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==Types of Crowd Controls== ===Movement Slow=== Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]] For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s. Movement Slow cannot reduce a target's speed below 2 meters / second. ===Stun=== Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]]. Examples of stun include Infernus' [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy's [[Ivy#(3)_Stone_Form|Stone Form]], and Dynamo's [[Dynamo#(4)_Singularity|Singularity]]. ===Sleep=== Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly. The only source of Sleep is [[Haze]]'s Sleep Dagger. ===Root=== Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground. Examples of Roots include [[Warden]]'s Binding Word and [[Grey Talon]]'s Immobilizing Trap. ===Silence=== Prevents the target from activating abilities, though they can still use [[Items|Item]] actives. A common cause of confusion is that Silence does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as Seven's [[Seven#Abilities|Storm Cloud]]. ===Item Silence=== Prevents the target from using [[Items|Item]] actives, though they can still use abilities. Examples include the [[Curse]] [[Items|Item]] and [[Slowing Hex]] for some items. ===Disarm=== Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as [[Haze]]'s Bullet Dance. Examples of Disarm include Mo & Krill's [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. ===Interrupt=== Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. Examples of Interrupt (other than Stun) include the [[Curse]] and [[Knockdown]] [[Items]]. ===Displace=== Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. Examples include Lash's [[Lash#(1)_Ground_Strike|Ground Strike]], Bebop's [[Bebop#(2)_Exploding_Uppercut|Exploding Uppercut]] and [[Bebop#(3)_Hook|Hook]], Vindicta's [[Vindicta#(1)_Stake|Stake]], the [[Rescue Beam]] and [[Knockdown]] [[Items]], and more. ===Time Stop=== The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation). The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the singularity.
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