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[ { "Description": "\u003Ch4\u003EGeneral Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using {{PageRef|Souls|alt_name=souls}} to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.", "Tags": [ "Souls" ] }, { "Description": "* Added a temporary matchmaking ban system for people that leave games", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.", "Tags": [ "Other" ] }, { "Description": "* Matches in the watch tab will now indicate if a friend is in that match", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* A paused a game can only be unpaused by the player that paused for the first 30 seconds", "Tags": [ "Other" ] }, { "Description": "* Once you pause a game, you cannot pause it again within 5 minutes", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Pause}} now says the player name pausing it", "Tags": [ "Pause" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Added a view cone for your player on the {{PageRef|Map|alt_name=minimap}} to help with finding yourself and the direction you are pointed", "Tags": [ "Map" ] }, { "Description": "* Added a sound when you receive a chat message", "Tags": [ "Other" ] }, { "Description": "* Increased the base font size for text chat", "Tags": [ "Other" ] }, { "Description": "* Increased the duration text chat is visible", "Tags": [ "Other" ] }, { "Description": "* You can now ping enemy items on the scoreboard to say alert players that the hero has that item.", "Tags": [ "Other" ] }, { "Description": "* You can now middle mouse click an ability to say its on cooldown", "Tags": [ "Other" ] }, { "Description": "* You can now alt click your active items to say if they are ready or not", "Tags": [ "Other" ] }, { "Description": "* Candle {{PageRef|Trooper}}s and other {{PageRef|NPC}}S can no longer see or shoot through {{PageRef|Cosmic Veil}}s", "Tags": [ "NPC", "Creep", "Trooper", "Cosmic Veil" ] }, { "Description": "* Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly", "Tags": [ "Other" ] }, { "Description": "* Adjusted the health bar on {{PageRef|Walker}}s to be easier to see", "Tags": [ "Objective", "Walker" ] }, { "Description": "* Match found sound now plays regardless of window focus", "Tags": [ "Other" ] }, { "Description": "* Added option to give fast stamina regen in Hero {{PageRef|Sandbox}}", "Tags": [ "Sandbox" ] }, { "Description": "* {{PageRef|Map|alt_name=Minimap}} player icons now dynamically shrink and adjust positions slightly when there are many overlapping", "Tags": [ "Map" ] }, { "Description": "* Fixed zooming bypassing the shooting speed penalty", "Tags": [ "Other" ] }, { "Description": "* Added new effects for Shifting Shroud", "Tags": [ "Other" ] }, { "Description": "* T1 Boss now has quicker {{PageRef|Melee|alt_name=melee}} animations", "Tags": [ "Melee" ] }, { "Description": "* Fixed Turrets causing backdoor protection to be lost", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Fixed {{PageRef|Guided Owl}} flying while the game is paused", "Tags": [ "Guided Owl", "Hero", "Ability", "Grey Talon" ] }, { "Description": "* Fixed a bug with using {{PageRef|Melee}} in the air that could cause you to move a lot", "Tags": [ "Melee" ] }, { "Description": "* Fixed some sound issues with {{PageRef|Pulse Grenade}}", "Tags": [ "Pulse Grenade", "Hero", "Ability", "Paradox", "Pulse", "Rutger" ] }, { "Description": "* Added new sprint animations for {{PageRef|Abrams}}", "Tags": [ "Abrams", "Hero" ] }, { "Description": "* Various fixes to {{PageRef|Lash}}'s {{PageRef|Ground Strike}} visual effects", "Tags": [ "Ground Strike", "Hero", "Ability", "Lash" ] }, { "Description": "* Fixed various bugs and crashes with hero guides", "Tags": [ "Other" ] }, { "Description": "* Fixed Turrets not proccing things like {{PageRef|Mystic Vulnerability}}", "Tags": [ "Mystic Vulnerability", "Item", "Spirit Item" ] }, { "Description": "* Fixed some outdated details on the {{PageRef|Map|alt_name=minimap}}", "Tags": [ "Map" ] }, { "Description": "* {{PageRef|Grey Talon}}'s {{PageRef|Charged Shot}} effect matches the damage radius better", "Tags": [ "Charged Shot", "Hero", "Ability", "Grey