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Tags: Blanking Manual revert |
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| {{Update layout
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| | current_update = May 3, 2024
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| | next_update = May 10, 2024
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| | source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/
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| | source_title = 05-03-2024 Update
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| | notes = === General Changes ===
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| * Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
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| * Added a Resources page to the dashboard which contains a browsable item shop
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| * Added overhead text display when another hero uses active items
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| * The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
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| * Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
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| * Added support for Flex Items in the Hero Sandbox
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| * Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
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| * Increased the default framerate cap from 120 to 400
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| * Improved UI display when endgame objectives are being attacked
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| * Added music for when the base is under attack
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| * Changed the local player icon on the the minimap to always be on top of enemy icons
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| * Shop music will now only play for shops players can access
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| * Postgame graphs now default to team stats rather than individual
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| * Added borders around hero icons on the minimap when watching replays/spectating
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| * Top bar now shows incoming players before they are fully connected
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| * Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
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| * Various VOIP improvements
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| * Fixed open mic threshold
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| * Fixed various consistency issues with the presentation of Souls terminology, icons, etc
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| * Fixed Flying Cloak teleporting players into geometry or out of the world
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| * Fixed Warp Stone teleporting you through geometry
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| * Fixed Fixation decimal point display
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| * Fixed Parry animation not playing
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| * Fixed various issues with the spectate UI display
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| * Removed the slow climbing vertical recoil on Yamato's alt fire
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| * Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
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|
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| === Gameplay Changes ===
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| * Troopers DPS vs Lane Guardians reduced from 44 to 36
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| * Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
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| * The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
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| * You are now silenced while carrying the Urn
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| * Urn bounty increased from 900 + 160/minute to 900 + 200/minute
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| * Vaults base bounty increased from 150 to 200
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|
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| {{HeroIcon|Abrams}}
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| * Base Health increased from 550 to 600
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| * Siphon DPS increased from 24 to 35
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|
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| {{HeroIcon|Bebop}}
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| * Weapon no longer has horizontal/vertical recoil
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|
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| {{HeroIcon|Dynamo}}
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| * Singularity DPS increased from 48 to 60
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| * Singularity T3 Max HP DPS increased from 3.2% to 3.8%
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|
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| {{HeroIcon|Grey Talon}}
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| * Charge Shot damage increased from 95 to 105
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| * Charge Shot T2 damage reduced from 80 to 70
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| * Guided Owl damage increased from 200 to 300
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|
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| {{HeroIcon|Haze}}
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| * Bullet Dance bonus Fire Rate reduced from +30 to +20
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| * Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
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|
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| {{HeroIcon|Infernus}}
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| * Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
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| * Concussive Combustion damage increased from 130 to 160
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|
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| {{HeroIcon|Kelvin}}
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| * Frost Grenade T3 bonus damage increased from +100 to +175
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|
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| {{HeroIcon|Lady Geist}}
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| * Blood Bomb damage increased from 80 to 100
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| * Blood Bomb T2 damage increased from +65 to +70
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| * Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
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| * Malice damage amp per shard increased from 10% to 15%
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|
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| {{HeroIcon|Lash}}
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| * Grapple cooldown reduced from 55 to 45
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| * Flog Damage increased from 55 to 65
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| * Flog lifesteal from heroes increased from 70% to 80% of damage dealt
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| * Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
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| * Death Slam T1 from +3m to +5m
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| * Fixed Death Slam's targeting cone not finding enemies near the edges
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| * Fixed Death Slam to only target enemies who stay in the targeting cone
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|
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| {{HeroIcon|McGinnis}}
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| * Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
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| * Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
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|
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| {{HeroIcon|Mo & Krill}}
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| * Sand Blast range increased from 25m to 30m
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| * Sand Blast width increased from 3m to 5m
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| * Sand Blast is now permissive with small obstructions in the way
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| * Burrow no longer loses its state as you change elevations
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| * Burrow now knocks enemies up when you come up
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| * Combo DPS increased from 50 to 60
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| * No longer listed as a recommended new player hero
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|
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| {{HeroIcon|Vindicta}}
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| * Base Bullet Damage reduced from 15 to 14
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| * Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
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| * Stake T1 bonus duration reduced from +1.5s to +1.0s
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| * Is now a recommended hero for new players
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|
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| {{HeroIcon|Yamato}}
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| * Crimson Slash radius increased from 11m to 12m
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| * Crimson Slash fire rate debuff duration increased from 3s to 4s
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| * Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
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| * Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
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| * Power Slash T1 Bullet Resist increased from 40% to 60%
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| * Flying Strike cooldown reduced from 35 to 20
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| * Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
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| * Flying Strike range no longer scales with Spirit
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| * Shadow Explosion bonus Spirit per victim increased from 10 to 15
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| * Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
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| * Shadow Explosion buff duration increased from 8s to 15s
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| }}
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