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Update:November 13, 2024
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{{Update layout | prev_update = November 10, 2024 | current_update = November 13, 2024 | next_update = | source = https://forums.playdeadlock.com/threads/11-13-2024-update.46391/ | source_title = 11-13-2024 Update | notes = * [[Trooper]]s now do 20% more damage to each other * Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players) * First Urn is now always neutral regardless of NW lead * [[Guardian]] resistance changed from -35% at 8 minutes to -50% at 10 minutes * Heavy Melee canceling can no longer be done with some abilities (only items atm) * Team vs Team NW comeback formula toned down * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus bullet damage increased from +2 to +5 * {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s * {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} damage reduced by 5% * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit resist reduced from 50% to 45% * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5.5s to 5s * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} heal reduced from 25% to 20% }}
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