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== Map Mechanics == {{main|Map}} {| class="wikitable" style="margin:auto" |- ! Unit/Structure !! Image !! Description |- | [[Troopers]] || [[File:Trooper_Icon.png|110px]] || Troopers are the main force of each [[Patron]], sent down the map's Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers. For much of the game, destroying Troopers (and their [[Soul]] orbs) is the primary way for players to gain more Souls. In addition, players may Deny enemy teams by stealing the Souls from killed troopers. |- | [[Guardian]] || [[File:Guardian_Icon.png|110px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian. When 3 enemy Guardians on the map are defeated, everyone on your team gains a Flex Spot in their Inventory. |- | [[Walker]] || [[File:Walker_Icon.png|110px]] || The second objective of the lane is the [[Walker]] who has a laser attack, a Volcano Salvo, and a slam. Your team will gain a Flex Slot for every 2 enemy walkers destroyed. |- | [[Guardian|Base Guardians]] || [[File:Guardian_Icon.png|110px]] || The Third objective of the lane is two Guardians outside the enemy base. When both of these enemy Guardians fall in a lane, the zipline for allies in that lane becomes significantly faster. |- | [[Shrine]] || [[File:Shrine_Icon.png|110px]] || The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, one on each side of the base. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game. Destroying both the shrines will provide a Flex Slot for all allies. |- | [[Patron]] || [[File:Patron_Icon.png|110px]] || The fifth and final objective is the [[Patron]], which ends the game. It has two modes, normal and weakened. You can not damage a patron in its normal state, it must be exposed by killing both shrines in the base. Once the Patron has been brought to 0HP once, it will become invulnerable, transform and move into their team's Pit. After the invulnerability phase, it will refill health to 100% and be vulnerable again. If the weakened Patron is not currently under attack, it will passively regenerate its health. |- | [[Denizen]] || [[File:Neutral_Icon.png|110px]] || Denizens exist in the "Jungle" of the map. These Camps are located across the map and are denoted by cyan triangle icons. The number of lines beneath the icon indicates the difficulty of the camp: zero lines for easy camps, one line for medium camps, and two lines for hard camps. They are worth a small to medium amount of [[souls]] if destroyed and respawn soon after. |- | [[Mid-Boss]] || [[File:Midboss.png|110px]] || The mid boss is located in the center of the map and is a potent, tough threat that requires multiple players to co-ordinate and defeat. When the mid boss dies it drops the [[Rejuvenator]]. Charged melee attacks will collect it. Securing the Rejuvenator awards your team with the '''Rejuvenation Credit''' that buffs you and your team along with your Troopers. |- | [[Soul Urn]] || [[File:Soul_Urn_Render.png|110px]] || After 10 minutes of game time, the Soul Urn will appear and be ready for capture. Once captured on the opposite side of the map, the capturing team will receive a large bounty of [[Souls]], a single ability point for the "courier", and another urn will spawn 5 minutes later. |- | [[Breakables]] || [[File:Gold_Urn_Render.png|110px]] || Breakables are found all around the map in the form of a crate or a golden statue. Break them for a minor but permanent power-up or a small amount of [[souls]]. |- | [[Sinner's Sacrifice]] | style="text-align: center;" |[[File:SinnersSacrifice InGame ISO.png|85px]]|| Sinner's Sacrifice is a vending machine that provides Heroes with [[souls]] in exchange for health if punched. |- | [[Ziplines]]||[[File:Map Nav.png|110px]]||The Transit Lines (aka Hyperlines, or Ziplines) are the primary method of long-distance transportation in Deadlock. The Transit Lines are located throughout the Map, starting from each team's base, running down the four different lanes. Each team has their own Transit Lines system. The availability of the Transit Line depends on how far a team's Troopers has pushed down the lane. |- | [[Teleporter]]||[[File:Teleporter.jpg|110px]]|| Teleporters, which unlock after 8 minutes in the game, can be used to quickly traverse the map horizontally. |- | [[Ropes]]||[[File:Screenshot_from_2024-10-08_18-29-30.png|110px]]|| Ropes can be used to quickly ascend to midlevels or rooftops. |} === Temporary Buffs === Temporary buffs spawn on the bridges overlooking the soul urn locations and begin at the 10 minute mark. There are four types of buffs: # '''Survival Buff:''' Grants temporary health and health regen. #* +400 Max HP #* +1% HP Regen #* Duration: 160s # '''Gun Buff:''' Grants temporary magazine size and fire rate. #* +40% magazine size #* +20% fire rate #* Duration: 160s # '''Casting Buff:''' Grants temporary cooldown reduction and spirit power. #* +20% cooldown reduction #* +25 spirit power #* Duration: 160s # '''Movement Buff:''' Grants temporary extra stamina and sprint speed. #* +2 stamina charges #* +30% stamina regeneration speed #* +3m/s sprint speed #* +50% zipline boost speed #* Duration: 160s {{Navbox gameplay}} [[Category:Mechanics| ]]
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