失"
citadel_chatwheel_message_missing_purple"紫路敌人消失!"
citadel_chatwheel_message_missing_yellow"黄路敌人消失!"
citadel_chatwheel_message_thanks"谢了!"
citadel_chatwheel_message_thanksGameOver"谢了!"
citadel_chatwheel_push_blue"推进蓝路"
citadel_chatwheel_push_green"推进绿路"
citadel_chatwheel_push_purple"推进紫路"
citadel_chatwheel_push_yellow"推进黄路"
citadel_clientversion"生成版本 {d:client_version_number}"
citadel_confirm_reset_crosshair"你确定要将准星重置为默认设置吗?"
citadel_confirm_reset_keybindings"你确定要将按键绑定(包括英雄特定的按键绑定)重置为默认设置吗?"
citadel_confirm_reset_keybindings_for_default"你确定要将你的默认按键绑定重置为默认绑定吗?"
citadel_confirm_reset_keybindings_for_hero"您确定要将此英雄的按键绑定重置为默认设置吗?"
citadel_duo_drone_extra_abilities"Combat Drone Abilities"
citadel_east_team_name"琥珀"
citadel_enable_ping_indicator"启用 HUD 信号指示器"
citadel_game_audio_muted"游戏已静音"
citadel_game_audio_press_unmute"按下 {s:key_toggle_mute} 取消静音"
citadel_gun_damage"武器伤害"
citadel_hijack_drone_extra_abilities"Combat Drone Abilities"
citadel_hint_activate_wall"按下 <span class="hintTextEmphasis">[{s:iv_attack}]</span> 即可提前创建墙壁。"
citadel_hint_buy_items"返回基地或商店购买<span class="hintTextEmphasis">道具</span>。"
citadel_hint_flamedash_boost"按下 <span class="hintTextEmphasis">[{s:key_innate_1}]</span> 即可加速。需要耐力。"
citadel_hint_flying_strike_early_activate"按下 <span class="hintTextEmphasis">[{s:iv_attack}]</span> 即可提前飞向目标。"
citadel_hint_guided_arrow_boost"按住 <span class="hintTextEmphasis">[{s:iv_attack}]</span> 即可提升箭速。"
citadel_hint_hero_testing_shop"按下 <span class="hintTextEmphasis">[{s:citadel_open_hero_sheet}]</span> 即可打开商店,设置测试选项。"
citadel_hint_ladder"按下 <span class="hintTextEmphasis">[{s:in_mantle}]</span>+<span class="hintTextEmphasis">[{s:key_forward}]</span> 即可跳上梯子。"
citadel_hint_learn_ability"按住技能<span class="hintTextEmphasis">键 1-4</span> 即可学习该技能。"
citadel_hint_learn_initial_ability"按住 <span class="hintTextEmphasis">[{s:show_scoreboard}]</span> 即可选择要解锁的技能"
citadel_hint_mantle"按住 <span class="hintTextEmphasis">[{s:in_mantle}]</span> 即可攀爬登上平台。"
citadel_hint_melee"按下 <span class="hintTextEmphasis">[{s:in_weapon1}]</span> 即可使用近战攻击。"
citadel_hint_slide"跑下斜坡时按住 <span class="hintTextEmphasis">[{s:duck}]</span> 即可滑行。"
citadel_hint_teleport"你的 2 级 Boss 正在遭受攻击,按下 <span class="hintTextEmphasis">[{s:key_teleport}]</span> 即可传送提供帮助!"
citadel_hint_upgrade_ability"按住 <span class="hintTextEmphasis">[{s:show_scoreboard}]</span> 即可升级技能"
citadel_hint_zipline"按住 <span class="hintTextEmphasis">[{s:in_mantle}]</span> 即可跳上滑索。"
citadel_hint_zoom"按住 <span class="hintTextEmphasis">[{s:iv_attack2}]</span> 即可用武器放大。"
citadel_hotkeys_tooltip_chatvoiceparty"用麦克风与队伍中的所有成员交流。如果设置为使用开放式麦克风,则在主界面中也能使用。"
citadel_hotkeys_tooltip_chatvoiceteam"用麦克风与所有队伍成员交流。"
citadel_keybind_ability1"技能 1"
citadel_keybind_ability2"技能 2"
citadel_keybind_ability3"技能 3"
citadel_keybind_ability4"技能 4"
citadel_keybind_ads"副发射"
citadel_keybind_alt"ALT"
citadel_keybind_alt_cast"副施放"
citadel_keybind_alt_modifier"Alt 修饰键"
citadel_keybind_attack"开火"
citadel_keybind_backwards"向后移动"
citadel_keybind_cancel_ability"取消技能"
citadel_keybind_chat_all"聊天(所有人)"
citadel_keybind_chat_team"聊天(队友)"
citadel_keybind_command"CMD"
citadel_keybind_crouch"下蹲/滑行"
citadel_keybind_ctrl"CTRL"
citadel_keybind_decrease_replay_speed"减速观看回放"
citadel_keybind_dev_console"开发者控制台"
citadel_keybind_down"飞降"
citadel_keybind_extra_info"额外信息"
citadel_keybind_forward"向前移动"
citadel_keybind_held_item"近战格挡/投掷所持物品"
citadel_keybind_increase_replay_speed"加速观看回放"
citadel_keybind_item1"物品 1"
citadel_keybind_item2"物品 2"
citadel_keybind_item3"物品 3"
citadel_keybind_item4"物品 4"
citadel_keybind_left"向左移动(平移)"
citadel_keybind_mantle"跳跃/攀爬"
citadel_keybind_melee"近战"
citadel_keybind_minimap_view_amber_team"琥珀小地图视图"
citadel_keybind_minimap_view_sapphire_team"蓝宝石小地图视图"
citadel_keybind_minimap_view_spectator_team"双方队伍的小地图视图"
citadel_keybind_minimap_view_targets_team"目标的小地图视图"
citadel_keybind_mouse_wheel"聊天轮盘"
citadel_keybind_open_hero_sheet"打开商店"
citadel_keybind_pause"暂停"
citadel_keybind_ping"信号"
citadel_keybind_purchase_quickbuy"进行快速购买"
citadel_keybind_push_to_talk"语音聊天(我方)"
citadel_keybind_push_to_talk_party"语音聊天(队伍)"
citadel_keybind_quick_response"快速回复"
citadel_keybind_reload"装填弹药"
citadel_keybind_replay_change_Team"更改观战队伍"
citadel_keybind_replay_death"死亡回放"
citadel_keybind_replay_fly_down"回放飞降"
citadel_keybind_replay_fly_up"回放飞升"
citadel_keybind_replay_next_target"回放下一个目标"
citadel_keybind_replay_prev_target"回放上一个目标"
citadel_keybind_reset_camera"重置视角"
citadel_keybind_right"向右移动(平移)"
citadel_keybind_roll"冲刺"
citadel_keybind_scoreboard"计分板"
citadel_keybind_shift"SHIFT"
citadel_keybind_spec_change_Team"更改观战队伍"
citadel_keybind_spec_chase"以追逐视角观战"
citadel_keybind_spec_in_eye"以第一人称视角观战"
citadel_keybind_spec_next_target"观看下一个目标"
citadel_keybind_spec_prev_target"观看上一个目标"
citadel_keybind_spectator_fly_down"飞降"
citadel_keybind_spectator_fly_up"飞升"
citadel_keybind_tab"TAB"
citadel_keybind_teleport_to_objective"传送"
citadel_keybind_toggle_free_cursor"切换自由光标"
citadel_keybind_toggle_mute"切换静音"
citadel_keybind_toggle_replay_camera"更改回放视角模式"
citadel_keybind_toggle_replay_pause"切换回放暂停"
citadel_keybind_toggle_spec_camera"更改观众视角模式"
citadel_keybind_up"飞升"
citadel_keybind_upgrade_ability1"升级技能 1"
citadel_keybind_upgrade_ability2"升级技能 2"
citadel_keybind_upgrade_ability3"升级技能 3"
citadel_keybind_upgrade_ability4"升级技能 4"
citadel_keybind_upgrade_ability_1"升级技能 1"
citadel_keybind_upgrade_ability_2"升级技能 2"
citadel_keybind_upgrade_ability_3"升级技能 3"
citadel_keybind_upgrade_ability_4"升级技能 4"
citadel_keybind_windows"WIN"
citadel_keybind_zipline"滑索"
citadel_modifier_duo_arc_cannon"Arc Cannon"
citadel_modifier_duo_drone_tracker"Drone"
citadel_modifier_passive_hijack_stacking_weapon_jammer"Gun Jammed"
citadel_modifier_passive_hijack_weapon_jammer_buildup"Weapon Jammer"
citadel_modifier_passive_hijack_weapon_jammer_buildup_desc"Weapon Jammer Building"
citadel_modifier_tangotether_tether_receiver"Covenant"
citadel_modifier_teleport"正在传送"
citadel_mute_game_audio"将游戏静音"
citadel_mute_player"点击将玩家静音"
citadel_next_ap_abilities"<Panel class="goldIcon"/> <span class="nextAPGoldLabel">{i:gold_to_next_level}</span> to next Lvl"
citadel_next_attack_delay_reason_disarmed"被缴械"
citadel_next_attack_delay_reason_reload"装填弹药"
citadel_ping_wheel_disabled_while_dead"死亡时禁用"
citadel_ping_wheel_message"{s:message}"
citadel_purchasemessage"{s:param_1}"
citadel_quick_response_cancel"Cancel Last Ping Message"
citadel_quick_response_respond_onmyway"Respond 'On my Way'"
citadel_quick_response_respond_onmyway_to_hero"Respond 'On my Way' to {s:hero_name}"
citadel_quickbuy_auto_buy_enable"自动快速购买"
citadel_quickbuy_auto_buy_enable_tooltip"如启用,将持续检查你是否买得起快速购买队列中的下一个物品,当你在商店范围内时将自动购买。"
citadel_replay_manager_error_chunk_failed"回放尚未准备好下载"
citadel_replay_manager_error_write_failure"回放写入本地磁盘失败"
citadel_reset_keybind"重置按键绑定?"
citadel_settings_2speakers"2 声道扬声器"
citadel_settings_4speakers"4 声道扬声器"
citadel_settings_5speakers"5.1 声道扬声器"
citadel_settings_7speakers"7.1 声道扬声器"
citadel_settings_abilitieskeybinds"技能按键绑定"
citadel_settings_ability_quickcast_tooltip"切换以启用/禁用此特定技能/物品的快速施放功能"
citadel_settings_about"关于"
citadel_settings_actionkeybinds"操作按键绑定"
citadel_settings_active_window_unpause"游戏结束暂停时强制将游戏作为焦点"
citadel_settings_active_window_unpause_tooltip"启用此功能将在游戏即将结束暂停时将游戏窗口作为焦点。"
citadel_settings_advancedvideosettings"使用高级设置"
citadel_settings_alt_cast_double_tap"双击"
citadel_settings_alt_cast_double_tap_tooltip"双击某技能按钮即可副施放该技能"
citadel_settings_alt_cast_double_tap_window"副施放双击窗口"
citadel_settings_alt_cast_hold_time"需要副施放键按住时间"
citadel_settings_alt_cast_key"副施放键"
citadel_settings_alt_cast_key_tooltip"选定一个技能,然后按下副施放键,或是按住副施放键,然后按下技能键,即可副施放该技能。"
citadel_settings_alt_cast_mode"更改副施放方式:"
citadel_settings_alt_cast_press_and_hold"按住不动"
citadel_settings_alt_cast_press_and_hold_tooltip"按住某技能按钮一小段时间即可副施放"
citadel_settings_antialiasing"抗锯齿"
citadel_settings_antialiasing_cmaa"CMAA"
citadel_settings_antialiasing_desc"禁用 FSR2 时使用的后期处理抗锯齿效果。<br><br>性能消耗:小/稳定"
citadel_settings_antialiasing_fxaa"FXAA"
citadel_settings_antialiasing_none"无"
citadel_settings_appearancevideo"效果最好"
citadel_settings_apply"应用设置"
citadel_settings_area_lights"区域光"
citadel_settings_area_lights_desc"允许正确渲染大型或形状不规则的光源,例如光束效果。低端系统的性能消耗可能会更高。<br><br>性能消耗:小/稳定"
citadel_settings_aspectratio"宽高比"
citadel_settings_aspectratio1610"16x10"
citadel_settings_aspectratio169"16x9"
citadel_settings_aspectratio219"21x9"
citadel_settings_audio"音频"
citadel_settings_audiodefaults"恢复默认设置"
citadel_settings_basicvideosettings"使用基础设置"
citadel_settings_borderless"无边框窗口模式"
citadel_settings_camera_volume_cutout"摄像头抠图"
citadel_settings_camera_volume_cutout_desc"当前未使用"
citadel_settings_cancel_ability_mode"更改取消技能模式:"
citadel_settings_cancel_ability_mode_ability_key"技能键"
citadel_settings_cancel_ability_mode_ability_key_tooltip"再次按下技能键即可取消主动技能"
citadel_settings_cancel_ability_mode_cancel_key"取消键"
citadel_settings_cancel_ability_mode_cancel_key_tooltip"按下取消键即可取消主动技能"
citadel_settings_cancel_ability_mode_either"取消键或技能键"
citadel_settings_cancel_ability_mode_either_tooltip"按下取消键或再次按下技能键即可取消主动技能"
citadel_settings_chat"聊天"
citadel_settings_chat_allow_global"频道中聊天信息在其他频道中显示"
citadel_settings_chat_filter"允许的聊天"
citadel_settings_chat_filter_allow_all"所有玩家"
citadel_settings_chat_filter_allow_friendly"友好玩家(好友、队伍成员)"
citadel_settings_chat_filter_allow_none"没有收到聊天"
citadel_settings_chat_filter_allow_teams"友好玩家和队友"
citadel_settings_chat_filter_onlyfriends"仅显示来自好友和队伍的聊天"
citadel_settings_chat_filter_settings_apply_to_spectating"将允许的聊天的筛选设置应用至观战"
citadel_settings_chat_invert_ping"反转信号"
citadel_settings_chat_join_regional"启动时加入区域聊天频道"
citadel_settings_chat_mute_enemies"屏蔽敌方玩家聊天"
citadel_settings_chat_mute_everyone"屏蔽所有聊天"
citadel_settings_chat_openmic"开放式麦克风"
citadel_settings_chat_ptt"按下说话"
citadel_settings_chat_wheel_all"[所有人]"
citadel_settings_chat_whispers"将 Steam 消息显示为悄悄话"
citadel_settings_chatwheel"聊天轮盘"
citadel_settings_clear_keybind_tooltip"清除按键绑定"
citadel_settings_communicationkeybinds"交流按键绑定"
citadel_settings_contextual_slot"[情境槽位]"
citadel_settings_contextual_slot_invalid"没有情境信号"
citadel_settings_contextual_slot_label"情境信号轮盘槽位"
citadel_settings_crosshair"准星设置"
citadel_settings_crosshair_color"颜色"
citadel_settings_crosshair_color_b"蓝色"
citadel_settings_crosshair_color_g"绿色"
citadel_settings_crosshair_color_r"红色"
citadel_settings_crosshair_defaults"重置为默认"
citadel_settings_crosshair_dot_opacity"点不透明度"
citadel_settings_crosshair_dot_outline_opacity"点轮廓不透明度"
citadel_settings_crosshair_pip_border"显示准星线边框"
citadel_settings_crosshair_pip_gap"间隙"
citadel_settings_crosshair_pip_height"高度"
citadel_settings_crosshair_pip_opacity"线不透明度"
citadel_settings_crosshair_pip_width"宽度"
citadel_settings_crosshair_size"准星线"
citadel_settings_crosshair_static_pip_gap"静态准星线间隙"
citadel_settings_crosshair_visibility"准星点"
citadel_settings_customresolution"使用自定义分辨率"
citadel_settings_defaultaudio"默认"
citadel_settings_defaultkeybinds"默认"
citadel_settings_depth_of_field"景深"
citadel_settings_depth_of_field_desc"模拟不同的相机镜头焦距和光圈。当前状态下不会影响游戏性能。<br><br>性能消耗:可忽略不计"
citadel_settings_dfao"距离场阴影"
citadel_settings_dfao_desc"利用距离场数据来粗略估计角色和动态物体的柔和接触阴影效果。<br><br>性能消耗:中等/不定"
citadel_settings_dfao_quality_high"高"
citadel_settings_dfao_quality_low"低"
citadel_settings_dfao_quality_med"中"
citadel_settings_dfao_quality_off"关闭"
citadel_settings_dfao_quality_ultra"超高"
citadel_settings_displacement_mapping"位移映射"
citadel_settings_displacement_mapping_desc"画面空间位移效果可使世界几何图形的保真度更高。<br><br>性能消耗:中等/稳定"
citadel_settings_display"显示器:"
citadel_settings_display_choice"显示器 {d:displayNumber} - {s:displayName}"
citadel_settings_effects_bloom"效果泛光"
citadel_settings_effects_bloom_desc"允许我们直接将效果绘制到泛光缓冲区中以增强视觉效果。<br><br>性能消耗:小/稳定"
citadel_settings_enable_console"启用控制台"
citadel_settings_enable_console_tooltip"如果你有像 -dev 或 -console 这样的启动选项来启用控制台,它们会覆盖此设置。"
citadel_settings_fastestvideo"最快"
citadel_settings_fog_quality"雾效质量"
citadel_settings_fog_quality_high"高"
citadel_settings_fog_quality_low"低"
citadel_settings_fog_quality_med"中"
citadel_settings_fogquality"雾效质量"
citadel_settings_fogquality_desc"较低的设置会降低雾的体积分辨率,从而提高低端系统的性能。"
citadel_settings_fogquality_high"高"
citadel_settings_fogquality_low"低"
citadel_settings_fps_max"游戏内最大每秒帧数"
citadel_settings_fps_max_tip"更多的数值可以使用启动项选项“+fps_max”进行设定。"n超出滑动条允许范围的数值将会使滑动条无效。"
citadel_settings_fps_max_ui"主界面最大每秒帧数"
citadel_settings_fps_max_ui_tip"更多的数值可以使用启动项选项“+ui_fps_max”进行设定。"n超出滑动条允许范围的数值将会使滑动条无效。"
citadel_settings_fsr"超级分辨率锐画技术(FSR)"
citadel_settings_fsr2"FSR2"
citadel_settings_fsr2_desc"尚在开发中:集成 AMD 超级分辨率锐画技术(FSR)动态抗锯齿/优化升级技术"
citadel_settings_fsr2_sharpness"FSR2 清晰度"
citadel_settings_fsr2_sharpness_desc"FSR2 清晰度"
citadel_settings_fsr2scaling"缩放模式"
citadel_settings_fsr2scaling_balanced"均衡"
citadel_settings_fsr2scaling_desc"原生抗锯齿 -1x 缩放<br>质量 -1.5x 缩放<br>均衡 - 1.7x 扩展<br>性能 - 2x 缩放<br>超高性能 - 3x 缩放<br><br>性能消耗:高/稳定"
citadel_settings_fsr2scaling_native"原生抗锯齿"
citadel_settings_fsr2scaling_performance"性能"
citadel_settings_fsr2scaling_quality"品质"
citadel_settings_fsr2scaling_ultra_performance"超高"
citadel_settings_fsr_rcas_sharpness"FSR 清晰度"
citadel_settings_fsr_rcas_sharpness_desc"FSR 清晰度"
citadel_settings_fsr_tooltip"游戏渲染画面质量低于 100% 时会进行高画质优化升级。"n需要启用抗锯齿。"
citadel_settings_fullscreen"全屏"
citadel_settings_fullscreen_focus_behavior"全屏焦点行为"
citadel_settings_fullscreenbrightness"全屏亮度"
citadel_settings_fxaa"抗锯齿"
citadel_settings_fxaa_desc"减少因图像采样不足而产生的阶梯式瑕疵。抗锯齿功能尚在开发中。我们目前支持 FXAA。<br><br>性能消耗:小/稳定"
citadel_settings_game"游戏"
citadel_settings_gamevoicevolume"语音输入音量(你的)"
citadel_settings_gamevoicevolume_desc"控制你麦克风的输入音量"
citadel_settings_gamevolume"游戏音量"
citadel_settings_gamevolume_desc"调整音效、音乐和对话的音量"
citadel_settings_glyph_lock_mode"图标模式"
citadel_settings_glyph_lock_mode_gamepad"仅限手柄"
citadel_settings_glyph_lock_mode_kbm"仅限键盘和鼠标"
citadel_settings_glyph_lock_mode_off"自动"
citadel_settings_glyph_lock_mode_tooltip_gamepad"仅会显示手柄图标(注意:必须连接控制器)"
citadel_settings_glyph_lock_mode_tooltip_kbm"仅会显示键盘和鼠标图标"
citadel_settings_glyph_lock_mode_tooltip_off"绑定图标根据上次按下按键的来源自动变化"
citadel_settings_gsync"NVIDIA G-Sync:"
citadel_settings_gsync_disabled"已禁用"
citadel_settings_gsync_enabled"已启用"
citadel_settings_gsync_info"NVIDIA G-Sync 允许显示器动态更改其刷新率以尽可能匹配游戏的帧率,从而带来更流畅的视觉体验。它仅在某些显示器上可用,并且在游戏帧率低于显示器模式的最大刷新率时效果最佳。可在游戏外用 NVIDIA 控制面板启用。可能需要重启游戏才能使更改生效。"
citadel_settings_headphones"耳机"
citadel_settings_hotkeys"按键绑定"
citadel_settings_invert_ping_desc"检查是否需要反转信号。"n默认:"n单信号 = 被动"n双信号 = 主动"n"n反转:"n单信号 = 主动"n双信号 = 被动"
citadel_settings_itemkeybinds"物品按键绑定"
citadel_settings_keybinddefaults"恢复所有按键绑定默认设置"
citadel_settings_language_change_body"重启 Deadlock 客户端以应用语言更改。"
citadel_settings_language_change_title"需要重启"
citadel_settings_light_sensitivity_mode"减弱闪光效果"
citadel_settings_light_sensitivity_mode_desc"此设置将减弱闪光及频闪效果,但不会将其完全消除。此设置旨在使游戏玩起来更舒适,但部分效果仍将存留。"
citadel_settings_low_latency"NVIDIA Reflex 低延迟"
citadel_settings_low_latency_amd"AMD Anti-Lag 2.0"
citadel_settings_low_latency_tooltip_boost"低延迟模式现已启用,并且优化了系统延迟。包括多项技术,可使 GPU 获得更多电力并轻微影响 FPS,从而尽可能地降低延迟。"
citadel_settings_low_latency_tooltip_off"低延迟模式已禁用。"
citadel_settings_low_latency_tooltip_on"低延迟模式现已启用,并且优化了系统延迟。"
citadel_settings_lowlatency_boost"已启用 + 加速"
citadel_settings_lowlatency_off"已禁用"
citadel_settings_lowlatency_on"已启用"
citadel_settings_mastervolume"主音量"
citadel_settings_mastervolume_desc"调整游戏的整体音量"
citadel_settings_mboit"MBOIT"
citadel_settings_mboit_desc"尚在开发中:此功能使渲染效果更一致,并最终以低于帧中其余部分的分辨率进行渲染。"
citadel_settings_misckeybinds"杂项按键绑定"
citadel_settings_monitor_mic"监听我的麦克风"
citadel_settings_monitor_mic_desc"打开此功能可以在调整音频设置时监听你的麦克风。"
citadel_settings_motion_blur"动态模糊"
citadel_settings_motion_blur_desc"尚在开发中:仅限物体的动态模糊效果。"
citadel_settings_motion_blur_objects_only"开启"
citadel_settings_motion_blur_off"关闭"
