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{{Update layout
| prev_update = May 19, 2024
| current_update = May 23, 2024
| next_update = May 24, 2024
| source = https://forums.playdeadlock.com/threads/05-23-2024-update.1245/
| source_title = 05-23-2024 Update
| notes = === General Changes ===
* Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
* Added in-game custom item builds support. Create your own builds or browse builds from the community in the [[heroes]] page.
* Added post game player reporting option
* Ally player glow-through-world silhouette now communicates their current health
* Added ambient music track
* Added unique {{HeroIcon|Haze}} footstep sound effects
* Fixed various issues with mic audio input and lag it introduced
* Small adjustments to how the crosshair UI area looks
* Mic input device is now selected from in-game settings rather than the steam client
* Improved various networking and hit registration related issues (this was released a couple days ago)
* Updated [[Trooper]] and Neutral shooting sound effects
* Various improvements to damage audio clarity for victims and attackers
* Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
* Adding game audio muted indicator in top left if the game is muted
* Camera can now be moved while the game is paused in replays
* Fixed the Rejuvenator falling during pause
* Fixed the Idol falling during pause
* Fixed the bottom most shop items having part of their icon be unclickable
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb|Bebop}})
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}}
* Updated {{ItemIcon|Bullet Resist Shredder|Bullet Shredder}} debuff effects
* Mid-Boss is now invulnerable if there are no enemies it can actually attack
* Fixed your active items not hiding in the UI when you are dead and spectating a team mate
* Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
* Fixed various movement stuck bugs with {{HeroIcon|Ivy}}
* Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}} effects to make it a little clearer when you are affected
* Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter|McGinnis}} to T3 while active causing it to heal everyone to full instantly
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade|Paradox}}'s pulses to go off at once
* Fixed {{HeroIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam|Kelvin|Ice Beam}} sometimes not hitting Neutrals
* Fixed being able to see some things through the Veils in the map that you shouldn't be able to see
* Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
* Fixed getting stuck under stair at inner lanes near [[Guardian]]
* Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult
* Sapphire side materials tint color changed to white
* Sapphire side street materials changed to new asphalt blend
* Added new slide and reload animation for {{HeroIcon|Wraith}}
* Out of combat run animation variants now only play during sprint state
* Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades
* Allies now compliment teammates when they see impressive use of channeled abilities (for instance, {{HeroIcon|Seven|Gigawatt}} killing three people with {{AbilityIcon|Storm Cloud|Seven}})
* Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly
* Improved visibility of {{HeroIcon|Seven}}'s bullet and travel path
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path
* Improved visibility of {{HeroIcon|Wraith}}'s bullet and travel path
* Improved visibility of {{HeroIcon|Haze}}'s bullet and travel path
* Improved visibility of {{HeroIcon|Lady Geist}}'s bullet and travel path
* Added custom tracer and muzzle flash for {{HeroIcon|Seven}}'s gun
* Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun
