Module:ItemData: Difference between revisions

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Shatangmi (talk | contribs)
Created page with "local p = {}; local data = mw.loadjsondata("Data:ItemData.json") -- returns the table of a specific item function get_json_item(name) for i,v in pairs(data) do if (v["Name"] == name) then return v end end end --{{#invoke:ItemData|get_cost|ITEM_NAME}}-- p.get_cost = function(frame) local item_name = frame.args[1] local item = get_json_item(item_name) return item["Cost"] end --{{#invoke:ItemData|get_type|ITEM_NAME}}-- p.get_type = function(frame) local..."
 
Sur (talk | contribs)
m get_json_item now searches for non-disabled items only
 
(24 intermediate revisions by 3 users not shown)
Line 1: Line 1:
local p = {};
local p = {};
local data = mw.loadjsondata("Data:ItemData.json")
local data = mw.loadJsonData("Data:ItemData.json")


-- returns the table of a specific item
---------------------------------------- Utility functions
function get_json_item(name)
 
for i,v in pairs(data) do
-- Returns the table of a specific item
if (v["Name"] == name) then
-- @function  get_json_item
-- @param      {string}
-- @return    {table}
local function get_json_item(name)
for _, v in pairs(data) do
if (v["Name"] == name and not v["Disabled"]) then
return v
return v
end
end
end
end
return nil
end
-- Returns an array of item tables that have the same properties
-- @function  get_similar_items
-- @param      {string}
-- @return    {array of tables}
local function get_similar_items(property)
local similarItems = {}
for _, v in pairs(data) do
if (v[property] ~= nil) then
table.insert(similarItems, v)
end
end
return similarItems
end
end


--{{#invoke:ItemData|get_cost|ITEM_NAME}}--
-- Adds commas delimiter to the thousands place
p.get_cost = function(frame)
local lang = mw.language.getContentLanguage()
local item_name = frame.args[1]
local function Format(amount)
    local formatted = amount
    if(type(formatted) ~= "number") then return "<span style=\"color:red;\">Cannot format non-number value.</span>" end
    return lang:formatNum(tonumber(formatted))
end
 
--- Get cost of an item
-- @function  get_cost
-- @param      {string}
-- @return    {number}
local function get_cost(item_name)
local item = get_json_item(item_name)
local item = get_json_item(item_name)
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
    return item["Cost"]
local cost = 0
local cur_item = item
repeat
cost = cost + cur_item["Cost"]
if(cur_item["Components"] == nil) then
break
end
cur_item = data[cur_item["Components"][1]]
until cur_item == nil
 
return cost
end
end


--{{#invoke:ItemData|get_type|ITEM_NAME}}--
--- Get type/slot/category of an item
p.get_type = function(frame)
-- @function  get_type
local item_name = frame.args[1]
-- @param      {string}
-- @return    {string}
local function get_type(item_name)
local item = get_json_item(item_name)
local item = get_json_item(item_name)
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
if (item["Slot"] == "Weapon") then
if (item["Slot"] == "Weapon") then
Line 28: Line 72:
elseif (item["Slot"] == "Armor") then
elseif (item["Slot"] == "Armor") then
return "Vitality"
return "Vitality"
elseif (item["Slot"] == "Magic") then
elseif (item["Slot"] == "Tech") then
return "Spirit"
return "Spirit"
else  
else  
return nil
return nil
end
end
end
---------------------------------------- Invocable functions
--- {{#invoke:ItemData|get_cost|ITEM_NAME}} access point
p.get_cost = function(frame)
local item_name = frame.args[1]
return Format(get_cost(item_name))
end
-- Module access point
function p._get_cost(a)
a = tostring(a) or '0'
return get_cost(a)
end
-- {{#invoke:ItemData|get_type|ITEM_NAME}} access point
p.get_type = function(frame)
local item_name = frame.args[1]
return get_type(item_name)
end
-- Module access point
function p._get_type(a)
a = tostring(a) or ""
return get_type(a)
end
end


Line 39: Line 110:
local item_name = frame.args[1]
local item_name = frame.args[1]
local item = get_json_item(item_name)
local item = get_json_item(item_name)
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
if (item["Activation"] == "Passive") then
if (item["Activation"] == "Passive") then
Line 50: Line 122:
--check Data:ItemData.json for properties
--check Data:ItemData.json for properties
p.get_prop = function(frame)
p.get_prop = function(frame)
local tableValues = {}
local item_name = frame.args[1]
local item_name = frame.args[1]
local property = frame.args[2]
local property = frame.args[2]
local item = get_json_item(item_name)
local item = get_json_item(item_name)
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
if(type(item[property]) == "table") then
for i,v in pairs(item[property]) do
local tableValues = table.insert(tableValues, v)
end
return table.concat(tableValues, ", ")
end
return item[property]
end
p.get_component_name = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
local components = item['Components']
--return empty string if no component found
if(components == nil) then return nil end
local component_key = components[1]
local component = data[component_key]
if (component == nil) then return nil end
return item[property]
return component['Name']
end
 
