Module:PageRef: Difference between revisions
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m check if type is provided first |
m initial version that supports already localized hero names |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
local p = {} | local p = {} | ||
local lang_module = require("Module:Lang") | |||
local heroes_data = mw.loadJsonData("Data:HeroData.json") | |||
local hero_keys = {} | |||
for key, _ in pairs(heroes_data) do | |||
table.insert(hero_keys, key) | |||
end | |||
local heroes_data = nil --free memory | |||
-- Generates appropriate filename from | |||
p. | local function is_hero(resource_name_localized) | ||
local | for _, hero_key in ipairs(hero_keys) do | ||
if lang_module.get_string(hero_key) == resource_name_localized then | |||
return true | |||
end | |||
end | |||
return false | |||
end | |||
-- Generates appropriate filename from resource_name_localized | |||
p.get_file_name = function(frame) | |||
local resource_name_localized = frame.args[1] | |||
-- Prefix with File namespace | -- Prefix with File namespace | ||
file_name = "File:" .. resource_name_localized | |||
-- | --Determine the filename to use | ||
if ( | --Heroes use <hero_name>_MM.ext | ||
--Items use <item_name>.ext | |||
--Abilities use <ability_name>.ext | |||
if is_hero(resource_name_localized) then | |||
file_name = file_name .. "_MM" | |||
--elseif is_item(resource_name_localized) then | |||
--file_name = file_name .. "" | |||
--elseif is_ability(resource_name_localized) then | |||
--file_name = file_name .. "" | |||
end | |||
-- Try to grab SVG if possible | -- Try to grab SVG if possible | ||
if mw.title.new( | local svg_file_name = file_name .. ".svg" | ||
if mw.title.new(svg_file_name).exists then | |||
file_name = svg_file_name | |||
else | else | ||
file_name = file_name .. ".png" | |||
end | end | ||
return | return file_name | ||
end | end | ||
return p | return p |
Latest revision as of 19:49, 20 October 2024
Documentation for this module may be created at Module:PageRef/doc
local p = {}
local lang_module = require("Module:Lang")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local hero_keys = {}
for key, _ in pairs(heroes_data) do
table.insert(hero_keys, key)
end
local heroes_data = nil --free memory
local function is_hero(resource_name_localized)
for _, hero_key in ipairs(hero_keys) do
if lang_module.get_string(hero_key) == resource_name_localized then
return true
end
end
return false
end
-- Generates appropriate filename from resource_name_localized
p.get_file_name = function(frame)
local resource_name_localized = frame.args[1]
-- Prefix with File namespace
file_name = "File:" .. resource_name_localized
--Determine the filename to use
--Heroes use <hero_name>_MM.ext
--Items use <item_name>.ext
--Abilities use <ability_name>.ext
if is_hero(resource_name_localized) then
file_name = file_name .. "_MM"
--elseif is_item(resource_name_localized) then
--file_name = file_name .. ""
--elseif is_ability(resource_name_localized) then
--file_name = file_name .. ""
end
-- Try to grab SVG if possible
local svg_file_name = file_name .. ".svg"
if mw.title.new(svg_file_name).exists then
file_name = svg_file_name
else
file_name = file_name .. ".png"
end
return file_name
end
return p