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== Abilities == <tabber> |-|(1) Mini Turret= {{Ability card | name = Mini Turret | description = Deploy a Mini Turret that '''automatically shoots enemies'''. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives. | cooldown = 30s | range = 15m | effect1 = '''Charges:''' 1 | effect2 = '''Turret DPS: ''' 60 {{ss|0.4}} | effect3 = '''Attack Range:''' 25m | effect3 = '''Lifetime:''' 30s | upgrade1 = '''+1''' Ability Charge and turrets apply '''+25%''' Movement Slow | upgrade2 = '''+10m''' Attack Range and '''+10%''' turret fire rate | upgrade3 = '''+45''' Turret DPS * Turrets do '''not''' inherit any of McGinnis' bullet or spirit resistances. }} |-|(2) Medicinal Specter= {{Ability card | name = Medicinal Specter | description = Deploy a spirit that '''heals nearby units.''' | cooldown = 48s | range = 15m | duration = 6s {{ss|0.1}} | effect1 = '''Health Regen:''' +25/sec | effect2 = '''Heal Radius:''' 5m {{ss|0.05}} | upgrade1 = '''+35% Fire Rate''' on units being healed by Medicinal Specter | upgrade2 = '''-17s''' Cooldown | upgrade3 = '''+5%''' Max Health regen per second }} |-|(3) Spectral Wall= {{Ability card | name = Spectral Wall | description = Creates a wall that '''divides the terrain''' in half. On creation, the wall '''deals damage''' and '''applies slow''' to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early. | cooldown = 37s | range = 50m | duration = 5s | effect1 = '''Damage:''' 64 {{ss|0.8}} | effect2 = '''Movement Slow:''' 25% | effect3 = '''Minimum Range:''' 6m | effect3 = '''Impact Range:''' 5m | effect3 = '''Slow Duration:''' 2.5s | upgrade1 = '''Removes 1 stamina''' and amplifies McGinnis's damage by '''25'''% on hit enemies for 7s | upgrade2 = '''-14s''' Cooldown | upgrade3 = Adds a '''1s Stun''' to enemies hit by Spectral Wall }} |-|(4) Heavy Barrage= {{Ability card | name = Heavy Barrage | description = Unleashes a volley of rockets that home in on a targeted location. | cooldown = 106s | range = 50m | effect1 = '''Damage Per Rocket:''' 30 {{ss|0.4}} | effect2 = '''Rockets per second:''' 6 | effect3 = '''Explosion Radius:''' 4.5m | effect4 = '''Min Range:''' 6m | effect5 = '''Channel Duration:''' 13s | upgrade1 = Applies '''35% movement slow''' | upgrade2 = '''-47s''' Cooldown | upgrade3 = '''+30 Damage per rocket''' }} </tabber>
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