Template:Active Items: Difference between revisions
m Changed "Weapons" to "Weapon" |
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! style="background-color:#FCAC4D;" | [[File:Fleetfoot.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Fleetfoot.png|64x64px]] | ||
![[Fleetfoot]] | ![[Fleetfoot]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Fleetfoot}} | ||
|Gain bonus Movement Speed and Ammo. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Fleetfoot|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Alchemical Fire.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Alchemical Fire.png|64x64px]] | ||
![[Alchemical Fire]] | ![[Alchemical Fire]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Alchemical Fire}} | ||
|Throw a flask that explodes on contact, creating an area that does increasing | |||
spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. | spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. | ||
''Deals 40% less DPS vs non-heroes.'' | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Alchemical Fire|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Heroic Aura.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Heroic Aura.png|64x64px]] | ||
![[Heroic Aura]] | ![[Heroic Aura]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Heroic Aura}} | ||
|Provides bonus Movement Speed and Fire Rate to you and nearby allies. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Heroic Aura|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Warp Stone.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Warp Stone.png|64x64px]] | ||
![[Warp Stone]] | ![[Warp Stone]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Warp Stone}} | ||
|Teleport straight ahead, gaining Bullet Resist. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Warp Stone|AbilityCooldown}}s | ||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Shadow Weave.png|64x64px]] | |||
![[Shadow Weave]] | |||
| style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | |||
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Shadow Weave}} | |||
|Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. | |||
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Shadow Weave|AbilityCooldown}}s | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Silencer.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Silencer.png|64x64px]] | ||
![[Silencer]] | ![[Silencer]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Silencer}} | ||
|For the next 4s, all your bullets immediately apply Silence. | |||
Silence prevents targets from using abilities. | Silence prevents targets from using abilities. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Silencer|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Vampiric Burst.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Vampiric Burst.png|64x64px]] | ||
![[Vampiric Burst]] | ![[Vampiric Burst]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Vampiric Burst}} | ||
|Grants Lifesteal, Fire Rate, and Ammo. | |||
This added Ammo is not limited by your max magazine size. | This added Ammo is not limited by your max magazine size. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Vampiric Burst|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Healing Rite.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Healing Rite.png|64x64px]] | ||
![[Healing Rite]] | ![[Healing Rite]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Healing Rite}} | ||
|Grant Regen and Sprint Speed to the target. | |||
Gets dispelled if you take damage from enemy players or objectives. | Gets dispelled if you take damage from enemy players or objectives. | ||
Can be self-cast. | Can be self-cast. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Healing Rite|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Divine Barrier.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Divine Barrier.png|64x64px]] | ||
![[Divine Barrier]] | ![[Divine Barrier]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Divine Barrier}} | ||
|Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. | |||
Can be self-cast. | Can be self-cast. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Divine Barrier|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Health Nova.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Health Nova.png|64x64px]] | ||
![[ | ![[Healing Nova]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Healing Nova}} | ||
|Heal yourself and nearby allies. | |||
Heals an additional 20% per ally. | ''Heals an additional 20% per ally.'' | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Healing Nova|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Restorative Locket.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Restorative Locket.png|64x64px]] | ||
![[Restorative Locket]] | ![[Restorative Locket]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Restorative Locket}} | ||
|Consume all stacks to heal target ally. | |||
If used at the max stacks it replenishes a stamina point on the target. | |||
Can be self-cast. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Restorative Locket|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Return Fire.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Return Fire.png|64x64px]] | ||
![[Return Fire]] | ![[Return Fire]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Return Fire}} | ||
|Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Return Fire|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Debuff Remover.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Debuff Remover.png|64x64px]] | ||
![[Debuff Remover]] | ![[Debuff Remover]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Debuff Remover}} | ||
|Purge all negative effects currently applied to you. | |||
If any effects were removed, gain a movement speed bonus. | If any effects were removed, gain a movement speed bonus. | ||
Cannot be used while stunned or slept. | Cannot be used while stunned or slept. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Debuff Remover|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Majestic Leap.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Majestic Leap.png|64x64px]] | ||
![[Majestic Leap]] | ![[Majestic Leap]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Majestic Leap}} | ||
|Launch yourself high into the air. | |||
While in the air, you can use the active again to drop down faster. | While in the air, you can use the active again to drop down faster. | ||
Cannot be used for 5s if attacked by enemy Hero. | Cannot be used for 5s if attacked by enemy Hero. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Majestic Leap|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Metal Skin.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Metal Skin.png|64x64px]] | ||
![[Metal Skin]] | ![[Metal Skin]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Metal Skin}} | ||
|Become immune to bullets and melee attacks. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Metal Skin|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Rescue Beam.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Rescue Beam.png|64x64px]] | ||