citadel_settings_motion_blur_player_only"仅限玩家"
citadel_settings_mousesensitivity"鼠标灵敏度"
citadel_settings_mousesensitivity_y_scale"鼠标灵敏度:垂直缩放"
citadel_settings_mousezoomsensitivity"缩放灵敏度比例"
citadel_settings_musicvolume"菜单音乐音量"
citadel_settings_musicvolume_desc"调整主菜单内音乐的音量"
citadel_settings_network"网络"
citadel_settings_openmicthreshold"麦克风触发阈值"
citadel_settings_openmicthreshold_desc"仅当音频输入音量超过此水平时才传送语音。适用于“按下发言”及“开放式麦克风”。"
citadel_settings_options"选项"
citadel_settings_particlequality"特效质量"
citadel_settings_particlequality_desc"剔除效果中不必要的部分以获得更好的性能。当前未使用。"
citadel_settings_particlequality_high"高"
citadel_settings_particlequality_low"低"
citadel_settings_particlequality_med"中"
citadel_settings_per_unit_hotkeys"英雄特定热键"
citadel_settings_ping_wheel_contextual"使用情境信号轮盘槽位"
citadel_settings_ping_wheel_contextual_desc"情境信号槽位在游戏期间会根据当前相关信号变化"
citadel_settings_pingwheeldefaults"恢复信号轮盘默认设置"
citadel_settings_playsoundinbackground"在后台播放声音"
citadel_settings_post_bloom"后期处理泛光"
citadel_settings_post_bloom_desc"光线从图片的较亮部分漏出,以模拟摄像头镜头中的缺陷,为高亮度提供视觉提示。<br><br>性能消耗:小/稳定"
citadel_settings_quick_cast_desc"{s:ability_name}的快速施放选项:"
citadel_settings_quick_cast_global_desc"更改所有英雄技能的快速施放模式:"
citadel_settings_quick_cast_items_desc"主动物品的快速施放选项:"
citadel_settings_quick_cast_set_success"所有英雄技能的快速施放模式设置成功。"
citadel_settings_quick_cast_success"成功"
citadel_settings_quickcast_confirm_cast"确认施放"
citadel_settings_quickcast_confirm_cast_tooltip"按下一个技能所对应的按键选择该技能,然后按下开火键施放该技能。"
citadel_settings_quickcast_default"技能默认"
citadel_settings_quickcast_default_tooltip"使用技能的默认快速施放模式"
citadel_settings_quickcast_disabled"快速施放"
citadel_settings_quickcast_disabled_tooltip"按下一个技能所对应的按键选择该技能,在释放该键时施放该技能。"
citadel_settings_quickcast_enabled"立即施放"
citadel_settings_quickcast_enabled_tooltip"按下一个技能所对应的按键时施放该技能。"
citadel_settings_quickcast_item_default"物品默认"
citadel_settings_quickcast_select_option"选择一项…"
citadel_settings_render_portals"传送门渲染"
citadel_settings_render_system"渲染"
citadel_settings_render_system_recommended"推荐"
citadel_settings_render_system_tooltip"DirectX 版本"
citadel_settings_rendering"渲染"
citadel_settings_renderquality"渲染质量"
citadel_settings_renderquality_desc"用于计算内部渲染分辨率的每个维度缩放比例。值越低,渲染速度越快。值越高,渲染效果越清晰,瑕疵越少。"
citadel_settings_replaykeybinds"回放按键绑定"
citadel_settings_reset_keybind"重置"
citadel_settings_reset_keybind_tooltip"恢复按键绑定默认设置"
citadel_settings_resolution"分辨率"
citadel_settings_resolution_display_mode"窗口模式"
citadel_settings_resolution_size"分辨率"
citadel_settings_screen_space_shadows"接触阴影"
citadel_settings_screen_space_shadows_desc"当前未使用"
citadel_settings_shadow_quality"阴影质量"
citadel_settings_shadow_quality_desc"阴影质量"
citadel_settings_shadow_quality_high"高"
citadel_settings_shadow_quality_low"低"
citadel_settings_shadow_quality_med"中"
citadel_settings_shadow_quality_ultra"超高"
citadel_settings_social"社交"
citadel_settings_sounddevice"音频设备:"
citadel_settings_speakerconfig"扬声器配置:"
citadel_settings_spectatorkeybinds"观众按键绑定"
citadel_settings_ssao"屏幕空间环境光遮蔽"
citadel_settings_ssao_desc"使用屏幕空间数据粗略估计软接触阴影。<br><br>性能消耗:中等/稳定"
citadel_settings_ssao_quality_high"高"
citadel_settings_ssao_quality_low"低"
citadel_settings_ssao_quality_med"中"
citadel_settings_ssao_quality_off"关闭"
citadel_settings_ssao_quality_ultra"超高"
citadel_settings_steam_input"控制器设置"
citadel_settings_steam_input_no_controller"未检测到控制器"
citadel_settings_steam_input_open_configurator"打开 Steam 输入配置器"
citadel_settings_steam_text_filter"Steam 文本过滤设置"
citadel_settings_steaminput"控制器"
citadel_settings_streamer_mode"主播模式"
citadel_settings_streamer_mode_tooltip"启用此功能即可在游戏中及主界面上隐藏玩家名称。不会在个人资料卡中隐藏玩家名称。"
citadel_settings_streamlined_mic"优化麦克风"
citadel_settings_streamlined_mic_desc"在游戏开始时打开录音设备,而不是在使用麦克风时打开。"
citadel_settings_text_filter_filtered"启用文本过滤"
citadel_settings_texturequality"纹理质量"
citadel_settings_texturequality_desc"较低的设置会降低纹理分辨率,从而可能提高低端系统的性能。"
citadel_settings_texturequality_high"高"
citadel_settings_texturequality_low"低"
citadel_settings_texturequality_med"中"
citadel_settings_ui_language"语言:"
citadel_settings_upscaling"优化升级技术"
citadel_settings_upscaling_desc"从低分辨率、渲染速度更快的内部帧生成高分辨率帧。<br><br>FSR2 使用动态抗锯齿(TAA)。<br><br>性能消耗:中等/稳定"
citadel_settings_upscaling_fsr"FSR"
citadel_settings_upscaling_fsr2"FSR2(TAA)"
citadel_settings_upscaling_none"无"
citadel_settings_usenativeresolution"使用原生分辨率"
citadel_settings_video"视频"
citadel_settings_videodefaults"恢复默认设置"
citadel_settings_voice"语音设置"
citadel_settings_voice_always_sample_mic"始终对麦克风进行采样"
citadel_settings_voice_level"语音水平"
citadel_settings_voice_sounddevice"语音输入设备:"
citadel_settings_voice_steam_link"用 <a href="event:DOTAShowSteamVoiceSettings()">Steam 语音设置</a>配置录音设备设置。"
citadel_settings_voicevolume"语音聊天音量(其他玩家)"
citadel_settings_voicevolume_desc"调整其他玩家麦克风的音量"
citadel_settings_volume"音量"
citadel_settings_vsync"垂直同步"
citadel_settings_vsync_desc"消除画面撕裂瑕疵,但会增加输入延迟。"
citadel_settings_will_reset_tooltip"冲突的绑定将被清除:"
citadel_settings_window"窗口"
citadel_spectator_voice_mode_0"玩家语音开启"
citadel_spectator_voice_mode_1"玩家语音关闭"
citadel_survey_fun_hero"今天你选的这个英雄玩起来有趣吗?"
citadel_survey_least_fun_hero_to_play_against"Which hero was the least fun to play against?"
citadel_survey_match_fun"比赛有趣吗?"
citadel_switch_camera_teammate_1"观看队友 1"
citadel_switch_camera_teammate_2"观看队友 2"
citadel_switch_camera_teammate_3"观看队友 3"
citadel_switch_camera_teammate_4"观看队友 4"
citadel_switch_camera_teammate_5"观看队友 5"
citadel_trick_shot"Shooting Star"
citadel_trick_shot_desc"Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star."
citadel_unmute_game_audio"取消游戏静音"
citadel_unmute_player"点击取消玩家静音"
citadel_value_then_value_now_ability_upgrades"({s:ValueNow} → <span class="greenUpgradedText">{s:ValueThen}</span>)"
citadel_weapon_combo_melee"Melee Combo"
citadel_weapon_hero_akimbo_set"Akimbo Gun"
citadel_weapon_hero_apocalypse_set"Apocalypse Gun"
citadel_weapon_hero_astro_set"秘术魔枪"
citadel_weapon_hero_atlas_set"水落石出"
citadel_weapon_hero_atlas_set_desc"一次装填一发子弹。可以打断"
citadel_weapon_hero_ballista_set"Ballista Gun"
citadel_weapon_hero_bebop_set"谦卑之训"
citadel_weapon_hero_bebop_set_desc"发射连续的激光束,没有子弹飞出"
citadel_weapon_hero_cadence_set"Arioso Annihilator"
citadel_weapon_hero_cadence_set_desc"Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded."
citadel_weapon_hero_chrono_set"行业机密"
citadel_weapon_hero_clawdril_set"Clawdril Gun"
citadel_weapon_hero_coldmetal_set"Cold Metal Gun"
citadel_weapon_hero_demoman_set"Demoman Gun"
citadel_weapon_hero_duo_set"Duo Gun"
citadel_weapon_hero_dynamo_set"奇能枪"
citadel_weapon_hero_forge_set"使命达成"
citadel_weapon_hero_forge_set_desc"随着枪达到全速运转状态,射速也跟着升高"
citadel_weapon_hero_ghost_set"爱郎献礼"
citadel_weapon_hero_gigawatt_set"冰冷筹算"
citadel_weapon_hero_gunslinger_set"Gunslinger Gun"
citadel_weapon_hero_haze_set"责与赎"
citadel_weapon_hero_heavy_set"Heavy Gun"
citadel_weapon_hero_hijack_set"Hijack Gun"
citadel_weapon_hero_hornet_set"孤芳雪恨"
citadel_weapon_hero_inferno_set"焚心烈语"
citadel_weapon_hero_kali_set"Kali Gun"
citadel_weapon_hero_kelvin_set"远征终局"
citadel_weapon_hero_krill_set"金黄丝雀"
citadel_weapon_hero_lash_set"长索传奇"
citadel_weapon_hero_magician_set"诡手神技"
citadel_weapon_hero_mechaguy_set"Mechaguy Gun"
citadel_weapon_hero_mirage_set"一诺千金"
citadel_weapon_hero_nano_set"至甜谎言"
citadel_weapon_hero_orion_set"哀晨降临"
citadel_weapon_hero_phalanx_set"Phalanx Gun"
citadel_weapon_hero_revenant_set"Revenant Gun"
citadel_weapon_hero_rutger_set"Rutger Gun"
citadel_weapon_hero_shiv_set"落空王牌"
citadel_weapon_hero_slork_set"怒海狂潮"
citadel_weapon_hero_slork_set_desc"Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies."
citadel_weapon_hero_spade_set"Spade Dice Launcher"
citadel_weapon_hero_synth_set"不羁真我"
citadel_weapon_hero_tempest_set"Tempest Gun"
citadel_weapon_hero_tengu_set"护佑之握"
citadel_weapon_hero_tokamak_set"Curie-ous Times"
citadel_weapon_hero_trapper_set"市政服务"
citadel_weapon_hero_viper_set"震魂响尾"
citadel_weapon_hero_viscous_set"深海使节"
citadel_weapon_hero_warden_set"自由之价"
citadel_weapon_hero_wraith_set"欲海捞金"
citadel_weapon_hero_wrecker_set"屠夫之手"
citadel_weapon_hero_yakuza_set"Yakuza Boss Gun"
citadel_weapon_hero_yamato_set"思兄之泣"
citadel_weapon_hero_zealot_set"Zealotry Gun"
citadel_west_team_name"蓝宝石"
clawdril_cyclone"Cyclone"
clawdril_cyclone_desc"Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets."
clawdril_drill_and_pin"Drill & Pin"
clawdril_drill_and_pin_desc"Fire Clawdril's dril in a straight line, trapping any enemy hero it hits in a cage of crystals."
clawdril_mining_expedition"Mining Expedition"
clawdril_mining_expedition_desc"Smash the ground to reveal nearby crystals which can be melee'd into temporary buffs by you or your teammates."
clawdril_plasma_laser"Plasma Laser"
clawdril_plasma_laser_desc"Fire a short-range plasma laser that deals massive damage to units in its way."
clip_size_pickup/clip_size"3 个大型弹匣"
clip_size_pickup_label"3 个大型弹匣"
coldmetal_charged_rocket"Charged Rocket"
coldmetal_charged_rocket_desc"Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles."
coldmetal_cold_metal_killer"Cold Metal Killer"
coldmetal_cold_metal_killer_desc"Launch a fan of knives in a cone in front of Cold Metal, slowing enemies upon impact."
coldmetal_contract_to_kill"Contract to Kill"
coldmetal_contract_to_kill/modifier_coldmetal_contract_to_kill"Contract"
coldmetal_contract_to_kill_desc"Take out a contract on a target hero for a duration. The contract takes extra bullet damage and extra damage from Cold Metal's missiles. You have no move speed penalty while shooting at the contract and no aim speed penalty at the contract while moving."
coldmetal_impenetrable_cube"Impenetrable Cube"
coldmetal_impenetrable_cube_desc"Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles."
cooldown_reduction_pickup/cooldown_reduction"减少冷却时间"
cooldown_reduction_pickup_label"降低冷却时间"
damage_reduction_label"Damage Reduction"
damage_reduction_postfix"%"
detention_immune"Detention Immune"
disarm_immune"Disarm Immune"
double_jump_pickup/double_jump"二段跳和滑索速度"
emp_immune"Silenced Immune"
extra_gold_pickup/extra_gold_pickup"下一次击杀英雄的额外赏金"
extra_stamina_pickup/extra_stamina"额外耐力"
extra_stamina_pickup_label"额外耐力"
fathom_breach"纵身跃击"
fathom_breach_desc"向前跳跃,对着陆点附近的所有敌人造成伤害并将其击飞到空中。"
fathom_breach_quip"向前跳跃,冲向敌人"
fathom_defer_damage"细血慢涌"
fathom_defer_damage_quip"部分受到的伤害推迟生效"
fathom_reefdweller_harpoon"礁栖猎叉"
fathom_reefdweller_harpoon/latched"附着在墙上"
fathom_reefdweller_harpoon/regen"礁栖猎叉恢复"
fathom_reefdweller_harpoon_desc"投掷猎叉,它将附着在某个物体的表面上,并将你拉向该表面。挂在猎叉所附着的表面时,你将<span style="font-weight: bold;">隐身且无敌</span>。直接看向海魇的敌人会暴露其隐身状态。"
fathom_reefdweller_harpoon_passive_desc"被动:离开战斗并在小地图上隐身时,每秒<span style="font-weight: bold;">治疗最大生命值的一部分</span>。"
fathom_reefdweller_harpoon_quip"投掷猎叉,将自己拉向物体的表面。"
fathom_scalding_spray"灼热飞浪"
fathom_scalding_spray_desc"向面前的锥形区域喷射滚烫的热水。喷出的热水对敌方英雄造成伤害时,你会积累额外的武器伤害。"
fathom_scalding_spray_quip"向面前的锥形区域喷射滚烫的热水。"
fire_rate_pickup/small_fire_rate"射速提高"
fire_rate_pickup_label"射速"
firerate_permanent_pickup_label"+1.5% 射速"
firerate_permanent_pickup_label_lv2"+2% 射速"
firerate_permanent_pickup_label_lv3"+2.5% 射速"
frozen_shelter_modifier_buff"冰冻庇护"
ghost_malice_stack_effect_header"每层叠加效果:"
golden_idol_bonus_01"+25% 额外魂魄"
golden_idol_bonus_02"+1 技能点"
guardian_unit"卫士"
guide_advanced_main_header"特殊动作"
guide_advanced_parry_desc"按下 <span class='keybind'>[ {s:key_parry} ]</span> 即可格挡敌人的近战攻击。<br><br>敌人会眩晕,并受到更大的近战伤害。"
guide_advanced_parry_header"格挡"
guide_back_to_dashboard"返回主界面"
guide_basics_abilities_desc"按下 <span class='keybind'>[ {s:in_ability1}、{s:in_ability2}、{s:in_ability3}、{s:in_ability4} ]</span> 即可使用英雄技能。"
guide_basics_abilities_header"技能"
guide_basics_aim_desc"按住 <span class='keybind'>[ {s:iv_attack2} ]</span> 即可用武器放大。"
guide_basics_aim_header"缩放"
guide_basics_main_header"基本控制"
guide_basics_melee_desc"按下 <span class='keybind'>[ {s:key_weapon_1} ]</span> 即可进行快速攻击。按住 <span class='keybind'>[ {s:key_weapon_1} ]</span> 即可进行强力蓄力攻击。"
guide_basics_melee_header"近战"
guide_basics_reload_desc"按下 <span class='keybind'>[ {s:key_reload} ]</span> 即可给武器重新装填弹药。某些动作,比如近战,会使重新装填暂停。"
guide_basics_reload_header"装填弹药"
guide_basics_shoot_desc"按下 <span class='keybind'>[ {s:iv_attack} ]</span> 即可射击。<br><br>子弹伤害在目标距离较远时会降低。"
guide_basics_shoot_header"射击"
guide_get_started_title"游戏入门"
guide_movement_airdash_desc"在空中时冲刺即可进行空中冲刺。<br><br>需要耐力。"
guide_movement_airdash_header"空中冲刺"
guide_movement_crouch_desc"按下 <span class='keybind'>[ {s:key_duck} ]</span> 即可下蹲。"
guide_movement_crouch_header"下蹲"
guide_movement_dodge_desc"移动时按下 <span class='keybind'>[ {s:key_innate_1} ]</span> 即可冲刺。<br><br>需要耐力。"
guide_movement_dodge_header"冲刺"
guide_movement_dodge_jump_desc"冲刺时结合时间恰到好处的跳跃即可进行冲刺跳。<br><br>需要耐力。"
guide_movement_dodge_jump_header"冲刺跳"
guide_movement_double_jump_desc"在跳跃的最高点按下 <span class='keybind'>[ {s:in_mantle} ]</span> 即可进行二段跳。<br><br>二段跳等特殊动作将消耗位于准线旁的耐力条。"
guide_movement_double_jump_header"二段跳"
guide_movement_jump_desc"按下 <span class='keybind'>[ {s:in_mantle} ]</span> 即可跳跃。"
guide_movement_jump_header"跳跃"
guide_movement_mantle_desc"靠近墙壁时按下 <span class='keybind'>[ {s:in_mantle} ]</span> 即可攀爬。"
guide_movement_mantle_header"攀爬"
guide_movement_slide_desc"在向斜坡下方移动或高速移动时按住 <span class='keybind'>[ {s:key_duck} ]</span> 即可滑行。"
guide_movement_slide_header"滑行"
guide_movement_zipline_desc"按住 <span class='keybind'>[ {s:in_mantle} ]</span> 即可跳上滑索。<br><br>按住 <span class='keybind'>[ {s:in_mantle} ]</span> 可跳下滑索。"
guide_movement_zipline_header"转运滑索"
guide_neutrals_desc"地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。<br><br>有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。"
guide_neutrals_header"中立生物"
guide_outro_main_header"精彩时刻"
guide_overview_desc"浏览各个部分,了解更多关于游戏的信息。"
guide_overview_header"欢迎来到 Deadlock"
guide_overview_main_header"欢迎"
guide_the_map_core_alt_desc"游戏目标是围攻敌方基地,摧毁敌方防御,暴露敌方队伍的守护神。摧毁守护神即可获胜。"
guide_the_map_core_alt_header"基地"
guide_the_map_core_desc"每个队伍基地后方都有一个圣坛,摧毁敌方圣坛即可获胜。"
guide_the_map_core_header"核心"
guide_the_map_desc"将鼠标悬停在地图各个区域上,进一步了解玩 Deadlock 时将看到的内容。"
guide_the_map_guardians_desc"卫士是每条分路的第一道防线。他们的攻击力强大无比,所以最好让步兵向他们发起进攻。"
guide_the_map_guardians_header"卫士"
guide_the_map_header"概览"
guide_the_map_lanes_desc"共有 4 条分路,每条都有一条转运滑索,玩家可搭乘滑索快速移动。"
guide_the_map_lanes_header"分路"
guide_the_map_main_header"概览"
guide_the_map_midboss_desc"地图中央有一个强大的中立 Boss。击杀该 Boss 的队伍将在下次死亡后立即重生。"
guide_the_map_midboss_header"圣殿 Boss"
guide_the_map_troopers_desc"士兵会定期在基地生成,沿着分路一路奔跑,与遇到的任何敌人战斗。"
guide_the_map_troopers_header"步兵"
guide_the_map_walkers_desc"四足机甲藏在在分路深处,拥有多种防御动作。"
guide_the_map_walkers_header"四足机甲"
guide_the_map_welcome_desc"欢迎来到被诅咒的纽约。如果你的队伍想要突出重围,赢得胜利,就需要运用枪支和超自然力量来围攻敌人的基地。"
guide_the_map_welcome_header"介绍"
guide_the_map_welcome_sub_header"介绍"
guide_upgrades_buy_mods_desc"物品可以修改许多属性,如弹药数量、近战伤害或生命恢复。提升元灵力量的物品会改善你的技能效果。<br><br>每名英雄都有一个“建议物品”选项卡,内含为英雄精心挑选的推荐物品。"
guide_upgrades_buy_mods_header"购买物品"
guide_upgrades_deny_desc"敌方魂魄光球为橙色,如果它们飘走或者被敌方射击就会落入敌方囊中。<br><br>可以先射击这些橙色光球来窃取魂魄。"
guide_upgrades_deny_header"窃取魂魄"
guide_upgrades_going_home_desc"你有可以消耗的魂魄时,可以返回基地治疗,购买可以提升属性并授予额外技能的强大物品。<br><br>每个卫士旁也各有一个商店,在卫士被摧毁前均可使用。"
guide_upgrades_going_home_header"商店"
guide_upgrades_killing_guardians_desc"你收集魂魄时,也会获得技能点(AP)。<br><br>按住 <span class='keybind'>[TAB]</span> 可将技能点用于升级技能。"
guide_upgrades_killing_guardians_header"技能点"
guide_upgrades_last_hit_desc"击杀步兵和玩家即可获得魂魄。也可以击杀地图各处的中立生物获得魂魄。<br><br>魂魄由近处友军共享。"
guide_upgrades_last_hit_header"魂魄"
guide_upgrades_main_header"获取力量"
guide_upgrades_upgrade_abilities_desc"消耗技能点来来升级技能。<br><br>共有 3 个技能等级。"
guide_upgrades_upgrade_abilities_header"提升技能"
guide_upgrades_yellow_orbs_desc"当你发出致命一击时,额外的魂魄就会出现。<br><br>你可以通过射击包含它们的蓝色光球或让它们飘走来稳获这些魂魄。"
guide_upgrades_yellow_orbs_header"稳获魂魄"
gun_powerup_pickup"枪械攻击"
gunslinger_rapid_fire"Rapid Fire"
gunslinger_rapid_fire_desc"Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air."
