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== Movement abilities == {| class="wikitable" style="text-align:center; width:auto;" ! Hero ! Ability ! style="width:500px;" | Description |- | rowspan=2 | {{Hero Card Nav|Abrams}} | <span style="filter:brightness(0) saturate(100%);">[[File:{{#invoke:Lang|get_string|citadel_ability_bull_charge|lang_code_override=en}}.png|64px]]<br/>{{#invoke:Lang|get_string|citadel_ability_bull_charge}}</span> | {{#invoke:Lang|get_string|citadel_ability_bull_charge_desc|fallback_str=en}} |- | <span style="filter:brightness(0) saturate(100%);">[[File:Seismic Impact.png|64px]]<br/>Seismic Impact</span> | Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. |- | {{Hero Card Nav|Dynamo}} | <span style="filter:brightness(0) saturate(100%);">[[File:Quantum Entanglement.png|64px]]<br/>Quantum Entanglement</span> | Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). |- | {{Hero Card Nav|Grey Talon}} | <span style="filter:brightness(0) saturate(100%);">[[File:Rain of Arrows.png|64px]]<br/>Rain of Arrows</span> | Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Alt-Cast for reduced jump height. Press Space to cancel the glide. |- | {{Hero Card Nav|Haze}} | <span style="filter:brightness(0) saturate(100%);">[[File:Smoke Bomb.png|64px]]<br/>Smoke Bomb</span> | Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility. |- | {{Hero Card Nav|Infernus}} | <span style="filter:brightness(0) saturate(100%);">[[File:Flame Dash.png|64px]]<br/>Flame Dash</span> | Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration. |- | {{Hero Card Nav|Ivy}} | <span style="filter:brightness(0) saturate(100%);">[[File:Air Drop.png|64px]]<br/>Air Drop</span> | Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends. While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. |- | {{Hero Card Nav|Kelvin}} | <span style="filter:brightness(0) saturate(100%);">[[File:Ice Path.png|64px]]<br/>Ice Path</span> | Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Shift / Ctrl to travel up or down while in Ice Path. |- | {{Hero Card Nav|Lash}} | <span style="filter:brightness(0) saturate(100%);">[[File:Grapple.png|64px]]<br/>Grapple</span> | Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes. |- | rowspan=2 | {{Hero Card Nav|Mirage}} | <span style="filter:brightness(0) saturate(100%);">[[File:Tornado.png|64px]]<br/>Tornado</span> | Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion. |- | <span style="filter:brightness(0) saturate(100%);">[[File:Traveler.png|64px]]<br/>Traveler</span> | Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload. |- | {{Hero Card Nav|Mo & Krill}} | <span style="filter:brightness(0) saturate(100%);">[[File:Burrow.png|64px]]<br/>Burrow</span> | Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends. |- | {{Hero Card Nav|Paradox}} | <span style="filter:brightness(0) saturate(100%);">[[File:Paradoxical Swap.png|64px]]<br/>Paradoxical Swap</span> | Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time. |- | {{Hero Card Nav|Pocket}} | <span style="filter:brightness(0) saturate(100%);">[[File:Flying Cloak.png|64px]]<br/>Flying Cloak</span> | Launch a sentient cloak that travels forward and damages enemies. You can press 2 to teleport to its location. |- | {{Hero Card Nav|Shiv}} | <span style="filter:brightness(0) saturate(100%);">[[File:Slice and Dice.png|64px]]<br/>Slice and Dice</span> | Perform a dash forward, damaging enemies along the path. Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again. |- | {{Hero Card Nav|Vindicta}} | <span style="filter:brightness(0) saturate(100%);">[[File:Flight.png|64px]]<br/>Flight</span> | Leap into the air and fly. While in flight your weapon deals bonus spirit damage. |- | {{Hero Card Nav|Viscous}} | <span style="filter:brightness(0) saturate(100%);">[[File:Goo Ball.png|64px]]<br/>Goo Ball</span> | Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump. |- | {{Hero Card Nav|Warden}} | <span style="filter:brightness(0) saturate(100%);">[[File:Willpower.png|64px]]<br/>Willpower</span> | Gain a spirit shield and bonus movement speed. |- | {{Hero Card Nav|Wraith}} | <span style="filter:brightness(0) saturate(100%);">[[File:Project Mind.png|64px]]<br/>Project Mind</span> | Teleport to the targeted location. |- | {{Hero Card Nav|Yamato}} | <span style="filter:brightness(0) saturate(100%);">[[File:Flying Strike.png|64px]]<br/>Flying Strike</span> | Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive. |}
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