|
Tags: Blanking Manual revert |
(36 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| {{Update layout
| |
| | current_update = May 3, 2024
| |
| | next_update = May 10, 2024
| |
| | source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/
| |
| | source_title = 05-03-2024 Update
| |
| | notes = === General Changes ===
| |
| * Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
| |
| * Added a Resources page to the dashboard which contains a browsable item shop
| |
| * Added overhead text display when another hero uses active items
| |
| * The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
| |
| * Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
| |
| * Added support for Flex Items in the Hero Sandbox
| |
| * Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
| |
| * Increased the default framerate cap from 120 to 400
| |
| * Improved UI display when endgame objectives are being attacked
| |
| * Added music for when the base is under attack
| |
| * Changed the local player icon on the the minimap to always be on top of enemy icons
| |
| * Shop music will now only play for shops players can access
| |
| * Postgame graphs now default to team stats rather than individual
| |
| * Added borders around hero icons on the minimap when watching replays/spectating
| |
| * Top bar now shows incoming players before they are fully connected
| |
| * Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
| |
| * Various VOIP improvements
| |
| * Fixed open mic threshold
| |
| * Fixed various consistency issues with the presentation of Souls terminology, icons, etc
| |
| * Fixed Flying Cloak teleporting players into geometry or out of the world
| |
| * Fixed Warp Stone teleporting you through geometry
| |
| * Fixed Fixation decimal point display
| |
| * Fixed Parry animation not playing
| |
| * Fixed various issues with the spectate UI display
| |
| * Removed the slow climbing vertical recoil on Yamato's alt fire
| |
| * Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
| |
|
| |
|
| === Gameplay Changes ===
| |
| * Troopers DPS vs Lane Guardians reduced from 44 to 36
| |
| * Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
| |
| * The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
| |
| * You are now silenced while carrying the Urn
| |
| * Urn bounty increased from 900 + 160/minute to 900 + 200/minute
| |
| * Vaults base bounty increased from 150 to 200
| |
|
| |
| * Abrams: Base Health increased from 550 to 600
| |
| * Abrams: Siphon DPS increased from 24 to 35
| |
|
| |
| * Bebop: Weapon no longer has horizontal/vertical recoil
| |
|
| |
| * Dynamo: Singularity DPS increased from 48 to 60
| |
| * Dynamo: Singularity T3 Max HP DPS increased from 3.2% to 3.8%
| |
|
| |
| * Grey Talon: Charge Shot damage increased from 95 to 105
| |
| * Grey Talon: Charge Shot T2 damage reduced from 80 to 70
| |
| * Grey Talon: Guided Owl damage increased from 200 to 300
| |
|
| |
| * Haze: Bullet Dance bonus Fire Rate reduced from +30 to +20
| |
| * Haze: Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
| |
|
| |
| * Infernus: Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
| |
| * Infernus: Concussive Combustion damage increased from 130 to 160
| |
|
| |
| * Kelvin: Frost Grenade T3 bonus damage increased from +100 to +175
| |
|
| |
| * Lady Geist: Blood Bomb damage increased from 80 to 100
| |
| * Lady Geist: Blood Bomb T2 damage increased from +65 to +70
| |
| * Lady Geist: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
| |
| * Lady Geist: Malice damage amp per shard increased from 10% to 15%
| |
|
| |
| * Lash: Grapple cooldown reduced from 55 to 45
| |
| * Lash: Flog Damage increased from 55 to 65
| |
| * Lash: Flog lifesteal from heroes increased from 70% to 80% of damage dealt
| |
| * Lash: Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
| |
| * Lash: Death Slam T1 from +3m to +5m
| |
| * Lash: Fixed Death Slam's targeting cone not finding enemies near the edges
| |
| * Lash: Fixed Death Slam to only target enemies who stay in the targeting cone
| |
|
| |
| * McGinnis: Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
| |
| * McGinnis: Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
| |
|
| |
| * Mo & Krill: Sand Blast range increased from 25m to 30m
| |
| * Mo & Krill: Sand Blast width increased from 3m to 5m
| |
| * Mo & Krill: Sand Blast is now permissive with small obstructions in the way
| |
| * Mo & Krill: Burrow no longer loses its state as you change elevations
| |
| * Mo & Krill: Burrow now knocks enemies up when you come up
| |
| * Mo & Krill: Combo DPS increased from 50 to 60
| |
| * Mo & Krill: No longer listed as a recommended new player hero
| |
|
| |
| * Vindicta: Base Bullet Damage reduced from 15 to 14
| |
| * Vindicta: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
| |
| * Vindicta: Stake T1 bonus duration reduced from +1.5s to +1.0s
| |
| * Vindicta: Is now a recommended hero for new players
| |
|
| |
| * Yamato: Crimson Slash radius increased from 11m to 12m
| |
| * Yamato: Crimson Slash fire rate debuff duration increased from 3s to 4s
| |
| * Yamato: Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
| |
| * Yamato: Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
| |
| * Yamato: Power Slash T1 Bullet Resist increased from 40% to 60%
| |
| * Yamato: Flying Strike cooldown reduced from 35 to 20
| |
| * Yamato: Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
| |
| * Yamato: Flying Strike range no longer scales with Spirit
| |
| * Yamato: Shadow Explosion bonus Spirit per victim increased from 10 to 15
| |
| * Yamato: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
| |
| * Yamato: Shadow Explosion buff duration increased from 8s to 15s
| |
| }}
| |