gunslinger_rocket_launcher"Rocket Launcher"
gunslinger_rocket_launcher_desc"Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and {s:hero_name} into the air."
gunslinger_sleep_bomb"Sleep Bomb"
gunslinger_sleep_bomb_desc"Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches."
gunslinger_tenacity"Tenacity"
gunslinger_tenacity_desc"Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health."
headed_this_way"往这边来了"
headed_to_blue"{s:param_1}往蓝路走了"
headed_to_green"{s:param_1}往绿路走了"
headed_to_purple"{s:param_1}往紫路走了"
headed_to_yellow"{s:param_1}往黄路走了"
health_regen_pickup/small_health_regen"生命恢复提高"
health_regen_pickup_label"治疗"
hero_akimbo"阿金驳"
hero_akimbo_lore"Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns."
hero_akimbo_playstyle"Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible."
hero_apocalypse"Apocalypse"
hero_architect"Architect"
hero_assassin"Assassin"
hero_astro"哈雷黛"
hero_astro_lore"有的人终其一生都梦想着能够搬去纽约。哈雷黛却不是这样的人。她满足地做着一名小镇警长,唯一一次动枪还是在县集市上表演射击。对于这样的职业生涯她乐在其中。接着谋杀案就发生了。"n"n作案手法可怖而残忍:受害者的胸腔被撕扯开,内脏好像被鸟琢过一样散乱一摊。哈雷黛追查到了凶手——一名四处游荡的民乐手,被媒体冠以“游吟杀手”的称号。但是当她与凶手对峙时,那人却砰然化作一团乌鸦飞走了。"n"n一晃 6 个月已过,虽然这座位于伊利诺伊州中部的小镇已不再被谋杀案所笼罩,但哈雷黛对案件的调查并没有停止。她相信游吟杀手正逃往纽约。等她抓到了凶手,她一定要亲手送那个王八蛋上西天。"
hero_astro_playstyle"哈雷黛凭借其一手好枪法,射击被自己弹到空中的东西。瞄准了目标之后她能给对方造成严重伤害。她的移动技巧能让她孤立敌人,或是降伏仓惶撤退的对手。"
hero_astro_role"四处弹跳,使出高难度射击手法"
hero_atlas"亚伯拉姆斯"
hero_atlas_lore"办事则雷利风行、处世则沉着冷静、喝酒则开怀痛饮,亚伯拉姆斯侦探多年来一直是纽约刑侦界的的大人物。从艺术品盗窃到人口失踪再到杀人献祭,亚伯拉姆斯可不是什么案子都接,他是什么案子都破。"n"n但他跟踪花心萝卜揭开隐秘情事的日子终于走到了尽头。一天他打开办公室大门,发现桌子上赫然放着宝书。"n"n一张字条上用黑玛瑙血写道“别让他们夺走宝书”,除此之外再无其他指示。亚伯拉姆斯还没搞清楚宝书是从哪来的,但有鉴于他的居所已遭闯入、他的办公室三次被人翻遍、他的车爆炸起火,他有足够多的理由将整件事查个水落石出。"
hero_atlas_playstyle"亚伯拉姆斯身形壮硕、稳如泰山,适合打头阵。他常常闯进敌人中央,看着他们四散奔逃。要是敌人在他身上浪费子弹,他后头的队友们就可以无所顾忌地大举杀敌。"
hero_atlas_role"冲向敌人,近场作战"
hero_ballista"Ballista"
hero_ballista_playstyle"You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device."
hero_ballista_role"Shields up to drop the bomb"
hero_bebop"比波普"
hero_bebop_lore"比波普是由一个孀居的垃圾场看门女用双手做出来的,但他可不仅仅是个只会干粗活的破烂拼接人,他是她求之不得的宝贝儿子。白天,他俩会一起在废铁场干活儿,晚上则是共同聆听爵士乐。这种日复一日的生活,虽然算不上多舒心,但起码安稳。可是现在,给了比波普生命的人一病不起。要是雪莉小姐知道了比波普为了给她买药在晚上都从事着哪些行当,她肯定不答应,但只要她不知道,就不会受到伤害。"
hero_bebop_playstyle"比波普能以多种方式串联起他的技能,从而打乱敌人位置、拯救队友、在短时间内连连伤敌。当战斗形势不讲究精细技巧时,他巨大的激光炮仍能解决不少问题。"
hero_bebop_role"钩住敌人,连续放招,一举制胜"
hero_bomber"Bomber"
hero_cadence"Cadence"
hero_chrono"悖论"
hero_chrono_lore"悖论,时间开了个小差造成的故障,也是臭名昭著的盗贼帮派的名字。这帮小偷会制定出精密复杂的作案手法,专门找最为有权有势的人物和机构下手,并以此为傲。他们将无数的文物、国家机密、名人验亲结果搞到手后,会做什么呢?将它们放到快闪博物馆里展示一番,以此向全世界宣告没有谁能躲得过他们的魔爪。"n"n帮会的每个成员都隐藏在谜团之中,他们戴上面具,用组织的名字称呼自己。他们无处不在,但又无处可寻。只要他们想盗取某样东西,就没有什么能拦得住他们。"
hero_chrono_playstyle"操控时间的本领让悖论在一对一的战斗中快人一步。她通过换位大法让敌人置于脉冲手雷的攻击、时间墙的阻隔,或是队友的包围之下,并凭此制霸沙场。"
hero_chrono_role"扭曲时空"
hero_clawdril"Clawdril"
hero_coldmetal"Cold Metal"
hero_cowboy"Cowboy"
hero_demoman"Demolitions Expert"
hero_duo"Duo"
hero_dynamo"奇能教授"
hero_dynamo_lore"身为科学家,奇能教授总保持着一颗好奇心。因此,当一道时空裂痕在中央公园豁开时,他是最先赶到现场调查的。虽然他预料到目睹如此壮观的景象将会改变他的生命,但他以为这种改变只是象征性的,而不是让他的身体原子化并缩减成一颗小小的、即将衰亡的星星。"n"n尽管他的身体已经湮灭,他的精神和求知欲却继续活了下来。作为哥伦比亚学院的终身教授,奇能教授希望一边研究他自身的状况,一边扛下授课任务,毕竟,他还要启发一颗颗年轻的头脑。"
hero_dynamo_playstyle"奇能教授一边保持着自己和队友的生命值,一边等待着他出场的时刻。想要重塑一场团战的局面,最好的办法就是在队友的完美配合下使出奇点大招。"
hero_dynamo_role"令敌军寸步难行"
hero_forge"麦金尼斯"
hero_forge_lore"麦吉·麦金尼斯从小就很会造东西。4 岁时,她就能用积木搭出炫丽的建筑;10 岁时,她鼓捣出特制的灯光装置,还改造了电路,好为父母的结婚纪念日增添光彩;15 岁时,她设计出了一种机器,能从死者身上提炼出灵魂……这个机器要比她搭的积木房子稍微更引人注目一点。"n"n如今,身为菲尔法克斯实业军事研发部的总监,麦金尼斯把时间都花在机器车间里,而从不光顾实验室。她对理论没兴趣,在她眼里,科学是能用手触摸的魔法。"
hero_forge_playstyle"不管是设立歼敌区域还是分裂敌军,精确地放置武器对于麦金尼斯而言至关重要。她能帮助队伍战斗下去,使他们在坚守阵地时固若金汤。"
hero_forge_role"用炮塔控制战斗局面"
hero_gadgeteer"Gadgeteer"
hero_gadgetman"Gadget Man"
hero_genericperson"无名氏"
hero_ghost"盖斯特夫人"
hero_ghost_lore"吉安娜·盖斯特夫人曾一度是个炙手可热的万人迷。但随着时光飞逝,红颜渐褪,她跻身上流社会的逍遥日子也越来越离她远去。到最后,她沦为养老院里的孱弱阿婆,整天讲述着她曾经的辉煌。也就是在这时,守誓者出现了。守誓者是来自异域空间的强大魂灵,他给盖斯特夫人提供了寻回昔日浮华的办法。他可以帮她重获青春,而她要做的就只是从世人身上吸取精华以使青春常驻。"n"n盖斯特内心充满了挣扎。显然杀人可是个险恶的勾当,而且毫无疑问这个守誓者不是个可以信赖的家伙。可话虽如此,一想到能够再现青春时光,她就无法抗拒。因此,她心生一计:先跟守誓者定下契约,然后将他捆住,看着他,限制守誓者对她的影响力和吸引力。她仍然会给守誓者喂食,但怎么来由不着他,而是她说了算。"n"n然而,随着几年变成几十年,盖斯特的力量已经衰减,而守誓者的胃口却胜过以往任何时候……"
hero_ghost_playstyle"牺牲自己的生命值以给敌人致命打击是盖斯特夫人的力量源泉。在力量不足之时,她可以吸走敌人的生命。"
hero_ghost_role"牺牲自己的生命值,然后从敌人那里吸回来"
hero_gigawatt"老七"
hero_gigawatt_lore"当神秘能量在地球上觉醒时,整个世界都变了……任何事情都有可能。但仅仅因为任何事情都有可能,并不代表任何事情都应该成为可能。因此政府制定了规则,也就是法律。是这些法律让美国公民们能够安全地享受超自然世界的种种好处。但受制于规则和法律的都是凡夫俗子,是平庸之辈,他们可不能跟老七相提并论。"n"n坊间流传着各种关于老七的谣言,试图去揣测他当年究竟干了什么,以至于被送到了永寂黑渊——专门关押世间最最危险的玄冥术士的地牢。但他受刑那天晚上所发生的事,是毫无疑问的。"n"n当晚有七国最强法师联合派出的护卫坐镇。创造这些护卫不仅是为了防止行刑时受到神秘力量的干扰,也是为了齐力毁灭老七的魂魄,以防日后再有人为继承他的衣钵而召唤、复苏或假以他法利用他的魂魄。但一切都是徒劳的。"n"n围观者们胆颤心惊地目睹美军最强心术师的头颅像葡萄一样爆裂;他们尖叫着看到苏格兰场调查玄冥之术的头号警探——据称也是让老七落网的那个人——化为灰烬。老七的身体在束带之下猛烈地扭动,他的皮肤在诡异的电流下燃烧……然而他就是不死。他狂笑起来。"n"n他在笑声中挣脱了束缚。"n"n他在笑声中瞧见他的对手畏畏缩缩。"n"n他在笑声中把折磨他的人杀了个精光。"n"n他在笑声中品尝着多年没有呼吸到的新鲜空气。"n"n他在笑声中想象着等他到了纽约都要干些什么。"
hero_gigawatt_playstyle"老七最善于在小规模冲突中伺机而动。时机对了他便如风暴一般卷入战斗,用倾泻如注的闪电击倒敌人。"
hero_gigawatt_role"成群地电死敌军"
hero_glider"Glider"
hero_gunner"Gunner"
hero_gunslinger"Gunslinger"
hero_haze"暗影"
hero_haze_lore"玄冥力量安全和调查委员会是个让中情局都显得透明的隐秘政府组织。抵御当地执法部门无力对抗的邪恶力量,保障国家安全,这全都依靠组成该委员会的男男女女和各路鬼神们。"n"n暗影是恶名昭彰的“睡魔作战队”的一员,她时常负责潜入观察对象的梦中,评估其威胁等级,必要的话……还会让其陷入沉睡。"
hero_haze_playstyle"当暗影专心对付一个目标时,她能在战斗中立于不败之地。她更喜欢单方面交战,避免自己受伤,然后来到毫无防备的敌人面前,将其歼灭。"
hero_haze_role"神出鬼没,一顿狂射"
hero_heavy_role"Heavy Weapon Expert"
hero_hijack"Hijack"
hero_hornet"复仇女巫"
hero_hornet_lore"复仇女巫曾是塞勒姆审巫案中约翰·霍桑的受害人。在第一场异度涡旋(也就是让大众领略到了超自然力量的那次事件)降临时,她的魂魄被带回了尘世。"n"n她孤“魂”奋战,对抗着“人性联盟”——一个由霍桑的后代建立的女巫裁判所。复仇女巫力图保护超自然世界,使其免受霍桑之流的侵扰。为了达到目的,就算杀的人堆积如山她也毫不畏惧。"
hero_hornet_playstyle"复仇女巫行动自如,能够从容不迫地对付敌人。她会一点点地消灭她的猎物,让其慢慢流血而死。只要有复仇女巫在,受伤的敌人不管离她多远都应该担心被她干掉。"
hero_hornet_role"狙击毫无防备的敌人"
hero_inferno"炽焱"
hero_inferno_lore"曾经,炽焱和大多数少年一样,狂傲、叛逆而又冲动。但和大多数少年不一样的是,他是来自异域空间的生物,他有着能驾驭火焰的超自然力量。很显然:他的青葱岁月是在一次次纵火、谋杀和毁尸灭迹中度过的。不过那都是往事了。如今炽焱已长大成人,他的性情也温和了不少。他开开心心地在酒吧工作,听着现场音乐,跟有趣的人聊天。话虽这么说,只要酒吧里有人寻衅滋事、拳脚相加,他可不怕施展曾经练就的技能。"
hero_inferno_playstyle"炽焱有许多慢慢伤害对手的办法,他会先放火烧敌,然后猛然降临给上致命一击。由于他有着闪电般的速度,因此敌人无法逃脱他的熊熊烈焰。"
hero_inferno_role"放火烧敌,坐看其烈焰缠身"
hero_kali"Kali"
hero_kali_playstyle"Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically."
hero_kelvin"凯尔文"
hero_kelvin_lore"凯尔文是声明显赫的探险科学家,探索并了解未知世界是他一生的追求。因此当有传言称北极地区隐藏着第八座星际大门时,凯尔文自然以最快的速度组建了远征队。凯尔文召集了他这一代最优秀的科学家,团队在众人欢呼雀跃中启航了。"n"n然而他们从此再没有回来。"n"n一年半以后,一艘拖网渔船发现了凯尔文被冰封的遗体,他紧握着一块带有发光铭文的石头。船员一点点凿开封住凯尔文的冰,希望能凑近看他的遗体,结果凯尔文张开了双眼,令他们大惊失色。他们检查了他的生命迹象,结果他没有脉搏。他们试图包扎他敞开的伤口,结果却没有鲜血。然而,凯尔文却反常地“活着”。"n"n他已经完全不记得在远征时发生了什么,因此他要寻找答案。"
hero_kelvin_playstyle"是轻松取胜还是仓皇落败,全看能不能及时治疗队友、适时分裂对手。凯尔文四处游走,拖慢敌人,让自己的队伍能够掌控局面、占据优势,从而实现目标。"
hero_kelvin_role"让敌人如履薄冰,举步维艰"
hero_krill"隧底双煞"
hero_krill_lore"隧底双煞是“地道暗鼠”的成员,这是个利用地下隧道网络推动纽约各区之间非法商贸活动的组织。虽然纽约地下世界的居民们大都尊重地道暗鼠的活计,但时不时就有帮派试图利用地道系统来解决私人恩怨……这时隧底双煞就会出手,提醒纽约客们在暗鼠的地盘撒野会有什么好下场。"
hero_krill_playstyle"隧底双煞在地下钻来钻去,几乎总能占得先机;一旦他们朝着敌人袭来,后果可是毁灭性的。"
hero_krill_role"在敌人脚下钻洞,来去自如"
hero_lash"神鞭"
hero_lash_lore"雅各布·神鞭是个混蛋。"
hero_lash_playstyle"神鞭不给敌人留下多少喘息空间,他要么从远处飞来,向毫无戒心的敌人宣战,要么在这些敌人狼狈奔逃时穷追不舍。"
hero_lash_role"向下俯冲,狠踏地面,冲击伤敌"
hero_magician"魔术师"
hero_magician_lore"亨利的父母曾告诉他,他年纪还太小,性子太莽撞,不可以乱碰真魔法,于是他们给了亨利一叠卡牌供他玩耍。他无师自通地练就了一手耍牌的好本事,很快就凭借精彩绝伦的阵阵幻象让同学们眼花缭乱;不过他可完全没有依靠神秘道具,也没有施加咒语。"n"n亨利上高中时遇到了莎瓦娜,他俩都钟情于舞台魔术,彼此之间也迅速擦出火花。两人很快坠入爱河,还搭档成为魔术师组合。他们显而易见是天生一对,因此在毕业舞会上,亨利向莎瓦娜求婚,二人在毕业后很快喜结连理。"n"n毫不意外的是,双方父母都对这桩婚事冷眼相看,但亨利和莎瓦娜深信对方是自己的灵魂伴侣。因此,他们为了巩固对彼此的爱,用血术秘法将灵魂永远地绑在了一起。"n"n后来,两人在台上表演魔术时发生意外,双双殒命。但没人知道这场意外到底是谁的错。亨利说莎瓦娜搞错位置;莎瓦娜说亨利没等提示。但有一件事是肯定的,由于他们的灵魂被束缚在一起,因此他们谁也没法重新开始。现在,亨利和莎瓦娜成了一对吵来吵去的鬼魂,如果他们想要有机会解开这永世的姻缘,就必须携手合作。"
hero_magician_playstyle"魔术师在他那不情愿的随从的帮助下,用回旋的诅咒和迅捷的卡牌迷惑敌人。"
hero_magician_role"误导并诅咒敌人"
hero_mechaguy"Mecha Guy"
hero_mirage"蜃景"
hero_mirage_lore"镇尼是当代世界较为奇异的族群之一。他们拥有强大的法力,但施展有度。他们没法保持人形超过 48 分钟,这之后就不得不回到容器里。正因如此,大多数镇尼会雇佣人类守卫,负责接送、保护、陪伴他们。"n"n蜃景就是这样一个守卫。他受雇于镇尼大使那沙拉·迪昂,目前在纽约参与外交任务。镇尼们希望能通过跟美国政府协商买下怀俄明州一部分土地,好让镇尼族建立属于自己的主权国家。"
hero_mirage_playstyle"蜃景可以将自己笼罩在狂暴的龙卷风中,迅速追击敌人并将其卷到空中。他的圣甲虫帮助他抵御多个敌人,无论是援助友军还是惩罚敌人,他总是随时准备出击。"
hero_mirage_role"掌控射击时机,捕捉逃跑目标"
hero_nano"卡厉可"
hero_nano_lore"卡厉可曾获《时代》杂志“全球最危险女性”的“美誉”。她是个充满神秘感的玄冥军火商,在一场冲突中,只要钱给到数,她愿意把武器卖给任何一方。"n"n虽然她的批评者们(和好友们)不无道理地指出她泯灭良知,但她并非没有自己的原则……不管这些原则有多么冷酷、多么精明。"
hero_nano_playstyle"卡厉可利用阴影让自己得势,穿梭于战场内外,逐一猎杀她的敌人。"
hero_nano_role"在战场边缘造成严重破坏"
hero_orion"灰爪"
hero_orion_lore"卫斯理·灰爪是“拜克斯特协会”的创始成员。他花了将近 40 年的时光捕杀那些猎食人类的怪物,最后决定让他人接手,并放下了他的弓箭。灰爪从前的职业生涯意味着他总是没有太多时间陪伴妻儿,如今儿子也已成家,他意识到这是与亲爱的家人共享天伦之乐的最后机会。"n"n退休的生活很适合卫斯理。他弥补了不曾守候在夫人身旁的时光。他宠溺着孙儿们。他每周三都为一大家子做晚饭。他过得很快乐。"n"n接着他便接到了那个该死的电话。"n"n政府部门称那是场意外……大火吞没了他儿子的房子,没人来得及逃出来。但卫斯理知道事情没这么简单。他的儿媳是伊克斯亚人,她可以用意念扑灭火焰。即便他们的尸体被火烧过,凶手也肯定是先置他们于死地再纵火的。"n"n至此,灰爪再一次拿起了弓箭,等他追查到了是谁下此毒手,定叫他血债血偿。"
hero_orion_playstyle"灰爪是精明的捕猎者,他既拥有致命的精准度,又善于布置陷阱,还懂得找准巧妙的位置,因此他能拿下最难对付的敌手。"
hero_orion_role"使出高超的远距离射击术"
hero_phalanx"Phalanx"
hero_phoenix"Phoenix"
hero_revenant"Revenant"
hero_rutger"Rutger"
hero_rutger_playstyle"Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome."
