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local p = {}; local data = mw.loadJsonData("Data:ItemData.json") ---------------------------------------- Utility functions -- Returns the table of a specific item -- @function get_json_item -- @param {string} -- @return {table} local function get_json_item(name) for _, v in pairs(data) do if (v["Name"] == name and not v["Disabled"]) then return v end end return nil end -- Returns an array of item tables that have the same properties -- @function get_similar_items -- @param {string} -- @return {array of tables} local function get_similar_items(property) local similarItems = {} for _, v in pairs(data) do if (v[property] ~= nil) then table.insert(similarItems, v) end end return similarItems end -- Adds commas delimiter to the thousands place local lang = mw.language.getContentLanguage() local function Format(amount) local formatted = amount if(type(formatted) ~= "number") then return "<span style=\"color:red;\">Cannot format non-number value.</span>" end return lang:formatNum(tonumber(formatted)) end --- Get cost of an item -- @function get_cost -- @param {string} -- @return {number} local function get_cost(item_name) local item = get_json_item(item_name) if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end local cost = 0 local cur_item = item repeat cost = cost + cur_item["Cost"] if(cur_item["Components"] == nil) then break end cur_item = data[cur_item["Components"][1]] until cur_item == nil return cost end --- Get type/slot/category of an item -- @function get_type -- @param {string} -- @return {string} local function get_type(item_name) local item = get_json_item(item_name) if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end if (item["Slot"] == "Weapon") then return "Weapon" elseif (item["Slot"] == "Armor") then return "Vitality" elseif (item["Slot"] == "Tech") then return "Spirit" else return nil end end ---------------------------------------- Invocable functions --- {{#invoke:ItemData|get_cost|ITEM_NAME}} access point p.get_cost = function(frame) local item_name = frame.args[1] return Format(get_cost(item_name)) end -- Module access point function p._get_cost(a) a = tostring(a) or '0' return get_cost(a) end -- {{#invoke:ItemData|get_type|ITEM_NAME}} access point p.get_type = function(frame) local item_name = frame.args[1] return get_type(item_name) end -- Module access point function p._get_type(a) a = tostring(a) or "" return get_type(a) end --{{#invoke:ItemData|is_active|ITEM_NAME}}-- p.is_active = function(frame) local item_name = frame.args[1] local item = get_json_item(item_name) if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end if (item["Activation"] == "Passive") then return false else return true end end --{{#invoke:ItemData|get_prop|ITEM_NAME|PROPERTY}}-- --check Data:ItemData.json for properties p.get_prop = function(frame) local tableValues = {} local item_name = frame.args[1] local property = frame.args[2] local item = get_json_item(item_name) if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end if(type(item[property]) == "table") then for i,v in pairs(item[property]) do local tableValues = table.insert(tableValues, v) end return table.concat(tableValues, ", ") end return item[property] end p.get_component_name = function(frame) local item_name = frame.args[1] local item = get_json_item(item_name) if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end local components = item['Components'] --return empty string if no component found if(components == nil) then return nil end local component_key = components[1] local component = data[component_key] if (component == nil) then return nil end return component['Name'] end -- {{Items count}} access point function p.get_headcount() local iter = 0 local tbl = get_similar_items("Disabled") for _, v in ipairs(tbl) do if (v["Disabled"] == false and v["Name"] ~= nil) then iter = iter + 1 end end return iter end return p
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