* Added custom tracer and muzzle flash for {{HeroIcon|Wraith}}'s gun


=== Misc Gameplay Changes ===
* Adjusted map around the middle lanes to have an area with Veils for laning
* Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
* Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
* Unclaimed souls now convert 10% slower
* Vaults base bounty increased from 220 to 260
* Strong Neutrals Spirit Resist increased from 25% to 35%
* Medium Neutrals Spirit Resist increased from 25% to 30%
* Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
* Medic Trooper health increased from 240 to 260
* Sidelane Veils near [[Guardian]]s are now one-way visibility (used to be blocked visibility in both directions)
* Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
* Zipline Boost ability speed increased from 100% to 130%
* Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
* Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
* Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
* Being Disarmed no longer prevents you from reloading
=== Item Gameplay Changes ===
* {{ItemIcon|Headshot Booster}}: Cooldown reduced from 14s to 9s
* {{ItemIcon|Spirit Strike}}: No longer has +50 Health
* {{ItemIcon|Spirit Strike}}: Now grants +75 Spirit Shield
* {{ItemIcon|Spirit Strike}}: Now grants +0.7 HP regen
* {{ItemIcon|Mystic Burst}}: No longer has +1 HP Regen
* {{ItemIcon|Mystic Burst}}: Now grants +1 Sprint
* {{ItemIcon|Mystic Burst}}: Cooldown reduced from 8s to 6s
* {{ItemIcon|Withering Whip}}: Moved from T3 to T2
* {{ItemIcon|Withering Whip}}: Duration reduced 5s to 3.5s
* {{ItemIcon|Withering Whip}}: Cooldown increased from 25s to 40s
* {{ItemIcon|Withering Whip}}: Bullet Resist reduced from 25% to 20%
* {{ItemIcon|Withering Whip}}: Cast range reduced from 20m to 15m
* {{ItemIcon|Decay}}: Cooldown increased from 22s to 27s
* {{ItemIcon|Slowing Hex}}: Range increased from 30 to 35
* {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 40s to 35s
* {{ItemIcon|Combat Barrier}}: Bullet Shield increased from 275 to 300
* {{ItemIcon|Combat Barrier}}: Weapon Damage while Shielded from 20% to 24%
* {{ItemIcon|Mystic Shot}}: Now requires that shotguns middle pellet hit the target
* {{ItemIcon|Restorative Locket}}: Now displays its current number of charges on its active icon
* {{ItemIcon|Silence Glyph}}: Moved from T2 to T3
* {{ItemIcon|Silence Glyph}}: Health increased from 50 to 75
* {{ItemIcon|Silence Glyph}}: Spirit Amp increased from 8% to 12%
* {{ItemIcon|Shifting Shroud}}: Cooldown reduced from 70s to 55s
* {{ItemIcon|Shifting Shroud}}: Duration 2.5s to 2.75s
* {{ItemIcon|Majestic Leap}}: Duration of no damage taken requirement reduced from 5s to 4s
* {{ItemIcon|Majestic Leap}}: Now gives +75 Health
* {{ItemIcon|Lifestrike}}: Flat portion of the lifesteal increased from 90 to 110
* {{ItemIcon|Knockdown}}: Spirit bonus reduced from 6 to 5
* {{ItemIcon|Knockdown}}: Now grants +2 Sprint
* {{ItemIcon|Knockdown}}: Stun duration starts after hitting the ground
* {{ItemIcon|Superior Cooldown}}: HP regen reduced from 6 to 4
* {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36%
* {{ItemIcon|Improved Burst}}: Damage reduced from 11% Max HP to 10%
* {{ItemIcon|Frenzy}}: When below 40% HP you now gain 25% Spirit Resist
* {{ItemIcon|Curse}}: Ammo increased from 15% to 20%
* {{ItemIcon|Refresher}}: Now grants +10% Spirit Resist
* {{ItemIcon|Glass Cannon}}: Fire Rate reduced from 15% to 10%
* {{ItemIcon|Silencer}}: Now provides 15% Ammo
* {{ItemIcon|Leech}}: Spirit bonus reduced from 12 to 8
* {{ItemIcon|Phantom Strike}}: Damage reduced from 200 to 150
=== Hero Gameplay Changes ===
* {{HeroIcon|Abrams}}: Siphon Life T1 and T2 swapped
* {{HeroIcon|Abrams}}: Shoulder charge now allows for a bit more steering control