hero_sapper"Sapper"
hero_shieldguy"盾男"
hero_shiv"西弗"
hero_shiv_lore"西弗是怪物猎人的国际团体“拜克斯特协会”的忠实成员。他游走于北美大地,捕杀那些猎食生灵的怪物。"n"n虽然他桀骜不驯的个性和违法犯罪的过去让协会里一些较为传统的成员心存疑虑,但没人能否认他手到擒来的本事。"
hero_shiv_playstyle"西弗对公平对抗没兴趣,因此他偏好先以速攻速撤的战术来削弱敌人,然后再埋头作战,大举杀敌。"
hero_shiv_role"让对手血流不止,再一举击杀"
hero_skymonk"Sky Monk"
hero_skymonk_role"Initiation"
hero_skymonk_strengths"Crafty"
hero_slingshot"Slingshot"
hero_slork"海魇"
hero_slork_lore"作为深海秘境中臭名昭著的怪物,海魇向来喜欢在自己周围营造神秘和恐惧的氛围。他猎食莽撞的水手,向海豹人索要贡品,日子过得心满意足。但这一切都被“恶魔”的到来彻底摧毁了。毕竟,在散播恐惧方面,他又怎么比得过一个屠戮众生的自然力量呢?这简直太不公平了。为了避免自己沦为无名之辈,他不得不采取行动……于是,他转而召唤守护神,确保自己永远是深海秘境中的顶级掠食者。"
hero_slork_playstyle"海魇擅长在近处刺杀敌手,能够悄悄地潜入或撤出战斗,并在长时间交战中夺胜。"
hero_slork_role"悄悄潜入战斗,然后躲起来以恢复生命力"
hero_spade"Spade"
hero_spade_playstyle"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."
hero_synth"提箱客"
hero_synth_lore"艾伦·菲尔法克斯是菲尔法克斯实业的头号继承人。艾伦 18 岁生日当天惨遭枪击,倒地不起。自那之后的五年里这家伙就一直隐姓埋名地活着。艾伦不知道是谁在试图阻止自己继承父母的公司……但是在菲尔法克斯实业这个利欲横流的贼窝里,谁都有嫌疑。"n"n艾伦改称自己为“提箱客”,并竭力隐藏自己的真实身份。这么做不仅仅是为了保护自己,也是为了寻找脱离父母的、只属于自己的认同感。"
hero_synth_playstyle"提箱客身材轻佻,配有一把强大的霰弹枪。提箱客能够短暂地躲进一个神秘的旅行箱中,并通过飞行斗篷进行远距离传送,以此逃离近在眼前的敌人。"
hero_synth_role"潜入敌军后方,乱其阵脚"
hero_targetdummy"假人靶子"
hero_tempest"Tempest"
hero_tempest_playstyle"Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing."
hero_tengu"青藤"
hero_tengu_lore"当屋顶上的那只石兽突然活过来时,它都不知道究竟是怎么回事……它只知道一个成年的人类和一个小小的人类正受到伤害。所以它飞速赶去营救,把攻击者打了个落荒而逃。那个小小的人类向它说了声谢谢,还问它叫什么名字,但它没有名字。于是小小人类就说:“那我就叫你‘青藤’吧!”石兽当时身上爬满了常青藤,它觉得这名字有点太直白了,但为了小小人类,还是决定接受它。"n"n那两个人类问青藤是否原因跟他们回家,好让他们答谢它,于是青藤跟着他们走了。那天晚上青藤了解到了很多事情。那一家人姓阿若悠。那个小小人类叫索菲亚。他们管一盘美味佳肴叫“磨丰果”。不过最重要的是,她了解到袭击那两个人类的家伙们叫“门多萨集团”,他们到处害人,像阿若悠一家那样的好人。"n"n自阿若悠一家收留青藤那天起已经过了 18 年。这些年里,她视捣毁门多萨集团、解放东哈勒姆区为己任。不过,把将近 20 年的时间全都花在一桩事业上的问题在于,达成目标后就无所适从了。生平第一次,青藤准备好要走出东哈勒姆区,看看世间除了做义警之外还有什么。"
hero_tengu_playstyle"青藤具有能够拖慢和眩晕敌人的干扰性作战招数。和一名队友强强联手能使她发挥最大的杀敌效率,让她和搭档的武器得到强化,还能让两人共享治疗。"
hero_tengu_role"和一名幸运的队友组成强力搭档"
hero_test"测试英雄"
hero_thumper"Thumper"
hero_tokamak"Tokamak"
hero_tokamak_playstyle"Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities."
hero_trapper"Trapper"
hero_trapper_lore"作为纽约巫政厅的一名雇员,Trapper 每天都在建造灵瓮、诱捕巨型老鼠,以及捕捉来自其他次元的各种入侵物种。这不是一份特别光鲜的工作,而且他真的很讨厌和蜘蛛打交道,但纽约博克队的季票钱总得打工来挣。"
hero_trapper_playstyle"Trapper 能向战场上布置蜘蛛,在关键地点暗下诅咒。如果放任 Trapper 行动的话,你走不了几步就会触发某种陷阱。"
hero_trapper_role"困住敌人,掌控空间"
hero_vampire"Vampire"
hero_viper"蝰邪"
hero_viper_lore"要是干着违法犯罪的勾当,那么在行动时千万要记住的是不要被抓。蝰邪从来没吸取过这个教训。幸运的是,要说有一件事蝰邪干起来要比躲避追捕得心应手,那就是越狱脱逃。"n"n蝰邪在纽约大都会区的每一所大监狱都待过,她因此结识了一大帮形形色色的亡命之徒,每个人都欠她一份人情。但她也跟一大帮形形色色的亡命之徒结下了梁子,每个人都想置她于死地。不过蝰邪努力看向积极的那一面。"
hero_viper_playstyle"凭借强大的武器(以及威力与之匹敌的致命毒液),蝰邪可以潜入队伍后方,用一顿猛烈射击暗杀高优先级的目标。"
hero_viper_role"潜入并暗杀敌人"
hero_viscous"魔液"
hero_viscous_lore"百慕大三角从来就不是荒诞传说,而是大西洋之下的隐秘交汇点。大多数时候,从这一星际大门逃离出来的东西并不危险(比如尼斯湖水怪),不过现在,某个仅被称作“恶魔”的黑暗而凶险之物在海洋中作祟,这让海中的居民们心惊胆战。"n"n但其中一位居民——一只能通灵的海葵决定做点什么。它召唤出幽灵般的黏液状身体,好让它能在海面上穿行。魔液竭尽所能地试图召唤守护神,以使深海秘境免受潜伏在底部的不速之客侵扰。"
hero_viscous_playstyle"魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用,令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。"
hero_viscous_role"恣意翻滚,刀枪不入"
hero_warden"守望者"
hero_warden_lore"大多数人以为超自然力量是 50 年前降临到这个世界的。他们错了。超自然力量的存在已经塑造了好几代人的传说。只要有人害怕阴影,就有人一生都在与阴影抗争。"n"n守望者的家族曾世代都是好战的炼金术士,他们一直都担心某一天将要应对神秘的末日灾难,因而训练着自己。不过随着时间的流逝,这一训诫的重要性似乎变得越来越轻。昔日被这个家族的人当作是衷心告诫的东西慢慢地被当成了迷信的祖辈们讲述的轶事。"n"n当星际大门在中央公园开启的时候,守望者的父母意识到不仅他们从小听到的是真的,而且他们还对此毫无准备。为了不让下一代人在危机之下措手不及,他们从守望者出生那天起就把他训练成超自然力量的杀戮机器。目的只有一个:让守护神们永远不要再闯入这个世界。"
hero_warden_playstyle"守望者在前排打头阵,他冲入战斗之中,阻止敌人有效作战。但守望者眼里的英勇之举在其他人看来却是鲁莽草率。他要是一个不留神,就会发现自己陷入了水深火热的境地中。"
hero_warden_role"削弱敌人,追逐擒拿"
hero_wraith"灵魅"
hero_wraith_lore"灵魅是纽约博彩界的巨擘。她的组织是个公开得不能再公开的秘密。不过,靠着一次次的贿赂、要挟、勒索,灵魅知道她是凌驾于法律之上的。"
hero_wraith_playstyle"灵魅精于一对一作战。她让一个个目标落单,眨眼间将其消灭,还没有人来得及回击她就已经通过传送之术而逃之夭夭。"
hero_wraith_role"将孤立无援的目标一举歼灭"
hero_wrecker"破坏王"
hero_wrecker_lore"当异度涡旋最初袭击纽约时,它不仅仅让全世界都陷入了一个新的神秘主义时代,还改变了地缘政治的面貌。从中情局雇佣的预言者能在威胁尚未崛起的数十年前便洞察其行踪,到在烟雾弥漫的密室中缔结的神秘契约,数不清的战争和暴行得到遏止。倘若让其发生,那么历史将被重塑。但这并不意味着没有战争出现,只不过战争的方式发生了变化。"n"n超自然军事公司在此时赫然登场。这些公司利用外星生物和各种血魔法,得以绕过这个国家洞察万象的神启先知们设立的防线,成为想要发动战争的国家的代理人。"n"n破坏王就是这其中一名士兵。"n"n破坏王受雇于“邪异战术解决方案”(菲尔法克斯实业的子公司),他本领超群,哪有丰厚赏金就往哪儿闯。人人都知道,让其他超自然军事公司望而却步的肮脏勾当,他反倒当仁不让。"
hero_wrecker_playstyle"破坏王喜欢搜集利用废零件,他能将步兵大卸八块,用他的破坏球碾压对手,还能将所有敌人困在他的静止陷阱中。"
hero_wrecker_role"拾取废料,制作武器"
hero_yakuza"Boss"
hero_yamato"大和"
hero_yamato_lore"出身于黑道世家的香织和哥哥大和从小就知道,待父亲去世后,他俩注定要掌管“第七月”。多年来他们平起平坐地经营着这个组织,大举获利、屡创佳绩,还计划着向美国扩张。他们的想法很简单:香织留在日本,维持大本营的业务,而大和则奔赴美国,创立国际分支。只是这对兄妹没有料想到,这一计划使一些不安的下属感到不满,他们不愿意在日本接受香织的统领。接着就发生了一场迅速而血腥的叛变。大和为了保护香织而丢了性命,不过他确保了香织和几个忠臣能够逃离日本,前往美国。当香织来到美国的时候,原本要见大和的联系人迎接了香织及其随扈。由于不熟悉日本男女的名字,那人便管她叫大和。香织本想纠正他,但她随后决定,将哥哥的记忆永远留存下来的最好办法就是继承他的名字,实现他的梦想。"
hero_yamato_playstyle"大和使用精准的攻击来消灭对手。然而,这种颇具杀伤力的打法常常使她容易遭受敌人反攻,因此她需要将每一次出击都用在刀刃上。"
hero_yamato_role"以精巧的手法祭出充能攻击"
hero_zealot"Zealot"
hint_throw_wrecking_ball"投掷球体"
hold_up"Hold up {s:param_1}"
hook_bullet_shield"子弹护盾"
hook_modifier_slow"Hook Slow"
hp_permanent_pickup_label"+20 最大生命值"
hp_permanent_pickup_label_lv2"+30 最大生命值"
hp_permanent_pickup_label_lv3"+40 最大生命值"
hud_change_camera"更换视角"
hud_free_cursor_mode_0"启用光标"
hud_free_cursor_mode_1"启用视角控制"
hud_next_player"下一个玩家"
hud_prev_player"上一个玩家"
hud_spectate_change_team"更改队伍"
hud_spectate_count"{d:spectatorCount} 名观众"
hud_spectate_fly_down"飞升"
hud_spectate_fly_up"飞降"
hud_spectate_minimap_view"小地图视图"
hud_spectate_minimap_view_amber"琥珀"
hud_spectate_minimap_view_both_teams"双方队伍"
hud_spectate_minimap_view_sapphire"蓝宝石"
hud_spectate_minimap_view_target_team"目标"
hud_spectate_next_prev"下一页/上一页"
hud_spectating"正在观看"
in_mid"{s:param_1}在地库里"
item_info_abilities"技能"
item_info_active"主动"
item_info_actives_full"有效物品已满"
item_info_cant_afford"买不起"
item_info_flex_slots"弹性栏位"
item_info_new"全新"
item_info_no_shop"附近没有商店"
item_info_sell"出售"
kill_hype_FirstBlood"第一滴血"
kill_hype_KillStreak:p{kills}"{i:kills} 次连杀 #|# {i:kills} 次连杀"
lash_down_strike_slow_modifier"被减速"
lash_grapple_buff"武器伤害"
menu_abandon"放弃比赛"
menu_announcements"公告"
menu_book_library"图书馆"
menu_bot_custom"自定义比赛"
menu_bot_hero_labs"英雄实验室"
menu_bot_practice"私人人机对战"
menu_botmatchmaking"与机器人对战"
menu_bots"人机对战"
menu_bots_1v1"人机对战(1v1)"
menu_bots_easy"简单"
menu_bots_guided"指导"
menu_bots_hard"困难"
menu_bots_lane_training"分路训练"
menu_bots_medium"中等"
menu_browseshop"浏览物品"
menu_changehero"更换英雄"
menu_clear_party_mode"更改模式"
menu_clear_ready_up"取消就绪"
menu_control_zoo"控制区"
menu_disconnect"断开连接"
menu_exit"退出游戏"
menu_exit_db_page"返回"
menu_getstarted"游戏入门"
menu_hero_grid"英雄"
menu_hero_labs_schedule_times"{t:t:start_time} - {t:t:end_time}"
menu_hero_labs_schedule_title"可用时段:"
menu_hero_labs_unavailable"已锁定"
menu_hero_testing"沙盒模式"
menu_hero_training"英雄训练"
menu_heroes"英雄"
menu_learn"了解游戏"
menu_learn_completed"已完成"
menu_learn_incomplete"未完成"
menu_leave"离开比赛"
menu_leave_queue"取消搜索"
menu_leave_spectate"离开观战"
menu_leave_testing"离开沙盒"
menu_play"开始"
menu_play_allmodes_count"{s:queued_users} 名玩家在队列中"
menu_play_botmatchmaking_desc"与其他玩家一起进行人机对战"
menu_play_bots_easy_desc"与机器人进行私人比赛"
menu_play_browse_shop_desc"浏览商店中的所有商品,为下一场比赛做好准备!"
menu_play_custom_game_desc"创建或加入最多 12 名玩家的自定义比赛"
menu_play_get_started_desc"对游戏的目标和控制进行了详细说明,很有帮助。"
menu_play_get_started_time_est"4 分钟"
menu_play_hero_labs_desc"帮助测试全新的实验英雄"
menu_play_hero_labs_locked_desc"帮助测试全新的实验英雄。进行 50 场比赛后即可解锁。"
menu_play_lane_training"分路训练"
menu_play_lane_training_desc"在友方英雄的指引下了解初期游戏。"
menu_play_lane_training_time_est"8 分钟"
menu_play_learn_to_play_desc"Watch the tutorial then follow it up with some hero sandbox and lane training."
menu_play_low_priority_matchmaking"你被标记为低优先级。你和你的队伍只会与其他同样处于低优先级的玩家匹配。"
menu_play_matchmaking"与其他玩家进行标准比赛"
menu_play_normal"玩 Deadlock"
menu_play_normal_count"{s:mm_unranked_count} 名玩家在队列中"
menu_play_ranked"玩段位比赛"
menu_play_ranked_desc"与技术水平相近的玩家进行更具竞争力的比赛。"
menu_play_sandbox_desc"测试英雄技能、移动和物品"
menu_play_sandbox_time_est"5分钟"
menu_play_unavailable_in_party"在队伍中时不可用"
menu_play_unavailable_in_queue"在队列中不可用"
menu_profile"个人资料"
menu_ranked_schedule_alldays"每日日程:"
menu_ranked_schedule_timeplaceholder"{t:t:start_time} - {t:t:end_time}"
menu_ranked_schedule_title"可用时段:"
menu_ranked_schedule_weekdays_monfri"周一 - 周五:"
menu_ranked_schedule_weekends_satsun"周六 - 周日:"
menu_ranked_select_schedule"选择日程"
menu_ranked_set_schedule"设置日程"
menu_ranked_title"段位:"
menu_ranked_unavailable"已锁定"
menu_ranked_unavailable_desc"你必需进行 50 场标准比赛才能加入段位队列"
menu_ranked_view_schedules"查看所有日程"
menu_ranked_week_dates"{t:s:start_day} - {t:s:end_day}"
menu_ready_up"就绪"
menu_rejoin"重新加入"
menu_resources"资源"
menu_resume"继续"
menu_roster_detail2"编辑阵容"
menu_roster_edit"编辑"
menu_sandbox"沙盒模式"
menu_settings"设置"
menu_social"队伍"
menu_submit_feedback"提交反馈"
menu_training"训练"
menu_watch"观战"
menu_watch_live_games"{d:live_matches} 场比赛正在进行"
mirage_fire_beetles"烈焰圣甲虫"
mirage_fire_beetles_desc"开始发射烈焰圣甲虫。每只圣甲虫都可以<span style="font-weight: bold;">单独发射</span>,从击中的敌人身上<span style="font-weight: bold;">窃取最大生命值</span>并对其施加<span style="font-weight: bold;">子弹抗性降低</span>。无法对同一个敌人施加多只圣甲虫效果。从击中的英雄身上获得的生命值是非英雄的 3 倍。"
mirage_fire_beetles_quip"发出圣甲虫,从敌人身上吸走生命值"
mirage_sand_phantom"镇尼之印"
mirage_sand_phantom_desc"主动:<span style="font-weight: bold;">消耗镇尼之印的系数</span>以立即造成伤害。"
mirage_sand_phantom_passive_desc"被动:你的射击会<span style="font-weight: bold;">对目标施加逐渐累积的系数</span>。当对目标施加的系数失效或达到最高系数时,系数会被消耗,目标会受到<span style="font-weight: bold;">元灵伤害</span>并短暂地<span style="font-weight: bold;">在地图上暴露位置</span>。最终伤害为基础伤害乘以系数。"
mirage_sand_phantom_quip"施加不断增加伤害的效果"
mirage_sand_phantom_t1_desc"每次你施加 2x 或更高系数时,造成 80% 移动减速,持续 0.5s。"
mirage_sand_phantom_t2_desc"+4.0s 系数持续时间并 +10 基础伤害"
mirage_sand_phantom_t3_desc"系数之间冷却时间为 -0.75s,并且最大系数 +4。"
mirage_teleport"旅行者"
mirage_teleport_desc"施法技能。选择小地图上的一个友方或可见敌方英雄作为目标,然后<span style="font-weight: bold;">传送</span>到你开始施法时他们所在的位置。传送后,你的<span style="font-weight: bold;">移动速度</span>会增加,此外<span style="font-weight: bold;">射速也会提升,直到下次装填为止</span>。"
mirage_teleport_movespeed"旅行者 - 额外移动速度"
mirage_teleport_quip"传送至友方或敌方英雄所在的位置"
mirage_teleport_t3_desc"到达时,变得对眩晕、沉默、睡眠、缠绕和缴械<span style="font-weight: bold;">免疫</span>,持续 <span style="font-weight: bold;">3s</span>。"
mirage_tornado"龙卷风"
mirage_tornado_desc"将自己变身为龙卷风并向前移动,<span style="font-weight: bold;">对敌人造成伤害</span>并<span style="font-weight: bold;">将他们卷到空中</span>。从龙卷风中现身后,你获得<span style="font-weight: bold;">子弹闪避</span>。"
mirage_tornado_quip"将自己变身为龙卷风,将敌人卷到空中"
modifier_abrams_immunity"Immunity"
modifier_acolytes_glove_triggered"大伤元气"
modifier_aerial_assault"Aerial Assault"
modifier_afterburn_dot"来自残焰的炙烤"
modifier_airlift_ally"空投"
modifier_aoe_silence"Silenced - Abilities Disabled"
modifier_aoe_smoke_bomb"Smoke"
modifier_arcane_eater_buff"Spirit Power Taken"
modifier_arcane_eater_debuff"Spirit Power Stolen"
modifier_arcane_medallion_triggered"Arcane Medallion"
modifier_armor_breaking_bullets"Armor Piercing Rounds"
modifier_armor_reactive_armor"回应射击"
modifier_armor_return_fire"回应射击"
modifier_astro_lasso_tether"受到套索束缚"
modifier_astro_rifle_slow"移动减速"
modifier_bebop_laser_beam"超级光束"
modifier_blood_exchange"Blood Exchange"
modifier_bolo_immobilized"被定身"
modifier_bolo_leech"Leeching..."
