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== Soul Values == * '''Soul Value:''' Value of the target at the time = 0m * '''Soul Gain:''' How the value changes over the time of the match, measured in minutes * '''10m/20m/30m:''' Value of the target at certain game times <!-- What needs testing: * What's the initial split between trooper instant & orb souls gained? ** In the data we can see that it is currently 40 for a trooper orb initially, but we cannot see the initial souls for kills interestingly. See [[Data:GenericData.json]] * Does soul growth apply as a % to both the instant & orb amounts, and equally? --> <!--See [[Module:GenericData]]--><!-- -->{{#vardefine:GuardianKill|{{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}<!-- -->{{#vardefine:GuardianOrb|{{#invoke:GenericData|get_objective_param|Tier1GoldOrbs}}}}<!-- -->{{#vardefine:WalkerKill|{{#invoke:GenericData|get_objective_param|Tier2GoldKill}}}}<!-- -->{{#vardefine:WalkerOrb|{{#invoke:GenericData|get_objective_param|Tier2GoldOrbs}}}}<!-- -->{{#vardefine:BaseGuardianKill|{{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}}<!-- -->{{#vardefine:BaseGuardianOrb|{{#invoke:GenericData|get_objective_param|BaseGuardiansGoldOrbs}}}}<!-- -->{{#vardefine:ShrineKill|{{#invoke:GenericData|get_objective_param|ShrinesGoldKill}}}}<!-- -->{{#vardefine:ShrineOrb|{{#invoke:GenericData|get_objective_param|ShrinesGoldOrbs}}}}<!-- -->{{#vardefine:WeakenedPatronKill|{{#invoke:GenericData|get_objective_param|PatronPhase1GoldKill}}}}<!-- -->{{#vardefine:WeakenedPatronOrb|{{#invoke:GenericData|get_objective_param|PatronPhase1GoldOrbs}}}} {| class="wikitable" style="margin:auto" |- ! Source !! Soul Value (Kill) !! Soul Value (Orb) !! Combined Soul Gain (/m) |- | [[Heroes]] || colspan="2" | 175 Total || +40 |- | [[Trooper]] || colspan="2" | 75 Total || +1.10 |- | Small [[Denizen]] || colspan="2" | 44 Total || +0.528 |- | Medium [[Denizen]] || colspan="2" | 88 Total || +1.06 |- | Large [[Denizen]] || colspan="2" | 220 Total || +2.64 |- | [[Sinner's Sacrifice]] || colspan="2" | 330 Total || +3.96 |- | [[Soul Urn]]* || colspan="2" | 1500 Total || +200 |- | [[Guardian]]** || {{#var:GuardianKill}} || {{#var:GuardianOrb}} || N/A |- | [[Walker]]** || {{#var:WalkerKill}} || {{#var:WalkerOrb}} || N/A |- | [[Guardian|Base Guardian]] || {{#var:BaseGuardianKill}} || {{#var:BaseGuardianOrb}} || N/A |- | [[Shrine]]** || {{#var:ShrineKill}} || {{#var:ShrineOrb}} || N/A |- | [[Patron|Weakened Patron]] || {{#var:WeakenedPatronKill}} || {{#var:WeakenedPatronOrb}} || N/A |- | [[Souls#Breakables|Crates]] || colspan="2" | 36 Total || +3s |} * Soul Gain for Urns is divided amongst the team. The Courier gets slightly more souls. ** Soul Gain for structures is given to ''every'' allied hero in-game ===Comeback Mechanic=== When a team is behind on Souls (the losing team), there are two "comeback mechanics" that come into play to allow the losing team to quickly catch up. * Killing an enemy hero will award more souls if your team is behind. * Killing an enemy hero that has a Kill Streak will reward a "Bounty" of extra Souls. * The Soul urn will give additional Sprint Speed if the courier is on the losing team. * The Soul urn will give additional souls to a team that is behind.
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