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Tags: Blanking Manual revert |
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| {{Update layout
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| | current_update = May 3, 2024
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| | next_update = May 10, 2024
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| | source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/
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| | source_title = 05-03-2024 Update
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| | notes = === General Changes ===
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| * Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
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| * Added a Resources page to the dashboard which contains a browsable [[Items|item]] shop
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| * Added overhead text display when another [[Heroes|hero]] uses active items
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| * The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
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| * Added the [[Patron]] to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
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| * Added support for Flex Items in the Hero Sandbox
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| * Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
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| * Increased the default framerate cap from 120 to 400
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| * Improved UI display when endgame objectives are being attacked
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| * Added music for when the base is under attack
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| * Changed the local player icon on the the [[Map|minimap]] to always be on top of enemy icons
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| * [[The Curiosity Shop|Shop]] music will now only play for shops players can access
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| * Postgame graphs now default to team stats rather than individual
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| * Added borders around hero icons on the minimap when watching replays/spectating
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| * Top bar now shows incoming players before they are fully connected
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| * Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
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| * Various VOIP improvements
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| * Fixed open mic threshold
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| * Fixed various consistency issues with the presentation of [[Souls]] terminology, icons, etc
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| * Fixed Flying Cloak teleporting players into geometry or out of the world
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| * Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry
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| * Fixed Fixation decimal point display
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| * Fixed Parry animation not playing
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| * Fixed various issues with the spectate UI display
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| * Removed the slow climbing vertical recoil on {{HeroIcon|Yamato}}'s alt fire
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| * Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
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| === Gameplay Changes ===
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| * [[Trooper]]s DPS vs Lane [[Guardian]]s reduced from 44 to 36
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| * Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
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| * The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
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| * You are now silenced while carrying the Urn
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| * Urn bounty increased from 900 + 160/minute to 900 + 200/minute
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| * Vaults base bounty increased from 150 to 200
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| * {{HeroIcon|Abrams}}: Base Health increased from 550 to 600
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| * {{HeroIcon|Abrams}}: Siphon DPS increased from 24 to 35
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| * {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil
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| * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} DPS increased from 48 to 60
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| * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T3 Max HP DPS increased from 3.2% to 3.8%
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| * {{HeroIcon|Grey Talon}}: Charge Shot damage increased from 95 to 105
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| * {{HeroIcon|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70
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| * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} damage increased from 200 to 300
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| * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bonus Fire Rate reduced from +30 to +20
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| * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} duration scaling from Spirit improved from 0.2 to 0.3
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| * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} no longer slows Infernus to 1.3 m/s during the cast delay
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| * {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion|Infernus}} damage increased from 130 to 160
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| * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T3 bonus damage increased from +100 to +175
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| * {{HeroIcon|Lady Geist}}: Blood Bomb damage increased from 80 to 100
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| * {{HeroIcon|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70
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| * {{HeroIcon|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
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| * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} damage amp per shard increased from 10% to 15%
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| * {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45
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| * {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} Damage increased from 55 to 65
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| * {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} lifesteal from heroes increased from 70% to 80% of damage dealt
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| * {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt
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| * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} T1 from +3m to +5m
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| * {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}}'s targeting cone not finding enemies near the edges
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| * {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}} to only target enemies who stay in the targeting cone
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| * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
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| * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} camera interaction with Fleetfoot Boots has been fixed
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| * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} range increased from 25m to 30m
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| * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} width increased from 3m to 5m
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| * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} is now permissive with small obstructions in the way
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| * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} no longer loses its state as you change elevations
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| * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} now knocks enemies up when you come up
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| * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} DPS increased from 50 to 60
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| * {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero
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| * {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14
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| * {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
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| * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} T1 bonus duration reduced from +1.5s to +1.0s
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| * {{HeroIcon|Vindicta}}: Is now a recommended hero for new players
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| * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} radius increased from 11m to 12m
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| * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} fire rate debuff duration increased from 3s to 4s
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| * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
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| * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
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| * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} T1 Bullet Resist increased from 40% to 60%
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| * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} cooldown reduced from 35 to 20
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| * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} T2 changed from "-15s Cooldown" to "+20 Cast Range"
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| * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} range no longer scales with Spirit
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| * {{HeroIcon|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15
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| * {{HeroIcon|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
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| * {{HeroIcon|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s
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| }}
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