modifier_bullet_armor_reduction"Bullet Resist Reduced"
modifier_burst_fire_actuator"Burst Actuator"
modifier_cadence_anthem_aoe"Singing Anthem"
modifier_cadence_anthem_buff"Cadence Anthem"
modifier_cadence_crescendo_in_aoe"Encased in Glass"
modifier_cadence_crescendo_post_aoe"Shattered"
modifier_cadence_grandfinale_buff"Grand Finale"
modifier_cadence_silence_contraptions"Silence Contraptions"
modifier_cadence_silence_contraptions_debuff"Silence Contraptions"
modifier_cadence_sleep_aoe"Singing a Lullaby"
modifier_cadence_sleeping"Sleeping"
modifier_camouflage_invis"Camouflaged"
modifier_charge_drag_enemy"冲锋陷阵"
modifier_charged_bomb"Charged Bomb"
modifier_charged_tackle_active"Tackling"
modifier_charged_tackle_prepare"Building Power"
modifier_cheat_death_immunity"Death Immune"
modifier_chrono_pulse_grenade_tech_resist_debuff"脉冲手雷 - 元灵抗性降低"
modifier_chrono_sphere_friendly"Time Accelerated"
modifier_chrono_swap_bubble_move"悖论置换"
modifier_citadel_accuracy_tracker"精准度"
modifier_citadel_active_disarm_spirit_steal"Drain Will"
modifier_citadel_afterburn_buildup"正在点燃"
modifier_citadel_archer_air_raid"Power Jump"
modifier_citadel_archer_guided_arrow"遥控夜枭"
modifier_citadel_assassinate_target"Assassination Target - Find Cover!"
modifier_citadel_ballista_ammo_pack_pickup_timer"Picking up ammo pack..."
modifier_citadel_banished"被放逐"
modifier_citadel_basicdamagereflect"Reflecting Damage"
modifier_citadel_bolo"Immobilizing..."
modifier_citadel_bubble"身躯虚化"
modifier_citadel_bull_charging"Charging"
modifier_citadel_bull_leap"Boosting"
modifier_citadel_capture_zipline_timer"Capturing Hyperline"
modifier_citadel_charging"Charging"
modifier_citadel_chrono_pulse_grenade_debuff"脉冲手雷"
modifier_citadel_chrono_sphere"Time Stop"
modifier_citadel_chrono_swap_buff"元灵免疫"
modifier_citadel_chrono_swap_debuff"被减速"
modifier_citadel_chrono_time_wall_effect"时间之墙"
modifier_citadel_containment_victim"Containment"
modifier_citadel_crystal_shield"Absorbing Damage"
modifier_citadel_damage_reduction"Armor Boost"
modifier_citadel_damageboost"Damage Boost"
modifier_citadel_death_tax"Death Tax"
modifier_citadel_death_tax_tech_amp"Death Tax Power"
modifier_citadel_delayed_stun"Delayed Stun"
modifier_citadel_disarm_proc"被缴械"
modifier_citadel_disarm_proc_buildup"Disarming..."
modifier_citadel_disarmed"被缴械"
modifier_citadel_disarmed_icebeam"武器冻结"
modifier_citadel_disruptive_charge"Pack Hunter"
modifier_citadel_dodging"Dodging"
modifier_citadel_dps_tracker"DPS"
modifier_citadel_drone_spotted_enemy"Visible to Enemy"
modifier_citadel_drone_spotted_enemy_desc"The enemy can see your position"
modifier_citadel_duo_energy_link"Energy Link"
modifier_citadel_duo_energy_link_duration"Energy Link"
modifier_citadel_duo_fusion_scalpel_target"Fusion Scalpel"
modifier_citadel_enemy_uppercutted"Uppercutted!"
modifier_citadel_grapplehook_wall_hanging"Grapple Hook Wall Hanging"
modifier_citadel_hijack_weapon_jammer_proc"Weapon Jammed"
modifier_citadel_hijack_weapon_jammer_proc_desc"Weapon has been Jammed"
modifier_citadel_holding_golden_idol"将灵瓮带至圣坛"
modifier_citadel_holding_golden_idol_revealed"敌方可见!将灵瓮带至圣坛"
modifier_citadel_hornet_chain_connection"束缚于地面"
modifier_citadel_hornet_crit_stacking_damage_buff"Headhunter"
modifier_citadel_hornet_crit_vulnerability"Crit Vulnerable"
modifier_citadel_hornetleap"Vindicta Leap"
modifier_citadel_hornetmark"Vindicta's Mark"
modifier_citadel_idol_pickup_disabled"拾起灵瓮已禁用"
modifier_citadel_immobilize_trap_immobilize"定身陷阱"
modifier_citadel_immobilize_trap_immobilize_debuff"定身陷阱减益"
modifier_citadel_in_fountain"Home Base"
modifier_citadel_in_shop"In Shop"
modifier_citadel_incendiaryprojectile_burn"Burning from Incendiary"
modifier_citadel_kelvin_frozen"被冻结"
modifier_citadel_knockdown"被眩晕"
modifier_citadel_knockdown_stumble"Stumble"
modifier_citadel_lineslow"被减速"
modifier_citadel_mechaguy_echo"Echo"
modifier_citadel_mechaguy_echo_slow"被减速"
modifier_citadel_mechaguy_retaliate"Retaliate"
modifier_citadel_metal_skin"铜墙铁壁"
modifier_citadel_muted"Muted"
modifier_citadel_pestilence_infection_buildup"Infecting"
modifier_citadel_phalanx_reflect"Reflect"
modifier_citadel_pre_match_wait"正在等待比赛开始"
modifier_citadel_psychiclift"被抬升至空中——哦不!"
modifier_citadel_psychiclift_self"Lifting - Silenced + Disarmed"
modifier_citadel_rapid_fire"Bullet Storm"
modifier_citadel_reflect_shield"Reflect Shield"
modifier_citadel_respawn_credit"回春积分"
modifier_citadel_returning_golden_idol"存放灵瓮"
modifier_citadel_root"被定身"
modifier_citadel_rootgrenade"被定身"
modifier_citadel_rupture"Ruptured - Don't Move"
modifier_citadel_shiv_dagger"尖锋利齿"
modifier_citadel_shiv_dash"一网打尽"
modifier_citadel_shiv_dash_impact_slow"一网打尽"
modifier_citadel_silenced"被沉默"
modifier_citadel_sleep_dagger_asleep"沉睡"
modifier_citadel_sleep_dagger_postsleep"伤害减少"
modifier_citadel_slowtarget"被减速"
modifier_citadel_smoke_bomb_in_smoke"In Smoke"
modifier_citadel_smoke_bomb_invis"隐身"
modifier_citadel_speed_boost"Speed Boost"
modifier_citadel_sprint_end"拔出武器…"
modifier_citadel_sprint_start"收起武器…"
modifier_citadel_sticky_bomb_attached"炸弹附身"
modifier_citadel_stunned"被眩晕"
modifier_citadel_surveillance_drone_alive"Combat Drone Active"
modifier_citadel_tech_shield"元灵护盾"
modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered"Remain Covered"
modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter"Seek Shelter"
modifier_citadel_throw_sand_debuff"沙暴"
modifier_citadel_time_bomb_fuse"Time Bomb Fuse"
modifier_citadel_wing_blast_push"Being Vindicta Pushed"
modifier_cloaking_device_active_ambush"来去无踪 - 伏击"
modifier_cloaking_device_active_stealth"来去无踪 - 潜行"
modifier_consumed_armor_buff"Spirit and Bullet Armor"
modifier_damageovertime"正在流血"
modifier_decoy_self_buff"Decoy Active"
modifier_dps_aura_active"英雄主动"
modifier_dps_aura_player"英雄射速"
modifier_drone_activation_medic"Medic Drone - deploying"
modifier_drone_activation_rockets"Rocket Drone - deploying"
modifier_drone_activation_speed"Speed Drone - deploying"
modifier_drone_heal"Medic Drone"
modifier_drone_heal_watcher"Medic Drone"
modifier_drone_rockets"Rocket Drone"
modifier_drone_speed"Speed Drone"
modifier_drone_uber"UBER INVULNERABILITY"
modifier_drone_uber_charging"Uber Charging"
modifier_duo_drone_health"Drone"
modifier_dust_storm_debuff"Slow Firerate & Movement"
modifier_early_gold_pickup_aura/aura_target/timer"捕获队伍魂魄"
modifier_fathom_reefdweller_harpoon_latched"礁栖猎叉"
modifier_fervor_aura_active"背水一战"
modifier_fire_rate_reduction_aura"Weapon Jammer"
modifier_flamedash"Flame Dashing"
modifier_flamedash_debuff"烈焰冲刺"
modifier_fleetfoot_boots"轻盈飞步"
modifier_forge_mini_turret_debuff"迷你炮塔 - 减速"
modifier_galvanic_storm"Galvanic Storm"
modifier_gigantic_sword"You have a Gigantic Sword"
modifier_healaura"Healing"
modifier_health_nova"治疗之环"
modifier_health_swap_buff"灵魂互换"
modifier_hemorrhage"Eviscerator Rounds"
modifier_hint_can_cancel"按下 {s:in_mantle} 取消"
modifier_hint_vertical_movement"按下 {s:in_mantle} 取消。按下 {s:in_innate1}/{s:duck} 上移/下移。"
modifier_hollow_point_stack"空尖结界"
modifier_hook_bonus_movespeed"Hook Move Speed"
modifier_icebeam_stacking_slow"极寒光束"
modifier_idol_pickup_aura/aura_target/timer"拾起灵瓮"
modifier_infuse_weapon_active"Weapon Infused"
modifier_infuse_weapon_proc_buildup"Weakening"
modifier_infuser"灵力灌注"
modifier_inhibitor_debuff"抑制术"
modifier_intimidate_debuff"蔑视"
modifier_invis"Stealthed"
modifier_invis_fading"Fading"
modifier_invis_start_delay"Entering Stealth"
modifier_item_burning_bullets_damageovertime"正在流血"
modifier_item_disarmed"被缴械"
modifier_item_weapon_power_for_health"Overdrive"
modifier_kinetic_sash_triggered"动能冲刺"
modifier_knocked_off_zipline_slow"被撞下滑索"
modifier_lash_charge_grenade"High Explosive"
modifier_lash_shoryuken"Shoryuken"
modifier_lasso_enemy"Being dragged"
modifier_lasso_self"Dragging someone"
modifier_learning_hero_ability"学习"
modifier_life_drain_silence"被沉默"
modifier_limit_ability_cooldown"Quick Cooldowns"
modifier_magewalk_empoweredattacks"幸运卡牌"
modifier_magiccarpet"魔毯"
modifier_mechaguy_defense_field_aura_thinker"Reactive Armor"
modifier_mirage_fire_beetles_launch_window"发射烈焰圣甲虫"
modifier_mirage_fire_scarabs_health_gain"烈焰圣甲虫"
modifier_mirage_fire_scarabs_health_loss"烈焰圣甲虫"
modifier_mirage_sand_phantom"旋舞之僧"
modifier_mirage_sand_phantom_passive_victim"镇尼之印系数"
modifier_mirage_sand_phantom_slow_aura_effect"旋舞之僧"
modifier_mirage_sand_phantom_whirlwind_reflect"旋舞之僧"
modifier_mirage_tornado_hold_in_place"龙卷风"
modifier_mirage_tornado_lift"龙卷风"
modifier_mirage_tornado_slow"龙卷风 - 减速"
modifier_mirv_grenades"Mad Bomber"
modifier_mobile_resupply"灵丹妙药"
modifier_nano_shadow_debuff"- 子弹抗性"
modifier_nano_shadow_step"幽影瞬步"
modifier_neutral_gold_pickup_aura/aura_target/timer"拾起未稳获的魂魄"
modifier_nikuman_buff"+Fire Rate"
modifier_nikuman_self_buff"+Move Speed"
modifier_nikuman_techshield"元灵护盾"
modifier_obscured_by_steam"Obscured"
modifier_overcharge_rapidfire"Energy Surge"
modifier_passive_heavy_rage_stacks"Rage Stacks"
modifier_phantom_strike_bulletshield"子弹护盾"
modifier_pool_of_light_buff"Pool of Light"
modifier_pool_of_light_debuff"Decreased Courage"
modifier_power_shard_bonus"Echo Boost"
modifier_power_surge"连锁闪电"
modifier_power_surge_debuff"元灵抗性降低"
modifier_predator_vision"Predator Vision"
modifier_prevent_healing"Healing Disabled"
modifier_pullaura"Pulled"
modifier_pulsegrenade_magic_resist_debuff"脉冲手雷"
modifier_quick_silver_buff"+Fire Rate"
modifier_reinforcing_casings"层层防御"
modifier_rejuv_pickup_aura/aura_target/timer"拾起队伍复生石"
modifier_restorative_goo"复原立方"
modifier_restorative_locket_stacks"疗愈护符"
modifier_sentry_deploy"Initializing..."
modifier_shifting_veil_buff"身躯虚化"
modifier_shiv_bleed"流血"
modifier_shiv_bleed_dash"一网打尽"
modifier_shiv_bleed_thrown_shiv"尖锋利齿"
modifier_shiv_dash_heal_reduction"一网打尽治疗减益"
modifier_shiv_thrown_shiv_slow_debuff"尖锋利齿"
modifier_shoulder_charge_buff"额外伤害"
modifier_silencer_proc_active"沉默子弹"
modifier_siphon_bullets_health_gain"攫命弹"
modifier_siphon_bullets_health_loss"攫命弹"
modifier_slork_ambush"Ambush Damage"
modifier_slork_chomp_grapple"Chomping an Enemy"
modifier_slork_chomp_hobbled"Getting Chomped"
modifier_slork_gun_poison"Slork Poison Sprayer"
modifier_slork_invis"Invisible"
modifier_slork_lastbreath"Last Breath"
modifier_slork_lastbreath_damage_amp"Baited"
modifier_slork_riptide"Burned by Riptide"
modifier_slork_scald"Slork Scalding Spray"
modifier_slork_visible"Can't hide"
modifier_slow_base"被减速"
modifier_slow_immunity"势不可挡"
modifier_slowaura"被减速"
modifier_slowing_tech_slow"Slowing Spirit"
modifier_snakedash"灵蛇化身"
modifier_spin"旋转"
modifier_stabilizing_tripod_self_debuff"Field Sentry"
modifier_stimpak_regen"治疗仪式"
modifier_stomp_debuff"脉冲减益"
modifier_succor_move"营救光束"
modifier_summon_magiccarpet"正在召唤魔毯"
modifier_summon_spirits"Energy Spirits"
modifier_surging_power"澎湃力量"
modifier_synth_affliction_debuff"痛苦"
modifier_synth_barrage_amp"弹幕 - 伤害增强"
modifier_synth_barrage_debuff"弹幕减速"
modifier_synth_grasp_caster"Grasp"
modifier_synth_grasp_victim"Grasp"
modifier_synth_plasma_flux_auto_projectile"飞行斗篷"
modifier_synth_plasma_flux_dps"飞行斗篷"
modifier_synth_plasma_flux_weapon_damage"Bonus Weapon Damage"
modifier_target_practice"Target Practice"
modifier_target_practice_debuff"Armor Break"
modifier_target_practice_slow"Slow"
modifier_tech_armor_reduction"Spirit Armor Reduced"
modifier_tech_armor_reduction_aura"Spirit Armor Reduction Aura"
modifier_tech_defense_shredders"Spirit Armor Reduced"
modifier_tech_defense_shredders_debuff"碎魂子弹"
modifier_tech_overflow"元灵漫溢"
modifier_tech_overflow_building"正在累积元灵漫溢效果…"
modifier_tempest_ionized_bullets_buildup"Ionizing"
modifier_tempest_ionized_bullets_charged"Charged!"
modifier_tengu_lightningcrash_regeneration"坠落恩典恢复"
modifier_time_bank_save_time"Slow time"
modifier_time_bank_speed_time"Accelerating time"
modifier_timewall_damageamp"Damage Vulnerability"
modifier_tokamak_ally_in_smoke"Hidden In Smoke"
modifier_tokamak_enemy_in_smoke"Peeking In Smoke"
modifier_tokamak_radiance"Blinding Light"
modifier_unstoppable"势不可挡"
modifier_upgrade_detention_ammo_detaining"Detaining..."
modifier_upgrade_magic_storm"灵能涌动"
modifier_upgrade_overdrive_clip"Overdrive Clip"
modifier_upgrade_siphon_buff"Siphon"
modifier_upgrade_siphon_debuff"被偷取生命值"
modifier_uppercut_buff"武器加强"
modifier_uppercut_movespeed"Uppercut Move Speed"
modifier_veil_walker_stealth"穿幕隐身"
modifier_veil_walker_triggered"穿幕攻击速度"
modifier_void_sphere"量子闪现"
modifier_voidsphere_buff"Void Sphere +Fire Rate"
modifier_warden_crowd_control_debuff"炼金瓶"
modifier_warden_high_alert"意志力"
modifier_warden_high_alert_hint""
modifier_warden_lockdown_debuff"束缚之言"
modifier_warden_lockdown_debuff_hint"离开区域以逃脱束缚"
modifier_warden_lockdown_root"束缚之言"
modifier_warden_riot_protocol"屹立不倒"
modifier_warden_riot_protocol_enemy_debuff"被减速"
modifier_warp_stone_caster"传送石"
modifier_weapon_drain_pulse"Weapon Drain Pulse"
modifier_weapon_drain_pulse_debuff"Zealot Courage Drain"
modifier_withering_whip_debuff"射速减慢"
modifier_wraith_project_mind_shield"子弹护盾"
modifier_wrecker_salvage_buff"射速增长量"
modifier_wrecking_ball_auto_throw"破坏球"
modifier_zealot_energy_warp"Energy Warp"
modifier_zealot_spirit_echo_debuff"Spirit Echo"
modifier_zealot_tether"Tether"
modifier_zealot_tether_self"Tether"
mortar_sentry_grenade"Mortar Sentry Grenade"
move_speed_pickup/small_move_speed"移动速度提高"
move_speed_pickup_label"提高移动速度"
movement_powerup_pickup"移动能力"
movement_slow"移动减速"
not_ready"{s:param_1} 还要冷却 {s:param_2}s"
on_bridge"{s:param_1} 在桥上"
on_roof"{s:param_1} 在屋顶上"
on_top_of_mid"{s:param_1} 在中路上面"
ping_ability_on_cooldown"{s:param_1} 还要冷却 {s:param_2}s"
ping_ability_ready"{s:param_1} 准备好了!"
ping_affermative_"没问题"
ping_attack"干掉 {s:param_1}"
ping_attack_enemy_titan"去打他们的守护神"
ping_be_back"我马上回来"
ping_blue_help"蓝路需要帮助"
ping_can_heal"我可以治疗你,{s:param_1}"
ping_careful"小心 {s:param_1}"
ping_defend"防守"
ping_defend_base"防守基地"
ping_defend_blue"防守蓝路"
ping_defend_green"防守绿路"
ping_defend_purple"防守紫路"
ping_defend_yellow"防守黄路"
ping_enemy_has_item"小心!{s:param_1}有{s:param_2}"
ping_enemy_take_mid"他们在打中央 Boss!"
ping_going_in"我要上了!"
ping_going_shop"去商店"
ping_good_job"干得漂亮"
ping_green_help"绿路需要帮助"
ping_headed_blue"往蓝路走了"
ping_headed_green"往绿路走了"
ping_headed_purple"往紫路走了"
ping_headed_yellow"往黄路走了"
ping_help_with_idol_label"帮忙护送灵瓮"
ping_help_with_idol_message"帮我护送灵瓮"
ping_im_back"我回来了!"
ping_jar_call"灵瓮在此!"
ping_lets_go_blue"我们去蓝路吧"
ping_lets_go_green"我们去绿路吧"
ping_lets_go_purple"我们去紫路吧"
ping_lets_go_yellow"我们去黄路吧"
ping_message"{s:pre_punctuation}{s:ping}{s:post_punctuation}"
ping_missing_blue"蓝路敌人消失!"
ping_missing_green"绿路敌人消失!"
ping_missing_purple"紫路敌人消失!"
ping_missing_yellow"黄路敌人消失!"
ping_need_heal"请治疗"
ping_need_help_blue"蓝路需要帮助"
ping_need_help_green"绿路上需要帮助"
ping_need_help_purple"紫路需要帮助"
ping_need_help_yellow"黄路需要帮助"
ping_need_plan"有什么计划?"
ping_nevermind"取消"
ping_nice_work"干得不错"
ping_on_way"来了"
ping_post_exclamation"!"
ping_purple_help"紫路需要帮助"
ping_push_blue"我们去推进蓝路吧"
ping_push_green"我们去推绿路吧"
ping_push_purple"我们去推进紫路吧"
ping_push_yellow"我们去推进黄路吧"
ping_request_follow"跟着我"
ping_retreat"撤!"
ping_right_back"我马上回来"
ping_see"我看到{s:param_1}"
ping_see_param_2"生命值{s:param_2}"
ping_sorry"抱歉"
ping_stay_together"一起行动"
ping_stun"眩晕 {s:param_1}!"
ping_take_core"去打他们的核心"
ping_take_mid"去打中央 Boss!"
ping_thank_you"谢谢!"
ping_the_enemy"敌人!"
ping_they_are"他们"
ping_titan_under"他们在打我们的守护神"
ping_use_ability"{s:param_1} 准备好了!"
ping_yellow_help"黄路需要帮助"
ping_youre_welcome"不客气"
player_wait"Wait {s:param_1}"
pounce_double_notify"二段飞扑"
power_slash_debuff"剑客无情"
respond_no"不!"
