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== Sources == All [[Vitality|vitality items]] implicitly provide base health based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +11%, Tier 2 items provide +14%, Tier 3 items provide +17%, and Tier 4 items provide +20%. The following items explicitly grant increased bonus health: {{Item stat table|Bonus Health}} === Map spawns === * [[Golden Statue]]s can provide a permanent increase: +<b>20</b> Health before 10 minutes, +<b>30</b> Health before 30 minutes, or +<b>40</b> Health after 30 minutes. * Power up runes can provide a temporary Survival buff that provides +<b>400</b> Bonus Health for 160 seconds. * [[Mid-Boss]] can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for three minutes or until death, whichever comes first. {{Stat navbox}} {{Navbox gameplay}}
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