-- {{Items count}} access point
function p.get_headcount()
local iter = 0
local tbl = get_similar_items("Disabled")
for _, v in ipairs(tbl) do
if (v["Disabled"] == false and v["Name"] ~= nil) then
iter = iter + 1
end
end
return iter
end
end


return p
return p

Latest revision as of 14:33, 9 October 2024

Loads data from Data:ItemData.json

Usage[edit source]

{{#invoke:ItemData|FUNCTION_NAME|PARAMETER1|PARAMETER2}}

Functions[edit source]

  • get_cost|ITEM_NAME
    • Returns the total cost including components.
  • get_type|ITEM_NAME
    • The ItemData.json has different names for each category: Weapon = Weapon, Vitality = Armor, Spirit = Tech. This function will return Weapon, Vitality, or Spirit
  • is_active|ITEM_NAME
    • returns true/false
  • get_prop|ITEM_NAME|PROPERTY

Example[edit source]

To get the total cost of Boundless Spirit you'd type:

{{#invoke:ItemData|get_cost|Boundless Spirit}}

and it would return:

9800

local p = {};
local data = mw.loadJsonData("Data:ItemData.json")

---------------------------------------- Utility functions

-- Returns the table of a specific item
-- @function   get_json_item
-- @param      {string}
-- @return     {table}
local function get_json_item(name)
	for _, v in pairs(data) do
		if (v["Name"] == name and not v["Disabled"]) then
			return v
		end
	end
	return nil
end

-- Returns an array of item tables that have the same properties
-- @function   get_similar_items
-- @param      {string}
-- @return     {array of tables}
local function get_similar_items(property)
	local similarItems = {}
	for _, v in pairs(data) do
		if (v[property] ~= nil) then
			table.insert(similarItems, v)
		end
	end
	return similarItems
end

-- Adds commas delimiter to the thousands place
local lang = mw.language.getContentLanguage()
local function Format(amount)
    local formatted = amount
    if(type(formatted) ~= "number") then return "<span style=\"color:red;\">Cannot format non-number value.</span>" end
    return lang:formatNum(tonumber(formatted))
end

--- Get cost of an item 
-- @function   get_cost
-- @param      {string}
-- @return     {number}
local function get_cost(item_name)
	local item = get_json_item(item_name)
	if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
	
	local cost = 0
	local cur_item = item
	repeat
		cost = cost + cur_item["Cost"]
		if(cur_item["Components"] == nil) then
			break
		end
		cur_item = data[cur_item["Components"][1]]
	until cur_item == nil

	return cost
end

--- Get type/slot/category of an item 
-- @function   get_type
-- @param      {string}
-- @return     {string}
local function get_type(item_name)
	local item = get_json_item(item_name)
	if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
	
	if (item["Slot"] == "Weapon") then
		return "Weapon"
	elseif (item["Slot"] == "Armor") then
		return "Vitality"
	elseif (item["Slot"] == "Tech") then
		return "Spirit"
	else 
		return nil
	end

end

---------------------------------------- Invocable functions

--- {{#invoke:ItemData|get_cost|ITEM_NAME}} access point
p.get_cost = function(frame)
	local item_name = frame.args[1]
	return Format(get_cost(item_name))
end

-- Module access point
function p._get_cost(a)
	a = tostring(a) or '0'
	return get_cost(a)
end

-- {{#invoke:ItemData|get_type|ITEM_NAME}} access point
p.get_type = function(frame)
	local item_name = frame.args[1]
	return get_type(item_name)
end

-- Module access point
function p._get_type(a)
	a = tostring(a) or ""
	return get_type(a)
end

--{{#invoke:ItemData|is_active|ITEM_NAME}}--
p.is_active = function(frame)
	local item_name = frame.args[1]
	local item = get_json_item(item_name)
	if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
	
	if (item["Activation"] == "Passive") then
		return	false
	else 
		return true
	end
end

--{{#invoke:ItemData|get_prop|ITEM_NAME|PROPERTY}}--
--check Data:ItemData.json for properties
p.get_prop = function(frame)
	local tableValues = {}
	local item_name = frame.args[1]
	local property = frame.args[2]
	local item = get_json_item(item_name)
	if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
	if(type(item[property]) == "table") then
		for i,v in pairs(item[property]) do
			local tableValues = table.insert(tableValues, v)
		end
		return table.concat(tableValues, ", ")
	end
	return item[property]
end


p.get_component_name = function(frame)
	local item_name = frame.args[1]
	local item = get_json_item(item_name)
	if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
	
	local components = item['Components']
	--return empty string if no component found
	if(components == nil) then return nil end
	
	local component_key = components[1]
	local component = data[component_key]
	if (component == nil) then return nil end
	
	return component['Name']
end

-- {{Items count}} access point
function p.get_headcount()
	local iter = 0
	local tbl = get_similar_items("Disabled")
	for _, v in ipairs(tbl) do
		if (v["Disabled"] == false and v["Name"] ~= nil) then
			iter = iter + 1	
		end
	end
	return iter
end

return p