respond_yes"好的!"
rutger_cheat_death"Cheat Death"
rutger_cheat_death_desc"When taking otherwise fatal damage, Rutger becomes unkillable for 4s."
rutger_cheat_death_t2_desc"<span class="highlight">+{s:BonusMoveSpeed}% Bonus move speed</span> when Cheat Death activates."
rutger_cheat_death_t3_desc"<span class="highlight">+{s:BulletLifestealPercent}% Bullet Lifesteal</span> when Cheat Death activates."
rutger_force_field"Force Field"
rutger_force_field_desc"Create a field at target location that pushes enemies away from its outer edge."
rutger_pulse"Pulse"
rutger_pulse_desc"Release a fast pulse in a large area that damages, slows, and <span class="highlight">prevents enemies from using abilities</span>.<br>The damage dealt is based on how close the enemy is to the center of the pulse."
rutger_rocket"Rocket Launcher"
rutger_rocket_desc"Launch a rocket that deals damage in an area and applies knockback.<br>Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius."
shifting_veil_bonus"速度和元灵抗性"
skymonk_break_of_dawn"Break of Dawn"
skymonk_pool_of_light"Pool of Light"
skymonk_sky_duel"Sky Duel"
slork_ability_4"Torrent"
slork_ability_4_desc"Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air."
slork_ability_invis"Ambush Predator"
slork_ability_invis_desc"<span class="highlight">Fade from view</span> when not shooting or using abilities. When fully invisible, can be cast to deal <span class="highlight_tech">{s:AmbushDamage}</span> damage and <span class="highlight">+{s:StaminaDamage}</span> stamina damage to enemies in front of Slork."
slork_ability_invis_t2_desc"-{s:InvisReapplyDelay}s Delay before fading"
slork_chomp"Chomp"
slork_chomp_desc"<span class="highlight">Dash forward and grab onto an enemy</span>, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is <span class="highlight">below half health</span>, deal an additional <span class="highlight_tech">{s:DamagePercentHealth}%</span> of their max health in damage."
slork_chomp_t2_desc"+{s:ChompHealPercent}% Lifesteal from Chomp damage"
slork_chomp_t3_desc"Chomp deals <span class="highlight">{s:DamageMissingPercentHealth}%</span> of the enemies missing health each second."
slork_last_breath"Deep's Embrace"
slork_last_breath_desc"Encase yourself in a sphere of water that can absorb up to <span class="highlight_tech">{s:DamageAbsorb}</span> damage before bursting. When the sphere disipates for any reason enemies in range take <span class="highlight_tech">{s:BurstDamage}</span> damage."
slork_raging_current"Torrent Storm"
slork_raging_current_desc"Call water from deep underground, saturating an area. Every {s:TargetAcquireTime}s a torrent will well up, tossing enemies into the air after a {s:TorrentDelay}s delay. Enemies will be stunned and their bullet armor reduced."
slork_riptide"Riptide"
slork_riptide_desc"Summon a churning vortex of superheated water that <span class="highlight">burns enemies</span> and <span class="highlight">lauches them towards Slork</span>."
slork_riptide_t3_desc"+{s:DPS} DPS and +{s:ImpactDamage} Impact damage"
slork_scald"Scald"
slork_scald_desc"Spray out an arc of superheated water that <span class="highlight">damages enemies over time</span>."
slork_scald_t1_desc"Spray in a wide arc"
slork_scald_t3_desc"+{s:DPS} DPS and +{s:ImpactDamage} Impact damage"
small_gold_pickup_label:p"个魂魄 #|# 个魂魄"
spirit_permanent_pickup_label"+2 元灵"
spirit_permanent_pickup_label_lv2"+3 元灵"
spirit_permanent_pickup_label_lv3"+5 元灵"
stomp_buff_modifier"+Fire Rate"
super_neutral_charge"中央 Boss 充能"
super_neutral_gun"中央 Boss 枪"
superior_stamina_buff"Bonus Spirit Power"
suppressor_debuff"射速减缓"
survival_powerup_pickup"战场存活"
synth_affliction"痛苦"
synth_affliction_desc"对附近所有敌人施加<span style="font-weight: bold;">持续伤害</span>。<br>痛苦的伤害不会致命,且不施加物品触发效果。"
synth_affliction_quip"对附近的敌人施加持续伤害"
synth_affliction_t2_desc"对目标的治疗造成 -60% 的抑制"
synth_affliction_t3_desc"+27 DPS"
synth_barrage"弹幕"
synth_barrage_desc"施法并开始发出投射物,<span style="font-weight: bold;">造成伤害</span>并在击中点附近<span style="font-weight: bold;">施加移动减速</span>。每个击中英雄的投射物都将给你一层<span style="font-weight: bold;">增强所有伤害的可叠加增益</span>。<br>如果你在半空中施放技能,则将<span style="font-weight: bold;">悬浮</span>并保持起始时的水平移动。"
synth_barrage_quip"在空中滑行并发出多枚投射物"
synth_barrage_t3_desc"<span style="font-weight: bold;">+4s</span> 每层叠加增强及 <span style="font-weight: bold;">+2m</span> 半径"
synth_blitz"Blitz"
synth_blitz/modifier_synth_blitz"Blitz"
synth_blitz/modifier_synth_blitz_tech_amp"Blitz - Spirit Amp"
synth_blitz_desc"Gain <span class="highlight">fast firing rate</span> and <span class="highlight">bullet lifesteal</span> for a brief flurry of shots."
synth_blitz_quip"Your bullets fire faster and apply spirit amp"
synth_blitz_t1_desc"Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s"
synth_blitz_t3_desc"+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks"
synth_dematerialize"Dematerialize"
synth_dematerialize_desc"Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early."
synth_dematerialize_t3_desc"Dematerialize applies a stacking <span class="highlight">-15% Fire Rate</span> to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.</span>"
synth_grasp"Grasp"
synth_grasp_cancel"Cancel Grasp"
synth_grasp_desc"<span class="highlight">Tether all nearby enemy heroes</span> to you and gain <span class="highlight">Bullet Shield</span> for each enemy hero tethered. You're <span class="highlight">immobilized</span> for the duration."
synth_grasp_quip"Tether nearby enemy heroes to your position"
synth_grasp_t3_desc"Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second"
synth_plasma_flux"飞行斗篷"
synth_plasma_flux_desc"发射一件具有感知力的斗篷,<span style="font-weight: bold;">向前移动</span>并<span style="font-weight: bold;">伤害敌人</span>。你可以按 <span style="font-weight: bold;">2</span> 来<span style="font-weight: bold;">传送</span>至斗篷的位置。"
synth_plasma_flux_quip"飞出一件斗篷伤敌,并可传送至斗篷位置"
synth_plasma_flux_t3_desc"使用飞行斗篷传送后,<span style="font-weight: bold;">+7 武器伤害</span>,持续 10s</span>。"
synth_plasma_flux_teleport"传送"
synth_pulse"提箱遁形"
synth_pulse_desc"<span style="font-weight: bold;">躲进</span>你的手提箱中。持续时间结束后,对附近敌人<span style="font-weight: bold;">造成伤害</span>。执行任意操作即可提前结束。"
synth_pulse_quip"暂时躲进你的手提箱中,然后造成伤害"
synth_pulse_t3_desc"施加 <span style="font-weight: bold;">40%</span> 射速减缓,持续 4.0s"
target_practice_buildup"Target Buildup"
team_msg_Idol_Desc"灵瓮"
team_msg_TheirTitanDefeated_Desc"你的队伍已经摧毁了敌方守护神"
team_msg_TitanDefeated_Desc"一名守护神已被摧毁"
team_msg_TitanDefeated_Title"守护神已摧毁"
team_msg_YourTitanDefeated_Desc"你的守护神已被摧毁"
tether_disconnected"Covenant - Disconnected"
tether_disconnecting"Covenant - Disconnecting..."
thumper_ability_1"Shatter Cannon"
thumper_ability_1_desc"Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave."
thumper_ability_2"Spike Strip"
thumper_ability_2_desc"Rolls out a spike strip that damage enemies more the further they move through it."
thumper_ability_3"Badger Drone"
thumper_ability_3_desc"Sends out a badger drone to harry an enemy and reveal it's position."
thumper_ability_4"Vortex"
thumper_ability_4_desc"Blow enemies away with a high powered blast of air."
titan_unit"守护神"
tokamak_breach"Breach"
tokamak_breach_desc"Explosively decompress a cloud of coolant. Allies inside the cloud are invisible."
tokamak_breach_t1_desc"+{s:SlowPercent}% Movement Slow and -{s:BulletArmorReduction} Bullet Resist to enemies in smoke."
tokamak_breach_t2_desc"Purge Debuffs on Tokamak when cast."
tokamak_breach_t3_desc"Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke."
tokamak_crimson_cannnon_hint"Fire!"
tokamak_crimson_cannon"Pulse Cannon"
tokamak_crimson_cannon_desc"Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart."
tokamak_crimson_cannon_t2_desc"<span class="highlight">+{s:Damage} Damage</span> and <span class="highlight">+{s:Damage_scale}</span> Damage Scale"
tokamak_dying_star"Dying Star"
tokamak_dying_star_desc"Launch forward damaging all enemies near where you land, knocking them into the air."
tokamak_dying_star_t3_desc"+{s:Damage} Damage and +{s:Damage_scale} Damage Scale"
tokamak_heat_sinks"Thermal Vault"
tokamak_heat_sinks_desc"Tokamak harnesses more power as they heat up. Tokamak's melee strikes add a {s:MeleeIgniteTime}s burn dealing {s:MeleeBurnDPS} Heat Power DPS."
tokamak_heat_sinks_t1_desc"+{s:MeleeSpeedBonusPercentage}% melee attack speed"
tokamak_heat_sinks_t3_desc"+{s:BaseHeatPower} Base Heat Power, +{s:MaxHeatPower} Max Heat Power"
tokamak_hot_shot"Hot Shot"
tokamak_hot_shot_desc"Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active."
tokamak_hot_shot_t3_desc"+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale<br>+{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale"
tokamak_radiance"Blinding Radiance"
tokamak_radiance_desc"Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you."
top_of_garage"{s:param_1} 在车库顶上"
trooper_boss_grenade"眩晕手雷"
trooper_neutral_grenade"眩晕手雷"
trooper_neutral_gun"铁罐枪"
under_garage"{s:param_1} 在车库里面"
upgrade_ability_power_shard"回音碎片"
upgrade_ability_power_shard_active"<span class="highlight">重置</span>你最近使用的非终极技能的<span class="highlight">冷却</span>时间。"
upgrade_ability_refresher"技能刷新"
upgrade_ability_refresher_desc"<span class="highlight">重置所有技能的冷却时间</span>并<span class="highlight">恢复所有充能</span>。"
upgrade_ability_refresher_innate_desc"Health<br>Spirit Power"
upgrade_ability_speed"Ability Speed"
upgrade_ability_speed_desc"Increases your move speed while using any movement-based ability"
upgrade_ablative_coat"Ablative Coat"
upgrade_ablative_coat_desc"Provides <span class="highlight">Bullet Resist</span> but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat."
upgrade_ablative_coat_innate"Increases your <span class="highlight">forward move speed</span> over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for <span class="highlight">1.5s</span>"
upgrade_acolytes_glove"大伤元气"
upgrade_acolytes_glove_desc"当你对一个英雄进行<span class="highlight">近战轻/重</span>攻击时,攻击会造成额外<span class="highlight">元灵伤害</span>并减少目标的<span class="highlight">元灵抗性</span>。"
upgrade_active_bullet_shield"Shield Rush"
upgrade_active_bullet_shield/modifier_duration"Bullet Barrier"
upgrade_active_bullet_shield_desc"Give temporary <span class="highlight">bullet shield</span> for you and nearby allied Heros and their minions."
upgrade_active_reload"高速装填"
upgrade_active_reload/buff"高速装填"
upgrade_active_reload_desc"装填弹药时,在高亮的时间段内按下 [{s:key_reload}] 将<span class="highlight">瞬间完成装填</span>并赋予你<span class="highlight">射速</span>和<span class="highlight">子弹吸血</span>。"
upgrade_aerial_assault"Aerial Assault"
upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault"Aerial Assault"
upgrade_aerial_assault_active"<span class="highlight">Launch straight up</span> high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s</span>. During this time you gain <span class="highlight">+{s:AssaultLifestealPercent}% bullet lifesteal</span>, <span class="highlight">unlimited clip</span>, <span class="highlight">+{s:AssaultFireRate}% fire rate</span>, and bullets that <span class="highlight">explode</span> in a {s:ExplodeRadius}m radius."
upgrade_ammo_scavenger"拾弹能手"
upgrade_ammo_scavenger_desc"每当你从一个单位稳获或反补一个魂魄时,都会获得<span class="highlight">弹药</span>,并可叠加<span class="highlight">元灵力量</span>。"
upgrade_aoe_root"Vacuum Web"
upgrade_aoe_root_active"Throw a <span class="highlight">vacuum</span> grenade, pulling all enemies into a small area where they remain <span class="highlight">tethered</span>."
upgrade_aoe_silence"EMP Grenade"
upgrade_aoe_silence_desc"Throw a grenade that <span class="highlight">silences</span> enemies and lowers their <span class="highlight">spirit resistance</span>."
upgrade_aoe_smoke_bomb"Smoke"
upgrade_aoe_smoke_bomb/modifier_invis"Stealthed"
upgrade_aoe_smoke_bomb_desc"Give you and teammates <span class="highlight">invisibility</span> and a <span class="highlight">move speed</span> bonus. Attacking or taking damage will remove the invisibility.<br>Cast delay: {s:AbilityCastDelay}s."
upgrade_aoe_tech_shield"Spirit Barrier Pulse"
upgrade_aoe_tech_shield/modifier_duration"Spirit Barrier Pulse"
upgrade_aoe_tech_shield_desc"Temporarily gain <span class="highlight">spirit barrier</span> for you and all nearby allied units."
upgrade_arcane_eater"Arcane Eater"
upgrade_arcane_eater_desc"Your bullets <span class="highlight">Steal Spirit Power</span> from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks."
upgrade_arcane_extension"余威回荡"
upgrade_arcane_extension_desc"增加你技能和物品的<span class="highlight">持续时间</span> 。"
upgrade_arcane_medallion"Arcane Medallion"
upgrade_arcane_medallion_desc"Whenever you deal <span class="highlight">{s:MinimumDamage} Spirit damage</span> or more in a single hit against an enemy hero, gain <span class="highlight">temporary Spirit Power</span>."
upgrade_armor_reduction_debuff"Armor Piercing Rounds"
upgrade_armor_reduction_debuff_desc"Your bullets reduce the target's <span class="highlight">bullet resistance by {s:ResistReduction}%</span> of their current value for {s:AbilityDuration}s and deal bonus damage <span class="highlight">against bullet shields</span>."
upgrade_attack_speed_1"Fire Rate"
upgrade_attack_speed_1_desc"Increases your <span class="highlight">Fire Rate</span>."
upgrade_attack_speed_2"Improved Fire Rate"
upgrade_attack_speed_2_desc"Increases your <span class="highlight">Fire Rate</span>."
upgrade_banshee_slugs"爆头破防"
upgrade_banshee_slugs_headshots_desc"<span class="highlight">爆头</span>将减少目标的<span class="highlight">子弹和元灵抗性</span>。"
upgrade_belt_fed_magazine"Belt-Fed Magazine"
upgrade_belt_fed_magazine_desc"Your weapon gains a <span class="highlight">much larger magazine that </span><span class="isNegative">requires spin-up time</span>, starting with a <span class="highlight">slower initial fire rate and becoming faster over the spin-up time</span>."
upgrade_berserker"狂战士"
upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack"狂战士"
upgrade_berserker_desc"当你受到持续伤害时,你的<span class="highlight">武器伤害</span>会增加。"
upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime"Serrated Bullets"
upgrade_bleeding_bullets_buildup"正在积累毒弹堆叠…"
upgrade_blitz_bullets"迅捷突击"
upgrade_bonus_ability_charge_3"Hyper Charge"
upgrade_bonus_ability_charge_3_desc"<span class="highlight">+{s:BonusAbilityCharges}</span> to your max ability <span class="highlight">charges</span>."
upgrade_boxing_glove"吸命重击"
upgrade_boxing_glove_desc"你的<span class="highlight">近战攻击</span>会施加<span class="highlight">移动减速</span>效果并<span class="highlight">对你进行治疗</span>,治疗量为所造成的<span class="highlight">近战伤害</span>的 {s:LifestealHealPercent}% 加 {s:LifestealHeal} 。如果是对非英雄造成伤害,则治疗量为原本的 {s:NonHeroHealPct}%。"
upgrade_bullet_armor"子弹护甲"
upgrade_bullet_armor_2"高级子弹护甲"
upgrade_bullet_armor_2_desc"Decreases <span class="highlight">damage taken</span> from bullets."
upgrade_bullet_armor_desc"Decreases <span class="highlight">damage taken</span> from bullets."
upgrade_bullet_armor_reduction_aura"猎人光环"
upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction"Bullet Armor Reduced"
upgrade_bullet_armor_reduction_aura_desc"降低附近敌人的<span class="highlight">子弹抗性和射速</span>。若附近只有一名敌方英雄,则此<span class="highlight">效果将为原本的三倍</span>。"
upgrade_bullet_damage_reduction_aura"Weapon Jammer"
upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier"Slowed Attack Speed"
upgrade_bullet_damage_reduction_aura_desc"Reduces the <span class="highlight">Fire Rate</span> of all nearby enemies."
upgrade_bullet_resist_shredder"粉碎护甲"
upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder"子弹护甲减少"
upgrade_bullet_resist_shredder_desc"当你造成<span class="highlight">元灵伤害</span>时,会减少敌人的<span class="highlight">子弹抗性</span>。"
upgrade_burst_fire"健步疾射"
upgrade_burst_fire/modifier_burst_fire_buff"健步疾射"
upgrade_burst_fire_actuator"Burst Fire Actuator"
upgrade_burst_fire_actuator_desc"Your weapon <span class="highlight"> fires an additional percentage of your gun's starting clip as a burst</span>. If all bullets in a burst connect with an enemy Hero, <span class="highlight">gain temporary Base Bullet Damage</span> for the rest of the clip."
upgrade_burst_fire_desc"当你的子弹击中敌方英雄时,短暂地获得<span class="highlight">射速</span>和<span class="highlight">移动速度</span>的提升。"
upgrade_camouflage"Camouflage Suit"
upgrade_camouflage_desc"Go <span class="highlight">invisible</span> and maintain invisibility by <span class="highlight">not moving or attacking</span>. Taking damage will not reveal the Hero. Bonus Regen while Invisible."
upgrade_cardio_calibrator"疾速不怠"
upgrade_cardio_calibrator_desc"降低敌人施加的<span class="highlight">移动减速</span>效果。"
upgrade_chain_lightning"特斯拉弹"
upgrade_chain_lightning_desc"你的子弹有几率会<span class="highlight">电击</span>你的目标。 <span class="highlight">电击</span>会跳到附近的敌人身上。"
upgrade_charge_mastery"Charge Mastery"
upgrade_charge_mastery_passive"Charged abilities have <span class="highlight">{s:BonusChargedAbilityDamage}%</span> increased damage and <span class="highlight">{s:BonusChargedCooldownReduction}%</span> reduced cooldown."
upgrade_charmed_wraps"Charmed Wraps"
upgrade_charmed_wraps_desc"Your abilities get their <span class="highlight">cooldowns reduced</span> when you perform a <span class="highlight">heavy melee</span> attack against a hero (or <span class="highlight">two light melee</span> attacks within {s:LightMeleeTimeWindow}s)."
upgrade_cheat_death"Cheat Death"
upgrade_cheat_death_pulse_passive"Releases a periodic pulse, damaging nearby enemies."
upgrade_cheat_death_unkillable_passive"When the owner would take otherwise lethal damage, they instead become <span class="highlight">temporarily death immune</span>. While death immune, the rate of the damage pulse is greatly increased."
upgrade_chonky"坚毅之心"
upgrade_chonky_desc"在未受到伤害超过 <span class="highlight">{s:RestoreDelay}s</span> 后,获得 <span class="highlight">{s:HealLifePercentOutOfCombat}% 的最大生命值恢复率</span>。"
upgrade_chonky_high_health_passive_desc"当你的生命值高于 <span class="highlight">{s:HealthThreshold}%</span> 时,你将获得额外的<span class="highlight">武器伤害</span>和<span class="highlight">移动速度</span>。"
upgrade_clip_size"基本弹匣"
upgrade_clip_size_2"Big Clip"
upgrade_clip_size_2_desc"Big Increase <span class="highlight">ammo</span>."
upgrade_clip_size_3"Extra Large Magazine"
upgrade_clip_size_3_desc"Greatly Increases <span class="highlight">ammo</span>."
upgrade_clip_size_desc"Increases <span class="highlight">ammo</span>."
upgrade_clip_size_fixed"Extended Magazine"
upgrade_clip_size_fixed_desc"Increases <span class="highlight">ammo</span>."
upgrade_clip_size_fixed_t3"Extra Large Magazine"
upgrade_clip_size_fixed_t3_desc"Greatly Increases <span class="highlight">ammo</span>."
upgrade_cloaking_device"Cloaking Device"
upgrade_cloaking_device/modifier_citadel_passive_cloak"Cloaking Device"
upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis"Stealthed"
upgrade_cloaking_device_active"来去无踪"
upgrade_cloaking_device_active/modifier_invis"Stealthed"
upgrade_cloaking_device_active_ambush_desc"<br>攻击或使用技能将结束隐身状态,并开始<span class="highlight">伏击</span>,暂时为你提供额外的<span class="highlight">射速</span>和<span class="highlight">元灵力量</span>。"
upgrade_cloaking_device_active_desc"进入<span class="highlight">隐身</span>状态。每当你在隐身状态下受到伤害时,会短暂现形。"
upgrade_cloaking_device_desc"Become <span class="highlight">invisible</span>. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s."
