Editing
Mechanics
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Troopers === A wave of [[Trooper|troopers]] are spawned at each team's side every 25 seconds. They ride the [[Ziplines|zipline]] until it stops being supported, or if they are damaged by an enemy, and then continue on foot in the lane. They stop and fight if they encounter an enemy. It takes roughly 4 seconds for a squad to reach the standard start of the lane. Every wave of troopers has a healer and 3 ranged troopers. The healer has a flag on its back and heals all nearby friendly units every few seconds. Ranged troopers target the nearest enemy with each shot. This is speculation, but they seem to preferentially target enemy troopers. When you score the last hit on a trooper, you gain some souls, and a green blob is spawned at the trooper's location. The blob floats upward until it is shot or hits the auto-collection ceiling, roughly 4 meters above where blob spawned. When it breaks, the blob awards the same amount of souls as the last hit awarded. If you last-hit a trooper with a melee attack, no floating blob is spawned, you just get the souls automatically. This is an excellent way to secure souls without granting your laning opponent a chance to deny. A trooper's health bar becomes lighter and starts flashing the lower health they are. Troopers self destruct at 10% health and deny any souls they would have given. If an enemy last-hits one of your troopers, they gain souls, and an orange blob is spawned that functions like the green ones. You can shoot souls of any color to collect their soul value. If the soul reaches the auto-collection ceiling, the souls it contained are credited to the player who last hit the trooper that spawned the soul. Shooting the souls of an enemy team is called a "deny," as you are denying them some souls. Souls can be used to purchase [[items]] at your [[shop]]. There is one behind every first [[Guardian]] in each lane on both teams. When a Guardian is killed, the shop behind it closes permanently. The further your troopers are able to travel down the lane, the further your zipline is active.
Summary:
Please note that all contributions to Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
English
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Discord community
Recent changes
Tools
What links here
Related changes
Special pages
Page information