Template:Ability card v2/Card: Difference between revisions

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Snes (talk | contribs)
Match in game card - added subtly gap between ability charge and cooldown boxes, and increased cast cooldown text size.
 
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<includeonly>
<includeonly>{{anchor|{{{name}}}}}<div style="font-size: 1rem; line-height: 1.4; font-family: 'Retail Demo Regular', 'PT Serif', serif; color: #FFEFD7; display:flex; flex-direction:column; background: rgb(52,52,52); background: linear-gradient(90deg, rgba(52,52,52,1) 0%, rgba(66,66,66,1) 14%, rgba(77,77,77,1) 100%); align-items: center; width: 100%; max-width: 500px; border-radius: 4px;">
 
  <!-- HEADER -->
  <div style="width: 100%">
    <div style="display:flex; flex-direction:row; justify-content: space-between; background: #121212; font-size: calc(1em - 2px); border-radius: 13px; padding: 0 8px 14px 8px">   
      <div style="display:flex; flex-direction:column;">
        <div style="font-size: 1.6rem;">
<span style="filter: brightness(0) saturate(100%) invert(98%) sepia(19%) saturate(1458%) hue-rotate(301deg) brightness(102%) contrast(109%); padding: 0 5px 0 7px">[[File:{{{icon}}}|45px|link=]]</span><span style="font-family:Retail Demo bold;">{{#if:{{{name_link|}}}|[[{{{name_link}}}|{{{name}}}]]|{{{name}}}}}</span>
    </div>
        <div style="display:flex; flex-direction:row; margin-left: 10px;">
          {{Ability_card_v2/HeaderAttr|{{{range|}}}|uom=m|icon=[[File:CastRange.png|20px|link=Ability_Range]]}}
          {{Ability_card_v2/HeaderAttr|{{{radius|}}}|uom=m|icon=[[File:AttributeIconTechRange.png|20px|link=Ability_Range]]}}
          {{Ability_card_v2/HeaderAttr|{{{ability_width|}}}|uom=m|icon=[[File:AttributeIconTechRange.png|20px|link=Ability_Range]]}}
          {{Ability_card_v2/HeaderAttr|{{{duration|}}}|uom=s|icon=[[File:AttributeIconTechDuration.png|20px|link=]]}}
        </div>
      </div>
      <div style="display:flex; flex-direction:column; align-items: end; justify-content: flex-end;">
        <div style="display:flex; flex-direction:row; justify-content: flex-end; margin-bottom: 5px; margin-right: 20px;">
          {{Ability_card_v2/HeaderAttr|{{{num_of_charges|}}}|icon=[[File:AttributeIconMaxChargesIncrease.png|20px|link=]]|style=margin-right: 0;}}
          {{Ability_card_v2/HeaderAttr|{{{charge_cooldown|}}}|uom=s|icon=[[File:AttributeIconTechCooldownBetweenChargeUses.png|16px|link=Cooldowns]]|style=margin-left: 1px; margin-right: 0}}
        </div>
          {{Ability_card_v2/HeaderAttr|{{{cooldown|}}}|uom=s|icon=[[File:AttributeIconTechCooldown.png|20px|link=Cooldowns]]}}
      </div>
    </div>
  </div>
 
  <!-- INFO SECTIONS -->
<div style="margin: 5px 10px 0px 10px; padding: 3px 0 5px 0; width: calc(100% - 18px);">
    {{#invoke: Abilities/card|get_all_info_sections|{{{hero_key}}}|{{{ability_num}}}}}
</div>
 
  <!-- UPGRADES -->
  <div style="display:flex; flex-direction:row; flex-wrap: wrap; margin-bottom: 5px; justify-content: center; width: calc(97% - 16px); min-width: 280px;>
    {{#invoke: Abilities/card|get_upgrades|{{{hero_key}}}|{{{ability_num}}}}}
  </div>
  <!-- NOTES -->
  {{#if: {{{notes|}}}|
  <div style="align-self: flex-start; margin: 10px 0 10px 20px; font-size: 0.9rem;">
    <div style="font-size:1.25rem;"> {{#if: {{{name_link|}}}|
    {{#vardefine:notes_localized|{{#invoke:Dictionary|translate|Notes|show_needs_translation=false}}}}
[[{{{name_link}}}/{{#var:notes_localized}}|{{#var:notes_localized}}]]
|
{{#invoke:Dictionary|translate|Notes}}
}} </div>
<div class="mw-collapsible mw-collapsed" style="align-self: flex-start; margin: 10px 0 10px 20px; font-size: 0.9rem;">
<div>
<div>
  {{{name}}} {{{description}}} {{{range}}} {{{radius}}} {{{cooldown}}} {{{num_of_charges}}} {{{charge_cooldown}}} {{{ability_width}}} {{{duration}}}
{{{notes}}}
  {{#invoke: AbilityData|get_info_section|{{{hero_name}}}|{{{ability_num}}}|1}}
</div>
  {{#invoke: AbilityData|get_upgrades|{{{hero_name}}}|{{{ability_num}}}}}
</div>
</div>
</includeonly>
  </div>}}
<noinclude>
</div></includeonly><noinclude>
{{#invoke:AbilityData|get_ability_card|Bebop|1|true}}
<code><nowiki>Eg. {{#invoke:Abilities/card|get_ability_card|<hero_name>|<ability_number>|<link_on_name>|<notes>}}
</nowiki></code>
{{#invoke:Abilities/card|get_ability_card|Abrams|3|false}}
</noinclude>
</noinclude>

Latest revision as of 17:22, 31 October 2024

Eg. {{#invoke:Abilities/card|get_ability_card|<hero_name>|<ability_number>|<link_on_name>|<notes>}}

Infernal Resilience




Regenerate a portion of incoming damage over time.

11%

Damage regenerated


20s

Regeneration Time


1  Health Regen

Ability Point 1
+1.5 Health Regen


Ability Point 2
+150 Health


Ability Point 5
+5.5% Damage regenerated