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== Gathering Souls == ===Hero Kills=== * Souls from player kills are influenced by the team's overall Soul count: teams with fewer Souls gain more from kills. ===Last Hitting=== * Souls are only gained when the player lands the "Last hit" on a target that kills them. Troopers that are killed by other troopers or structures award '''no''' Souls ** After a Trooper reaches 0 HP, there is a very short time where a Last Hit may still be landed by a hero's attack. ** Players cannot "deny" a last hit on a minion by killing their own minions, but they can deny the Soul Orb. * Soul orbs are released by dying entities and can be shot to collect Souls. If not collected, the orbs eventually expire, awarding the same amount of Souls automatically. * Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself. ===Lane Soul Distribution=== * For two players in lane, Souls from Troopers are 'duplicated' between both players (about 40m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player. ** The range for Soul sharing from allied hero to allied hero is 40m, and from orb to allied hero 35m. * If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount. ** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 8 minutes</ref> '''Before 8 minutes''' * When a [[Trooper]] is killed, the killer will receive 60% of the Trooper's souls at once, then 40% again when the Soul Orb is destroyed by themselves, an ally, or it expires. '''After 8 minutes''' * Trooper Souls are no longer granted on kill, instead 100% souls are granted when the Soul Orb is destroyed or expires. <!-- THIS IS HOW IT WAS PRIOR TO SEPT 26th PATCH KEEP AROUND IN CASE IT CHANGES AGAIN * When the game begins, each lane is "designated" as either a 1-player (Solo) lane or a 2-player (Duo) lane. * When a [[Trooper]] is killed, the killer will receive half of the Trooper's Souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires. * For Duo lanes with two players in it, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 Souls will grant 50 Souls to ''each'' player. * If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive Souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount. ** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes</ref> --> ===Denizens (Jungle Creeps)=== * Jungle camps contain [[Denizens]] that give Souls to players on kill. They do not release Soul orbs. ** In order for jungle creeps to give Souls to both players, both players must deal damage to the creep. ** Souls from jungle creeps are split between all allied players who dealt damage to said creeps. *Souls from Denizens are '''Unsecured''' souls ===Breakables=== * Breaking the wooden crates scattered throughout the map will have a chance to spawn some Souls. ** Chance for any given crate to drop Souls when broken is approximately 40% ** Amount of Souls dropped is a function of in-game time: *** ''[Souls Dropped] = 45 + 3*([Game Time in Minutes) - 3)'' *** For example: At 25:00 game time, a broken crate will drop 111 Souls. Be aware that Soul orbs can be denied from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] Safes.
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