Editing
Rejuvenator
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] The '''Rejuvenator''' is a rune that spawns above the ''[[Mid-Boss]]'' after it is slain. It appears as a large, green crystal. After the ''Mid-Boss'' is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}}s and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can smash it with a Heavy [[Melee attack|melee attack]], granting their team the "Rejuvenation Credit" buff. == Rejuvenation Credit == Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts {{#invoke:GenericData|get_rejuv_param|RejuvinatorBuffDuration}}s or until respawn, whichever comes first. When there is {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}}s left, heroes are warned that it will expire soon. This buff scales up with the number of total mid-boss deaths in the match, regardless of the team that killed it. The buff reduces the player's next respawn time, boosts all the team's [[Trooper]] health, and grants heroes a fire rate, max HP, and Move Speed boost: === Buff values === <!--See [[Module:GenericData]] for how the {{#invoke}} works--> {| class="wikitable" |- ! Source !! Death 1 !! Death 2 !! Death 3+ |- | [[Trooper]] health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x |- | [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x |- | [[Hero]] Fire Rate || +20% || +20% || +20% |- | [[Hero]] Maximum Health || +200hp || +200hp || +200hp |- | [[Hero]] Move Speed || +1m/s || +1m/s || +1m/s |} {{Navbox gameplay}}
Summary:
Please note that all contributions to Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Data:GenericData.json
(
edit
)
Template:Gameplay Navbox
(
edit
)
Template:Lang incomplete
(
edit
)
Template:Navbar
(
edit
)
Template:Navbox
(
edit
)
Template:Navbox gameplay
(
edit
)
Template:Space
(
edit
)
Module:GenericData
(
edit
)
Navigation menu
Personal tools
English
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Discord community
Recent changes
Random page
Tools
What links here
Related changes
Special pages
Page information
Languages
English
Русский