Health Regen: Difference between revisions
Jump to navigation
Jump to search
m cap |
|||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
== Notes == | == Notes == | ||
As players take damage, their health will slowly recover over time. While [[Death|dead]], players will not be able to regenerate health. Standing in base will quickly regenerate the player's health, allowing them recover from fights. Most sources of health regen are additive ( | As players take damage, their health will slowly recover over time. While [[Death|dead]], players will not be able to regenerate health. Standing in base will quickly regenerate the player's health, allowing them recover from fights. Most sources of health regen are additive (health regen), with a few instead being multiplicative (Max health regen). Both types of regen do not increase by leveling up. | ||
== Starting Base Regeneration == | == Starting Base Regeneration == | ||
[[File:Regen2.png|thumb|Health Regeneration on the player's HUD]] | [[File:Regen2.png|thumb|Health Regeneration on the player's HUD]] | ||
{{#invoke:HeroDataArrays|heroRegenTable}} | |||
== Sources == | == Sources == |
Latest revision as of 06:51, 29 October 2024
Health Regen is a stat that heroes start with and can obtain more through items. Per second, heroes will regenerate their amount of health regeneration as health. It must not be confused with healing, which refers to the ability of helping both the player and other players regain health.
Notes[edit | edit source]
As players take damage, their health will slowly recover over time. While dead, players will not be able to regenerate health. Standing in base will quickly regenerate the player's health, allowing them recover from fights. Most sources of health regen are additive (health regen), with a few instead being multiplicative (Max health regen). Both types of regen do not increase by leveling up.
Starting Base Regeneration[edit | edit source]
Hero | HP/s |
---|---|
Ivy | 2 |
2 | |
Mo & Krill | 3 |
Dynamo | 2 |
Abrams | 1.5 |
Vindicta | 2 |
Haze | 2 |
Grey Talon | 2.5 |
Warden | 2 |
Paradox | 2 |
Lash | 2 |
Seven | 3 |
Shiv | 2 |
Infernus | 2 |
Kelvin | 2 |
McGinnis | 2 |
Viscous | 2 |
Bebop | 3 |
Lady Geist | 1 |
Mirage | 2 |
Wraith | 2 |
Yamato | 2 |
Sources[edit | edit source]
Health Regen[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Monster Rounds | 500 | Weapon | +1 Health Regen |
Kinetic Dash | 1,250 | Weapon | +1.5 Health Regen |
Shadow Weave | 6,200 | Weapon | +15 Health Regen |
Extra Regen | 500 | Vitality | +3 Health Regen |
Sprint Boots | 500 | Vitality | +1 Health Regen |
Healing Booster | 1,250 | Vitality | +2 Health Regen |
Reactive Barrier | 1,250 | Vitality | +2 Health Regen |
Enduring Speed | 1,750 | Vitality | +1.5 Health Regen |
Extra Spirit | 500 | Spirit | +1 Health Regen |
Decay | 1,250 | Spirit | +1.5 Health Regen |
Duration Extender | 1,250 | Spirit | +1.75 Health Regen |
Improved Cooldown | 1,250 | Spirit | +1.5 Health Regen |
Suppressor | 1,250 | Spirit | +2.5 Health Regen |
Improved Spirit | 3,500 | Spirit | +3 Health Regen |
Mystic Slow | 4,250 | Spirit | +3 Health Regen |
Superior Cooldown | 4,250 | Spirit | +4 Health Regen |
Superior Duration | 4,250 | Spirit | +4 Health Regen |
Boundless Spirit | 9,700 | Spirit | +15 Health Regen |
Max Health Regen[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Fortitude | 3,500 | Vitality | +4% Max Health Regen |
Map spawns for Max Health Regen[edit | edit source]
- Power up runes can provide a temporary Survival buff that provides +1% Max Health Regen for 160 seconds.
|