Vindicta: Difference between revisions

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{{Infobox hero
{{Infobox hero
| name            = Vindicta
| key = hero_hornet
| art             = Vindicta full.png
| weapon_name = Wallflower's Revenge
| card           = Vindicta card.png
| art = Vindicta full.png
| summary        = Snipes the unsuspecting
| card = Vindicta card.png
| description    = Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
| no_bullet_resist=true
| dps            = 68
| no_spirit_resist=true
| bullet_damage  = 13
| no_sprint=true
| ammo            = 22
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|20}}
| bullets_per_sec = 5.26
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.55}}
| light_melee    = 63
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| heavy_melee    = 116
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| max_health      = 550
| health_regen    = 2
| bullet_resist  = -10
| spirit_resist  = 0
| move_speed      = 8
| sprint_speed    = 0
| stamina        = 2
| increase1_value = 1.00
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 20
| increase3_stat  = Base Health
| range          = 22 → 58m
| weapon_name    = Wallflower's Revenge
}}
}}


'''Vindicta''' is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.  
'''Vindicta''' is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.  


A witch who was killed by John Hathorne during the Salem Witch Trials of the 1600s, Vindicta returned to this world during the first [[Maelstrom]]. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial "Friends of Humanity".   
A witch who was killed by [[John Hathorne]] during the [[wikipedia:Salem_witch_trials|Salem Witch Trials]] of the 1600s, Vindicta returned to this world during the first [[Maelstrom]]. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial "[[Friends of Humanity]]".   


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Stake=
|-|(1) Stake=
{{Ability card
{{Ability card v2
| name            = Stake
| hero_name=Vindicta
| radius          = 8m
| ability_num=1
| cooldown        = 42s
| description    = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether.
| effect1        = '''Tether Duration:''' 2s
| effect2        = '''Damage:''' 60 {{ss|0.4}}
| effect3        = '''Tether Length:''' 6m
| effect4        = '''Movement Slow:''' 30%
| effect5        = '''Capture Radius:''' 8m
| upgrade1        = '''+0.5s''' Tether Duration
| upgrade2        = '''-19s''' Cooldown
| upgrade3        = Tethered enemies are also '''disarmed'''
}}
}}
|-|(2) Flight=
|-|(2) Flight=
{{Ability card
{{Ability card v2
| name          = Flight
| hero_name=Vindicta
| duration      = 8s {{ss|0.2}}
| ability_num=2
| cooldown      = 42s
|notes=
| description    = Leap into the air and fly. While in flight your weapon deals bonus spirit damage
| effect1        = '''Spirit Damage Per Bullet:''' 10 {{ss|0.2}}
| effect2        = '''Casting Time:''' .2s
| upgrade1      = '''+50%''' base Ammo while flying
| upgrade2      = '''-14s''' Cooldown
| upgrade3      = '''+12''' Spirit Damage Per Bullet
 
 
 
----
Notes:
 
* Bonus spirit damage is affected by weapon damage fall-off.
* Bonus spirit damage is affected by weapon damage fall-off.
* The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as '''[[Titanic Magazine]]'''.
* The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as '''[[Titanic Magazine]]'''.
}}
}}
|-|(3) Crow Familiar=
|-|(3) Crow Familiar=
{{Ability card
{{Ability card v2
| name          = Crow Familiar
| hero_name=Vindicta
| cooldown      = 26s
| ability_num=3
| description    = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health'''
| effect1        = '''Damage:''' 40 {{ss|0.8}}
| effect2        = '''Bleed Damage:''' 3%/sec
| effect3        = '''Bullet Resist Reduction:''' -6%
| effect4        = '''Debuff Duration:''' 6s {{ss|0.03}}
| upgrade1      = Crow Ricochets up to '''2''' times towards other enemies within '''15m'''
| upgrade2      = '''-16s''' Cooldown
| upgrade3      = '''+3%''' Bleed and suppresses healing by '''-40%'''
}}
}}
|-|(4) Assassinate=
|-|(4) Assassinate=
{{Ability card
{{Ability card v2
| name          = Assassinate
| hero_name=Vindicta
| cooldown      = 53s
| ability_num=4
| description    = Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls'''
| notes=
| effect1        = '''Charge Time:''' 1.6s
| effect2        = '''Damage:''' 160 {{ss|1}}
| effect3        = '''Bonus Damage:''' 145 {{ss|1.6}}
| effect4        = '''Bonus Souls Per Assassination:'''  250
| effect5        = '''Bonus Headshot Damage:'''  +20%
| upgrade1      = '''-19s''' Cooldown
| upgrade2      = '''+140''' Bonus Damage
| upgrade3      = '''+600''' Bonus Souls Per Assassination
 
