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{{Update history table | contents = {{Update history table/row | update = October 24, 2024 | changes = * {{AbilityIcon|The Cube}} health regen now scales with spirit at 0.2 * {{AbilityIcon|Goo Ball}} down dash ability moved from T3 to base ability * {{AbilityIcon|Goo Ball}} size now increases with range upgrades (doesn't affect collision with world) * Fixed some hit detection issues with {{AbilityIcon|Goo Ball}} }} {{Update history table/row | update = October 10, 2024 | changes = * {{AbilityIcon|Goo Ball}} no longer triggers on hit effect while in {{ItemIcon|Ethereal Shift}}. * Fixed {{ItemIcon|Superior Stamina}} dash count not working with {{AbilityIcon|Goo Ball}}. * {{AbilityIcon|Goo Ball}} stun duration reduced from 1s to 0.7s. * {{AbilityIcon|Splatter}} base damage reduced from 100 to 90. * {{AbilityIcon|Splatter}} T2 reduced from +70 to +60. * {{AbilityIcon|Splatter}} Spirit damage scale increased from 1.5 to 1.9. * Fixed Instant Cast not working for {{AbilityIcon|Puddle Punch}}. }} {{Update history table/row | update = September 26, 2024 | changes = * Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}}. * {{AbilityIcon|The Cube}} cleanse is now part of the T2. * {{AbilityIcon|Puddle Punch}} enemy warning time increased from 0.35s to 0.45s. * Bullet Damage reduced from 13 to 12. * Can now use down dash during {{AbilityIcon|Goo Ball}}. * Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball}}. * {{AbilityIcon|Splatter}} post cast delay reduced from 0.5s to 0.2s. * {{AbilityIcon|Puddle Punch}} will now show a red preview for when the punch is out of range but within 2x of the cast range. * Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form. }} {{Update history table/row | update = September 12, 2024 | changes = * {{HeroIcon|Viscous}} {{AbilityIcon|Splatter}} effects have been adjusted. * {{AbilityIcon|Puddle Punch}} now correctly knocks people in {{AbilityIcon|The Cube}} up in the air. * Improved various issues with the camera. * Puddle punch now telegraphs an effect before it forms. * Base bullet damage reduced from 14 to 13. * {{AbilityIcon|Splatter}} damage reduced from 110 to 100. * {{AbilityIcon|Goo Ball}} turn rate improved a bit. * {{AbilityIcon|Goo Ball}} stun frequency cooldown improved from 1.5s to 1.25s. * Fixed {{AbilityIcon|Puddle Punch}} piercing {{ItemIcon|Unstoppable}}. }} {{Update history table/row | update = September 1, 2024 | changes = * {{AbilityIcon|Puddle Punch}} base cast range from 60m to 40m. * {{AbilityIcon|Puddle Punch}} T2 damage from +50 to +35. * {{AbilityIcon|Puddle Punch}} base cooldown increased from 24 to 28. * {{AbilityIcon|Puddle Punch}} now knocks people less high into the air. * Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets. }} {{Update history table/row | update = August 29, 2024 | changes = * Updated {{HeroIcon|Viscous}} primary fire sound. * Primary Fire redesigned to make it more usable and have improved damage and scaling. * Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot. * {{AbilityIcon|Splatter}} Spirit Scaling increased from 1.4 to 1.5. * {{AbilityIcon|Splatter}} Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%. * {{AbilityIcon|Puddle Punch}} damage increased from 100% to 110% of Light Melee. * {{AbilityIcon|Puddle Punch}} T2 is now +50 damage and +20% movement slow (was -10s cooldown). * {{AbilityIcon|Puddle Punch}} T3 is now -12s cooldown (was +80 damage and +20% movement slow). * {{AbilityIcon|Puddle Punch}}: delay before punch increased from 0.25s to 0.35s. * {{AbilityIcon|Goo Ball}} Spirit Scaling increased from 1.05 to 1.3. * {{AbilityIcon|Goo Ball}} acceleration increased. * {{AbilityIcon|Goo Ball}} base turn radius and turn radius after bouncing has been increased. * Fixed a bug where {{AbilityIcon|Goo Ball}} would have the direction and trail particle stuck on. }} {{Update history table/row | update = August 15, 2024 | changes = * Fixed {{AbilityIcon|Splatter}} direct hits counting as the second hit. * Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} being reduced by {{ItemIcon|Debuff Reducer}}. * {{AbilityIcon|The Cube}} cast range increased from 25m to 30m. * {{AbilityIcon|The Cube}} T2 cooldown reduced from -25s to -22s. * {{AbilityIcon|Puddle Punch}} now deals light melee damage and is affected by melee items. * {{AbilityIcon|Puddle Punch}} Charge Delay increased from 0.5s to 1.5s. * {{AbilityIcon|Goo Ball}} duration reduced from 12s to 10s. * {{AbilityIcon|Goo Ball}} T1 duration reduced from +6s to +5s. * {{AbilityIcon|Goo Ball}} cooldown increased from 80s to 90s. * {{AbilityIcon|Goo Ball}} now deals 50% damage to bosses. * {{AbilityIcon|Goo Ball}} spirit resist reduced from 80% to 70%. * {{AbilityIcon|Goo Ball}} bullet resist reduced from 70% to 60%. * {{AbilityIcon|Goo Ball}} can now only stun and damage a target once every 1.5s, up from once every 1.0s. * {{AbilityIcon|Goo Ball}} acceleration lowered a bit. * Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning. }} {{Update history table/row | update = August 6, 2024 | changes = * Added a directional arrow particle effect to {{AbilityIcon|Goo Ball}} for {{HeroIcon|Viscous}}. * Added additional particles while using {{AbilityIcon|Goo Ball}}. * Fixed hit detection on {{AbilityIcon|Puddle Punch}} and {{AbilityIcon|Goo Ball}}. * Fixed {{AbilityIcon|Puddle Punch}} having 2x the range of the tooltip. * Fixed {{AbilityIcon|Puddle Punch}} being able to target behind puddle. * Fixed {{AbilityIcon|Puddle Punch}} using [[Guardian]]s as a surface to punch from. * {{AbilityIcon|Puddle Punch}} Range reduced from 70m to 60m. * {{AbilityIcon|Splatter}} now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit. * {{AbilityIcon|Splatter}} Cooldown from 18s to 20s. * {{AbilityIcon|Splatter}} Base Damage from 120 to 110. }} {{Update history table/row | update = August 1, 2024 | changes = * Added a new hero, {{HeroIcon|Viscous}}. He's green. }} }} [[Category:Hero changelogs]]
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