Talon" ] }, { "Description": "* Added visual tell for when {{PageRef|Assassinate}} is active", "Tags": [ "Assassinate", "Hero", "Ability", "Vindicta" ] }, { "Description": "* Fixed some bugs that could cause {{PageRef|McGinnis}} {{PageRef|Weapon|alt_name=gun}} to be stuck", "Tags": [ "McGinnis", "Hero", "Weapon" ] }, { "Description": "* Updated {{PageRef|Zipline}} Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done", "Tags": [ "Zipline" ] }, { "Description": "* Fixed an edge case with {{PageRef|Unstoppable}} and a debuff being applied on the same frame", "Tags": [ "Unstoppable", "Item", "Vitality Item" ] }, { "Description": "* Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2", "Tags": [ "Other" ] }, { "Description": "* Fixed getting stuck going up the ramp on the inner lane street", "Tags": [ "Other" ] }, { "Description": "* Fixed corner {{PageRef|Denizen|alt_name=neutral}} camps not burrowing if they lose line of sight", "Tags": [ "NPC", "Creep", "Denizen" ] }, { "Description": "* Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "[Misc Gameplay]", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Lane {{PageRef|Guardian}} HP increased from 3750 to 4600", "Tags": [ "Objective", "Guardian" ] }, { "Description": "* Various adjustments to lane layout to give defenders more options for forward positions near their {{PageRef|Guardian}}", "Tags": [ "Objective", "Guardian" ] }, { "Description": "* Midlane {{PageRef|Walker}}s HP reduced a little bit to match the same HP as the sidelane {{PageRef|Walker}}s", "Tags": [ "Objective", "Walker" ] }, { "Description": "* {{PageRef|Base Guardian}}s moved a little bit further towards the outside of the base", "Tags": [ "Objective", "Base Guardian", "Guardian" ] }, { "Description": "* Airborne Heavy {{PageRef|Melee}} now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)", "Tags": [ "Melee", "Heavy Melee" ] }, { "Description": "* Airborne Heavy {{PageRef|Melee}} distance increased to match ground version", "Tags": [ "Melee", "Heavy Melee" ] }, { "Description": "* Heavy {{PageRef|Melee}} time reduced from 0.6 to 0.55 (same for Air)", "Tags": [ "Melee", "Heavy Melee" ] }, { "Description": "* {{PageRef|Crate}} {{PageRef|PowerUp|alt_name=powerup}}s can now only spawn after 2 minutes (when the small {{PageRef|Denizen|alt_name=neutrals}} spawn)", "Tags": [ "Breakable", "Crate", "NPC", "Creep", "Denizen", "PowerUp" ] }, { "Description": "* Added {{PageRef|Breakable|alt_name=breakable}} {{PageRef|Crate|alt_name=crates}} inside each lane's {{PageRef|Cosmic Veil}}", "Tags": [ "Cosmic Veil", "Breakable", "Crate" ] }, { "Description": "* Expanded space in some of the lane's {{PageRef|Cosmic Veil}}s", "Tags": [ "Cosmic Veil" ] }, { "Description": "* Audible distance of enemy footsteps is reduced", "Tags": [ "Other" ] }, { "Description": "* Special 15 minute {{PageRef|Melee|alt_name=melee}} {{PageRef|Creep|alt_name=creep}} now upgrades again at 25 minutes", "Tags": [ "NPC", "Creep", "Melee" ] }, { "Description": "* Base {{PageRef|Zipline|alt_name=zipline}} speed increased by 10%", "Tags": [ "Zipline" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Extended inner lane {{PageRef|Soul Urn|alt_name=urn}} bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal", "Tags": [ "Souls", "Soul Urn" ] }, { "Description": "* Removed 3 bush trees on each inner lane near the {{PageRef|Soul Urn|alt_name=urn}} bridge buildings", "Tags": [ "Souls", "Soul Urn" ] }, { "Description": "* Carved out interior of inner lane tower buildings beside the {{PageRef|Guardian}} and connected to the {{PageRef|Denizen|alt_name=neutral}} camp in the underground areas", "Tags": [ "Objective", "Guardian", "NPC", "Creep", "Denizen" ] }, { "Description": "* Moved outer lane {{PageRef|Walker}} on Factory and Mansion sides slightly closer to the stairs", "Tags": [ "Objective", "Walker" ] }, { "Description": "* Carved out interior of outer lane wall buildings beside the {{PageRef|Walker}} to allow forward position for defenders", "Tags": [ "Objective", "Walker" ] }, { "Description": "* Reduced width of forward base lookout bridges", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "[Item Gameplay]", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Basic