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Toxic Bullets
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== Notes == * Bleed does not afflict any structures, such as [[Guardian]]s and [[Walker]]s. * The healing reduction only applies while the target is bleeding. * The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance. * Headshots do not affect the buildup per shot. * Light and Heavy Melee attacks count as 1 shot each. * One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.25% of max health as damage totaling 7.5% of the target's max health. * The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]].
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