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== Basic Movement == === Controls === '''Note:''' Keys listed below assume QWERTY layout on an ANSI keyboard. <code>W</code> <code>A</code> <code>S</code> <code>D</code> is used to move the character. <code>Space</code> will cause the hero to jump, and if near a ledge, will let them mantle. <code>Ctrl</code> will cause the hero to crouch. <code>Shift</code> will cause the hero to dash. {{Main|Move Speed|Movement Slow}} Heroes have differing base moving and sprinting speeds. Sprinting will activate on its own, which occurs after a hero is out of combat for five seconds and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. Most heroes can obtain sprint through items, but several start with it initially. === Sliding === While traveling fast enough, pressing crouch will cause the hero to slide. Moving down stairs or ramps will also initiate a slide. Sliding will preserve momentum, and gives the player infinite ammo during the duration of the slide. === Air Jump === Jumping while midair functions like a double jump, allowing the player to reach rooftops or get over tall walls. This consumes one stamina. Against some walls, air jumping against the surface that is just too tall for a single jump will refund the stamina for the air jump. === Air Dash === Dashing midair can be done similarly to a grounded dash. This consumes one stamina. === Dash Jump === After dashing, there is a short window where the player can execute a jump to perform a dash jump. This consumes two stamina bars but allows more directional movement and temporarily increases speed. === Down Dash === Pressing crouch midair performs a down dash, allowing the player to return to the ground quickly. This consumes one stamina. === Mantle === (is this important enough to get its own section) === Stamina === {{Main|Stamina}} Stamina management is an important aspect of player movement.
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