* {{HeroIcon|Bebop}}: Sticky Bomb T3 changed from Silence to Disarm
* {{HeroIcon|Bebop}}: Improved Hook hitbox detection to not grab targets that are behind cover
* {{HeroIcon|Bebop}}: Hyperbeam width increased from 2.5m to 2.7m
* {{HeroIcon|Dynamo}}: Base gun damage reduced from 18 to 15
* {{HeroIcon|Dynamo}}: Gun damage growth reduced from +1.1 to +0.8
* {{HeroIcon|Grey Talon}}: Guided Owl Spirit scaling reduced from 2.2 to 1.2
* {{HeroIcon|Grey Talon}}: Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
* {{HeroIcon|Haze}}: Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
* {{HeroIcon|Haze}}: Sleep Dagger Spirit scaling increased from 2.3 to 2.6
* {{HeroIcon|Haze}}: Sleep Dagger no longer gets +140 damage with the T3
* {{HeroIcon|Haze}}: Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
* {{HeroIcon|Haze}}: Bullet Dance cast time increased from 0.7s to 0.8s
* {{HeroIcon|Haze}}: Bullet Dance evasion from 70% to 50%
* {{HeroIcon|Ivy}}: Kudzu Bomb duration increased from 3.5s to 4s
* {{HeroIcon|Ivy}}: Kudzu Bomb T2 duration increased from +1.5s to +2s
* {{HeroIcon|Ivy}}: Watcher's Covenant Replicated Healing increased from 50% to 65%
* {{HeroIcon|Ivy}}: Watcher's Covenant Fire Rate reduced from 20% to 15%
* {{HeroIcon|Ivy}}: Watcher's Covenant T1 changed to +15% Rate
* {{HeroIcon|Kelvin}}: Frost Grenade cooldown reduced from 26s to 23s
* {{HeroIcon|Kelvin}}: While Ice Pathing you no longer slow down when you shoot your gun
* {{HeroIcon|Kelvin}}: Arctic Beam Channel move speed increased from 4 to 6
* {{HeroIcon|Kelvin}}: Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
* {{HeroIcon|Lady Geist}}: Soul Exchange cast time reduced from 0.65s to 0.5s
* {{HeroIcon|Lady Geist}}: Fixed Malice clipping aggressively against map geometry edges
* {{HeroIcon|Lash}}: Base Stamina increased from 2 to 3
* {{HeroIcon|Lash}}: Ground Strike base Damage Per Meter reduced from 8 to 6
* {{HeroIcon|Lash}}: Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
* {{HeroIcon|Lash}}: Flog angle increased from 20 degrees to 30 degrees
* {{HeroIcon|Lash}}: Flog cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them
* {{HeroIcon|Mo & Krill}}: Scorn healing against non-heroes reduced from 1x to 0.7x
* {{HeroIcon|Mo & Krill}}: Sandblast no longer prevents enemies from reloading while disarmed
* {{HeroIcon|Paradox}}: Kinetic Carbine Max Damage Amp reduced from 125% to 100%
* {{HeroIcon|Paradox}}: Paradoxical Swap range reduced from 45m to 40m
* {{HeroIcon|Pocket}}: Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
* {{HeroIcon|Pocket}}: Fixed some issues with Barrage projectiles getting caught on map geometry
* {{HeroIcon|Pocket}}: Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
* {{HeroIcon|Vindicta}}: Flight T3 reduced from +4m/s to +3m/s
* {{HeroIcon|Vindicta}}: Crow Familiar T3 improved from -30% Healing Suppression to -40%
* {{HeroIcon|Warden}}: Alchemical Flask travel speed increased from 800 to 1000
* {{HeroIcon|Wraith}}: Royal Flush no longer has a cast delay
* {{HeroIcon|Wraith}}: Royal Flush time to spawn cards increased from 0.4s to 0.6s
* {{HeroIcon|Wraith}}: Telekinesis no longer allows the victim to shoot back
* {{HeroIcon|Yamato}}: Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
* {{HeroIcon|Yamato}}: Shadow Transformation no longer has radius impact behavior
* {{HeroIcon|Yamato}}: Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
* {{HeroIcon|Yamato}}: Shadow Transformation cooldown increased from 90s to 100s
* {{HeroIcon|Yamato}}: Shadow Transformation T2 is now +4 m/s during Shadow Form
* {{HeroIcon|Yamato}}: Shadow Transformation T3 is now +1s duration
}}

Latest revision as of 23:49, 9 November 2024