Magazine}}: Ammo reduced from +16% to +15%", "Tags": [ "Basic Magazine", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Basic Magazine}}: Weapon Damage reduced from +16% to +15%", "Tags": [ "Basic Magazine", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Headshot Booster}}: Cooldown reduced from 9s to 5s", "Tags": [ "Headshot Booster", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Spirit Strike}}: Health Regen increased from 0.7 to 1", "Tags": [ "Spirit Strike", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Enduring Spirit}}: No longer provides +1 Sprint", "Tags": [ "Enduring Spirit", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Enduring Spirit}}: +10% {{PageRef|Spirit Lifesteal}}", "Tags": [ "Spirit Lifesteal", "Item", "Vitality Item", "Enduring Spirit" ] }, { "Description": "* {{PageRef|Soul Shredder Bullets}}: Spirit Amp reduced from 14% to 12%", "Tags": [ "Soul Shredder Bullets", "Item", "Weapon Item", "Souls" ] }, { "Description": "* {{PageRef|Slowing Hex}}: Cooldown increased from 25 to 27", "Tags": [ "Slowing Hex", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Restorative Locket}}: Spirit increased from +4 to +5", "Tags": [ "Restorative Locket", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Decay}}: Cast range now scales with Spirit (0.2 factor)", "Tags": [ "Decay", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Suppressor}}: Fire rate slow increased from 30% to 35%", "Tags": [ "Suppressor", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Enduring Speed}}: Move Speed increased from +1.25 to +1.4", "Tags": [ "Enduring Speed", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Swift Striker}}: Bullet Resist penalty reduced from -8% to -7%", "Tags": [ "Swift Striker", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Alchemical Fire}}: Now grants +5 Spirit", "Tags": [ "Alchemical Fire", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Alchemical Fire}}: Bullet Shield Health increased from +150 to +175", "Tags": [ "Alchemical Fire", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Alchemical Fire}}: Cooldown reduced from 37 to 34", "Tags": [ "Alchemical Fire", "Item", "Weapon Item" ] }, { "Description": "* Shifting Shroud: Duration increased from 2.75 to 3", "Tags": [ "Other" ] }, { "Description": "* Shifting Shroud: Can now be canceled early", "Tags": [ "Other" ] }, { "Description": "* Shifting Shroud: Cooldown reduced from 55s to 45s", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Knockdown}}: Cooldown reduced from 50s to 40s", "Tags": [ "Knockdown", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Superior Stamina}}: Spirit buff duration increased from 8s to 12s", "Tags": [ "Superior Stamina", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Lifestrike}}: {{PageRef|Melee}} damage increased from +35% to +40%", "Tags": [ "Lifestrike", "Item", "Vitality Item", "Melee" ] }, { "Description": "* {{PageRef|Toxic Bullets}}: Now deals half damage against troopers and {{PageRef|Denizen|alt_name=neutrals}}", "Tags": [ "Toxic Bullets", "Item", "Weapon Item", "NPC", "Creep", "Denizen" ] }, { "Description": "* {{PageRef|Leech}}: No longer gives +8 Spirit", "Tags": [ "Leech", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Glass Cannon}}: Weapon Damage reduced from +70% to +65%", "Tags": [ "Glass Cannon", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Mystic Reverb}}: No longer stops the echo if the target dies", "Tags": [ "Mystic Reverb", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Vampiric Burst}}: Duration reduced from 5s to 4.5s", "Tags": [ "Vampiric Burst", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Vampiric Burst}}: Lifesteal increased from 60% to 70%", "Tags": [ "Vampiric Burst", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Shadow Weave}}: Invis Sprint increased from +3 to +5", "Tags": [ "Shadow Weave", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Curse}}: Now grants +8 Spirit", "Tags": [ "Curse", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Refresher}}: Spirit Resist increased from +10% to +12%", "Tags": [ "Refresher", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Silencer}}: Ammo increased from +15% to +20%", "Tags": [ "Silencer", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Spiritual Overflow}}: Spirit bonus increased from 30 to 35", "Tags": [ "Spiritual Overflow", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Boundless Spirit}}: Spirit increased from +40 to +45", "Tags": [ "Boundless Spirit", "Item", "Spirit Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "[Hero Gameplay]", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Abrams}}: {{PageRef|Seismic Impact}} is now faster to play out", "Tags": [ "Seismic Impact", "Hero", "Ability", "Abrams" ] }, { "Description": "* {{PageRef|Abrams}}: {{PageRef|Seismic Impact}} now has a very brief busy state upon landing", "Tags": [ "Seismic Impact", "Hero", "Ability", "Abrams" ] }, { "Description": "* {{PageRef|Bebop}}: Hyperbeam width increased from 2.7m to 2.9m", "Tags": [ "Bebop", "Hero" ] }, { "Description": "* {{PageRef|Bebop}}: Base bullet armor increased from 20% to 24%", "Tags": [ "Bebop", "Hero" ] }, { "Description": "* {{PageRef|Dynamo}}: {{PageRef|Quantum Entanglement}} fire rate bonus reduced from 35% to 30%", "Tags": [ "Quantum Entanglement", "Hero", "Ability", "Dynamo" ] }, { "Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} T1 range increased from +2m to +3m", "Tags": [ "Singularity", "Hero", "Ability", "Dynamo" ] }, { "Description": "* {{PageRef|Grey Talon}}: Charge Shot spirit scaling improved from 1 to 1.3", "Tags": [ "Grey Talon", "Hero" ] }, { "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} duration increased from 13s to 14s", "Tags": [ "Grey Talon", "Hero", "Guided Owl", "Ability" ] }, { "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} T3 increased from 20% to 22%", "Tags": [ "Grey Talon", "Hero", "Guided Owl", "Ability" ] }, { "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} player collision sized increased to regular sizes for these kind of projectiles", "Tags": [ "Grey Talon", "Hero", "Guided Owl", "Ability" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} cooldown increased from 27 to 29", "Tags": [ "Sleep Dagger", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} spirit scaling increased from 2.2 to 2.5", "Tags": [ "Sleep Dagger", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} T2 and T3 swapped", "Tags": [ "Smoke Bomb", "Hero", "Ability", "Haze", "Smoke", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} T3 cooldown improved from -20s to -25s", "Tags": [ "Smoke Bomb", "Hero", "Ability", "Haze", "Smoke", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Infernus}}: {{PageRef|Afterburn}} T3 reduced from +40 dps to +35", "Tags": [ "Afterburn", "Hero", "Ability", "Infernus" ] }, { "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} T1 duration reduced from 8s to 7s", "Tags": [ "Flame Dash", "Hero", "Ability", "Infernus" ] }, { "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} T1 Fire Rate slow increased from +30% to +35%", "Tags": [ "Flame Dash", "Hero", "Ability", "Infernus" ] }, { "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} T2 increased from +40 DPS to +45", "Tags": [ "Flame Dash", "Hero", "Ability", "Infernus" ] }, { "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} T3 increased from -15s to -20s", "Tags": [ "Flame Dash", "Hero", "Ability", "Infernus" ] }, { "Description": "* {{PageRef|Ivy}}: {{PageRef|Kudzu Bomb}} T3 improved from +50 DPS to +60", "Tags": [ "Kudzu Bomb", "Hero", "Ability", "Ivy" ] }, { "Description": "* {{PageRef|Kelvin}}: Base health increased from 550 to 600", "Tags": [ "Kelvin", "Hero" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} radius increased from 6 to 6.5", "Tags": [ "Frost Grenade", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} charge time reduced from 10s to 8s", "Tags": [ "Frost Grenade", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: Players can now slide down the {{PageRef|Ice Path}}", "Tags": [ "Ice Path", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} slow resistance increased from 50% to 60%", "Tags": [ "Ice Path", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} T3 max spirit increased from 40 to 55", "Tags": [ "Ice Path", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Soul