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| {{Infobox hero | | {{Infobox hero |
| | name = Viscous | | | key = hero_viscous |
| | art = Viscous full.png | | | weapon_name = Deep Sea Interpreter |
| | card = Viscous card.png | | | art = Viscous full.png |
| | summary = Rolls around deflecting bullets | | | card = Viscous card.png |
| | description = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks. | | | no_bullet_resist=true |
| | dps = 65 | | | no_spirit_resist=true |
| | bullet_damage = 13 | | | no_sprint=true |
| | ammo = 20 | | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|38}} |
| | bullets_per_sec = 5 | | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.86}} |
| | light_melee = 63 | | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} |
| | heavy_melee = 116 | | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} |
| | max_health = 550 | | |
| | health_regen = 2 | |
| | bullet_resist = 0 | |
| | spirit_resist = 0 | |
| | move_speed = 7 | |
| | sprint_speed = 0 | |
| | stamina = 3 | |
| | increase1_value = 1.10 | |
| | increase1_stat = Base Bullet Damage | |
| | increase2_value = 3.4 | |
| | increase2_stat = Base Melee Damage | |
| | increase3_value = 38 | |
| | increase3_stat = Base Health | |
| | range = 22 → 58m | |
| | weapon_name = Deep Sea Interpreter
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| }} | | }} |
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| A psychic sea anemone with an ectoplasmic goo body, '''Viscous''' is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike. | | A psychic sea anemone with an ectoplasmic goo body, '''Viscous''' is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike. |
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| Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep. | | Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep. |
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| | Viscous's gun has an alt-fire mode. |
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| == Abilities == | | == Abilities == |
| <tabber> | | <tabber> |
| |-|(1) Splatter= | | |-|(1) Splatter= |
| {{Ability card | | {{Ability card v2 |
| | name = Splatter | | | hero_name=Viscous |
| | cooldown = 21s | | | ability_num=1 |
| | duration = 10s
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| | radius = 5m
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| | description = Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.
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| | effect1 = '''Damage:''' 100 {{ss|1.5}}
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| | effect2 = '''Movement Slow:''' 35%
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| | upgrade1 = '''-5.75s''' Cooldown
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| | upgrade2 = '''+70''' Damage and '''+1m''' Radius
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| | upgrade3 = Bounces '''2''' times
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| }} | | }} |
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| |-|(2) The Cube= | | |-|(2) The Cube= |
| {{Ability card | | {{Ability card v2 |
| | name = The Cube | | | hero_name=Viscous |
| | cooldown = 48s | | | ability_num=2 |
| | duration = 4s
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| | range = 30m
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| | description = Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early.
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| | effect1 = '''Health Regen:''' 40
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| | upgrade1 = Increases Movement Speed and Stamina Recovery
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| | upgrade2 = '''-21s''' Cooldown
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| | upgrade3 = '''+60''' Health Regen
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| }} | | }} |
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| |-|(3) Puddle Punch= | | |-|(3) Puddle Punch= |
| {{Ability card | | {{Ability card v2 |
| | name = Puddle Punch | | | hero_name=Viscous |
| | cooldown = 30s | | | ability_num=3 |
| | range = 40m
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| | ability_width = 4m
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| | description = Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.
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| | effect1 = '''Charges:''' 1
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| | effect2 = '''Charge Cooldown:''' 1.5s
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| | effect3 = '''Movement Slow:''' 20%
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| | effect4 = '''Slow Duration:''' 4s
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| | upgrade1 = '''+1''' Charges
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| | upgrade2 = '''+35''' Damage and '''+20%''' Movement Slow
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| | upgrade3 = '''-11.5s''' Cooldown
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| }} | | }} |
| | |
| |-|(4) Goo Ball= | | |-|(4) Goo Ball= |
| {{Ability card | | {{Ability card v2 |
| | name = Goo Ball | | | hero_name=Viscous |
| | cooldown = 95s | | | ability_num=4 |
| | duration = 10s
| |
| | description = Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.
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| | effect1 = '''Damage:''' 140 {{ss|1.3}}
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| | effect2 = '''Stun Duration:''' 1s
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| | effect3 = '''Spirit Resist:''' +70%
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| | effect4 = '''Bullet Resist:''' +60%
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| | upgrade1 = '''+5s''' Duration
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| | upgrade2 = '''+120''' Damage
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| | upgrade3 = Can cast abilities and use items while rolling.