![[Rescue Beam]] | ![[Rescue Beam]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Rescue Beam}} | ||
|Heals a target allied hero and yourself for a percentage of Max Health. | |||
Once while healing, you can Pull the target towards you. | Once while healing, you can Pull the target towards you. | ||
Can be self-cast. | Can be self-cast. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Rescue Beam|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Colossus.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Colossus.png|64x64px]] | ||
![[Colossus]] | ![[Colossus]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Colossus}} | ||
|Gain 40% Bullet Resist and 40% Spirit Resist, and slow the movement and dash speed of enemies nearby by 35%. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Colossus|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Phantom Strike.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Phantom Strike.png|64x64px]] | ||
![[Phantom Strike]] | ![[Phantom Strike]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Phantom Strike}} | ||
|Teleport to the target applying Disarm for 3 seconds, 50% movement Slow for 3 seconds, and dealing 75 Spirit Damage. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Phantom Strike|AbilityCooldown}}s | ||
| | |||
| | |||
| | |||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Unstoppable.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Unstoppable.png|64x64px]] | ||
![[Unstoppable]] | ![[Unstoppable]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Unstoppable}} | ||
|Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Unstoppable|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Infuser.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Infuser.png|64x64px]] | ||
![[Infuser]] | ![[Infuser]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Infuser}} | ||
|Gain [[Spirit Power]] and [[Spirit Lifesteal]]. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Infuser|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Cold Front.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Cold Front.png|64x64px]] | ||
![[Cold Front]] | ![[Cold Front]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Cold Front}} | ||
|Release an expanding ice blast that deals [[Spirit Damage]] and Slows targets it hits. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Cold Front|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Decay.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Decay.png|64x64px]] | ||
![[Decay]] | ![[Decay]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Decay}} | ||
|Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Decay|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Slowing Hex.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Slowing Hex.png|64x64px]] | ||
![[Slowing Hex]] | ![[Slowing Hex]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Slowing Hex}} | ||
|Deals [[Spirit Damage]] and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Slowing Hex|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Withering Whip.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Withering Whip.png|64x64px]] | ||
![[Withering Whip]] | ![[Withering Whip]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Withering Whip}} | ||
|Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Withering Whip|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Ethereal Shift.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Ethereal Shift.png|64x64px]] | ||
![[Ethereal Shift]] | ![[Ethereal Shift]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Ethereal Shift}} | ||
!You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. | |!You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. | ||
Afterwards you instantly reload and gain bonus Spirit Power. | Afterwards you instantly reload and gain bonus Spirit Power. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Ethereal Shift|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Knockdown.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Knockdown.png|64x64px]] | ||
![[Knockdown]] | ![[Knockdown]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Knockdown}} | ||
|Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Knockdown|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Silence Glyph.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Silence Glyph.png|64x64px]] | ||
![[Silence Glyph]] | ![[Silence Glyph]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Silence Glyph}} | ||
|Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Silence Glyph|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Curse.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Curse.png|64x64px]] | ||
![[Curse]] | ![[Curse]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Curse}} | ||
|Curses an enemy - Interrupting, Silencing, Disarming, and preventing item usage. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Curse|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Echo Shard.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Echo Shard.png|64x64px]] | ||
![[Echo Shard]] | ![[Echo Shard]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Echo Shard}} | ||
|Reset the cooldown of your most recently used non-ultimate ability. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Echo Shard|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Magic Carpet.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Magic Carpet.png|64x64px]] | ||
![[Magic Carpet]] | ![[Magic Carpet]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Magic Carpet}} | ||
|Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying. | |||
Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet. | Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Magic Carpet|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Refresher.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Refresher.png|64x64px]] | ||
![[Refresher]] | ![[Refresher]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Refresher}} | ||
|Reset the cooldown of all your abilities and restore all your charges. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Refresher|AbilityCooldown}}s | ||
|} | |} |
Latest revision as of 02:29, 19 October 2024
Name | Type | Cost | Active | Cooldown | |
---|---|---|---|---|---|
Fleetfoot | Weapon | 1,250 | Gain bonus Movement Speed and Ammo. | 19s | |
Alchemical Fire | Weapon | 3,000 | Throw a flask that explodes on contact, creating an area that does increasing
spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes. |
28s | |
Heroic Aura | Weapon | 3,000 | Provides bonus Movement Speed and Fire Rate to you and nearby allies. | 20s | |
Warp Stone | Weapon | 3,000 | Teleport straight ahead, gaining Bullet Resist. | 16s | |
Shadow Weave | Weapon | 6,200 | Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. | 48s | |
Silencer | Weapon | 6,200 | For the next 4s, all your bullets immediately apply Silence.
