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== Hero Specific Effects == The following Status Effects are either exclusively relevant to or only applied by a specific Hero. {{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}} '''Affliction''' is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs. {{StatusBox|isBuff=false|status=Burn}} '''Burn''' or '''Afterburn''' is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities. {{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}} '''Fixation''' is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name {{StatusBox|isBuff=false|status=Malice|status icon=Malice}} '''Malice''' is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed. {{StatusBox|isBuff=false|status=Sleep}} '''Sleep''' is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized. {{StatusBox|isBuff=false|status=Tether}} '''Tether''' is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.
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