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== Welcome to Fracture: City of a Thousand Cities™ == Welcome, intergalactic tourists, to Fracture -- City of a Thousand Cities™! As you walk down our many historic streets and enjoy our countless parks and museums, you might think that Fracture is just like any other bustling planet-capital in the galaxy. And in most ways, it is. But in other tiny but important ways, Fracture is one of a kind. As a for-instance: When you got off the shuttle at Bowl o’ Blood Spaceport, you probably got robbed. But not for all your money -- around 34% -- and you were given a receipt. Then you started yelling for the police, and you got robbed again. That’s because Fracture is run by criminals. Now, that might sound like a bad idea, but if you read on, you’ll find out it’s actually one of the best darn ways a city could be run -- fine-tuned from centuries of illegality. === Humble Beginnings === While it might not look like it now, Fracture used to be a prison planet. That’s right! Prisoners were sent here to slave in the deep fissures of the planet’s crust, toiling away in the marrow mines until they died. That’s when the Founding Families realized -- "Hold on a minute. We’re alone on a planet here! We can do anything we want." That’s when Fracture truly began -- its days as a prison mining planet behind it, and its bright future as an anything-goes prison utopia lying tantalizingly ahead. The galaxy still dumped off its law-defying folks, of course. And it was still pretty much impossible to escape the planet. But you could otherwise do mostly anything you wanted, unless you wanted to leave. Now, are the good folks of Fracture ashamed of their lawless past? Far from it! In fact, many folks here claim they can trace their lineage back to one of the twelve Founding Families! === The Founding Families === So who are the Founding Families, and why are they so important? Well, in the beginning, Fracture didn’t have a fancy mayor, or even laws or a way to enforce them. It wasn’t pretty. But what it had in abundance, being a prison planet, was criminals and walls. So the biggest prison gangs cut up the city into the Twelve Boroughs, with each family responsible for maintaining law and order. And crazily enough, it worked! If you wanted to commit a crime, you needed a permit for it, or there’d be hell to pay. Left to govern themselves, the criminals ended up being more organized and motivated than a government ever could’ve been. Sure, there was still crime -- but no surprises. You might be due to get mugged today, but you’d know about it, sure as jury duty. === The Great Borough Boom === As the first planet in the galaxy to have institutionalized crime, Fracture was an overnight success. In fact, it was such a success, the population exploded. The walls of the twelve boroughs couldn’t contain all the fresh blood, and it quickly spilled over to the town’s outskirts. New boroughs were born. New walls were built. And these upstart gangs didn’t see much sense in paying tribute to a syndicate on the other end of town, when they had perfectly good rings in need of kissing right there. This was known as The Great Borough Boom, an exciting and, as it turned out, deadly time in Fracture’s history that led directly to The Hundred-Borough War. Today it’s estimated there are over a thousand boroughs jostling for elbow room in Fracture -- but the truth is, the city’s such a shifting mosaic of alliances, backstabs, assassinations, and startups, the census bureau’s never gonna get a headcount. All you need to know is where you’re standing -- because wherever it is, you owe someone some respect. === Fracture Today === As you can imagine, an ever-shifting map of alliances makes it hard to get around the city without making a lot of folks mad. That’s why the Bureau of Tourism recommends all newcomers to Fracture hire yourselves a guide to help you bribe, threaten, and stab your way to all the culture, art, and history Fracture has to offer.
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