upgrade_close_quarter_combat"近身猛击"
upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base"被减速"
upgrade_close_quarter_combat_desc"当你与目标<span class="highlight">近距离</span>交战时,<span class="highlight">武器伤害</span>增加,并且你的子弹会施加<span class="highlight">移动减速</span>效果。"
upgrade_close_range"近战火拼"
upgrade_close_range_desc"当和目标<span class="highlight">近距离</span>作战时,造成额外的<span class="highlight">武器伤害</span>。"
upgrade_cold_front"冰天雪地"
upgrade_cold_front_desc"释放一个不断扩大的冰暴,对其击中的目标造成<span class="highlight">元灵伤害</span>并使其<span class="highlight">减速</span>。对非英雄造成 {s:NPCDamageMult}x 伤害。"
upgrade_colossus"巨人"
upgrade_colossus_desc"获得<span class="highlight">子弹和元灵抗性</span>,并使附近敌人的<span class="highlight">移动速度和冲刺速度减缓</span>。英雄身体增大 20%。"
upgrade_combo_breaker"Combo Breaker"
upgrade_combo_breaker/modifier_combo_breaker"Combo Breaker"
upgrade_combo_breaker_desc"<span class="highlight">Remove all debuffs</span> and heal yourself. <br><span class="highlight">Can be used while stunned.</span>"
upgrade_containment"减速魔咒"
upgrade_containment_desc"造成<span class="highlight">元灵伤害</span>,<span class="highlight">降低</span>目标的移动速度和冲刺速度。同时<span class="highlight">使目标基于移动的物品和技能沉默</span>。<br><span class="diminish">不会影响目标的耐力使用。</span>"
upgrade_cooldown_reduction"超速冷却"
upgrade_cooldown_reduction_desc"减少你技能和物品的<span class="highlight">冷却时间</span>。"
upgrade_crackshot"秘术射击"
upgrade_crackshot_desc"你的下一颗子弹将造成额外<span class="highlight">元灵伤害</span>。"
upgrade_critshot"幸运一击"
upgrade_critshot_desc"你的子弹有机会被强化,使其在击中目标时造成<span class="highlight">额外武器伤害</span>并让目标<span class="highlight">减速</span>。<br><span class="diminish">额外伤害无法造成暴击。</span>"
upgrade_damage_recycler"吸血蝗"
upgrade_damage_recycler_desc"降低敌人施加的<span class="highlight">治疗减少</span>效果。"
upgrade_debuff_absorb"Tech Defender"
upgrade_debuff_absorb_desc"Shield against <span class="highlight">all spirit damage and debuffs</span>."
upgrade_debuff_reducer"减益缩短"
upgrade_debuff_reducer_desc"减少对你施加的所有减益效果的<span class="highlight">持续时间</span>。"
upgrade_deflector_shield"Bullet Deflector Shield"
upgrade_deflector_shield_desc"Adds <span class="highlight">bullet armor</span>, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage)."
upgrade_disarm"Drain Will"
upgrade_disarm_desc"Fires a projectile which reduces the <span class="highlight">Fire Rate</span> of the target and <span class="highlight">steals Spirit</span>."
upgrade_discord"Discord"
upgrade_discord_desc"Apply an aura around enemy or friendly target that <span class="highlight">damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%</span>. If cast on a friendly, it also heals them."
upgrade_diviners_kevlar"金刚宝衫"
upgrade_diviners_kevlar_desc"施放<span class="highlight">终极技能</span>后,获得临时的<span class="highlight">子弹护盾、元灵护盾</span>和<span class="highlight">元灵力量</span>。"
upgrade_double_jump"Double-Jump"
upgrade_double_jump_desc"Allows you to perform an additional <span class="highlight">jump</span> in mid-air."
upgrade_dps_aura"英雄光环"
upgrade_dps_aura_active_desc"为你和附近的友军提供额外的<span class="highlight">移动速度</span>和<span class="highlight">射速</span>。"
upgrade_dps_aura_desc"为附近的下属提供<span class="highlight">射速</span>。"
upgrade_drum_magazine"Drum Magazine"
upgrade_drum_magazine_desc"Provides a large <span class="highlight">ammo bonus</span>, and <span class="highlight">increased reload speed</span>"
upgrade_duration_extender"[Deprecated] Duration Extender"
upgrade_duration_extender_desc"Increases <span class="highlight">Duration</span> of your abilities and items by <span class="highlight">{s:NonImbuedBonusDuration}%</span>."
upgrade_endurance"加速回血"
upgrade_escalating_exposure"伤上加伤"
upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff"伤上加伤"
upgrade_escalating_exposure_desc"造成<span class="highlight">元灵伤害</span>时会施加可叠加的<span class="highlight">元灵增强</span>效果,增加你对目标的<span class="highlight">元灵伤害</span>。"
upgrade_extra_charge"额外充能"
upgrade_extra_charge_desc"Adds one to your ability max <span class="highlight">charges</span>."
upgrade_fervor"末路狂徒"
upgrade_fervor/modifier_fervor/modifier_fervor_bonuses"Enrage Bonuses"
upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack"Fervor Stack"
upgrade_fervor_passive"当你的生命值<span class="highlight">低于 {s:LowHealthThreshold}% 时</span>,你将获得属性加成。"
upgrade_fire_rate_aura"Fire Rate Aura"
upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target"Fire Rate Aura"
upgrade_fire_rate_aura_desc"Provides a <span class="highlight">Fire Rate</span> increase to you and nearby teammates. Different bonus to non-Heroes"
upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier"Fire Rate Reduction Aura"
upgrade_fleetfoot_boots"轻盈飞步"
upgrade_fleetfoot_boots_active_desc"获得额外<span class="highlight">移动速度</span>和<span class="highlight">弹药</span>。"
upgrade_fleetfoot_boots_passive_desc"射击时会消除<span class="highlight">移动速度</span>损失。"
upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill"Killed Frenzy"
upgrade_frenzy/modifier_frenzy_lowhealth"Low HP Frenzy"
upgrade_frenzy_aura_desc"Nearby enemies take <span class="highlight">increased damage</span> from bullets.<br><br>If an enemy hero dies under this aura, you gain <span class="highlight">+{s:KillBonusMoveSpeedPerStack} m/s</span>. This effect <span class="highlight">lasts until you die</span> and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times."
upgrade_frenzy_vampire_desc"Your <span class="highlight">bullets heal you</span> for a percentage of the damage they deal to enemies.<br><br>When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional <span class="highlight">{s:LowHealthLifeStealPercent}% Bullet Lifesteal</span> against them."
upgrade_full_spectrum"Full Spectrum"
upgrade_full_spectrum_passive"Adds <span class="highlight">bonus damage</span> for every hero hit from your spirit damage mods or abilities and applies a <span class="highlight">movement slow</span>."
upgrade_galvanic_storm"Galvanic Storm"
upgrade_galvanic_storm_passive1"Your bullets have a chance to <span class="highlight">shock</span> your target. The shock will jump to a nearby enemy."
upgrade_galvanic_storm_passive2"When your spirit barrier is destroyed, you are empowered, granting <span class="highlight">{s:BuffDamageMult}x shock damage</span> and increased <span class="highlight">move speed</span>"
upgrade_glass_cannon"玻璃大炮"
upgrade_glass_cannon_desc"每击杀一个英雄都会赋予<span class="highlight">永久武器伤害</span>(最多 {s:MaxStacks} 次)。若被杀死,则会失去 1 层叠加。"
upgrade_glitch"诅咒"
upgrade_glitch/modifier_glitch_debuff"受到诅咒!"
upgrade_glitch_desc"诅咒某个敌人——<span class="highlight">打断、沉默、缴械</span>,并<span class="highlight">阻止其使用物品</span>。"
upgrade_headhunter"猎头"
upgrade_headhunter_desc"爆头会造成额外伤害,按最大生命值的一定比例对你进行治疗,并在短时间内增加你的移动速度。"
upgrade_headshot_booster"爆头奖励"
upgrade_headshot_booster_desc"如果<span class="highlight">爆头</span>,将造成额外<span class="highlight">武器伤害</span>。"
upgrade_heal_on_level"守护神的治疗"
upgrade_heal_on_level/heal_on_level_buff"升级时治疗"
upgrade_heal_on_level_buff"升级时治疗"
upgrade_heal_on_level_desc"你收到<span class="highlight">恩赐</span>时,会自动<span class="highlight">治疗</span>。"
upgrade_healbane"不治魔咒"
upgrade_healbane_desc"你的<span class="highlight">元灵伤害</span>会造成<span class="highlight">治疗减少</span>。如果敌方英雄在此效果下死亡,你将获得大量治疗。"
upgrade_healing_booster"治疗强化"
upgrade_healing_booster_desc"使你的<span class="highlight">治疗</span>效果提高 <span class="highlight">{s:HealAmpRegenPercent}%</span>,并使你的<span class="highlight">治疗减少抗性</span>提高 <span class="highlight">{s:DegenResistance}%</span>。"
upgrade_health"额外生命"
upgrade_health_bullet_deflector"Bullet Deflector"
upgrade_health_bullet_deflector_desc"Prevents <span class="highlight">{s:BulletDamageReductionPct}%</span> of incoming bullet damage, with a maximum of <span class="highlight">{s:BulletDamageReductionPerSecond}</span> damage deflected per second."
upgrade_health_desc"Increase <span class="highlight">health</span>."
upgrade_health_nova"治疗之环"
upgrade_health_nova_desc"<span class="highlight">治疗</span>自己和附近的友军。每个友军额外恢复 {s:HeroTargetBonus}% 生命值。"
upgrade_health_regen_1"Health Regen"
upgrade_health_regen_1_desc"Increases <span class="highlight">health regen</span>."
upgrade_health_regen_aura"Healing Aura"
upgrade_health_regen_aura_desc"Automatically provides a burst of healing to yourself and nearby friendlies every <span class="highlight">{s:HealInterval} seconds</span>. <br>Effect does not stack."
upgrade_health_regenerative_armor"Regenerative Armor"
upgrade_health_regenerative_armor_desc"Automatically <span class="highlight">restores health</span> lost from <span class="highlight">bullet damage</span>, regenerating up to <span class="highlight">{s:BulletDamageRecoveredPerSecond} health</span> per second."
upgrade_health_stealing_magic"元灵吸血"
upgrade_health_stealing_magic_desc"Your <span class="highlight">spirit items and abilities heal you</span> for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings."
upgrade_health_stimpak"治疗仪式"
upgrade_health_stimpak/modifier_stimpak_regen"治疗仪式"
upgrade_health_stimpak_desc"赋予目标<span class="highlight">生命值恢复</span>和<span class="highlight">冲刺速度</span>。如果你受到敌方玩家或目标物的伤害,效果会被解除。可以自我施放。"
upgrade_height_advantage"Height Advantage"
upgrade_height_advantage_desc"Gain additional <span class="highlight_weapon">{s:HighGroundBonusWeaponPower}% Weapon Damage</span> when attacking targets that are <span class="highlight">below you</span>."
upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage"正在流血"
upgrade_hemorrhage_buildup"Eviscerator building..."
upgrade_high_impact_armor"High Impact Armor"
upgrade_high_impact_armor_desc"Provides protection against high-damage bullets. Any <span class="highlight">bullet damage</span> portion above the threshold is reduced by {s:DamageReduction}%."
upgrade_high_velocity_mag"高速弹匣"
upgrade_hollow_point_rounds"空尖结界"
upgrade_hollow_point_rounds_desc"当你的生命值<span class="highlight">高于 {s:LifeThreshold}%</span> 时,造成额外的<span class="highlight">武器伤害</span>。"
upgrade_hollow_point_rounds_shield_desc"Gain a <span class="highlight">Spirit Shield</span> that blocks incoming <span class="highlight">Spirit Damage</span>. The shield is restored when out of combat."
upgrade_imbued_ability"Imbued Ability"
upgrade_imbued_ability_passive1"Upon purchasing this mod, select an ability to imbue with <span class="highlight">{s:ImbuedBonusDuration}% bonus duration</span> and <span class="highlight">{s:ImbuedBonusDamage}% bonus damage</span>."
upgrade_imbued_ability_passive2"Your spirit damage <span class="highlight">slows</span> your target's movement."
upgrade_imbued_duration_extender"余威久久"
upgrade_imbued_duration_extender_desc"增加你技能和物品的<span class="highlight">持续时间</span> 。"
upgrade_improved_bullet_armor"高级子弹护甲"
upgrade_improved_bullet_armor_desc"Decreases <span class="highlight">damage taken</span> from bullets."
upgrade_improved_spirit"灵力扩增"
upgrade_improved_stamina"耐力补给"
upgrade_infuser"灵力灌注"
upgrade_infuser_desc"获得<span class="highlight">元灵力量</span>和<span class="highlight">元灵吸血</span>。"
upgrade_inhibitor"抑制术"
upgrade_inhibitor_desc"你的子弹击中目标时会施加<span class="highlight">移动减速</span>,并且减少目标的<span class="highlight">输出伤害</span>。"
upgrade_intensifying_clip"火力渐升"
upgrade_intensifying_clip_desc"在你持续射击时,增加<span class="highlight">武器伤害</span>。"
upgrade_kinetic_sash"动能冲刺"
upgrade_kinetic_sash_desc"你的下一个<span class="highlight">冲刺跳</span>不会消耗额外的耐力,你将获得<span class="highlight">射速</span>和额外的<span class="highlight">弹药</span>,直到你下次重新装填。效果持续 {s:AbilityDuration}s。"
upgrade_leveler"Leveler"
upgrade_leveler/headshot_cooldown_modifier"Head Shot Bonus Cooldown"
upgrade_leveler_active_desc"Applies a <span class="highlight">tether</span> to the target and reduces the <span class="highlight">bullet resist</span> of both <span class="highlight">you and them</span>."
upgrade_leveler_innate_desc"Close Range<br>Detention Rounds"
upgrade_leveler_passive_desc"Your headshot deals bonus damage and heavily slows enemy fire rate."
upgrade_lifestrike_gauntlets"近战吸血"
upgrade_lifestrike_gauntlets_desc"你的<span class="highlight">近战</span>攻击<span class="highlight">可为你治疗</span>,治疗量为所造成<span class="highlight">近战伤害</span>的 {s:LifestrikeHealPercent}% 加上 {s:LifestrikeHeal}。如果是对非英雄造成伤害,则治疗量为原本的 {s:NonHeroHealPct}%。"
upgrade_long_range"远击威力"
upgrade_long_range_desc"当和目标距离<span class="highlight">大于某最低距离</span>时,造成额外的<span class="highlight">武器伤害</span>。"
upgrade_long_range_slowing_tech"Omni Spirit"
upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base"被减速"
upgrade_long_range_slowing_tech_desc"Applies a <span class="highlight">movement slow</span> to enemies when dealing spirit damage."
upgrade_magic_burst"秘术爆发"
upgrade_magic_burst_desc"如果技能在一次攻击中造成 {s:MinimumDamage} 或更多伤害,则会造成额外的<span class="highlight">元灵伤害</span>。"
upgrade_magic_carpet"魔毯"
upgrade_magic_carpet_desc"召唤魔毯,让你飞走,并获得子弹和元灵护盾。在召唤魔毯期间无法使用技能。在飞行过程中对减速免疫,且采取任何操作都会让飞毯消失。"
upgrade_magic_clarity"Clarity"
upgrade_magic_clarity_desc"On ability or item use, gain a <span class="highlight">move speed</span> bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a <span class="highlight">Spirit</span> bonus to that ability."
upgrade_magic_missile"召唤导弹"
upgrade_magic_reach"触手可及"
upgrade_magic_reach_desc"增加你的技能和物品的<span class="highlight">施放范围</span>和<span class="highlight">效果半径</span>。"
upgrade_magic_shield"灵力魔障"
upgrade_magic_shield_desc"在你拥有<span class="highlight">元灵护盾</span>时,获得额外的<span class="highlight">元灵力量</span>和<span class="highlight">冷却时间减少</span>。"
upgrade_magic_shock"增强爆发"
upgrade_magic_shock_desc"如果技能造成单次伤害达到或超过 {s:MinimumDamage},则会造成额外的<span class="highlight">元灵伤害</span>。<br/>目标在受到该物品伤害后,就对其具有 <span class="highlight">{s:ReProcLockoutTime}s</span> 的免疫时间。"
upgrade_magic_slow"秘术缓速"
upgrade_magic_slow_desc"当目标受到<span class="highlight">元灵伤害</span>时,其<span class="highlight">移动速度</span>和<span class="highlight">射速</span>会被降低。"
upgrade_magic_storm"灵能涌动"
upgrade_magic_storm_desc"加强一个技能,使其获得<span class="highlight">永久元灵力量</span>。当该技能被使用时,获得额外的<span class="highlight">移动速度</span>并在攻击时维持全速。"
upgrade_magic_tempo"加速冷却"
upgrade_magic_tempo_desc"减少你技能和物品的<span class="highlight">冷却时间</span>。"
upgrade_magic_vulnerability"秘术脆弱"
upgrade_magic_vulnerability_desc"当目标受到<span class="highlight">元灵伤害</span>时,其<span class="highlight">元灵抗性</span>会被降低。"
upgrade_medic_bullets"疗愈子弹"
upgrade_medic_bullets_desc"你的下一颗子弹将根据你击中的目标<span class="highlight">治疗你</span> 。"
upgrade_mega_spirit"灵力无边"
upgrade_melee_charge"近战蓄力"
upgrade_melee_charge_desc"你对敌人的下一次<span class="highlight">近战重攻击</span>会<span class="highlight">会造成更高的伤害</span>,且要么<span class="highlight">让你的武器立即装填弹药</span>,要么给予你最多 <span class="highlight">+100% 额外弹药</span>。<br>只有在额外弹药未满时才会激活。"
upgrade_metal_skin"铜墙铁壁"
upgrade_metal_skin_desc"获得<span class="highlight">对子弹的免疫</span>。"
upgrade_mod_disruptor"Soul Disruptor"
upgrade_mod_disruptor_desc"Throw a grenade that explodes on contact and applies <span class="highlight">silence</span> and <span class="highlight">increasing amounts of damage</span> to each enemy."
upgrade_nearby_enemy_boost"Adrenaline Rush"
upgrade_nearby_enemy_boost_desc"Gain bonus <span class="highlight">Weapon Damage</span> and <span class="highlight">Fire Rate</span> when there are two or more enemy heroes nearby."
upgrade_non_player_bonus"猎怪弹"
upgrade_non_player_bonus_desc"Gain additional <span class="highlight_weapon">{s:NonPlayerBonusWeaponPower}% Weapon Damage</span> when attacking <span class="highlight">Troopers</span>, <span class="highlight">Neutrals</span> and <span class="highlight">Bosses</span>."
upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen"Metabolic Nanites"
upgrade_personal_rejuvenator"重生"
upgrade_personal_rejuvenator_desc"让在英雄在其死亡的地方重生。"
upgrade_phantom_strike"幻影突袭"
upgrade_phantom_strike_desc"<span class="highlight">传送</span>至一个敌方目标前,造成<span class="highlight">伤害</span>,施加<span class="highlight">缴械</span>和<span class="highlight">减速</span>效果,并将其拉向地面。"
upgrade_predator_precision"Predator Precision"
upgrade_predator_precision_desc"Gain additional <span class="highlight">weapon damage</span> against enemy Heroes that are <span class="highlight">low health</span>"
upgrade_pristine_emblem"无暇勋章"
upgrade_pristine_emblem_desc"你的攻击会对<span class="highlight">生命值高于 {s:EnemyLifeThreshold}% 的敌人</span>造成额外的<span class="highlight">武器伤害</span>。"
upgrade_proc_disarm"Disarming Bullets"
upgrade_proc_disarm_desc"Your bullets <span class="highlight">disarm</span> enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for <span class="highlight">{s:ImmunityDuration}s</span> after application expires."
upgrade_proc_melee_stun"Melee Knockdown"
upgrade_proc_melee_stun_desc"The 3rd hit of your <span class="highlight">melee combo</span> will <span class="highlight">stun</span> enemies."
upgrade_proc_silence"EMP Bullets"
upgrade_proc_silence/modifier_citadel_silence_proc_watcher/modifier_citadel_base_buildup"Silence Building..."
upgrade_proc_silence_desc"Your bullets charge up an <span class="highlight">EMP</span> on enemy heroes that will <span class="highlight">prevent targets from using abilities</span>. Victims are immune to emp bullets for <span class="highlight">{s:ImmunityDuration}s</span> after application expires."
upgrade_proc_tech_damage"Magitech Rounds"
upgrade_proc_tech_damage_desc"Your bullets also deal your <span class="highlight">base bullet damage [{s:BaseDamagePerShot}] </span> as spirit damage. Magitech Rounds receives <span class="highlight">{s:SpellAmplificationMultiplier}x</span> amplification from <span class="highlight">Spirit Power</span>. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s."
upgrade_quarantine"Quarantine"
upgrade_quarantine/modifier_citadel_quarantine"Quarantined"
upgrade_quarantine_desc"Quarantine an enemy Hero, making them <span class="highlight">invincible</span> but also <span class="highlight">silencing and disarming</span> them."
