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{{Update history table | contents = {{Update history table/row | update = November 13, 2024 | changes = * {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s * {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s }} {{Update history table/row | update = November 10, 2024 | changes = * {{AbilityIcon|Paradoxical Swap}} time increased by 0.1s (to help with camera) }} {{Update history table/row | update = November 7, 2024 | changes = * Bullet velocity increased from 411 to 525 * {{AbilityIcon|Time Wall}} no longer has charges * {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage * {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s * {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage * {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100% * {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance) }} {{Update history table/row | update = November 1, 2024 | changes = * {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s }} {{Update history table/row | update = October 27, 2024 | changes = * {{AbilityIcon|Pulse Grenade}} Pulse Grenade T3 reduced from +1m per Pulse to +0.75m }} {{Update history table/row | update = October 24, 2024 | changes = * {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}}) * {{AbilityIcon|Pulse Grenade}} changed from +1 Pulse to +0.8s Duration * {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s * {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s * {{AbilityIcon|Kinetic Carbine}} cannot miss due to evasion * {{AbilityIcon|Kinetic Carbine}} can now pierce breakables * {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot * {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit }} {{Update history table/row | update = October 10, 2024 | changes = * Bullet growth per boon increased from 0.33 to 0.45. * {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s. * Fixed {{AbilityIcon|Time Wall}} not being spawned when looking down while casting. * {{AbilityIcon|Paradoxical Swap}} cooldown increased from 48s to 65s. * {{AbilityIcon|Paradoxical Swap}} range reduced from 30m to 25m. * {{AbilityIcon|Paradoxical Swap}} T1 now reduces cooldown by 15s. * {{AbilityIcon|Paradoxical Swap}} T3 now increases range by 20m. * {{AbilityIcon|Pulse Grenade}} radius reduced from 7m to 6m. * {{AbilityIcon|Pulse Grenade}} Damage Amp per Stack increased from 5% to 6%. * {{AbilityIcon|Pulse Grenade}} T3 no longer increases Damage Amp by 2%. * {{AbilityIcon|Pulse Grenade}} T3 now also increases the radius by 1m per pulse. }} {{Update history table/row | update = September 26, 2024 | changes = * {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}. * {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp. * Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s. }} {{Update history table/row | update = September 12, 2024 | changes = * Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls. }} {{Update history table/row | update = August 29, 2024 | changes = * Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it. }} {{Update history table/row | update = August 15, 2024 | changes = * Base ammo reduced from 45 to 40 * {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%. * {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s. * {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s. * {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}. * {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s. * {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s. * {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s. * {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%. }} {{Update history table/row | update = August 1, 2024 | changes = * Fixed {{AbilityIcon|Paradoxical Swap}}{{sic}} sometimes putting players behind walls. * {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. * Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%. * Ammo count reduced from 54 to 45. }} {{Update history table/row | update = July 18, 2024 | changes = * {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s. * {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s. * {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%. }} {{Update history table/row | update = July 11, 2024 | changes = * Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). * Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration. * {{AbilityIcon|Kinetic Carbine}} collision radius reduced by 10%. * Fixed {{AbilityIcon|Pulse Grenade}} not going where you had targeted if you moved quickly during the cast. }} {{Update history table/row | update = June 27, 2024 | changes = * Base movement speed reduced from 7 to 6.5. * {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%. * {{AbilityIcon|Kinetic Carbine}} Max Stop Duration reduced from 0.75 to 0.5. * {{AbilityIcon|Kinetic Carbine}} buff duration reduced from 6 to 4. * {{AbilityIcon|Kinetic Carbine}} T1 increased from +0.5s Max Stop Duration to +0.75. * {{AbilityIcon|Kinetic Carbine}} T2 now also increases buff by +2s. * {{AbilityIcon|Paradoxical Swap}} range reduced from 35m to 30m. }} {{Update history table/row | update = June 20, 2024 | changes = * {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s. * {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s. }} {{Update history table/row | update = June 6, 2024 | changes = * Added {{AbilityIcon|Kinetic Carbine}} charge audio loop. }} {{Update history table/row | update = May 30, 2024 | changes = * Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}. * Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}). * Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine}}). * {{AbilityIcon|Kinetic Carbine}} damage reduced from +100% to +85%. * {{AbilityIcon|Paradoxical Swap}} range reduced from 40m to 35m. * Fixed {{AbilityIcon|Paradoxical Swap}} being able to grab multiple heroes if they were really close to each other. }} {{Update history table/row | update = May 23, 2024 | changes = * Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once. * Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path. * Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun. * {{AbilityIcon|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100%. * {{AbilityIcon|Paradoxical Swap}} range reduced from 45m to 40m. }} {{Update history table/row | update = May 16, 2024 | changes = * Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through. * {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%. }} {{Update history table/row | update = May 10, 2024 | changes = * {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}. * {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25. * {{AbilityIcon|Time Wall}} no longer deals damage to Mid Boss. * {{AbilityIcon|Kinetic Carbine}}: Max Damage Amp reduced from 150% to 125%. * {{AbilityIcon|Kinetic Carbine}} T3 no longer provides +50% Min Damage Amp. * {{AbilityIcon|Kinetic Carbine}} T3 reduced from +125% Max Damage to +75%. }} }} [[Category:Hero changelogs]]
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