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Structures are the immobile objectives on the [[map]] that provide Souls and other benefits to the team that destroys them. Each team must defend their own structures while attacking the enemy structures to expose and destroy the enemy [[Patron]] to win the game {| class="wikitable" style="margin:auto" |- ! Structure !! Image !! Description |- | [[Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian. When all enemy Guardians on the map are defeated, everyone on your team gains a Flex Spot in their Inventory. |- | [[Walker]] || [[File:Walker_Icon.png|100px]] || The second objective of the lane is the [[Walker]] who has a laser attack, a Volcano Salvo, and a slam. Your team will gain a Flex Slot for every 2 enemy walkers destroyed |- | [[Guardian|Base Guardians]] || [[File:Guardian_Icon.png|100px]] || The Third objective of the lane is two Guardians outside the enemy base. When both of these enemy Guardians fall in a lane, the zipline for allies in that lane becomes significantly faster. |- | [[Shrine]] || [[File:Shrine_Icon.png|100px]] || The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, one on each side of the base. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game. Destroying the first shrine will provide a Flex Slot for all allies. |} [[Category:Gameplay]]
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