upgrade_quick_silver"魔力装填"
upgrade_quick_silver_desc"加强一项技能,在该项技能首次命中敌人时,附加额外的<span class="highlight">元灵伤害</span>。使出该技能后,你的武器将<span class="highlight">重新装填</span>,并在使用该弹匣期间获得<span class="highlight">射速</span>加成。<br>仅在弹药未满时生效。"
upgrade_rapid_recharge"火速充能"
upgrade_rapid_rounds"快手连发"
upgrade_rebirth"原地复活"
upgrade_rebirth/respawn_bonus_health_modifier"Rebirth Bonus Health"
upgrade_rebirth_passive"如果你死亡,{s:RespawnDelay}s 后你将<span class="highlight">在死亡地点重生</span>,并恢复部分生命值。"
upgrade_recharge_duration_reduction"Spiritual Recharge"
upgrade_recharge_duration_reduction_desc"Reduces the <span class="highlight">recharge duration<%s> of your ability chages."
upgrade_reduce_debuff_duration"减益消除"
upgrade_reduce_debuff_duration_active_desc"<span class="highlight">清除所有当前对你施加的减益效果</span>。如果有效果被移除,则会获得<span class="highlight">移动速度加成</span>。<br>在<span class="highlight">眩晕</span>或<span class="highlight">睡眠</span>状态下无法使用。"
upgrade_reduce_debuff_duration_desc"减少对你施加的所有减益效果的<span class="highlight">持续时间</span>。"
upgrade_regenerating_bullet_shield"防弹护盾"
upgrade_regenerating_bullet_shield_desc"在你拥有<span class="highlight">子弹护盾</span> 时,获得<span class="highlight">武器伤害</span>和<span class="highlight">射速</span>。"
upgrade_regenerative_armor"Regenerative Armor"
upgrade_regenerative_armor_desc"Gain a short burst of health regeneration when taking bullet damage from heroes"
upgrade_reinforcing_casings"层层防御"
upgrade_reinforcing_casings_desc"当你的子弹击中敌方英雄时,赋予<span class="highlight">子弹抗性</span>。<span class="highlight">每次射击只能赋予一次抗性叠加。</span>"
upgrade_reload_speed"Fast Reload"
upgrade_reload_speed_desc"Increased <span class="highlight">reload speed</span>."
upgrade_rescue_beam"营救光束"
upgrade_rescue_beam_desc"<span class="highlight">治疗</span>一个目标友方英雄和你自己,治疗量为<span class="highlight">最大生命值</span>的某一百分比。在治疗过程中,你可以将目标<span class="highlight">拉向</span>自己。可以自我施放。"
upgrade_rescue_beam_pull"拉拽目标"
upgrade_resilience"元灵常驻"
upgrade_restorative_locket"疗愈护符"
upgrade_restorative_locket_active_desc"消耗所有叠加层来<span class="highlight">治疗目标友军</span>并恢复 <span class="highlight">1 个耐力值点数</span>。可以自我施放。"
upgrade_restorative_locket_passive_desc"当敌人在距你 {s:Radius}m 内使用技能时,存下一次<span class="highlight">恢复叠加数</span>。"
upgrade_return_fire"回应射击"
upgrade_return_fire_desc"自动<span class="highlight">射出一发子弹</span>,目标是任何使用技能或武器对你造成伤害的攻击者。"
upgrade_ricochet"跳弹射击"
upgrade_ricochet_desc"你的子弹会<span class="highlight">反弹</span>到目标附近的敌人身上, <span class="highlight">施加所有子弹特效</span>并<span class="highlight">按原始伤害的一定百分比施加伤害</span>。"
upgrade_rocket_booster"升空飞跃"
upgrade_rocket_booster_desc"<span class="highlight">将自己发射</span>到高空中。在空中时,可以再次使用该主动技能以更快下降。<br>若受到敌方英雄攻击,则在 {s:InteruptCooldown}s 内无法使用。"
upgrade_rocket_booster_drop_down"迅速下降"
upgrade_rocket_boots"壮丽飞跃 - 已禁用"
upgrade_rocket_boots_desc"<span class="highlight">Launch yourself</span> high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero."
upgrade_rupture"衰变"
upgrade_rupture/modifier_rupture"衰变"
upgrade_rupture_desc"减少目标敌人所受到的<span class="highlight">治疗</span>并对其当前生命值造成<span class="highlight">持续伤害</span>。<br>该物品造成的伤害不会致命。"
upgrade_savior"神圣屏障"
upgrade_savior_desc"为目标提供<span class="highlight">子弹护盾、元灵护盾和移动速度</span>。可以自我施放。"
upgrade_self_bubble"身躯虚化"
upgrade_self_bubble_desc"你进入虚空状态,在短时间内<span class="highlight">无法成为目标并变得无敌</span>,在此期间你无法移动或执行任何操作。之后,你会获得<span class="highlight">移动速度和元灵抗性</span>。"
upgrade_sharpshooter"神枪手"
upgrade_sharpshooter_desc"当和目标距离<span class="highlight">大于某最低距离</span>时,造成额外的<span class="highlight">武器伤害</span>。"
upgrade_silencer"沉默子弹"
upgrade_silencer_active"在接下来的 {s:AbilityDuration}s 内, <span class="highlight">你的所有子弹都会立即施加沉默效果</span>。沉默效果会阻止目标使用技能。"
upgrade_silencer_passive1"Your bullets deal <span class="highlight">+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets</span>."
upgrade_silencer_passive2"Your bullets build up an <span class="highlight">EMP</span> on enemy heroes, preventing them from using abilities."
upgrade_siphon_bullets"攫命弹"
upgrade_siphon_bullets_desc_passive1"When in <span class="highlight">close range</span> of your target, deal additional <span class="highlight">Weapon Damage</span>."
upgrade_siphon_bullets_desc_passive2"你的子弹会暂时从敌人身上<span class="highlight">偷取最大生命值</span>。减益失效时,敌人会重新获得失去的生命值。如果遭偷取的敌人死亡,那么所偷取的生命值会成为永久的 {s:StealPerKill} 层叠加;如果敌人将你杀死,则会失去 {s:StackLostPerDeath} 层叠加。"
upgrade_slow_immunity"Unstoppable - Deprecated"
upgrade_slow_immunity_desc"Purges any roots and chains on use and makes you immune to slows for the duration"
upgrade_slowing_bullets"减速弹"
upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base"被减速"
upgrade_slowing_bullets_desc"你的子弹会施加<span class="highlight">移动减速</span>效果。"
upgrade_slowing_tech"Slowing Spirit"
upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base"被减速"
upgrade_slowing_tech_desc"Dealing <span class="highlight">Spirit Damage</span> applies <span class="highlight">Movement Slows</span> to your target."
upgrade_small_attack_speed"Basic Fire Rate"
upgrade_small_attack_speed_desc"Increases your <span class="highlight">Fire Rate</span>."
upgrade_soaring_spirit"灵力高涨"
upgrade_spell_absorb"Tech Absorber"
upgrade_spell_absorb_desc"<span class="highlight">Blocks</span> a targeted ability."
upgrade_spellshield"六叶结界"
upgrade_spellshield/modifier_spellshield_buff"六叶结界"
upgrade_spellshield/modifier_spellshield_linger_buff"六叶结界破损!"
upgrade_spellshield_desc"阻挡下一次<span class="highlight">元灵伤害</span>或<span class="highlight">减益效果</span>,防止其生效。仅能在战斗外恢复。"
upgrade_spellshield_shield"反灵符"
upgrade_sprint_booster"疾跑靴"
upgrade_sprint_booster_desc"Increases your <span class="highlight">forward move speed</span> over time. Taking damage resets the effect for <span class="highlight">1.5s</span>"
upgrade_stabilizer"Stabilizer"
upgrade_stabilizer_desc"Removes the <span class="highlight">move speed penalty</span> while shooting, and increases <span class="highlight">bullet speed</span>."
upgrade_stabilizing_tripod"Stabilizing Tripod"
upgrade_stabilizing_tripod_desc"<span class="highlight">Disarm yourself</span> to toss your weapon to the target location where it transforms into a <span class="highlight">Field Sentry that will attack enemies using your weapon with an unlimited clip</span>. You can melee the sentry to end the effect early."
upgrade_stasis_bomb"Stasis Bomb"
upgrade_stasis_bomb/modifier_citadel_bubble"Stasis Bomb"
upgrade_stasis_bomb_active1"Creates an <span class="highlight">EMP aura</span> around you and become <span class="highlight">invincible</span> for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast."
upgrade_stasis_bomb_active2"<span class="spacer"></span><br>If the Stasis lasts the full duration, it will <span class="highlight">stun and damage</span> nearby enemies."
upgrade_stasis_bomb_desc_passive"Your bullets charge up an <span class="highlight">EMP</span> on enemy heroes, preventing them from using abilities."
upgrade_succor"Rescue"
upgrade_succor_desc"<span class="highlight">Pulls</span> the targeted teammate out of battle and brings them next to you."
upgrade_superacolytes_glove"咒印铁拳"
upgrade_superacolytes_glove/modifier_superacoloytes_glove"铁拳解封!"
upgrade_superacolytes_glove_desc"在累积造成 <span class="highlight">{s:StoredSpiritDamage}</span> 元灵伤害后,你的下一次<span class="highlight">近战重攻击</span>会额外造成 <span class="highlight">{s:StoredSpiritDamage} 元灵伤害</span>。"
upgrade_superior_stamina"超凡耐力"
upgrade_superior_stamina_passive"增加在落地前可以执行的<span class="highlight">空中冲刺</span>和<span class="highlight">空中跳跃</span>次数,从<span class="highlight"> 1 次增加到 2 次</span>。"
upgrade_suppressor"元灵压制"
upgrade_suppressor_desc"当你对敌人造成<span class="highlight">元灵伤害</span>时,还会施加<span class="highlight">射速减缓</span>。"
upgrade_surging_power"吸血爆发"
upgrade_surging_power/surge"Surging Power"
upgrade_surging_power/surge/active"Surging Power"
upgrade_surging_power/surge/windup"Surging Power"
upgrade_surging_power_active"提供<span class="highlight">吸血</span>、<span class="highlight">射速</span>和<span class="highlight">弹药</span>。此额外弹药不受最大弹匣容量限制。"
upgrade_target_stun"天锤压顶"
upgrade_target_stun_desc"目标在 <span class="highlight">{s:StunDelay}s 延迟</span>后被<span class="highlight">击倒</span>并被<span class="highlight">眩晕</span>,从而打断敌人并暂时阻止其采取任何行动。"
upgrade_targeted_silence"沉默符文"
upgrade_targeted_silence_desc"发射投射物,使目标 <span class="highlight">沉默并受到伤害</span>。沉默不会打断施法技能。"
upgrade_tech_3"Energy"
upgrade_tech_3_desc"Large increase in <span class="highlight">Energy</span>."
upgrade_tech_armor"元灵护甲"
upgrade_tech_armor_2"Spirit Armor+"
upgrade_tech_armor_2_desc"Reduces the damage you take from <span class="highlight">Spirit</span> abilities."
upgrade_tech_armor_desc"Reduces the damage you take from <span class="highlight">Spirit</span> abilities."
upgrade_tech_armor_reduction_aura"Spirit Armor Reduction Aura"
upgrade_tech_armor_reduction_aura_desc"Increases <span class="highlight">Spirit Damage</span> taken by nearby enemies."
upgrade_tech_bleed"秘术余波"
upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed"Spirit Echo"
upgrade_tech_bleed_desc"加强一项技能,使用该技能时对目标施加<span class="highlight">减速</span>效果,并在短暂延迟后,<span class="highlight">按技能所造成伤害的一定比例</span>对目标周围的敌人造成额外伤害。"
upgrade_tech_cleave"Quantum Chimaera"
upgrade_tech_cleave_desc"Your Tech attacks strike additional nearby enemies for <span class="highlight">75% of the total damage</span>."
upgrade_tech_damage_pulse"痛苦脉冲"
upgrade_tech_damage_pulse_desc"周期性地对周围最近的两个敌人造成<span class="highlight">元灵伤害</span>。"
upgrade_tech_defender"Tech Defender"
upgrade_tech_defender/modifier_debuff_immunity"Immune to Debuffs"
upgrade_tech_defender_active"Protect against <span class="highlight">all spirit damage and debuffs</span>."
upgrade_tech_defense_shredders"碎魂子弹"
upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base"Spirit Armor Reduced"
upgrade_tech_defense_shredders_desc"你的子弹会施加一个减益效果,增加你对目标的<span class="highlight">元灵伤害</span>,并让你可以对其进行<span class="highlight">元灵吸血</span>。"
upgrade_tech_overflow"元灵漫溢"
upgrade_tech_overflow_desc"通过向敌方英雄射击<span class="highlight">充能</span>,获取额外的<span class="highlight">射速</span>及<span class="highlight">元灵力量</span>。"
upgrade_tech_purge"高级元灵护甲"
upgrade_tech_range"手到擒来"
upgrade_tech_range_2"Mystic Range"
upgrade_tech_range_2_desc"Increases your spirit <span class="highlight">range</span>, <span class="highlight">aura radius</span>, and <span class="highlight">effect radius</span>."
upgrade_tech_range_desc"增加你的技能和物品的<span class="highlight">施放范围</span>和<span class="highlight">效果半径</span>。"
upgrade_thermal_detonator"炼金之火"
upgrade_thermal_detonator_desc"投掷一个触碰后会爆炸的瓶子,创造一个区域,该区域内<span class="highlight">每秒元灵伤害</span>会增加,并使敌人受到你队伍额外的<span class="highlight">武器伤害</span>。<br><br>对非英雄目标造成的每秒伤害少 {s:NonHeroReductionPercent}%。"
upgrade_titan_round"巨型弹匣"
upgrade_toughness_3"Toughness"
upgrade_toughness_3_desc"Increases <span class="highlight">Health</span> and <span class="highlight">health regen</span>."
upgrade_toxic_bullets"毒弹"
upgrade_toxic_bullets_buildup"正在累积毒性…"
upgrade_toxic_bullets_desc"你的子弹会在敌人身上累积伤害,致使其<span class="highlight">流血</span>,令其在一段时间内损失<span class="highlight">最大生命值</span>的一定<span class="highlight">百分比</span>。同时对流血目标施加<span class="highlight">治疗减少</span>效果。"
upgrade_unstoppable"势不可挡"
upgrade_unstoppable_desc"暂时抑制<span class="highlight">负面状态效果</span>,并对<span class="highlight">眩晕、沉默、睡眠、缠绕和缴械</span>效果<span class="highlight">免疫</span>。<br>处于<span class="highlight">眩晕</span>或<span class="highlight">睡眠</span>效果之下时无法使用。"
upgrade_vampire"子弹吸血"
upgrade_vampire_desc"Your <span class="highlight">bullets heal you</span> for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes."
upgrade_veil_walker"穿幕行者"
upgrade_veil_walker_desc"穿越<span class="highlight">宇宙玄幕</span>会使你获得<span class="highlight">隐身</span>状态、提升<span class="highlight">移动速度</span>、恢复所有<span class="highlight">子弹和元灵护盾</span>。"
upgrade_vex_barrier"应急屏障"
upgrade_vex_barrier_desc"在你处于<span class="highlight">移动锁定、眩晕、禁锢、定身、睡眠</span>效果之下时,自动<span class="highlight">恢复一个耐力点</span>并部署临时的<span class="highlight">子弹护盾和元灵护盾</span>。"
upgrade_vex_barrier_shield"应急屏障"
upgrade_warp_stone"传送石"
upgrade_warp_stone_desc"向前进行<span class="highlight">直接传送</span>,获得<span class="highlight">子弹抗性</span>。"
upgrade_weapon_detention_ammo"Detention Rounds"
upgrade_weapon_detention_ammo_desc"Your bullets build up on enemies, causing them to be <span class="highlight">tethered</span> to their position."
upgrade_weapon_eater"Weapon Eater"
upgrade_weapon_eater/modifier_weapon_eater_display"Weapon Eater"
upgrade_weapon_eater_desc"Reduces Courage by <span class="highlight_weapon">{s:BaseBonusCounter}</span>. <br>Gain <span class="highlight_weapon">{s:WeaponPowerPerKill} Courage</span> (Up to <span class="highlight_weapon">{s:MaxWeaponPower}</span>) for <span class="highlight">killing an enemy Hero</span> but lose <span class="highlight_weapon">{s:WeaponPowerPerDeath} gained Courage</span> on <span class="highlight">Death</span>. Bonus applied if damage was done within {s:KillWindow}s of enemy killed."
upgrade_weapon_instant_reload"Reloader + Huge Clip"
upgrade_weapon_instant_reload_desc"Press the [Reload] key while reloading to instantly finish your reload"
upgrade_weapon_overdrive_clip"Overdrive Clip"
upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload"Overdrive Reload"
upgrade_weapon_overdrive_clip_desc"<span class="highlight">Deal non-lethal damage based on your max health to yourself</span> and <span class="highlight">reload bullets in your clip equal to your max ammo, no matter how many bullets are left.</span> The bullets in this clip have additional <span class="highlight">courage</span>."
upgrade_weapon_power_and_health_drain"Overdrive"
upgrade_weapon_power_and_health_drain_desc"Increase your <span class="highlight">Courage</span> while draining your own <span class="highlight">health</span>."
upgrade_withering_whip"凋零之鞭"
upgrade_withering_whip_desc"瞄准一名敌人,施加<span class="highlight">射速减慢</span>效果,并降低其<span class="highlight">子弹抗性</span>。"
upgrade_zipine_mastery"Zip Line Mastery"
upgrade_zipine_mastery_desc"Zip line speed <span class="highlight">accelerates</span> and allows you to use <span class="highlight">neutral</span> zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line."
viscous_goo_bowling_ball"浓浆滚滚"
viscous_goo_bowling_ball_desc"化为一个巨型黏液球,在撞到敌人时可<span style="font-weight: bold;">造成伤害</span>并<span style="font-weight: bold;">使其眩晕</span>。黏液球还提供很高的<span style="font-weight: bold;">子弹</span>和<span style="font-weight: bold;">元灵</span>抗性,能从墙上反弹,并可进行<span style="font-weight: bold;">二段跳</span>。"
viscous_goo_bowling_ball_quip"滚来滚去,天翻地覆"
viscous_goo_bowling_ball_t3_desc"滚动时可施展技能并使用物品"
viscous_goo_grenade"爆汁魔球"
viscous_goo_grenade/modifier_viscous_goo_grenade_debuff"被减速"
viscous_goo_grenade_bounce_desc"连续攻击同一敌人伤害会减少。"
viscous_goo_grenade_desc"投掷出一个黏液球,能<span style="font-weight: bold;">造成伤害</span>并在地上留下一团团黏液污渍,对踏入污渍范围的敌人施加<span style="font-weight: bold;">移动减速</span>效果。"
viscous_goo_grenade_puddle_desc"黏液污渍会留在地上,并对踏入其范围的敌人施加<span style="font-weight: bold;">移动减速</span>效果。"
viscous_goo_grenade_quip"伤害敌人并污染环境"
viscous_goo_grenade_t2_desc"+50 伤害并 +1m 半径"
viscous_goo_grenade_t3_desc"弹跳 2 次"
viscous_goo_puddle"Goo Form"
viscous_goo_puddle_desc"Turn yourself into a puddle of goo, becoming <span class="highlight">immune to harm</span> and <span class="highlight">dealing damage to nearby enemies</span>."
viscous_goo_puddle_t3_desc"[Not Yet Implemented]"
viscous_gootapult"溅射炮"
viscous_gootapult_desc"Charge up and launch yourself, dealing damage and leaving a slowing area on impact."
viscous_gootapult_hint"Launch!"
viscous_restorative_goo"复原立方"
viscous_restorative_goo/modifier_restorative_goo/breakoutProgress"Breaking out"
viscous_restorative_goo_buff_desc"脱离立方体后,目标在短时间内拥有更高的<span class="highlight">移动速度和耐力恢复</span>。"
viscous_restorative_goo_desc"将目标包裹在具有修复力量的黏液立方之中,<span style="font-weight: bold;">抵御伤害,并增加生命值恢复</span>。目标在立方体中时<span style="font-weight: bold;">无法采取任何新行动</span>。可用于自身。按下<span style="font-weight: bold;">Space</span>提前脱离立方体。"
viscous_restorative_goo_quip"立方体是安全庇护所"
viscous_restorative_goo_t1_desc"增加移动速度和耐力恢复"
viscous_restorative_goo_t3_desc"<span style="font-weight: bold;">移除所有减益</span>,并 <span style="font-weight: bold;">-21.0s</span> 技能冷却时间"
viscous_telepunch"绿水神拳"
viscous_telepunch_desc"在环境中变出一个拳头,<span style="font-weight: bold;">锤击</span>区域内的单位并令其飞向空中。将会对敌人<span style="font-weight: bold;">造成伤害</span>,在短时间内减少其冲刺距离,并使其<span style="font-weight: bold;">移动速度降低</span>。此技能被视为<span style="font-weight: bold;">近战轻攻击</span>。"
viscous_telepunch_quip"用硕大的拳头把敌人打飞"
viscous_telepunch_t2_desc"+35 伤害并 +20% 移动减速"
walker_unit"四足机甲"
wp_permanent_pickup_label"+3% 武器伤害"
wp_permanent_pickup_label_lv2"+4% 武器伤害"
wp_permanent_pickup_label_lv3"+7% 武器伤害"
wraith_project_mind_t2_title"子弹护盾:"
wrecker_ultimate_grab_debuff"静止状态"
yakuza_kobun"Hired Muscle"
yakuza_kobun_desc"Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast."
yakuza_protection_racket"Protection Racket"
yakuza_protection_racket_desc"Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast."
yakuza_protection_racket_t1_desc"-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting."
yakuza_setting_sun"Setting Sun"
yakuza_setting_sun_desc"Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage."
yakuza_shakedown"Shakedown"
yakuza_shakedown_target"Shakedown"
yakuza_shakedown_target_desc"Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy."
yakuza_shakedown_target_t2_desc"Ignore Channel Slowdown"
yamato_flying_strike_t3_header"到达目标位置后:"
zipline_boost"滑索速度加成"
zipline_speed_pickup/zipline_speed"滑索移动速度提高"
zipline_speed_pickup_label"滑索速度"