 
 
----
Notes:
 
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
* The damage scales up from 50% to 100% after one second of being scoped.
* The damage scales up from 50% to 100% after one second of being scoped.
}}
}}
</tabber>
</tabber>
== Weapon ==
{{WeaponCard|key=hero_hornet}}


== Background ==
== Background ==
{{Quotation||'''A FATE'S TALE:'''
{{Quotation|'''A FATE'S TALE'''|


A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).


Waging a one ghost war against the "The Friends of Humanity", a neo inquisition formed by Hawthorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.}}
Waging a one ghost war against the "The Friends of Humanity", a neo inquisition formed by Hawthorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.
}}


== Update history ==
== Update history ==
 
{{Main|Vindicta/Update history|l1=Update history}}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
{{Update history}}
|-style="text-align: center; background-color:#f0dbbb;"
|'''Patch'''
|'''Changes'''
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - Base bullet damage Reduced: 14 → <u>13</u>.
- {{AbilityIcon|Stake|Size=20}} '''Stake''' T1 Duration Reduced: +0.75s → <u>+0.5s</u>.
 
- {{AbilityIcon|Assassinate|Size=20}} '''Assassinate''' Bonus gold is now shared with assisters.
 
- {{AbilityIcon|Crow Familiar|Size=20}} '''Crow Familiar''' Now reduces bullet armor by <u>6%</u>.
 
- {{AbilityIcon|Crow Familiar|Size=20}} '''Crow Familiar''' Impact damage Reduced: 50 → <u>40</u>.
 
- {{AbilityIcon|Crow Familiar|Size=20}} '''Crow Familiar''' Impact damage spirit scaling Reduced: {{Ss|1}} → <u>{{Ss|0.8}}</u>.
 
- {{AbilityIcon|Crow Familiar|Size=20}} '''Crow Familiar''' Spirit power duration scaling Reduced: {{Ss|0.04}} → <u>{{Ss|0.03}}</u>.
 
- You can now use stamina while flying to get an impulse in the facing direction.
 
- Space bar no longer exists the ability, you have to press the key again.
 
- {{AbilityIcon|Assassinate|Size=20}} '''Assassinate''' Now does <u>20%</u> more damage when getting a headshot
 
- {{AbilityIcon|Assassinate|Size=20}} '''Assassinate''' Scope ends when you are stunned.
|-
|[[Update: August 29, 2024]]
| - {{AbilityIcon|Stake|Size=20}} '''Stake''' Duration Reduced: 2.25s → <u>2s</u>.
- {{AbilityIcon|Crow Familiar|Size=20}} '''Crow Familiar''' Spirit power duration scaling Reduced: {{Ss|0.05}} → <u>{{Ss|0.04}}</u>.
 
- Fixed left clicks sometimes deselecting the ability when charges aren't ready.
|-
|Update: August 15, 2024
| - Added a sound for movement being restricted by {{AbilityIcon|Slowing Hex|Size=20}} '''Slowing Hex''' and Vindicta tether.
- {{AbilityIcon|Stake|Size=20}} '''Stake''' Duration Reduced: 2.5s → <u>2.25s</u>.
 