Silence prevents targets from using abilities. |
0s | |
Vampiric Burst | Weapon | 6,200 | Grants Lifesteal, Fire Rate, and Ammo.
This added Ammo is not limited by your max magazine size. |
30s | |
Healing Rite | Vitality | 500 | Grant Regen and Sprint Speed to the target.
Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. |
64s | |
Divine Barrier | Vitality | 1,250 | Provide the target with Bullet Shield, Spirit Shield, and Movement Speed.
Can be self-cast. |
30s | |
Healing Nova | Vitality | 1,750 | Heal yourself and nearby allies.
Heals an additional 20% per ally. |
64s | |
Restorative Locket | Vitality | 1,250 | Consume all stacks to heal target ally.
If used at the max stacks it replenishes a stamina point on the target. Can be self-cast. |
30s | |
Return Fire | Vitality | 1,750 | Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. | 30s | |
Debuff Remover | Vitality | 4,250 | Purge all negative effects currently applied to you.
If any effects were removed, gain a movement speed bonus. Cannot be used while stunned or slept. |
45s | |
Majestic Leap | Vitality | 3,000 | Launch yourself high into the air.
While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero. |
40s | |
Metal Skin | Vitality | 3,000 | Become immune to bullets and melee attacks. | 28s | |
Rescue Beam | Vitality | 3,000 | Heals a target allied hero and yourself for a percentage of Max Health.
Once while healing, you can Pull the target towards you. Can be self-cast. |
36s | |
Colossus | Vitality | 6,200 | Gain 40% Bullet Resist and 40% Spirit Resist, and slow the movement and dash speed of enemies nearby by 35%. | 37s | |
Phantom Strike | Vitality | 6,200 | Teleport to the target applying Disarm for 3 seconds, 50% movement Slow for 3 seconds, and dealing 75 Spirit Damage. | 26s | |
Unstoppable | Vitality | 6,200 | Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. | 64s | |
Infuser | Spirit | 500 | Gain Spirit Power and Spirit Lifesteal. | 32s | |
Cold Front | Spirit | 1,250 | Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. | 28s | |
Decay | Spirit | 1,250 | Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal. | 33s | |
Slowing Hex | Spirit | 1,750 | Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. | 26s | |
Withering Whip | Spirit | 1,250 | Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist. | 15s | |
Ethereal Shift | Spirit | 3,000 | !You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
Afterwards you instantly reload and gain bonus Spirit Power. |
32s | |
Knockdown | Spirit | 3,000 | Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. | 40s | |
Silence Glyph | Spirit | 3,000 | Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities. | 24s | |
Curse | Spirit | 6,200 | Curses an enemy - Interrupting, Silencing, Disarming, and preventing item usage. | 53s | |
Echo Shard | Spirit | 6,200 | Reset the cooldown of your most recently used non-ultimate ability. | 21s | |
Magic Carpet | Spirit | 6,200 | Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying.
Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet. |
32s | |
Refresher | Spirit | 6,200 | Reset the cooldown of all your abilities and restore all your charges. | 260s |