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| }} | | }} |
| </tabber> | | </tabber> |
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| == Weapon == | | == Weapon == |
| {{WeaponCard|Viscous}} | | {{WeaponCard|key=hero_viscous}} |
| | | * Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot. |
| * Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough.This alternate fire costs 5 Ammo per shot. | |
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| == Background == | | == Background == |
| {{Quotation|| | | {{Quotation|'''A FATE'S TALE'''| |
| '''A FATE'S TALE:''' | |
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| The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death. | | The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death. |
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| One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.}} | | One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below. |
| | }} |
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| == Update history == | | == Update history == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
| | {{Main|Viscous/Update history|l1=Update history}} |
| |-style="text-align: center; background-color:#f0dbbb;"
| | {{Update history}} |
| |'''Patch'''
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| |'''Changes'''
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| |-
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| |[[Update: September 12, 2024|Update: September 12, 2024]]
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| | - {{AbilityIcon|Puddle Punch|Size=20}} Now correctly knocks people in {{AbilityIcon|The Cube|Size=20}} up in the air.
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| - Improved various issues with the camera.
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| - {{AbilityIcon|Puddle Punch|Size=20}} Now telegraphs an effect before it forms.
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| - Base bullet damage Reduced: 14 → <u>13</u>.
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| - {{AbilityIcon|Splatter|Size=20}} Damage Reduced: 110 → <u>100</u>.
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| - {{AbilityIcon|Goo Ball|Size=20}} Turn rate Improved a bit.
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| - {{AbilityIcon|Goo Ball|Size=20}} Frequency cooldown Improved: 1.5s → <u>1.25s</u>.
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| - Fixed {{AbilityIcon|Puddle Punch|Size=20}} Piercing [[Unstoppable]].
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| |-
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| |[[09-01-2024 Update|Update: September 1, 2024]]
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| | - Primary fire base clip Reduced: 24 → <u>20</u>.
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| - Alt fire ammo usage Decreased: 6 → <u>5</u>.
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| - {{AbilityIcon|Puddle Punch|Size=20}} Cooldown Increased: 24s → <u>28s</u>.
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| - {{AbilityIcon|Puddle Punch|Size=20}} T2 Damage Reduced: +50 → <u>+35</u>.
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| - {{AbilityIcon|Puddle Punch|Size=20}} Knockback Reduced.
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| |-
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| |[[Update: August 29, 2024]]
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| | - Primary fire redesigned to be more usable, with improved damage and scaling.
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| - Now has a limited range area of effect Alt fire.
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| - {{AbilityIcon|Splatter|Size=20}} Spirit scaling Increased: {{Ss|1.4}} → <u>{{Ss|1.5}}</u>.
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| - {{AbilityIcon|Splatter|Size=20}} T3 Bounce damage Increased: 66%/33% → <u>70%</u>/<u>50%</u>.
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| - {{AbilityIcon|Puddle Punch|Size=20}} Damage Increased: 100% of Light Melee → <u>110% of Light Melee</u>.
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| - {{AbilityIcon|Puddle Punch|Size=20}} T2 Changed: -10s Cooldown → <u>+50 Damage & +20% Movement Slow</u>.
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| - {{AbilityIcon|Puddle Punch|Size=20}} T3 Changed: +80 Damage & +20% Movement Slow → <u>-12s Cooldown</u>.
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| - {{AbilityIcon|Puddle Punch|Size=20}} Punch delay Increased: 0.25s → <u>0.35s</u>.
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| - {{AbilityIcon|Goo Ball|Size=20}} Spirit scaling Increased: {{Ss|1.05}} → <u>{{Ss|1.3}}</u>.
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| - {{AbilityIcon|Goo Ball|Size=20}} Acceleration Increased.
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| - {{AbilityIcon|Goo Ball|Size=20}} Base turn radius after bouncing Increased.
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| - Fixed a bug where {{AbilityIcon|Goo Ball|Size=20}} would have the direction and trail particle stuck on.
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| |-
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| |[[Update: August 15, 2024]]
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| | - Fixed {{AbilityIcon|Splatter|Size=20}} Direct hits counting as the second hit.
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| - {{AbilityIcon|The Cube|Size=20}} Cast range Increased: 25m → <u>30m</u>.
