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=== Lane Objectives === ==== Guardian ==== The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian. This is speculation, but it seems that the laser attack re-casts every few seconds. It channel on the original target until it dies, or the channel ends. It will recast and select a new target in both cases. This is speculation, but it seems like the Guardian doesn't preferentially target heroes unless they get into melee range. This is speculation, but the guardian will use a melee attack if enemies are in close range. This attack does not seem parryable in sandbox mode. When all enemy Guardians on the map are defeated, everyone on your team gains a Flex Spot in their Inventory. ==== Walker ==== The second objective of the lane is the [[Walker]] who has a laser attack, a Volcano Salvo, and a slam. The Walker's Slam does damage and stuns enemies for X seconds within a large radius. This ability has a cooldown. This is speculation, but the laser attack works similar to the guardian. The volcano attack is where the walker throws fireballs randomly around itself. This attack will be stopped by any buildings in the trajectory of the fireball. The Walker fires X attacks in one Volcano Salvo. When the second enemy Walker on the map is defeated, everyone on your team gains a Flex Spot in their Inventory. When all enemy Walkers on the map are defeated, everyone on your team gains a Flex Spot in their Inventory. ==== Double Guardians ==== The Third objective of the lane is two Guardians that are stronger than the first one. They use the same attacks as the first Guardian but are beefier. When both of these enemy Guardians fall in a lane, the zipline for allies in that lane becomes significantly faster. ==== Shrines ==== The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, the two leftmost lanes lead into the left shrine, the two rightmost lanes lead into the right shrine. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game. When the first enemy Shrine on the map is defeated, everyone on your team gains a Flex Spot in their Inventory. ===== Patron ===== The fifth and final objective is the [[Patron]], which ends the game. It has two modes, normal and weakened. You can not damage a patron in its normal state, it must be weakened by killing both shrines in the base. The Patron also has 2 phases. The first phase it is upright and firing lasers and such at people. The second phase is just the head and it lands in the pit in the enemy's base, which also uses laser attacks.
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