User:Mgpt/Sandbox: Difference between revisions

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{{Update layout
| current_update = May 3, 2024
| next_update = May 10, 2024
| source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/
| source_title = 05-03-2024 Update
| notes = === General Changes ===
* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
* Added a Resources page to the dashboard which contains a browsable item shop
* Added overhead text display when another hero uses active items
* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
* Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
* Added support for Flex Items in the Hero Sandbox
* Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
* Increased the default framerate cap from 120 to 400
* Improved UI display when endgame objectives are being attacked
* Added music for when the base is under attack
* Changed the local player icon on the the minimap to always be on top of enemy icons
* Shop music will now only play for shops players can access
* Postgame graphs now default to team stats rather than individual
* Added borders around hero icons on the minimap when watching replays/spectating
* Top bar now shows incoming players before they are fully connected
* Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
* Various VOIP improvements
* Fixed open mic threshold
* Fixed various consistency issues with the presentation of Souls terminology, icons, etc
* Fixed Flying Cloak teleporting players into geometry or out of the world
* Fixed Warp Stone teleporting you through geometry
* Fixed Fixation decimal point display
* Fixed Parry animation not playing
* Fixed various issues with the spectate UI display
* Removed the slow climbing vertical recoil on Yamato's alt fire
* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities


=== Gameplay Changes ===
* Troopers DPS vs Lane Guardians reduced from 44 to 36
* Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
* The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
* You are now silenced while carrying the Urn
* Urn bounty increased from 900 + 160/minute to 900 + 200/minute
* Vaults base bounty increased from 150 to 200
{{HeroIcon|Abrams}}
* Base Health increased from 550 to 600
* Siphon DPS increased from 24 to 35
{{HeroIcon|Bebop}}
* Weapon no longer has horizontal/vertical recoil
{{HeroIcon|Dynamo}}
* Singularity DPS increased from 48 to 60
* Singularity T3 Max HP DPS increased from 3.2% to 3.8%
{{HeroIcon|Grey Talon}}
* Charge Shot damage increased from 95 to 105
* Charge Shot T2 damage reduced from 80 to 70
* Guided Owl damage increased from 200 to 300
{{HeroIcon|Haze}}
* Bullet Dance bonus Fire Rate reduced from +30 to +20
* Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
{{HeroIcon|Infernus}}
* Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
* Concussive Combustion damage increased from 130 to 160
{{HeroIcon|Kelvin}}
* Frost Grenade T3 bonus damage increased from +100 to +175
{{HeroIcon|Lady Geist}}
* Blood Bomb damage increased from 80 to 100
* Blood Bomb T2 damage increased from +65 to +70
* Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* Malice damage amp per shard increased from 10% to 15%
{{HeroIcon|Lash}}
* Grapple cooldown reduced from 55 to 45
* Flog Damage increased from 55 to 65
* Flog lifesteal from heroes increased from 70% to 80% of damage dealt
* Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
* Death Slam T1 from +3m to +5m
* Fixed Death Slam's targeting cone not finding enemies near the edges
* Fixed Death Slam to only target enemies who stay in the targeting cone
{{HeroIcon|McGinnis}}
* Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
* Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
{{HeroIcon|Mo & Krill}}
* Sand Blast range increased from 25m to 30m
* Sand Blast width increased from 3m to 5m
* Sand Blast is now permissive with small obstructions in the way
* Burrow no longer loses its state as you change elevations
* Burrow now knocks enemies up when you come up
* Combo DPS increased from 50 to 60
* No longer listed as a recommended new player hero
{{HeroIcon|Vindicta}}
* Base Bullet Damage reduced from 15 to 14
* Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
* Stake T1 bonus duration reduced from +1.5s to +1.0s
* Is now a recommended hero for new players
{{HeroIcon|Yamato}}
* Crimson Slash radius increased from 11m to 12m
* Crimson Slash fire rate debuff duration increased from 3s to 4s
* Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
* Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
* Power Slash T1 Bullet Resist increased from 40% to 60%
* Flying Strike cooldown reduced from 35 to 20
* Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
* Flying Strike range no longer scales with Spirit
* Shadow Explosion bonus Spirit per victim increased from 10 to 15
* Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
* Shadow Explosion buff duration increased from 8s to 15s
}}

Latest revision as of 23:49, 9 November 2024