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| - {{AbilityIcon|The Cube|Size=20}} T2 cooldown Reduced: -25s → <u>-22s</u>.
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| - {{AbilityIcon|Puddle Punch|Size=20}} Now deals light melee damage and is effected by melee items.
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| - {{AbilityIcon|Puddle Punch|Size=20}} Charge delay Increased: 0.5s → <u>1.5s</u>.
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| - {{AbilityIcon|Goo Ball|Size=20}} Duration Reduced: 12s → <u>10s</u>.
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| - {{AbilityIcon|Goo Ball|Size=20}} T1 Duration Reduced: +6s → <u>+5s</u>.
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| - {{AbilityIcon|Goo Ball|Size=20}} Cooldown Increased: 80s → <u>90s</u>.
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| - {{AbilityIcon|Goo Ball|Size=20}} Now deals 50% damage to Bosses.
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| - {{AbilityIcon|Goo Ball|Size=20}} Spirit resist Reduced: 80% → <u>70%</u>.
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| - {{AbilityIcon|Goo Ball|Size=20}} Bullet resist Reduced: 70% → <u>60%</u>.
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| - {{AbilityIcon|Goo Ball|Size=20}} Stun & damage Cooldown: 1s → <u>1.5s</u>.
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| - {{AbilityIcon|Goo Ball|Size=20}} Acceleration slightly Reduced.
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| - Being stunned or immobilized while in {{AbilityIcon|Goo Ball|Size=20}} now prevents Viscous from moving, stunning and dealing damage.
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| |-
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| |[[Update: August 6, 2024]]
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| | - {{AbilityIcon|Splatter|Size=20}} Base damage Reduced: 120 → <u>110</u>.
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| - {{AbilityIcon|Splatter|Size=20}} Cooldown Increased: 18s → <u>20s</u>.
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| - {{AbilityIcon|Splatter|Size=20}} Now deals less damage if it hits the same target multiple times.
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| - {{AbilityIcon|Puddle Punch|Size=20}} Range Reduced: 70m → <u>60m</u>.
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| - Fixed {{AbilityIcon|Puddle Punch|Size=20}} Having twice the range of the tooltip.
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| - Fixed {{AbilityIcon|Puddle Punch|Size=20}} Being able to target behind puddle.
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| - Fixed {{AbilityIcon|Puddle Punch|Size=20}} Using '''[[Guardian]]s''' as a surface to punch from.
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| - Fixed hit detection on {{AbilityIcon|Puddle Punch|Size=20}} and {{AbilityIcon|Goo Ball|Size=20}}.
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| |-
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| |[[Update: August 1, 2024]]
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| | - Introduced
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| |}
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| == Trivia == | | == Trivia == |
| * Viscous current model is temporary. It is linked to the game's early development, when it was still called ''Neon Prime''. His upcoming model is in the files, named "Viscous_v2". | | * Viscous current model is temporary. It is linked to the game's early development, when it was still called ''Neon Prime''. His upcoming model is in the files, named "Viscous_v2". |
| | * Viscous is voiced by [[wikipedia:Yuri_Lowenthal|Yuri Lowenthal]]. |
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| ==References==
| | {{Hero Navbox}} |
| {{Reflist}} | |
| {{Heroes}}
| |
| [[Category:Heroes]] | | [[Category:Heroes]] |
“
Rolls around deflecting bullets
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.
Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.
Viscous's gun has an alt-fire mode.
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
x1.9
90
Damage
1
-5.75s Cooldown
2
+50 Damage and +1m Radius
5
Bounces 2 times
48s
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.
x0.18
35
Health Regen
4s
Duration
1
Increases Move Speed and Stamina Recovery
2
+30 Health Regen
5
Removes all Debuffs and -21.0s Ability Cooldown
Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.
20%
Movement Slow
4s
Slow Duration
1
+1 Charges
2
+35 Damage and +20% Movement Slow
5
-11.5s Cooldown
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
x1.3
140
Damage
0.7s
Stun Duration
1.4m
Ball Radius
60%
Spirit Resist
60%
Bullet Resist
1
+5s Duration
2
+120 Damage
5
Can cast abilities and use items while rolling
Weapon Stats
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55 DPS
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Deep Sea Interpreter
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- Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.
“
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.
— A FATE'S TALE
- Main article: Update history
- Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".
- Viscous is voiced by Yuri Lowenthal.
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