- {{AbilityIcon|Stake|Size=20}} '''Stake''' T1 Duration Reduced: 1s → <u>0.75s</u>.
|-
|Update: August 1, 2024
| - {{AbilityIcon|Flight|Size=20}} '''Flight''' Cooldown Reduced: 45s → <u>40s</u>.
- Bullet damage growth Increased: 0.85 → <u>1.0</u>.
|-
|Update: July 11, 2024
| - Fixed {{AbilityIcon|Stake|Size=20}} '''Stake''' Sometimes moving units that aren't supposed to be moved.
- Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Kudzu Bomb|Size=20|Ivy}} '''[[Ivy|Kudzu Bomb]]''', Paradox's {{AbilityIcon|Pulse Grenade|Size=20|Paradox}} '''[[Paradox|Pulse Grenade]]''', Warden's {{AbilityIcon|Alchemical Flask|Size=20|Warden}} '''[[Warden|Alchemical Flask]]''', Vindicta's {{AbilityIcon|Stake|Size=20}} '''Stake''' and [[Alchemical Fire]] (''T3 Weapon item'').
 
- {{AbilityIcon|Crow Familiar|Size=20}} '''Crow Familiar''' Spirit Power duration scaling Reduced: {{Ss|0.07}} → <u>{{Ss|0.05}}</u>.
 
- Bullet damage growth Increased: 0.7 → <u>0.85</u>.
|-
|Update: July 4, 2024
| - {{AbilityIcon|Flight|Size=20}} '''Flight''' Cooldown Reduced: 50s → <u>45s</u>.
- {{AbilityIcon|Flight|Size=20}} '''Flight''' Up and down speed improved a bit.
|-
|Update: June 27, 2024
| - Updated Vindicta weapon sounds.
- Base movement speed Increased: 7&nbsp;m/s → <u>8&nbsp;m/s</u>.
 
- Fixed {{AbilityIcon|Crow Familiar|Size=20}} '''Crow Familiar''' T1 only bouncing to 1 additional target instead of 2.
 
- {{AbilityIcon|Assassinate|Size=20}} '''Assassinate''' Zoom level is reduced a bit.
|-
|Update: June 20, 2024
| - {{AbilityIcon|Crow Familiar|Size=20}} '''Crow Familiar''' Debuff duration Increased: 5s → <u>6s</u>.
- {{AbilityIcon|Assassinate|Size=20}} '''Assassinate''' Bonus damage Increased: 130 → <u>145</u>.
|-
|Update: June 6, 2024
| - Updated Vindicta {{AbilityIcon|Flight|Size=20}} '''Flight''' Sound effects.
- Added {{AbilityIcon|Assassinate|Size=20}} '''Assassinate''' Sound effect for targeted players.
 
- {{AbilityIcon|Flight|Size=20}} '''Flight''' Bonus spirit damage Reduced: +12 → <u>+10</u>.
 
- {{AbilityIcon|Flight|Size=20}} '''Flight''' No longer has +10% bonus range to damage falloff.
 
- {{AbilityIcon|Flight|Size=20}} '''Flight''' Cooldown Increased: 35s → <u>50s</u>.
 
- {{AbilityIcon|Flight|Size=20}} '''Flight''' T2 Changed: +12 Spirit Damage → <u>-15s Cooldown</u>.
 
- {{AbilityIcon|Flight|Size=20}} '''Flight''' T3 Changed: +3&nbsp;m/s Bonus Air Speed → <u>+12 Spirit Damage</u>.
 
- Can no longer melee while flying for extra movement.
 
- {{AbilityIcon|Assassinate|Size=20}} '''Assassinate''' Now ramps up its total damage from 50% to <u>100%</u> over 1 second of being zoomed (''UI indication for this'').
 
- Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate|Size=20}} '''Assassinate'''.
|-
|Update: May 30, 2024
| - Now has -10% base bullet resist.
- {{AbilityIcon|Flight|Size=20}} '''Flight''' No longer grants +1&nbsp;m/s bonus air speed.
 
- {{AbilityIcon|Flight|Size=20}} '''Flight''' Falloff damage increase Reduced: +20% → <u>+10%</u>.
 
