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== Abilities == {{Ability card | name = Stake | key = 1 | radius = 8m | cooldown = 40s | description = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether. | effect1 = '''Tether Duration:''' 2.25s | effect2 = '''Damage:''' 60 | effect3 = '''Tether Length:''' 6m | effect4 = '''Movement Slow:''' 30% | upgrade1 = '''+0.75s''' Tether Duration | upgrade2 = '''-20s''' Cooldown | upgrade3 = Tethered enemies are also '''disarmed''' |effect5='''Capture Radius:''' 8m}} <br> {{Ability card |name = Flight |description = Leap into the air and fly. While in flight your weapon deals bonus spirit damage |duration = 8s |cooldown = 40s |effect1 = '''Spirit Damage Per Bullet:''' 10 |upgrade1 = '''+50%''' base Ammo while flying |upgrade2 = '''-15s''' Cooldown |upgrade3 = '''+12''' Spirit Damage Per Bullet |effect2 = '''Casting Time:''' .2s }} <br> {{Ability card |name = Crow Familiar |description = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health''' |effect1 = '''Damage:''' 50 |effect2 = '''Bleed Damage:''' 3%/sec |effect3 = '''Debuff Duration:''' 6s |cooldown = 25s |upgrade1 = Crow '''Ricochets up to 2 times''' towards other enemies within 15m |upgrade2 = '''-17s''' Cooldown |upgrade3 = +3% Bleed and suppresses healing by -40% }} <br> {{Ability card |name = Assassinate |description = Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls''' |cooldown = 50s |effect1 = '''Charge Time:''' 1.6s |effect2 = '''Damage:''' 160 |effect3 = '''Bonus Damage:''' 145 |effect4 = '''Bonus Souls Per Assassination:''' 250 |upgrade1 = '''-20s''' Cooldown |upgrade2 = '''+140''' Bonus Damage |upgrade3 = '''+600''' Bonus Souls Per Assassination }}
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