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== Abilities == {{Ability card|description=Channel to start launching projectiles that '''deal damage''' and '''apply movement slow'''' around their impact point. Each projectile landed on a hero grants you a '''stacking buff that amplifies all of your damage'''. If you cast it while in the air, you'll '''float''' and maintain any horizontal momentum you started with.|upgrade1='''+15''' Damage Per Projectile|upgrade2='''-15s''' Cooldown|upgrade3='''+5%'''Amp Per Stack|name=Barrage|radius=6.5m|cooldown=30s|effect1='''Amp Per Stack:''' 8%|effect2='''Damage Per Projectile:''' 35 {{ss|0.4}}|effect3='''Movement Slow:''' 40%|effect4='''Projectile Amount:''' 4|effect5='''Slow Duration:''' 1.5s|effect6='''Amp Duration:''' 15s}}{{Ability card|name=Flying Cloak|description=Launch a sentient cloak that '''travels forward''' and '''damages enemies'''. You can press '''{{Tooltip|[Ability 2]|Defaults to 2}}''' to '''teleport''' to its location.|upgrade1='''-15s''' Cooldown|upgrade2='''+80''' Damage|upgrade3='''+7 Weapon Damage''' for 10s after teleporting with Flying Cloak|radius=5m|cooldown=30s|effect1='''Damage:''' 90 {{ss|1.1}}|effect2='''Lifetime:''' 3.2s}}{{Ability card|name=Enchanter's Satchel|upgrade1='''-5s''' Cooldown|upgrade2='''+80''' Damage|upgrade3=Applies '''40%''' Fire RAte Slow for 4s|description='''Escape''' into your suitcase. When the duration ends, '''deal damage''' to nearby enemies. Duration can be ended early by performing any action.|effect1='''Escape Duration:''' 2s|effect2='''Damage:''' 100 {{ss|0.7}}|radius=12m|cooldown=16s}} {{Ability card|name=Affliction|description=Apply '''damage over time''' to all enemies nearby. Affliction's damage is non-lethal and does not apply item procs.|upgrade1='''-30s''' Cooldown|upgrade3=+27 DPS|upgrade2=Suppress targets' healing by -60%|effect1='''DPS:''' 23 {{ss|0.4}}|effect2='''Debuff Duration:''' 18s|radius=14m|cooldown=120s}}
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