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== Rejuvenation Credit == Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts {{#invoke:GenericData|get_rejuv_param|RejuvinatorBuffDuration}}s or until respawn, whichever comes first. When there is {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}}s left, heroes are warned that it will expire soon. This buff scales up with the number of total mid-boss deaths in the match, regardless of the team that killed it. The buff reduces the player's next respawn time, boosts all the team's [[Trooper]] health, and grants heroes a fire rate, max HP, and Move Speed boost: === Buff values === <!--See [[Module:GenericData]] for how the {{#invoke}} works--> {| class="wikitable" |- ! Source !! Death 1 !! Death 2 !! Death 3+ |- | [[Trooper]] health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x |- | [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x |- | [[Hero]] Fire Rate || +20% || +20% || +20% |- | [[Hero]] Maximum Health || +200hp || +200hp || +200hp |- | [[Hero]] Move Speed || +1m/s || +1m/s || +1m/s |} {{Navbox gameplay}}
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