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local p = {} local lang_module = require("Module:Lang") local heroes_data = mw.loadJsonData("Data:HeroData.json") local hero_keys = {} for key, _ in pairs(heroes_data) do table.insert(hero_keys, key) end local heroes_data = nil --free memory local function is_hero(resource_name_localized) for _, hero_key in ipairs(hero_keys) do if lang_module.get_string(hero_key) == resource_name_localized then return true end end return false end -- Generates appropriate filename from resource_name_localized p.get_file_name = function(frame) local resource_name_localized = frame.args[1] -- Prefix with File namespace file_name = "File:" .. resource_name_localized --Determine the filename to use --Heroes use <hero_name>_MM.ext --Items use <item_name>.ext --Abilities use <ability_name>.ext if is_hero(resource_name_localized) then file_name = file_name .. "_MM" --elseif is_item(resource_name_localized) then --file_name = file_name .. "" --elseif is_ability(resource_name_localized) then --file_name = file_name .. "" end -- Try to grab SVG if possible local svg_file_name = file_name .. ".svg" if mw.title.new(svg_file_name).exists then file_name = svg_file_name else file_name = file_name .. ".png" end return file_name end return p
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