- Fixed {{AbilityIcon|Flight|Size=20}} '''Flight''' Spirit damage being able to pierce [[Metal Skin]].
|-
|Update: May 23, 2024
| - Improved Vindicta's {{AbilityIcon|Stake|Size=20}} '''Stake''' Effects to make it a little clearer when you are affected.
- {{AbilityIcon|Flight|Size=20}} '''Flight''' T3 Reduced: +4&nbsp;m/s → <u>+3&nbsp;m/s</u>.
 
- {{AbilityIcon|Crow Familiar|Size=20}} '''Crow Familiar''' T3 Healing suppression Increased: -30% → <u>-40%</u>.
|-
|Update: May 16, 2024
| - {{AbilityIcon|Crow Familiar|Size=20}} '''Crow Familiar''' Projectile effect indicates the radius more accurately now.
- Fixed Vindicta being able to shoot above the base wall.
 
- {{AbilityIcon|Flight|Size=20}} '''Flight''' Spirit bullet damage now has range effectiveness (''previously the magic bullets did max damage from any range'').
 
- {{AbilityIcon|Flight|Size=20}} '''Flight''' Spirit damage per bullet Increased: 8 → <u>12</u>.
 
- {{AbilityIcon|Flight|Size=20}} '''Flight''' T2 Bonus spirit damage per bullet Increased: 8 → <u>12</u>.
|-
|Update: May 3, 2024
| - Base bullet damage Reduced: 15 → <u>14</u>.
- Bullet damage gained per boon Reduced: 0.88 → <u>0.7</u> (''up to 11 times'').
 
- {{AbilityIcon|Stake|Size=20}} '''Stake''' T1 Bonus duration Reduced: +1.5s → <u>+1.0s</u>.
 
- Is now a recommended hero for new players.
|}


== Trivia ==
== Trivia ==
* Vindicta is referred to as "Hornet" in the game files, which was likely an initial placeholder name.
* Vindicta during ''Deadlock'' Pre-Alpha (''Neon Prime'') was named '''Hornet'''.
* Vindicta says she was a child during the Salem Witch Trials, as found in one of her hero select lines. This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.<ref>[https://www.history.com/news/salem-witch-trials-accusers Salem Witch Trials: Who Were the Main Accusers?] on [https://www.history.com/ History.com]</ref>
* Vindicta says she was a child during the Salem Witch Trials, as found in one of her hero select lines. This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.<ref>[https://www.history.com/news/salem-witch-trials-accusers Salem Witch Trials: Who Were the Main Accusers?] on [https://www.history.com/ History.com]</ref>
* [[wikipedia:John Hathorne|John Hathorne]], who's mentioned in Vindicta's background, was known in the actual Salem Witch Trials for questioning accusers and the accused in trial, often leaving the accused guilty.
* [[John Hathorne]], who's mentioned in Vindicta's background, was known in the actual [[wikipedia:Salem_witch_trials|Salem Witch Trials]] for questioning accusers and the accused in trial, often leaving the accused guilty.
* Vindicta will occasionally hum the song "Simple Gifts" after getting a kill. This is a song that originated from the Shaker religion in the early 1800s.
* Vindicta will occasionally hum the song "Simple Gifts" after getting a kill. This is a song that originated from the Shaker religion in the early 1800s.
* Vindicta and [[McGinnis]] are currently tied for the lowest base Stamina of any hero at 2.
* Vindicta and [[McGinnis]] are currently tied for the lowest base Stamina of any hero at 2.
* Vindicta is referred to as Goody Proctor by some characters.


== Notes and references ==
== References ==
<references/>
<references/>


{{Heroes}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 16:49, 8 November 2024

Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Vindicta
{{{BASEPAGENAME}}}
Weapon:
"Wallflower's Revenge"


BASE STATS

Weapon Stats
DPS: 59
Bullet Damage: 13+0.55
Ammo:

22

Bullets per sec:

4.55

Reload Time:

2.91s

Bullet Velocity:

889m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 64m
Vitality Stats
Health:

550+20

Health Regen:

2

Move Speed:

9m/s

Stamina:

2


Vindicta is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.

