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==Base Guardian== The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane. ==== Resistances ==== Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. {| class="wikitable" !Nearby Enemy Heroes ![[File:Bullet Armor.png|frameless|20x20px]] Bullet Resist |- |0 |40% |- |1 |20% |- |2 |0% |- |3 | -20% |- |4 | -40% |- |5 | -60% |- |6 | -80% |} ====Health Regeneration==== Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>65 Health/s</b>. ====Boons==== After defeating the two base guardian for a lane, the team who took the guardians and the creeps for that team get a Zipline speed boost for the rest of the game on that lane.
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