Exchange}} cast time reduced from 0.5 to 0.2", "Tags": [ "Soul Exchange", "Hero", "Ability", "Lady Geist", "Souls" ] }, { "Description": "* {{PageRef|McGinnis}}: Rocket {{PageRef|Barrage}} now does less damage to objectives similar to other ability damage", "Tags": [ "McGinnis", "Hero", "Barrage", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} no longer affects bosses", "Tags": [ "Mo \u0026 Krill", "Hero", "Sand Blast", "Ability" ] }, { "Description": "* {{PageRef|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{PageRef|Kinetic Carbine}})", "Tags": [ "Kinetic Carbine", "Hero", "Ability", "Paradox" ] }, { "Description": "* {{PageRef|Paradox}}: Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{PageRef|Kinetic Carbine}})", "Tags": [ "Kinetic Carbine", "Hero", "Ability", "Paradox" ] }, { "Description": "* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} damage reduced from +100% to +85%", "Tags": [ "Kinetic Carbine", "Hero", "Ability", "Paradox" ] }, { "Description": "* {{PageRef|Paradox}}: {{PageRef|{{PageRef|Paradox}}ical Swap}} range reduced from 40m to 35m", "Tags": [ "Paradoxical Swap", "Hero", "Ability", "Paradox" ] }, { "Description": "* {{PageRef|Paradox}}: Fixed {{PageRef|{{PageRef|Paradox}}ical Swap}} being able to grab multiple heroes if they were really close to each other", "Tags": [ "Paradoxical Swap", "Hero", "Ability", "Paradox" ] }, { "Description": "* {{PageRef|Pocket}}: {{PageRef|Barrage}} radius increased from 5m to 6m", "Tags": [ "Barrage", "Hero", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Pocket}}: {{PageRef|Barrage}} cooldown reduced from 35 to 30", "Tags": [ "Barrage", "Hero", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Pocket}}: {{PageRef|Barrage}} T3 increased from 100% to 150%", "Tags": [ "Barrage", "Hero", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Pocket}}: {{PageRef|Flying Cloak}} speed increased by 7%", "Tags": [ "Flying Cloak", "Hero", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Pocket}}: {{PageRef|Flying Cloak}} T3 increased from +5 damage to +7", "Tags": [ "Flying Cloak", "Hero", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Vindicta}}: Now has -10% Base Bullet Resist", "Tags": [ "Vindicta", "Hero" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} no longer grants +1 bonus air speed", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} falloff damage increase reduced from +20% to +10%", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: Fixed flight spirit damage being able to pierce {{PageRef|Metal Skin}}", "Tags": [ "Metal Skin", "Item", "Vitality Item", "Vindicta", "Hero" ] }, { "Description": "* {{PageRef|Warden}}: {{PageRef|Willpower}} T1 improved from +15% to +20%", "Tags": [ "Willpower", "Hero", "Ability", "Warden" ] }, { "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} duration increased from 5s to 6s", "Tags": [ "Last Stand", "Hero", "Ability", "Warden" ] }, { "Description": "* {{PageRef|Wraith}}: {{PageRef|Project Mind}} cooldown reduced from 50s to 45s", "Tags": [ "Project Mind", "Hero", "Ability", "Wraith" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} spirit scaling improved from 1.6 to 2.0", "Tags": [ "Power Slash", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} no longer does a very minor movement on enemies hit", "Tags": [ "Power Slash", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: Fixed {{PageRef|Power Slash}} sometimes not being a full charge when channeled fully during the {{PageRef|Shadow Transformation}}", "Tags": [ "Shadow Transformation", "Hero", "Ability", "Yamato", "Power Slash" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}}'s ability speedup now affects the post-cast durations as well", "Tags": [ "Shadow Transformation", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}}'s ability speedup now improves the visual animations (cosmetic only change)", "Tags": [ "Shadow Transformation", "Hero", "Ability", "Yamato" ] }, { "Description": "", "Tags": [ "Other" ] } ]
Summary:
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Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
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