A witch who was killed by John Hathorne during the Salem Witch Trials of the 1600s, Vindicta returned to this world during the first Maelstrom. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial "Friends of Humanity".

Abilities[edit | edit source]

Stake




42s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

2s

Tether Duration


Spirit Power#Spirit Power Scalingx0.393

60

Damage


9m

Capture Radius


6m  Tether Length

30%  Movement Slow

Ability Point 1
+40% Fire Rate Slow


Ability Point 2
-19s Cooldown


Ability Point 5
+0.75s Tether Duration


Flight


12s


42s

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

Spirit Power#Spirit Power Scalingx0.202

10

Spirit Damage Per Bullet


Ability Point 1
+50% base Ammo while flying


Ability Point 2
+6s Duration


Ability Point 5
+12 Spirit Damage Per Bullet


Notes
  • Bonus spirit damage is affected by weapon damage fall-off.
  • The 1 ability point upgrade does NOT increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as Titanic Magazine.

Crow Familiar




26s

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

Spirit Power#Spirit Power Scalingx0.8

40

Damage


3%/sec

Bleed Damage


Spirit Power#Spirit Power Scalingx0.03

6s

Debuff Duration


-6%  Bullet Resist Reduction

-6%  Spirit Resist

Ability Point 1
Crow Ricochets up to 2 times towards other enemies within 15m


Ability Point 2
-16s Cooldown


Ability Point 5
--12% Spirit Resist-12% Bullet Resist Reduction


Assassinate



2

1.6s

53s

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

Spirit Power#Spirit Power Scalingx1

130

Damage


Spirit Power#Spirit Power Scalingx1.5

120

Max Bonus Damage


250

Bonus Souls Per Assassination


1s  Full Charge Time

50%  No Charge Damage

20% Headshot Damage

Ability Point 1
-19s Cooldown


Ability Point 2
+140 Max Bonus Damage


Ability Point 5
Assassinate kills grant +600 souls


Notes
  • Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
  • The damage scales up from 50% to 100% after one second of being scoped.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 64m
59 DPS
Wallflower's Revenge
Rapid Fire Long Range

Background[edit | edit source]

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against the "The Friends of Humanity", a neo inquisition formed by Hawthorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

November 13, 2024

November 7, 2024

  • Base bullet damage reduced from 15 to 13
  • Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
  • Stake duration increased from 1.75s to 2s
  • Flight T2 reduced from +8s to +6s
  • Crow Familiar tick rate changed from every 0.5s to every 1s
  • Assassinate starts at 25% power instead of 50% power

October 24, 2024

  • Gun cycle time improved from 0.26s to 0.22s
  • Bullet damage growth per boon increased from 0.55 to 0.65
  • Fire rate now scales with Spirit Power (0.14)
  • Assassinate no longer splits to allies
  • Flight duration increased from 8s to 12s
  • Flight T2 duration increased from +6s to +8s
  • Assassinate bullet radius increased from 3" to 4"
  • Assassinate scope is now automatically canceled when Paradoxical Swap hits Vindicta

Trivia[edit | edit source]

  • Vindicta during Deadlock Pre-Alpha (Neon Prime) was named Hornet.
  • Vindicta says she was a child during the Salem Witch Trials, as found in one of her hero select lines. This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.[1]
  • John Hathorne, who's mentioned in Vindicta's background, was known in the actual Salem Witch Trials for questioning accusers and the accused in trial, often leaving the accused guilty.
  • Vindicta will occasionally hum the song "Simple Gifts" after getting a kill. This is a song that originated from the Shaker religion in the early 1800s.
  • Vindicta and McGinnis are currently tied for the lowest base Stamina of any hero at 2.
  • Vindicta is referred to as Goody Proctor by some characters.

References[edit | edit source]

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Grey Talon

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Ivy

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Kelvin

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Lady Geist

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Lash

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McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

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Wraith

Hero Labs

Yamato

Hero Labs

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Calico

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Fathom

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Holliday

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Magician

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Operative

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Trapper

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Viper

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Wrecker